As with Device, Gadgets gives you 5 power points per rank to create these items, and you can split your points among multiple Devices, if desired. Changing your Gadget points around is a standard action and lasts until you choose to change them again.
The cost of Gadgets depends on how easily they can be taken away from you.
* If your gadgets are easy to lose (can be taken away with a successful disarm) then the power is 6 points per rank. An example of this would be a single reconfigurable easy-to-lose gadget.
* If they’re hard to lose (can only be taken away from you while you’re helpless), the power is 7 points per rank. Examples of this would be a suit of power armor with lots of variable configurations, or a utility belt-like collection of a near-limitless number of easy-to-lose devices (the individual devices may be easy to lose, but to take them all away would require more than a successful disarm).
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Considering 'Gadgets' is just a variable pool version of Device, you might be better off just putting in a proposal for Variable, at which point this becomes superfluous. Even without Variable, you can make a pretty good replacement with just Devices, using Shapeshift as its main power and the appropriate limits. (Since Shapeshift is just Variable with window dressing to begin with)
I'm not sure I like the "Standard Action to change" pool.
Variable in general seems pretty powerful compared to other options. I know that now that I see it, it would be a hugely more efficient use of Magus's points on the Magic in the staff to just claim that he has Variable Magic--it's much more powerful than his current ability array because it gives him all magic in existence, and it would cost less.
I'm not sure I like the "Standard Action to change" pool.
As was said, it's basically Shapeshift with the Device flaw(s) tacked on. (Actually, it's slower, since per UP Shapeshift is now only a Move action to change.)
And I don't really see a need to put up a proposal for Variable, since several powers based on it (Adaptation, Animal Mimicry, Mimic, Nemesis, and Object Mimicry) are already allowed.
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Last edited by Hand of Vecna; 26th May 2007 at 02:53 PM..
Shapeshift with the device flaw... you could simply buy the shapeshift power with the device power too, you explain that you have a belt of device and you don't even need to make a new approval.
Most power in UP are simple implicit power in the basic book.
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Shapeshift with the device flaw... you could simply buy the shapeshift power with the device power too, you explain that you have a belt of device and you don't even need to make a new approval.
True, but I still like being able to call it "Gadgets." Yes, mechanically they're almost exactly the same (though Gadgets doesn't let you shift around ability score points like Shapeshift does), but I feel there is enough of a distinction to warrant a Proposal.
Quote:
Originally Posted by Velmont
Most power in UP are simple implicit power in the basic book.
They all are, I believe -- which was kinda the point of UP
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I'm better known as Dr Archeville on the Atomic Think Tank LOLTHULHU My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
Ph'nglui mglw'nafh Tharizdun Oerth wgah'nagl fhtagn.
I'm better known as Dr Archeville on the Atomic Think Tank LOLTHULHU My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
I see no problem with that power, but before putting my vote, I would like a clear and simple description of the power. Here one, if there is something different, tell me.
Gadget Effect: Variable Action: Standard Action Duration: Continuous Save: None Cost: See power description Mechanic: Act as Shapeshift, with a device flaw and with one extra limitation: the character cannot redistribute his physical attributes. This power can cost 7 PP per rank or 6 PP per rank, depending on the difficulty of losing the device.
Gadget [7PP/rank]
This can represent one hard to lose device (A multi-function power armor), or an array of easy to lose item, but that must be disarm one by one, with their holder that is hard to lose (Utlilty Belt).
Gadget [6PP/rank]
This can represent one easy to lose multi-function item (A lamp containing a wish granting Djinn).
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Effect is Variable
Duration is Continuous (though the powers of the individual Devices created with it can/will have different durations)
And it is a bit different from Shapeshift, in that Shapeshift lets you redistribute power points spent on your own physical traits (lowering your Strength to apply those points elsewhere, for example), whereas Gadgets does not.
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Ph'nglui mglw'nafh Tharizdun Oerth wgah'nagl fhtagn.
I'm better known as Dr Archeville on the Atomic Think Tank LOLTHULHU My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
Correction done. I'll put my vate later today, i just need to look at the other comparable effect to see how balance it is compare to teh others (like Adaptation, Nemesis and Shapeshift)
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Ph'nglui mglw'nafh Tharizdun Oerth wgah'nagl fhtagn.
I'm better known as Dr Archeville on the Atomic Think Tank LOLTHULHU My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
Ph'nglui mglw'nafh Tharizdun Oerth wgah'nagl fhtagn.
I'm better known as Dr Archeville on the Atomic Think Tank LOLTHULHU My MySpace page
My Published Stuff: at e23, at Lulu (all Cracked Mirror products, not just mine), and at RPGNow.
YES As written below. I was a little skeptical on standard action, but don't think it would be a huge issue.
Quote:
Originally Posted by Velmont
I see no problem with that power, but before putting my vote, I would like a clear and simple description of the power. Here one, if there is something different, tell me.
Gadget Effect: Variable Action: Standard Action Duration: Continuous Save: None Cost: See power description Mechanic: Act as Shapeshift, with a device flaw and with one extra limitation: the character cannot redistribute his physical attributes. This power can cost 7 PP per rank or 6 PP per rank, depending on the difficulty of losing the device.
Gadget [7PP/rank]
This can represent one hard to lose device (A multi-function power armor), or an array of easy to lose item, but that must be disarm one by one, with their holder that is hard to lose (Utlilty Belt).
Gadget [6PP/rank]
This can represent one easy to lose multi-function item (A lamp containing a wish granting Djinn).
Flawed Shapeshift - I would be doubtful about people taking huge ranks in this but I am doubtful about people taking huge ranks in shapesift so no problem with this power.
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