Content and PDFs available to those with a Community Supporter Account (available for $3 per month). New content is added every month.
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The nights are getting longer and a chill seeps through the window. Winter looms in the sky, instilling a sense of dread in your heart. Dark times call for dark characters and Combat Advantage delivers.
CA14 brings you the darker side of 4E. Try your hand as a merc and work for the highest bidder (but leave your morals at the door), tap into your inner beast with the Beast Warrior multiclass barbarian/druid paragon path, and take on the fortitude of Blades, a Goblin Warlord with a penchant for spilling blood... your blood.
COMBAT ADVANTAGE is a bi-monthly supplement for the 4th edition of the Dungeons & Dragons roleplaying game produced by Emerald Press.
17th November 2009
1.83 Mbytes
Be part of the process - exclusive to EN World subscribers!
Nobody knew how it happened. Perhaps it was some ghastly dimensional experiment gone wrong; or perhaps it was a highly improbable coincidence of cosmic anomalies. But when a Federation vessel encountered an Imperial battlecruiser in the far reaches of the galaxy, the meeting did not go well....
Reports soon came flooding in of strange encounters in every corner of the galaxy. Entire new civilizations where once there were none, new races, fleets, technology. It was hypothesized that every possible universe had converged, alternate realities coming into conflict.
Only one thing was for sure: space was becoming very crowded.
And so, across the length and breadth of the galaxy, war erupted. Dozens of civilizations battled each other for resources, territory, or their very survival. As Imperial battlecuisers stood off against Hive cubes, the warlike Spartans with their ridged foreheads and cloaking devices threw themselves into conflict with the Alliance. Plucky Rebels battled the Machines, while Federation starships defended themselves from the Shadows. Everyone fought everyone.
Alliances were made and broken. Battles were fought and lost. Heroes rose and fell. And war raged on...
These are not the only factions crowding the galaxy; dozens, maybe hundreds, of other civilizations of different sizes find themselves suddenly battling for space and resources against enemies they've never encountered before, sometimes against technology unknown in their own universe.
This is SPACE FIGHT!
Who would win? Wars or Trek? Imagine a starship combat game which pits everyone against everyone! A d20-based starship combat game with influences from 4E to the Star Trek Tactical Combat Simulator, from B5 to BSG. What happens when a Colonial Battleship meets a Hive Cube? An Imperial Destroyer vs. a Federation Cruiser?
SPACE FIGHT! is a starship combat tactical boardgame in development. It will eventually be released as a full-color softback book. The latest development version is exclusively available for EN World subscribers to download.
This is the development document and you, as an exclusive EN World subscriber, are invited to be part of the process. Download the document and have your say in what will be THE starship combat game!
"I am an explorer, a man of action, and foiler of nefarious plots. Come read my book, Evocative City Sites, and I, Owain Northway, will regale you with a tale of a den of iniquity. I will tell you of The Rogue's Gallery Tavern."
Kindly donated to EN World by Rite Publishing. Evocative City Sites: a modular systemless supplement detailing small locations that you could find in any urban campaign setting. Each site is detailed with its own cartography, a 1”=1 square scale map pack, two unique npcs, 5 adventure seeds, a high resolution image for your virtual table top, all presented in the unique, useful, and entertaining form of Owain Northway’s first person point-of-view guidebook.
The Rogue's Gallery Tavern is the place where bad guys hangout, plotting disreputable deeds or drowning the sorrows of defeat. You will find only scum and villainy here, yet neutrality reigns, allowing friend and foe to enjoy a pint and relax...usually.
30th October 2009
7.99 Mbytes
Wanted: Players and DMs who love figurines of wondrous power!
"The Agate Companion is a figurine of wondrous power that grants you an animal companion or your existing animal companion is granted the benefits of being a figurine of wondrous power. Like you I love figurines of wondrous power, even long before a certain black panther and dark elf teamed up, and the Pathfinder Roleplaying Game gives me a window to something marvelous and make it work seamlessly with this simple addition. There is this wonderful twist I added too, but you will have to read about that for yourself" - Steven D. Russell (Designer of the Agate Companion)
Kindly donated to EN World by Rite Publishing. The Agate Companion is an extraordinary magic item that you can smoothly integrate into any campaign at any level of play while adding an additional piece of roleplay to the mix. The Agate Companion is the first piece in the Reverse Design project, where game material is crafted based on pitches submitted by the patrons and staff of Rite Publishing on a single piece of evocative artwork.
Within you will find:
An innovative figurine of wondrous power balanced for all level of play.
Extensive Lore DCs so that DMs can impart the background of the magic item to the PCs.
An original creature template that can be applied to any animal companion.
Two example NPCs that can be used to introduce this new item into an existing campaign.
30th October 2009
2.50 Mbytes
WAR OF THE BURNING SKY It's not a dungeon crawl... This is the 3.5 version of this adventure.
A cohesive storyline, memorable NPCs, imaginative set-pieces, moral conflict, action, adventure, politics - War of the Burning Sky has it all! For more information on the critically acclaimed War of the Burning Sky Campaign Saga, click here.
The dramatic beginning of the War of the Burning Sky 3.5E Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut.
As Gate Pass falls under attack, the heroes are tasked with delivering critical intelligence out of the city and to a distant safe haven. First, though, they must deal with agents of the invading empire, spies from other nations, avaricious bounty hunters, and deadly inquisitors. The information they carry may decide the fate of this conflict, the War of the Burning Sky.
Welcome to the first adventure in the War of the Burning Sky 3.5E Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.
The Scouring of Gate Pass is the first adventure in the 12-part War of the Burning Sky Campaign Saga.
As the Ragesian Army maches upon the neutral city of Gate Pass, you must retrieve vital war intelligence from a spy and deliver it to the distant wizards' school of Lyceum.
But first you must find a way out of the besieged city before it falls and the inquisitors, Ragesia's infamous mage-hunting clerics, find you.
Can you survive The Scouring of Gate Pass?
Remember to download the FREE Player's Guide and Campaign Guide right here at EN World!
26th October 2009
16.66 Mbytes
WAR OF THE BURNING SKY It's not a dungeon crawl... This is the 4E version of this adventure.
A cohesive storyline, memorable NPCs, imaginative set-pieces, moral conflict, action, adventure, politics - War of the Burning Sky has it all! For more information on the critically acclaimed War of the Burning Sky Campaign Saga, click here.
The dramatic beginning of the War of the Burning Sky 4E Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut.
As Gate Pass falls under attack, the heroes are tasked with delivering critical intelligence out of the city and to a distant safe haven. First, though, they must deal with agents of the invading empire, spies from other nations, avaricious bounty hunters, and deadly inquisitors. The information they carry may decide the fate of this conflict, the War of the Burning Sky.
Welcome to the first adventure in the War of the Burning Sky 4E Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.
The Scouring of Gate Pass is the first adventure in the 12-part War of the Burning Sky Campaign Saga.
As the Ragesian Army maches upon the neutral city of Gate Pass, you must retrieve vital war intelligence from a spy and deliver it to the distant wizards' school of Lyceum.
But first you must find a way out of the besieged city before it falls and the inquisitors, Ragesia's infamous mage-hunting clerics, find you.
Can you survive The Scouring of Gate Pass?
Remember to download the FREE Player's Guide and Campaign Guide right here at EN World!
26th October 2009
24.40 Mbytes
Kindly donated to EN World by BLACKDIRGE PUBLISHING. Need a bit more of the natural in your Fourth Edition Dungeons & Dragons campaign? Looking for intriguing challenges, mounts, and allies for your PCs that are rooted in the good ol’ real world? Then look no further. Critter Cache: Animals & Beasts presents 24 animals, beasts, and other real-world-inspired critters for your 4E game
So let Goodman Games and Blackdirge Publishing bring the lions, and tigers, and…mammoths back to your 4E campaign with Critter Cache: Animals & Beasts.
Critter Cache: Animals & Beasts features 24 pages of new 4E material, and includes the following monster entries:
Ape: Ape, Dire Ape, Tyrant Ape
Eagle: Golden Eagle, Great Harpy Eagle (Haast’s Eagle), Dire Eagle
Issue 3 of EN World Gamer magazine was originally due to hit the shelves in April 2005. Due to various unforeseen circumstances, the issue was never published - until now! Finally, you can get the third (and final!) issue of EN World Gamer in PDF format.
This issue contains:
Playing in Another's World -- finding inspiration in the works of others. By Joshua Cole.
Time Police -- a time-travelling d20 mini-game. 19 pages long. By Matthew J Hanson.
Totem Druids -- a specialist were-druid class. By Nicholas J Thalasinos.
Power & Purity -- unleashing your character's inner might. By Shane O'Conner.
Land Ho! -- discovering new worlds the old fashioned way. By Cindy & Scott Moore.
Fiends of Sin -- evil outsiders who exist to commit the Seven Deadly Sins and to corrupt mortals into the same bad behavior. By Mike Ring.
The Adventurer's Guide to Surviving Anything -- advice on aerial combat, and how to deal with infants, prisoners and tag-alongs. by Peter M Ball & Ryan Z Nock.
Mythic Earth -- Deleware's Headless Horseman. By Andrew Hind.
15th October 2009
5.09 Mbytes
Kindly donated to EN World by EMERALD PRESS. Dark Classes: Assassin provides a complete 4e class to restore the assassin class to the game. Designed as a martial striker, the assassin is the epitome of professional killers. Skilled in humanoid anatomy, they pick apart their opponents piece-by-piece until they are down. Slit the wrist to make him drop his weapon; an arrow in the back of the knee can drop a large man; or a blow to the throat will stun him while the poison takes effect. Specializing in bleeding damage, assassin eliminate their opponents one at a time or all at once in the blink of an eye.
This original class from Emerald Press PDF Publishing provides over 70 original powers, three paragon paths (the poisoneer, the suicide striker, and the hood), new feats, NPC template, and rules for creating unique weapons such as flick knives, heavies, or whatever else your twisted imagination can conceive.
5th October 2009
25.79 Mbytes
Kindly donated to EN World by EMERALD PRESS. "Draped in shadow, your feet barely touch the floor as you move in for the kill. You only have one chance - kill your target and get away in a flash before everyone turns around and finds him standing there with a dagger in his back. Everything must be flawless, your execution perfect, and your timing absolute. This is the art of the quick kill."
There are times in any campaign where you need to take out a guard quickly without alerting anyone else and this can be tricky for higher-level characters squaring off against monsters with incredibly high hit points. It's time for the Quick Kill.
The Quick Kill is the first release in their Dark Emerald line of mature products for the 4th edition of the world's most popular roleplaying game. Included is the quick kill skill challenge and three encounters to use with (or against) your players.
5th October 2009
5.42 Mbytes
FANTASY MONEY - in one simple swoop, remove the itty bitty fiddly money management from your game! You don't need to record every silver piece spent, track money as it's passed between characters or (not that this would ever happen!) wonder if your players' wealth totals are entirely "accurate".
Because with Fantasy Money, when you spend money, all you do is hand that amount of money to the GM. And when you find treasure, he hands money to you. You don't have to track it - what you have is what you've got!
Plus, we all know how props can enhance a game.
1st October 2009
49.53 Mbytes
Kindly donated to EN World by FAT DRAGON GAMES. COPPER DRAGON brings you high quality 2D gaming tiles featuring texture art by industry award winning artists; each set is designed to be compatible with their other terrain offerings, allowing you to make the most of your Fat Dragon Games terrain purchases.
Basic Dungeons 1 features 24 tiles, bonus rooms and optional freestanding doors. This set is the foundation of most upcoming dungeon releases in this series, so pick yours up now!
29th September 2009
66.64 Mbytes
The first novel in the METAMORPHOSIS trilogy!
Death is only the beginning…
The wicked archmage Hazergal Redfist is dead, slain by the traitorous hand of his closest friend and confidant. The world rejoices as the tyrant mage’s empire comes crumbling down, ending two centuries of brutal tyranny and war. But fate has only begun to weave the twisted skein of Hazergal’s destiny, and as the light and warmth of life slip away, the former archmage finds himself on the bleak, demon-haunted planes of the Abyss, his soul condemned for all eternity.
Now a petitioner - the feeble soul shell from which all planar life is created - Hazergal is a shadow of his former self, seemingly bereft of the awesome power he commanded in life. Alone, defenseless, and beset by the fell inhabitants of the Abyss, Hazergal faces countless eons of torment and humiliation, his eternal reward for a lifetime of wickedness. But Hazergal soon realizes that he is different from the other abyssal petitioners. Memories of his former life remain, and in the deepest recesses of Hazergal’s soul a terrible power grows, a power that will propel him along a course no mortal has ever undertaken, ultimately leading to the pinnacle of fiendish might.
But such power is a bright beacon of opportunity to the terrible abyssal rulers, and Hazergal soon finds himself embroiled in the lethal politics of the chaotic plane. Forced to emulate the demonic inhabitants of the Abyss in both body and mind, Hazergal must navigate a treacherous landscape of chaos and evil aided only by a curious rogue devil, and his own formidable intellect. And although destruction and damnation awaits him at every turn, the faint specter of ultimate power beckons Hazergal on, as he makes the arduous climb from dretch to demonlord.
Death of a Demon Lord is the first novel in the METAMORPHOSIS trilogy, based on the epic Story Hour, Metamorphosis: From Dretch to Demon Lord.
Death of a Demon Lord
The Tides of Chaos
Ascension
29th September 2009
2.84 Mbytes
This FREE 24-page Campaign Guide contains information for DMs about to start running the War of the Burning Sky campaign saga.
Prepare to orchestrate a magic-powered war with the story, background, and rules material in the War of the Burning Sky Campaign Guide.
This guide contains a narrative prologue, a complete campaign outline and overview, a campaign timeline, suggestions for abridged or variant campaigns and sidequest hooks, an introduction to the power groups of the saga, a new monster type (the Trillith), magic and equipment, and more.
The acclaimed War of the Burning Sky campaign saga comes to 4E!
This FREE 20-page Player's Guide contains information for players about to embark on the War of the Burning Sky campaign saga.
The guide contains a brief history of the Lands, a more detailed look at the starting city of Gate Pass, an overview of the various nations and factions within the campaign saga and new rules material including character races and backgrounds, class variants, feats, powers, rituals, equipment, and magic items.
This guide is designed to be handed to your players before the start of the campaign. You are free to copy and distribute this free file to your heart's content!