This proposal deals with a modifier for the Nullify Power. This modifier allows the power to work on inanimate objects
Affects Objects +1 (the effect works on objects as well as creatures)
A Possible Flaw: Only Affects Objects –1
Objects don't make Will saves, so use the opposed power rank check instead, using the item's highest rank.
Also note that some equipment won't "restart" on its own: it'll need repair, resetting, or at least someone to hit the "on" switch again. (This is just a descriptor and part of the limitations of equipment.)
This would be a 2 point version of Nullify: all effects of a Particular Descriptor (Equipment/Devices) with a Sustained duration with the descriptor that the equipment has to be repaired rather than making further saving throws.
I was just going to suggest this gets added to the approved content thread. Bront and I might need to change some of my stats based on this. I also based it off of a reply by Kenson to one of my questions. Character generation isn't neccesarily my strong point. Since Kenson didn't say anything about it, but mentioned the duration i didn't think it would cost anything extra.
FWIW, I do use Nullify for just the sort of thing you're talking about, the modifiers involved pretty much come out in the wash:
Affects Objects +1 (detailed in Ultimate Power, but basically means the effect works on objects as well as creatures)
Only Affects Objects –1 (so net +0 modifier)
Objects don't make Will saves, so use the opposed power rank check instead, using the item's highest rank.
Also note that some equipment won't "restart" on its own: it'll need repair, resetting, or at least someone to hit the "on" switch again. (This is just a descriptor and part of the limitations of equipment.)
So Nullify (Equipment Type) such as "Nullify Electronics" is what you're looking for, IMHO.
Heh...I am looking at Nullify in UP it doesnt have affect objects.
But basically Steve is saying the same thing in both posts;
Nullify (2 point version all powers of a particular descriptor, in this case Equipment/Devices)
Sustained if you want to guarantee it needs to be repaired.
Equipment due to its inherent limits may need to be repaired anyway
Alternate Save is a +0 bonus...So no biggie there!
I suppose a 1 point version could be taken but you could only nullify one aspect of the device at a time.
http://www.atomicthinktank.com/viewt...683&highlight=
It was built as a two pointer. I guess my original idea was that guns would jam, but could be fixed. I wasn't looking for him to be able to do something like take out Dr. Null's walker, but affect lesser devices. Gremlin's basically a fighter who has one simple gimmick. i guess it's up to the GM to decide how long the machine is out of commission.
Well Devices wouldnt need to be repaired without an increase in duration, the user could re-activate it normally. At least by RAW. But if you were jamming a gun or a scrambling a computer (equipment) I'd probably just have it stay broken until fixed.
Of course rule of one states the GM pretty much rules rules how s/he wants anyway.
Dr. Null's tripod would probably high opposed check I am sure.
CPU, one of my character, have that power, so he can nullify all electronic object by draining there power, irtually shutting them down... I have build that power on a 3PP/rank power base, with the +1 extra and -1 flaw that was approved. Reading it, it make sense it could be a 2PP base Nullify... well, only thing that bug me, it is that I had to approve it to use it, which but me in conflict with that proposal... so only Bront have no interess in that power, but he has voted Yes.
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Let's just say I am in no hurry, as that power is not usable, since I have the illusion device in the array instead for this mission. It will gives the time for this discussion to end before I need to make the change.
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Wanted to button this up. As I read it, this is OK approved content for this use of nullify (2 of possible 3 yes votes). Velmont might have to tweak CPU for the duration effect. If that is correct could we put it in the approved content and archive this thread.
Heh! I think this may have been proposed before I was a Judge.
Well I still believe that this is covered by the Rules already. How does the Extra and the possible flaw differ Mechanically then attributing the Nullify to a particular descriptor? In this case Objects
If it can alreadty be done by RAW I dont see a reason for an Extra Rule.
But if you are looking for a particular effect that can't be covered by RAW by adding this I may change my opinion.
Since H4H's only problem seems to be that you can do this anyway and I have no real problem aproving content which clarifies things which are already legal but obscure.
Spoiler:
All yeses so far, but that is because I am putting the harder ones to the bottom of my list to think about further.
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