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  • Morrus's Avatar
    Today, 01:25 PM
    Lots of weird rumours circling around right now, but there always are. I don't believe any of it. https://wegotthiscovered.com/tv/jodie-whittaker-chris-chibnall-rumored-leave-doctor-2019/
    188 replies | 4925 view(s)
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  • Morrus's Avatar
    Today, 11:20 AM
    In that case you currently have two accounts on each store, as thereís actually only one store. Both logins will work, whichever you go to.
    21 replies | 258 view(s)
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  • Morrus's Avatar
    Today, 11:19 AM
    Itís just how they brand/market the two skins. Same store though.
    21 replies | 258 view(s)
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  • Stalker0's Avatar
    Today, 08:35 AM
    Yep. You also get the bonus to Initiative checks and Dispel Checks.
    24 replies | 74176 view(s)
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  • Stalker0's Avatar
    Today, 08:31 AM
    Get off your damn high horse already. While everyone is sitting here theorycrafting and armchair quarterbacking, OverlordOcelot actually made an attempt to collect real data about the situation. That is a hell of a lot more than anyone else in this thread can claim. Now you want to argue some of the facts of the analysis, feel free, but lets turn off the damn sneer.
    54 replies | 1431 view(s)
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  • Umbran's Avatar
    Today, 06:12 AM
    Heh. Two friends of mine got into a drinking contest at a larp. The only problem was, one of them was drinking vodka, and the other was (unbeknownst to the first) drinking water. It didn't end well for the first. No, really, it didn't end well. We almost had to take him to the hospital for alcohol poisoning. Because he was like, "Well, if she's not even feeling it, I *must* still be...
    12 replies | 237 view(s)
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  • RangerWickett's Avatar
    Today, 03:07 AM
    I ran an adventure with a colossal biological airship. Between sessions the doctor I gamed wrote an analysis of its blood pressure and how they could kill it with internal bleeding.
    83 replies | 5416 view(s)
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  • RangerWickett's Avatar
    Yesterday, 10:39 PM
    In the Battletech and Mechwarrior universe, someone did calculations and figured out that mechs as drawn are actually less dense than water. My headcanon for ZEITGEIST is that Borne's made of adamantine that was magically alloyed with other metals, sort of like how adding a bit of carbon to iron makes steel. Without magic he'd collapse, but he's so suffused with magic he's impossible to dispel.
    83 replies | 5416 view(s)
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  • Umbran's Avatar
    Yesterday, 09:22 PM
    Define "good". For example, if I am having one PC face off agianst one NPC, anything particularly complicated, or that will take up a whole lot of time focusing on how many vodka shots one player makes while the others sit on their hands waiting for their compatriot to become staggeringly drunk would not be "good". We wouldn't want to make one person the focus of the action for an entire...
    12 replies | 237 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 08:57 PM
    That's okay. Understanding may be achievable. Consider - fights are not the only thing in a D&D game. If a player (or group of players) is really interested in some aspect of the game other than fights, then maybe having the fights be deadly is not leading the players to their fun very well.
    34 replies | 632 view(s)
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  • Henry's Avatar
    Yesterday, 08:50 PM
    That is phenomenal to hear. I love that there were almost equal numbers of male and female interested - it really is a different world for RPGs these days, for the better. The DMing is likely to be your biggest problem, it always is -- more Marines than Master Chiefs. :)
    8 replies | 270 view(s)
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  • Umbran's Avatar
    Yesterday, 08:41 PM
    "You're Marvel licensed by Fox. It is like if the Beatles were produced by Nickelback. Its music, but it sucks!"
    1 replies | 202 view(s)
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  • Morrus's Avatar
    Yesterday, 07:10 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    11 replies | 1337 view(s)
  • Morrus's Avatar
    Yesterday, 07:00 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    11 replies | 344 view(s)
    0 XP
  • Henry's Avatar
    Yesterday, 06:13 PM
    I've been eyeing the Eberron guide for a while now, but the 20 bucks was just outside the range I was comfortable paying for an impulse buy (my chances of running Eberron in the next six months are very slim). In the same vein, I have been eyeing a number of the Artificer class takes to bundle with the Eberron stuff - All the ratings for them are pretty much the same, and I'm hard pressed to buy...
    3 replies | 179 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 05:58 PM
    I often think it's too easy to get into the TARDIS. A TARDIS is supposed to be the most advanced type of ship in the universe, so teleporting onto it shouldn't be easy. I wonder if she gave Kerblam! permissions or something?
    188 replies | 4925 view(s)
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  • darjr's Avatar
    Yesterday, 05:51 PM
    What are you thinking of getting? Help I have analysis paralysis!
    3 replies | 179 view(s)
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  • Henry's Avatar
    Yesterday, 05:44 PM
    Awww, darnit... Here I was thinking I was going to escape Black Friday unscathed...
    3 replies | 179 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 05:38 PM
    Um, pemerton? You don't get to say what the OP meant. Really, deciding that the OP should follow *your* use of the terms is a bit on-the-nose ironic in a thread largely *about questioning definitions*. Please, if his form does not seem coherent, rather than tell him he is wrong, ask questions probing where your differences lie, hm? I think you'll find it far more constructive.
    18 replies | 336 view(s)
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  • Umbran's Avatar
    Yesterday, 05:35 PM
    I think it might be more clear to say, a prescriptivist thinks we have rules for language that we must follow. A descriptivist feels the rules describe the language as it currently is[, and that as use changes, the rules will change. There is a better view, IMHO. Right now, short term, if you want to be understood, you should follow the rules. Long term, it is empirically shown that...
    18 replies | 336 view(s)
    1 XP
  • darjr's Avatar
    Yesterday, 05:32 PM
    https://www.dmsguild.com/blackfriday.php?affiliate_id=182934 Above links are my affiliate link.
    3 replies | 179 view(s)
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  • Henry's Avatar
    Yesterday, 04:13 PM
    This one, plus Holy Diver by Ronnie James Dio. Basically, anything Dio did. :-)
    40 replies | 932 view(s)
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  • Umbran's Avatar
    Yesterday, 03:58 PM
    Not necessarily, no. Specifically, there are games where you do not take on a role of one of the characters and all players have sway over all characters within the narrative. This would not be a role-playing game, but would be a story-telling game. You see, this is a problem with making definitions - you need to consider the *entire space* within which you are making your definition. ...
    18 replies | 336 view(s)
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  • Morrus's Avatar
    Yesterday, 01:36 PM
    Great list! I agree with you on Forgetful and Spendthrift. You can use skills with any attribute as long as the GM agrees, so intimidation and Disfigured would be a good combo for a strong character. A STR (intimidation) check with the disfigured trait would be a good combo.
    3 replies | 111 view(s)
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  • Morrus's Avatar
    Yesterday, 01:19 PM
    Ravnica is joining Forgotten Realms, Eberron, and Ravenloft, as a setting available for creators on the Dungeon Master's Guild from today, November 20th. WotC made the following brief announcement last night: "Intrepid DM's Guild creators! Ravnica will be added as a setting on Dungeon Masters Guild tomorrow Nov 20th! (We will be coordinating day-of updates of the Ravnica setting...
    22 replies | 1128 view(s)
  • Morrus's Avatar
    Yesterday, 01:04 PM
    As you may know, RPGNow and DriveThruRPG (and, indeed, all the community content sites like DM's Guild) are the exact same website owned by One Bookshelf (OBS), simply viewed through a different skin. The front page of each highlights different products, but the stores are the same store. Now, the "RPGNow" version of the store is being retired. OBS sent out the following email earlier...
    21 replies | 1841 view(s)
  • Morrus's Avatar
    Yesterday, 12:15 PM
    There's another new class over on EN5ider, the 5th Edition Patreon, this week! Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. Recently on...
    9 replies | 266 view(s)
  • darjr's Avatar
    Yesterday, 02:22 AM
    Itís open Tomorrow Nov 20th! Morrus https://twitter.com/dms_guild/status/1064688359258423296?s=21
    16 replies | 560 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 12:28 AM
    Any setup is fine, as long as the participants buy in to it.
    29 replies | 705 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 11:52 PM
    People play for different reasons, of course. For some itís the social activity, and the game is just the conduit for that.
    43 replies | 1220 view(s)
    8 XP
  • Umbran's Avatar
    Monday, 19th November, 2018, 09:53 PM
    That being said... "the rules are descriptive" is insufficient as a definition. If nothing else, it fails to differentiate role-playing games from story-telling games, which I expect we would find are also descriptive. It probably also fails to differentiate from some forms of simulation games - like SimCity, where within a domain, you are largely allowed to do whatever you darn well feel like....
    18 replies | 336 view(s)
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  • Umbran's Avatar
    Monday, 19th November, 2018, 09:35 PM
    I think pointing out that there are some actions that are not allowed is missing the point. Yes, my character doesn't have the wings, spells, or magic items that allow them to fly, so they cannot fly. That doesn't make the game suddenly 100% prescriptive. I think the central point is still there - if you are playing chess, you have a list of allowed moves, and *everything else* is...
    18 replies | 336 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 19th November, 2018, 08:42 PM
    The real question is why this was bumped 14 years after I initially posted this thread.
    13 replies | 1416 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 08:32 PM
    Social interaction isnít *that* hard. Iím afraid there isnít a rulebook.
    215 replies | 3957 view(s)
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  • RangerWickett's Avatar
    Monday, 19th November, 2018, 08:11 PM
    Congratulations to Sir Carlyle and Dame Auryn. (No title for Flying Spark? Pfft!)
    162 replies | 16775 view(s)
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  • Stalker0's Avatar
    Monday, 19th November, 2018, 04:18 PM
    To me it comes down to presentation. If the party goes into an area that is known to be fraught with heinous, over the top peril, than I would expect no surprise when said peril occurs. But I would't throw such a threat if they were just doing a diplomatic mission for example, as the peril would feel more arbitrary to me at that point.
    29 replies | 705 view(s)
    2 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 03:22 PM
    The key to the Solar is its 150 ft flying speed. Effectively unless you have a means of immobilizing it, it can kite indefinitely, or it can just teleport back 120 feet if necessary. So for an Empryean vs a Solar it comes down to Bolt vs Slaying Longbow. Overall, bolt has a +3 attack advantage (+2, and the Solar's AC is 1 lower) and gets to attack twice through the legendary action. Slaying...
    50 replies | 2137 view(s)
    1 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 07:29 AM
    I will disagree to a point here. Again, we are talking about a creature that is supposed to be extremely difficult, maybe nigh impossible for a party to defeat. This to me is the equivalent of a party asking for a god's personal password and wondering why the knowledge check DC is outside of their possible values. Further, an "impossible" roll does serve a few functions. One, it lets other...
    103 replies | 4691 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 19th November, 2018, 07:09 AM
    Sure. I'm just not clear on whether you're asking these questions because you want to prevent the PCs from getting it, or because you're intrigued by the option and wanting to know how they can pull it off.
    8 replies | 200 view(s)
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  • RangerWickett's Avatar
    Monday, 19th November, 2018, 01:32 AM
    As I said, watch surrogates. Also, if you don't want this stuff in your game, just disallow it. Come up with a reason. Pemberton has secret knowledge that they don't manage to replicate during the span of the campaign. Like, we figured out how to make nukes 70 years ago, but some folks still have a hard time doing it. It's okay if the PCs can't do everything.
    8 replies | 200 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 10:58 PM
    Not yet that I'm aware of.. give me 15 min to check if there might be any in the google doc archive that I need to update... Edit: Nope, can't find any of them.. get me a link for info and adding it to list (been really busy lately so some stuff has just been waiting, or getting pushed back when I get inspired on something else).
    1813 replies | 346090 view(s)
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  • Morrus's Avatar
    Sunday, 18th November, 2018, 08:35 PM
    Quite enjoyed todayís episode. Felt a lot more old school. Workers disappearing, a little less sombre than some episodes have been this year. Nothing new, just a traditional Who episode ó weíve seen cheery polite killer robots like those dozens of times before, but thatís OK.
    188 replies | 4925 view(s)
    2 XP
  • kronos182's Avatar
    Sunday, 18th November, 2018, 08:19 PM
    A decent sized warehouse converted into a production line is only going to be able to have maybe.. 3 to 6 lines MAX.. production takes up a LOT of space. and most warehouses are not TALL enough to stand a mech up (let alone a door to let them walk out of easily), they have to be done laying down and rolled out the building that way. If a mech is 50 feet tall, and say 25ish wide in total.. you'll...
    1813 replies | 346090 view(s)
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  • Umbran's Avatar
    Sunday, 18th November, 2018, 08:17 PM
    I thought they just made a reference to that in the episode, but I don't recall the precise dialog.
    188 replies | 4925 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 08:09 PM
    Ah, cool. Oh.. about replicators.. there is stuff that replicators can't create.. also even with a large enough replicator a FULL mech isn't something that can just be whipped up in a matter of minutes.. need raw materials, the components that can't be replicated, and time to assemble.. BUT.. I'd say a well stocked and organized location, such as a Federation style manufacturing plant could...
    1813 replies | 346090 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 06:38 PM
    If the mech transforms, I think a klingon one would transform into something like a bird of prey or vorcha cruiser.. actually.. most Klingon ship designs don't lend well to transforming mechs.. except the Negh'Var flagship.. and that's pushing it. Although a flying Bath'let could work, the problem is not a good combat design (ramming to attack) as Klingon while can seem suicidal don't always see...
    1813 replies | 346090 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 06:15 PM
    Hmm... Giant Batleth wielding mechs.. What is the Riah Accord? I think i semi remember mention of this, but I don't remember these.. or the Conspiracy.
    1813 replies | 346090 view(s)
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  • Stalker0's Avatar
    Sunday, 18th November, 2018, 04:25 PM
    Sorry capnzap you lost me on this argument. The CR system says ďif a partyís level is below the CRĒ they may have an exceptionally difficult time dealing with itĒ. Now you and I have both pointed out that many monsters are over CRed especially at high levels. But we canít have it both ways. In this scenario the CR is working correctly. Quite simply, a party is not meant to have a...
    103 replies | 4691 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 04:12 PM
    Calm down, please folks. The last thing I expected to see on this site was people shouting at each other about how iTunes works.
    124 replies | 3594 view(s)
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  • Umbran's Avatar
    Sunday, 18th November, 2018, 03:54 PM
    I note that "the encounter is hard" and "there is penalty for losing" are NOT the same thing.
    34 replies | 632 view(s)
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  • RangerWickett's Avatar
    Sunday, 18th November, 2018, 09:06 AM
    Nothing's stopping them, except that while using duplicants they're torturing people's souls in the witchoil that forms the bond. And most duplicants are cheap pieces of tin that break readily. It'd be really expensive to make ones that are as strong as the PCs are naturally. And there's always a risk someone figures out how to hijack your signal or just punt you out of the body. For...
    8 replies | 200 view(s)
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  • RangerWickett's Avatar
    Sunday, 18th November, 2018, 08:38 AM
    I love the music choice.
    970 replies | 138425 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 17th November, 2018, 08:24 PM
    10% waiting for the late guy 25% getting ready to play 15% waiting for somebody to come back from a cigarette break 15% random interruptions while somebody tells an unrelated anecdote 20% combat 15% misc gaming
    6 replies | 209 view(s)
    1 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 09:30 PM
    Under most circumstances I'd agree, but since we're talking about a random encounter that (if I remember the Martek portion correctly) just pops out of the ground/glass and starts snacking, it should probably be modded in some fashion to avoid a no-win kill-a-character-or-three moment. Now, if it's modded as a "cutscene instance" like Quartz describes, where only major stupidity would get them...
    54 replies | 1431 view(s)
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  • Umbran's Avatar
    Friday, 16th November, 2018, 09:22 PM
    Ah. Not all random encounters are intended for you to fight and win. Sometimes, you randomly encounter things that you are supposed to then avoid at all costs.
    54 replies | 1431 view(s)
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  • Morrus's Avatar
    Friday, 16th November, 2018, 08:54 PM
    And the usual suspects show up instantly like bad pennies. Thatís two of the trifecta. One to go. @jimmifett and @Derren, donít post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    215 replies | 3957 view(s)
    3 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 08:01 PM
    Plus, multiple tabs (one open to each section you are flipping between) or "previous view", or "split window view." Not to denigrate good old reliable paper (try playing D&D in a power outage with a tablet at 20% power and no battery!) but there are plenty of flippin' tools. (term used non-ironically :))
    124 replies | 3594 view(s)
    1 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 07:52 PM
    Cocaine. Mountains and Mountains of Cocaine, which the party has to use climbing gear and tons of willpower to cross. ;-)
    13 replies | 408 view(s)
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  • Stalker0's Avatar
    Friday, 16th November, 2018, 07:40 PM
    Yeah I will say the Party can easily get tpked on this one. The bite will take one pc mostly out of combat, and the poison has a good chance of dropping a pc outright (possibly killing if they are already really wounded). Between the two attacks, you should expect to have a pc drop out of the combat each round.
    54 replies | 1431 view(s)
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  • Umbran's Avatar
    Friday, 16th November, 2018, 06:49 PM
    Inconceivable!
    305 replies | 18574 view(s)
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  • Morrus's Avatar
    Friday, 16th November, 2018, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    215 replies | 7457 view(s)
  • Henry's Avatar
    Friday, 16th November, 2018, 05:03 PM
    Is the Purple Worm in this an important encounter plot-wise, or is it a random encounter? I love Desert of Desolation, but I can't remember specifically right now. If it's a random encounter, I might skip it or substitute a smaller version (maybe a 'baby' purple worm or variant species with a -2 to attacks, about 1 dice less damage, (about 3 dice less for the poison tail) and about 125 hp or so?...
    54 replies | 1431 view(s)
    0 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 04:57 PM
    There's a creature in Mordenkainen's Tome of Foes called the Venom Troll that is a CR7 critter that can be DEVASTATING to even higher-level parties if a particular party is very melee-heavy and not ranged-attack-heavy. Every time the thing is hit with damage, acidic pustules pop and damage all creatures within 5 feet of it with poison damage. A party in melee with it is potentially damaging...
    50 replies | 2137 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 16th November, 2018, 04:41 PM
    Yeah if I was going to pick one it would be a flaming skull. A fireball to start the party against 4th level members is no joke. Combined with a fast flying speed that lets them evade danger they can be tough to take down.
    50 replies | 2137 view(s)
    1 XP
  • RangerWickett's Avatar
    Friday, 16th November, 2018, 12:13 PM
    *sheepish* The XP is just to let you know I'm reading and eager to hear about your group's exploits. Re: Question 2, a wizard did it. It's like defending some VIPs with security guards. It's not hard if you have the manpower, but you don't have enough manpower to protect everyone the same way.
    970 replies | 138425 view(s)
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  • RangerWickett's Avatar
    Friday, 16th November, 2018, 12:10 PM
    If you want to get physics-y, my idea was yeah, there are tons of actual balls of hydrogen and helium out in the universe, burning in the vast distance. In addition to sending light to this world, they also deliver tiny amounts of magical energy, much as the planets in the solar system do (but the planets are closer and have a much larger effect). Then the Ob do the Axis Seal ritual, and the...
    5 replies | 147 view(s)
    1 XP
  • RangerWickett's Avatar
    Friday, 16th November, 2018, 08:47 AM
    I'm curious, how did the group deal with being mostly bystanders in this scene? It was a challenge to come up with a way to present all the information in a way that wasn't just a report from spies or something.
    970 replies | 138425 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 1114 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 130 view(s)
    1 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 03:59 PM
    Are there any good ways to increase a spell's resistance to remove curse or dispel magic? I would love to have the organization infiltrate some of the police force but I would assume such a place would do routine screenings to ensure their people don't have magical compulsions or curses. A simple remove curse can even take out a full 9th level geas, so wanted to see if there were ways to...
    38 replies | 890 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    2 replies | 428 view(s)
    5 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 05:14 AM
    Agreed. I feel like it should be several adventures worth of planning and prep to be able to go toe to toe with such a creature. If your facing something 10 CR higher than you, you should get curb stomped in most cases.
    324 replies | 27729 view(s)
    1 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 05:11 AM
    Though I'm against you in this debate, I will complement you that this is a compelling argument.
    780 replies | 85191 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:31 PM
    Yeah, what got me thinking about it is, "what's the difference between, 'never understood what you are saying,' and 'never heard you say it in the first place?' " Recognition of the command sounds like it's key to the magic of the spell.
    7 replies | 245 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:27 PM
    Those are some of my favorite moments as a player - when you and another player are in on the dynamic and it just works. I once met another player at Gencon, first time we had ever spoken, where I played the Greyhawk character Robilar and she played Quij, Robilar's *ahem* faithful orc manservant. I gave her no end of crap, making Quij take trapfinding detail, ordering him into danger first, etc....
    11 replies | 366 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:09 PM
    RAW: Sounds like it wouldn't matter. They are affected by the Geas, they take the damage. RAI: Reading the spell more carefully, note that if a creature "does not understand" the spellcaster (know their language), the spell has no effect. This sounds like the target needs to KNOW that they are disobeying the caster. Their very disobedience is what triggers the spell - reinforced by the fact...
    7 replies | 245 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:53 PM
    Now now Taran, you started this tangent by noting frustration with DMs who ignore dodging and spells like sanctuary. Overlord is basically saying turnaround is fair play, that as much as DMs may use in game knowledge to make their monsters more tactical, players can do it too.
    74 replies | 1865 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 09:52 PM
    I don't know if this is in similar vein or not, but I used to play with a guy who for some reason, consciously or not, decided to "one-up" every PC I played by playing a PC with the same party role, but with lots of rules-tweaking to make the PC better. It was kind of obvious after a while: (1) I would create a PC, (2) he would get tired of the PC he was playing and retire them, and (3) a new PC...
    11 replies | 366 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:49 PM
    So you asked someone to make a thread about dodge, they did so....and then you decided to clutter the forum with another thread about the exact same topic?
    60 replies | 1500 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:43 PM
    Lets say a person was subjected to a GEAS, but then shortly after their memory was modified so they don't remember getting the GEAS effect. Would they have any knowledge or innate way to avoid the actions restricted by the GEAS, or would they just stumble into it and take the damage?
    7 replies | 245 view(s)
    2 XP
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About Morrus

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June 26, 1974 (44)
About Morrus
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Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
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I haz a wizzard.

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My Game Details
Town:
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State:
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Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Thursday, 1st November, 2018


Wednesday, 31st October, 2018


Tuesday, 30th October, 2018


Monday, 29th October, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018


Friday, 26th October, 2018




Sunday, 3rd December, 2017


Thursday, 30th November, 2017


Sunday, 26th November, 2017


Tuesday, 21st November, 2017


Sunday, 12th November, 2017

  • 06:28 PM - Matrix Sorcica mentioned Morrus in post Paizo New Roundup With Extra Ultimate Wilderness
    They've all been like this. They are like press releases, but Fan made, and for fans of the system. It is news about what is available - not a review or critique. Sorta like cheer leading. I don't personally play Pathfinder, or own any Paizo products (not quite true I did buy a PDF of one of the bestiarys - I just can't help myself), but I find myself reading these news updates anyway. Ah, makes a lot more sense. So I was obviously too fast on the trigger. Thanks for clarifying. Morrus: see, not so hard.

Monday, 6th November, 2017

  • 03:18 PM - lowkey13 mentioned Morrus in post What do you specifically want out of reviewers?
    I think that Morrus in his last post listed some good reasons people read reviews. But as he alluded to in his comment regarding technical devices, people also read reviews differently depending on the type of thing being reviewed as well as the source of the review. For example, I enjoy reading literary and film criticism (reviews) in some sources even of books or movies I will never watch, because those can be an art form in and of themselves. I read it not for the interest in the subject, necessarily (although that might come) but for the skills of the writer/reviewer/critic. Another type of review is one that focuses on "technical" merit. This is best when looking at consumer products, technical products, automobiles, etc. How much memory does it have? How much horsepower? Does it get the same gas mileage as advertised? What is the fit & finish of the reviewed product? And so on. As a general rule, however, I have reached the age when I look for reviews/criticism in the following circumstanc...

Sunday, 5th November, 2017

  • 01:28 AM - RangerWickett mentioned Morrus in post Sell Me On WotBS / Zeitgeist
    ...the adventure that literally involves the PCs on a train. So, well, that's my horn. Toot toot. If you want to get a fuller sense of the campaign, there are a lot of GMs who post on the E.N. Publishing forum about their campaigns. To MoutonRustique's comment, I still did all the conversions to 4e on the adventures that were written for Pathfinder. I love that 4e lets you pace fights well and create all sorts of brief threats that need to be dealt with, as opposed to 3e/PF's style of "did you save? you're totally fine with no narrative effect at all. did you fail? you may as well take a nap." (I wish 4e had not had the odd math where everything scaled so obviously for the good guys and bad guys, and I wish there hadn't been so many niche powers, feats, and magic items that clogged up the character builder. But you could run the game with just the physical books and you wouldn't be overwhelmed with options.) The best suggestion I got for ZEITGEIST encounter design came from Morrus, who insisted every power of every enemy have a short sensory description. That led to me, later in the campaign, using that description section to work in dialogue that enemies might say during the fight, to give the fights more personality. I found that often when I converted a monster from PF to 4e, I'd add some more tricks or narrative beats to its attacks, and then go back and add those to the PF version too so the Pathfinder players wouldn't miss out. Like in adventure 5, one encounter has some gremlins, which in PF just make you roll twice and take the worse result. In the 4e version, I instead tweaked the mechanic so they specifically messed with guns - if you tried to shoot at them, the gun would click but not fire, but if you stayed still and kept aiming until the start of your next turn, it would fire then. If you moved before then, the gun would go off as soon as it wasn't aligned with the gremlin. I put that same schtick into the PF version, even though it sort of goes ...

Saturday, 28th October, 2017

  • 12:24 AM - Tony Vargas mentioned Morrus in post Toward a Theory of 6th Edition
    ... to how every Warlock receives a Book of Shadows/Pact Weapon/Improved familiar at 3rd level. Not at a point where it would be most logical given their their relationship with their patron, but at level 3. The Rogue deals extra damage when they catch the enemy unawares or flank them to a degree no other class can. These characters are not functioning in accordance with the law that every Fighter gets followers. that every Warlock gets a pact gift, or Rogues are unique in getting a bonus to damage from an ambush regardless of how much sense it does or doesn't make. The They represent any number of events, tropes, including fate, luck, and plot contrivances that would result in the desired effect. Basically, it's a mechanic that can actually impact part of the game's narrative. They haven't been especially common in D&D as compared to many other RPGs, but they've pretty much always been there in one form or another. Hit points & saving throws are another example, and, as Morrus points out, the debates those spawned go way back (though with the reverse of the emphasis you typically get, today), not just to the early days of these forums and to UseNet and BBSs and Out on a Limb, but, apparently, to people just harassing EGG about it enough that he wrote a whole treatise on the topic of hps in the 1e DMG. ;)

Wednesday, 25th October, 2017


Thursday, 5th October, 2017

  • 03:30 PM - Matthan mentioned Morrus in post Xanathar's Warlock Celestial
    Morrus you may have missed it, but they did a video for the Shadow Sorcerer too. https://twitter.com/DnDBeyond/status/915604776443797505 *edit* I feel dumb because I didn't check the forums. There's a long thread about it that would probably make a great news post for the front page.
  • 05:32 AM - Yaarel mentioned Morrus in post XGTE has the Samurai Subclass
    @Morrus, I appreciate you providing transcripts for all of these videos!

Monday, 2nd October, 2017

  • 11:49 PM - Hussar mentioned Morrus in post Discovery Trailer
    I'm not entirely sure I liked the 3rd ep. Some good, bad and very bad. The Good: Yup, I agree with Morrus, this show is freaking GORGEOUS. And, it's probably the hardest SF version of Trek to date. I kinda like that they're giving it a more hard SF look. Yup, the sets are too damn dark. Grr. Hopefully that will shift later on. Michael is a badass. I do love the scene where she kicks the crap out of the convicts. Although, that being said, she's appearing to be a LOT more emotional and a lot less Vulcan in this episode. Guess it makes sense. Just a big shift in how I saw the character. The interplay between Saru and Michael. That's a great dynamic. You can tell Saru truly respects Michael but, also doesn't trust her and blames her for the death of the Captain. I realy look forward to seeing how this plays out. "Did he just shush us?" is probably the best line I've heard in a long, long time. The Bad: Ok, why did we have the prison transport scene? Three throwaway characters for Michael to put the slippers to? Curly Haired Barklay - come on. Massive alle...

Thursday, 21st September, 2017

  • 06:34 PM - Leatherhead mentioned Morrus in post Does a D&D Videogame have to be turn-based?
    I am also playing Divinity 2 at the moment, it's rather fun. But if you are interested in a totally different kind of RPG that also does turn based combat extremely well: Consider playing the Mario & Luigi rpg games. In particular, the "action command" system is something worth poaching. I have also heard good things about Mario + Rabbids Kingdom Battle, of all things (which itself borrows heavily from the xcom series, a turn based tactical game). Also Morrus The turns were intended to be "behind the scenes" but there was a setting you could change to make the game auto-pause.

Tuesday, 19th September, 2017

  • 06:23 PM - RangerWickett mentioned Morrus in post Arena map for Nalaam
    I'd talked with Morrus a few times about creating a map pack zip file with the highest resolution files of all the maps and selling it for a couple bucks on RPGNow, but we designed the maps to be in a book, not printed at scale for tabletop play. I'm not sure it'd be worth the hassle. Do you have a map in mind in particular?

Sunday, 10th September, 2017


Thursday, 7th September, 2017


Sunday, 3rd September, 2017

  • 06:19 AM - Satyrn mentioned Morrus in post Firearms help needed please
    If you're going to make firearms deal the same damage as archaic weapons, why even have firearms at all? That kind of defeats the point doesn't it? Aye. That's rather the heart of my question. If his players are cool with a rifle being as deadly as a sword, as Morrus seems to suggest he would be, then making them equal would work. But if it rubs them wrong, as it does you, then it would be a poor fix. Akthough, in thinking of a reply to your question, I've had another thought, an addition to my earlier suggestion. What I suggest the OP do is this: Have rifles deal longbow damage and pistols deal shortbow damage, as I already said, and then lower the damage on all archaic weapons by a die size. Call the whole thing a new game, 5e Modern, and pretend this is the way the game universe always was - meant to model action movies and cop shows where the protagonists are shot at constantly and survive the most ludicrous barrages of gunfire, from gattling guns, helicopters and all manner of that sort.


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Monday, 24th September, 2018

  • 01:47 PM - Dioltach quoted Morrus in post The Adventure is Over
    I can't quite parse what you're saying, but I really hope its not what I initially think it is. Judging by the half-dragon/half-donkey Shrek reference, he's joking.
  • 09:01 AM - doctorbadwolf quoted Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    This is pretty old news, and related to a comment by a designer about sexism in the community. Letís not regurgitate that yet again; itís in a enough threads. re. The FR ó sure, valid discussion, if old; I think itís time to accept that from a consolidation of multiple brands into one strong brand POV, FR is D&D now. Thereís no FR logo any more, just a D&D logo. I mean, weíre getting at least two new settings with official support this year, so probably not so much. But the main main setting will remain FR, because it is vaguely traditional fantasy, covers a lot of bases, and has a high level of recognition. I wish theyíd at least venture further away from the Sword Coast, but hey, I donít need special rules to play in Rashemen. A Hathran subclass would be rad, but I donít need it.
  • 04:26 AM - pemerton quoted Morrus in post Mearls On D&D's Design Premises/Goals
    there are two kinds of argument being made here. The first is that both 3rd and 5th edition are heavy weight rule systems. The second is that they are of roughly even weight as such. Page count and rules density on a page is an indicator, but cannot be conclusive about weightiness in this sense. For instance, one could envision light weight rules, expressed verbosely. The two arguments can be sustained separately or together. In making this judgement, one has to think about where 5th edition D&D sits among contemporary RPGs. Then there is the question of, who for? RPGs that posters here might agree are light weight, could seem heavy weight to someone unfamiliar with the kind of manuals these boards address. I think the question of weightiness is rightly a relative one - is 5th edition D&D relatively heavier than Savage Worlds? - and is rightly measured from the perspective of the community of hobbyists who are familiar with them. Having DM'd 3rd edition and 5th edition, running weekly ses...
  • 02:57 AM - JacktheRabbit quoted Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    re. The FR ó sure, valid discussion, if old; I think itís time to accept that from a consolidation of multiple brands into one strong brand POV, FR is D&D now. Thereís no FR logo any more, just a D&D logo. So you feel that Eberron was too different from standard DnD to remain the default setting or did 4E do too much harm to the setting? To me FR is both very generic and filled with way too much of two things. The first is just plain crap with all the very bad history used to explain and justify the various edition changes. The second is all the designer and writer Mary Sue's running around in the setting. Give me a 6E that has a whole new world I can discover and learn about instead of more books that rewrite the same old history of the Realms for the next edition of rules.
  • 12:34 AM - Slit518 quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Donít tell me. Iím having fun inventing this and donít want to plagiarise. Okay, I won't. But you reminded me of the game with this idea. :lol: I just wish I remembered the name.
  • 12:25 AM - Slit518 quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Just whiling away an hour or two before I appear on a podcast. So here's my initial idea, which I'm calling QUICKD6. Or maybe QUICK SIX. That sounds better. CORE MECHANICTo do anything you roll 3d6. On a 10 you succeed (unless it's opposed against another creature, in which case both roll 3d6 and the highest wins). Situational modifiers can add or remove a dice, as can awesome or poor tools. CHARACTER CREATIONYou have 3d6 (or a number of dice equal to your LEVEL if you are not LEVEL 3) to divide between a bunch of things you're good at. For example: 2d6 - fighting 1d6 - running These increase the 3d6 you normally roll. So when running, you roll 4d6 instead of 3d6. MAGIC (or PSIONICS), unlike other things, starts at 0d6. Because it's magic. It has a special rule: you can use it for anything (attack, lift a thing, etc.), but each time you use it it goes down by one die. When it reaches zero, you can't do any more magic. It restores after a full night's sleep. You also choose two things...

Sunday, 23rd September, 2018

  • 11:34 PM - Parmandur quoted Morrus in post Mearls On D&D's Design Premises/Goals
    The Ďaverage person on the streetí would find all RPGs heavy. Compared to other RPGs, 5E is mid-light. And itís waaaaay lighter than a lot of boardgames. Not sure what ďin my experienceĒ means. Are you saying youíve surveyed average people in the street and asked them to rate the heaviness of 5E compared to other tabletop RPGs? Thatís awfully industrious of you! :) Most of the people I know who play started with 5E: they tend to see it as complex and involved (though rewarding).
  • 11:26 PM - TallIan quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Love it!! The static damage, while simple, means that you can't take down a even a kobold in one hit, and the dragon deals as much damage as anyone else. What if we said that the damage you cause is equal to the number of 6's you rolled, if you win the combat roll? Yes, this means that sometimes no one would take any damage, and sometimes the loser might take a lot. Two solutions spring to mind: 1) You do one damage for every 10 or part thereof that the attack rolls beats the defense roll by. (Attack - defense)/2 round up. A bit of math's, but probably not too hard for mast gamers. I chose 10 because that's the "normal" DC, a more suitable number may come from some proper math's. 2) An attacker can split their dice pool to attack one opponent multiple times or multiple creatures one or more times each. eg. A dragon with 10d6 fighting can make; two attacks of 3d6 each at kolbold 1 and one attack of 4d6 at kobold 2. I'm trying to decide whether to have a list of skills or an open-ended k...
  • 11:02 PM - Parmandur quoted Morrus in post Mearls On D&D's Design Premises/Goals
    5E is a light-mid system. Indeed, Mearls describes it above as a storytelling system (which I think in general terminology implies itís a bit lighter than it is). 3.x/Pathfinder is a mid-heavy system, Hero is a heavy system. Of all the things 5E is, itís not a heavy system. Thatís why itís so popular with streamers. Iíve spoken to loads of streamers who switched from Pathfinder to 5E because itís a light system, which is much easier to run for a show. On the relative scale to other editions of D&D, it is pretty middling in complexity. To the average personon the street, even a board game literate one, it is going to seem rather heavy in my experience.
  • 06:30 PM - hawkeyefan quoted Morrus in post Attempting to make a super light RPG: QUICKD6
    Yup. Dragon 6d6 vs Bob's 3d6. Maybe next level, Bob decides to put another d6 in, say, bravery. Or resolve. Or something similar. As for what happens -- not too sure yet. I think there needs to be a single "condition" which can be described in different ways. -1d6 is a good idea (it could be fear, or a curse, or an injury, or whatever). I'm thinking something along the lines of D&D's advantage/disadvantage, but rolling two dice pools is too cumbersome. One idea is advantage lets you roll d8s while disadvantage means you roll d4s. That could be fun. Gotcha. I like the simplicity. As for the attributes, you planning on having an existing list, or leaving it up to the players and then applying them when they seem relevant? I like the idea of a simpler advantage/disadvantage type situation, and the change in dice type is cool, but does have the drawback of requiring more dice than d6es.
  • 11:03 AM - clearstream quoted Morrus in post Mearls On D&D's Design Premises/Goals
    3.5 and 4 were very much driven by an anxiety about controlling the experience of the game, leaving as little as possible to chance. They aimed for consistency of play from campaign to campaign, and table to table. The fear was that an obnoxious player or DM would ruin the game, and that would drive people away from it. The thinking was that if we made things as procedural as possible, people would just follow the rules and have fun regardless of who they played with. The downside to this approach is that the rules became comprehensive to a fault. The gameís rules bloated, as they sought to resolve many if not all questions that arise in play with the game text. At the same time, 3.5 and 4 were driven by the idea that D&D players wanted as many character options as possible, presented in a modular framework meant to encourage the search for combinations that yielded characters who broke the power curve. These two aims play together in an extremely terrible way, at least from a design persp...

Saturday, 22nd September, 2018

  • 05:40 PM - Elfcrusher quoted Morrus in post Mearls On D&D's Design Premises/Goals
    Guys, I'd like to make it clear that it's perfectly fine for people to express their wishes for the direction of D&D, even if those wishes are unlikely to be fulfilled. Let's not tell people it's wrong to do that, eh? I'm guessing (hoping?) that just happened to come right after my post, and was not directed at my post. But in case my intent was misunderstood, I was only responding to the "not welcome at the table" comment, and not trying to delegitimize the desires themselves. I find the discussion/debate around this topic interesting. It's when it veers into "WotC obviously hates us" territory that I roll my eyes. For the record, I also get my buttons pushed by tons of options and character complexity. I think all of us who are somewhere on the "spectrum" get a high from it. It's fun to just make characters. However, I find I tend to make more characters for the option-rich games, but I actually play the option-light games.
  • 10:44 AM - KenNYC quoted Morrus in post Mearls On D&D's Design Premises/Goals
    In terms of players, we focus much more on narrative and identity, rather than specific, mechanical advantages. Who you are is more important than what you do, This is a very rose colored way he has at looking at his own design, since the rules he has written is almost the opposite of what he claims his goals are. Just for example, take the assassin. In 1e it was a very themey character class requiring a lot of creativity from the DM where the player had to join a guild and eventually couldn't rise in level unless he killed an assassin of higher level. There was a procedure for the assassin to decide who he was going to kill, how he was going to kill them, and whether it was going to be a fast kill, slow death, instant poison or poison over many doses. All the player had to do was explain clearly how he was going to get into a position to attempt the murder. Theoretically the DM would then come back with an adventure where this might play out. There was a separate XP chart for the ...
  • 05:06 AM - Umbran quoted Morrus in post Mearls On D&D's Design Premises/Goals
    Iím inclined to agree. For me, options speak to replayability. Dude, how many different D&D characters do you play in a year? Don't include one-shots at cons, because those don't really give you a full experience of playing a character. How many campaign characters do you play in a year? The 5e PHB has a full dozen character classes. Even if we leave out the various choices within each class, you get a dozen distinct campaign characters out of that. If a campaign runs something around a year... we have a decade of play there? But 5e is said to not have enough options? So, whatever your own proclivities, I don't see "replayablity" as the broad issue. I think is it far simpler. My wife crochets. A lot. She has a spinning wheel, and fiber to spin. She's got a large stash of yarn she's bought and yarn she's made, a fistful or two of hooks, and a library of patterns. Because when you are *making* a thing, you need options to make the thing you want, the way you want it - fo...
  • 03:11 AM - Mercurius quoted Morrus in post Mearls On D&D's Design Premises/Goals
    The topic of bloat (and by extension, release pace) is part of what Mearls was getting at. I was just sharing my personal experience that the pace of book releases has outstripped my responsible spending for the first time in 5e. The problem is I really really really want to buy $175 worth of D&D modules, sourcebooks, and art books. :( So its a good problem, like having too much starting pitching. Iím inclined to agree. For me, options speak to replayability. I veer more towards the 5E minimalism than PF crunchiness, but this strikes a chord with me. My daughters and I started playing Catan a few months ago; we've probably played half a dozen times, or slightly more. While we still very much enjoy it and there are subtle aspects still to be explored, I can see how we'll soon be ready for an expansion set to diversify play experience. So while I love the simplicity of 5E, I really don't see why they can't have optional "expansion sets" like Catan for those who want a crunchier, or at ...

Friday, 21st September, 2018

  • 06:53 PM - Elfcrusher quoted Morrus in post Mearls On D&D's Design Premises/Goals
    ...That tweet is a nicer way of saying: If you make a game for &$&%*(@, be ready, willing, and able to deal with &$&%*(@. Itís also why D&D got out of the business of trying to ďfixĒ obnoxious people... ...They aimed for consistency of play from campaign to campaign, and table to table. The fear was that an obnoxious player or DM would ruin the game, and that would drive people away from it. The thinking was that if we made things as procedural as possible, people would just follow the rules and have fun regardless of who they played with... ...With 5th, we assumed that the DM was there to have a good time, put on an engaging performance, and keep the group interested, excited, and happy. Itís a huge change, because we no longer expect you to turn to the book for an answer. We expect the DM to do that... ...In terms of players, we focus much more on narrative and identity, rather than specific, mechanical advantages. Who you are is more important than what you do, to the point that your wh...
  • 03:54 PM - Ralif Redhammer quoted Morrus in post Mearls On D&D's Design Premises/Goals
    True words. I think itís important to look at your DMing style, too, and see what kind of play style you are encouraging. I would say that controlling the experience of the game goes back even further to 1e. If you look at all the ďpunishmentĒ items, and the idea of capricious and omnipresent death, I think there was very much a backbone of ďhaving to keep the PCs in lineĒ there, too. Just not necessarily through an overabundance of rules. As for not being able to fix obnoxious people, yeah. Either you put up with them for various reasons, or you let them go. D&D is big enough that thereís no reason to have a player just to have another PC at the table. Itís been hard for me, unlearning the old ways of needing every player you could find, regardless of fit for the table or quality. But I am learning. [hq]When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you want to make a game for a community that embraces what yo...
  • 11:47 AM - Scary quoted Morrus in post If You Pre-Order This 448-Page D&D Art Book You Get A Free Deluxe Art Print
    At the link in the post you just quoted. ;)Sorry spoke too soon, just buying it off of Amazon
  • 11:43 AM - Scary quoted Morrus in post If You Pre-Order This 448-Page D&D Art Book You Get A Free Deluxe Art Print
    You can now pre-order this gorgeous-looking 448-page D&D art book. It contains art from the entire history of Dungeons & Dragons, dating back 40 years, and includes over 700 art pieces, from sketches and concepts through to finished art. Pre-ordering gets you a bonus art print. 101534 The above is by Keith Parkinson, and is from the 1985 Dragonlance Calendar. I think my favourite Dragonlance piece has to be the same artist's Lord Soth's Charge (which I hope is in the book!) There are two editions -- the regular edition and the special edition. The book was written by Michael Witwer, Sam Witwer, Kyle Newman, and Jon Peterson, and hits store shelves on October 23rd. 101536101537 "A deluxe, special edition with slipcase and ephemera of the illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, and illustrations behind its creation, growth, and continued popularity. Dungeons and Dragons is the most iconic and pervasive gaming...

Thursday, 20th September, 2018

  • 07:00 PM - zztong quoted Morrus in post Starting the Pathfinder 2 playtest tonight (at last!) - any tips?
    Thanks! Weíve done character creation, luckily, so we dive straight in tonight. Oh, well that helps a lot. I'm trying to think of the sticking points we've had with the rules, in case that helps. We had confusion about what rolling a "20" means. We had confusion about "take 10" and how its replacement works. (Or fails, as the case may be.) We've had lots of transitional confusion related to the new skills list. There's been confusion related to what a Lore skill is and how the DM should involve it. I find the new initiative rolls to be frustrating. We're always being surprised and I'm always rolling initiative using some seemingly irrational skill. For instance, at last nights game my last action had been to examine something and I ended up rolling my "Social" skill for initiative. I suspect the DM is just messing this up. I get that if you're sneaking up on an opponent that you might roll your stealth for initiative, but does their reaction initiative really depend on what they were doing...



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
"Rubies of the Black Flame" by David Morgan (Volcano Fortress Runner Up)
Hereís the deal, see. The Kingís Guard captured the Leader of the Society of the Black Flames and the Society is the most powerful assassinsí guild in the realm. So when the Guild retaliated by kidnapping the Kingís daughter, it was a real coup for t...
358 0 1 Monday, 11th November, 2013, 01:04 PM Monday, 11th November, 2013, 01:04 PM
"The Burning Sageís Demense" by Spencer "The Sigil" Cooley (Volcano Fortress Grand Prize)
Approximately seventy years ago, Orestian, a mage of great prominence, retired to continue his study of heat, fire, and other related spells. He announced his retirement at the 23rd Festival of Fire (commemorating his defeat of a pair of green dragon...
479 +1 1 Monday, 11th November, 2013, 01:02 PM Monday, 11th November, 2013, 01:02 PM
"The Old Tower" by Dennis OíBrien (Old Tower Grand Prize)
A sketch in an old journal leads to the first clue to the location of a necromancerís lost redoubt. The tower, though long lost, is not abandoned, his last apprentice still lives there, continuing her studies in solitude. Though not the terror her ma...
611 0 1 Monday, 11th November, 2013, 12:54 PM Monday, 11th November, 2013, 12:54 PM
"Uncle Albrechtís Lab" by Dale Roberts (Temple Runner Up)
About two days ride East of Greyhawk, near the Western edge of the Cairn Hills, there is a small square tower. Built over 100 years ago for some lord or other, it was abandoned and reclaimed several times since. The most recent owner has been Albrech...
465 0 1 Monday, 11th November, 2013, 12:48 PM Monday, 11th November, 2013, 12:48 PM
"The Lost Temple of Pelor" by Andrew Hay (Temple Grand Prize)
The lost temple of PelorĒ is a D&D 3rd edition adventure suitable for a party of four average PCs of level 5 to 7. Ideally one member will be a cleric or paladin of Pelor. A rogue or ranger may also be helpful. The description that follows is generic...
898 0 1 Monday, 11th November, 2013, 12:46 PM Monday, 11th November, 2013, 12:46 PM
SANTIAGO Character Sheet (D&D 4E)
A character sheet for the SANTIAGO: A Myth of the Far Future adventure path (D&D 4E version).
214 +1 1 Sunday, 10th November, 2013, 06:59 PM Sunday, 10th November, 2013, 06:59 PM
OD&D Character Sheet
Old D&D character sheet from the TSR days.
937 0 1 Sunday, 10th November, 2013, 06:49 PM Sunday, 10th November, 2013, 06:49 PM
Oriental Adventures Character Sheet
Oriental Adventures from WotC.
250 0 1 Sunday, 10th November, 2013, 06:47 PM Sunday, 10th November, 2013, 06:47 PM
AD&D 2E Character Sheet
AD&D 2E from TSR.
4704 0 1 Sunday, 10th November, 2013, 06:47 PM Sunday, 10th November, 2013, 06:47 PM
OSRIC Character Sheet
The OSRIC sheet.
530 0 1 Sunday, 10th November, 2013, 02:11 PM Sunday, 10th November, 2013, 02:11 PM
Old School OSRIC Character Sheet
Old school feel OSRIC sheet.
235 0 1 Sunday, 10th November, 2013, 04:32 AM Sunday, 10th November, 2013, 04:32 AM
FASA Doctor Who Character Sheet
From the 1980s FASA Doctor Who RPG.
105 0 1 Sunday, 10th November, 2013, 04:18 AM Sunday, 10th November, 2013, 04:18 AM
Savage Worlds Character Sheet
Savage Worlds from PEG.
155 0 1 Sunday, 10th November, 2013, 04:17 AM Sunday, 10th November, 2013, 04:17 AM
Gitzman's WFRP 3E Character Sheet
Gitzman's enhanced sheet for Warhammer Fantasy RP 3rd edition (the FFG one). Streamlined character sheet design for new and advanced players alike. Redesigned to help you build your dice pools quickly and easily. Includes all the basic action cards f...
182 0 1 Sunday, 10th November, 2013, 04:09 AM Sunday, 10th November, 2013, 04:09 AM
GURPS Lite
This is the boiled-down ďessenceĒ of GURPS: all the fundamental rules, but not the options and embellishments that often confuse new players. Once youíre comfortable with these rules, you can pick up the GURPS Basic Set and jump right into the action...
98 0 1 Sunday, 10th November, 2013, 12:27 AM Sunday, 10th November, 2013, 12:27 AM
Pathfinder Character Sheet
Pathfinder Character Sheet
637 0 1 Saturday, 9th November, 2013, 11:54 PM Saturday, 9th November, 2013, 11:54 PM
AD&D Character Sheet
AD&D Character Sheet
1013 0 1 Saturday, 9th November, 2013, 11:53 PM Saturday, 9th November, 2013, 11:53 PM
Darwin's World Character Sheet
Darwin's World Character Sheet
270 0 1 Saturday, 9th November, 2013, 11:51 PM Saturday, 9th November, 2013, 11:51 PM
Purple 3.5 Sheet
Purple 3.5 Sheet
247 0 1 Saturday, 9th November, 2013, 11:50 PM Saturday, 9th November, 2013, 11:50 PM
Swordsmen & Sorcerers of Hyperborea Character Sheet
Swordsmen & Sorcerers of Hyperborea Character Sheet
60 0 1 Saturday, 9th November, 2013, 11:49 PM Saturday, 9th November, 2013, 11:49 PM

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