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Living Superheroes Persistent Play-by-Post Campaign of Superheroes (using Mutants & Masterminds 2nd Edition Rules).

 
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Old 26th September 2006, 02:41 AM   #1 (permalink)
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Transformation question

The entry for Transformation states that your non transformed character is to be built with 1/2 of the points for your heroic character. Is that 1/2 of the base or 1/2 of the base plus drawbacks, etc...added in?

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Old 26th September 2006, 02:44 AM   #2 (permalink)
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Quote:
Originally Posted by Hawkeye
The entry for Transformation states that your non transformed character is to be built with 1/2 of the points for your heroic character. Is that 1/2 of the base or 1/2 of the base plus drawbacks, etc...added in?

Hawkeye
Transformation? Do you mean the Normal Identity drawback? In general, half is a guideline, but you should expect that if you have a decent number of powers, dropping them all and knocking down all scores to 18 if they are higher is typically enough.
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Old 26th September 2006, 02:55 AM   #3 (permalink)
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Quote:
Originally Posted by Rystil Arden
Transformation? Do you mean the Normal Identity drawback? In general, half is a guideline, but you should expect that if you have a decent number of powers, dropping them all and knocking down all scores to 18 if they are higher is typically enough.
Yeah, Normal Identity drawback. I was getting it confused with One Way transformation.

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Old 26th September 2006, 02:59 AM   #4 (permalink)
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Actually, One-Way Transformation can be applied to your Normal Identity as well, so it's an easy mistake to make. I've actually created some pregens for a game I'm playing with my FtF group that I might offer as a PbP game (but not in Living Supers, in the regular Talking the Talk) if someone persuades me in the future, and several of them have a Normal Identity Drawback. It's based on Fullmetal Alchemist, so you might recognise some of the names. Here are two of the characters' normal identities, to give you an idea of what I think is a reasonable power for a Normal Identity (note that both of these are PL 10 150 point characters).

Elysia
Elysia Hughes (54)

Abilities (12)

Str 10
Dex 10
Con 10
Int 14
Wis 14
Cha 14

Combat (0)

Attack +10
Defense +10

Saves (12)

Fort +2 (2 points)
Ref +2 (2 points)
Will +10 (8 points)
Toughness +0

Skills (13)
Acrobatics +5 (5 ranks)
Bluff +6 (4 ranks)
Investigate +10 (8 ranks)
Notice +7 (5 ranks)
Search +10 (8 ranks)
Sleight of Hand +12 (12 ranks)
Stealth +5 (5 ranks)
Survival +7 (5 ranks)


Feats (17)
Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Specialisation Daggers x5
Evasionx2
Hide in Plain Sight
Improved Critical (Daggers) x3
Defensive Attack
Precise Shot
Power Attack
Uncanny Dodge


Rose
Rose Thomas (68)

Abilites (26)

Str 8
Dex 10
Con 18
Int 14
Wis 18
Cha 18

Combat (0)

Attack +0
Defense +5

Saves (12)

Fort +4
Ref +2 (2)
Will +12 (8)
Toughness +9

Skills (7)

Diplomacy +14 (10)
Knowledge (Theology and Philosophy) +8 (6)
Notice +10 (6)
Sense Motive +10 (6)

Feats (6)

Dodge Focusx5
Uncanny Dodge

Powers (16)

Alchemy 5 (Transform 5per with Touch, Limited (Equivalent Exchange) and Full-Round Action flaws, and Continuous extra, Precise) (16 pts)
Alternate: Complex Transmutation Circle (takes longer, gain more ranks in Alchemy) (1 pt)
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