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Old 31st October 2005, 05:04 PM   #1 (permalink)
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Powers

In this thread, we can discuss the inclusion, limiting, or out right removal of certain powers. Once a power under discussion is voted for, it will go up into a compiled list of rules that are in effect.

Banned Powers:
Dimensional Movement
Temporal Movement


Limited Powers:
Summoning (Capped at 5 Minions; Heroic Extra Banned)
Duplication (Capped at 5 Duplicates; Heroic Extra Banned)


Powers currently under discussion:


Last edited by Kylara; 13th November 2005 at 12:32 AM.. Reason: Updated
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Old 31st October 2005, 05:11 PM   #2 (permalink)
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I propose that we outright disallow the Heroic Extra for the following powers as its use can be unbalancing, especially when used in conjunction with the Horde Extra and Progression Power Feat:

Duplication
Summoning


Battles with only a few characters can be quite time consuming, a single character with either of the above powers and the Progression and Horde feat can double or triple the the number of combatants in a single turn, and having each of those extra combatants able to sustain as much punishment as a PC is frankly a book keeping and time keeping nightmare, as well as potentially stealing the spot light from the rest of the PCs.

I propose that Progression feat for the above powers be limited to only creating 5 duplicates/minions.

does anyone have any points for either side?
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Old 31st October 2005, 07:54 PM   #3 (permalink)
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Quote:
Originally Posted by Kylara
does anyone have any points for either side?
As soon as I have my book
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Old 5th November 2005, 07:27 PM   #4 (permalink)
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Other Powers being tossed around by the judges for disqualification:
Temporal Movement
Dimensional movement

Reasoning, such powers are disallowed for heros for Plot reasons
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Old 6th November 2005, 05:55 AM   #5 (permalink)
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Quote:
Originally Posted by Kylara
Other Powers being tossed around by the judges for disqualification:
Temporal Movement
Dimensional movement

Reasoning, such powers are disallowed for heros for Plot reasons
I agree, I think that just for plot consistancy and general ease of use, these should be banned. They require some GM Fiat, and could cause issues with other adventures as well.
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Old 7th November 2005, 10:16 PM   #6 (permalink)
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I would like to know what yout think of one thing.

In 1st edition, you had Energy Field. When someone was attacking with that power, let's say punch, his field was doing an attack and his fist another.

Now, in 2nd edition, you have strike that you can add the Aura extra. What would happen if I add the Migthy feat?

1. If I strike, I would have only 1 attack at +(Str+Power)?
2. If I strike someone immune to my energy, my attack is completly useless (so he is immune to the impact damage just because the energy add his descriptor to teh whole attack?
3. If someone strike me, he would recieve an attack at +(Str+Power)?

In my opinion, the answers would be:
1. Yes
2. No, the attack would still do +Str
3. No, the attack would simply be +Power
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di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

Games
Player
Nathan Furies in 24
Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


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Old 8th November 2005, 01:00 AM   #7 (permalink)
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If you had Strike with the mighty feat, and the Aura extra:

1)If you attack unarmed, and hit:
1 Toughness Save (Str + Strike) and 1 Toughness Save (aura)

Quote:
Originally Posted by Steve Kenson
Now, reverse the situation. If B (with the damaging aura) grapples A successfully, then when it comes time to inflict damage, will B inflict damage twice (i.e., once for the grapple and once for the aura)?

Yes.
2)Striking someone immune to Aura
1 Toughness Save (Str + Strike)

3)You are struck
1 Toughness Save (Aura)
the mighty has no relation to Aura, it only adds to Strike Attacks
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Old 8th November 2005, 02:35 AM   #8 (permalink)
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Ok... I didn't read like that. My mistake. Thanks. And yes, I have in mind an energy field concept for my PL8 hero.
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Living ENWorld
di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

Games
Player
Nathan Furies in 24
Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


"Experience is that great thing that allow you to see a mistake when you do it again."
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Old 11th November 2005, 05:43 PM   #9 (permalink)
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I'll have more input on powers issues after 11/16 (big presentation to prepare for).

As a quick point, I agree with disallowing the four suggested so far.

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Old 21st November 2005, 02:15 PM   #10 (permalink)
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I vote YES to

Banned Powers:
Dimensional Movement
Temporal Movement

Limited Powers:
Summoning (Capped at 5 Minions; Heroic Extra Banned)
Duplication (Capped at 5 Duplicates; Heroic Extra Banned)

Just to make it official
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Old 21st November 2005, 06:44 PM   #11 (permalink)
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I like the proposition of Kylara, but to make things clear, will these limitations apply only to players. Will a master use them for villain or for adventure if they want?
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Living ENWorld
di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

Games
Player
Nathan Furies in 24
Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


"Experience is that great thing that allow you to see a mistake when you do it again."
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Old 21st November 2005, 09:27 PM   #12 (permalink)
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Quote:
Originally Posted by Velmont
I like the proposition of Kylara, but to make things clear, will these limitations apply only to players. Will a master use them for villain or for adventure if they want?
A game master has to get approval for adventures, if they want to use an of the above powers they would need approval.
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Old 22nd November 2005, 05:56 AM   #13 (permalink)
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Quote:
Originally Posted by Kylara
A game master has to get approval for adventures, if they want to use an of the above powers they would need approval.
Agreed. After looking at this, I can see these powers being used as potential plot devices, but should be approved before use as a GM.
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Old 22nd November 2005, 01:49 PM   #14 (permalink)
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Seems fine with me. So, YES to the restriction to these four powers.
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Living ENWorld
di Senzio's Magical Shop, the best place to buy and sell magical items in Orussus

Games
Player
Nathan Furies in 24
Rinaldo di Senzio in The Lion's 2nd Face (LEW)
Jarel-karn (L4W)
Feyr (L4W)
Sergeant Riley O'Connell (drothgery's Buffyverse game)[/color]

Hold
Opale di Senzio in Hero's must rise (LEW)
Ridik Keita, in The Secret of Gemhold(LEW)


"Experience is that great thing that allow you to see a mistake when you do it again."
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Old 22nd November 2005, 10:48 PM   #15 (permalink)
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These powers are now officially Banned Powers:
Dimensional Movement
Temporal Movement


These Powers are now officially Limited Powers:
Summoning (Capped at 5 Minions; Heroic Extra Banned)
Duplication (Capped at 5 Duplicates; Heroic Extra Banned)
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