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Living Superheroes Persistent Play-by-Post Campaign of Superheroes (using Mutants & Masterminds 2nd Edition Rules).

 
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Old 16th September 2007, 02:45 AM   #1 (permalink)
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General Discussion Thread II

Time for a new thread.

You can find the old one here: Link
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Old 16th September 2007, 03:57 AM   #2 (permalink)
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Continued from prior thread:

Quote:
Originally Posted by LogicsFate
I'll stat him out in the next day or two and post.

The idea is as follows.

Guys body creates an organic liquid-like metal, it's controlled by thought/touch togeather. It(for now) is a imperfect control. As he uses it it drips/flys off/plots away.
Though he is the source of it. It can be used by others. This is to allow the transfer to others. When a power is given away it fades as normal. Seeing as it can be given away, it can be taken also. If he we're unconsious and the BBEG knew the particulars.

When he uses it, it covers him from head to toe, he can create simple weapons, or use this amazing substance to boost his strength, speed, combat abilities, ect.


That's what I've been trying to create. Is it too much? Not enough rules backing?

The help is very much appriciated.
If some is scraped off of him, will it regrow in time? If so, then it's not a Device, it'd be more like the Power Loss drawback.

If it's something the characters body secretes, can he give some to an ally and keep some for himself? The whole "grants power to others" seems to fall more to things like the Empowerment power (from Ultimate Power -- it's basically Shapeshift with Affects Others and Others Only), rather than a Device per se, simply because Devices tend to stay with the same character and aren't given out, at least not on a regular basis.

The powers that the "suit" provides seem simple enough, though, basic Battlesuit stuff. Enhanced Strength, Strike (w/ Mighty power feat), maybe some Enhanced Dexterity, and Enhanced Attack and Defense. Maybe some Speed, too.
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Old 16th September 2007, 04:05 AM   #3 (permalink)
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Quote:
Originally Posted by Bront
Quote:
Originally Posted by Hand of Vecna
Here's a possible solution to the issue: update the Living Supers Campaign Information and Living Supers Timeline threads to include the blatantly obvious/publicly-known knowledge, like that Dr. Archeville is known throughout Germany for having done some superhero-ing work there before joining the Resolutes (and that accidents in his laboratory can be perfect sources of powers ), or that Mr. Jones and Psyren are/were both public entertainers.

(And since I've already "confessed" to reading most of the existing PC char sheets, I'd be more than willing to help with this project.)

Or, speaking of Psyren, we could all do like what Bront did for her (and what was done for most the characters in The Algernon Files and Paragons), and write up what a Knowledge check might dig up on a character.
Not a bad idea, and I'm admitedly a little lax on the timeline (though I haven't gotten many submitions on it, and the last one I haven't added yet).

But not all PCs need be mentioned on the timeline, at least in a background sense. The timeline is for campaign events more than it is for player background events.
I would think at least some should, since some have fairly Big Stuff in their backgrounds. As an example, Flux is listed as having been instrumental in saving the Empire State Building from destruction in early 2006.

Should there perhaps be a new sticky thread collecting publicly known/blatantly obvious stuff about the PCs? Or maybe just edit the first page in the Character Submission thread to include a one-sentence description of the character next to the link to the char sheet post?
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Old 16th September 2007, 05:17 AM   #4 (permalink)
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Quote:
Originally Posted by Hand of Vecna
Continued from prior thread:


If some is scraped off of him, will it regrow in time? If so, then it's not a Device, it'd be more like the Power Loss drawback.

If it's something the characters body secretes, can he give some to an ally and keep some for himself? The whole "grants power to others" seems to fall more to things like the Empowerment power (from Ultimate Power -- it's basically Shapeshift with Affects Others and Others Only), rather than a Device per se, simply because Devices tend to stay with the same character and aren't given out, at least not on a regular basis.

The powers that the "suit" provides seem simple enough, though, basic Battlesuit stuff. Enhanced Strength, Strike (w/ Mighty power feat), maybe some Enhanced Dexterity, and Enhanced Attack and Defense. Maybe some Speed, too.
Yep, it definitely seems more like a Power Loss drawback than a Device.
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Old 16th September 2007, 06:22 AM   #5 (permalink)
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Just wanting to subscribe to the thread.
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Old 16th September 2007, 10:55 AM   #6 (permalink)
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Quote:
Originally Posted by LogicsFate
That's what I've been trying to create. Is it too much? Not enough rules backing?

The help is very much appreciated.
[Opinion only.] For me your comment about rules backing is one of the joys of the system, you should be able to build virtually any powerset you can think of, first work out what you want then work out how to do it, exactly as you appear to be doing. (Of course sometimes the concept is prohibitively expensive or unplayablly weak but ...)

On the concept: I agree with others, to me this sounds like a set of powers with the power loss drawback, the fact that the villain could pick some of the fluid up and use it for a short time is probably no more than a complication.

(If a villain locks a device up in his safe it is gone until you steal it back. that does not appear to be the case with a secreted fluid.)

I think I would go about building this using boost and some fading powers for the guy himself.

Eg

Container (Fades) 4pp/rank [You get 5pp to spend on sub powers for every rank]
Strike (Accurate, mighty)
Protection (Impervious)
Enhanced Strength
etc (You could put APs in here if you wanted)
Boost: Others only. (limited to powers in the container)

[Faded powers recover at a rate of 10pp/hour of rest (with a minimum of an hour), food and water must be consumed]

Drawback: Powerloss if the substance is scraped off recovery as per fades
Complication: A villain systematically collecting the lost fluid might be able to make use of it.


(I belive you need to predetermine the order you lose points from the container, it might be simpler to put fades on each power individually.)
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Old 16th September 2007, 01:25 PM   #7 (permalink)
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I think Faded powers recover at the rate of 1pp/hour, not 10 (unless you get the Progression feat for the recovery period).
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Old 16th September 2007, 04:21 PM   #8 (permalink)
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Quote:
Originally Posted by Hand of Vecna
I think Faded powers recover at the rate of 1pp/hour, not 10 (unless you get the Progression feat for the recovery period).
My books are a little vague on that point. "The GM decides how a faded effect recovers, but it should generally occur outside combat and take at least an hour's time"

I read that as the whole power will recover after an hour so if you use a power 10 times and lose 10pp you get the 10 back after an hour, if you use it only once it still takes an hour to get the 1pp back.

My text was a suggestion, the recovery rules appear not to be set in stone, but I think it was fair enough. as such things go.
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Old 17th September 2007, 01:27 AM   #9 (permalink)
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Ah, very good catch on the vaguness.


I went ahead and worked up a lil' "Learning About Dr. Archeville" block:
Learning About Doktor Archeville

The following is information characters might learn about Doktor Archeville:
Gather Information
DC 10: Viktor Archeville, "genius of science," is a metahuman native of Germany possessing a nigh-unfathomable intelligence. He fits most of the stereotypes of the "Mad Scientist," though he's uncharacteristically handsome.
DC 15: He's a member of The Resolutes, the UN-affiliated team of metahumans.
DC 20: Before joining the Resolutes, Archeville worked as a solo hero for a few years in and around Germany, making him something of a minor celebrity in parts of Europe.
DC 25: Archeville also possesses a degree of infamy. Rumors persist of some manner of inherited neurological disorder, or possibly even a series of disorders, that has plagued most of his family for generations. Perhaps the "Mad Scientist" thing isn't just an act....

Knowledge (Technology)
DC 10: Dr. Archeville is one of the top poly-scientists on the planet, working in almost all fields with uniform -- and superhuman -- ease. He's equally good with both theoretical and practical applications.
DC 15: Archeville has created numerous hyper-tech inventions, both in "proper" laboratory settings and in the field from found/scavenged items.
DC 20: Archeville wears an ultra-tech belt that allows him to manipulate gravity for various effects, primarily to fly and to generate a protective force field.
DC 25: He also frequently carries some sort of pistol or wand-like device that projects beams of energy, though what the energies are -- and what the effects of those beams are -- seems to vary from encounter to encounter
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Old 17th September 2007, 02:18 PM   #10 (permalink)
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HoV - What would Dr A's attitude be to making technological modifications to a magical device? I was thinking a touch of technology intermixed with the magic might be nice, but if Dr A would not deign to touch such an item or would insist on taking it apart to find out how it worked first I might not ask. (Especially as the Scientist is hiding out in Japan, rather than sitting in his lab or the ready room.)
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Old 17th September 2007, 06:33 PM   #11 (permalink)
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Quote:
Originally Posted by rgordona
Container (Fades) 4pp/rank [You get 5pp to spend on sub powers for every rank]
Strike (Accurate, mighty)
Protection (Impervious)
Enhanced Strength
etc (You could put APs in here if you wanted)
Boost: Others only. (limited to powers in the container)

[Faded powers recover at a rate of 10pp/hour of rest (with a minimum of an hour), food and water must be consumed]

Drawback: Powerloss if the substance is scraped off recovery as per fades
Complication: A villain systematically collecting the lost fluid might be able to make use of it.

(I belive you need to predetermine the order you lose points from the container, it might be simpler to put fades on each power individually.)

Container? Power from the suppliment?


Quote:
If some is scraped off of him, will it regrow in time? If so, then it's not a Device, it'd be more like the Power Loss drawback.

If it's something the characters body secretes, can he give some to an ally and keep some for himself? The whole "grants power to others" seems to fall more to things like the Empowerment power (from Ultimate Power -- it's basically Shapeshift with Affects Others and Others Only), rather than a Device per se, simply because Devices tend to stay with the same character and aren't given out, at least not on a regular basis.
It can be regrow but for rules/plots purposes there could only be the original amount in existence. So if it's given or taken and used then It's fades from them and can be regrown. If it's taken and hoarded... I'd be boned till I stole it back.

Ah for the regrow time I'd say a 1 pp/hour just to keep it simple and organic.

Since I don't have these suppliments, could anyone email me a description of Container and Empowerment?
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Old 17th September 2007, 07:45 PM   #12 (permalink)
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Just wanting to subscribe to the thread.
You can also subscribe to threads via the thread tools at the top of the thread, by the way. [/subscribe]
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Old 17th September 2007, 08:56 PM   #13 (permalink)
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Quote:
Originally Posted by LogicsFate
Container? Power from the supplement?
Sort of. Alternate form from the core book is an example. (Superspeed is another though it is much harder to see.) The forms in the core book (Energy, liquid, etc) are just examples. You buy Alternate Form with the descriptor "Liquid Skin" and then pick any powers you think are appropriate to be contained with in it.

(Both forms of device are flawed container powers.)

(It is explained in much more detail in UP but there is nothing which is not in the core book.)

Quote:
It can be regrow but for rules/plots purposes there could only be the original amount in existence. So if it's given or taken and used then It's fades from them and can be regrown. If it's taken and hoarded... I'd be boned till I stole it back.

Ah for the regrow time I'd say a 1 pp/hour just to keep it simple and organic.
Hmm tricky, I am getting am picturing a guy with some kind of liquid metal skin. When he punches someone (or whatever|) bits of the metal fly off and form droplets on the floor. These droplets then congeal and (slowly) make their way back to the hero when they are re-absorbed into the skin. (A bit like Terminator 2) Can I check if I have the concept right?

You might want to ask for ideas on how to model that at Atomic Think Tank. (Which is full of people with much better knowledge than me.)

My suspicion is that this might be a -1 flaw on a container with a dynamic Array inside. (Which is flawed to fade.)

My worry with this is that bookkeeping could get very tricky.
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Old 17th September 2007, 10:25 PM   #14 (permalink)
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Quote:
Originally Posted by rgordona
Hmm tricky, I am getting am picturing a guy with some kind of liquid metal skin. When he punches someone (or whatever|) bits of the metal fly off and form droplets on the floor. These droplets then congeal and (slowly) make their way back to the hero when they are re-absorbed into the skin. (A bit like Terminator 2) Can I check if I have the concept right?

You might want to ask for ideas on how to model that at Atomic Think Tank. (Which is full of people with much better knowledge than me.)

My worry with this is that bookkeeping could get very tricky.
It might make more sense that way but it's only control by the person thouching it, so it's fly off, and by appearance and fuctionality evaporate a.k.a. "plot" away.


You might be right, maybe I'll just hit up my other Idea for now and keep working on it. :\
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Old 18th September 2007, 05:30 AM   #15 (permalink)
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Quote:
Originally Posted by rgordona
HoV - What would Dr A's attitude be to making technological modifications to a magical device? I was thinking a touch of technology intermixed with the magic might be nice, but if Dr A would not deign to touch such an item or would insist on taking it apart to find out how it worked first I might not ask. (Especially as the Scientist is hiding out in Japan, rather than sitting in his lab or the ready room.)
He'd probably unravel/destroy it in an attempt to find out how it works. And get frustrated because he'd not be able to learn anything from it.

(Plus, whether or not Magic & Tech can work together in the LS-verse is a GM call. In DC and Marvel, I'm fairly certain they don't get along well [Doctor Doom's magic-tech hybrids being the only exception I can readily think of].)
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Old 19th September 2007, 02:34 AM   #16 (permalink)
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Are submissions for the Task Force International Database still being accepted from us lowly non-GMs?

Quote:
File Designate: R3327-V

Name: Blŏzan
Real Name: Unknown, possibly Not Applicable.
Location: Throughout Germany.

Current Status: Inactive

Known Powers: Blŏzan’s powers mostly involve the evocation and shaping of fear. He can simply create raw fear within a victim’s heart (Emotion Control), or show a victim his greatest specific fears (Acute Analytical Ranged Detect Person's Fears, and Phantasm Illusions). With the latter power, he often scares the victim so badly that a heart attack ensues (Linked Fortitude save Damage effect). If he wants to cause fear in a large number of people, he’ll rely on his Drain Wisdom power and Intimidate checks.
As a spirit of evil and fear (or so he claims), Blŏzan can also fly, teleport, and become incorporeal. His claws are preternaturally sharp (Penetrating), and wounds caused by his antlers resist conventional forms of medical treatment (Incurable).
Blŏzan is vulnerable to being on “holy ground” and near “holy objects,” particularly those of the Æsir and Ásatrú faiths.

Abilities/Equipment: See known powers, above.

Description: Blŏzan resembles a muscular man with a stag’s head and antlers, but the antlers are black and the deer fur (and his body in general) is speckled with ever-bleeding wounds and suppurating sores. He wears no clothes, but a mass of fur/hair covers his waist. He has claws on his hands. His feet are human feet, not deer’s hooves.

Brief History: Doctor Archeville fought Blŏzan in August of 2006. It claimed to have been “awakened by the increase in terror” from the discovery of some unexploded suitcase bombs, and that he would “make the streets run red in honor of the Norse Gods and Elves.” Though Archeville steadfastly believed that he was merely a deluded Neo-Pagan metahuman, the super-scientist nevertheless found himself deeply shaken, both physically and mentally, by their first battle. After taking some time to heal and re-strategize – and trying not to listen to the advice of Hexe, a too-eager “witch” who claimed to know exactly what spells and charms to use against the spirit – Archeville planned to trick the villain into entering an Old Norse church, which he hoped would feed into the villain’s “delusions” and “send him into a catatonic state.” The ploy was not as effective as Archeville had hoped, and it was only the arrival of Hexe and her circle-mates that prevented the church from becoming Archeville’s tomb.
To this day, Archeville does not talk about what Blŏzan showed him.


--OOC Information--
Known Appearances: None in-game as of yet.
Availability: Restricted.
Contact: Hand of Vecna.
(Note: He is based on the character Samhain from Champions Universe. Blŏzan is Old High German for "sacrifice," and 3327 spells FEAR on a phone's keypad )
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Old 19th September 2007, 06:56 PM   #17 (permalink)
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Just wanted to mention that I've still not heard anything about my new character J-SIN's approval status. I emailed hero4hire (I think?) quite a while ago, and he said in this thread that he'd forwarded all the relevant emails to other judges.
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Old 19th September 2007, 07:15 PM   #18 (permalink)
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I don't think H4H is doing char approvals anymore due to RL issues. Contact Bront and/or Salix and/or Velmont.
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Old 19th September 2007, 11:59 PM   #19 (permalink)
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I understand that, but he said that he'd already forwarded all the emails (thus, presumably, mine included) to all the other judges.
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Old 20th September 2007, 02:53 AM   #20 (permalink)
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Velmont will have to look at these. I suck at character creation.
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