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  • Morrus's Avatar
    Today, 11:20 AM
    In that case you currently have two accounts on each store, as there’s actually only one store. Both logins will work, whichever you go to.
    21 replies | 246 view(s)
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  • Morrus's Avatar
    Today, 11:19 AM
    It’s just how they brand/market the two skins. Same store though.
    21 replies | 246 view(s)
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  • Stalker0's Avatar
    Today, 08:35 AM
    Yep. You also get the bonus to Initiative checks and Dispel Checks.
    24 replies | 74167 view(s)
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  • Stalker0's Avatar
    Today, 08:31 AM
    Get off your damn high horse already. While everyone is sitting here theorycrafting and armchair quarterbacking, OverlordOcelot actually made an attempt to collect real data about the situation. That is a hell of a lot more than anyone else in this thread can claim. Now you want to argue some of the facts of the analysis, feel free, but lets turn off the damn sneer.
    54 replies | 1422 view(s)
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  • Umbran's Avatar
    Today, 06:12 AM
    Heh. Two friends of mine got into a drinking contest at a larp. The only problem was, one of them was drinking vodka, and the other was (unbeknownst to the first) drinking water. It didn't end well for the first. No, really, it didn't end well. We almost had to take him to the hospital for alcohol poisoning. Because he was like, "Well, if she's not even feeling it, I *must* still be...
    12 replies | 237 view(s)
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  • RangerWickett's Avatar
    Today, 03:07 AM
    I ran an adventure with a colossal biological airship. Between sessions the doctor I gamed wrote an analysis of its blood pressure and how they could kill it with internal bleeding.
    83 replies | 5412 view(s)
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  • RangerWickett's Avatar
    Yesterday, 10:39 PM
    In the Battletech and Mechwarrior universe, someone did calculations and figured out that mechs as drawn are actually less dense than water. My headcanon for ZEITGEIST is that Borne's made of adamantine that was magically alloyed with other metals, sort of like how adding a bit of carbon to iron makes steel. Without magic he'd collapse, but he's so suffused with magic he's impossible to dispel.
    83 replies | 5412 view(s)
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  • Umbran's Avatar
    Yesterday, 09:22 PM
    Define "good". For example, if I am having one PC face off agianst one NPC, anything particularly complicated, or that will take up a whole lot of time focusing on how many vodka shots one player makes while the others sit on their hands waiting for their compatriot to become staggeringly drunk would not be "good". We wouldn't want to make one person the focus of the action for an entire...
    12 replies | 237 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 08:57 PM
    That's okay. Understanding may be achievable. Consider - fights are not the only thing in a D&D game. If a player (or group of players) is really interested in some aspect of the game other than fights, then maybe having the fights be deadly is not leading the players to their fun very well.
    33 replies | 621 view(s)
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  • Henry's Avatar
    Yesterday, 08:50 PM
    That is phenomenal to hear. I love that there were almost equal numbers of male and female interested - it really is a different world for RPGs these days, for the better. The DMing is likely to be your biggest problem, it always is -- more Marines than Master Chiefs. :)
    8 replies | 270 view(s)
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  • Umbran's Avatar
    Yesterday, 08:41 PM
    "You're Marvel licensed by Fox. It is like if the Beatles were produced by Nickelback. Its music, but it sucks!"
    1 replies | 201 view(s)
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  • Morrus's Avatar
    Yesterday, 07:10 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    10 replies | 1315 view(s)
  • Morrus's Avatar
    Yesterday, 07:00 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    10 replies | 337 view(s)
    0 XP
  • Henry's Avatar
    Yesterday, 06:13 PM
    I've been eyeing the Eberron guide for a while now, but the 20 bucks was just outside the range I was comfortable paying for an impulse buy (my chances of running Eberron in the next six months are very slim). In the same vein, I have been eyeing a number of the Artificer class takes to bundle with the Eberron stuff - All the ratings for them are pretty much the same, and I'm hard pressed to buy...
    3 replies | 175 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 05:58 PM
    I often think it's too easy to get into the TARDIS. A TARDIS is supposed to be the most advanced type of ship in the universe, so teleporting onto it shouldn't be easy. I wonder if she gave Kerblam! permissions or something?
    187 replies | 4924 view(s)
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  • darjr's Avatar
    Yesterday, 05:51 PM
    What are you thinking of getting? Help I have analysis paralysis!
    3 replies | 175 view(s)
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  • Henry's Avatar
    Yesterday, 05:44 PM
    Awww, darnit... Here I was thinking I was going to escape Black Friday unscathed...
    3 replies | 175 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 05:38 PM
    Um, pemerton? You don't get to say what the OP meant. Really, deciding that the OP should follow *your* use of the terms is a bit on-the-nose ironic in a thread largely *about questioning definitions*. Please, if his form does not seem coherent, rather than tell him he is wrong, ask questions probing where your differences lie, hm? I think you'll find it far more constructive.
    18 replies | 333 view(s)
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  • Umbran's Avatar
    Yesterday, 05:35 PM
    I think it might be more clear to say, a prescriptivist thinks we have rules for language that we must follow. A descriptivist feels the rules describe the language as it currently is[, and that as use changes, the rules will change. There is a better view, IMHO. Right now, short term, if you want to be understood, you should follow the rules. Long term, it is empirically shown that...
    18 replies | 333 view(s)
    1 XP
  • darjr's Avatar
    Yesterday, 05:32 PM
    https://www.dmsguild.com/blackfriday.php?affiliate_id=182934 Above links are my affiliate link.
    3 replies | 175 view(s)
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  • Henry's Avatar
    Yesterday, 04:13 PM
    This one, plus Holy Diver by Ronnie James Dio. Basically, anything Dio did. :-)
    40 replies | 932 view(s)
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  • Umbran's Avatar
    Yesterday, 03:58 PM
    Not necessarily, no. Specifically, there are games where you do not take on a role of one of the characters and all players have sway over all characters within the narrative. This would not be a role-playing game, but would be a story-telling game. You see, this is a problem with making definitions - you need to consider the *entire space* within which you are making your definition. ...
    18 replies | 333 view(s)
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  • Morrus's Avatar
    Yesterday, 01:36 PM
    Great list! I agree with you on Forgetful and Spendthrift. You can use skills with any attribute as long as the GM agrees, so intimidation and Disfigured would be a good combo for a strong character. A STR (intimidation) check with the disfigured trait would be a good combo.
    3 replies | 108 view(s)
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  • Morrus's Avatar
    Yesterday, 01:19 PM
    Ravnica is joining Forgotten Realms, Eberron, and Ravenloft, as a setting available for creators on the Dungeon Master's Guild from today, November 20th. WotC made the following brief announcement last night: "Intrepid DM's Guild creators! Ravnica will be added as a setting on Dungeon Masters Guild tomorrow Nov 20th! (We will be coordinating day-of updates of the Ravnica setting...
    22 replies | 1115 view(s)
  • Morrus's Avatar
    Yesterday, 01:04 PM
    As you may know, RPGNow and DriveThruRPG (and, indeed, all the community content sites like DM's Guild) are the exact same website owned by One Bookshelf (OBS), simply viewed through a different skin. The front page of each highlights different products, but the stores are the same store. Now, the "RPGNow" version of the store is being retired. OBS sent out the following email earlier...
    21 replies | 1820 view(s)
  • Morrus's Avatar
    Yesterday, 12:15 PM
    There's another new class over on EN5ider, the 5th Edition Patreon, this week! Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. Recently on...
    9 replies | 262 view(s)
  • darjr's Avatar
    Yesterday, 02:22 AM
    It’s open Tomorrow Nov 20th! Morrus https://twitter.com/dms_guild/status/1064688359258423296?s=21
    16 replies | 560 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 12:28 AM
    Any setup is fine, as long as the participants buy in to it.
    29 replies | 705 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 11:52 PM
    People play for different reasons, of course. For some it’s the social activity, and the game is just the conduit for that.
    43 replies | 1210 view(s)
    8 XP
  • Umbran's Avatar
    Monday, 19th November, 2018, 09:53 PM
    That being said... "the rules are descriptive" is insufficient as a definition. If nothing else, it fails to differentiate role-playing games from story-telling games, which I expect we would find are also descriptive. It probably also fails to differentiate from some forms of simulation games - like SimCity, where within a domain, you are largely allowed to do whatever you darn well feel like....
    18 replies | 333 view(s)
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  • Umbran's Avatar
    Monday, 19th November, 2018, 09:35 PM
    I think pointing out that there are some actions that are not allowed is missing the point. Yes, my character doesn't have the wings, spells, or magic items that allow them to fly, so they cannot fly. That doesn't make the game suddenly 100% prescriptive. I think the central point is still there - if you are playing chess, you have a list of allowed moves, and *everything else* is...
    18 replies | 333 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 19th November, 2018, 08:42 PM
    The real question is why this was bumped 14 years after I initially posted this thread.
    13 replies | 1416 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 08:32 PM
    Social interaction isn’t *that* hard. I’m afraid there isn’t a rulebook.
    214 replies | 3941 view(s)
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  • RangerWickett's Avatar
    Monday, 19th November, 2018, 08:11 PM
    Congratulations to Sir Carlyle and Dame Auryn. (No title for Flying Spark? Pfft!)
    162 replies | 16774 view(s)
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  • Stalker0's Avatar
    Monday, 19th November, 2018, 04:18 PM
    To me it comes down to presentation. If the party goes into an area that is known to be fraught with heinous, over the top peril, than I would expect no surprise when said peril occurs. But I would't throw such a threat if they were just doing a diplomatic mission for example, as the peril would feel more arbitrary to me at that point.
    29 replies | 705 view(s)
    2 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 03:22 PM
    The key to the Solar is its 150 ft flying speed. Effectively unless you have a means of immobilizing it, it can kite indefinitely, or it can just teleport back 120 feet if necessary. So for an Empryean vs a Solar it comes down to Bolt vs Slaying Longbow. Overall, bolt has a +3 attack advantage (+2, and the Solar's AC is 1 lower) and gets to attack twice through the legendary action. Slaying...
    50 replies | 2109 view(s)
    1 XP
  • Stalker0's Avatar
    Monday, 19th November, 2018, 07:29 AM
    I will disagree to a point here. Again, we are talking about a creature that is supposed to be extremely difficult, maybe nigh impossible for a party to defeat. This to me is the equivalent of a party asking for a god's personal password and wondering why the knowledge check DC is outside of their possible values. Further, an "impossible" roll does serve a few functions. One, it lets other...
    103 replies | 4663 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 19th November, 2018, 07:09 AM
    Sure. I'm just not clear on whether you're asking these questions because you want to prevent the PCs from getting it, or because you're intrigued by the option and wanting to know how they can pull it off.
    8 replies | 199 view(s)
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  • RangerWickett's Avatar
    Monday, 19th November, 2018, 01:32 AM
    As I said, watch surrogates. Also, if you don't want this stuff in your game, just disallow it. Come up with a reason. Pemberton has secret knowledge that they don't manage to replicate during the span of the campaign. Like, we figured out how to make nukes 70 years ago, but some folks still have a hard time doing it. It's okay if the PCs can't do everything.
    8 replies | 199 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 10:58 PM
    Not yet that I'm aware of.. give me 15 min to check if there might be any in the google doc archive that I need to update... Edit: Nope, can't find any of them.. get me a link for info and adding it to list (been really busy lately so some stuff has just been waiting, or getting pushed back when I get inspired on something else).
    1813 replies | 346088 view(s)
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  • Morrus's Avatar
    Sunday, 18th November, 2018, 08:35 PM
    Quite enjoyed today’s episode. Felt a lot more old school. Workers disappearing, a little less sombre than some episodes have been this year. Nothing new, just a traditional Who episode — we’ve seen cheery polite killer robots like those dozens of times before, but that’s OK.
    187 replies | 4924 view(s)
    2 XP
  • kronos182's Avatar
    Sunday, 18th November, 2018, 08:19 PM
    A decent sized warehouse converted into a production line is only going to be able to have maybe.. 3 to 6 lines MAX.. production takes up a LOT of space. and most warehouses are not TALL enough to stand a mech up (let alone a door to let them walk out of easily), they have to be done laying down and rolled out the building that way. If a mech is 50 feet tall, and say 25ish wide in total.. you'll...
    1813 replies | 346088 view(s)
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  • Umbran's Avatar
    Sunday, 18th November, 2018, 08:17 PM
    I thought they just made a reference to that in the episode, but I don't recall the precise dialog.
    187 replies | 4924 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 08:09 PM
    Ah, cool. Oh.. about replicators.. there is stuff that replicators can't create.. also even with a large enough replicator a FULL mech isn't something that can just be whipped up in a matter of minutes.. need raw materials, the components that can't be replicated, and time to assemble.. BUT.. I'd say a well stocked and organized location, such as a Federation style manufacturing plant could...
    1813 replies | 346088 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 06:38 PM
    If the mech transforms, I think a klingon one would transform into something like a bird of prey or vorcha cruiser.. actually.. most Klingon ship designs don't lend well to transforming mechs.. except the Negh'Var flagship.. and that's pushing it. Although a flying Bath'let could work, the problem is not a good combat design (ramming to attack) as Klingon while can seem suicidal don't always see...
    1813 replies | 346088 view(s)
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  • kronos182's Avatar
    Sunday, 18th November, 2018, 06:15 PM
    Hmm... Giant Batleth wielding mechs.. What is the Riah Accord? I think i semi remember mention of this, but I don't remember these.. or the Conspiracy.
    1813 replies | 346088 view(s)
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  • Stalker0's Avatar
    Sunday, 18th November, 2018, 04:25 PM
    Sorry capnzap you lost me on this argument. The CR system says “if a party’s level is below the CR” they may have an exceptionally difficult time dealing with it”. Now you and I have both pointed out that many monsters are over CRed especially at high levels. But we can’t have it both ways. In this scenario the CR is working correctly. Quite simply, a party is not meant to have a...
    103 replies | 4663 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 04:12 PM
    Calm down, please folks. The last thing I expected to see on this site was people shouting at each other about how iTunes works.
    124 replies | 3594 view(s)
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  • Umbran's Avatar
    Sunday, 18th November, 2018, 03:54 PM
    I note that "the encounter is hard" and "there is penalty for losing" are NOT the same thing.
    33 replies | 621 view(s)
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  • RangerWickett's Avatar
    Sunday, 18th November, 2018, 09:06 AM
    Nothing's stopping them, except that while using duplicants they're torturing people's souls in the witchoil that forms the bond. And most duplicants are cheap pieces of tin that break readily. It'd be really expensive to make ones that are as strong as the PCs are naturally. And there's always a risk someone figures out how to hijack your signal or just punt you out of the body. For...
    8 replies | 199 view(s)
    0 XP
  • RangerWickett's Avatar
    Sunday, 18th November, 2018, 08:38 AM
    I love the music choice.
    970 replies | 138420 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 17th November, 2018, 08:24 PM
    10% waiting for the late guy 25% getting ready to play 15% waiting for somebody to come back from a cigarette break 15% random interruptions while somebody tells an unrelated anecdote 20% combat 15% misc gaming
    6 replies | 209 view(s)
    1 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 09:30 PM
    Under most circumstances I'd agree, but since we're talking about a random encounter that (if I remember the Martek portion correctly) just pops out of the ground/glass and starts snacking, it should probably be modded in some fashion to avoid a no-win kill-a-character-or-three moment. Now, if it's modded as a "cutscene instance" like Quartz describes, where only major stupidity would get them...
    54 replies | 1422 view(s)
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  • Umbran's Avatar
    Friday, 16th November, 2018, 09:22 PM
    Ah. Not all random encounters are intended for you to fight and win. Sometimes, you randomly encounter things that you are supposed to then avoid at all costs.
    54 replies | 1422 view(s)
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  • Morrus's Avatar
    Friday, 16th November, 2018, 08:54 PM
    And the usual suspects show up instantly like bad pennies. That’s two of the trifecta. One to go. @jimmifett and @Derren, don’t post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    214 replies | 3941 view(s)
    3 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 08:01 PM
    Plus, multiple tabs (one open to each section you are flipping between) or "previous view", or "split window view." Not to denigrate good old reliable paper (try playing D&D in a power outage with a tablet at 20% power and no battery!) but there are plenty of flippin' tools. (term used non-ironically :))
    124 replies | 3594 view(s)
    1 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 07:52 PM
    Cocaine. Mountains and Mountains of Cocaine, which the party has to use climbing gear and tons of willpower to cross. ;-)
    13 replies | 408 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 16th November, 2018, 07:40 PM
    Yeah I will say the Party can easily get tpked on this one. The bite will take one pc mostly out of combat, and the poison has a good chance of dropping a pc outright (possibly killing if they are already really wounded). Between the two attacks, you should expect to have a pc drop out of the combat each round.
    54 replies | 1422 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 16th November, 2018, 06:49 PM
    Inconceivable!
    305 replies | 18573 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    214 replies | 7447 view(s)
  • Henry's Avatar
    Friday, 16th November, 2018, 05:03 PM
    Is the Purple Worm in this an important encounter plot-wise, or is it a random encounter? I love Desert of Desolation, but I can't remember specifically right now. If it's a random encounter, I might skip it or substitute a smaller version (maybe a 'baby' purple worm or variant species with a -2 to attacks, about 1 dice less damage, (about 3 dice less for the poison tail) and about 125 hp or so?...
    54 replies | 1422 view(s)
    0 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 04:57 PM
    There's a creature in Mordenkainen's Tome of Foes called the Venom Troll that is a CR7 critter that can be DEVASTATING to even higher-level parties if a particular party is very melee-heavy and not ranged-attack-heavy. Every time the thing is hit with damage, acidic pustules pop and damage all creatures within 5 feet of it with poison damage. A party in melee with it is potentially damaging...
    50 replies | 2109 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 16th November, 2018, 04:41 PM
    Yeah if I was going to pick one it would be a flaming skull. A fireball to start the party against 4th level members is no joke. Combined with a fast flying speed that lets them evade danger they can be tough to take down.
    50 replies | 2109 view(s)
    1 XP
  • RangerWickett's Avatar
    Friday, 16th November, 2018, 12:13 PM
    *sheepish* The XP is just to let you know I'm reading and eager to hear about your group's exploits. Re: Question 2, a wizard did it. It's like defending some VIPs with security guards. It's not hard if you have the manpower, but you don't have enough manpower to protect everyone the same way.
    970 replies | 138420 view(s)
    0 XP
  • RangerWickett's Avatar
    Friday, 16th November, 2018, 12:10 PM
    If you want to get physics-y, my idea was yeah, there are tons of actual balls of hydrogen and helium out in the universe, burning in the vast distance. In addition to sending light to this world, they also deliver tiny amounts of magical energy, much as the planets in the solar system do (but the planets are closer and have a much larger effect). Then the Ob do the Axis Seal ritual, and the...
    5 replies | 147 view(s)
    1 XP
  • RangerWickett's Avatar
    Friday, 16th November, 2018, 08:47 AM
    I'm curious, how did the group deal with being mostly bystanders in this scene? It was a challenge to come up with a way to present all the information in a way that wasn't just a report from spies or something.
    970 replies | 138420 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 1112 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 130 view(s)
    1 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 03:59 PM
    Are there any good ways to increase a spell's resistance to remove curse or dispel magic? I would love to have the organization infiltrate some of the police force but I would assume such a place would do routine screenings to ensure their people don't have magical compulsions or curses. A simple remove curse can even take out a full 9th level geas, so wanted to see if there were ways to...
    38 replies | 890 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    2 replies | 426 view(s)
    5 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 05:14 AM
    Agreed. I feel like it should be several adventures worth of planning and prep to be able to go toe to toe with such a creature. If your facing something 10 CR higher than you, you should get curb stomped in most cases.
    324 replies | 27729 view(s)
    1 XP
  • Stalker0's Avatar
    Thursday, 15th November, 2018, 05:11 AM
    Though I'm against you in this debate, I will complement you that this is a compelling argument.
    780 replies | 85189 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:31 PM
    Yeah, what got me thinking about it is, "what's the difference between, 'never understood what you are saying,' and 'never heard you say it in the first place?' " Recognition of the command sounds like it's key to the magic of the spell.
    7 replies | 245 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:27 PM
    Those are some of my favorite moments as a player - when you and another player are in on the dynamic and it just works. I once met another player at Gencon, first time we had ever spoken, where I played the Greyhawk character Robilar and she played Quij, Robilar's *ahem* faithful orc manservant. I gave her no end of crap, making Quij take trapfinding detail, ordering him into danger first, etc....
    11 replies | 366 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:09 PM
    RAW: Sounds like it wouldn't matter. They are affected by the Geas, they take the damage. RAI: Reading the spell more carefully, note that if a creature "does not understand" the spellcaster (know their language), the spell has no effect. This sounds like the target needs to KNOW that they are disobeying the caster. Their very disobedience is what triggers the spell - reinforced by the fact...
    7 replies | 245 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:53 PM
    Now now Taran, you started this tangent by noting frustration with DMs who ignore dodging and spells like sanctuary. Overlord is basically saying turnaround is fair play, that as much as DMs may use in game knowledge to make their monsters more tactical, players can do it too.
    74 replies | 1865 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 09:52 PM
    I don't know if this is in similar vein or not, but I used to play with a guy who for some reason, consciously or not, decided to "one-up" every PC I played by playing a PC with the same party role, but with lots of rules-tweaking to make the PC better. It was kind of obvious after a while: (1) I would create a PC, (2) he would get tired of the PC he was playing and retire them, and (3) a new PC...
    11 replies | 366 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:49 PM
    So you asked someone to make a thread about dodge, they did so....and then you decided to clutter the forum with another thread about the exact same topic?
    60 replies | 1496 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 14th November, 2018, 09:43 PM
    Lets say a person was subjected to a GEAS, but then shortly after their memory was modified so they don't remember getting the GEAS effect. Would they have any knowledge or innate way to avoid the actions restricted by the GEAS, or would they just stumble into it and take the damage?
    7 replies | 245 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 09:39 PM
    Like many other things, dodge is situationally the right call. It is to me most often used when you don't have any effective recourse against a foe for a given round, either because that foe is unattackable for some reason or you are in a terrible position and need to get into better position. The two examples in a game I can think of were: 1) Our party had to cross a hall in a keep in which...
    60 replies | 1496 view(s)
    0 XP
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About Morrus

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Date of Birth
June 26, 1974 (44)
About Morrus
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Tabletop RPGer, designer, reporter.
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Designer of WOIN, fan of D&D.
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My Game Details

Details of games currently playing and games being sought.

Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Saturday, 17th November, 2018


Friday, 16th November, 2018




Monday, 10th September, 2018


Sunday, 19th August, 2018


Thursday, 16th August, 2018


Monday, 13th August, 2018

  • 01:27 PM - Coroc mentioned Morrus in post “Who started it?” Initiative order
    Even a sucker punch has a chance to be countered by someone with quick reflexes, and an attack action in D&D does not mean you strike once and that's it, but it is a time segment of around 6 seconds, during which you do all sorts of combat stuff but get #number of attacks chances to actually hit and do damage. Therefore, at first I did like Morrus thought, but the more I think about it, the normal initiative system is more balanced and fair.

Friday, 10th August, 2018

  • 10:57 PM - Umbran mentioned Morrus in post Hidden
  • 04:17 PM - Maelish mentioned Morrus in post Where Do They Get Their Money, Part One
    Nice article and some interesting comments as well. Morrus, I have a fantasy coin generator too. It's based on the old Dragon Magazine article Coins in a Coffer. It was fun to make! https://www.findgamers.us/coins-in-a-coffer

Thursday, 9th August, 2018

  • 12:09 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    Thanks to Morrus and BookBarbarian for the comments. I'll have to read the AiME books, and see how I feel... see whether I think low-magic can be done in 5e at all. High magic certainly does seem baked in by default, and that may be quite difficult to overcome for people who want "D&D". If it is as much about expectations as anything else, perhaps that is manageable. Otherwise, perhaps I'll look into TOR. I've learned from experience with Cypher System that getting a group into a whole new ruleset can be a lot more work than I may want to deal with, so I'd prefer 5e AiME if possible.

Wednesday, 8th August, 2018

  • 02:16 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    I just posted an in depth blog post on this topic: http://dicehaven.com/middle-earth/things-learned/ TLDR version: I love Adventures in Middle-earth but it does require a different approach to structuring game sessions and play. Very satisfying though! Thanks for this blog post! I picked up the Adventures in Middle-Earth Player's Guide and Loremaster book this weekend at Gencon on a whim, mostly because I want a strong low-magic setting and that seems impossible using the player's handbook (without disappointing nearly every player at the table). This seems to do that well, with a number of other neat systems. My friends loved the Journey system in The One Ring. (I do think he liked some of the mechanics in TOR better, but I'm definitely set on 5e for a few reasons.) Anyway, I greatly appreciate the post you linked. Morrus, did you ever get around to trying out Adventures in Middle Earth? If so, any comments on the experience?

Tuesday, 7th August, 2018


Tuesday, 31st July, 2018

  • 02:18 AM - Lanefan mentioned Morrus in post Help for someone clueless about D&D before AD&D 1st Edition?
    Hi. I am only familiar with D&D as far back as AD&D 1st Edition and would very much like to learn about what the game was like before that - Races, Classes, Monsters, Cosmology, etc. Is there anything like a timeline listing when things appeared in the game? I seem to recall Morrus at one time had a pretty impressive timeline chart showing what was released when through all of D&D's history up to that time, but I'm not sure where he's hidden it or even if it's still on this site.

Friday, 27th July, 2018

  • 03:57 AM - DMMike mentioned Morrus in post What’s The Greatest D&D Video Game?
    I've always felt that the Final Fantasy style of putting the PCs on one side and the monsters on the other, which was explicitly inspired by American football of all things, is a great reflection of the type of abstract combat that a lot of lazy DMs implement instead of actually tracking positions when using Theater of the Mind. That might well be, but I see the Final Fantasy screen as a division of the game table more than the battlefield. I really hope that FF players didn't see a 50-yard-line down the middle of their screens while fighting, despite the resemblance. Really? It's still more than the sorcerer gets. It's probably not fair, but I was comparing wizards to wizards. Maybe sorcerers don't need a lot of spells, but I was spoiled by D&D's wizards - limited only by the size of their spellbooks. For what it's worth, Morrus, I listened to the first half-hour of the podcast leading up to the end of this post, but still haven't heard about the Greatest D&D Video Game ever. Are there any plans to post podcast timestamps on the Podbean site?

Monday, 23rd July, 2018

  • 08:28 PM - M3woods mentioned Morrus in post It's the official WOIN character builder!
    Coding that information wouldn’t be too hard. What would be hard is all the data entry. It would take days of work to enter all the text of all the exploits etc. I haven’t even added the OLD, NOW, and 2000AD careers yet.Hey, Morrus, what does the php spreadsheet look like? I have a lot of the racial, career, and exploit data typed into an excel spreadsheet. Would you be able to use that easily?
  • 04:33 PM - Emerikol mentioned Morrus in post What are you doing / what hooked you about WOIN?
    Morrus Actually something just hit me. With your approach a person with six dice will have a higher chance of a critical failure than a person with five dice. Maybe a number of ones on two fewer dice than the total with an absolute minimum of two dice. This makes high dice pools almost impossible to critically fail but maybe that is okay for now. Your way isn't the end of the world. I like thinking about the probabiliities etc... Thanks again for the info.
  • 02:02 PM - Maelish mentioned Morrus in post Who knows PHP?
    @Morrus Will you post a link to your completed tool? I do PHP as well, this is a tool of mine. I'm sure you'll recognize this Fantasy Coin Calculator from an old Dragon Magazine article. Which brings up a question of my own, have there been any newer articles like Coins in a Coffer? I wouldn't mind adding a new feature or two.

Tuesday, 17th July, 2018

  • 11:12 PM - Adamant mentioned Morrus in post A Collection of D&D Class Build Guides - the Wiki Thread
    It's going to have to be Morrus, my changes aren't sticking. Morrus, just checking in case you haven't noticed this needs attention, please add http://www.enworld.org/forum/showthread.php?593300-Guide-How-to-Win-Fights-and-Intimidate-People-(Another-Barbarian-Primer)&highlight=barbarian to the op. No one else has been able to make it stick. Last time it was brought up was when you weren't here.

Monday, 9th July, 2018

  • 05:33 PM - Tormyr mentioned Morrus in post War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar
    How long till we should see the POD on Drivethru? It took 16 days for chapter 1. Start looking for it in about 2 weeks. That includes the time for the proof copy to be printed and sent to @Morrus for approval. EDIT: Ninja'd by @Morrus with a better explanation. Figures. :D And welcome to the boards, Benathalis. Have some xp.
  • 02:53 AM - Umbran mentioned Morrus in post Hidden

Friday, 6th July, 2018


Wednesday, 4th July, 2018



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Sunday, 11th November, 2018


Friday, 9th November, 2018

  • 01:17 AM - LordEntrails quoted Morrus in post Waterdeep: Dungeon Of The Mad Mage Preview Roundup!
    Which book is that from? Is there a larger version? Not sure I remember. Don't think that's the one from the original box set. Halls of Undermountain maybe? (though I thought 4E had the cataclysm damage) You can find larger versions with Google. No high res ones I know of as those would all still be protected.

Thursday, 8th November, 2018

  • 11:10 PM - squibbles quoted Morrus in post The Goldilocks Poll: How Magic is 5e?
    The use of the terms high magic and low magic are pretty nebulous. Does the high/low spectrum apply to the rarity of magic or to the power of magic? Does it apply mainly to PCs or to the implied setting that they live in? In my definition of low magic, magic can be powerful but it is infrequently used by PCs and does not feature prominently in the implied setting. Thus, imo, 5e is very high magic. That said, I would agree that D&D is a very high magic genre.

Tuesday, 6th November, 2018

  • 09:21 PM - Umbran quoted Morrus in post Hidden
  • 07:16 PM - Alzrius quoted Morrus in post Mike Mearls on how 4E could have looked
    Mearls answered this question on Twitter, describing at length how the D&D 4th edition he wanted to make differed from the one which was actually published back in 2008. Morrus, can you update this link to the actual thread? Right now it just goes to Mike's Twitter page, and I can't find the quoted passages there.
  • 10:41 AM - Jhaelen quoted Morrus in post Mike Mearls on how 4E could have looked
    I wanted classes to have different power acquisition schedules, and more thematic ties between power types.That's something I wouldn't have liked (and hated about the Essential classes). Imho, it was one of the greatest achievements of 4e to make all classes equally complex by using the same mechanical framework. Yeah, it’s brilliant at what it focused on. Best take on D&D combat across all editions.At least he's acknowledging that! I kind of agree that the skill challenge system was initially underdeveloped and they tried to hard to fill a matrix of roles and power sources. I would’ve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them.That's an interesting take. I would have liked to see how that might have worked. I never quite understood why there had to be zero overlap between the powers used by the different classes. I think th...
  • 12:28 AM - xangpow quoted Morrus in post [2000AD] Calculating Speed
    Even if you were supposed to roll it, how did you manage to roll 48 on 6d6? I don't know why I did it, but for some reason a set of 2d6 was 1, so it was actually 12d6. Which for some reason I thought of THAT as 6d6. I really don't know what I was thinking. Now I got a headache. lol

Monday, 5th November, 2018

  • 11:43 PM - xangpow quoted Morrus in post [2000AD] Calculating Speed
    Yikes. No, you don't roll it. Your SPEED is 6: 3(d6) + 2(d6) + 1(d6). it's the *size* of your dice pool, not a roll of your dice pool. Your CLIMB is 3 (half your SPEED without the running added on, rounded up). Ah okay. I knew I did something wrong. Thanks.
  • 07:49 PM - xangpow quoted Morrus in post [2000AD] Looking for character creating rules clarification.
    Hmm. Where does it say that? That looks like a minor errata. Page 18 under CHARACTER CREATION WALKTHROUGH Step 4.1 "Apply all of the listed attribute adjustments. Note that you may optionally substitute either one of your species attributes or your hook attributefor one of the listed attributes." So I read this as you choose which attribute you can use but you cant use both.
  • 04:17 PM - D1Tremere quoted Morrus in post More Details About RPGSports Emerge
    They're not just "some exceptions" to be casually dismissed. D&D has had a rich history of competitive and tournament play for 40 years. I've never engaged with it, but I've been aware of it. They have always been a side element, played with the understanding that the rules are not balanced around competitive play. Much like speed runs of classic video games show what can be done with practice to break and exploit the system, but that is not how most people enjoy engaging with Mario, Etc.

Sunday, 4th November, 2018

  • 05:52 AM - Jester David quoted Morrus in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    That’s a rather self-fulfilling situation. Of course it is - it’s the only one available other than a single Ravenloft adventure. Of course, these things aren’t branded like that any more. They don’t have “Forgotten Realms” or “Ravenloft” on the cover, just “Dumgeons & Dragons”. WotC is very much consolidating its brands into its strongest one. A little, yeah. The last survey WotC did showed: Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms all proving equally popular. http://dnd.wizards.com/articles/features/july-survey But the Sly Flourish DM survey of 6601 gamers has pegged 3611 as using a homebrew world. That's 54%. And even with the published adventures pushing people into the Realms, that's still only 2507 (38%). Of them, only 646 (10%) were using homebrew adventures. Or, put another way, as many as three-quarters of the people playing in the Realms might be d...
  • 03:25 AM - Ath-kethin quoted Morrus in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    You mean the only way you'd buy the product is if it were Spelljammer? Does that mean you only ever intended to buy one more D&D book ever anyway? Even if that one was, all the others wouldn't be. No. I have no need of a setting book. I have more setting material than I can use as it stands now. Spelljammer would at least be an interesting add-on. That doesn't mean I won't ever buy another D&D book. I don't buy the adventures because I don't need them and I strongly dislike the Forgotten Realms. I pick up all the others, though, and stuff like Art & Arcana.
  • 03:16 AM - gyor quoted Morrus in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    You mean the only way you'd buy the product is if it were Spelljammer? Does that mean you only ever intended to buy one more D&D book ever anyway? Even if that one was, all the others wouldn't be. I might buy a Spelljammer book, if it sounds interesting enough.
  • 03:13 AM - ToddBS quoted Morrus in post Helmets!
    A high quality compass still just points north Surely a mastercraft compass would point to a much better place. A north above and beyond normal north. Norther than north.
  • 12:12 AM - Eltab quoted Morrus in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    One day I'll try a word and iOS won't decide it knows better. But not today. [Edit... and dammit, I said TYPE, and it changed it to "try". It even autocorrects my jokes about autocorrect....] Big Brother and his Newspeak project would be jealous of what autocorrect can accomplish with far less brainpower.

Thursday, 1st November, 2018

  • 12:49 AM - ClaytonCross quoted Morrus in post Epic Monsters: Dracula (5E)
    That's because he's set in the real world, so he doesn't need to be. In a D&D world those "few well motivated brits" are a party of competent adventurers with arcane and divine magic, skilled at arms. Kind of like the group of "Brits" was made of a Monster Hunter (Van Helsing), a Gunslinger (The American Texan), a swordsman (The Rich snob who appeared to have some training), a Healer (the Doctor), and highly motivated but mostly useless Lawyer husband (I don't remember him ever doing anything but be a snack for the 3 sisters and story point obstacle for Dracula, so Story Arch NPC?).

Wednesday, 31st October, 2018



Page 2 of 12 FirstFirst 1234567891011 ... LastLast

Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Excalibur Class XIV Battleship
The Excalibur class was something of an experiment, and not an entirely successful one. The technological limits at the time of construction meant that compromises had to be made both in terms of firepower and in terms of basic onboard facilities...
91 0 1 Tuesday, 20th October, 2015, 06:33 PM Monday, 26th October, 2015, 03:30 PM
Endeavour Class XI Cruiser
The Endeavour class cruiser is designed for long, multi-year missions. Primarily assigned as an exploration vessel, Endeavours can also be tasked to military service, and prove extremely capable when they do so. These ships are outfited with laborat...
83 0 1 Tuesday, 20th October, 2015, 06:29 PM Tuesday, 20th October, 2015, 06:29 PM
Talon Class VI Scout
The Talon class scout is a Spartan vessel. The scout designation is something of a misnomer - this ship is clearly conceived as an ambusher, and boasts a cloaking device along with a medium range missile attack.
91 0 1 Tuesday, 20th October, 2015, 03:18 PM Tuesday, 20th October, 2015, 03:18 PM
Seeker Class V Scout
The Seeker class is a long-range reconnaissance vessel. Scouts are often the first to investigate new planets, and the Seeker boasts a pair of MH-2 hyperdrives which give it a decent FTL speed and a range of over a hundred parsecs.
103 0 1 Tuesday, 20th October, 2015, 03:10 PM Tuesday, 20th October, 2015, 03:15 PM
Imperial I Class Star Destroyer
The Imperial I-class Star Destroyer, also known as the Imperial I-class Destroyer or the Imperator-class Star Destroyer, was an iconic class of warships designed by Lira Wessex and built by Kuat Drive Yards. The Imperial-class Star Destroyers, along ...
78 0 1 Friday, 16th October, 2015, 11:06 PM Tuesday, 20th October, 2015, 02:50 PM
Starship Record Sheet
This sheet is designed for use with the Starship Construction Manual.
118 0 1 Wednesday, 8th July, 2015, 09:18 AM Wednesday, 8th July, 2015, 09:18 AM
WOIN Character Sheets
Download a free PDF character sheet. Also attached is a form-fillable version, and a blank equipment sheet to record equipment, ammo, and replenishable points (MAGIC, PSIONICS, or CHI).
571 0 3 Tuesday, 7th July, 2015, 08:32 PM Tuesday, 7th July, 2015, 08:32 PM
N.E.W. Character Creation [June 2015]
This is the last playtest document for N.E.W. character creation, and is mainly being put out for last-minute issues. The book is in layout, although this section will be left till a bit later in the layout process. You'll notice a number of changes...
664 0 2 Thursday, 11th June, 2015, 06:30 PM Thursday, 11th June, 2015, 06:30 PM
ZEITGEIST #10: Godmind (Pathfinder & 4E)
Welcome to the tenth adventure in the ZEITGEIST adventure path!

An Age of Reason. An Age of Darkness.

The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founde...
115 +1 2 Thursday, 28th May, 2015, 01:25 AM Thursday, 28th May, 2015, 01:25 AM
N.O.W. Character Creation Book [Feb 2015]
This book introduces character creation for N.O.W., the RPG of explosive contemporary action! New careers, martial arts, gadgets, and cybernetics join the four new heritages to help you create your ultimate 80s action star. This is a playtest docum...
537 0 1 Thursday, 26th February, 2015, 03:07 PM Thursday, 26th February, 2015, 03:07 PM
N.E.W. Character Creation Book [Feb 2015] [updated 23 Feb]
This 73-page playtest document details character creation in N.E.W., including species, careers, exploits, and equipment. Careers have undergone an extensive overhaul, and all the latest changes and updates have been applied, including to derived sta...
827 0 1 Monday, 23rd February, 2015, 04:37 PM Monday, 23rd February, 2015, 04:37 PM
Playtest Update Hotfix (Feb 15th)
We're very close to the final core expression of the rules. This 8-page playtest hotfix should be applied to all games (O.L.D., N.E.W., and N.O.W.) immediately. It contains the following changes to the core playtest documents:

Descriptor
Hobby...
251 +1 1 Sunday, 15th February, 2015, 05:33 PM Sunday, 15th February, 2015, 05:33 PM
What's O.L.D. is N.E.W. Starter Kit [updated]
This is the first draft of the What's O.L.D. is N.E.W. starter kit. Now, bear in mind that this is a draft, and the final version will look veeeeery pretty, but it's a fully operation battlesta... I mean starter kit. It contains six pregenerated ...
886 0 1 Saturday, 14th February, 2015, 04:25 PM Saturday, 14th February, 2015, 04:25 PM
An Eclectic Ironic Iconic Collection: Official 18 What's O.L.D. is N.E.W. Pregenerated Characters
This PDF contains 18 iconic pregenerated characters which you may use with the What's O.LD. is N.E.W. starter kit. These are simplified versions of the iconic characters presented in the full rules, and may have slight differences or be missing eleme...
162 0 1 Saturday, 14th February, 2015, 12:32 PM Saturday, 14th February, 2015, 12:32 PM
O.L.D. Playtest Document: Book III - Monsters (January 2015)
This 60+ page bestiary includes a selection of monsters and templates, along with guidelines for creating your own monsters. You are very much encouraged to create and share monsters - the more monsters the better!

(The cover says Dec 2014 - I wrot...
481 0 1 Wednesday, 28th January, 2015, 03:06 PM Wednesday, 28th January, 2015, 03:06 PM
N.O.W. Playtest Draft (Jan 2015)
80s action, martial arts, and supercars! This is the first draft of the N.O.W. playtest. It's not as pretty as the other playtest documents - it's just the text, but we wanted to get it to you ASAP without spending a month on formatting! Enjoy, and ...
394 0 1 Sunday, 25th January, 2015, 08:19 PM Sunday, 25th January, 2015, 08:19 PM
What's O.L.D. is N.E.W. Playtest Update
This document contains a number of playtest updates based on playtester feedback which are important enough to get to playtesters now, but not lengthy enough to necessitate a whole new playtest document. This dodument overrides any other playtest do...
388 0 1 Saturday, 24th January, 2015, 01:24 AM Saturday, 24th January, 2015, 01:24 AM
ZEITGEIST #9: The Last Starry Sky (4E & Pathfinder versions)
A Mighty Hand Turns the Stars

The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this...
303 +1 2 Sunday, 11th January, 2015, 02:02 PM Sunday, 11th January, 2015, 02:02 PM
What's O.L.D. is N.E.W. Condition Tracker
A single-page sheet for tracking conditions and severity for your WOIN character, whether you play O.L.D., N.E.W., N.O.W., or a hybrid.
58 0 1 Thursday, 18th December, 2014, 02:17 AM Thursday, 18th December, 2014, 02:17 AM
O.L.D. Playtest Document: Book II - Playing The Game (December 2014)
This 59-page document is the latest O.L.D. playtest document. It contains the core mechanics, the combat rules, and rules for wilderness travel. It should be used in conjunction with the previous playtest document on Character Creation released in...
584 0 1 Sunday, 7th December, 2014, 08:07 PM Sunday, 7th December, 2014, 08:07 PM

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