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  • Morrus's Avatar
    Yesterday, 10:02 PM
    If Keith Baker wrote it, itís official as far as Iím concerned.
    12 replies | 333 view(s)
    4 XP
  • Morrus's Avatar
    Yesterday, 06:43 PM
    There's a range of different campaign management tools available; some free, some not so. RPG Encounters is a free web app designed to work with and sync between all your devices. I hadn't heard of it before, but the creator sent me a hand-written letter to tell me about it, so I could hardly not take a look! The app currently works with four game systems: D&D 5E, Savage Worlds, Stars...
    23 replies | 950 view(s)
  • Morrus's Avatar
    2 replies | 61 view(s)
    0 XP
  • Umbran's Avatar
    Yesterday, 03:23 PM
    True, though I expect you'll find there's some aspects that are, while not ubiquitous, are very common. There are styles that exist through large swaths of the gaming community that most of us an recognize. The argument arises because media consumption sets expectations. And if you have your expectations set by behavior that actually has different goals than the folks at your table, that's a...
    85 replies | 2735 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 02:18 PM
    Keith Baker, Eberron's original creator, and other authors have teamed up for a new 164-page PDF Eberron supplement, following up on last year's Wayfarer's Guide to Eberron. It's available for $14.95 on the DM's Guild. Along with Eberron's creator Keith Baker, this supplement features writers Ruty Rutenberg, Greg Marks, Shawn Merwin, and Derek Nekritz, It contains new archetypes...
    12 replies | 1589 view(s)
  • Morrus's Avatar
    Yesterday, 02:10 PM
    Keith Baker, Eberron's original creator, and other authors have teamed up for a new 164-page PDF Eberron supplement, following up on last year's Wayfarer's Guide to Eberron. It's available for $14.95 on the DM's Guild. Along with Eberron's creator Keith Baker, this supplement features writers Ruty Rutenberg, Greg Marks, Shawn Merwin, and Derek Nekritz, It contains new archetypes...
    12 replies | 333 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 02:01 PM
    Thanks Steven! Super useful - exactly what I was hoping for. :)
    2 replies | 100 view(s)
    0 XP
  • Stalker0's Avatar
    Yesterday, 01:59 PM
    High level parties are monstrously strong. Unless the demon has help I think they clean its clock without even breaking a sweat.
    17 replies | 499 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 11:49 AM
    Forbes has done a few D&D articles over the last few years. If you google ďForbes D&DĒ youíll find loads of them. This hobby is mainstream now!
    345 replies | 16230 view(s)
    3 XP
  • Morrus's Avatar
    Yesterday, 12:47 AM
    Itís almost like he said that...
    5 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 11:55 PM
    Folks, you can decide what you like, but donít accept work at 1c/w.
    7 replies | 204 view(s)
    0 XP
  • Umbran's Avatar
    Sunday, 17th March, 2019, 10:44 PM
    There was a time, way back when, that the group I played with did declarations. But, that was back in 1e, and quite frankly, too many times for both PC and NPC that led to nonsensical dud actions. Most games these days don't have declaration like that as part of their design these days.
    27 replies | 625 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 10:13 PM
    Itís a different game, but my WOIN system allows for REP (reputation) to be awarded as a reward.
    18 replies | 327 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 09:59 PM
    I would not advise any new writer to accept less than 3c/w. And thatís really basement rate pay. Accepting less than that normalises it. Editing is a separate job, paid similarly per word. And yes, payment upon acceptance is appropriate. Good call on that! :)
    7 replies | 204 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 09:02 PM
    Just build a large starship without engines?
    3 replies | 94 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 06:57 PM
    After a long illness, Larry DiTillio passed on March 16th at the age of 76. There's a good chance that DiTillio was a part of your childhood or your later geeky years and not even know it. While gamers will remember him as the writer for the Origins award-winning Masks of Nyarlathotep or T&T's The Isle of Darksmoke, he also wrote for Fat Albert, two He-Man shows, She-Ra (which he created), Beast...
    11 replies | 1121 view(s)
  • Morrus's Avatar
    Sunday, 17th March, 2019, 06:51 PM
    Well thatís for you to decide. I can tell you what I did ó I supported the d20 STL and the GSL for about 15 years give or take, but I went with the plain OGL this time around. Third time lucky. But whatís right for me isnít necessarily whatís right for anybody else. Also, I use tools like Kickstarter and Patreon.
    5 replies | 104 view(s)
    2 XP
  • Umbran's Avatar
    Sunday, 17th March, 2019, 06:02 PM
    No, I think there are some techniques and acting practices that these professionals have and use that do not exist at most tables. Saying there's no fundamental difference here is kind of like saying that there's no fundamental difference between what comes out of a good restaurant kitchen, and what comes out of the kitchen of a bachelor grad student. Different ingredients, different...
    85 replies | 2735 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 05:51 PM
    If you publish on DMsG, you grant a perpetual license to others, including WotC, to use your work. Artwork, I believe, is excepted. While this doesnít transfer the copyright, you are also prevented from publishing the work elsewhere. In addition, you pay 50% royalties. In exchange, you get access to some of WotCís settings and other IP, including art assets. If you want to publish in the...
    5 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 11:53 AM
    I have just uploaded O.L.D. v1.2 Playtest Version to the downloads area. This is the near-final version of OLD v1.2. It's here for proofreading purposes. Please take a look and report any errata in below. In particular, we're looking for legacy v1.1 references, but also any other errors you might spot. There are many changes throughout, including but not limited to: Some races have changed,...
    2 replies | 100 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 01:54 AM
    The GM should always be free to say that something doesnít apply. That said, think of it like comic books - people die all the time only to come back later. The only limit is a (semi) plausible reason. For the other question, itís not really the number of exploits which makes something powerful. It how they combine. A thousand abilities gives a PC lots of versatility throughout any encounters...
    1 replies | 76 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 12:44 AM
    Iíve played a lot of D&D games with a lot of different groups. They were all different. I have no idea what the real D&D experience is supposed to be.
    85 replies | 2735 view(s)
    4 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 12:38 AM
    One cent a word?
    7 replies | 204 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 12:19 AM
    Itís a trivial enough thing that itís not worth worrying about unless itís really bothering you. Sometimes being right is the least important thing at hand.
    26 replies | 632 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 11:33 PM
    Well, OK. I think he was just asking for some volunteer DMs. :)
    82 replies | 2792 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 11:17 PM
    He said ďsettingĒ not ďCampaign SettingĒ with Capital Letters. As in a place where the story is set. He could have meant it in the context of a world-spanning campaign setting like Greyhawk; he could be talking about a single town or dungeon like Waterdeep. We just donít know how he uses the term; all we know is how each of us uses the term. Heís probably enjoying reading us all pouring...
    82 replies | 2792 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 11:00 PM
    Well, to you, perhaps. But the question is what does a ďsettingĒ count as to Thomas Valley?
    82 replies | 2792 view(s)
    0 XP
  • darjr's Avatar
    Saturday, 16th March, 2019, 10:28 PM
    Jason Buhlman was a GaryCon running PF2 events. I think they were the playtest rules. Last year they swore players to secrecy and collected back all materials. I wonder if they had any closed door games with the release PF2 stuff? I would have liked to have seen some of that or played it.
    31 replies | 2681 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 08:45 PM
    The D&D logo, name, art, etc. arenít OGL. You should probably remove those from the front page of the website if youíre using the OGL. No ads is definitely appreciated! :)
    6 replies | 216 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 04:52 PM
    From what I've read online, they want to make it more detective than action. I like that idea.
    11 replies | 342 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 04:17 PM
    Even the most hardened PC doesn't want a starship weapon pointed at them!
    2 replies | 110 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 12:34 PM
    Yeah. It strikes me every week. You can see every penny of the budget. The set design alone is incredible.
    170 replies | 5529 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th March, 2019, 12:32 PM
    Sadly, mine do not.
    36 replies | 634 view(s)
    0 XP
  • Henry's Avatar
    Saturday, 16th March, 2019, 04:33 AM
    Iím fortunate in that the groups Iíve hooked up with over the years have made in-character discussion and debate part of the table dynamic; a few years ago we had an absolute blast with the Paizo Hellís Rebels AP, even to the point of having fairly involved discussions in-character about beliefs, political theory, and religious freedom! We had plenty of butt-kicking too, but the in-character...
    85 replies | 2735 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 15th March, 2019, 05:04 PM
    Me too. I loved it. I have come to realise that Jester David is the anti-me.
    170 replies | 5529 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 15th March, 2019, 04:51 PM
    Thomas Valley, GameHoleCon's Adventurer's League coordinator, is currently asking for volunteer DMs for the show in November. As part of the post he refers to "The premiere of an Epic event set in as yet unannounced setting" and "The premiere of adventures set in as yet unannounced setting". Ravnica was introduced in 2018, and Eberron support was added to the DM's Guild. Other than...
    82 replies | 3182 view(s)
  • Umbran's Avatar
    Friday, 15th March, 2019, 03:25 PM
    I watched an episode.
    85 replies | 2735 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 15th March, 2019, 02:35 PM
    To be clear - the action/rescue scene can be totally improv, no problem. I do run a lot of GUMSHOE, as the main game I run at home is Ashen Stars - and there what I plot out is the mystery. Folks tend to overestimate their ability to create a sensible mystery by improv - when you just make up mystery elements on the fly, without time to *think* about how they fit together, you tend to have plot...
    20 replies | 483 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 15th March, 2019, 02:35 PM
    James Ward, after whom the wizard "Drawmij" was named, is a game designer who worked for D&D's original pubisher TSR for many years. Amongst other things, he was behind titles like Deities & Demigods, Greyhawk Adventures, Gamma World, and Metmorphosis Alpha. He has agreed to write a column here on EN World recounting his memories of those years. When Morrus emailed me that EN World...
    36 replies | 2299 view(s)
  • Stalker0's Avatar
    Friday, 15th March, 2019, 02:19 PM
    Stalker0 replied to Command: Flee
    You could easily argue the opposite, that you shouldnít strengthen the spell because of the wording. Others have noted that the core of the spell seems to be ďlosing a turnĒ. Anything that goes beyond that should be carefully considered, especially because the spell does have some ďharm protectionĒ built in
    45 replies | 1735 view(s)
    0 XP
  • Henry's Avatar
    Friday, 15th March, 2019, 12:49 PM
    In late 2017, I would have said, ďnot my cup of tea.Ē However, not long after campaign 2 started, I went to, ďyes, and talks machina, etc.Ē The amateurish production values of the early shows, and them still finding their stride, was really off-putting to me, but when I started watching the second campaign, the quality they were investing in it really drew me in. The earliest shows are still...
    85 replies | 2735 view(s)
    3 XP
  • RangerWickett's Avatar
    Friday, 15th March, 2019, 09:02 AM
    That pickle vendor was included courtesy of Greg Spanier, a game shop owner in Gautier, MS, who was one of the $500 backers for the ZEITGEIST hardcover Kickstarter.
    1042 replies | 151862 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 09:57 PM
    Or when Green Ronin released M&M and AGE, and then still worked with WotC? Or Sasquatch did similar? Or Monte Cook who left WotC and then came back for 5E and then left again?WotC doesnít refuse to work with companies who release other books.
    102 replies | 3303 view(s)
    2 XP
  • Umbran's Avatar
    Thursday, 14th March, 2019, 09:13 PM
    No. Don't *make* them do things. Stop planning the things they don't need. They said they wanted political intrigue. That doesn't need a full-color map, or places of interest. The factions are important. The political situations are important. Make sure you *understand* the motivation for their rush, first....
    20 replies | 483 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 08:45 PM
    Man, Iíd buy an RPG if *you* wrote one with even less information! I mean, maybe Iím too much of a sucker for marketing. Certainly possible. But I *do* buy RPGs because theyíre associated with a property I like. I have multiple Star Wars and Star Trek RPGs! I donít know if thatís common or unusual. From my experience selling the Judge Dredd game, Dredd is the draw, not the system or me.
    102 replies | 3303 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 14th March, 2019, 08:39 PM
    I don't partake of Critical Role. I know it is very popular, but I don't really feel compelled to watch other people playing games. And I'm a big fan of Star Trek and Wars, but I don't buy their RPGs just 'cause they are associated with a property I like. I look at what you said there and think... you don't know who writes it, or what genre it is in, or what kind of rules they use - all...
    102 replies | 3303 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 07:32 PM
    I donít know the answer to any of those questions. I know they made a campaign setting, so they have some design chops. Whether that would translate to a full game, I donít know. They have a great relationship with Green Ronin and various designers who published the campaign setting. I donít even know if theyíd *want* to do something like that. All I really know for sure is that if they did,...
    102 replies | 3303 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 14th March, 2019, 07:29 PM
    We all assume that if they publish a game, they will shift their show to *use* the game. D&D players will no longer have a particular reason to take in their show, and the show won't be an advertisement for D&D. Which means effectively breaking the mutual-marketing relationship between them. That's what would get "blown up". The real question isn't whether they can publish a game. The...
    102 replies | 3303 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 07:25 PM
    That is or is not what I was proposing. Although I wasnít proposing anything. I havenít said anything about changing their show. I wondered if they could publish an RPG. Clearly you strongly feel the answer to that question is ďnoĒ.
    102 replies | 3303 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 14th March, 2019, 06:52 PM
    Hey. Just after he says, "I like this one," you see a full shot of the head of Thor's hammer. It isn't the full Stormbreaker. Does that look like Thunderstrike to anyone else?
    5 replies | 341 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 14th March, 2019, 06:42 PM
    Folks, really? Do I have to hand out week-long bans to get people to realize that drifting away from discussion of a particular piece of relevant media into making generalizations about "the left" and "the right" is over the line? Because you've put us in the position of having a choice - close the thread because you folks can't seem to keep your heads in the game without someone looming...
    624 replies | 14452 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 06:26 PM
    How does writing a book ďblow upĒ their relationship with WotC? Their relationship is not that precarious (unless you know something the rest of us donít).
    102 replies | 3303 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 06:14 PM
    Not even slightly what I said.
    102 replies | 3303 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 05:25 PM
    Very curious about Joker. I'll go see it because, hey, it's just a movie ticket and I'm curious. The worst that happens is I don't like it. But I am super curious.
    11 replies | 342 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 05:24 PM
    Nothing lasts forever. Start future-proofing early. And an RPG book isn't that big a hurdle.
    102 replies | 3303 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 14th March, 2019, 04:47 PM
    Right now there's a massive EN Publishing sale going on over at DriveThruRPG. Many books are up to two-thirds off! This includes not just the WOIN core rulebooks, but also things like the critically-acclaimed War of the Burning Sky adventure for D&D 5th Edition, and more! Titles include:
    6 replies | 1507 view(s)
  • Stalker0's Avatar
    Thursday, 14th March, 2019, 01:16 PM
    Stalker0 replied to Command: Flee
    I would agree, but to me all of those scenarios fall into the same bucket. Running through a series of seasoned warrior should be considered as deadly as the cliff. If you rule the cliff would stop the spell, you should rule the warriors would too...or at least generate a disengage before the move. I think if you are having to dice up how ďdeadlyĒ a scenario is you have already gone past...
    45 replies | 1735 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 14th March, 2019, 02:51 AM
    ...And it was said that the most famous of these was Aanglvia Newton-John, the Last Aerobender....
    32 replies | 1307 view(s)
    0 XP
  • darjr's Avatar
    Thursday, 14th March, 2019, 12:34 AM
    CleverNickName I second that idea!
    102 replies | 3303 view(s)
    0 XP
  • darjr's Avatar
    Wednesday, 13th March, 2019, 11:14 PM
    Way too much effort for the return. They donít do this now and are making a large share of the rpg industry already. Matt even seemed to lament the effort to make a setting book was too much. Sort of. I think itís far more likely they will directly influence the current system and or any future development of D&D. I think their influence will rival all others but the WotC designers themselves....
    102 replies | 3303 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 13th March, 2019, 08:54 PM
    Confucius say: ďif you can speak, you can spellĒ
    32 replies | 1307 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 07:07 PM
    True. But I don't know how difficult it is to make an animated show. It *sounds* a lot more difficult to me, but I've no way of gauging it.
    102 replies | 3303 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 13th March, 2019, 05:52 PM
    You have an issue trying to justify it being a long and arduous overland journey, though, especially with an ocean in the way. Why don't they get on an eagle jet plane and just fly there? You may want the thematic element that carrying The One Thing is bad for you. A radioactive power cell, maybe? Then read a bunch of Captain America comics, where the Red Skull is trying to bring...
    50 replies | 951 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 12:43 PM
    Well, thatís branding, isnít it? People would say ďIím playing Critical Role tonight!Ē and folks would know what that means. Building a brand is hard, but if anybody in the TRPG space, CR would have the best shot at it.
    102 replies | 3303 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 03:08 AM
    Sure. New ventures entail risk. An RPG rulebook isnít *that* much of a risk, though. Especially if it was a Kickstarter stretch goal. Much easier to produce than an animated show!
    102 replies | 3303 view(s)
    3 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 02:23 AM
    So, given two facts: 1) WotC indicated last year that streaming shows like Critical Role are responsible for over 50% of new player acquisitions; http://www.enworld.org/forum/content.php?4677-Over-Half-Of-New-D-D-Players-Got-Into-Game-From-Watching-Online-Play&p=7280374 2) Critical Role is currently demonstrating an ability to run a multi-million dollar Kickstarter in a small RPG industry...
    102 replies | 3303 view(s)
    4 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 12:36 AM
    Days, names, facts... itís all good!
    170 replies | 5529 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 12:28 AM
    Itís on Fridays on Netflix. Thursdays in America on their channel, I think.
    170 replies | 5529 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th March, 2019, 12:24 AM
    I think itís interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didnít, it would probably be the second biggest RPG in the world.
    345 replies | 16230 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 12th March, 2019, 08:55 PM
    What the hell was that? If you want to make mean-spirited comments about the appearance of other people, find some other platform to do it.
    24 replies | 950 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 12th March, 2019, 07:15 PM
    THIS IS NOT OKAY. Do not bring this racist nonsense to this website. And, no, we don't care if you were joking or not. Do not post in the thread again.
    260 replies | 6835 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th March, 2019, 05:36 PM
    Is that you, Charles? :)
    40 replies | 1166 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th March, 2019, 04:58 PM
    Monte Cook Games' 5E "Science Fantasy Sourcebook", Arcana of the Ancients, has launched on Kickstarter. "Arcana of the Ancients is a sourcebook for 5th edition players and GMs to bring the wonders of mysterious technology and weird science-fantasy elements to their traditional fantasy campaigns. Designed by Monte Cook, Bruce R. Cordell, and Sean K. Reynolds, all of whom have years of...
    40 replies | 3322 view(s)
  • Morrus's Avatar
    Tuesday, 12th March, 2019, 04:53 PM
    Given that David Bowie was the greatest being ever to have lived, the answer to the question is: me! This was posted by Questing Beast on Twitter: a Labyrinth RPG being created by River Horse Games. "The secret RPG project I was hired to work on is... It's being created by River Horse Games, who have created the overall structure and mechanics. I'm writing 90% of the adventure, which...
    21 replies | 1790 view(s)
  • Umbran's Avatar
    Tuesday, 12th March, 2019, 04:24 PM
    Agreed. The reason most fantasy world is basically, "real-world, with individuals who can produce special effects," is to allow the player's life-experience-trained intuition to hold sway most of the time. Well, we should note a couple of things. Quantum mechanics and relativity came by when they did because our basic technology started being able to measure things *outside* the...
    42 replies | 1271 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 12th March, 2019, 04:05 PM
    I think you've been clear about that. The issue isn't that you are unclear. The issue is that several folks here think you are *simply wrong*. And... so... what do you want? Again, I think you've been clear. The issue here isn't that you are unclear, but that folks *do not agree with your points*. So again - Every communication has some (occasionally implicit) purpose, and...
    624 replies | 14452 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 12th March, 2019, 01:43 PM
    Well Dyson Logos says he did them. Iím inclined to believe him.
    78 replies | 2473 view(s)
    5 XP
  • Morrus's Avatar
    Tuesday, 12th March, 2019, 12:47 PM
    Yeah, Nathan Stewart likes to troll fans with cryptic mentions of settings. I'll wait for something more concrete.
    19 replies | 1117 view(s)
    1 XP
  • Umbran's Avatar
    Tuesday, 12th March, 2019, 04:37 AM
    Or not, as their world has magic, and ours doesn't. Their experiences of their world could be very different than ours. In most works, they are not, but every once in a while, a writer goes deep, and brings up some truly weird stuff. D&Disms work fine, if you include parts of old D&D cosmology - the elemental planes, and the positive and negative energy planes, and say, "Arcane magic is...
    42 replies | 1271 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 12th March, 2019, 03:49 AM
    Currently, Boston, MA. Originally, Long Island, suburbs of NYC.
    624 replies | 14452 view(s)
    0 XP
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About Morrus

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Date of Birth
June 26, 1974 (44)
About Morrus
Introduction:
Tabletop RPGer, designer, reporter.
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Designer of WOIN, fan of D&D.
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Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
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I haz a wizzard.

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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Sunday, 17th March, 2019


Saturday, 16th March, 2019


Friday, 15th March, 2019


Thursday, 14th March, 2019


Wednesday, 13th March, 2019




Monday, 21st January, 2019

  • 02:00 AM - Voort mentioned Morrus in post A New D&D Book in 2019: Acquisitions Incorporated Dungeon Manual!
    Morrus: In some threads, like this one, you delete the original post and add your own. In others, like this one [ http://www.enworld.org/forum/showthread.php?656323-Artificer-UA-to-be-released-in-February ], you just edit the original post to add more info. What determines the different treatment?

Wednesday, 9th January, 2019


Friday, 28th December, 2018

  • 06:51 PM - Teflonknight mentioned Morrus in post Ninjaís and Superspies - Different System
    Danny I have Savage Worlds/Rifts I just havenít delved into it very deeply. The issue I have with N&SS is I am a little lost about character creation. Example: OCC/Martial Arts list a variety of defence moves - does that give you a bonus to those or just allow you to do those moves? Morrus I do have O.L.D. but donít have a gaming group to try it. If the kids like N&SS I may have to check out N.O.W.

Monday, 24th December, 2018

  • 02:45 AM - Charlaquin mentioned Morrus in post No Magic Shops!
    cbwjm, if you can read this, notifications donít always link you to only one page away from the intended post. Sometimes itís multiple pages off. Youíll see, over time, unless you continue sidestepping the issue, in which case, yeah, itís kind of nonsense to claim it doesnít bother you. Of course they donít bother you, they donít even affect you. And again, Iím not actually blocking you to ďteach you a lesson.Ē Iím demonstrating that the bugs with the block system allow me to do such things, which is a clear exploit and not something any well-thought-out block feature should enable. EDIT: And also, if you can read this, thatís just further proof that the system is completely borked and needs fixing. Can we Morrus about this? Because this is a serious problem.

Wednesday, 19th December, 2018


Friday, 14th December, 2018


Tuesday, 11th December, 2018

  • 04:40 AM - Hussar mentioned Morrus in post Do you believe we are alone in the universe?
    ...ery real science. Postulating completely unverifiable elements to make your equations work is not good science. Now, at the moment, it's the best we've got, so, there's that. In any case, I was trying to be a bit tongue in cheek and poking a bit of fun at astronomers. But, I would point out, "isn't really science" is not what I said. What I said was that astronomy gets a bit more latitude than other sciences when it comes time to actually prove their hypotheses. Being able to make up stuff just so your equations work doesn't work in other sciences. And, unfortunately, people who get into sciences can be just as dogmatic as anyone else. I mean, you're apparently absolutely sure that your model of the universe is correct despite the fact that it hasn't actually been proven and remains largely theoretical. I mean, heck, NASA says you're wrong: https://spaceplace.nasa.gov/review/dr-marc-space/dark-sky.html I'm a little more comfortable believing NASA than you, Morrus.

Monday, 10th December, 2018

  • 11:54 PM - Hussar mentioned Morrus in post Do you believe we are alone in the universe?
    I don't know if this is a sad though but if its 1 light year or 100 right now functionally its the same thing in terms of interstellar travel. Its to far for us. Morrus theres a lot of things that scientists are still fuzzy on. For example is space infinite. Another one is the Big Bang Theory. OK there is a big ball of mass, energy or whatever and it explodes 13 billion years ago. Who or what created it? How did it get their to explode in the 1st place? Would that who or what in effect be God? Note I am not religious was just wondering. I thought the "is space infinite" question was largely resolved. If space was truly infinite, then the night sky would be solid white with stars. In an infinite universe, you would have infinite stars, therefore, from our point of view, there would be almost no space between the stars in the night sky. At least, that's the way it was explained to me. But, Morrus, I'm certainly no anti-scientist campaigner. Just pointing out that in one branch of science, the rules get... err... relaxed somewhat.

Sunday, 9th December, 2018

  • 11:48 PM - Hussar mentioned Morrus in post How would you design one page adventures?
    That looks like great fun Morrus. Cool beans. Just as a thought though, would it not be easier to make the map mostly the full size of the page and then include the text of the encounters right in the rooms? Would seem like a more efficient use of space. And, just a nitpick, you forgot to label area 1 - the Entrance.

Tuesday, 4th December, 2018


Monday, 3rd December, 2018

  • 06:02 PM - robus mentioned Morrus in post One Page Adventure: The Business of Emotion
    Morrus- the third one seems much too big in scope for a one page adventure IMHO, this is getting to the point where the DM is going to either have to do a lot of planning (to flesh out the city in their mind enough to be comfortable running the adventure) or have to be really quick on their feet. Either way this looks really intimidating, and, while there are stat blocks, it reminds me of the encounter book (I mentioned earlier) that I had hopes for but couldnít use because the barrier to running was too high. Going back to my earlier post, I think these 1 pagers should have a focus on either social interaction (the balance has been upset, a murder, a disappearance, etc) or an exploration with combats providing challenge where necessary. The third adventure lacks this focus and is too big in scope IMHO.
  • 03:24 PM - Umbran mentioned Morrus in post Hidden

Friday, 30th November, 2018

  • 07:22 PM - robus mentioned Morrus in post How would you design one page adventures?
    Morrus, if I can offer a suggestion: please indicate (where applicable) what challenge level each encounter is expected to present. Easy, Medium, Hard or Deadly. This really helps people who need to recalibrate to suit their groups (and means it doesn't have to be reverse engineered!) It can just be a single character at the end of the encounter title.
  • 03:48 AM - darkbard mentioned Morrus in post Desktop site on Chrome for Android
    Hunh. Turns out there is a toggle switch at the bottom of the page that I didn't see previously that switches to desktop mode via the site itself rather than via Chrome's toggle. Problem solved! (Do note, Morrus, that the interface is slightly different depending on how desktop mode is applied.)
  • 01:43 AM - robus mentioned Morrus in post How would you design one page adventures?
    Morrus, thatís good and certainly runnable as is. If we think about this in terms of the pillars then the best format is determined by whether exploration or social interaction is the leading pillar (combat always being involved in some form or other). Your distillation is perfectly good for a social interaction driven adventure. Some NPC has upset the general order and the PCs have to put things right. The were-rat adventure described earlier would also fall into this category. For an exploration driven adventure, such as a dungeon, castle, cave system, a map has to lead the way and then the interesting locations within the structure are called out in labels around the map. Here treasure is commonly the motivator. Just choose the right format for your 1-page adventure and youíre set.

Thursday, 29th November, 2018

  • 04:37 AM - robus mentioned Morrus in post How would you design one page adventures?
    @Sadras Iíd call that an encounter rather than adventure. For these kind of things youíve really got to empower the DM to fill in the blanks rather than provide the full details. So for your Wererat adventure you should provide the motivation and situation for the were-rat girl. And let the DM fill in the blanks. So Iíd say: The girl has fallen in love with the son of the inn-keeper and taken a position there despite really being betrothed to the son of the chief of the were-rat tribe nearby. A search party has been hunting for her and tracks her down to the inn. If the PCs choose to intervene then adventure is helping her to resolve her conflict. I donít think it needs much more than that. Names and relationships of the primary NPCs, some ancillary monster references (some guardians to the lair, perhaps some mutant ďboss ratĒ, the location (and numbers) of the were-rat lair etc, etc). As noted above, go for more theater of mind. Itís more A-Team adventure of the week stuff... @Morrus I imagine youíve seen this? Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001 https://www.amazon.com/dp/0615321860/ref=cm_sw_r_cp_tai_U51.BbHA9A5PW While I found it disappointing because the adventures were too vague/big, I think that something similar (but more tightly focused) would be good.

Tuesday, 20th November, 2018

  • 02:22 AM - darjr mentioned Morrus in post Ravnica and the DMGuild...
    Itís open Tomorrow Nov 20th! Morrus https://twitter.com/dms_guild/status/1064688359258423296?s=21
  • 12:14 AM - CleverNickName mentioned Morrus in post Help, My players donít know how to play.
    ...en if the game has been at a standstill for twenty excruciating minutes. Be gentle about it, and be encouraging, but you gotta be firm. You have to drive the point home that learning (and using) the rules is non-negotiable, for all players. I hope it doesn't come to that, because when people get frustrated their tempers get short, and things can get heated quickly. Be ready to calm people down, remind them it's a game and everyone is there to have fun, maybe call a break every now and then. The last thing you can do is adapt your game. Maybe those four players aren't looking for a strict, by-the-rules style of game. Perhaps they are more interested in a looser, storytelling kind of experience. The rules should support the framework of the story, not the other way around, so if all the focus and detail on the rules is tripping up two-thirds of your players, maybe you should get rid of some of the rules. EDIT: I was a little more short than I should have been earlier. Morrus is right: people play this game for any number of reasons, and there is no "wrong" way to play it. The point is to have fun, always.

Monday, 19th November, 2018

  • 05:54 PM - Tormyr mentioned Morrus in post [WotBS] 5ed. still a thing?
    First, please allow me to say "Awesome job with WotBS". I recently learned about this adventure when a group of players approached me to be their DM for the series. I'm planning on running 5e, BTW. I read the Player's Guide and the Campaign Guide, and the first adventure. Top Notch! I was mildly surprised to see/learn the 3.5e and 4e versions. Our first session will be 9 Dec. I went ahead and purchased all the 5e content from DriveThruRPG. My question: What's the best way to keep abreast of latest releases? Welcome! I am happy to hear that you are enjoying my adaptation of this amazing campaign saga to 5e. The 5e version primarily adapts the 3.5 version while incorporating some of the 4e content where it builds on the core story while doing things in as "5e a way as possible". I am wrapping up the finishing touches on the fourth adventure, and it should be out in the next day or so. :) Each adventure's release will be announced on this website as well as @ancrisit and Morrus on twitter. You can also go to one of the book's pages and click the "follow your favorites" link on the left which will send you an email whenever anything is released. https://www.rpgnow.com/product/242808/War-of-the-Burning-Sky-5E-1-The-Scouring-of-Gate-Pass If you are enjoying it, please consider leaving a rating or review for the adventures and guides. Thanks!


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Thursday, 14th March, 2019

  • 07:25 PM - OverlordOcelot quoted Morrus in post Could Critical Role launch their own RPG?
    Nothing lasts forever. Start future-proofing early. And an RPG book isn't that big a hurdle. Future proofing against what? I don't see what they are supposed to proof against, or how this would defend against it. And creating and publishing a functional RPG that people like to play is a significant hurdle, making something that competes successfully with D&D is not that easy - lots of RPGs have crashed and burned over time. Maintaining their relationship with WOTC and their fans after they abandon D&D for their own private label game is also a significant hurdle, and I have no idea why they would want to even try to jump that one for some vague 'future proofing'.
  • 07:24 PM - Jester David quoted Morrus in post Could Critical Role launch their own RPG?
    Nothing lasts forever. Start future-proofing early. And an RPG book isn't that big a hurdle. D&D is pretty future proof. If WotC moves onto 6th Edition, they can stick with 5e. Thereís no reason they need to play the current version. Of course, if/when WotC does go to 6e, theyíll probably approach people like Critical Role and throw money at them to move over as well, advertising the game in the process. And if WotC does move in a direction counter to the needs of CR (Iím uncertain what that would be), then CR could find another game company and partner with them. Like Green Ronin, whom they have an existing relationship with, adapting and customizing the AGE system. Much like how Geek & Sundryís show Callisto 6 partnered with Monte Cook to tweak the Cypher/Numenera system for their needs. Iím not sure why they need to have their own rules. What makes the show is everything but: the story and characters and cast.
  • 06:57 PM - Dausuul quoted Morrus in post Could Critical Role launch their own RPG?
    How does writing a book ďblow upĒ their relationship with WotC? Their relationship is not that precarious (unless you know something the rest of us donít). If all they do is write it, sure, no problem. I thought you were suggesting they would publish it, too, and--most importantly--use it in place of D&D in their show. Is that, or is that not, what you were proposing?
  • 06:23 PM - Dausuul quoted Morrus in post Could Critical Role launch their own RPG?
    Not even slightly what I said. Then it's not real clear what you said. If creating their own RPG is "future-proofing," what future are they making themselves proof against, and how is it worse than the disruption that would be created in the present by blowing up their relationship with WotC and the D&D brand?
  • 06:13 PM - Dausuul quoted Morrus in post Could Critical Role launch their own RPG?
    Nothing lasts forever. Start future-proofing early. And an RPG book isn't that big a hurdle. So, in order to protect against the possibility that their relationship with WotC goes sour a few years down the road, they should trash it completely today? There is a 5E SRD, and Pathfinder has demonstrated that if the current owner of the D&D franchise strays from the path, there is money to be made in keeping the flame alive. If Wizards goes down the 4E road again, there will be plenty of competition to create 5E-Pathfinder. Critical Role can then pick their favorite.

Wednesday, 13th March, 2019

  • 11:33 PM - MichaelSomething quoted Morrus in post Could Critical Role launch their own RPG?
    True. But I don't know how difficult it is to make an animated show. It *sounds* a lot more difficult to me, but I've no way of gauging it.Imagine producing thousands of art pieces, a novel, a soundtrack, and a radio play all at the same time?
  • 09:36 PM - gyor quoted Morrus in post Dragon Talk: Margaret Weis
    Yeah, Nathan Stewart likes to troll fans with cryptic mentions of settings. I'll wait for something more concrete. Exactly, I agree.
  • 07:43 PM - Parmandur quoted Morrus in post Could Critical Role launch their own RPG?
    True. But I don't know how difficult it is to make an animated show. It *sounds* a lot more difficult to me, but I've no way of gauging it. There are more successful animated shows than successful tabletop RPGs. Partly a difference in demand, but still. RPGs are complex, and take even more work to fine tune from what I can see. I have family in animation, and while it is skill intensive and time-heavy, it doesn't need the sort of robust mathematical balance AND creative freedom an RPG needs.
  • 07:32 PM - OB1 quoted Morrus in post Could Critical Role launch their own RPG?
    True. But I don't know how difficult it is to make an animated show. It *sounds* a lot more difficult to me, but I've no way of gauging it. Well, there are a lot of existing companies that can take a screenplay and storyboards and some art and turn it into a show, which is a difficult operation, but one that can be done well with practice and talent. Critical Role isnít trying to draw the animation themselves, even though they theoretically could teach themselves, because there are already skilled production houses that do that sort of thing. Just like there are skilled TTRPG companies who are very good at making games. While they could potentially use their success to launch their own animation studio, itís not what they do. Neither is designing RPGs. Now if WoTC was stoping them from using the D&D brand or demanding too much for the license, then maybe, perhaps, possibly theyíd have a reason to do their own game, and could probably get a lot of cash from a kickstarter to create one...
  • 05:20 PM - Majoru Oakheart quoted Morrus in post Why the hate for complexity?
    Thereís no game that takes twelve steps to resolve an attack. Thatís as much an extremism as describing light games as just improv theatre. Sure, both ends at their absurd extremes cease to be useable roleplaying games. Pathfinder, the go-to example of a medium complex game, has two steps - roll to hit, roll for damage. For this conversation to even work, we have to use realistic examples of both. I think if you factor in a lot of the optional steps then there are plenty. The problem is that complexity doesn't always translate to complication. It always has that potential, however. For instance, my experience playing 3.5e was that the complexity(or the sheer number of options, if you'd prefer) always slowed down the game because it had the potential to exist at the table even when no one took those options. You could reduce an attack roll in the game down to 1) Roll to hit and 2) Roll for damage. But within those steps there are many substeps. Those substeps all take time so they rea...
  • 03:53 PM - Jacob Lewis quoted Morrus in post Could Critical Role launch their own RPG?
    Well, thatís branding, isnít it? People would say ďIím playing Critical Role tonight!Ē and folks would know what that means. Building a brand is hard, but if anybody in the TRPG space, CR would have the best shot at it. I agree. If anybody has a shot of creating a successful RPG based on branding without any real game design experience (not to discount Mercer's ability and homebrewing), it would be them. That said, I don't know if it would be as lucrative as what they do now. You of all people should know how much work and effort goes into creating, designing, and publishing an RPG. These people are mostly just actors, and a lot of them have a minimal interest in even mastering the system they are currently using. They were in it for the characters and the story-telling, and largely rely on someone else to tell them how a specific ability, spell, or feature might work. And this may even extend to how their viewers feel about watching them. How many viewers check out a couple episodes beca...
  • 06:34 AM - jmucchiello quoted Morrus in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think itís interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didnít, it would probably be the second biggest RPG in the world. They would have to have someone else write that game. And I doubt Matt would want to lose access to Beholders, Gith, Mind Flayers, or Dragons of color and metal and all the other lore associated with D&D. They would also have to retool the ongoing stream. Now campaign 3 being something other than D&D? That would be interesting. But again, I don't think Matt would want to create a new game. Or oversee someone else making one. D&D has worked for him since he was teenager. Sure, the home game was Pathfinder but PF is just D&D with serial numbers rubbed out.
  • 04:37 AM - Hussar quoted Morrus in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Is it fragile? Or is it just where the hobby is going? Well, how would that actually work? You have a small fraction of people playing RPG's and putting that content out there for people to watch. The hobby cannot survive solely on streamers. It's not like any of the streaming dollars are going into RPG company hands. And, it's not like streamers need to play the current edition or game to put out content. It is a concerning trend. But, hopefully, there will be enough handoff with stream watchers becoming gamers that it will keep the industry going. Certainly looks healthy right now.
  • 02:04 AM - Kite474 quoted Morrus in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Indeed. WotC itself attributed over 50% of new players to streaming shows. http://www.enworld.org/forum/content.php?4677-Over-Half-Of-New-D-D-Players-Got-Into-Game-From-Watching-Online-Play&p=7280454 The medium is outgrowing the game. Which is both great and kind of worrying. Great in that thats a crap ton of people and its always good to see more people. Worrying In the sense that what little success there is built on something kind of fragile... I guess it only serves to show how tiny this industry kind of is.
  • 02:01 AM - Zardnaar quoted Morrus in post Star Trek Discovery not getting any better I fear.
    Days, names, facts... itís all good! Awww it hurts. Good at recognising faces usually takes a while for names to sink in. Probably using the phone doesn't help.
  • 12:50 AM - Kurotowa quoted Morrus in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think itís interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didnít, it would probably be the second biggest RPG in the world. I don't see that as a likely move. The CR crew are actors, not game designers. There's not exactly a lot of skill overlap there. I mean, maybe they could commission a CR branded RPG to be designed for them, but why? They'd basically have to build an entire design, publishing, and distribution chain. Right now WotC does all that for them. Symbiosis is easier, more efficient, and lets everyone focus on what they do best. I mean, CR will want to retain their independence because they want creative freedom, sure. But not everyone wants to be a monolithic vertically integrated multi-media behemoth. Disney is not a reasonable aspirational model for most people. :D
  • 12:49 AM - CleverNickName quoted Morrus in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think itís interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didnít, it would probably be the second biggest RPG in the world.That's certainly true. Reading through some of the comments on the Kickstarter, I get the impression that a good number of backers are helping to fund this project out of a desire to "give back" to Critical Role. There are lots of heartfelt stories about how CR helped people through a hard period of their life, or helped inspire them to start a game of their own, or made them feel "cool" for playing D&D, etc. They've captured lightning in a bottle. I hope they don't try to create their own RPG, though. While I'm sure it would be successful, I worry it would split their community. But CR seems content to roll with 5E D&D. (I'm not even going to apologize for that pun.) Their Tal'Dorei Campaign Guide is quality work and has been generally well-received; I h...
  • 12:39 AM - Reynard quoted Morrus in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think itís interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didnít, it would probably be the second biggest RPG in the world. I smell a stretch goal...
  • 12:32 AM - Zardnaar quoted Morrus in post Star Trek Discovery not getting any better I fear.
    Itís on Fridays on Netflix. Thursdays in America on their channel, I think. Sounds about right. I don't usually pay attention to the days shows land.
  • 12:26 AM - Zardnaar quoted Morrus in post Star Trek Discovery not getting any better I fear.
    I felt Pike was a better Kirk than Chris Pine. The actor is very good. He was in Hell on Wheels which is worth a watch along with Colm Meaney from DS9. Think new one is tonight or tomorrow on Netflix here.


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Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder RPG & 4E)
Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path!

The End Has Already Begun

Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending i...
141 0 2 Monday, 22nd February, 2016, 12:29 PM Monday, 22nd February, 2016, 12:30 PM
ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG & 4E)
Welcome to the eleventh adventure in the ZEITGEIST adventure path!

The World is Falling Apart

After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault ...
92 0 2 Thursday, 22nd October, 2015, 12:08 AM Tuesday, 8th December, 2015, 06:07 PM
Excalibur Class XIV Battleship
The Excalibur class was something of an experiment, and not an entirely successful one. The technological limits at the time of construction meant that compromises had to be made both in terms of firepower and in terms of basic onboard facilities...
113 0 1 Tuesday, 20th October, 2015, 06:33 PM Monday, 26th October, 2015, 03:30 PM
Endeavour Class XI Cruiser
The Endeavour class cruiser is designed for long, multi-year missions. Primarily assigned as an exploration vessel, Endeavours can also be tasked to military service, and prove extremely capable when they do so. These ships are outfited with laborat...
95 0 1 Tuesday, 20th October, 2015, 06:29 PM Tuesday, 20th October, 2015, 06:29 PM
Talon Class VI Scout
The Talon class scout is a Spartan vessel. The scout designation is something of a misnomer - this ship is clearly conceived as an ambusher, and boasts a cloaking device along with a medium range missile attack.
104 0 1 Tuesday, 20th October, 2015, 03:18 PM Tuesday, 20th October, 2015, 03:18 PM
Seeker Class V Scout
The Seeker class is a long-range reconnaissance vessel. Scouts are often the first to investigate new planets, and the Seeker boasts a pair of MH-2 hyperdrives which give it a decent FTL speed and a range of over a hundred parsecs.
122 0 1 Tuesday, 20th October, 2015, 03:10 PM Tuesday, 20th October, 2015, 03:15 PM
Imperial I Class Star Destroyer
The Imperial I-class Star Destroyer, also known as the Imperial I-class Destroyer or the Imperator-class Star Destroyer, was an iconic class of warships designed by Lira Wessex and built by Kuat Drive Yards. The Imperial-class Star Destroyers, along ...
92 0 1 Friday, 16th October, 2015, 11:06 PM Tuesday, 20th October, 2015, 02:50 PM
Starship Record Sheet
This sheet is designed for use with the Starship Construction Manual.
125 0 1 Wednesday, 8th July, 2015, 09:18 AM Wednesday, 8th July, 2015, 09:18 AM
WOIN Character Sheets
Download a free PDF character sheet. Also attached is a form-fillable version, and a blank equipment sheet to record equipment, ammo, and replenishable points (MAGIC, PSIONICS, or CHI).
627 0 3 Tuesday, 7th July, 2015, 08:32 PM Tuesday, 7th July, 2015, 08:32 PM
N.E.W. Character Creation [June 2015]
This is the last playtest document for N.E.W. character creation, and is mainly being put out for last-minute issues. The book is in layout, although this section will be left till a bit later in the layout process. You'll notice a number of changes...
668 0 2 Thursday, 11th June, 2015, 06:30 PM Thursday, 11th June, 2015, 06:30 PM
ZEITGEIST #10: Godmind (Pathfinder & 4E)
Welcome to the tenth adventure in the ZEITGEIST adventure path!

An Age of Reason. An Age of Darkness.

The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founde...
116 +1 2 Thursday, 28th May, 2015, 01:25 AM Thursday, 28th May, 2015, 01:25 AM
N.O.W. Character Creation Book [Feb 2015]
This book introduces character creation for N.O.W., the RPG of explosive contemporary action! New careers, martial arts, gadgets, and cybernetics join the four new heritages to help you create your ultimate 80s action star. This is a playtest docum...
538 0 1 Thursday, 26th February, 2015, 03:07 PM Thursday, 26th February, 2015, 03:07 PM
N.E.W. Character Creation Book [Feb 2015] [updated 23 Feb]
This 73-page playtest document details character creation in N.E.W., including species, careers, exploits, and equipment. Careers have undergone an extensive overhaul, and all the latest changes and updates have been applied, including to derived sta...
829 0 1 Monday, 23rd February, 2015, 04:37 PM Monday, 23rd February, 2015, 04:37 PM
Playtest Update Hotfix (Feb 15th)
We're very close to the final core expression of the rules. This 8-page playtest hotfix should be applied to all games (O.L.D., N.E.W., and N.O.W.) immediately. It contains the following changes to the core playtest documents:

Descriptor
Hobby...
251 +1 1 Sunday, 15th February, 2015, 05:33 PM Sunday, 15th February, 2015, 05:33 PM
What's O.L.D. is N.E.W. Starter Kit [updated]
This is the first draft of the What's O.L.D. is N.E.W. starter kit. Now, bear in mind that this is a draft, and the final version will look veeeeery pretty, but it's a fully operation battlesta... I mean starter kit. It contains six pregenerated ...
888 0 1 Saturday, 14th February, 2015, 04:25 PM Saturday, 14th February, 2015, 04:25 PM
An Eclectic Ironic Iconic Collection: Official 18 What's O.L.D. is N.E.W. Pregenerated Characters
This PDF contains 18 iconic pregenerated characters which you may use with the What's O.LD. is N.E.W. starter kit. These are simplified versions of the iconic characters presented in the full rules, and may have slight differences or be missing eleme...
164 0 1 Saturday, 14th February, 2015, 12:32 PM Saturday, 14th February, 2015, 12:32 PM
O.L.D. Playtest Document: Book III - Monsters (January 2015)
This 60+ page bestiary includes a selection of monsters and templates, along with guidelines for creating your own monsters. You are very much encouraged to create and share monsters - the more monsters the better!

(The cover says Dec 2014 - I wrot...
483 0 1 Wednesday, 28th January, 2015, 03:06 PM Wednesday, 28th January, 2015, 03:06 PM
N.O.W. Playtest Draft (Jan 2015)
80s action, martial arts, and supercars! This is the first draft of the N.O.W. playtest. It's not as pretty as the other playtest documents - it's just the text, but we wanted to get it to you ASAP without spending a month on formatting! Enjoy, and ...
394 0 1 Sunday, 25th January, 2015, 08:19 PM Sunday, 25th January, 2015, 08:19 PM
What's O.L.D. is N.E.W. Playtest Update
This document contains a number of playtest updates based on playtester feedback which are important enough to get to playtesters now, but not lengthy enough to necessitate a whole new playtest document. This dodument overrides any other playtest do...
389 0 1 Saturday, 24th January, 2015, 01:24 AM Saturday, 24th January, 2015, 01:24 AM
ZEITGEIST #9: The Last Starry Sky (4E & Pathfinder versions)
A Mighty Hand Turns the Stars

The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this...
304 +1 2 Sunday, 11th January, 2015, 02:02 PM Sunday, 11th January, 2015, 02:02 PM

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