View Profile: Morrus - Morrus' Unofficial Tabletop RPG News
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About Morrus

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Date of Birth
June 26, 1974 (44)
About Morrus
Introduction:
Tabletop RPGer, designer, reporter.
About Me:
Designer of WOIN, fan of D&D.
Location:
Intrawebs
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No
PayPal Email:
russmorrissey@gmail.com
Sex:
Male
Age Group:
Over 40
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If you can be contacted on social networks, feel free to mention it here.

Twitter:
Morrus
Facebook:
russell.morrissey
YouTube:
RussellMorrissey1974
My Game Details

Details of games currently playing and games being sought.

Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

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Podcast #22 Rodney Thompson and Spectaculars Kickstarter Today 05:34 PM
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Join Date
Tuesday, 8th January, 2002
Home Page
http://www.enworld.org
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.
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Wednesday, 14th November, 2018


Tuesday, 13th November, 2018


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Wednesday, 14th November, 2018


Tuesday, 6th November, 2018


Monday, 5th November, 2018


Saturday, 3rd November, 2018


Wednesday, 24th October, 2018

  • 09:12 AM - pemerton mentioned Morrus in post [Poll] Vote For The Top 10 Horror RPGs!
    Morrus Cthulhu Dark - thematically and trope-wise it's CoC, but with a much better (and lighter - the name is a play on words) system. There's also a free PDF version available. The whole system in 3 columns of text.

Tuesday, 23rd October, 2018


Friday, 19th October, 2018

  • 02:12 AM - Henry mentioned Morrus in post DnD Sports Changes Name To RPG Sports
    ...nd awhile ago. What percentage of that is going to spend time watching someone else roll dice and pencil in numbers on a piece of paper? Keep in mind, this is the same thing as asking what percentage of people would be interested in watching a Magic the Gathering game. Which based on their more recent tournament (Worlds I think?) was 19,000 people* (Out of a player base of reportedly 20-30 million). So we can theorize that what we're looking at is a viewer rate of about what? 6,500 to 9,000? I don't think I'd call that either a draw or an audience. Going into other RPG's, Pathfinder ends up a percentage of D&D, and everything else is going to number in the hundreds of people at best since their market penetration is really small. I suspect we'll find that its popularity is embarrassingly small, and after 2-3 events we never hear about it again. In addition to Nathan Stewart, Brand Director for D&D, updating that figure to 12 to 15 million in North America alone, as Morrus mentions, keep in mind that Critical Role, where people are "rolling dice and recording numbers on a character sheet," pull in somewhere between 55,000 and 65,000 viewers a week regularly, and fill halls with 3000 to 5000 people per appearance. Even half that will still make an audience to garner a following, and more likely to follow if it's something you don't have to devote 4 or 5 hours to, as you would Critical Role. Ignoring just D&D for a moment, others like Glass Cannon Podcast have audiences probably closer to 10 to 12,000, with at least 4,000 solid Patreon members donating enough for them to make a regular business of it as a self-sustaining model. There's a long tail of different RPG viewing audiences out there, not all of which overlap, simply because there wouldn't be enough hours in the day for them to (since so many are 3 to 5 hours long to consume) Again, is it an audience of millions? Nope, and no one claimed it was - but all they need is that 20,000 or 30,000 str...

Tuesday, 16th October, 2018

  • 09:56 AM - DQDesign mentioned Morrus in post "DnDSports": Competitive Play With Prizes
    Morrus you are right, we do not know details about this thing, probably I'm just speculating. what I know for sure is that dnd did not have a new campaign setting in the last 15 years, that 5E Eberron has been published in beta and is disclosed for free piece-by-piece in "UA", etc. and this esport thing not wizards-driven (but announced by their CEO!) does not help the brand in that direction.
  • 02:11 AM - pming mentioned Morrus in post "DnDSports": Competitive Play With Prizes
    Hiya! First: Called it! ;) Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'. Third: [quote=Morrus] [Quote Originally Posted by DQDesign] totally agree. I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.[End DQDesign Quote] [Quote Originally Posted by Morrus] You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote] Morrus, I think what DQDesign was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want. WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to...

Wednesday, 26th September, 2018


Tuesday, 25th September, 2018

  • 07:43 AM - Fallstorm mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    ... While I like 5E I (along with most of my group) are rather disappointed at the pace of rules production released in 5E. Mike Mearls mentioned that thereis a ton of new players and someone in this over twenty page thread made a statement saying that since 5E is doing so well it must mean that players in general don’t favor heavy rules customization. I take issue with that belief. I take issue with it because we really don’t fully know what Hasbro is counting as sales of D&D. Mike Mearls has said before that they don’t have to put out as many splat books because they can release games like Lords of Waterdeep, etcetera as income generators since the Hasbro merger. I am wondering if things like the numerous board games and additional niche products (Dice sets), etcetera are what is making a more significant portion D&D 5E sales now, whereas the RPG books like splat books were the main revenue generator in previous editions? I don’t know if there are any hard numbers on this (perhaps Morrus has some insight) but I would feel secure betting that besides the three core books (DMG, PHB, and MM) the biggest book sales of D&D 5E are probably the books that offer actual rules and option expansions like Xanathar’s Guide to Everything and Mordenkainen’s Guide, and also the SCAG (as the first book to really offer PC expansions despite how skimpy). I do know that there are a number of third party options but many people don’t use those because they like to use official products for a variety of reasons: 1) It creates consistency from campaign to campaign and between games 2) people may feel that official splat material has been better play tested, etc. What I think is that is that Mike Mearl’s statement is coming from two places. 1) His own personal philosophy and not that of ALL the designers because I know Jeremy Crawford had written much more crunch to the game that was not included and 2) it was pragmatic political statement. What I mean in regards to the latter is ...

Monday, 24th September, 2018

  • 12:46 AM - Elfcrusher mentioned Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    I think you are misinterpreting the "fired" comment. He was just saying "Anybody who thinks it's your job to maintain an aura of eliteness by keeping out the 'unworthies'...please go away." He was also observing that there was a high correlation between that crowd and people who enjoy system complexity, probably because system complexity makes a nice barrier to entry for people who want to imagine they are part of an elite crowd. Unfortunately, a lot of people are interpreting it as, "People who like system complexity, please go find another game." EDIT: Overlapped with @Morrus. I'll refrain from further commentary on that aspect.

Friday, 21st September, 2018

  • 01:23 PM - Reynard mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to fans of the other, but those differences do matter. There are ways in which I like the prescriptive elements of 3.x era games (I like set skill difficulty lists, for example) but I tend to run by the seat of my pants and the effects of my beer, so a fast and loose and forgiving version like 5E really enables me running a game the way I like to.

Wednesday, 19th September, 2018


Monday, 10th September, 2018


Sunday, 19th August, 2018


Thursday, 16th August, 2018


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Tuesday, 13th November, 2018

  • 11:43 PM - Saelorn quoted Morrus in post Shadow of the Demon Lord: Occult Philosophy KS
    What is "RNG"? I"m not familiar with that terminology.It usually stands for "Random Number Generator". If that's the case, then in this context, it might refer to the degree by which the randomness of the dice can make the game fall apart. D&D 5E was designed so that the randomness of the dice are unlikely to ruin anything, because characters have stats in a very small and predictable range, and no single die roll is going to kill anyone. Over the course of combat, you roll enough dice that the players are probably going to win, even if they're unlucky. It sounds like this game leaves a lot more up to random chance, so high level characters are more likely to suddenly die. At least, that's what I get out of it.
  • 02:17 PM - delericho quoted Morrus in post Thirteenth Doctor - First Season - Thoughts? (SPOILERS WELCOME)
    Presumable every action she takes deletes somebody from the perspective of a time traveller. Sure. But that person is seldom standing right there.
  • 02:00 PM - delericho quoted Morrus in post Thirteenth Doctor - First Season - Thoughts? (SPOILERS WELCOME)
    Yeah. They used to get around that with the "fixed point in time" technobabble but they don't do that any more. It would have been interesting in this episode if the Doctor had noted that she could have interfered here - except that doing so would delete Yaz.

Monday, 12th November, 2018


Sunday, 11th November, 2018

  • 10:04 PM - Scott DeWar quoted Morrus in post Super Hero TV shows
    For me it was flight, until I realised that flight without an accompanying invulnerability was a death sentence. One mistake... https://www.youtube.com/watch?v=B4JCehDOy54
  • 09:57 PM - DQDesign quoted Morrus in post First Impressions – Guildmasters Guide to Ravnica
    In don’t think you as a publisher is the target audience of the book. It’s you as a gamer. Yes but I can't divide myself into two different creatures, so if the book is not worth buying for the 'publisher' (I would prefer 'amateur author') it is not also for the gamer :) That mostly because monetary resources are not limitless, at least in my case. Anyway I think no more than a few hundreds wotc customers are also dmsguild authors and most of them will buy the book anyway, I believe, so I don't see any particular worries in wotc about some few twisted individuals like me :)
  • 03:31 PM - DQDesign quoted Morrus in post First Impressions – Guildmasters Guide to Ravnica
    Because it occurs to me, as an ironically curious consequence of that, that if WotC’s goal was hypothetically to sell books to you specifically, opening the DMsG has therefore lost them sales rather than gained them. As I said, it is mostly due to their low level of transparence. And, also if my products don't sell so much on the guild, with the 50% share wotc already gained much more from me than selling a single one shot book.
  • 03:12 PM - DQDesign quoted Morrus in post First Impressions – Guildmasters Guide to Ravnica
    Did you buy D&D books before DMs Guild existed? Yes... why? Anyway at that time I focused more on 3rd party products with the largest possible amount of open content because at that time I considered OGL being the best thing in the industry.
  • 02:58 PM - DQDesign quoted Morrus in post First Impressions – Guildmasters Guide to Ravnica
    Out of curiosity, why? Because I think that DMs Guild is the best innovative element in 5th edition D&D, a real game changer in the industry (evidence of that is the flourishing of dozens of similar programs, including WOIN syndicate, for example). So I will not spend my money on products which are not used as a basis to expand, empower and widen the program. I would re-consider that approach only in case of a significant change in wotc communication strategy, i.e. a serious improvement in their transparence level. For example, I could re-consider buying a not-supported DMs Guild setting if they would explain why they decided not to open the setting on the guild. Summarising, if information are not given, I'll stick with what I like and drop the rest (I'm little bit tired of guessing).
  • 02:06 PM - dave2008 quoted Morrus in post First Impressions – Guildmasters Guide to Ravnica
    Out of curiosity, why? You beat me to it! ;)
  • 06:05 AM - Umbran quoted Morrus in post Hidden
  • 03:56 AM - Eltab quoted Morrus in post [Poll] Vote For The Top 10 Horror RPGs!
    I just came there to say that! Could you come over here and un-hide the poll results? Thanks!
  • 01:03 AM - Scott DeWar quoted Morrus in post Super Hero TV shows
    Both it and Iron Fist were cancelled last month. No way! Wow!!

Friday, 9th November, 2018

  • 01:17 AM - LordEntrails quoted Morrus in post Waterdeep: Dungeon Of The Mad Mage Preview Roundup!
    Which book is that from? Is there a larger version? Not sure I remember. Don't think that's the one from the original box set. Halls of Undermountain maybe? (though I thought 4E had the cataclysm damage) You can find larger versions with Google. No high res ones I know of as those would all still be protected.

Thursday, 8th November, 2018

  • 11:10 PM - squibbles quoted Morrus in post The Goldilocks Poll: How Magic is 5e?
    The use of the terms high magic and low magic are pretty nebulous. Does the high/low spectrum apply to the rarity of magic or to the power of magic? Does it apply mainly to PCs or to the implied setting that they live in? In my definition of low magic, magic can be powerful but it is infrequently used by PCs and does not feature prominently in the implied setting. Thus, imo, 5e is very high magic. That said, I would agree that D&D is a very high magic genre.

Tuesday, 6th November, 2018

  • 09:21 PM - Umbran quoted Morrus in post Hidden
  • 07:16 PM - Alzrius quoted Morrus in post Mike Mearls on how 4E could have looked
    Mearls answered this question on Twitter, describing at length how the D&D 4th edition he wanted to make differed from the one which was actually published back in 2008. Morrus, can you update this link to the actual thread? Right now it just goes to Mike's Twitter page, and I can't find the quoted passages there.
  • 10:41 AM - Jhaelen quoted Morrus in post Mike Mearls on how 4E could have looked
    I wanted classes to have different power acquisition schedules, and more thematic ties between power types.That's something I wouldn't have liked (and hated about the Essential classes). Imho, it was one of the greatest achievements of 4e to make all classes equally complex by using the same mechanical framework. Yeah, it’s brilliant at what it focused on. Best take on D&D combat across all editions.At least he's acknowledging that! I kind of agree that the skill challenge system was initially underdeveloped and they tried to hard to fill a matrix of roles and power sources. I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them.That's an interesting take. I would have liked to see how that might have worked. I never quite understood why there had to be zero overlap between the powers used by the different classes. I think th...
  • 12:28 AM - xangpow quoted Morrus in post [2000AD] Calculating Speed
    Even if you were supposed to roll it, how did you manage to roll 48 on 6d6? I don't know why I did it, but for some reason a set of 2d6 was 1, so it was actually 12d6. Which for some reason I thought of THAT as 6d6. I really don't know what I was thinking. Now I got a headache. lol

Monday, 5th November, 2018

  • 11:43 PM - xangpow quoted Morrus in post [2000AD] Calculating Speed
    Yikes. No, you don't roll it. Your SPEED is 6: 3(d6) + 2(d6) + 1(d6). it's the *size* of your dice pool, not a roll of your dice pool. Your CLIMB is 3 (half your SPEED without the running added on, rounded up). Ah okay. I knew I did something wrong. Thanks.


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Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Pathfinder 2nd Edition Iconic Pregenerated Characters
Courtesy of Paizo, here are the six pregenerated players character for Pathfinder 2E in PDF format!

Ezren, Human Wizard
Merisiel, Elf Rogue
Seelah, Human Paladin
Valeros, Human Fighter
Kyra, Human Cleric
Fumbus, Goblin Alchemist
4930 +2 1 Sunday, 22nd July, 2018, 12:48 AM Sunday, 22nd July, 2018, 01:23 AM
Adventures in Middle Earth 5E Journey Cheat Sheet
Just a quick one-page home-made sheet summarising the journey process.
206 0 1 Thursday, 22nd February, 2018, 08:18 PM Thursday, 22nd February, 2018, 08:18 PM
ZEITGEIST #13: Avatar of Revolution (Pathfinder RPG & 4E)
Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path!



Finale and Free Will


The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his gr...
12 0 2 Tuesday, 23rd January, 2018, 01:23 PM Tuesday, 23rd January, 2018, 01:23 PM
WOIN Super Quick NPC Stats
Need an NPC quickly, no statblocks available, not too much detail required? Simply use this table for base statistics at each Max Dice Pool.

Also includes examples of each from 5d6 to 12d6, divided into pre-calculated archetypes - brute, expert, ma...
130 -1 1 Thursday, 8th June, 2017, 06:35 PM Saturday, 10th June, 2017, 04:19 PM
Captain Wrigley's Starship Emporium
A selection of ships suitable as starter ships - small freighters, transports, etc. along with rules for reducing the price for used ships and ship quirks.
247 0 1 Thursday, 23rd February, 2017, 08:17 PM Friday, 10th March, 2017, 01:41 PM
WEG d6 - WOIN Equipment Conversion Guide
This simple guide allows you to convert WEG d6 weapons (from games such as Star Wars RPG) to WOIN, enabling you to use all WEG Star Wars equipment resource books in your game. There are various official and unofficial books around on the web. The ite...
171 0 1 Wednesday, 28th December, 2016, 07:10 PM Wednesday, 28th December, 2016, 07:10 PM
Darth Vader
It had to be done. WOIN stats for everybody's favourite Sith Lord and movie villain.
265 0 1 Saturday, 24th December, 2016, 01:36 PM Saturday, 24th December, 2016, 08:57 PM
Ogron All-Master Class X Warship
As featured in the upcoming EONS adventure The Last Survivor. This warship is a customised version, with some of the weaponry etc. switched out to convert it to a slaver ship. It still retains a couple of nasty concussion missiles, though.
75 0 1 Monday, 7th November, 2016, 03:33 PM Monday, 7th November, 2016, 05:04 PM
8 Alien Races: Fan Content Entries
These eight new races for NEW (and other sci-fi WOIN games) are the entries in the alien race contest. They are presented here as written. (Note -- I didn't write these, and can't take any credit - I just uploaded them!)
394 0 1 Sunday, 23rd October, 2016, 03:24 PM Tuesday, 25th October, 2016, 11:41 AM
d20 Modern - WOIN Conversion Guide
This allows you to quickly and easily convert d20 Modern (and d20 Future) weapons and equipment to the WOIN system.
246 0 1 Thursday, 20th October, 2016, 05:22 PM Thursday, 20th October, 2016, 05:22 PM
FASA-WOIN Starship Conversion Guide
FASA’s Ship Recognition Manuals for the 1980s Star Trek line of products contain hundreds of ships. Many of these stat blocks are archived (and expanded upon with new ships for later shows) on the web. This short guide describes how to convert a FAS...
190 0 1 Thursday, 20th October, 2016, 11:01 AM Thursday, 20th October, 2016, 11:03 AM
Traveller-WOIN Starship Conversion Guide
Use this guide to quickly convert a Traveller starship for use in WOIN.

Note that this has been superseded by the Small Ships article - EONS # 54. Therefore, the hull sizes have changed. Instead of scaling small ships down to undersized ships, the f...
177 0 1 Tuesday, 18th October, 2016, 03:01 PM Sunday, 21st May, 2017, 01:00 PM
Traveller-WOIN Conversion Guide
The guide provides rules for converting Traveller (2008 and 2016) weapons to WOIN. You will need the appropriate source material for item descriptions, etc.
162 0 1 Monday, 17th October, 2016, 04:11 PM Monday, 17th October, 2016, 04:26 PM
RESOLVE
The optional RESOLVE rules for sanity and social combat for the WOIN roleplaying game system.
113 0 1 Saturday, 24th September, 2016, 07:16 PM Saturday, 8th October, 2016, 01:38 PM
N.E.W. Character Sheet
This is the official NEW character sheet.
188 0 1 Saturday, 24th September, 2016, 07:15 PM Monday, 17th October, 2016, 04:14 PM
WOIN Style Guide
This short document describes some of the basic rules of writing an article or product for a WOIN game.
317 0 1 Saturday, 24th September, 2016, 03:11 PM Thursday, 20th October, 2016, 05:23 PM
Starship Sizes: Fighters & Titans
I was writing this for EONS magazine, but it turned out I only needed one page and that does not an EONS article make. So here it is for free!

This is just a draft; I have NOT playtested this. It is designed to accommodate different assumptions in s...
239 0 1 Saturday, 24th September, 2016, 01:04 PM Monday, 17th October, 2016, 04:15 PM
d20-WOIN conversion guide
Take a d20 (3.x, Pathfinder, etc.) stat block and run through the steps to convert to a WOIN stat block. It's draft; it undoubtedly needs tweaking, but it's a decent start, I think. I'd very much appreciate it if folks would test it with various d20/...
229 0 1 Saturday, 24th September, 2016, 01:01 PM Monday, 17th October, 2016, 04:11 PM
ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder RPG & 4E)
Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path!

The End Has Already Begun

Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending i...
140 0 2 Monday, 22nd February, 2016, 12:29 PM Monday, 22nd February, 2016, 12:30 PM
ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG & 4E)
Welcome to the eleventh adventure in the ZEITGEIST adventure path!

The World is Falling Apart

After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault ...
91 0 2 Thursday, 22nd October, 2015, 12:08 AM Tuesday, 8th December, 2015, 06:07 PM

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Most Recent Favorite Generators/Tables

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Strax's Helpful Suggestions

Sci-fi
One Sontaran's solutions to any problem you might face in everyday life.
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myths_far_future_alien_race_traits_pathfinder

Sci-fi Tables
Random racial qualities from the Myths of the Far Future Player's Guide (EN Publishing).
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Wanted Poster

W.O.I.N.
This wanted poster generates a criminal, crimes, reward, and last known location. Useful for quickl...
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SANTIAGO Alien Race Generator

Pathfinder
There are thousands of alien races spread across the galaxy. Many were absorbed into the Democracy ...
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Random Mixed Name

Names
A contemporary name (first-last) calling on a variety of nationalities with equal weight, both male ...
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Spaceship Creator

Sci-fi
Generates a quick human-owned spaceship, along with its captain, first officer, and cargo hold. The ...
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Star Trek NPC

Sci-fi
Generates various NPC types from an extensively houseruled variant of FASA's STAR TREK rules - proba...
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Dungeon Name Generator

Locations
Generate a dungeon name - and not just dungeons! Calamitous fortresses, resplendent labyrinths, deme...
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Pirate Ship Generator

Locations
Aaaar, me hearties! Quickly roll up a pirate ship! A quick and simple two-part generator. This is a...
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Mundane Treasure Generator

Treasure/Items
Mundane (non-magical) treasure: trade goods, objects d'art, etc. Whether your treasure hoard contai...
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Technobabble Generator

Babble
Star Trek style technobabble, ready for insertion into your sci-fi games! From auxiliary baryon cap...
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Fantasy Library Generator

Treasure/Items
Generate a library of fantasy magical and non-magical books and tomes! Until you've read Nori the Da...