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  • Umbran's Avatar
    Today, 05:21 AM
    I can understand why you feel differently. However, I think you might be allowing "realism" to override several points (most already made, but I'll reiterate): For one thing - this orc is on guard. It isn't that he's actually helpless - tied up or unconscious. He is bored, but not insensate. He can still hear the twang of the bow in the distance, is still able to move, roll with the impact...
    26 replies | 378 view(s)
    1 XP
  • Umbran's Avatar
    Today, 02:21 AM
    Our group described Mage: The Ascension as the best game when in the right hands, and the absolute worst game when in the wrong hands. Given that FATE has The Dresden Files right there for you to manipulate to your whims, yeah, that'd be a good alternative.
    63 replies | 1784 view(s)
    1 XP
  • Umbran's Avatar
    Today, 02:12 AM
    The capacity for hatred is aleph-null. The capacity for gnomes to make your hatred look pompous is at least aleph-one. The capacity for paladins to look down their noses at your self-centered antipathies is somewhere around aleph-fifteen. I'd argue that the arc of history bends toward apathy, but I don't care enough to bother.
    11 replies | 393 view(s)
    0 XP
  • Umbran's Avatar
    Today, 01:53 AM
    It is an attack. The attacker is unseen by the target, so the attack is rolled with advantage. The PC is attacking with surprise. The character gets to apply whatever benefits are within their power (like, Sneak Attack, if they have that ability). But there's no "perfect shot - instant kill". If you can't pull together enough hit points of damage... well, that shot wasn't as perfect as you...
    26 replies | 378 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 11:55 PM
    My group uses a similar biweekly format (twice a month). My first campaign with them was Deadlands, and ran... 5 years and one month. We took a bit of a palate cleanser with (what for us is) a short arc that lasted 6 months with Atomic Robo. The following campaign has been Ashen Stars, and has been running for... just about 3.5 years now? It is heading into some plotlines that the group...
    11 replies | 201 view(s)
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  • Morrus's Avatar
    Yesterday, 05:43 PM
    It doesn’t stack with any any other SOAK.
    1 replies | 65 view(s)
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  • Umbran's Avatar
    Yesterday, 04:39 PM
    Um, no. I was responding directly to what DM Mike said. In the first bit we are agreeing (and I am merely elucidating with an example). In the second, I am directly responding to how he says he plays. So, really, you are 100% dead wrong - I am having a discussion with someone that seems to me 100% grounded in our play experiences. Please don't come to me 100% dead wrong, proclaiming...
    56 replies | 1133 view(s)
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  • Umbran's Avatar
    Yesterday, 04:24 PM
    None tried it - we took it that this was a religious stricture, and doing so was roughly equivalent to a Paladin violating their alignment/code restrictions - they'd lose their powers, and have to find a way to atone. I think we assumed that clerics and druids who fell became fighters with d8s for hit points, which kinda sucked, so nobody risked it. One exception was made: Old-style bards,...
    24 replies | 563 view(s)
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  • Umbran's Avatar
    Yesterday, 04:03 PM
    Yah. If a 15 year old city kid decides to play a ranger, you shouldn't expect the *player* to know proper approaches to how to acquire food or shelter, or follow tracks. The game very explicitly works to help you play characters who know and do things you, the player, cannot. Expecting player understanding of the character's domains of knowledge is not fair. People are so......
    56 replies | 1133 view(s)
    2 XP
  • Umbran's Avatar
    Yesterday, 02:37 PM
    You would replace stupid vitriolic edition wars with a similar screed against the entire line as a whole? That is not an improvement. We get it. You don't like WoD. That's been made abundantly clear. Now what? Having gotten that across... what's the goal? What do you want to get out of this thread?
    63 replies | 1784 view(s)
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  • Morrus's Avatar
    Yesterday, 12:22 PM
    Yup!
    4 replies | 160 view(s)
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  • Umbran's Avatar
    Yesterday, 03:25 AM
    In cases where the character needs to take a physical action, yes. In cases like this, where what's called for is largely happening in the character's head, the result is apt to be ambiguous. If we are too picky about naming approaches, we risk the, "Well, *how* do you search the room? What *exactly* do you look at?" that was a hallmark of previous editions, and more recently replaced with...
    56 replies | 1133 view(s)
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  • Umbran's Avatar
    Yesterday, 01:39 AM
    Thread closed, as game is no longer open to join.
    1 replies | 337 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 24th June, 2019, 10:33 PM
    We've got lots of awesome stuff for mutants in Cursed Earth, upcoming! The psyker would take the Mutant race with the psionic mutation. This is a cool origin, though! It's very focused just around getting extra (or saving) PP though.
    4 replies | 160 view(s)
    0 XP
  • Umbran's Avatar
    Monday, 24th June, 2019, 09:54 PM
    It isn't like this is a modern forensics game, where the PC can choose to take pictures of image processing, or take samples to the lab for analysis for approaches. Nor are players likely to be forensic scientists, or even people who actually have the skills in question, that would be able to name approaches would actually be fruitful. This is, honestly, a major problem with the "goal and...
    56 replies | 1133 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Monday, 24th June, 2019, 08:40 PM
    I agree in general - but I do have a specific challenge in mind for an upcoming session that is motivating me to put this down on paper.
    21 replies | 604 view(s)
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  • Kid Charlemagne's Avatar
    Monday, 24th June, 2019, 07:59 PM
    Here's some of my ideas. Taking the three key actions that I mentioned earlier: parkouring up a wall in a narrow alley, wall running, and running up a wall to catch a ledge. The core idea is that, like jumping, parkouring is keyed to 10+dexterity or acrobatics bonus. Parkouring up a wall in an alley or narrow corridor: Alley must be narrow enough to allow this: 5 feet max width (could be...
    21 replies | 604 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Monday, 24th June, 2019, 07:28 PM
    That pretty much my plan. I also agree with this - it solved a lot of my players problems when I realized climbing mostly didn't require rolls unless its particularly dangerous. This is true, but thieves need to be able to climb walls!
    21 replies | 604 view(s)
    0 XP
  • Umbran's Avatar
    Monday, 24th June, 2019, 06:56 PM
    There's this large swath of territory between, "this has no impact" and "the game depends on". Maybe we can consider what happens in that in-between, rather than driving to extreme strawmen used to assign "failure" to a GM, hey what?
    25 replies | 662 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 24th June, 2019, 06:11 PM
    Moral superiority of the adventurers, sure. It is only "colonial" if said adventurers move in and take over the place. Settling down is not in the Murder Hobo Manifesto - they are typically raiders, rather than colonizers.
    63 replies | 1784 view(s)
    0 XP
  • Umbran's Avatar
    Monday, 24th June, 2019, 03:58 PM
    The urban element is a major trope of the genre from its roots in fiction. Saying "urban is merely a setting" is like saying for Space Opera "laser/blaster guns are merely another weapon". Yes, you can play a Space Opera game without laser guns blasting away, but they are so common in the fiction as to be ubiquitous, and it is probably fair to build you game with the assumption that such things...
    63 replies | 1784 view(s)
    1 XP
  • Kid Charlemagne's Avatar
    Monday, 24th June, 2019, 03:54 PM
    Has anyone created any guidelines for Parkour in 5e? I've got a bunch of roguish players (not all actual rogues) with high dexteritys, low strengths, and a fear of walls, climbing, etc :) I've been kind of winging it to this point but am thinking of trying to come up with a set of guidelines to allow them to use Acrobatics to parkour through some issues - parkouring up walls in narrow alleys,...
    21 replies | 604 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 24th June, 2019, 03:52 PM
    It seems the OP wants that. It isn't part of Urban Fantasy in and of itself.
    63 replies | 1784 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 24th June, 2019, 03:16 PM
    Hey, Bobble, flinging insults may go okay on other platforms, but it isn't acceptable around here. We expect you to treat your fellow posters with a modicum of respect that is missing in this post. Please bring your discourse up a notch or two. If you have any questions, please take them to private message or e-mail with a member of the moderating staff. Thanks.
    39 replies | 1067 view(s)
    0 XP
  • Stalker0's Avatar
    Sunday, 23rd June, 2019, 07:49 PM
    I think shifting initiative to Int is a good way to reduce the dex super stat and make int more well rounded. Initiative is always good. The cha = inspiration is solid. Gives player some control over when they get advantage benefits. Wisdom because of perception is already pretty good, I see it as a dump stat less than the other two.
    61 replies | 1430 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 23rd June, 2019, 12:43 PM
    35 replies | 724 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:11 PM
    Considering that you can move just fine between a fighters 4 attacks, and I never hear people calling the monk overpowered, i would let him move without hesitation
    16 replies | 534 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:08 PM
    RAW it’s an obvious no. Would I allow it? Probably. Indomitable I think could use a beef up, I don’t think it would overpowered in the slightest
    7 replies | 338 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:06 PM
    This. Especially if you’ve got all the time commitments of real life. You can start a campaign small. One town, a few details about the kingdom, the immediate threat the party needs to worry about. Then over time, add in your big bad, your bigger worldbuilding, those little nuances. And if a player asks you a world question thst you are just not ready to answer...then tell them “I’ll get the...
    39 replies | 1067 view(s)
    2 XP
  • kronos182's Avatar
    Saturday, 22nd June, 2019, 09:48 PM
    Realta Starship A small human built starship built in the Kelvin universe of Star Trek. The ship consists of a circular primary hull, with a split in the front, within which the primary sensors and deflector dish are mounted. A small secondary hull mounted to the rear and below the saucer contains part of engineering, cargo and a small shuttle bay, capable of holding a single shuttle craft....
    2013 replies | 375583 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 08:39 PM
    Seriously? Somebody held you down and drilled into your tooth against your will? Medical procedures without consent are criminal acts. If what you are saying is true, you’ve been seriously assaulted by somebody who should be in prison. I don't really know what to say. You have dentists holding you down and torturing you against your will, dentists fraudulently forcing you to undertake...
    35 replies | 724 view(s)
    0 XP
  • kronos182's Avatar
    Saturday, 22nd June, 2019, 08:18 PM
    Adventure Corp Owner: Harry Smith. Central Offices: Toronto, Ontario, Canada Regional Offices: Offices and warehouses in NewYork City, Washington DC, Los Angeles CA, London England, Berlin German, MoscowRussia, a small office on Babylon 5, has access to a small slip in a shipyardwithin Federation space for building or modifying shuttles, freighters or smallstarships under 450 feet. Majority...
    2013 replies | 375583 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:59 PM
    Dentists aren’t usually on the NHS, and we rarely have dental insurance. My dentist is private and I pay for everything. $80 sounds quite reasonable.
    35 replies | 724 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:43 PM
    Zardnaar watched Marathon Man’s torture scene and thought “I can do that!” In other news, I have never heard of a dentist who would do a filling without a local anaesthetic.
    35 replies | 724 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 11:16 AM
    Sounds to me like your insurance is the problem, not the dentist.
    35 replies | 724 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 10:45 AM
    5d6 monsters vs 7d6 players are trivial. The match total assumes the MDPs are roughly equal.
    5 replies | 5505 view(s)
    0 XP
  • Umbran's Avatar
    Saturday, 22nd June, 2019, 02:49 AM
    Okay, there's a fundamental logical issue here. You spend a long post complaining about how WoD is fixed in one particular version of the supernatural, and then when someone points out that one corner of it isn't like that... that it can manage many different kinds of supernatural, you say it doesn't fit your fairly narrow image of what these supernatural people should be! Pick a complaint...
    63 replies | 1784 view(s)
    1 XP
  • kronos182's Avatar
    Saturday, 22nd June, 2019, 02:47 AM
    If I recall, Dark Heresy doesn't use the d20 system.. so converting can be a little tricky.. If you know of the item(s) you want to adapt, let me know, I can find some info on it/them in the Lexicanum wiki, or you can PM me the book stats and info and I can convert.
    2013 replies | 375583 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 08:30 PM
    You could go +2 in one stat, +1 in all others
    21 replies | 849 view(s)
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  • Stalker0's Avatar
    Friday, 21st June, 2019, 08:23 PM
    But why? Why is that bonus necessary?
    49 replies | 1102 view(s)
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  • Umbran's Avatar
    Friday, 21st June, 2019, 03:39 PM
    The mage helping the bandit captain escape *is* the hint about what they are dealing with. You may want to telegraph offensive capabilities that are beyond level appropriate - save-or-die, or "this is a huge ancient dragon, not some punk hatchling". But I don't think you need to telegraph that an enemy has a well-considered escape plan, which doesn't harm the PCs. An escaped villain is one...
    54 replies | 1546 view(s)
    4 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 02:33 PM
    The main thing I miss from nine swords were stances. The idea of giving fighters a few at will “powers” that they could switch between freely was a simple and wonderful concept. And you can tailor it from the most non-magical “pure martial” abilities to “effectively giving them them a magic power” or everywhere in between
    26 replies | 1057 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 02:30 PM
    I would more like to see iron heroes make a return! One of mike mearls Indy projects before he joined wotc...it had an innovative token system that rewarded fighters for doing what they do best
    26 replies | 1057 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st June, 2019, 01:48 PM
    IANAD, but periodontal maintenance probably means you have gum disease, which can be halted/held at bay by ongoing maintenance but the damage can't be reversed. Those 20 years without visiting a dentist is probably when that set in.
    35 replies | 724 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st June, 2019, 11:07 AM
    ICv2 has a gallery of miniatures from Descent into Avernus, as well as the upcoming DM Screen. The minis include Zariel, Mad Maggie, Sylvira Savikas, Mahadi (a Rakshasa), Thavius Kreeg, Little Lulu and Slobberchop, Lucille, as well as Joe Manganiello's character, Arkhan the Cruel. Click here for the full gallery.
    9 replies | 2126 view(s)
  • RangerWickett's Avatar
    Friday, 21st June, 2019, 09:14 AM
    Sorry about laughing.
    1117 replies | 169007 view(s)
    0 XP
  • kronos182's Avatar
    Friday, 21st June, 2019, 01:27 AM
    Yup, some of them run quite hot. Purposely and some not so. So the heat can be used as a weapon or defensive measure. Some have heavy bone plating. Some can generate 'armour' or harden their skin in select areas, to either protect the nap or other areas, or to add bonus damage to melee strikes. A few other uses as well.
    2013 replies | 375583 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 09:23 PM
    I have played a lot of Shadowrun in my day. And I'd say.. go either 2nd edition or 5th. Do not bother with 3 or 4. If you want a bit of retro-future - what the past thought future technology would be like, go with 2nd. If you want a game that does a nod to understanding wireless technology, go with 5th, but be ready for people to be so paranoid that they won't use the technology in question,...
    21 replies | 813 view(s)
    2 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 08:14 PM
    Blackadder is second only to Fawlty Towers. There is literally nothing even close to being as funny as those two things.
    95 replies | 2058 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 07:54 PM
    Which would make it two or three times better than the previous FF movies, so... win? We would have the point that it is more a family of siblings/peers, rather than strict parent/child, so it can be a little different.
    20 replies | 524 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 05:53 PM
    I don't doubt that Kamala Kahn/Ms Marvel and Squirrel Girl will hit the big screen eventually. I am not sure I see what about their dynamic doesn't work. It isn't like the personality types in question are rare today, or anything.
    20 replies | 524 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 05:30 PM
    This September, Nightfall Games will be launching a Kickstarter for the 2nd Edition of the 1993 British RPG SLA Industries, where the titular corporation rules over a dystopian world. "SLA Industries is a role-playing game of urban horror, set in The World of Progress; a vast world of ruin and decay. At the very heart of this world lies Mort City, a false beacon of hope upon an...
    7 replies | 1670 view(s)
  • Umbran's Avatar
    Thursday, 20th June, 2019, 04:20 PM
    Well, families are still a thing, right? So, the Fantastic Four still works, today. The problem with FF movies has not been that "they don't work". It has been that Fox does not, at its core, understand superheroes, at least of the Marvel variety. They have fundamentally missed what is most important to the superhero properties they touch. For the Fantastic Four, that is about family. ...
    20 replies | 524 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 04:01 PM
    Dude. We have only a few rules around here - one of them being that you can't go around blatantly insulting people or questioning their personal character over a difference of opinion about game rules. Or maybe you are trying to be funny? If so... folks can't tell. Either way - you should stick to being respectful.
    443 replies | 8995 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 20th June, 2019, 05:40 AM
    The big stuff: 1) 20 con, so more hp, on top of more hp! 2) Slightly higher crit modifier 3) +2 more attack, and one extra attack every round. 4) The big one....heals 10 damage every round once at half. That is by far the biggest factor I'm sure. I would also assume that he saves his second wind until much later to milk this advantage. 5) One more action surge.
    80 replies | 3511 view(s)
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  • Stalker0's Avatar
    Thursday, 20th June, 2019, 05:36 AM
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what".
    60 replies | 1978 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    4 replies | 235 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 11:16 PM
    To me the two simplest rules to fix this: 1) a penalty when falling unconscious. That way you always take some pain. 2) a person who falls unconscious always loses their next turn, no matter when healed. This means initiative is less relevant. Right now if I drop and the healer goes before my next turn, I’m barely inconvenienced. But if I lose my turn regardless of when I’m healed, it’s a...
    60 replies | 1978 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 11:07 PM
    Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. It’s a a greater challenge to assess for sure.
    80 replies | 3511 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 08:10 PM
    You got it. I did seriously consider magic items like weapon or armor, but ultimately wanted to see what the fighter could do with basic gear
    80 replies | 3511 view(s)
    2 XP
  • kronos182's Avatar
    Wednesday, 19th June, 2019, 05:38 PM
    If the weapon is powerful enough.. vaporizing the head and neck would kill the Titan. Otherwise, treat it like a giant troll.. massive regeneration capability (which can take time), once the titan is wounded enough and goes down, gives the mech pilot time to slash the vulnerable spot, IF they know about it. Otherwise, the Titans would just come back with same numbers while mech pilots have to...
    2013 replies | 375583 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    95 replies | 2058 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 1704 view(s)
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 1209 view(s)
  • Kid Charlemagne's Avatar
    Wednesday, 19th June, 2019, 02:41 PM
    One bit of possible inspiration: the recruitment scene from "The Untouchables" where Kevin Costner and Sean Connery are trying to find honest cops in Chicago to add to their team. "that's the future Chief of Police..."
    14 replies | 477 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 19th June, 2019, 02:35 PM
    FrogReaver, let us be clear: EN World does not have a strong concept of thread ownership. It isn't really *your* thread. You don't get editorial power. You don't get to say who posts in it, or what they say. Mistwell, that said, you could do to learn to limit how much you lay a wet blanket on other people's ideas. You made a suggestion for a change in direction. That suggestion was...
    76 replies | 2499 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:10 AM
    At the moment they’re in PDF but we do have print plans.
    12 replies | 300 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:09 AM
    These books are already written. :)
    12 replies | 300 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 19th June, 2019, 05:17 AM
    I think part of the broad brush with which early D&D is painted is due to historical distance, but also because Gygax and other TSR authors (such as the infamous Roger Moore “Tucker’s Kobolds” story) talked about these early tendencies and how they were prevalent, and how we shouldn’t do them; therefore, just like a historian who reads partial historical records and draws conclusions without...
    17 replies | 821 view(s)
    2 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 02:07 AM
    I figured someone would piggy back off the work and take it to the next level...kudos! My guess is I underestimated the second wind power for the 1st level fighters, so more of them died than should have.
    80 replies | 3511 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 02:05 AM
    A "study your enemy" kind of maneuver. Choose one enemy. Gain +1 to attack and damage against this opponent for every round you have been in combat with him, but no higher than your int modifier. The bonus last for 1 minute.
    76 replies | 2499 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    95 replies | 2058 view(s)
    0 XP
  • RangerWickett's Avatar
    Tuesday, 18th June, 2019, 08:48 PM
    When writing ZEITGEIST: The Gears of Revolution, there are many urban adventures, but the 'gating' was more information based. You didn't know you had a reason to go certain places until you accomplished preliminary investigations. You can look up and see the spooky mountain in the middle of the city from the get-go, but you don't know what you need to do up there until you follow a few leads...
    37 replies | 871 view(s)
    2 XP
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June 26, 1974 (45)
About Morrus
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Monday, 10th June, 2019


Sunday, 9th June, 2019


Saturday, 8th June, 2019


Friday, 7th June, 2019


Thursday, 6th June, 2019




Tuesday, 4th December, 2018


Monday, 3rd December, 2018

  • 06:02 PM - robus mentioned Morrus in post One Page Adventure: The Business of Emotion
    Morrus- the third one seems much too big in scope for a one page adventure IMHO, this is getting to the point where the DM is going to either have to do a lot of planning (to flesh out the city in their mind enough to be comfortable running the adventure) or have to be really quick on their feet. Either way this looks really intimidating, and, while there are stat blocks, it reminds me of the encounter book (I mentioned earlier) that I had hopes for but couldn’t use because the barrier to running was too high. Going back to my earlier post, I think these 1 pagers should have a focus on either social interaction (the balance has been upset, a murder, a disappearance, etc) or an exploration with combats providing challenge where necessary. The third adventure lacks this focus and is too big in scope IMHO.
  • 03:24 PM - Umbran mentioned Morrus in post Hidden

Friday, 30th November, 2018

  • 07:22 PM - robus mentioned Morrus in post How would you design one page adventures?
    Morrus, if I can offer a suggestion: please indicate (where applicable) what challenge level each encounter is expected to present. Easy, Medium, Hard or Deadly. This really helps people who need to recalibrate to suit their groups (and means it doesn't have to be reverse engineered!) It can just be a single character at the end of the encounter title.
  • 03:48 AM - darkbard mentioned Morrus in post Desktop site on Chrome for Android
    Hunh. Turns out there is a toggle switch at the bottom of the page that I didn't see previously that switches to desktop mode via the site itself rather than via Chrome's toggle. Problem solved! (Do note, Morrus, that the interface is slightly different depending on how desktop mode is applied.)
  • 01:43 AM - robus mentioned Morrus in post How would you design one page adventures?
    Morrus, that’s good and certainly runnable as is. If we think about this in terms of the pillars then the best format is determined by whether exploration or social interaction is the leading pillar (combat always being involved in some form or other). Your distillation is perfectly good for a social interaction driven adventure. Some NPC has upset the general order and the PCs have to put things right. The were-rat adventure described earlier would also fall into this category. For an exploration driven adventure, such as a dungeon, castle, cave system, a map has to lead the way and then the interesting locations within the structure are called out in labels around the map. Here treasure is commonly the motivator. Just choose the right format for your 1-page adventure and you’re set.

Thursday, 29th November, 2018

  • 04:37 AM - robus mentioned Morrus in post How would you design one page adventures?
    @Sadras I’d call that an encounter rather than adventure. For these kind of things you’ve really got to empower the DM to fill in the blanks rather than provide the full details. So for your Wererat adventure you should provide the motivation and situation for the were-rat girl. And let the DM fill in the blanks. So I’d say: The girl has fallen in love with the son of the inn-keeper and taken a position there despite really being betrothed to the son of the chief of the were-rat tribe nearby. A search party has been hunting for her and tracks her down to the inn. If the PCs choose to intervene then adventure is helping her to resolve her conflict. I don’t think it needs much more than that. Names and relationships of the primary NPCs, some ancillary monster references (some guardians to the lair, perhaps some mutant “boss rat”, the location (and numbers) of the were-rat lair etc, etc). As noted above, go for more theater of mind. It’s more A-Team adventure of the week stuff... @Morrus I imagine you’ve seen this? Eureka: 501 Adventure Plots to Inspire Game Masters, EGP42001 https://www.amazon.com/dp/0615321860/ref=cm_sw_r_cp_tai_U51.BbHA9A5PW While I found it disappointing because the adventures were too vague/big, I think that something similar (but more tightly focused) would be good.

Tuesday, 20th November, 2018

  • 02:22 AM - darjr mentioned Morrus in post Ravnica and the DMGuild...
    It’s open Tomorrow Nov 20th! Morrus https://twitter.com/dms_guild/status/1064688359258423296?s=21
  • 12:14 AM - CleverNickName mentioned Morrus in post Help, My players don’t know how to play.
    ...en if the game has been at a standstill for twenty excruciating minutes. Be gentle about it, and be encouraging, but you gotta be firm. You have to drive the point home that learning (and using) the rules is non-negotiable, for all players. I hope it doesn't come to that, because when people get frustrated their tempers get short, and things can get heated quickly. Be ready to calm people down, remind them it's a game and everyone is there to have fun, maybe call a break every now and then. The last thing you can do is adapt your game. Maybe those four players aren't looking for a strict, by-the-rules style of game. Perhaps they are more interested in a looser, storytelling kind of experience. The rules should support the framework of the story, not the other way around, so if all the focus and detail on the rules is tripping up two-thirds of your players, maybe you should get rid of some of the rules. EDIT: I was a little more short than I should have been earlier. Morrus is right: people play this game for any number of reasons, and there is no "wrong" way to play it. The point is to have fun, always.

Monday, 19th November, 2018

  • 05:54 PM - Tormyr mentioned Morrus in post [WotBS] 5ed. still a thing?
    First, please allow me to say "Awesome job with WotBS". I recently learned about this adventure when a group of players approached me to be their DM for the series. I'm planning on running 5e, BTW. I read the Player's Guide and the Campaign Guide, and the first adventure. Top Notch! I was mildly surprised to see/learn the 3.5e and 4e versions. Our first session will be 9 Dec. I went ahead and purchased all the 5e content from DriveThruRPG. My question: What's the best way to keep abreast of latest releases? Welcome! I am happy to hear that you are enjoying my adaptation of this amazing campaign saga to 5e. The 5e version primarily adapts the 3.5 version while incorporating some of the 4e content where it builds on the core story while doing things in as "5e a way as possible". I am wrapping up the finishing touches on the fourth adventure, and it should be out in the next day or so. :) Each adventure's release will be announced on this website as well as @ancrisit and Morrus on twitter. You can also go to one of the book's pages and click the "follow your favorites" link on the left which will send you an email whenever anything is released. https://www.rpgnow.com/product/242808/War-of-the-Burning-Sky-5E-1-The-Scouring-of-Gate-Pass If you are enjoying it, please consider leaving a rating or review for the adventures and guides. Thanks!

Wednesday, 14th November, 2018


Tuesday, 6th November, 2018


Monday, 5th November, 2018


Saturday, 3rd November, 2018


Wednesday, 24th October, 2018

  • 09:12 AM - pemerton mentioned Morrus in post [Poll] Vote For The Top 10 Horror RPGs!
    Morrus Cthulhu Dark - thematically and trope-wise it's CoC, but with a much better (and lighter - the name is a play on words) system. There's also a free PDF version available. The whole system in 3 columns of text.

Tuesday, 23rd October, 2018


Friday, 19th October, 2018

  • 02:12 AM - Henry mentioned Morrus in post DnD Sports Changes Name To RPG Sports
    ...nd awhile ago. What percentage of that is going to spend time watching someone else roll dice and pencil in numbers on a piece of paper? Keep in mind, this is the same thing as asking what percentage of people would be interested in watching a Magic the Gathering game. Which based on their more recent tournament (Worlds I think?) was 19,000 people* (Out of a player base of reportedly 20-30 million). So we can theorize that what we're looking at is a viewer rate of about what? 6,500 to 9,000? I don't think I'd call that either a draw or an audience. Going into other RPG's, Pathfinder ends up a percentage of D&D, and everything else is going to number in the hundreds of people at best since their market penetration is really small. I suspect we'll find that its popularity is embarrassingly small, and after 2-3 events we never hear about it again. In addition to Nathan Stewart, Brand Director for D&D, updating that figure to 12 to 15 million in North America alone, as Morrus mentions, keep in mind that Critical Role, where people are "rolling dice and recording numbers on a character sheet," pull in somewhere between 55,000 and 65,000 viewers a week regularly, and fill halls with 3000 to 5000 people per appearance. Even half that will still make an audience to garner a following, and more likely to follow if it's something you don't have to devote 4 or 5 hours to, as you would Critical Role. Ignoring just D&D for a moment, others like Glass Cannon Podcast have audiences probably closer to 10 to 12,000, with at least 4,000 solid Patreon members donating enough for them to make a regular business of it as a self-sustaining model. There's a long tail of different RPG viewing audiences out there, not all of which overlap, simply because there wouldn't be enough hours in the day for them to (since so many are 3 to 5 hours long to consume) Again, is it an audience of millions? Nope, and no one claimed it was - but all they need is that 20,000 or 30,000 str...

Tuesday, 16th October, 2018

  • 02:11 AM - pming mentioned Morrus in post "DnDSports": Competitive Play With Prizes
    Hiya! First: Called it! ;) Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'. Third: [quote=Morrus] [Quote Originally Posted by DQDesign] totally agree. I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.[End DQDesign Quote] [Quote Originally Posted by Morrus] You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote] Morrus, I think what DQDesign was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want. WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to...

Wednesday, 26th September, 2018



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Friday, 7th June, 2019

  • 01:31 AM - Slit518 quoted Morrus in post Let's Talk About THAC0
    I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. If your THAC0 is 15, and your target's AC is 2, you need to roll 13. It's that simple! (Remember, lower AC was better). I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! I started with 2nd edition in 1999 when I was in high school. Never had a problem with it, and enjoyed it. Getting Armor Class to the negatives was a fun challenge. I too miss Thac0. For those of you who don't know, in case it wasn't mentioned ...
  • 01:12 AM - Bacon Bits quoted Morrus in post Let's Talk About THAC0
    I have not read the rest of the thread; however, I have opinions. I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. If your THAC0 is 15, and your target's AC is 2, you need to roll 13. It's that simple! (Remember, lower AC was better). I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! No, it's not just as complex as the current method. It's only the same complexity when you already know the target's AC. Since AC varies between targets and is typically a secret number ...

Thursday, 6th June, 2019

  • 10:38 PM - GreyLord quoted Morrus in post Let's Talk About THAC0
    But the thing I’m not clear on.... which is harder, addition or subtraction? Could somebody please just tell me! Similar to which is harder, multiplication or addition? For one who has learned elementary math, they can probably multiply 2x2 as easily as they could add 2+2. They could do an exam of 100 questions of easy addition (3+4, 7+2...etc) as quickly as they could multiplication (4x8, 3x6). However, for some multiplication will always feel harder than addition. The same probably also applies to subtraction. Someone even did a science project or two showing this!!! Not that any of it should be a problem for those who were the game's intended audience, anymore than figuring out whether you had an attack of opportunity or not. But, I do know several that never figured out how THAC0 worked (I was the DM normally, so the burden would fall on me anyways) and had gotten their university degrees! (and the same also applies to attacks of opportunities, always was aske...
  • 10:04 PM - Gradine quoted Morrus in post Let's Talk About THAC0
    But the thing I’m not clear on.... which is harder, addition or subtraction? Could somebody please just tell me! This is the quality content and discourse I come here for
  • 09:48 PM - Greenstone.Walker quoted Morrus in post Let's Talk About THAC0
    So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. There's your problem right there. Subtraction is harder than addition. Lower things being better is the opposite to convention. THAC0's bad rep was well earned. In 2E I replaced it with a system where armour classes started at 10 and went up and you rolled a d20, added modifiers, and tried to get equal to or greater than the target's armour class.
  • 09:40 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    And yet I stand by my assertion. It is not as complex (or, indeed, confusing) as it’s reputation. Standing by un-measurable assertions is easy. It still looks like standing by your 1974 Ford Pinto* as a great car. :p *Which had a reputation for blowing up if it got rear-ended
  • 09:15 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    I hope another dozen people explain to me that addition is easier than subtraction! :) Be careful what you wish for... Nevertheless, I still maintain my position that THAC0 is not as complex as it’s reputation would lead you to believe, whether or not addition is easier than subtraction. Are you sure the reputation is "more complex", and not just "more confusing"? But, note that in your explanation, you left out a step: In 3E-5E, you roll d20 and add bonuses in order to beat the target's AC. In 1E-2E, you roll d20 and add bonuses (Strength, magic, etc) in order to beat THAC0 minus AC. So, in 3E-5E, you do one mathematical operation, on the roll total. In 1E-2E you generally do two - one on the die, one on the target number. And that "minus AC" in general also included the fact that the AC could be a negative number. Whether you decide that this is not "as complex as its reputation". It does literally require more operations.
  • 08:50 PM - Reynard quoted Morrus in post Rocket Age: Retro Sci-fi In Space For D&D
    Not as much as 3E did. 3E's wasn't really a stealth transformation. There was solid intention from even before release that the d20 system was going to be everywhere (what was the name of that supers game; not M&M, the other, terrible one). By contrast 5E seems to be inspiring a release her and a release there in adjacent genres. Like I said, it's interesting. And I think the core system of 5E would work find for a lot of action adventure stuff, even if you have to do some M&M level hacking to get it to work in some places.
  • 08:01 PM - Dausuul quoted Morrus in post Let's Talk About THAC0
    Nevertheless, I still maintain my position that THAC0 is not as complex as it’s reputation would lead you to believe, whether or not addition is easier than subtraction. I'm not sure THAC0 has a reputation at all, if by "reputation" you mean "opinion held by people without direct knowledge." In my experience, people either know what THAC0 is because they played 2E, or they didn't play 2E and have never heard of it.
  • 07:26 PM - Sacrosanct quoted Morrus in post Let's Talk About THAC0
    I hope another dozen people explain to me that addition is easier than subtraction! :) . Literally the very next post: Mathematically, people do addition faster than subtraction. . good lord...
  • 07:23 PM - Jer quoted Morrus in post Let's Talk About THAC0
    The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. I think the arguments about subtraction and negative numbers being a bit more difficult for folks to grasp have some merit - especially among the folks who were interested in the game but were not mathematically inclined (which is part of the reason I think Vampire took off the way it did - you didn't need to do any addition or subtraction, just counting dice over a threshold). But in addition, a stumbling block that I remember from D&D and bringing new people on board was the inconsistencies on the character sheet and at the table. Sometimes lower numbers were better, sometimes higher numbers were better. When you leveled up some things went up (like hp and thief skills) and some things went down (like saving throws and THAC0). Sometimes beneficial magic items gave y...
  • 07:22 PM - Tony Vargas quoted Morrus in post Let's Talk About THAC0
    I'm not saying 3.x didn't have issues. Or any edition for that matter. Just that you're conflating having half a dozen modifiers with the move away from THAC0 To be fair, the move away from THAC0 with 3e was at least /correlated/ with having more than half a dozen modifiers. There were, what? 17 named bonus types in 3e? (Google seems to think it was 18...) And untyped bonuses could stack with those, and eachother. Not that typed bonuses are all bad. In 3e, avoiding anything stacking with armor was a simple matter of giving it an Armor Bonus. In the name of simplicity (actually, natural language) 5e does not use named bonuses. But, it still wants some things to not stack with armor, which has slightly confused people, prompting this 1700 word article (that I stumbled about while googling those bonus names from 3), to accomplish what the two words "armor bonus" did in 3e. ;) http://dmsworkshop.com/2017/05/19/things-you-didnt-know-about-dd-5e-calculating-ac/ I feel like ...
  • 07:05 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. This is less a mechanical issue, and more a "user experience" issue, but it does matter. If you are a computer, there's no real difference. However, for real-life humans, addition is easier than subtraction. If you give folks a set of simple additions to do, and a set of similarly simple subtractions, the subtractions will take notably longer. Since subtraction has a measurably higher cognitive load, though they are mathematically equivalent, THAC0 actually makes people pause longer to figure out ...
  • 06:26 PM - billd91 quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! Algebraically, maybe not. But from a practical perspective, it is more difficult because there are always going to be people having more difficulty with negative numbers than dealing entirely with positive numbers. It has a bad reputation, compared to turning the AC values around in 3e, because it served as a barrier to people understanding and using it. From a usability perspective, there is no question that rising ACs is a better mechanic.
  • 05:49 PM - Oofta quoted Morrus in post Let's Talk About THAC0
    It's not that it had more value than the current one. Nobody's claimed that. It's just that it's not as complex as it has a reputation for. That's all. :) I'm just relating, like, my experience man. :cool: Several people I played with were relieved when we switched to 3 that they no longer had to do what they considered "backwards math". Maybe you and people you played it didn't think it was bad because it was a self-selecting group. Personally I didn't hate THAC0, but I wasn't fond of it either. D&D has enough idiosyncrasies and sacred cows I'm glad some were turned into rule-burgers along the way.
  • 05:16 PM - vincegetorix quoted Morrus in post Let's Talk About THAC0
    The latter. The former sounds like too much work! Thackoh. Ha, that was my understanding. Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. Thanks for your time, this thread will help me assert my DM domination over my table :P As for the mechanic itself, once it is explained like this its indeed quite easy, I dont know why I thought it was way more obscure than that.
  • 05:12 PM - Xaelvaen quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! About two years ago, a group of people at my FLGS got into a conversation about Dungeons and Dragons, and I brought up 2E, how I started, and the nostalgic feel of it. By the end of the evening, they had decided they wanted to try 2E with me. Two weeks later, I bring all my gloriously old books, help them spend hours on character creation with all my favorite options extra material. Next week, play begins, and we go over some introductory things - like you've mentioned, thac0 (negative armor class, and more). I ended up printing out the d20 sheets for them - 20 blocks labeled 1 - 20. After adjusting for thac0, in each block you write what AC your roll would hit. So we start playing - rolls hit the table, they compare to their little charts 'That'd hit AC -3!' and so forth. They never once complained of complexity, really dug the character customization ...
  • 05:01 PM - lowkey13 quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! The following observations are inarguable, as they are the result of maths and/or tables: 1. THAC0 is clearly superior. 2. However, it is only superior to the extent that it is derived from the ur-superior system, tables of attack matrices. 3. Tables > everything else. 4. In addition, armor classes should go down (lower IS better), in the way that God and Gygax intended. 5. -10 is something to be eternally lusted after, is it not? Is there no place in modern Dungeons and Dragons for negative numbers?????? We must no longer cater to the tyranny of the innumerate. 6. Finally, THAC0 is just fun to say. SAY IT! SAY IT NOW! I rest by case, which is both indisputable, and indubitable. You're welcome.
  • 04:32 PM - DMMike quoted Morrus in post Jonathan Tweet: Prologue to Third Edition
    Note from Morrus[I]: This is the first article in a monthly column from WotC alumni Jonathan Tweet. Here, here! The 3E launch was definitely the most exciting D&D edition launch. The couple of years before that were the first launch that took place in the Internet era, and all the scoops and speculation were such fun. That magic was never recaptured — I suspect it could only happen once. The second and third time aren’t the same. More fuel for my 3e reboot theory... Folks bemoan THAC0 (and they will do so in reply to this comment) but I never had an issue with it. . . Was 2E perfect? Nope. Oh, gods! Not THAC0! That was horrible! SUBTRACTION? Argh!! ;) 2e wasn't perfect, but that didn't stop me from keeping a 2e monster manual for use in every game (including non-D&D) since. That was a worthy investment.
  • 03:02 PM - vendolis quoted Morrus in post GMing At A Convention
    I started to run games at Con's last year at GenCon. There is a game I really love and since it was finally released in English, so it brought me finally over the hup to take the step and GM at a Con. I ran four intro games of The Dark Eye there. Mine where longer and I scheduled them for full 4h to have time to run through the rules and give a little more interaction. I ran the same little scenario for each demo, but the players did different things with each. Since then I have run the same scenario about 10 more times at local RPG cons, with Games-on-Demand at Pax East and am currently scheduled to run this scenario (and others) at Origins next week and then again at GenCon. I modify the scenario depending on the selected characters and the number of players. Till now nearly every group selected a different approach, and I just int he last 3 runs I did has some iconic moves being repeated. As a GM I have lots of fun with the ability to become better to run the scenario and to see h...



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
D&D 5E Logo Pack
Various 5E logos by TheBlueKnight. All in a ZIP file. Includes version on black and white backgrounds - the ampersand, the "D&D" logo, the Dungeons & Dragons splat, and the DUNGEONS & DRAGONS main logo.
916 +1 1 Saturday, 14th June, 2014, 07:19 PM Saturday, 14th June, 2014, 07:19 PM
O.L.D. Wilderness & Travel [Updated 22 May]
Wilderness travel is a staple of fantasy literature. Whether your party is a group of dwarves travelling to slay a dragon, or a fellowship sneaking into enemy territory, journeys across epic landscapes through fell weather and foul monsters continue...
579 0 1 Thursday, 22nd May, 2014, 07:24 PM Thursday, 22nd May, 2014, 07:24 PM
N.E.W. Starship Construction Guide
This is a revised 42-page version of the starship construction chapter of the N.E.W. rulebook. It has been extracted for more specific attention, and should be considered the latest version of that chapter. This document overrides anything in the m...
579 +2 1 Monday, 12th May, 2014, 02:38 PM Monday, 12th May, 2014, 02:38 PM
SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (4E)
Welcome to the second adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all.

Belladonna, Nightshade and the Sargasso Rose ...
42 0 1 Wednesday, 7th May, 2014, 02:05 PM Wednesday, 7th May, 2014, 02:05 PM
ZEITGEIST Add-on - Crypta Hereticarum (4E & Pathfinder versions)
Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere ...
146 0 2 Wednesday, 7th May, 2014, 01:40 PM Wednesday, 7th May, 2014, 01:40 PM
Extended ZEITGEIST Campaign Guide (Pathfinder)
This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide.

This Campaign Guide is completely free. You are welcome to distribute it amongst your fr...
11358 0 1 Wednesday, 7th May, 2014, 01:36 PM Wednesday, 7th May, 2014, 01:36 PM
Mini Starship Manual
A small (10 ships) document containing pre-made vessels for use in your N.E.W. space combats.

C4-E Carter Class I Freighter
Clarke Class V Medium Scout
Modified Millenial Class V Medium Freighter
S-22 Ambusher Class IV Pirate Ship
Ogron Hulk Class I...
679 0 1 Friday, 18th April, 2014, 05:21 PM Friday, 18th April, 2014, 05:21 PM
Extended ZEITGEIST Campaign Guide (4E)
WARNING - DMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS!

This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path..

This is the 4E version of this guide.

This Campaign Guide...
1114 +1 1 Wednesday, 9th April, 2014, 05:48 PM Wednesday, 9th April, 2014, 05:48 PM
Not a [Pathfinder RPG] Style Guide
This was originally written by Owen Stephens, who gave me permission to post it here. If you plan to write for Paizo (or many other companies) you need to be familiar with these conventions. Note that other publishers may do things differently (a...
452 +1 1 Thursday, 20th March, 2014, 02:18 AM Thursday, 20th March, 2014, 02:18 AM
Extended ZEITGEIST Player's Guide (Pathfinder RPG)
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kickstarter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s G...
4464 +2 1 Friday, 7th March, 2014, 10:12 PM Friday, 7th March, 2014, 10:12 PM
Seas of ZEITGEIST
E.N. Publishing’s naval supplement Admiral o’ the High Seas (http://rpg.drivethrustuff.com/product/107068/Admiral-o-the-High-Seas-The-Naval-Combat-Supplement-for-Pathfinder--DD-4th-Edition?filters=0_0_0_44294_0) has a full set of rules for adventures...
479 0 1 Tuesday, 4th March, 2014, 07:19 PM Tuesday, 4th March, 2014, 07:19 PM
N.E.W. RPG Character Generation Preview
Now available to everyone! This is an alpha-version preview of the character generation chapter from N.E.W. The Roleplaying Game, and allows you to create a starting character. It contains species, careers, skills, and various derived statistics. ...
92 0 1 Saturday, 1st March, 2014, 04:04 PM Saturday, 1st March, 2014, 04:04 PM
SAVAGE WORLDS War of the Burning Sky Player's Guide
Created by WotBS and Savage Worlds fan Zadmar, this is the Savage Worlds version of the Player's Guide. You need a copy of the original (free) Player's Guide and the Savage Worlds rulebook to make use of this.
220 +1 1 Friday, 28th February, 2014, 10:39 PM Friday, 28th February, 2014, 10:39 PM
Extended ZEITGEIST Player's Guide (4E)
The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kickstarter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guid...
5123 +2 1 Friday, 28th February, 2014, 07:44 PM Friday, 28th February, 2014, 07:44 PM
N.E.W. RPG Starship Construction Preview
This is an alpha-version preview of the starship construction chapter of N.E.W. The Roleplaying Game. It allows you to deign and build a starship for use in the N.E.W. roleplaying game. That starship can then be used in the starship combat rules pr...
136 0 2 Thursday, 27th February, 2014, 07:46 PM Thursday, 27th February, 2014, 07:46 PM
N.E.W. Revised Official Character Sheets
Based on playtester feedback, this version of the character sheet reflects recent changes in the playtest document.
617 0 2 Monday, 24th February, 2014, 05:36 PM Monday, 24th February, 2014, 05:36 PM
O.L.D. RPG Character Generation Preview [23 Feb Update]
This is a preview - and a draft version - of the character generation system of O.L.D.

Attached below is a draft version of a large chunk of the character generation chapter of O.L.D. The Roleplaying Game. I'd love to see some folks create a charact...
632 0 3 Monday, 24th February, 2014, 01:02 PM Monday, 24th February, 2014, 01:02 PM
O.L.D. Character Sheet Addendum: Spells, Herbalism, Alchemy
This sheet can be added to the core character sheet for characters who need to record details of spells, and herbal and alchemical concoctions, recipes, and ingredients.
253 0 1 Sunday, 23rd February, 2014, 03:36 PM Sunday, 23rd February, 2014, 03:36 PM
O.L.D. Revised Official Character Sheets
Updated versions of the O.L.D. sheets (based on feedback from the N.E.W. playtest).
540 0 2 Wednesday, 19th February, 2014, 06:54 PM Wednesday, 19th February, 2014, 06:54 PM
N.E.W. Playtest Adventure: A Visit to Keepsake
This playtest adventure, and the accompanying Player's Guide which can be given to players, is designed to accompany the N.E.W. RPG playtest document. Note that, as a playtest adventure, some information may become outdated or inaccurate.
3052 0 2 Wednesday, 19th February, 2014, 03:25 AM Wednesday, 19th February, 2014, 03:25 AM

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