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  • Stalker0's Avatar
    Today, 05:04 AM
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level )...
    9 replies | 163 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 09:48 PM
    Do they?
    36 replies | 851 view(s)
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  • Morrus's Avatar
    Yesterday, 08:54 PM
    Wiki threads.
    1 replies | 68 view(s)
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  • Umbran's Avatar
    Yesterday, 08:30 PM
    I rather think that depends upon what the focus & intent of the game is. Just this weekend, I played a game which had no combat mechanic. The PCs weren't people addressing their challenges via personally applying physical force, so no system for doing so was included. We didn't miss it. If the intended action in a game is "kill things and take their stuff" then yes, your game needs a combat...
    224 replies | 5905 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 05:35 PM
    Why do you need rules for one, but not the other? GMs are capable of just saying, "Yes, this social interaction plays out in this manner, with these effects," and do so fairly, but they are somehow incapable of doing so with combat? They can't take a player's description of physical and magical actions, and just run with that like they can social interaction? That, really, is kind of...
    224 replies | 5905 view(s)
    1 XP
  • RangerWickett's Avatar
    Yesterday, 05:07 PM
    I'm not sure why that was added. It wasn't in the original 3.5 version.
    4 replies | 152 view(s)
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  • Morrus's Avatar
    Yesterday, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 179 view(s)
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  • Morrus's Avatar
    Yesterday, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 136 view(s)
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  • Morrus's Avatar
    Yesterday, 12:43 PM
    Morrus replied to Armour skill?
    No, thatís the opposite of what I just said. :) It literally just does what it says in that paragraph ó to benefit from higher quality equipment, you need an appropriate skill. You canít benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 179 view(s)
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  • Morrus's Avatar
    Yesterday, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 179 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 117 view(s)
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  • Morrus's Avatar
    Yesterday, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 136 view(s)
    0 XP
  • kronos182's Avatar
    Yesterday, 05:33 AM
    They are.. I just didn't write up the mechanic for it.. and I'd have to write up a knowledge check to know that.. I wrote this up in an hour, I'm allowed to miss something. I'll fix it later.
    2004 replies | 372583 view(s)
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  • kronos182's Avatar
    Yesterday, 05:14 AM
    Some more Borderlands stuff.. Anshin Anshin is amanufacturer from the Borderlands universe, producing personal shields andhealth kits, making them one of the few manufacturers from that universe to notproduce weapons. Cracked Sash Shield(PL7) The Crack SashShield is a personal energy shield that protects the user from attacks, with afast recharge rate, but low capacity. The shield...
    2004 replies | 372583 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 474 view(s)
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainenís Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 1868 view(s)
  • kronos182's Avatar
    Sunday, 16th June, 2019, 02:56 AM
    Hyperion Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons. Apparatus The Apparatus is avery accurate repeating pistol...
    2004 replies | 372583 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    31 replies | 857 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    19 replies | 490 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    19 replies | 2550 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    224 replies | 5905 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    224 replies | 5905 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 536 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    224 replies | 5905 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 120 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    27 replies | 840 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 536 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    78 replies | 3925 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    224 replies | 5905 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    78 replies | 3925 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    224 replies | 5905 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    174 replies | 2331 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    78 replies | 3925 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3320 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    224 replies | 5905 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 605 view(s)
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  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    224 replies | 5905 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But itís your game!
    1 replies | 109 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon StŚlenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 901 view(s)
  • RangerWickett's Avatar
    Thursday, 13th June, 2019, 07:16 AM
    The first chapter header for D&D 3rd edition depicted a naked man. And the book had no cheesecake sexualized women. Thank you, Peter Adkison and team for having respectful art design.
    52 replies | 1540 view(s)
    4 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    224 replies | 5905 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    224 replies | 5905 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 301 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th June, 2019, 08:30 PM
    Wherever you set it, remember that an environment doesn't have to remain static. You can set things on fire, have sections of a building or bridge collapse, have the townsfolk show up to gawp, have law enforcement show up to arrest y'all (perhaps leading to temporary truces if the law enforcement folks are stronger than either guild), have some valuable treasure get revealed so people have an...
    13 replies | 448 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 301 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    224 replies | 5905 view(s)
    2 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 06:19 PM
    Indeed Gradine is right, and I typed too quickly. I would say that violence is generally more suitable than sex, rather than either/or, one being suitable and the other not.
    224 replies | 5905 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company wonít be public domain for about 60 years yet.
    25 replies | 1321 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:59 PM
    Perhaps. But I would likely *position* it differently. See above - I was not going to run a game in which 13-year-olds end up on the wrong side of the moral argument. If I'm going to present the non-combatants as a challenge to kids, I'd position it clearly as a, "Well, nuts, you have to get around this without hurting anyone." Heck, in games for my adults, if the PCs choose the wrong...
    224 replies | 5905 view(s)
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  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:18 PM
    So, let me continue from the perspective of my experience - since it was a recent one in which I actively questioned the tolerances for many things in my game and presentation... At the root, we view some violence as okay, because we still live in a world in which violence is occasionally necessary. There are still (entirely human) monsters among us, and sometimes we are not left with...
    224 replies | 5905 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    A little while back, I taught my 13-year-old de facto goddaughter how to play D&D. That gave me an entirely new perspective on what "safe" means. There's a little-realized fact that there's no such thing as a no-holds-barred safe space. Safe spaces need boundaries, and the boundaries that are useful and safe for one group may not be for another.
    224 replies | 5905 view(s)
    4 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 02:28 PM
    I've been thinking about this issue for almost 40 years, and this summary is pretty good. Humans find sex and violence to be interesting, and of those two pursuits violence is the one suitable to group activity, as in a roleplaying game.
    224 replies | 5905 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 204 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 04:09 AM
    Dude. If it was a woman, you don't have to leap, because of the statistics involved. One in five women are raped at some point in their lives. 43% of heterosexual women report experiencing some sexual violence other than rape.* This stuff is so darned common, they don't even have to experience it to have a valid strong reaction, because they live in fear of it throughout their lives. And...
    419 replies | 16705 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:57 AM
    That language is inappropriate, and unacceptable. Do not post in this thread again. Anyone else think they want to try to push the limits? This person is getting booted from the thread. The next will probably get a vacation from the site, with no warning or prior discussion. If you cannot figure out that you need to be on your best behavior when having a sensitive discussion, you have no...
    419 replies | 16705 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:56 AM
    The question isn't about severity. It is about the logic and form of the argument. Oh, most times it isn't like Snidely Whiplash, twirling his mustache, going, "BWAHAHAHA! Now I will say bad things about people!" It is usually quite casual and seems reasonable until someone puts a spotlight on it. You specifically pointed out how you think their testimony came from a desire to seek...
    419 replies | 16705 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:19 AM
    That's fair. And then what we are looking for is a list of things for people to rate a game on. There's an arti and science of that, too, which can get pretty deep. There are a few things that can get hairy when you are taking user ratings. Things like "complexity", where you might wonder if everyone has the same concept fo what you are talking about. But, you can sometimes get at what...
    44 replies | 1217 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:11 AM
    Well, there may be some thigns that nearly everyone cares about - some specific questions everyone wants to know the answer to. That's okay. But you should approach it *from the question* rather than from the answer. Well, where I come from, the defining characteristic of a thing we call a "metric" is that it is *measurable*, preferably in as objective a manner as possible. I don't...
    44 replies | 1217 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 5369 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 09:33 PM
    Oh, we are quite accustomed to honesty of opinion. We are also accustomed to rather unsavory rhetorical practices. You are now at the point of leveling insinuations against people in order to bolster your position. People who claim there was crying are attention-seekers. Folks who react to your apparent lack of empathy are not used to honesty. You are resorting to ad hominem tactics. ...
    419 replies | 16705 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:04 PM
    But you canít write rules under the assumption that people will ignore them.
    143 replies | 5602 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:50 PM
    And now itís my turn! What is an /s?
    166 replies | 5369 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:17 PM
    Yep. That was the joke. It was a significant part of lots of peoplesí posts. :)
    166 replies | 5369 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:53 PM
    Don't ask, "What would be a good metric?" Ask instead: "What matters to you about a game?" Not just as a thought exercise - Make an actual list of things that matter to you. We can try to separate what of those things are GM/group dependent, and what's rules-dependent, and what measures we could put that could be useful. Metrics should be chosen to answer specific questions.
    44 replies | 1217 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 07:49 PM
    The A TOUCH MORE CLASS Kickstarter is less than a week away -- it launches next Tuesday -- and the amount of content you can pick up is growing! Not only can you also get the original A TOUCH OF CLASS, the new A TOUCH MORE CLASS, but you can also get THE MASTERCLASS CODEX which compiles them both in a beautiful hardcover, along with much more! This Kickstarter allows you to pickup some...
    0 replies | 1742 view(s)
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:42 PM
    Okay. But do you not recognize that means the strength of your argument comes only from your personal credibility? Do you even want that? Do you really want anyone to change their behavior based on what you admit is merely a subjective sense? I mean, apply that to basically *any other real problem people face* - do you want people acting on subjective senses, or real, solid information? ...
    419 replies | 16705 view(s)
    1 XP
  • Stalker0's Avatar
    Tuesday, 11th June, 2019, 07:41 PM
    Hex blades- some people see them as the answer to all warlock problems, others see them as raw power creep. You decide!
    13 replies | 622 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 06:52 PM
    Oh man, thereís loads of them!
    72 replies | 2774 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 05:54 PM
    "...the whole hobby..."? Where are you getting the idea that anything other than a few vocal people here and on social media even give a fetid dingo's kidney about this - or are even aware of it? I mean that sincerely - where are you getting the impression that any significant portion of "the whole hobby" is focused on something other than their own lives and gaming sessions? Remember that...
    419 replies | 16705 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    It's not like a car. It's much more subjective and much more of an art. You can directly and objectively measure a car's horsepower or weight, but you can't do that with an RPG. I don't think anything can substitute for actually trying the thing. All the graphs in the world won't give you a sense of how you feel when you play the game.
    44 replies | 1217 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    I don't believe any of the victims of the Salem witch trials were running role playing games, so they are perhaps not a great example from which to extrapolate.
    419 replies | 16705 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 03:41 PM
    I think you have a problem in that you are discussing what you see as a general issue, in a thread about an incident that does not support your points well at all. Find a documented incident where public shaming had a major impact on a GM, and it turns out the public was really wrong, and you might have something. But here, what you have are hypothetical, things you *fear* can happen, but for...
    419 replies | 16705 view(s)
    2 XP
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About Morrus

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June 26, 1974 (44)
About Morrus
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Tabletop RPGer, designer, reporter.
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Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
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Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Wednesday, 12th June, 2019


Tuesday, 11th June, 2019


Monday, 10th June, 2019


Sunday, 9th June, 2019


Saturday, 8th June, 2019




Wednesday, 17th April, 2019

  • 08:03 PM - ParanoydStyle mentioned Morrus in post Missing Community Supporter and Silver Subscriber under name.
    Morrus I also subscribed as a Silver Supporter on March 25th according to PayPal. I am worried I am going insane because I can't seem to find the donate/subscription/support button/page/whatever anymore. I am positive I donated so it feels vaguely like the website is gaslighting me. I know that 19.99 is the amount I paid through PayPal but I can't find the page that explains how long of a subscription that purchases. (If ANYONE reading this can link me to the page, I'd be very appreciative. Right now I'm not sure if the donate/support button/link has been taken down, if I'm losing my mind, or if I just SUUUUUUPER critically failed my perception check.) Anyway, I, also would really, really appreciate getting my subscriber benefits. (I think) I forbore saying anything until now because I wanted to make sure my payment had PLENTY of time to process and because I didn't want to be a pain in the ass. But as it's been almost a month I need to speak up and I really do want my custom user titl...

Wednesday, 10th April, 2019

  • 01:48 PM - TaranTheWanderer mentioned Morrus in post Group Iniative Order
    ...arget). So it's rules legal as long as the movement, Ready action, and trigger are all faithfully applied and resolved. Whether or not you find the outcome satisfying even though it's rules legal is another matter though. This. The dm can move them, one at time, and then have them wait to ready an action to attack. but Telvin: - If they had multiple attacks, they'd lose their extra attacks because readying takes your action and then it takes your 'reaction' to make the attack. You can't ready multiple attacks. Really, in this scenario(because of pack tactics), only the first bloodhawk (per PC) needs to ready until any of their other allies moved in. The others can just move in and attack as long as one of their allies was already adjacent. So, if they DM felt bloodhawks were smart enough to move and ready and only attacked once, then it's legal. With INT 3, I might have made the first bloodhawk attack with a normal attack...maybe. 3 is still pretty smart. Morrus Hmmmm. What *is* the rule for simultaneous initiative? Having them all move then all attack creates a massive tactical advantage over having them each move then attack. For me, they all go at once but still 'one at a time.' It probably evens out because now the PCs can all go simultaneously and use the same tactics. Although, it makes initiative a bit more important, I think. Having the PCs all go first and take out several of the bloodhawks before they acted might have changed the outcome. Telvin Who won initiative?

Tuesday, 9th April, 2019

  • 03:41 PM - lowkey13 mentioned Morrus in post ENWorld Not Secure`
    Yo Morrus - Just as an FYI, enworld has been reporting as "Not Secure" recently. Not sure if you let a security ceritificate expire or something, but you might want to look into that.

Monday, 8th April, 2019


Saturday, 6th April, 2019


Friday, 5th April, 2019

  • 04:43 PM - CleverNickName mentioned Morrus in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Thanks to the #CritterPush during last night's broadcast, the Kickstarter blew through their final stretch goal (of $8.8M) and then another $111K before it slowed back down. mortwatcher barely got to spend any time at all in the limelight, before Henry took the lead. Last night's event really blew up my spreadsheet too, which depends on a smooth U-shaped graph and wasn't designed to handle spikes like this. I'm now predicting Morrus to win...but let's be honest, nobody knows anymore. Critters are crazy. (For those not in the know, the #CritterPush event was coordinated in the Kickstarter comment section by a handful of pledges who thought it would be hilarious if they broke their final stretch goal live during their regular broadcast. So they coordinated tens of thousands of donors over social media, asking everyone to increase their pledges by just $5 to accomplish that task. It worked better than they had hoped, because like I said: Critters are crazy.)
  • 02:15 AM - Elfcrusher mentioned Morrus in post New D&D Adventure Reveal On 17th May at 'The Descent'
    Why does that blindfolded angel thing seem so familiar? Is that a Magic the Gathering thing? It's Illidan Stormrage... Morrus I like imagining that the artist is pleased you noticed the reference.

Thursday, 21st March, 2019


Wednesday, 6th March, 2019


Tuesday, 5th March, 2019

  • 10:58 PM - aco175 mentioned Morrus in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    CleverNickName are very awesome for doing this. I was trying to do big math and guessed that they would bring in half the previous day for a number of days before the people dried up and then half again for the rest of the days, but could not get that far. I was thinking around 12 million, but don't want to be cheap and jump on Morrus and bet $1 higher. I'm going to go big and say $23,500,000
  • 09:39 PM - CleverNickName mentioned Morrus in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Sunday, 3rd March, 2019

  • 02:38 PM - Nagol mentioned Morrus in post Problem Creating O.G.R.E Table
    Morrus may be able to provide a better perspective, but I suspect O.G.R.E. is about to be pulled as the board changes from vBulletin to... something else (Discord maybe? I haven't noticed any new updates recently)

Saturday, 2nd March, 2019

  • 08:59 PM - Demetrios1453 mentioned Morrus in post D&D Art & Arcana Amazon Sale
    Thanks for the information Morrus! I've been eyeing the special edition, but it was a bit too much above budget for me, but with that price it was much more within my range! Ordered!

Thursday, 28th February, 2019

  • 09:06 AM - Enevhar Aldarion mentioned Morrus in post Kids D&D Intro Books: Young Adventurer's Guides
    Morrus Here is the link to the four books on the Penguin/Random House site: https://www.penguinrandomhouse.com/series/EJB/dungeons-and-dragons-young-adventurers-guides/ Each book can be clicked on and each has a description of what they cover.

Tuesday, 26th February, 2019

  • 09:33 PM - Nytmare mentioned Morrus in post Do you roleplay in 1st or 3rd person - why?
    It rose from the depths of a dozen years and more.... Morrus It would kinda be awesome if a necro'd thread got a special tag attached to the title. Does the forum software allow for an automation like that? (huh, I forget how to do a user alert)

Monday, 25th February, 2019

  • 12:36 AM - Carmen Sbordone mentioned Morrus in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    No evidence here that this book will not be equally Greyhawk focused as the original modules (more, quite possibly). Mike Mearls was just talking about Greyhawk and how he wants to get a Greyhawk product into the world on Dragon Talk a couple weeks ago. Relax. Pattern of behavior of taking items out of greyhawk to FR ToEE and ToH moved out of greyhawk into realms. So its very possible it will happen again. Morrus. Thanks for starting to understand. Greyhawk is important to more then a few. And love to see it fly again.

Wednesday, 13th February, 2019


Monday, 11th February, 2019

  • 10:35 PM - Umbran mentioned Morrus in post Hidden
  • 05:18 PM - Jester David mentioned Morrus in post RPG Writer Zak S Accused Of Abusive Behaviour
    At the risk of calling someone out, I would ask that @Morrus consider rescinding the ENnies awarded to Zak Sabbath. They are mentioned prominently on Zakís Wikipedia page, and giving him accolades is implicitly supporting his behaviour,


No results to display...

Monday, 10th June, 2019

  • 09:10 PM - Flips quoted Morrus in post New WOIN errata?
    It hasnít proved to be a problem in any of my games. That is what is important, and I am sure a lot of playtesting has happened as well. It was just a concern that I had. Thanks for your replies :)
  • 05:33 PM - Flips quoted Morrus in post New WOIN errata?
    Dang, thatís a grade 78 character minimum! Or Grade 11 (8d6) with some strategic bonuses and exploits (high ground, aim, flank/xfire, point blank shot, jouster, luck) gets you to 11d6 or 12d6 pretty easily. I am not saying it is guaranteed to get you there all the time, but it not unlikely to come up. Maybe this is exactly as intended, but if a party of 11th grade characters can generally ignore the fact that their enemy has 100+ DEF, it worries me. Other than scaling up the number of 6s required (like half your pool, min 3) I am not sure that there is a solution. I think an early draft was like this.

Saturday, 8th June, 2019

  • 10:03 PM - Oofta quoted Morrus in post Let's Talk About THAC0
    Wow? So ... you don't accept that some people found THAC0 painful? You keep asking people to explain it to you. It's simple. Some people find it more difficult. Period. End of story. You ask "why" ... well the answer is that apparently not everyone thinks like you do. My wife started playing D&D with 2E and she hates THAC0 because it makes her subtract and she finds the numbers (especially negatives) confusing. She's a lot smarter than me (and most people for that matter) in a lot of ways, but she would never go back to 2E because of the "backwards math". I can't give you a better explanation, nobody can. Some people find it more difficult and greatly prefer the way the rules changed for 3. That's either something you can accept or not.
  • 06:36 PM - Dannyalcatraz quoted Morrus in post Upgraded to https! Please report bugs!
    I'm currently finding quote works with a double click, but not a single click. Can anybody confirm? Yeah. That was me in post #22. And I think others have as well.
  • 04:06 PM - Maxperson quoted Morrus in post Upgraded to https! Please report bugs!
    I'm currently finding quote works with a double click, but not a single click. Can anybody confirm? I can confirm that it works to quote, but there is still a bug with it. It condenses the quote into paragraph form when it's not supposed to be. For example... First 1 Second 2 Third 3 Fourth 4 Fifth 5 Gets turned into... First 1Second 2Third 3Fourth 4Fifth 5
  • 02:47 PM - schneeland quoted Morrus in post Upgraded to https! Please report bugs!
    I'm currently finding quote works with a double click, but not a single click. Can anybody confirm? Yes, works for me, too (with double click, not on single click). Other than that, I also have the XP/laugh issue (only in desktop view, mobile view seems to work). It seems that you still load a couple of Javascript files over an insecure connection (images, too, but Firefox is more lenient here).
  • 01:41 PM - oknazevad quoted Morrus in post Upgraded to https! Please report bugs!
    I'm currently finding quote works with a double click, but not a single click. Can anybody confirm?I can indeed confirm that. Also, mark me as another having issues with giving XP. At first thought it was on my end, so I logged out then logged back in, but even that was a problem at first, as the login wouldn't take, until I closed the tab and followed a link from the weekly email (which fortunately I hadn't deleted yet). So logins may be another bug issue.
  • 07:18 AM - Lanefan quoted Morrus in post Let's Talk About THAC0
    To be fair, nobody has carefully explained to me that subtraction is really hard yet.Is isn't. But I still never used THAC0, for two reasons - one philosophical and one practical. Philosophical reason: both as player and DM I want the combat matrix (or later, BAB) to be DM-side info rather than player-side. Practical reason: for me as DM it puts in an extra unnecessary step in figuring out whether an attack hits or not; that step in fact being that I have to start the calculation an entirely different way. The way I do it now the player gives me their roll after adjustments, I add the target's AC* and any other unknown-to-players factors* and if the result is 21+ it's a hit. If instead a player were to just tell me "I hit AC 4" I'd have to reverse-engineer how that number was arrived at (knowing that the player in theory doesn't know the combat matrix) and then do the same steps I already do. * - can be + or - numbers, or 0.
  • 05:09 AM - Jer quoted Morrus in post Let's Talk About THAC0
    To be fair, nobody has carefully explained to me that subtraction is really hard yet. Would you like the links to the math education literature on the subject? :)
  • 01:36 AM - TarionzCousin quoted Morrus in post Let's Talk About THAC0
    To be fair, nobody has carefully explained to me that subtraction is really hard yet.Subtraction is really hard because... math. Did that work? I tried. B-) -- I loved THAC0 back in 2E. It made the game a little less complex, faster, and easier to play. Those are all good things in my book.

Friday, 7th June, 2019

  • 07:19 PM - Vyvyan Basterd quoted Morrus in post Jonathan Tweet: Prologue to Third Edition
    Ok. Next question: how do you pronounce Waco (Texas)?Way-Co
  • 12:03 PM - TallIan quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! I wonder how much of the bad rap comes from the varying AC of the edition - flat footed; surprised; attacks from the rear - rather than THAC0 being complicated. People only remember AC being more complicated and itís easier to blame one thing.
  • 11:32 AM - FaerieGodfather quoted Morrus in post Torture Should Not Work in Dungeons & Dragons
    It is? OP is congruent with my own personal experience. I've ended games over it before, and finally flat :):):):)ing gave up on trying to stop it.
  • 01:31 AM - Slit518 quoted Morrus in post Let's Talk About THAC0
    I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. If your THAC0 is 15, and your target's AC is 2, you need to roll 13. It's that simple! (Remember, lower AC was better). I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! I started with 2nd edition in 1999 when I was in high school. Never had a problem with it, and enjoyed it. Getting Armor Class to the negatives was a fun challenge. I too miss Thac0. For those of you who don't know, in case it wasn't mentioned ...
  • 01:12 AM - Bacon Bits quoted Morrus in post Let's Talk About THAC0
    I have not read the rest of the thread; however, I have opinions. I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. If your THAC0 is 15, and your target's AC is 2, you need to roll 13. It's that simple! (Remember, lower AC was better). I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! No, it's not just as complex as the current method. It's only the same complexity when you already know the target's AC. Since AC varies between targets and is typically a secret number ...

Thursday, 6th June, 2019

  • 10:38 PM - GreyLord quoted Morrus in post Let's Talk About THAC0
    But the thing Iím not clear on.... which is harder, addition or subtraction? Could somebody please just tell me! Similar to which is harder, multiplication or addition? For one who has learned elementary math, they can probably multiply 2x2 as easily as they could add 2+2. They could do an exam of 100 questions of easy addition (3+4, 7+2...etc) as quickly as they could multiplication (4x8, 3x6). However, for some multiplication will always feel harder than addition. The same probably also applies to subtraction. Someone even did a science project or two showing this!!! Not that any of it should be a problem for those who were the game's intended audience, anymore than figuring out whether you had an attack of opportunity or not. But, I do know several that never figured out how THAC0 worked (I was the DM normally, so the burden would fall on me anyways) and had gotten their university degrees! (and the same also applies to attacks of opportunities, always was aske...
  • 10:04 PM - Gradine quoted Morrus in post Let's Talk About THAC0
    But the thing Iím not clear on.... which is harder, addition or subtraction? Could somebody please just tell me! This is the quality content and discourse I come here for
  • 09:48 PM - Greenstone.Walker quoted Morrus in post Let's Talk About THAC0
    So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. There's your problem right there. Subtraction is harder than addition. Lower things being better is the opposite to convention. THAC0's bad rep was well earned. In 2E I replaced it with a system where armour classes started at 10 and went up and you rolled a d20, added modifiers, and tried to get equal to or greater than the target's armour class.
  • 09:40 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    And yet I stand by my assertion. It is not as complex (or, indeed, confusing) as itís reputation. Standing by un-measurable assertions is easy. It still looks like standing by your 1974 Ford Pinto* as a great car. :p *Which had a reputation for blowing up if it got rear-ended
  • 09:15 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    I hope another dozen people explain to me that addition is easier than subtraction! :) Be careful what you wish for... Nevertheless, I still maintain my position that THAC0 is not as complex as itís reputation would lead you to believe, whether or not addition is easier than subtraction. Are you sure the reputation is "more complex", and not just "more confusing"? But, note that in your explanation, you left out a step: In 3E-5E, you roll d20 and add bonuses in order to beat the target's AC. In 1E-2E, you roll d20 and add bonuses (Strength, magic, etc) in order to beat THAC0 minus AC. So, in 3E-5E, you do one mathematical operation, on the roll total. In 1E-2E you generally do two - one on the die, one on the target number. And that "minus AC" in general also included the fact that the AC could be a negative number. Whether you decide that this is not "as complex as its reputation". It does literally require more operations.


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Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder RPG & 4E)
Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path!

The End Has Already Begun

Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending i...
141 0 2 Monday, 22nd February, 2016, 12:29 PM Monday, 22nd February, 2016, 12:30 PM
ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG & 4E)
Welcome to the eleventh adventure in the ZEITGEIST adventure path!

The World is Falling Apart

After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault ...
92 0 2 Thursday, 22nd October, 2015, 12:08 AM Tuesday, 8th December, 2015, 06:07 PM
Excalibur Class XIV Battleship
The Excalibur class was something of an experiment, and not an entirely successful one. The technological limits at the time of construction meant that compromises had to be made both in terms of firepower and in terms of basic onboard facilities...
119 0 1 Tuesday, 20th October, 2015, 06:33 PM Monday, 26th October, 2015, 03:30 PM
Endeavour Class XI Cruiser
The Endeavour class cruiser is designed for long, multi-year missions. Primarily assigned as an exploration vessel, Endeavours can also be tasked to military service, and prove extremely capable when they do so. These ships are outfited with laborat...
101 0 1 Tuesday, 20th October, 2015, 06:29 PM Tuesday, 20th October, 2015, 06:29 PM
Talon Class VI Scout
The Talon class scout is a Spartan vessel. The scout designation is something of a misnomer - this ship is clearly conceived as an ambusher, and boasts a cloaking device along with a medium range missile attack.
116 0 1 Tuesday, 20th October, 2015, 03:18 PM Tuesday, 20th October, 2015, 03:18 PM
Seeker Class V Scout
The Seeker class is a long-range reconnaissance vessel. Scouts are often the first to investigate new planets, and the Seeker boasts a pair of MH-2 hyperdrives which give it a decent FTL speed and a range of over a hundred parsecs.
135 0 1 Tuesday, 20th October, 2015, 03:10 PM Tuesday, 20th October, 2015, 03:15 PM
Imperial I Class Star Destroyer
The Imperial I-class Star Destroyer, also known as the Imperial I-class Destroyer or the Imperator-class Star Destroyer, was an iconic class of warships designed by Lira Wessex and built by Kuat Drive Yards. The Imperial-class Star Destroyers, along ...
95 0 1 Friday, 16th October, 2015, 11:06 PM Tuesday, 20th October, 2015, 02:50 PM
Starship Record Sheet
This sheet is designed for use with the Starship Construction Manual.
127 0 1 Wednesday, 8th July, 2015, 09:18 AM Wednesday, 8th July, 2015, 09:18 AM
WOIN Character Sheets
Download a free PDF character sheet. Also attached is a form-fillable version, and a blank equipment sheet to record equipment, ammo, and replenishable points (MAGIC, PSIONICS, or CHI).
669 0 3 Tuesday, 7th July, 2015, 08:32 PM Tuesday, 7th July, 2015, 08:32 PM
N.E.W. Character Creation [June 2015]
This is the last playtest document for N.E.W. character creation, and is mainly being put out for last-minute issues. The book is in layout, although this section will be left till a bit later in the layout process. You'll notice a number of changes...
671 0 2 Thursday, 11th June, 2015, 06:30 PM Thursday, 11th June, 2015, 06:30 PM
ZEITGEIST #10: Godmind (Pathfinder & 4E)
Welcome to the tenth adventure in the ZEITGEIST adventure path!

An Age of Reason. An Age of Darkness.

The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founde...
116 +1 2 Thursday, 28th May, 2015, 01:25 AM Thursday, 28th May, 2015, 01:25 AM
N.O.W. Character Creation Book [Feb 2015]
This book introduces character creation for N.O.W., the RPG of explosive contemporary action! New careers, martial arts, gadgets, and cybernetics join the four new heritages to help you create your ultimate 80s action star. This is a playtest docum...
540 0 1 Thursday, 26th February, 2015, 03:07 PM Thursday, 26th February, 2015, 03:07 PM
N.E.W. Character Creation Book [Feb 2015] [updated 23 Feb]
This 73-page playtest document details character creation in N.E.W., including species, careers, exploits, and equipment. Careers have undergone an extensive overhaul, and all the latest changes and updates have been applied, including to derived sta...
834 0 1 Monday, 23rd February, 2015, 04:37 PM Monday, 23rd February, 2015, 04:37 PM
Playtest Update Hotfix (Feb 15th)
We're very close to the final core expression of the rules. This 8-page playtest hotfix should be applied to all games (O.L.D., N.E.W., and N.O.W.) immediately. It contains the following changes to the core playtest documents:

Descriptor
Hobby...
251 +1 1 Sunday, 15th February, 2015, 05:33 PM Sunday, 15th February, 2015, 05:33 PM
What's O.L.D. is N.E.W. Starter Kit [updated]
This is the first draft of the What's O.L.D. is N.E.W. starter kit. Now, bear in mind that this is a draft, and the final version will look veeeeery pretty, but it's a fully operation battlesta... I mean starter kit. It contains six pregenerated ...
888 0 1 Saturday, 14th February, 2015, 04:25 PM Saturday, 14th February, 2015, 04:25 PM
An Eclectic Ironic Iconic Collection: Official 18 What's O.L.D. is N.E.W. Pregenerated Characters
This PDF contains 18 iconic pregenerated characters which you may use with the What's O.LD. is N.E.W. starter kit. These are simplified versions of the iconic characters presented in the full rules, and may have slight differences or be missing eleme...
165 0 1 Saturday, 14th February, 2015, 12:32 PM Saturday, 14th February, 2015, 12:32 PM
O.L.D. Playtest Document: Book III - Monsters (January 2015)
This 60+ page bestiary includes a selection of monsters and templates, along with guidelines for creating your own monsters. You are very much encouraged to create and share monsters - the more monsters the better!

(The cover says Dec 2014 - I wrot...
483 0 1 Wednesday, 28th January, 2015, 03:06 PM Wednesday, 28th January, 2015, 03:06 PM
N.O.W. Playtest Draft (Jan 2015)
80s action, martial arts, and supercars! This is the first draft of the N.O.W. playtest. It's not as pretty as the other playtest documents - it's just the text, but we wanted to get it to you ASAP without spending a month on formatting! Enjoy, and ...
394 0 1 Sunday, 25th January, 2015, 08:19 PM Sunday, 25th January, 2015, 08:19 PM
What's O.L.D. is N.E.W. Playtest Update
This document contains a number of playtest updates based on playtester feedback which are important enough to get to playtesters now, but not lengthy enough to necessitate a whole new playtest document. This dodument overrides any other playtest do...
391 0 1 Saturday, 24th January, 2015, 01:24 AM Saturday, 24th January, 2015, 01:24 AM
ZEITGEIST #9: The Last Starry Sky (4E & Pathfinder versions)
A Mighty Hand Turns the Stars

The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this...
304 +1 2 Sunday, 11th January, 2015, 02:02 PM Sunday, 11th January, 2015, 02:02 PM

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Technobabble Generator

Babble
Star Trek style technobabble, ready for insertion into your sci-fi games! From auxiliary baryon cap...
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Fantasy Library Generator

Treasure/Items
Generate a library of fantasy magical and non-magical books and tomes! Until you've read Nori the Da...