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  • Morrus's Avatar
    Today, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainenís Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    0 replies | 126 view(s)
  • kronos182's Avatar
    Today, 02:56 AM
    Hyperion Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons. Apparatus The Apparatus is avery accurate repeating pistol...
    2000 replies | 372016 view(s)
    0 XP
  • Stalker0's Avatar
    Yesterday, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    18 replies | 552 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 10:18 PM
    DO YOU NEED TO SHOUT?
    19 replies | 444 view(s)
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  • Stalker0's Avatar
    Yesterday, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    18 replies | 2460 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    158 replies | 4284 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    158 replies | 4284 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 501 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    158 replies | 4284 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 105 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    27 replies | 797 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 501 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    76 replies | 3340 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    158 replies | 4284 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    76 replies | 3340 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    158 replies | 4284 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    104 replies | 2088 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    76 replies | 3340 view(s)
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  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3097 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    158 replies | 4284 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 579 view(s)
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  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    158 replies | 4284 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But itís your game!
    1 replies | 96 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon StŚlenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 792 view(s)
  • RangerWickett's Avatar
    Thursday, 13th June, 2019, 07:16 AM
    The first chapter header for D&D 3rd edition depicted a naked man. And the book had no cheesecake sexualized women. Thank you, Peter Adkison and team for having respectful art design.
    50 replies | 1363 view(s)
    4 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    158 replies | 4284 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    158 replies | 4284 view(s)
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  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 296 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th June, 2019, 08:30 PM
    Wherever you set it, remember that an environment doesn't have to remain static. You can set things on fire, have sections of a building or bridge collapse, have the townsfolk show up to gawp, have law enforcement show up to arrest y'all (perhaps leading to temporary truces if the law enforcement folks are stronger than either guild), have some valuable treasure get revealed so people have an...
    13 replies | 445 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 296 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    158 replies | 4284 view(s)
    1 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 06:19 PM
    Indeed Gradine is right, and I typed too quickly. I would say that violence is generally more suitable than sex, rather than either/or, one being suitable and the other not.
    158 replies | 4284 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company wonít be public domain for about 60 years yet.
    25 replies | 1262 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:59 PM
    Perhaps. But I would likely *position* it differently. See above - I was not going to run a game in which 13-year-olds end up on the wrong side of the moral argument. If I'm going to present the non-combatants as a challenge to kids, I'd position it clearly as a, "Well, nuts, you have to get around this without hurting anyone." Heck, in games for my adults, if the PCs choose the wrong...
    158 replies | 4284 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:18 PM
    So, let me continue from the perspective of my experience - since it was a recent one in which I actively questioned the tolerances for many things in my game and presentation... At the root, we view some violence as okay, because we still live in a world in which violence is occasionally necessary. There are still (entirely human) monsters among us, and sometimes we are not left with...
    158 replies | 4284 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    A little while back, I taught my 13-year-old de facto goddaughter how to play D&D. That gave me an entirely new perspective on what "safe" means. There's a little-realized fact that there's no such thing as a no-holds-barred safe space. Safe spaces need boundaries, and the boundaries that are useful and safe for one group may not be for another.
    158 replies | 4284 view(s)
    4 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 02:28 PM
    I've been thinking about this issue for almost 40 years, and this summary is pretty good. Humans find sex and violence to be interesting, and of those two pursuits violence is the one suitable to group activity, as in a roleplaying game.
    158 replies | 4284 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 190 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 04:09 AM
    Dude. If it was a woman, you don't have to leap, because of the statistics involved. One in five women are raped at some point in their lives. 43% of heterosexual women report experiencing some sexual violence other than rape.* This stuff is so darned common, they don't even have to experience it to have a valid strong reaction, because they live in fear of it throughout their lives. And...
    419 replies | 16577 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:57 AM
    That language is inappropriate, and unacceptable. Do not post in this thread again. Anyone else think they want to try to push the limits? This person is getting booted from the thread. The next will probably get a vacation from the site, with no warning or prior discussion. If you cannot figure out that you need to be on your best behavior when having a sensitive discussion, you have no...
    419 replies | 16577 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:56 AM
    The question isn't about severity. It is about the logic and form of the argument. Oh, most times it isn't like Snidely Whiplash, twirling his mustache, going, "BWAHAHAHA! Now I will say bad things about people!" It is usually quite casual and seems reasonable until someone puts a spotlight on it. You specifically pointed out how you think their testimony came from a desire to seek...
    419 replies | 16577 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:19 AM
    That's fair. And then what we are looking for is a list of things for people to rate a game on. There's an arti and science of that, too, which can get pretty deep. There are a few things that can get hairy when you are taking user ratings. Things like "complexity", where you might wonder if everyone has the same concept fo what you are talking about. But, you can sometimes get at what...
    44 replies | 1153 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:11 AM
    Well, there may be some thigns that nearly everyone cares about - some specific questions everyone wants to know the answer to. That's okay. But you should approach it *from the question* rather than from the answer. Well, where I come from, the defining characteristic of a thing we call a "metric" is that it is *measurable*, preferably in as objective a manner as possible. I don't...
    44 replies | 1153 view(s)
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  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 5299 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 09:33 PM
    Oh, we are quite accustomed to honesty of opinion. We are also accustomed to rather unsavory rhetorical practices. You are now at the point of leveling insinuations against people in order to bolster your position. People who claim there was crying are attention-seekers. Folks who react to your apparent lack of empathy are not used to honesty. You are resorting to ad hominem tactics. ...
    419 replies | 16577 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:04 PM
    But you canít write rules under the assumption that people will ignore them.
    143 replies | 5542 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:50 PM
    And now itís my turn! What is an /s?
    166 replies | 5299 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:17 PM
    Yep. That was the joke. It was a significant part of lots of peoplesí posts. :)
    166 replies | 5299 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:53 PM
    Don't ask, "What would be a good metric?" Ask instead: "What matters to you about a game?" Not just as a thought exercise - Make an actual list of things that matter to you. We can try to separate what of those things are GM/group dependent, and what's rules-dependent, and what measures we could put that could be useful. Metrics should be chosen to answer specific questions.
    44 replies | 1153 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 07:49 PM
    The A TOUCH MORE CLASS Kickstarter is less than a week away -- it launches next Tuesday -- and the amount of content you can pick up is growing! Not only can you also get the original A TOUCH OF CLASS, the new A TOUCH MORE CLASS, but you can also get THE MASTERCLASS CODEX which compiles them both in a beautiful hardcover, along with much more! This Kickstarter allows you to pickup some...
    0 replies | 1680 view(s)
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:42 PM
    Okay. But do you not recognize that means the strength of your argument comes only from your personal credibility? Do you even want that? Do you really want anyone to change their behavior based on what you admit is merely a subjective sense? I mean, apply that to basically *any other real problem people face* - do you want people acting on subjective senses, or real, solid information? ...
    419 replies | 16577 view(s)
    1 XP
  • Stalker0's Avatar
    Tuesday, 11th June, 2019, 07:41 PM
    Hex blades- some people see them as the answer to all warlock problems, others see them as raw power creep. You decide!
    13 replies | 621 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 06:52 PM
    Oh man, thereís loads of them!
    69 replies | 2070 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 05:54 PM
    "...the whole hobby..."? Where are you getting the idea that anything other than a few vocal people here and on social media even give a fetid dingo's kidney about this - or are even aware of it? I mean that sincerely - where are you getting the impression that any significant portion of "the whole hobby" is focused on something other than their own lives and gaming sessions? Remember that...
    419 replies | 16577 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    It's not like a car. It's much more subjective and much more of an art. You can directly and objectively measure a car's horsepower or weight, but you can't do that with an RPG. I don't think anything can substitute for actually trying the thing. All the graphs in the world won't give you a sense of how you feel when you play the game.
    44 replies | 1153 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    I don't believe any of the victims of the Salem witch trials were running role playing games, so they are perhaps not a great example from which to extrapolate.
    419 replies | 16577 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 03:41 PM
    I think you have a problem in that you are discussing what you see as a general issue, in a thread about an incident that does not support your points well at all. Find a documented incident where public shaming had a major impact on a GM, and it turns out the public was really wrong, and you might have something. But here, what you have are hypothetical, things you *fear* can happen, but for...
    419 replies | 16577 view(s)
    2 XP
  • Jonathan Tweet's Avatar
    Tuesday, 11th June, 2019, 02:28 PM
    Another factor to consider is that reliability and consistency matter a lot to whichever side has the advantage. The underdog in a fight benefits from increased randomness, while the favored group benefits from a lack of surprises. In RPGs, the PCs are almost always the favored side. A disadvantage of a single large attack compared to two small attacks is that the single attacks are more likely...
    135 replies | 3921 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:52 PM
    Heists are always fun to play. Heck, ex-D&D designer Rodney Thompson built a whole game around them. Now, the San Jenaro Co-Op is bringing 25 heists in a hardcover book to Kickstarter! The book is system-neutral, and includes different genres -- sci-fi, fantasy, and so on. You get a detailed map, information on guards and traps, and so on. Here's the fluff text: "Heists are some of the...
    7 replies | 1622 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:35 PM
    The official Acquisitions Incorporated Dungeon Manual D&D book has snuck up on us, and is releasing in the next week or so. Artist Aviv Or has shown off some of the artwork she did for the book on Twitter. "I started with designing Positions - a character's role in the company on top of their standard D&D class - as iconic characters. Like the Cartographer, who's about discovering places...
    14 replies | 1262 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 11:00 AM
    We simply upgraded the sever to https.
    76 replies | 3340 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 01:29 AM
    Completely inappropriate. Iím afraid youíll need to find some other community. Goodbye.
    143 replies | 5542 view(s)
    4 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 09:06 PM
    It hasnít proved to be a problem in any of my games.
    16 replies | 579 view(s)
    0 XP
  • darjr's Avatar
    Monday, 10th June, 2019, 05:02 PM
    There are still some hard coded non https links. Mostly the likes and smiles icons.
    76 replies | 3340 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 01:02 PM
    Those of you who are fans of Richard A Knaak's Dragonlance novels, The Legend of Huma and Kaz the Minotaur, may already be familiar with his Rex Draconis novel series. Now you can grab a free 15-page D&D NPC collection from this world! "Rex Draconis RPG brings D&D novelist legend Richard A. Knaak's brand new high fantasy series, the Rex Draconis Saga, to the tabletop. Using the D&D 5th...
    7 replies | 1544 view(s)
  • RangerWickett's Avatar
    Monday, 10th June, 2019, 06:44 AM
    I'd forgotten about that thing!
    1107 replies | 166759 view(s)
    0 XP
  • Umbran's Avatar
    Sunday, 9th June, 2019, 11:36 PM
    thanson02 I am *terribly* sorry. There was a bug on the boards I thought was fixed, but apparently wasn't. It had the effect of erasing the content on your opening post when I tired to move the thread. I am *really* sorry about that.
    6 replies | 344 view(s)
    0 XP
  • Umbran's Avatar
    Sunday, 9th June, 2019, 11:33 PM
    This should be over in the D&D forum. I'll move it...
    6 replies | 344 view(s)
    0 XP
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About Morrus

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June 26, 1974 (44)
About Morrus
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Tabletop RPGer, designer, reporter.
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Thursday, 6th June, 2019


Wednesday, 5th June, 2019




Friday, 30th November, 2018

  • 07:22 PM - robus mentioned Morrus in post How would you design one page adventures?
    Morrus, if I can offer a suggestion: please indicate (where applicable) what challenge level each encounter is expected to present. Easy, Medium, Hard or Deadly. This really helps people who need to recalibrate to suit their groups (and means it doesn't have to be reverse engineered!) It can just be a single character at the end of the encounter title.
  • 03:48 AM - darkbard mentioned Morrus in post Desktop site on Chrome for Android
    Hunh. Turns out there is a toggle switch at the bottom of the page that I didn't see previously that switches to desktop mode via the site itself rather than via Chrome's toggle. Problem solved! (Do note, Morrus, that the interface is slightly different depending on how desktop mode is applied.)
  • 01:43 AM - robus mentioned Morrus in post How would you design one page adventures?
    Morrus, thatís good and certainly runnable as is. If we think about this in terms of the pillars then the best format is determined by whether exploration or social interaction is the leading pillar (combat always being involved in some form or other). Your distillation is perfectly good for a social interaction driven adventure. Some NPC has upset the general order and the PCs have to put things right. The were-rat adventure described earlier would also fall into this category. For an exploration driven adventure, such as a dungeon, castle, cave system, a map has to lead the way and then the interesting locations within the structure are called out in labels around the map. Here treasure is commonly the motivator. Just choose the right format for your 1-page adventure and youíre set.

Thursday, 29th November, 2018

  • 04:37 AM - robus mentioned Morrus in post How would you design one page adventures?
    @Sadras Iíd call that an encounter rather than adventure. For these kind of things youíve really got to empower the DM to fill in the blanks rather than provide the full details. So for your Wererat adventure you should provide the motivation and situation for the were-rat girl. And let the DM fill in the blanks. So Iíd say: The girl has fallen in love with the son of the inn-keeper and taken a position there despite really being betrothed to the son of the chief of the were-rat tribe nearby. A search party has been hunting for her and tracks her down to the inn. If the PCs choose to intervene then adventure is helping her to resolve her conflict. I donít think it needs much more than that. Names and relationships of the primary NPCs, some ancillary monster references (some guardians to the lair, perhaps some mutant ďboss ratĒ, the location (and numbers) of the were-rat lair etc, etc). As noted above, go for more theater of mind. Itís more A-Team adventure of the week stuff... @Morrus I imagine youíve seen this? Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001 https://www.amazon.com/dp/0615321860/ref=cm_sw_r_cp_tai_U51.BbHA9A5PW While I found it disappointing because the adventures were too vague/big, I think that something similar (but more tightly focused) would be good.

Tuesday, 20th November, 2018

  • 02:22 AM - darjr mentioned Morrus in post Ravnica and the DMGuild...
    Itís open Tomorrow Nov 20th! Morrus https://twitter.com/dms_guild/status/1064688359258423296?s=21
  • 12:14 AM - CleverNickName mentioned Morrus in post Help, My players donít know how to play.
    ...en if the game has been at a standstill for twenty excruciating minutes. Be gentle about it, and be encouraging, but you gotta be firm. You have to drive the point home that learning (and using) the rules is non-negotiable, for all players. I hope it doesn't come to that, because when people get frustrated their tempers get short, and things can get heated quickly. Be ready to calm people down, remind them it's a game and everyone is there to have fun, maybe call a break every now and then. The last thing you can do is adapt your game. Maybe those four players aren't looking for a strict, by-the-rules style of game. Perhaps they are more interested in a looser, storytelling kind of experience. The rules should support the framework of the story, not the other way around, so if all the focus and detail on the rules is tripping up two-thirds of your players, maybe you should get rid of some of the rules. EDIT: I was a little more short than I should have been earlier. Morrus is right: people play this game for any number of reasons, and there is no "wrong" way to play it. The point is to have fun, always.

Monday, 19th November, 2018

  • 05:54 PM - Tormyr mentioned Morrus in post [WotBS] 5ed. still a thing?
    First, please allow me to say "Awesome job with WotBS". I recently learned about this adventure when a group of players approached me to be their DM for the series. I'm planning on running 5e, BTW. I read the Player's Guide and the Campaign Guide, and the first adventure. Top Notch! I was mildly surprised to see/learn the 3.5e and 4e versions. Our first session will be 9 Dec. I went ahead and purchased all the 5e content from DriveThruRPG. My question: What's the best way to keep abreast of latest releases? Welcome! I am happy to hear that you are enjoying my adaptation of this amazing campaign saga to 5e. The 5e version primarily adapts the 3.5 version while incorporating some of the 4e content where it builds on the core story while doing things in as "5e a way as possible". I am wrapping up the finishing touches on the fourth adventure, and it should be out in the next day or so. :) Each adventure's release will be announced on this website as well as @ancrisit and Morrus on twitter. You can also go to one of the book's pages and click the "follow your favorites" link on the left which will send you an email whenever anything is released. https://www.rpgnow.com/product/242808/War-of-the-Burning-Sky-5E-1-The-Scouring-of-Gate-Pass If you are enjoying it, please consider leaving a rating or review for the adventures and guides. Thanks!

Wednesday, 14th November, 2018


Tuesday, 6th November, 2018


Monday, 5th November, 2018


Saturday, 3rd November, 2018


Wednesday, 24th October, 2018

  • 09:12 AM - pemerton mentioned Morrus in post [Poll] Vote For The Top 10 Horror RPGs!
    Morrus Cthulhu Dark - thematically and trope-wise it's CoC, but with a much better (and lighter - the name is a play on words) system. There's also a free PDF version available. The whole system in 3 columns of text.

Tuesday, 23rd October, 2018


Friday, 19th October, 2018

  • 02:12 AM - Henry mentioned Morrus in post DnD Sports Changes Name To RPG Sports
    ...nd awhile ago. What percentage of that is going to spend time watching someone else roll dice and pencil in numbers on a piece of paper? Keep in mind, this is the same thing as asking what percentage of people would be interested in watching a Magic the Gathering game. Which based on their more recent tournament (Worlds I think?) was 19,000 people* (Out of a player base of reportedly 20-30 million). So we can theorize that what we're looking at is a viewer rate of about what? 6,500 to 9,000? I don't think I'd call that either a draw or an audience. Going into other RPG's, Pathfinder ends up a percentage of D&D, and everything else is going to number in the hundreds of people at best since their market penetration is really small. I suspect we'll find that its popularity is embarrassingly small, and after 2-3 events we never hear about it again. In addition to Nathan Stewart, Brand Director for D&D, updating that figure to 12 to 15 million in North America alone, as Morrus mentions, keep in mind that Critical Role, where people are "rolling dice and recording numbers on a character sheet," pull in somewhere between 55,000 and 65,000 viewers a week regularly, and fill halls with 3000 to 5000 people per appearance. Even half that will still make an audience to garner a following, and more likely to follow if it's something you don't have to devote 4 or 5 hours to, as you would Critical Role. Ignoring just D&D for a moment, others like Glass Cannon Podcast have audiences probably closer to 10 to 12,000, with at least 4,000 solid Patreon members donating enough for them to make a regular business of it as a self-sustaining model. There's a long tail of different RPG viewing audiences out there, not all of which overlap, simply because there wouldn't be enough hours in the day for them to (since so many are 3 to 5 hours long to consume) Again, is it an audience of millions? Nope, and no one claimed it was - but all they need is that 20,000 or 30,000 str...

Tuesday, 16th October, 2018

  • 02:11 AM - pming mentioned Morrus in post "DnDSports": Competitive Play With Prizes
    Hiya! First: Called it! ;) Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'. Third: [quote=Morrus] [Quote Originally Posted by DQDesign] totally agree. I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.[End DQDesign Quote] [Quote Originally Posted by Morrus] You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote] Morrus, I think what DQDesign was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want. WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to...

Wednesday, 26th September, 2018


Tuesday, 25th September, 2018

  • 07:43 AM - Fallstorm mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    ... While I like 5E I (along with most of my group) are rather disappointed at the pace of rules production released in 5E. Mike Mearls mentioned that thereis a ton of new players and someone in this over twenty page thread made a statement saying that since 5E is doing so well it must mean that players in general donít favor heavy rules customization. I take issue with that belief. I take issue with it because we really donít fully know what Hasbro is counting as sales of D&D. Mike Mearls has said before that they donít have to put out as many splat books because they can release games like Lords of Waterdeep, etcetera as income generators since the Hasbro merger. I am wondering if things like the numerous board games and additional niche products (Dice sets), etcetera are what is making a more significant portion D&D 5E sales now, whereas the RPG books like splat books were the main revenue generator in previous editions? I donít know if there are any hard numbers on this (perhaps Morrus has some insight) but I would feel secure betting that besides the three core books (DMG, PHB, and MM) the biggest book sales of D&D 5E are probably the books that offer actual rules and option expansions like Xanatharís Guide to Everything and Mordenkainenís Guide, and also the SCAG (as the first book to really offer PC expansions despite how skimpy). I do know that there are a number of third party options but many people donít use those because they like to use official products for a variety of reasons: 1) It creates consistency from campaign to campaign and between games 2) people may feel that official splat material has been better play tested, etc. What I think is that is that Mike Mearlís statement is coming from two places. 1) His own personal philosophy and not that of ALL the designers because I know Jeremy Crawford had written much more crunch to the game that was not included and 2) it was pragmatic political statement. What I mean in regards to the latter is ...

Monday, 24th September, 2018

  • 12:46 AM - Elfcrusher mentioned Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    I think you are misinterpreting the "fired" comment. He was just saying "Anybody who thinks it's your job to maintain an aura of eliteness by keeping out the 'unworthies'...please go away." He was also observing that there was a high correlation between that crowd and people who enjoy system complexity, probably because system complexity makes a nice barrier to entry for people who want to imagine they are part of an elite crowd. Unfortunately, a lot of people are interpreting it as, "People who like system complexity, please go find another game." EDIT: Overlapped with @Morrus. I'll refrain from further commentary on that aspect.

Friday, 21st September, 2018

  • 01:23 PM - Reynard mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to fans of the other, but those differences do matter. There are ways in which I like the prescriptive elements of 3.x era games (I like set skill difficulty lists, for example) but I tend to run by the seat of my pants and the effects of my beer, so a fast and loose and forgiving version like 5E really enables me running a game the way I like to.


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Thursday, 30th May, 2019

  • 01:27 AM - Seramus quoted Morrus in post Do You Want 9 New D&D Classes?
    Post is fairly disappointing, too. :)Your post? I donít think there was anything wrong with it. Once you actually get inside the thread, itís immediately clear youíre talking about a third party product. I just got my hopes up because you sometimes announce news about official D&D products. I was like ďOh damn, are they releasing a Playerís Handbook 2 or something?Ē

Wednesday, 29th May, 2019

  • 06:35 PM - Sacrosanct quoted Morrus in post The Making and Breaking of Deities & Demigods
    Given the time period and the "Satanic Panic" stuff going on, it might have been for other reasons. I guess Jim Ward would know! I also think part of it has to do with how D&D is all about the fantastical and exotic. When the vast majority of your player base is intimately familiar with Christianity, TSR wanted to focus on more of the those obscure religions. The whole point of playing D&D was to get away from real life, for me. I grew up Catholic. So wanting to play an Arabic horseman, or a pagan barbarian, has more appeal to me back then.
  • 06:26 PM - dave2008 quoted Morrus in post The Making and Breaking of Deities & Demigods
    Given the time period and the "Satanic Panic" stuff going on, it might have been for other reasons. I guess Jim Ward would know! I thought the satanic panic was a little bit after the publishing of this book, but you could be correct.
  • 02:27 AM - ccs quoted Morrus in post The Making and Breaking of Deities & Demigods
    I have two copies for some reason, plus a Legends & Lore. Likewise. I started with the 2nd+ print where Cthulu & Elric had been removed in '82 when we moved to AD&D. I got a copy of L&L as an Xmas gift the year it came out (my brother knew we didn't have that title in our stack. He just didn't realize that it'd been re-named/re-covered. Had he said anything....:)) And then in 90' I found a poor condition copy of the 1st print at a reasonable price. Wichever printing, this is still one of my favorite D&D books of any edition.
  • 02:00 AM - Olgar Shiverstone quoted Morrus in post The Making and Breaking of Deities & Demigods
    I have two copies for some reason, plus a Legends & Lore. So do I -- both eBay auctions that claimed to be first printings but were not. I gave up my quest for an eBay Cthulhu Mythos after the second one. Great book, introduced me to many cultures and myths I was not aware of. Young Olgar also found the Finnish goddesses particularly comely.

Tuesday, 28th May, 2019

  • 10:37 PM - Nagol quoted Morrus in post d20 Classically Modern
    Sure. But Iíd update s15, not s6, if I were you. And this would be why you're a publisher and I'm not!
  • 10:34 PM - Nagol quoted Morrus in post d20 Classically Modern
    Sorry, that would be copyright violation unless you get permission from the rights holder. Heh. Since the writer put everything except artwork into open game document, I theoretically create a new document, cut and paste this one's text in its entirety and update section 6 to include the original. Too much work.
  • 10:25 PM - Nagol quoted Morrus in post d20 Classically Modern
    Sorry, that would be copyright violation unless you get permission from the rights holder. Right-o. What I can do though is provide fair-use snippets. There isn't a great one-to-one match between these advanced classes presented and the original 3.5 classes. For example, the Wizard Advanced class get about 1/3 BAB (+3 @10th level). Spell casting and magic item creation are handled by a bunch of class feats. It looks like you could probably get into Wizard after about level 3 Smart character. You need 6 ranks in a skill and a feat expenditure. For example the Wizard class feats are Abjuration TraditionFX Attentive Cautious Conjuration TraditionFX Divination TraditionFX Educated Enchantment TraditionFX Evocation TraditionFX Illusion TraditionFX Improved Arcane CantripFX Necromantic TraditionFX Renown, Scholastic FocusFX Studious, Transmutation TraditionFX Things marked with FX refer to new feats in the document. An example feat is th...
  • 08:50 PM - Umbran quoted Morrus in post How do you get to GURPS?
    Obviously, itís neither good nor bad. Many things we expect to be obvious, aren't. I think this is related to how common sense isn't all that common.
  • 03:19 AM - Luz quoted Morrus in post Report and advice after our first session in Ghosts of Saltmarsh
    Doesnít that defeat the point of the story, where the whole gimmick is that the house *isnít* haunted? I don't think sprinkling in a few haunted house tropes to play on the PCs' expectations disrupts the plot. As elfctusher mentioned, they could be explained by a weathervane, etc. Or not at all...not everything needs an explanation when the DM is trying to create a certain atmosphere. While I like the house as presented, there's a wonderful opportunity to play up the haunted aspect of it and put the PCs on edge. I found it makes the big reveal of the smugglers more satisfying. I kept the encounter with the spectre isolated to just the attic, so it didn't mess with the smuggler plotline. So it worked well as a short diversion without having to rework the entire story.
  • 01:30 AM - Jer quoted Morrus in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Why would "elf" take precednece over "human"? I'm guessing they're saying that a half-elf is a human/elf descendant and not, say, a goblin/elf descendant. My puzzlement is because everything in the text is about the elf ancestry, so it seems weird to use the name "Human Heritage" for something that is all about the benefits they gain from their elf heritage. I'd expect something named Human Heritage to say something about the character's human parentage rather than their elf ancestry, so to me it's either misnamed, or it says something about how PF2 is organizing their heritages that I don't get yet.

Monday, 27th May, 2019

  • 11:38 PM - Elfcrusher quoted Morrus in post Report and advice after our first session in Ghosts of Saltmarsh
    Doesnít that defeat the point of the story, where the whole gimmick is that the house *isnít* haunted? I might add something like mysterious creaking or footsteps, and then when the attic is explored they find a rope that runs from a weathervane to a device that makes the noises. Just to drive the point home that not only is the house not haunted but clearly somebody wants it to appear so. The one thing I'd like to figure out is to give them a feeling of having found the trap door through deduction and cleverness, without just making it a skill check. You know, challenge the player and all.
  • 05:39 AM - Lillian2258 quoted Morrus in post Deleted Posts

Sunday, 26th May, 2019


Saturday, 25th May, 2019

  • 03:51 PM - gyor quoted Morrus in post Setting Idea: Arcane Dyson Sphere
    But how would you have night time inside a hollow sphere? In this setting people leave on planets and moons within the Dyson Sphere. It's not a Hollow Earth setting, a Dyson Sphere is the size of a solar system in this case with hundreds of inhabited planets and moons inside.
  • 09:43 AM - Paul Farquhar quoted Morrus in post Setting Idea: Arcane Dyson Sphere
    But how would you have night time inside a hollow sphere? There is a couple of ways to achieve that, and I don't remember if they discussed it in the video about the GoT credit sequence. The actual credit sequence itself suggests the Sun is occluded, but that could be artistic licence. They do allude to the hollow sphere nature of the world being connected to the long variable length winters. I only got about a third of the way through the first book, so I don't know if the novels address cosmology at all - I suspect they don't. Of course it might be that the Magisters believe they live inside a hollow sphere, but are mistaken. Apart from occlusion, the other method is solar variability. The Sun simply goes dim for half of every 24 hours. That would certainly explain the wonky seasons.
  • 09:31 AM - Paul Farquhar quoted Morrus in post Setting Idea: Arcane Dyson Sphere
    Do what, now? Game of Thrones? It's in the opening credit sequence (and confirmed in the video where they discussed making the sequence on one of the DVD extras).
  • 03:51 AM - Remus Lupin quoted Morrus in post Grimmerspace Has Launched!
    No, I didnít forget. I wrote exactly what I meant to write. :) You meant to misspell his name?;)
  • 01:46 AM - Retreater quoted Morrus in post How To Clone 4E Using 5E Rules
    Turning it into a ďdungeon delveĒ system is the way to go. One-session tactical modules. But with the ability for interconnected, longer campaigns. Along the lines of Frostgrave?

Friday, 24th May, 2019




Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
D&D 5E Logo Pack
Various 5E logos by TheBlueKnight. All in a ZIP file. Includes version on black and white backgrounds - the ampersand, the "D&D" logo, the Dungeons & Dragons splat, and the DUNGEONS & DRAGONS main logo.
915 +1 1 Saturday, 14th June, 2014, 07:19 PM Saturday, 14th June, 2014, 07:19 PM
O.L.D. Wilderness & Travel [Updated 22 May]
Wilderness travel is a staple of fantasy literature. Whether your party is a group of dwarves travelling to slay a dragon, or a fellowship sneaking into enemy territory, journeys across epic landscapes through fell weather and foul monsters continue...
579 0 1 Thursday, 22nd May, 2014, 07:24 PM Thursday, 22nd May, 2014, 07:24 PM
N.E.W. Starship Construction Guide
This is a revised 42-page version of the starship construction chapter of the N.E.W. rulebook. It has been extracted for more specific attention, and should be considered the latest version of that chapter. This document overrides anything in the m...
579 +2 1 Monday, 12th May, 2014, 02:38 PM Monday, 12th May, 2014, 02:38 PM
SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (4E)
Welcome to the second adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all.

Belladonna, Nightshade and the Sargasso Rose ...
42 0 1 Wednesday, 7th May, 2014, 02:05 PM Wednesday, 7th May, 2014, 02:05 PM
ZEITGEIST Add-on - Crypta Hereticarum (4E & Pathfinder versions)
Evil lies trapped within the Crypta Hereticarumóthe Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere ...
146 0 2 Wednesday, 7th May, 2014, 01:40 PM Wednesday, 7th May, 2014, 01:40 PM
Extended ZEITGEIST Campaign Guide (Pathfinder)
This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide.

This Campaign Guide is completely free. You are welcome to distribute it amongst your fr...
11355 0 1 Wednesday, 7th May, 2014, 01:36 PM Wednesday, 7th May, 2014, 01:36 PM
Mini Starship Manual
A small (10 ships) document containing pre-made vessels for use in your N.E.W. space combats.

C4-E Carter Class I Freighter
Clarke Class V Medium Scout
Modified Millenial Class V Medium Freighter
S-22 Ambusher Class IV Pirate Ship
Ogron Hulk Class I...
679 0 1 Friday, 18th April, 2014, 05:21 PM Friday, 18th April, 2014, 05:21 PM
Extended ZEITGEIST Campaign Guide (4E)
WARNING - DMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!

This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path..

This is the 4E version of this guide.

This Campaign Guide...
1110 +1 1 Wednesday, 9th April, 2014, 05:48 PM Wednesday, 9th April, 2014, 05:48 PM
Not a [Pathfinder RPG] Style Guide
This was originally written by Owen Stephens, who gave me permission to post it here. If you plan to write for Paizo (or many other companies) you need to be familiar with these conventions. Note that other publishers may do things differently (a...
452 +1 1 Thursday, 20th March, 2014, 02:18 AM Thursday, 20th March, 2014, 02:18 AM
Extended ZEITGEIST Player's Guide (Pathfinder RPG)
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kickstarter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Playerís G...
4459 +2 1 Friday, 7th March, 2014, 10:12 PM Friday, 7th March, 2014, 10:12 PM
Seas of ZEITGEIST
E.N. Publishingís naval supplement Admiral oí the High Seas (http://rpg.drivethrustuff.com/product/107068/Admiral-o-the-High-Seas-The-Naval-Combat-Supplement-for-Pathfinder--DD-4th-Edition?filters=0_0_0_44294_0) has a full set of rules for adventures...
479 0 1 Tuesday, 4th March, 2014, 07:19 PM Tuesday, 4th March, 2014, 07:19 PM
N.E.W. RPG Character Generation Preview
Now available to everyone! This is an alpha-version preview of the character generation chapter from N.E.W. The Roleplaying Game, and allows you to create a starting character. It contains species, careers, skills, and various derived statistics. ...
92 0 1 Saturday, 1st March, 2014, 04:04 PM Saturday, 1st March, 2014, 04:04 PM
SAVAGE WORLDS War of the Burning Sky Player's Guide
Created by WotBS and Savage Worlds fan Zadmar, this is the Savage Worlds version of the Player's Guide. You need a copy of the original (free) Player's Guide and the Savage Worlds rulebook to make use of this.
220 +1 1 Friday, 28th February, 2014, 10:39 PM Friday, 28th February, 2014, 10:39 PM
Extended ZEITGEIST Player's Guide (4E)
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kickstarter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Playerís Guid...
5111 +2 1 Friday, 28th February, 2014, 07:44 PM Friday, 28th February, 2014, 07:44 PM
N.E.W. RPG Starship Construction Preview
This is an alpha-version preview of the starship construction chapter of N.E.W. The Roleplaying Game. It allows you to deign and build a starship for use in the N.E.W. roleplaying game. That starship can then be used in the starship combat rules pr...
136 0 2 Thursday, 27th February, 2014, 07:46 PM Thursday, 27th February, 2014, 07:46 PM
N.E.W. Revised Official Character Sheets
Based on playtester feedback, this version of the character sheet reflects recent changes in the playtest document.
617 0 2 Monday, 24th February, 2014, 05:36 PM Monday, 24th February, 2014, 05:36 PM
O.L.D. RPG Character Generation Preview [23 Feb Update]
This is a preview - and a draft version - of the character generation system of O.L.D.

Attached below is a draft version of a large chunk of the character generation chapter of O.L.D. The Roleplaying Game. I'd love to see some folks create a charact...
632 0 3 Monday, 24th February, 2014, 01:02 PM Monday, 24th February, 2014, 01:02 PM
O.L.D. Character Sheet Addendum: Spells, Herbalism, Alchemy
This sheet can be added to the core character sheet for characters who need to record details of spells, and herbal and alchemical concoctions, recipes, and ingredients.
253 0 1 Sunday, 23rd February, 2014, 03:36 PM Sunday, 23rd February, 2014, 03:36 PM
O.L.D. Revised Official Character Sheets
Updated versions of the O.L.D. sheets (based on feedback from the N.E.W. playtest).
540 0 2 Wednesday, 19th February, 2014, 06:54 PM Wednesday, 19th February, 2014, 06:54 PM
N.E.W. Playtest Adventure: A Visit to Keepsake
This playtest adventure, and the accompanying Player's Guide which can be given to players, is designed to accompany the N.E.W. RPG playtest document. Note that, as a playtest adventure, some information may become outdated or inaccurate.
3052 0 2 Wednesday, 19th February, 2014, 03:25 AM Wednesday, 19th February, 2014, 03:25 AM

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