Malls & MoronsDon't be a wussy! Grab your paintball gun and grab your hockey stick and travel to one of the most, if not the most, dangerous places human beings have ever built... the Mall! A original d20 system game.
I voted 'either way', because art can be either a positive or a negative thing in a book.
To be positive, art should be:
- technically proficient (no surprise there)
- stylistically appropriate (I'd think that M&M would be best served by clean, B&W cartoon-style work, rather than glossy full colour paintings, f'instance)
- relevant to the work as a whole
- relevant to the text it appears with
__________________ While I play D&D, it is not my game of choice, regardless of edition.
"You're insane AND Jurassic, GW." - garyh
"The reverse side also has a reverse side." - Japanese proverb
----- Steamworks: A guide for introducing technology to a fantasy setting. (d20) Journey: The journey of a thousand miles begins beneath your feet... (Work in progress)
I believe it can go either way. I personally love to see art, and the creativeness, the way the artist perceives(spelling?) it. But, on the other hand -- it can sometimes be how... well. When you watch a movie after reading a book, alot of times it can be disappointing and your imagination works wonders more than a camera and makeup.
I wouldn't mind art, but I wouldn't mind a lack of art either... as long as it's not a complete lack of art.
By the way, I always liked the photographs that were used to illustrate the original.
__________________ No, we Erisians seldom pray, it is much too dangerous. Charles Fort has listed many factual incidences of ignorant people confronted with, say, a drought, and then praying fervently -- and then getting the entire village wiped out in a torrential flood.