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  • Umbran's Avatar
    Today, 09:44 PM
    I think there's a bit of a list of things. Broadly, doing the same thing over and over again gets boring. There are several ways to deal with this in a game - D&D's native solution to it is to gradually increase power and largely combat-focused options for characters over time. If you set that aside, the systems skills, character powers, and suchlike are fine to play, but were depending on...
    55 replies | 816 view(s)
    0 XP
  • RangerWickett's Avatar
    Today, 08:54 PM
    I don't know if I've explicitly stated the Gully Foyle or Iratha Kett ones before, so good catch! When I was designing the Mad Shootist, we were getting art for the Gidim warbeasts, and the donut monster was basically a Metroid. But Samus doesn't get a shrink ray, does she? I'm trying to remember if we gave Tinker Oddcog a grappling hook beam.
    2 replies | 70 view(s)
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  • RangerWickett's Avatar
    Today, 08:51 PM
    Ah, good. For a second I was about to say that somebody's GM hadn't read the appendices of the Act Two hardcover.
    138 replies | 15490 view(s)
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  • Stalker0's Avatar
    Today, 08:40 PM
    High level worked for me, but I agree about upping the difficulty to 11. Players at this point can handle amything...and if they can’t they have the means to run. Also time pressure is critical. Players at this point can do everything with ease if given time to prepare and rest...so the best method is the adventure have s key time pressure
    61 replies | 2029 view(s)
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  • Umbran's Avatar
    Today, 08:06 PM
    Meh? I wouldn't be excited by it. There are systems that are *so much better* for that sort of thing. Gumshoe, Cortex+, and FATE games are generally miles ahead of D&D for doing longer runs without notable character advancement. D&D's the wrong tool for the job, IMHO.
    55 replies | 816 view(s)
    1 XP
  • Umbran's Avatar
    Today, 07:58 PM
    Nobody has brought alcohol to my table... like, ever? Nor has anyone smoked. There's no smoking in my home, tobacco or otherwise, because smoke is a migraine trigger for my wife, and I just can't abide the smell, and don't have any desire for second-hand smoke. I would not mind if someone wanted to have a beer. If someone wanted to have a six pack, or wanted to seriously imbibe hard...
    14 replies | 180 view(s)
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  • Morrus's Avatar
    Today, 05:31 PM
    It funded in 9 minutes!
    8 replies | 278 view(s)
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  • Morrus's Avatar
    Today, 05:00 PM
    It's finally here -- the Judge Dredd & The Worlds of 2000 AD Kickstarter has launched! Head on over to Kickstarter to back it now! Click on the image to back the Kickstarter!
    3 replies | 251 view(s)
  • Morrus's Avatar
    Today, 01:21 PM
    Not really an issue for us. Most of us have to drive to game anyway, but if not it's not really been a problem. That said, I do find smokers walking out for ciggies every half hour quite frustrating.
    14 replies | 180 view(s)
    1 XP
  • Morrus's Avatar
    Today, 10:31 AM
    Along with the start of The Mirrored Moon, the fourth of the seven playtest scenarios which make up Doomsday Dawn, Paizo has released Pathfinder Playtest Update 1.3, which includes numerous changes plus a big update to the multiclass archetypes. Playtest UpdateToday also marks the release of Update 1.3, which delivers a number of substantive changes to the game, including a revision to...
    11 replies | 2008 view(s)
  • Morrus's Avatar
    8 replies | 278 view(s)
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  • Henry's Avatar
    Yesterday, 09:15 PM
    I’ve never done it, but I have considered it before as a possible “gateway drug” for my regular Pathfinder group. :)
    28 replies | 823 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 04:24 PM
    I think the limitation of scaling indicates clearly that it *is* designed with multiclassing in mind. The basic point is that the other damaging cantrips are themselves attack actions. This one *enhances* attack actions, rather than being one.
    42 replies | 1113 view(s)
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  • Umbran's Avatar
    Yesterday, 04:16 PM
    I've heard it is better. Not hat I had so many problems with the first season, but I'll still accept the upward trend of reviews. I probably won't get around to watching it until October, unfortunately, but it gives me something to look forward to.
    4 replies | 141 view(s)
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  • Morrus's Avatar
    Yesterday, 01:58 PM
    Indeed. Settings are kinda not the focus now -- it's stories. And each story might be in a setting (e.g. Ravenloft), but the focus is that storyline rather than the setting. At least in the broader sense -- Waterdeep is still Waterdeep, but it's a city adventure which doesn't require the surrounding Forgotten Realms to work.
    65 replies | 2483 view(s)
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  • Morrus's Avatar
    Yesterday, 11:07 AM
    Can you believe it's TOMORROW?
    8 replies | 278 view(s)
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  • Morrus's Avatar
    Yesterday, 10:58 AM
    New on EN5ider, the 5th Edition Patreon! Whatever form their training takes, all lodestars possess a fractured soul. To keep themselves from unraveling into madness they must train and hone their skills, becoming masters of both body and mind. The Lodestar class uses lodestones, magical spheres which orbit the lodestar, and which can attack, defend, and more. By Andrew Engelbrite; illustrated by...
    9 replies | 357 view(s)
  • Morrus's Avatar
    Yesterday, 12:43 AM
    This is pretty old news, and related to a comment by a designer about sexism in the community. Let’s not regurgitate that yet again; it’s in a enough threads. re. The FR — sure, valid discussion, if old. There’s also Ravenloft, and soon Ravnica, plus Eberron for DMsG publishers. I think it’s time to accept that from a consolidation of multiple brands into one strong brand POV, FR is D&D now....
    65 replies | 2483 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 12:30 AM
    Don’t tell me. I’m having fun inventing this and don’t want to plagiarise.
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Yesterday, 12:13 AM

    16 replies | 386 view(s)
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  • Morrus's Avatar
    Sunday, 23rd September, 2018, 11:56 PM
    Starting a potential list of skills. I'm thinking a finite simple list as that keeps the game simple. These names are more concept descriptions rather than final skill names. The big ones: Fighting Magic/Psionics* (starts at 0d6) --- The rest: Stealth/Thievery Bluffing/Charm/Charisma Athletics/Climbing/Swimming/Running
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Sunday, 23rd September, 2018, 11:30 PM
    I like the splitting dice pool thing. I think exchanging a die of attack for a die of damage would work. Similar to how my own WOIN already works. Sacrifice accuracy for damage. I'm inlined to agree the "get six d4s" solution is a bit clumsy. That's probably not the right solution. Magic, I guess, starts at 0d6 rather than 3d6. That fixes that!
    16 replies | 386 view(s)
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  • Umbran's Avatar
    Sunday, 23rd September, 2018, 11:23 PM
    If you wanted a stat bump, you could just take a stat bump. So, you never choose a feat *for* the bump. You may feel the feat becomes worhtwhile if it has the stat bump, but it isn't *for* the bump itself.
    32 replies | 638 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 11:06 PM
    The ‘average person on the street’ would find all RPGs heavy. Compared to other RPGs, 5E is mid-light. And it’s waaaaay lighter than a lot of boardgames. Not sure what “in my experience” means. Are you saying you’ve surveyed average people in the street and asked them to rate the heaviness of 5E compared to other tabletop RPGs? That’s awfully industrious of you! :)
    567 replies | 12692 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 10:50 PM
    5E is a light-mid system. Indeed, Mearls describes it above as a storytelling system (which I think in general terminology implies it’s a bit lighter than it is). 3.x/Pathfinder is a mid-heavy system, Hero is a heavy system. Of all the things 5E is, it’s not a heavy system. That’s why it’s so popular with streamers. I’ve spoken to loads of streamers who switched from Pathfinder to 5E because...
    567 replies | 12692 view(s)
    4 XP
  • kronos182's Avatar
    Sunday, 23rd September, 2018, 10:13 PM
    ​A couple of well known Star Trek races for use.. Vulcans Vulcans are a warp-capable humanoid species from the planet Vulcan. They appear very similar to Humans with the only outer differences being pointed ears, up-swept eyebrows with a bronze or greenish tint to their skin. They are also known for their strict adherence to logic and reason, remarkable stoicism as well as their telepathic...
    1746 replies | 340415 view(s)
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  • kronos182's Avatar
    Sunday, 23rd September, 2018, 07:47 PM
    Are those from Megaman or some other game?
    1746 replies | 340415 view(s)
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  • Umbran's Avatar
    Sunday, 23rd September, 2018, 07:08 PM
    I think each of those suggestions take the feats in a markedly different direction - sometimes in ways that would have significant consequences. No longer suffer disadvantage on Stealth from heavy armor? Do you *want* rogues running around in plate mail? Because that's how you get rogues running around in plate mail. I haven't done a review of all of them, but my impression is a feat is...
    32 replies | 638 view(s)
    3 XP
  • Umbran's Avatar
    Sunday, 23rd September, 2018, 06:36 PM
    Why not? Its progenitor (Classic Deadlands) certainly does. What is it about Savage Worlds that you think doesn't hold up, specifically? Other options... Urban Shadows is the Powered by the Apocalypse modern fantasy game. For folks used to D&D and Shadowrun, it may seem out in left field in terms of how it approaches play. The narrative control is very different. Cortex+ might be a...
    17 replies | 321 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 05:52 PM
    I'm trying to decide whether to have a list of skills or an open-ended keyword system. I also need to work out how something like dragon breath or a fireball or a bomb work, which would be area attacks. I'm thinking: FIGHTING EFFECTSInstead of adding d6 to Fighting you can instead add an effect. Effects include: Area. For each die, the attack targets an additional foe. You can add...
    16 replies | 386 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 04:47 PM
    Yup. Dragon 6d6 vs Bob's 3d6. Maybe next level, Bob decides to put another d6 in, say, bravery. Or resolve. Or something similar. As for what happens -- not too sure yet. I think there needs to be a single "condition" which can be described in different ways. -1d6 is a good idea (it could be fear, or a curse, or an injury, or whatever). I'm thinking something along the lines of D&D's...
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Sunday, 23rd September, 2018, 01:39 PM

    8 replies | 278 view(s)
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  • Morrus's Avatar
    Saturday, 22nd September, 2018, 11:30 PM

    8 replies | 278 view(s)
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  • Morrus's Avatar
    Saturday, 22nd September, 2018, 07:35 PM
    Calm down. Yes, us third party pubs are doing fine. But it’s not the d20 boom, or even close to it, in terms of volume of third party publishers. And that’s not a problem, either way.
    567 replies | 12692 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 22nd September, 2018, 07:32 PM
    Don’t forget EN Publishing! https://www.patreon.com/ensider
    567 replies | 12692 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 22nd September, 2018, 07:28 PM
    I suspect that would make combat long and tedious as people rolled over and over looking for sixes.
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Saturday, 22nd September, 2018, 04:23 PM
    Just whiling away an hour or two before I appear on a podcast. So here's my initial idea, which I'm calling QUICKD6. Or maybe QUICK SIX. That sounds better. CORE MECHANICTo do anything you roll 3d6. On a 10 you succeed (unless it's opposed against another creature, in which case both roll 3d6 and the highest wins). Situational modifiers can add or remove a dice, as can awesome or poor...
    16 replies | 386 view(s)
    1 XP
  • Umbran's Avatar
    Saturday, 22nd September, 2018, 04:25 AM
    Rhetorical question - Who died and made you the Speaker of the One True Way? I am pretty sure the 5e ruleset cannot be called "exacting rules and no imagination". Rather the opposite, really. But, neither here nor there - while critique is healthy, being degrading and insulting isn't. There is no superiority to be won in this - it is all pretending to be elves, dude, and doing it...
    111 replies | 2346 view(s)
    4 XP
  • Umbran's Avatar
    Saturday, 22nd September, 2018, 04:06 AM
    Folks, when we tell you to leave a discussion, we mean it. If you fail to do so, you earn yourself a vacation from the site. It should go without saying - best behavior in here from this point on. Thank you, everyone. We now return you to your regularly scheduled discussion of how to pretend to be elves.
    921 replies | 24140 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 10:14 PM
    I’m inclined to agree. For me, options speak to replayability.
    567 replies | 12692 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 21st September, 2018, 08:53 PM
    Do not eat Thanksgiving dinner at this person's house. To roast the traditional turkey, they have probably referenced a 1970s McDonald's employees handbook for operating the shake machine....
    48 replies | 1042 view(s)
    0 XP
  • RangerWickett's Avatar
    Friday, 21st September, 2018, 07:36 PM
    Ooh! Goblin pantheon!
    4 replies | 196 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 07:04 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    567 replies | 5206 view(s)
  • Daniel Fox's Avatar
    Friday, 21st September, 2018, 05:55 PM
    You heard us right! You can get MAIN GAUCHE - a chaos supplement for ZWEIHÄNDER Grim & Perilous RPG - for download at DriveThruRPG or RPGNow! CHAOS IS NOT A PIT – IT IS A LADDER. MAIN GAUCHE is a supplement for ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will be able to: Add 68 all-new Professions to your grim & perilous...
    397 replies | 65588 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 21st September, 2018, 03:43 PM
    Bolding mine. In that bold is the basic problem. Players have goals. Designers have goals. Mechanical advantages do not - in the same way that a hammer does not have a *goal* of hammering nails. Chunks of steel on sticks do not have will or desire, and have no goals. The hammer can be used to tear down drywall, if that is my goal, no matter that the designer of the hammer had a goal of...
    567 replies | 12692 view(s)
    7 XP
  • Umbran's Avatar
    Friday, 21st September, 2018, 03:17 PM
    A fair strategy, I suppose, if you can keep up. I know I can't. If it weren't for the slow periods around the holidays and in the summer to use to catch up, I would probably have to give up entirely.
    27 replies | 526 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 02:51 PM
    Just 4 days to go. The antici....pation is mounting! https://www.worldsof2000adrpg.com
    8 replies | 278 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:46 PM
    Back in 2007, the very first pathfinder adventure path, Rise of the Runelords, launched Paizo's adventure path line. Paizo has just announced a new campaign, Return of the Runelords, featuring six adventures running from levels 1-20 for Pathfinder 1st Edition! Paizo's press release dropped in my inbox this morning. "The all-powerful Runelords, near-immortal wizards who ruled...
    7 replies | 2092 view(s)
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:36 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    567 replies | 12692 view(s)
    22 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:29 PM
    And my playtest flip mats have arrived! Woohoo!
    8 replies | 287 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:27 PM
    Sure. Session zero. It's fun.
    8 replies | 287 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 11:46 AM
    At the link in the post you just quoted. ;)
    26 replies | 480 view(s)
    0 XP
  • darjr's Avatar
    Friday, 21st September, 2018, 01:51 AM
    https://twitter.com/chrisperkinsdnd/status/1042873338966683648?s=21
    45 replies | 1543 view(s)
    2 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 11:26 PM
    That was fun. Ran the first half of the Ashen Osseum. I think we’re doing poisons wrong. Those giant centipede were almost a TPK. Lots and lots and lots of keyword looking up. I feel like this book needs a dictionary. Weapons which can be lethal or deadly or fatal or killy. OK, I made up the last one. We enjoyed it overall. Once we get over the learning curve it’ll be better - I would...
    8 replies | 287 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th September, 2018, 10:00 PM
    Guidelines... but in practice, I usually don't make many changes. I typically choose the system to do the things I want it to in the first place. Over the years, I have found that broad strokes matter far more than small fiddly bits, so I don't bother much with the latter. So, for example, in my Ashen Stars game, I am using a variant initiative system - it impacts every combat, making it...
    34 replies | 659 view(s)
    2 XP
  • Umbran's Avatar
    Thursday, 20th September, 2018, 09:12 PM
    Hm. Insulting. Making it personal. Giving orders. Being rude. Yes, BYE. You are done here. Please don't post in this thread again. If you wish to discuss this, please PM me, or another member of the moderating staff.
    921 replies | 24140 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th September, 2018, 08:57 PM
    Hulu's strength is not in current-season shows, but in the full-runs of older shows. If you aren't using it for that, yeah, its worth degrades rapidly.
    27 replies | 526 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th September, 2018, 08:52 PM
    Ah, but changing them on the fly because the GM's choices made them inconvenient isn't exactly fair. The bad guys chose to set themselves up so they'd hit each other in crosssfire, after all. Why do the PCs have to pay the price for choices, but the GM's forces don't? GMs have immense power to bend the rules. It should be used sparingly. Was this one case really worth burning goodwill...
    23 replies | 681 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 20th September, 2018, 08:34 PM
    I suggest that a list of *15* must-haves is pretty demanding.
    23 replies | 682 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 07:22 PM
    With a mere 5 days to go until the Kickstarter launches on Tuesday, 25th September, there's been plenty of publicity around the web! Here's a quick summary of the various previews and interviews that have taken place. Judge Dredd & The Worlds of 2000 AD is nearly here! Vampifan's WOIN Blog kicked off the previews with an exclusive look at the core rulebook! Our friends over at...
    0 replies | 822 view(s)
  • Morrus's Avatar
    Thursday, 20th September, 2018, 06:04 PM
    Yup. Autocorrect. Thanks! We’ve done character creation, luckily, so we dive straight in tonight.
    8 replies | 287 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 03:39 PM
    How were your experiences? Anything to watch out for? Lots of backstory at the start of this one. I feel like I'm cramming for a history exam! Luckily, the chances of Jason Bulmahn showing up and testing me are slim.
    8 replies | 287 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 02:50 PM
    Another day closer... https://www.worldsof2000adrpg.com
    8 replies | 278 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 01:20 PM
    Sure. And I explained what it was. All working as intended! :)
    3 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 01:00 PM
    Y'know, I think there might be, but I can't think offhand how. I know that sometimes when I edit a post I see the raw become and sometimes I don't. I can't think what I do different though.
    4 replies | 112 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 12:58 PM
    I know; I put it there. But your powers of observation do you credit. :) I'm just trying something. Ignore it for now.
    3 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 11:53 AM
    Didn't see this thread, but I did see a bunch of duplicated threads the other day and deleted them. That was probably this.
    2 replies | 115 view(s)
    0 XP
  • RangerWickett's Avatar
    Thursday, 20th September, 2018, 05:48 AM
    In this particular adventure, the colossus ripping up Cauldron Hill makes the two planes coterminous and you kinda just tumble back into the material plane. But yeah, normally you'd need some, like, oil that's native to your world. Nothing special.
    10 replies | 355 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 20th September, 2018, 02:46 AM
    I maintain: Amazon Prime Hulu Netflix BritBox Acorn ...and damned if I’m going to pick up any other services. DC universe, CBS, Disney, Alpha, and any other streaming service, as far as I am concerned, can go :):):):) themselves until these companies can figure out how to play well with others and work some kind of deals again with the big boys in the space, instead of trying to Walmart...
    27 replies | 526 view(s)
    1 XP
  • kronos182's Avatar
    Wednesday, 19th September, 2018, 10:29 PM
    Lothal Astromech Droid The Lothal astromech droid was produced by Lothal Logistics Limited on the planet Lothal. Although not considered to be on par with astromechs produced by Industrial Automation, such as the R2, they were attractive cheaper alternatives, particularly in the Outer Rim and areas around the planet Lothal. They are shaped similar to the R2 and R3 series, with a transparent...
    1746 replies | 340415 view(s)
    0 XP
  • kronos182's Avatar
    Wednesday, 19th September, 2018, 10:07 PM
    R3 Series Astromech Droid The R3 Series Astromech were produced by Industrial Automation were very similar to their predecessor the R2 Series, except they were designed primarily for military use, particularly aboard capital ships, but can function in the same role as the R2 on starfighters. They came equipped with several tool arms, internal cargo storage units, on board navi-comp for...
    1746 replies | 340415 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 19th September, 2018, 09:37 PM
    Umbran replied to Table Rules
    Um... that's 'cause.... he's Loki!
    28 replies | 673 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 08:54 PM
    DM-of-Doom Wacksteven joins Morrus and Peter in the podcast studio to talk all about live streaming tabletop RPGs on Twitch, and the challenges involved in putting on a successful show. In the news we cover D&D's big survey, Pathfinder's new System Reference Document, a return to the Barrier Peaks, and more. Plus our favourite game in all the world, and Malach the Maleficent's musical debut! ...
    0 replies | 604 view(s)
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 06:58 PM
    I still have The Art of the Dragonlance saga. Such a gorgeous book. So many memories.
    26 replies | 480 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 06:33 PM
    Oh. Dammit.
    26 replies | 480 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 19th September, 2018, 06:17 PM
    My Monster Manual has that quirk.
    6 replies | 247 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 19th September, 2018, 05:32 PM
    I be tryin' to convince morrus to hoist the Jolly Roger and publish me rules for naval adventures for D&D 5E: Vessels & Voyagers. But me Admiral tells me, "Wickett, there be no way it sell enough t'warrant the cost." I wrote eight thousand words what any scalawag could use to set their course to high seas adventure. But I been done in by foul weather and fierce tides, for it seem I not be an...
    7 replies | 257 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 05:17 PM
    You can now pre-order this gorgeous-looking 448-page D&D art book. It contains art from the entire history of Dungeons & Dragons, dating back 40 years, and includes over 700 art pieces, from sketches and concepts through to finished art. Pre-ordering gets you a bonus art print. The above is by Keith Parkinson, and is from the 1985 Dragonlance Calendar. I think my favourite Dragonlance...
    26 replies | 2290 view(s)
  • Umbran's Avatar
    Wednesday, 19th September, 2018, 04:25 PM
    No, I don't think they'll do the Rogue arc. I think the whole point of her arriving back on Earth but not remembering *is* the rogue plot, effectively. Rogue isn't involved, but from Danvers' point of view, Rogue isn't the operative part, the amnesia is.
    15 replies | 772 view(s)
    0 XP
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About Morrus

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Date of Birth
June 26, 1974 (44)
About Morrus
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Tabletop RPGer, designer, reporter.
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Designer of WOIN, fan of D&D.
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Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.
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Tuesday, 25th September, 2018


Monday, 24th September, 2018


Sunday, 23rd September, 2018



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Tuesday, 25th September, 2018

  • 07:43 AM - Fallstorm mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    ... While I like 5E I (along with most of my group) are rather disappointed at the pace of rules production released in 5E. Mike Mearls mentioned that thereis a ton of new players and someone in this over twenty page thread made a statement saying that since 5E is doing so well it must mean that players in general don’t favor heavy rules customization. I take issue with that belief. I take issue with it because we really don’t fully know what Hasbro is counting as sales of D&D. Mike Mearls has said before that they don’t have to put out as many splat books because they can release games like Lords of Waterdeep, etcetera as income generators since the Hasbro merger. I am wondering if things like the numerous board games and additional niche products (Dice sets), etcetera are what is making a more significant portion D&D 5E sales now, whereas the RPG books like splat books were the main revenue generator in previous editions? I don’t know if there are any hard numbers on this (perhaps Morrus has some insight) but I would feel secure betting that besides the three core books (DMG, PHB, and MM) the biggest book sales of D&D 5E are probably the books that offer actual rules and option expansions like Xanathar’s Guide to Everything and Mordenkainen’s Guide, and also the SCAG (as the first book to really offer PC expansions despite how skimpy). I do know that there are a number of third party options but many people don’t use those because they like to use official products for a variety of reasons: 1) It creates consistency from campaign to campaign and between games 2) people may feel that official splat material has been better play tested, etc. What I think is that is that Mike Mearl’s statement is coming from two places. 1) His own personal philosophy and not that of ALL the designers because I know Jeremy Crawford had written much more crunch to the game that was not included and 2) it was pragmatic political statement. What I mean in regards to the latter is ...

Monday, 24th September, 2018

  • 12:46 AM - Elfcrusher mentioned Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    I think you are misinterpreting the "fired" comment. He was just saying "Anybody who thinks it's your job to maintain an aura of eliteness by keeping out the 'unworthies'...please go away." He was also observing that there was a high correlation between that crowd and people who enjoy system complexity, probably because system complexity makes a nice barrier to entry for people who want to imagine they are part of an elite crowd. Unfortunately, a lot of people are interpreting it as, "People who like system complexity, please go find another game." EDIT: Overlapped with @Morrus. I'll refrain from further commentary on that aspect.

Friday, 21st September, 2018

  • 01:23 PM - Reynard mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to fans of the other, but those differences do matter. There are ways in which I like the prescriptive elements of 3.x era games (I like set skill difficulty lists, for example) but I tend to run by the seat of my pants and the effects of my beer, so a fast and loose and forgiving version like 5E really enables me running a game the way I like to.

Wednesday, 19th September, 2018


Monday, 10th September, 2018


Sunday, 19th August, 2018


Thursday, 16th August, 2018


Monday, 13th August, 2018

  • 01:27 PM - Coroc mentioned Morrus in post “Who started it?” Initiative order
    Even a sucker punch has a chance to be countered by someone with quick reflexes, and an attack action in D&D does not mean you strike once and that's it, but it is a time segment of around 6 seconds, during which you do all sorts of combat stuff but get #number of attacks chances to actually hit and do damage. Therefore, at first I did like Morrus thought, but the more I think about it, the normal initiative system is more balanced and fair.

Friday, 10th August, 2018

  • 10:57 PM - Umbran mentioned Morrus in post Hidden
  • 04:17 PM - Maelish mentioned Morrus in post Where Do They Get Their Money, Part One
    Nice article and some interesting comments as well. Morrus, I have a fantasy coin generator too. It's based on the old Dragon Magazine article Coins in a Coffer. It was fun to make! https://www.findgamers.us/coins-in-a-coffer

Thursday, 9th August, 2018

  • 12:09 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    Thanks to Morrus and BookBarbarian for the comments. I'll have to read the AiME books, and see how I feel... see whether I think low-magic can be done in 5e at all. High magic certainly does seem baked in by default, and that may be quite difficult to overcome for people who want "D&D". If it is as much about expectations as anything else, perhaps that is manageable. Otherwise, perhaps I'll look into TOR. I've learned from experience with Cypher System that getting a group into a whole new ruleset can be a lot more work than I may want to deal with, so I'd prefer 5e AiME if possible.

Wednesday, 8th August, 2018

  • 02:16 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    I just posted an in depth blog post on this topic: http://dicehaven.com/middle-earth/things-learned/ TLDR version: I love Adventures in Middle-earth but it does require a different approach to structuring game sessions and play. Very satisfying though! Thanks for this blog post! I picked up the Adventures in Middle-Earth Player's Guide and Loremaster book this weekend at Gencon on a whim, mostly because I want a strong low-magic setting and that seems impossible using the player's handbook (without disappointing nearly every player at the table). This seems to do that well, with a number of other neat systems. My friends loved the Journey system in The One Ring. (I do think he liked some of the mechanics in TOR better, but I'm definitely set on 5e for a few reasons.) Anyway, I greatly appreciate the post you linked. Morrus, did you ever get around to trying out Adventures in Middle Earth? If so, any comments on the experience?

Tuesday, 7th August, 2018


Tuesday, 31st July, 2018

  • 02:18 AM - Lanefan mentioned Morrus in post Help for someone clueless about D&D before AD&D 1st Edition?
    Hi. I am only familiar with D&D as far back as AD&D 1st Edition and would very much like to learn about what the game was like before that - Races, Classes, Monsters, Cosmology, etc. Is there anything like a timeline listing when things appeared in the game? I seem to recall Morrus at one time had a pretty impressive timeline chart showing what was released when through all of D&D's history up to that time, but I'm not sure where he's hidden it or even if it's still on this site.

Friday, 27th July, 2018

  • 03:57 AM - DMMike mentioned Morrus in post What’s The Greatest D&D Video Game?
    I've always felt that the Final Fantasy style of putting the PCs on one side and the monsters on the other, which was explicitly inspired by American football of all things, is a great reflection of the type of abstract combat that a lot of lazy DMs implement instead of actually tracking positions when using Theater of the Mind. That might well be, but I see the Final Fantasy screen as a division of the game table more than the battlefield. I really hope that FF players didn't see a 50-yard-line down the middle of their screens while fighting, despite the resemblance. Really? It's still more than the sorcerer gets. It's probably not fair, but I was comparing wizards to wizards. Maybe sorcerers don't need a lot of spells, but I was spoiled by D&D's wizards - limited only by the size of their spellbooks. For what it's worth, Morrus, I listened to the first half-hour of the podcast leading up to the end of this post, but still haven't heard about the Greatest D&D Video Game ever. Are there any plans to post podcast timestamps on the Podbean site?

Monday, 23rd July, 2018

  • 08:28 PM - M3woods mentioned Morrus in post It's the official WOIN character builder!
    Coding that information wouldn’t be too hard. What would be hard is all the data entry. It would take days of work to enter all the text of all the exploits etc. I haven’t even added the OLD, NOW, and 2000AD careers yet.Hey, Morrus, what does the php spreadsheet look like? I have a lot of the racial, career, and exploit data typed into an excel spreadsheet. Would you be able to use that easily?
  • 04:33 PM - Emerikol mentioned Morrus in post What are you doing / what hooked you about WOIN?
    Morrus Actually something just hit me. With your approach a person with six dice will have a higher chance of a critical failure than a person with five dice. Maybe a number of ones on two fewer dice than the total with an absolute minimum of two dice. This makes high dice pools almost impossible to critically fail but maybe that is okay for now. Your way isn't the end of the world. I like thinking about the probabiliities etc... Thanks again for the info.

Monday, 17th December, 2012



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Monday, 24th September, 2018

  • 02:22 PM - neobolts quoted Morrus in post The Adventure is Over
    Hopefully. But you never know on the internet! It is a very knowing joke. The show was fairly progressive, and despite the absurdity of relationships between cartoon pigs and elephants, magic dogs and rainbow unicorns, etc...there was some "controversy": A small subset of conservative Americans complained to the network when a season 3 episode "What Was Missing" and related online short "Mathematical!" suggested lesbian subtext between a vampire-fiend and sentient candy. "Mathematical!" got pulled, an employee got fired, and denials were issued. The staff bided their time, and then in the season 10 series finale paired the vampire-fiend and sentient candy off with romantic dialogue and a kiss.
  • 01:47 PM - Dioltach quoted Morrus in post The Adventure is Over
    I can't quite parse what you're saying, but I really hope its not what I initially think it is. Judging by the half-dragon/half-donkey Shrek reference, he's joking.
  • 09:01 AM - doctorbadwolf quoted Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    This is pretty old news, and related to a comment by a designer about sexism in the community. Let’s not regurgitate that yet again; it’s in a enough threads. re. The FR — sure, valid discussion, if old; I think it’s time to accept that from a consolidation of multiple brands into one strong brand POV, FR is D&D now. There’s no FR logo any more, just a D&D logo. I mean, we’re getting at least two new settings with official support this year, so probably not so much. But the main main setting will remain FR, because it is vaguely traditional fantasy, covers a lot of bases, and has a high level of recognition. I wish they’d at least venture further away from the Sword Coast, but hey, I don’t need special rules to play in Rashemen. A Hathran subclass would be rad, but I don’t need it.
  • 04:26 AM - pemerton quoted Morrus in post Mearls On D&D's Design Premises/Goals
    there are two kinds of argument being made here. The first is that both 3rd and 5th edition are heavy weight rule systems. The second is that they are of roughly even weight as such. Page count and rules density on a page is an indicator, but cannot be conclusive about weightiness in this sense. For instance, one could envision light weight rules, expressed verbosely. The two arguments can be sustained separately or together. In making this judgement, one has to think about where 5th edition D&D sits among contemporary RPGs. Then there is the question of, who for? RPGs that posters here might agree are light weight, could seem heavy weight to someone unfamiliar with the kind of manuals these boards address. I think the question of weightiness is rightly a relative one - is 5th edition D&D relatively heavier than Savage Worlds? - and is rightly measured from the perspective of the community of hobbyists who are familiar with them. Having DM'd 3rd edition and 5th edition, running weekly ses...
  • 02:57 AM - JacktheRabbit quoted Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    re. The FR — sure, valid discussion, if old; I think it’s time to accept that from a consolidation of multiple brands into one strong brand POV, FR is D&D now. There’s no FR logo any more, just a D&D logo. So you feel that Eberron was too different from standard DnD to remain the default setting or did 4E do too much harm to the setting? To me FR is both very generic and filled with way too much of two things. The first is just plain crap with all the very bad history used to explain and justify the various edition changes. The second is all the designer and writer Mary Sue's running around in the setting. Give me a 6E that has a whole new world I can discover and learn about instead of more books that rewrite the same old history of the Realms for the next edition of rules.
  • 12:34 AM - Slit518 quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Don’t tell me. I’m having fun inventing this and don’t want to plagiarise. Okay, I won't. But you reminded me of the game with this idea. :lol: I just wish I remembered the name.
  • 12:25 AM - Slit518 quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Just whiling away an hour or two before I appear on a podcast. So here's my initial idea, which I'm calling QUICKD6. Or maybe QUICK SIX. That sounds better. CORE MECHANICTo do anything you roll 3d6. On a 10 you succeed (unless it's opposed against another creature, in which case both roll 3d6 and the highest wins). Situational modifiers can add or remove a dice, as can awesome or poor tools. CHARACTER CREATIONYou have 3d6 (or a number of dice equal to your LEVEL if you are not LEVEL 3) to divide between a bunch of things you're good at. For example: 2d6 - fighting 1d6 - running These increase the 3d6 you normally roll. So when running, you roll 4d6 instead of 3d6. MAGIC (or PSIONICS), unlike other things, starts at 0d6. Because it's magic. It has a special rule: you can use it for anything (attack, lift a thing, etc.), but each time you use it it goes down by one die. When it reaches zero, you can't do any more magic. It restores after a full night's sleep. You also choose two things...

Sunday, 23rd September, 2018

  • 11:34 PM - Parmandur quoted Morrus in post Mearls On D&D's Design Premises/Goals
    The ‘average person on the street’ would find all RPGs heavy. Compared to other RPGs, 5E is mid-light. And it’s waaaaay lighter than a lot of boardgames. Not sure what “in my experience” means. Are you saying you’ve surveyed average people in the street and asked them to rate the heaviness of 5E compared to other tabletop RPGs? That’s awfully industrious of you! :) Most of the people I know who play started with 5E: they tend to see it as complex and involved (though rewarding).
  • 11:26 PM - TallIan quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Love it!! The static damage, while simple, means that you can't take down a even a kobold in one hit, and the dragon deals as much damage as anyone else. What if we said that the damage you cause is equal to the number of 6's you rolled, if you win the combat roll? Yes, this means that sometimes no one would take any damage, and sometimes the loser might take a lot. Two solutions spring to mind: 1) You do one damage for every 10 or part thereof that the attack rolls beats the defense roll by. (Attack - defense)/2 round up. A bit of math's, but probably not too hard for mast gamers. I chose 10 because that's the "normal" DC, a more suitable number may come from some proper math's. 2) An attacker can split their dice pool to attack one opponent multiple times or multiple creatures one or more times each. eg. A dragon with 10d6 fighting can make; two attacks of 3d6 each at kolbold 1 and one attack of 4d6 at kobold 2. I'm trying to decide whether to have a list of skills or an open-ended k...
  • 11:02 PM - Parmandur quoted Morrus in post Mearls On D&D's Design Premises/Goals
    5E is a light-mid system. Indeed, Mearls describes it above as a storytelling system (which I think in general terminology implies it’s a bit lighter than it is). 3.x/Pathfinder is a mid-heavy system, Hero is a heavy system. Of all the things 5E is, it’s not a heavy system. That’s why it’s so popular with streamers. I’ve spoken to loads of streamers who switched from Pathfinder to 5E because it’s a light system, which is much easier to run for a show. On the relative scale to other editions of D&D, it is pretty middling in complexity. To the average personon the street, even a board game literate one, it is going to seem rather heavy in my experience.
  • 06:30 PM - hawkeyefan quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Yup. Dragon 6d6 vs Bob's 3d6. Maybe next level, Bob decides to put another d6 in, say, bravery. Or resolve. Or something similar. As for what happens -- not too sure yet. I think there needs to be a single "condition" which can be described in different ways. -1d6 is a good idea (it could be fear, or a curse, or an injury, or whatever). I'm thinking something along the lines of D&D's advantage/disadvantage, but rolling two dice pools is too cumbersome. One idea is advantage lets you roll d8s while disadvantage means you roll d4s. That could be fun. Gotcha. I like the simplicity. As for the attributes, you planning on having an existing list, or leaving it up to the players and then applying them when they seem relevant? I like the idea of a simpler advantage/disadvantage type situation, and the change in dice type is cool, but does have the drawback of requiring more dice than d6es.
  • 11:03 AM - clearstream quoted Morrus in post Mearls On D&D's Design Premises/Goals
    3.5 and 4 were very much driven by an anxiety about controlling the experience of the game, leaving as little as possible to chance. They aimed for consistency of play from campaign to campaign, and table to table. The fear was that an obnoxious player or DM would ruin the game, and that would drive people away from it. The thinking was that if we made things as procedural as possible, people would just follow the rules and have fun regardless of who they played with. The downside to this approach is that the rules became comprehensive to a fault. The game’s rules bloated, as they sought to resolve many if not all questions that arise in play with the game text. At the same time, 3.5 and 4 were driven by the idea that D&D players wanted as many character options as possible, presented in a modular framework meant to encourage the search for combinations that yielded characters who broke the power curve. These two aims play together in an extremely terrible way, at least from a design persp...

Saturday, 22nd September, 2018

  • 05:40 PM - Elfcrusher quoted Morrus in post Mearls On D&D's Design Premises/Goals
    Guys, I'd like to make it clear that it's perfectly fine for people to express their wishes for the direction of D&D, even if those wishes are unlikely to be fulfilled. Let's not tell people it's wrong to do that, eh? I'm guessing (hoping?) that just happened to come right after my post, and was not directed at my post. But in case my intent was misunderstood, I was only responding to the "not welcome at the table" comment, and not trying to delegitimize the desires themselves. I find the discussion/debate around this topic interesting. It's when it veers into "WotC obviously hates us" territory that I roll my eyes. For the record, I also get my buttons pushed by tons of options and character complexity. I think all of us who are somewhere on the "spectrum" get a high from it. It's fun to just make characters. However, I find I tend to make more characters for the option-rich games, but I actually play the option-light games.
  • 10:44 AM - KenNYC quoted Morrus in post Mearls On D&D's Design Premises/Goals
    In terms of players, we focus much more on narrative and identity, rather than specific, mechanical advantages. Who you are is more important than what you do, This is a very rose colored way he has at looking at his own design, since the rules he has written is almost the opposite of what he claims his goals are. Just for example, take the assassin. In 1e it was a very themey character class requiring a lot of creativity from the DM where the player had to join a guild and eventually couldn't rise in level unless he killed an assassin of higher level. There was a procedure for the assassin to decide who he was going to kill, how he was going to kill them, and whether it was going to be a fast kill, slow death, instant poison or poison over many doses. All the player had to do was explain clearly how he was going to get into a position to attempt the murder. Theoretically the DM would then come back with an adventure where this might play out. There was a separate XP chart for the ...
  • 05:06 AM - Umbran quoted Morrus in post Mearls On D&D's Design Premises/Goals
    I’m inclined to agree. For me, options speak to replayability. Dude, how many different D&D characters do you play in a year? Don't include one-shots at cons, because those don't really give you a full experience of playing a character. How many campaign characters do you play in a year? The 5e PHB has a full dozen character classes. Even if we leave out the various choices within each class, you get a dozen distinct campaign characters out of that. If a campaign runs something around a year... we have a decade of play there? But 5e is said to not have enough options? So, whatever your own proclivities, I don't see "replayablity" as the broad issue. I think is it far simpler. My wife crochets. A lot. She has a spinning wheel, and fiber to spin. She's got a large stash of yarn she's bought and yarn she's made, a fistful or two of hooks, and a library of patterns. Because when you are *making* a thing, you need options to make the thing you want, the way you want it - fo...
  • 03:11 AM - Mercurius quoted Morrus in post Mearls On D&D's Design Premises/Goals
    The topic of bloat (and by extension, release pace) is part of what Mearls was getting at. I was just sharing my personal experience that the pace of book releases has outstripped my responsible spending for the first time in 5e. The problem is I really really really want to buy $175 worth of D&D modules, sourcebooks, and art books. :( So its a good problem, like having too much starting pitching. I’m inclined to agree. For me, options speak to replayability. I veer more towards the 5E minimalism than PF crunchiness, but this strikes a chord with me. My daughters and I started playing Catan a few months ago; we've probably played half a dozen times, or slightly more. While we still very much enjoy it and there are subtle aspects still to be explored, I can see how we'll soon be ready for an expansion set to diversify play experience. So while I love the simplicity of 5E, I really don't see why they can't have optional "expansion sets" like Catan for those who want a crunchier, or at ...

Friday, 21st September, 2018

  • 06:53 PM - Elfcrusher quoted Morrus in post Mearls On D&D's Design Premises/Goals
    ...That tweet is a nicer way of saying: If you make a game for &$&%*(@, be ready, willing, and able to deal with &$&%*(@. It’s also why D&D got out of the business of trying to “fix” obnoxious people... ...They aimed for consistency of play from campaign to campaign, and table to table. The fear was that an obnoxious player or DM would ruin the game, and that would drive people away from it. The thinking was that if we made things as procedural as possible, people would just follow the rules and have fun regardless of who they played with... ...With 5th, we assumed that the DM was there to have a good time, put on an engaging performance, and keep the group interested, excited, and happy. It’s a huge change, because we no longer expect you to turn to the book for an answer. We expect the DM to do that... ...In terms of players, we focus much more on narrative and identity, rather than specific, mechanical advantages. Who you are is more important than what you do, to the point that your wh...
  • 03:54 PM - Ralif Redhammer quoted Morrus in post Mearls On D&D's Design Premises/Goals
    True words. I think it’s important to look at your DMing style, too, and see what kind of play style you are encouraging. I would say that controlling the experience of the game goes back even further to 1e. If you look at all the “punishment” items, and the idea of capricious and omnipresent death, I think there was very much a backbone of “having to keep the PCs in line” there, too. Just not necessarily through an overabundance of rules. As for not being able to fix obnoxious people, yeah. Either you put up with them for various reasons, or you let them go. D&D is big enough that there’s no reason to have a player just to have another PC at the table. It’s been hard for me, unlearning the old ways of needing every player you could find, regardless of fit for the table or quality. But I am learning. [hq]When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you want to make a game for a community that embraces what yo...
  • 11:47 AM - Scary quoted Morrus in post If You Pre-Order This 448-Page D&D Art Book You Get A Free Deluxe Art Print
    At the link in the post you just quoted. ;)Sorry spoke too soon, just buying it off of Amazon
  • 11:43 AM - Scary quoted Morrus in post If You Pre-Order This 448-Page D&D Art Book You Get A Free Deluxe Art Print
    You can now pre-order this gorgeous-looking 448-page D&D art book. It contains art from the entire history of Dungeons & Dragons, dating back 40 years, and includes over 700 art pieces, from sketches and concepts through to finished art. Pre-ordering gets you a bonus art print. 101534 The above is by Keith Parkinson, and is from the 1985 Dragonlance Calendar. I think my favourite Dragonlance piece has to be the same artist's Lord Soth's Charge (which I hope is in the book!) There are two editions -- the regular edition and the special edition. The book was written by Michael Witwer, Sam Witwer, Kyle Newman, and Jon Peterson, and hits store shelves on October 23rd. 101536101537 "A deluxe, special edition with slipcase and ephemera of the illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, and illustrations behind its creation, growth, and continued popularity. Dungeons and Dragons is the most iconic and pervasive gaming...


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Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Pathfinder 2nd Edition Iconic Pregenerated Characters
Courtesy of Paizo, here are the six pregenerated players character for Pathfinder 2E in PDF format!

Ezren, Human Wizard
Merisiel, Elf Rogue
Seelah, Human Paladin
Valeros, Human Fighter
Kyra, Human Cleric
Fumbus, Goblin Alchemist
4373 +2 1 Sunday, 22nd July, 2018, 12:48 AM Sunday, 22nd July, 2018, 01:23 AM
Adventures in Middle Earth 5E Journey Cheat Sheet
Just a quick one-page home-made sheet summarising the journey process.
188 0 1 Thursday, 22nd February, 2018, 08:18 PM Thursday, 22nd February, 2018, 08:18 PM
ZEITGEIST #13: Avatar of Revolution (Pathfinder RPG & 4E)
Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path!



Finale and Free Will


The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his gr...
12 0 2 Tuesday, 23rd January, 2018, 01:23 PM Tuesday, 23rd January, 2018, 01:23 PM
WOIN Super Quick NPC Stats
Need an NPC quickly, no statblocks available, not too much detail required? Simply use this table for base statistics at each Max Dice Pool.

Also includes examples of each from 5d6 to 12d6, divided into pre-calculated archetypes - brute, expert, ma...
120 -1 1 Thursday, 8th June, 2017, 06:35 PM Saturday, 10th June, 2017, 04:19 PM
Captain Wrigley's Starship Emporium
A selection of ships suitable as starter ships - small freighters, transports, etc. along with rules for reducing the price for used ships and ship quirks.
238 0 1 Thursday, 23rd February, 2017, 08:17 PM Friday, 10th March, 2017, 01:41 PM
WEG d6 - WOIN Equipment Conversion Guide
This simple guide allows you to convert WEG d6 weapons (from games such as Star Wars RPG) to WOIN, enabling you to use all WEG Star Wars equipment resource books in your game. There are various official and unofficial books around on the web. The ite...
166 0 1 Wednesday, 28th December, 2016, 07:10 PM Wednesday, 28th December, 2016, 07:10 PM
Darth Vader
It had to be done. WOIN stats for everybody's favourite Sith Lord and movie villain.
255 0 1 Saturday, 24th December, 2016, 01:36 PM Saturday, 24th December, 2016, 08:57 PM
Ogron All-Master Class X Warship
As featured in the upcoming EONS adventure The Last Survivor. This warship is a customised version, with some of the weaponry etc. switched out to convert it to a slaver ship. It still retains a couple of nasty concussion missiles, though.
73 0 1 Monday, 7th November, 2016, 03:33 PM Monday, 7th November, 2016, 05:04 PM
8 Alien Races: Fan Content Entries
These eight new races for NEW (and other sci-fi WOIN games) are the entries in the alien race contest. They are presented here as written. (Note -- I didn't write these, and can't take any credit - I just uploaded them!)
389 0 1 Sunday, 23rd October, 2016, 03:24 PM Tuesday, 25th October, 2016, 11:41 AM
d20 Modern - WOIN Conversion Guide
This allows you to quickly and easily convert d20 Modern (and d20 Future) weapons and equipment to the WOIN system.
241 0 1 Thursday, 20th October, 2016, 05:22 PM Thursday, 20th October, 2016, 05:22 PM
FASA-WOIN Starship Conversion Guide
FASA’s Ship Recognition Manuals for the 1980s Star Trek line of products contain hundreds of ships. Many of these stat blocks are archived (and expanded upon with new ships for later shows) on the web. This short guide describes how to convert a FAS...
190 0 1 Thursday, 20th October, 2016, 11:01 AM Thursday, 20th October, 2016, 11:03 AM
Traveller-WOIN Starship Conversion Guide
Use this guide to quickly convert a Traveller starship for use in WOIN.

Note that this has been superseded by the Small Ships article - EONS # 54. Therefore, the hull sizes have changed. Instead of scaling small ships down to undersized ships, the f...
176 0 1 Tuesday, 18th October, 2016, 03:01 PM Sunday, 21st May, 2017, 01:00 PM
Traveller-WOIN Conversion Guide
The guide provides rules for converting Traveller (2008 and 2016) weapons to WOIN. You will need the appropriate source material for item descriptions, etc.
159 0 1 Monday, 17th October, 2016, 04:11 PM Monday, 17th October, 2016, 04:26 PM
RESOLVE
The optional RESOLVE rules for sanity and social combat for the WOIN roleplaying game system.
111 0 1 Saturday, 24th September, 2016, 07:16 PM Saturday, 8th October, 2016, 01:38 PM
N.E.W. Character Sheet
This is the official NEW character sheet.
186 0 1 Saturday, 24th September, 2016, 07:15 PM Monday, 17th October, 2016, 04:14 PM
WOIN Style Guide
This short document describes some of the basic rules of writing an article or product for a WOIN game.
307 0 1 Saturday, 24th September, 2016, 03:11 PM Thursday, 20th October, 2016, 05:23 PM
Starship Sizes: Fighters & Titans
I was writing this for EONS magazine, but it turned out I only needed one page and that does not an EONS article make. So here it is for free!

This is just a draft; I have NOT playtested this. It is designed to accommodate different assumptions in s...
236 0 1 Saturday, 24th September, 2016, 01:04 PM Monday, 17th October, 2016, 04:15 PM
d20-WOIN conversion guide
Take a d20 (3.x, Pathfinder, etc.) stat block and run through the steps to convert to a WOIN stat block. It's draft; it undoubtedly needs tweaking, but it's a decent start, I think. I'd very much appreciate it if folks would test it with various d20/...
222 0 1 Saturday, 24th September, 2016, 01:01 PM Monday, 17th October, 2016, 04:11 PM
ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder RPG & 4E)
Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path!

The End Has Already Begun

Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending i...
139 0 2 Monday, 22nd February, 2016, 12:29 PM Monday, 22nd February, 2016, 12:30 PM
ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG & 4E)
Welcome to the eleventh adventure in the ZEITGEIST adventure path!

The World is Falling Apart

After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault ...
91 0 2 Thursday, 22nd October, 2015, 12:08 AM Tuesday, 8th December, 2015, 06:07 PM

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