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  • Stalker0's Avatar
    Today, 05:40 AM
    The big stuff: 1) 20 con, so more hp, on top of more hp! 2) Slightly higher crit modifier 3) +2 more attack, and one extra attack every round. 4) The big one....heals 10 damage every round once at half. That is by far the biggest factor I'm sure. I would also assume that he saves his second wind until much later to milk this advantage. 5) One more action surge.
    59 replies | 2013 view(s)
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  • Stalker0's Avatar
    Today, 05:36 AM
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what".
    42 replies | 842 view(s)
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  • Morrus's Avatar
    Today, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    2 replies | 126 view(s)
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  • Stalker0's Avatar
    Yesterday, 11:16 PM
    To me the two simplest rules to fix this: 1) a penalty when falling unconscious. That way you always take some pain. 2) a person who falls unconscious always loses their next turn, no matter when healed. This means initiative is less relevant. Right now if I drop and the healer goes before my next turn, I’m barely inconvenienced. But if I lose my turn regardless of when I’m healed, it’s a...
    42 replies | 842 view(s)
    1 XP
  • Stalker0's Avatar
    Yesterday, 11:07 PM
    Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. It’s a a greater challenge to assess for sure.
    59 replies | 2013 view(s)
    1 XP
  • Stalker0's Avatar
    Yesterday, 08:10 PM
    You got it. I did seriously consider magic items like weapon or armor, but ultimately wanted to see what the fighter could do with basic gear
    59 replies | 2013 view(s)
    2 XP
  • kronos182's Avatar
    Yesterday, 05:38 PM
    If the weapon is powerful enough.. vaporizing the head and neck would kill the Titan. Otherwise, treat it like a giant troll.. massive regeneration capability (which can take time), once the titan is wounded enough and goes down, gives the mech pilot time to slash the vulnerable spot, IF they know about it. Otherwise, the Titans would just come back with same numbers while mech pilots have to...
    2007 replies | 373315 view(s)
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  • Morrus's Avatar
    Yesterday, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    55 replies | 999 view(s)
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  • Morrus's Avatar
    Yesterday, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 982 view(s)
  • Morrus's Avatar
    Yesterday, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 581 view(s)
  • Kid Charlemagne's Avatar
    Yesterday, 02:41 PM
    One bit of possible inspiration: the recruitment scene from "The Untouchables" where Kevin Costner and Sean Connery are trying to find honest cops in Chicago to add to their team. "that's the future Chief of Police..."
    10 replies | 355 view(s)
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  • Umbran's Avatar
    Yesterday, 02:35 PM
    FrogReaver, let us be clear: EN World does not have a strong concept of thread ownership. It isn't really *your* thread. You don't get editorial power. You don't get to say who posts in it, or what they say. Mistwell, that said, you could do to learn to limit how much you lay a wet blanket on other people's ideas. You made a suggestion for a change in direction. That suggestion was...
    72 replies | 1996 view(s)
    5 XP
  • Morrus's Avatar
    Yesterday, 11:10 AM
    At the moment they’re in PDF but we do have print plans.
    12 replies | 227 view(s)
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  • Morrus's Avatar
    Yesterday, 11:09 AM
    These books are already written. :)
    12 replies | 227 view(s)
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  • Henry's Avatar
    Yesterday, 05:17 AM
    I think part of the broad brush with which early D&D is painted is due to historical distance, but also because Gygax and other TSR authors (such as the infamous Roger Moore “Tucker’s Kobolds” story) talked about these early tendencies and how they were prevalent, and how we shouldn’t do them; therefore, just like a historian who reads partial historical records and draws conclusions without...
    17 replies | 734 view(s)
    2 XP
  • Stalker0's Avatar
    Yesterday, 02:07 AM
    I figured someone would piggy back off the work and take it to the next level...kudos! My guess is I underestimated the second wind power for the 1st level fighters, so more of them died than should have.
    59 replies | 2013 view(s)
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  • Stalker0's Avatar
    Yesterday, 02:05 AM
    A "study your enemy" kind of maneuver. Choose one enemy. Gain +1 to attack and damage against this opponent for every round you have been in combat with him, but no higher than your int modifier. The bonus last for 1 minute.
    72 replies | 1996 view(s)
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  • Morrus's Avatar
    Yesterday, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    55 replies | 999 view(s)
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  • RangerWickett's Avatar
    Tuesday, 18th June, 2019, 08:48 PM
    When writing ZEITGEIST: The Gears of Revolution, there are many urban adventures, but the 'gating' was more information based. You didn't know you had a reason to go certain places until you accomplished preliminary investigations. You can look up and see the spooky mountain in the middle of the city from the get-go, but you don't know what you need to do up there until you follow a few leads...
    34 replies | 636 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 08:42 PM
    Hello poster, all right? I’ve moved this to the promotions forum for you.
    1 replies | 145 view(s)
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  • Umbran's Avatar
    Tuesday, 18th June, 2019, 07:38 PM
    I don't think there's anything fundamental, here - I'm talking more about categorizing, and setting expectations. I just think about it, and realize there are parts of play where the GM is acting more like a judge/referee, and parts of play where the GM is acting more like an author. The former I'd call adjudication, the latter, not. There's connotations to "adjudication" that I don't think...
    295 replies | 8100 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 523 view(s)
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:32 PM
    Well, OK then.
    90 replies | 3381 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:11 PM
    They do that for two reasons: 1) it’s more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3381 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 03:57 PM
    Boogeyman: "If I have the mechanics, I don't actually role play - I just use mechanics." FATE, as an example, puts social interaction on the same mechanical footing as physical interaction. In FATE-based games, if you say, "I attack" in physical combat, all you get is a very basic roll of your skill, which in general isn't so high as you'll be able to down anything other than a mook. ...
    295 replies | 8100 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 227 view(s)
    1 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 03:07 PM
    I am suggesting, as someone said upthread, that the GM has several functions, only one of which is adjudicating. When the GM is just deciding a result, for their own reasons unrelated to the rules of the game - that's not adjudicating. That moment when the GM is *authoring* a result, whatever their inspiration for that - that's not the moment they are adjudicating. I don't buy it. I...
    295 replies | 8100 view(s)
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  • Stalker0's Avatar
    Tuesday, 18th June, 2019, 05:04 AM
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level )...
    59 replies | 2013 view(s)
    8 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    78 replies | 2631 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    1 replies | 91 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 17th June, 2019, 08:30 PM
    I rather think that depends upon what the focus & intent of the game is. Just this weekend, I played a game which had no combat mechanic. The PCs weren't people addressing their challenges via personally applying physical force, so no system for doing so was included. We didn't miss it. If the intended action in a game is "kill things and take their stuff" then yes, your game needs a combat...
    295 replies | 8100 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 17th June, 2019, 05:35 PM
    Why do you need rules for one, but not the other? GMs are capable of just saying, "Yes, this social interaction plays out in this manner, with these effects," and do so fairly, but they are somehow incapable of doing so with combat? They can't take a player's description of physical and magical actions, and just run with that like they can social interaction? That, really, is kind of...
    295 replies | 8100 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 17th June, 2019, 05:07 PM
    I'm not sure why that was added. It wasn't in the original 3.5 version.
    4 replies | 219 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 218 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 163 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:43 PM
    Morrus replied to Armour skill?
    No, that’s the opposite of what I just said. :) It literally just does what it says in that paragraph — to benefit from higher quality equipment, you need an appropriate skill. You can’t benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 218 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 218 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 139 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 163 view(s)
    0 XP
  • kronos182's Avatar
    Monday, 17th June, 2019, 05:33 AM
    They are.. I just didn't write up the mechanic for it.. and I'd have to write up a knowledge check to know that.. I wrote this up in an hour, I'm allowed to miss something. I'll fix it later.
    2007 replies | 373315 view(s)
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  • kronos182's Avatar
    Monday, 17th June, 2019, 05:14 AM
    Some more Borderlands stuff.. Anshin Anshin is amanufacturer from the Borderlands universe, producing personal shields andhealth kits, making them one of the few manufacturers from that universe to notproduce weapons. Cracked Sash Shield(PL7) The Crack SashShield is a personal energy shield that protects the user from attacks, with afast recharge rate, but low capacity. The shield...
    2007 replies | 373315 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 623 view(s)
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainen’s Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 2213 view(s)
  • kronos182's Avatar
    Sunday, 16th June, 2019, 02:56 AM
    Hyperion Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons. Apparatus The Apparatus is avery accurate repeating pistol...
    2007 replies | 373315 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    31 replies | 916 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    24 replies | 759 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    19 replies | 2576 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    295 replies | 8100 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    295 replies | 8100 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 595 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    295 replies | 8100 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 133 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    31 replies | 997 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 595 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    80 replies | 4988 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    295 replies | 8100 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    80 replies | 4988 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    295 replies | 8100 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    229 replies | 2540 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    80 replies | 4988 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3488 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    295 replies | 8100 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 649 view(s)
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  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    295 replies | 8100 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But it’s your game!
    1 replies | 117 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon Stålenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 970 view(s)
  • RangerWickett's Avatar
    Thursday, 13th June, 2019, 07:16 AM
    The first chapter header for D&D 3rd edition depicted a naked man. And the book had no cheesecake sexualized women. Thank you, Peter Adkison and team for having respectful art design.
    60 replies | 1783 view(s)
    4 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    295 replies | 8100 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    295 replies | 8100 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 310 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th June, 2019, 08:30 PM
    Wherever you set it, remember that an environment doesn't have to remain static. You can set things on fire, have sections of a building or bridge collapse, have the townsfolk show up to gawp, have law enforcement show up to arrest y'all (perhaps leading to temporary truces if the law enforcement folks are stronger than either guild), have some valuable treasure get revealed so people have an...
    13 replies | 471 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 310 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    295 replies | 8100 view(s)
    2 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 06:19 PM
    Indeed Gradine is right, and I typed too quickly. I would say that violence is generally more suitable than sex, rather than either/or, one being suitable and the other not.
    295 replies | 8100 view(s)
    0 XP
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About Morrus
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Friday, 31st May, 2019


Thursday, 30th May, 2019


Wednesday, 29th May, 2019


Tuesday, 28th May, 2019


Monday, 27th May, 2019




Friday, 4th May, 2018

  • 02:58 AM - Mistwell mentioned Morrus in post [+] Plus Threads
    ...o started the thread then replied "You need to read up on the concept of "plus" threads if you think I want an echo chamber, or if you don't see the very valid reasons why the site supports such threads. If you want to keep discussing this that's fine, but I will need to ask you to start a new thread to do it." A second user said they doubted the premise of the thread was possible, and was told again "This is a plus thread. If you want to argue against the premise of the thread, start a new one." When questioned on that, the poster then said, "Questioning the point of the thread is exactly what you don't get to do in a plus thread." Can a user now declare a thread they start to be designated a "plus" thread and therefore police their thread for anyone who questions a premise of the topic? Are we now supposed to always start a new thread if we question the premise of a designated "plus" thread? It's possible I missed that new rule. I asked elsewhere and someone mentioned Morrus had discussed the possibility of such a thing but it had never been enacted as a rule as far as they knew. So, is this a thing now?
  • 12:05 AM - Umbran mentioned Morrus in post Hidden

Tuesday, 1st May, 2018


Monday, 30th April, 2018

  • 05:34 AM - Ancalagon mentioned Morrus in post Most popular class/race combos
    Two comments: 1: I note that the "spread" of classes is much less dramatic than the race spread. The most popular class is a bit more than twice as popular as the least popular class. That's a good thing IMO! Race wise however, the spread is what, 12-13 fold? That's huge. Even is we exclude the non PHB races, the spread remains about 5-fold. I have to say that ... I'm ok with that. I would be far more concerned if the situation was reversed 2: Morrus : this is very cool info, but I'm curious why you are re-posting it?
  • 01:54 AM - Yaarel mentioned Morrus in post Most popular class/race combos
    @Morrus Did the top 10 list accidentally leave out the Elf Wizard? The chart says there are 2744 Elf Wizards and 2568 Human Wizards. This means, the Elf Wizard is a more popular combo than the Human Wizard.

Tuesday, 24th April, 2018

  • 06:17 PM - CapnZapp mentioned Morrus in post I gotta ask: the "laugh" points, are they meant as appreciation or as mockery??
    Morrus: this issue doesn't go away. I'm going to report a series of my own posts where a user clicks laugh (yes, I know the button is called "laugh with this post") even though my remarks are not in any sense made with humor in mind. In short, I find it impossible to interpret this as anything else than mockery. I am writing this post because I know you are busy and might have a mod handle the reporting, so you might not even see the series of reported posts. (I need to post this first so I can include a link in my reports for your moderation convenience) If you or your mods redtext the user to stop abusing the laugh functionality all is well in the world. But I am ressurrecting this thread to clearly flag that it is not a new issue, and it remains a serious one. I've gotten dozens of laugh points I could have done well without, and I feel that if I do not bring thus back up to your attention it will never stop. I can't be alone in getting these points that only burn. If y...
  • 06:16 PM - CapnZapp mentioned Morrus in post Sibriex stats and art!
    deleted
  • 01:24 PM - Ghal Maraz mentioned Morrus in post [PF2] Cleric class preview + spells per level
    Morrus: - the expert proficiency in divine spellcasting is at 12th level, not 13th; - it's strongly implied that, when getting a new spell level, you get two spell per day; - 10th level spells aren't gained at 19th level: details are still unknown.

Monday, 23rd April, 2018


Sunday, 22nd April, 2018

  • 04:47 PM - Maxperson mentioned Morrus in post Can't change my password.
    No idea as I've never tried here. That's just how it's typically done. Typical being the operative word. :) It seems that this site does things differently, so I'll leave it to Morrus to help you out further.
  • 08:06 AM - Ancalagon mentioned Morrus in post Let's Look At Alchemy In Pathfinder 2!
    There was apparently a podcast that divulged more information (I don't have a link at the moment) - Alchemical items have "levels" from 1 to 20 - Bombs were supposed to require two hands to use, but that's being changed to one hand Also from the comments, PF2 will NOT use item weight, but a "bulk" system similar to Star finder. Another comment is that alchemists can get more resonance, which is rather important because they need it to use magical items AND wield alchemy. The start of day items, as you guys have guessed, are subsidized for a better rate if you can predict ahead of time which items you will need and make duplicates. Plus, the alchemist gets a class feature that adds extra resonance and scales, Intel for you Morrus ! :)

Thursday, 19th April, 2018


Sunday, 15th April, 2018

  • 03:51 PM - Ancalagon mentioned Morrus in post [PF2] Gnome and Halfling ancestry up on Paizo blog
    We've seen goblins, elves and dwarves; now it's time to take a peek at Pathfinder 2nd Edition's small folk - the halflings and gnomes! All to be added, of course, to the Pathfinder 2nd Edition Compiled Info Page! 96491 Halflings -- 8 racial hit points Size small; speed 20 feet Dexterity and Charisma boost, plus one flexible boost; Strength flaw Ancestry feats -- Distracting Shadows (sneak using large creatures as cover) Plucky (overcome fear) Titan Slinger (damage bonus with slings vs. large creatures); also the sling does more damage than in PF1 Lucky Halfling (reroll one skill check or save you critically fail per day) Gnomes -- 8 racial hit points Con and Cha boosts, plus one flexible boost; Str flaw Low light vision Ancestry feats -- Fey Fellowship (more charismatic when dealing with fey) First World Magic (bonus cantrip with various options) Discerning Smell (find invisible creatures) Animal Speaker (talk to animals) What do ability boosts and flaws do...

Saturday, 14th April, 2018


Friday, 13th April, 2018


Tuesday, 10th April, 2018

  • 06:15 PM - Knightfall mentioned Morrus in post Community Question: Unapproved Group Messages?
    Hey Morrus, I discovered the location of the unapproved message, but when I try to approve it, the sit gives me an error message. PHP Warning: require(..../dbtech/userthreads_pro/hooks/group_start_postcheck.php): failed to open stream: No such file or directory in ..../group_inlinemod.php(108) : eval()'d code on line 1 Fatal error: require(): Failed opening required '/var/www/virtual/enworld/forum/dbtech/userthreads_pro/hooks/group_start_postcheck.php' (include_path='.:/opt/lib/php') in /var/www/virtual/enworld/forum/group_inlinemod.php(108) : eval()'d code on line 1

Thursday, 5th April, 2018

  • 06:24 PM - iserith mentioned Morrus in post Block Feature Issue
    Hello Morrus - My understanding is that the block feature is two-way. If I block someone, I can't see their posts or respond to them and vice versa. While that does appear to be working for posters that have blocked me, it does not appear to be the case for posters I have blocked. They have been able to view and quote my posts and I have also received PMs from posters I have blocked. Would you kindly take a look at this for me? Thanks in advance for your help.

Saturday, 31st March, 2018


Tuesday, 27th March, 2018

  • 05:17 AM - Connorsrpg mentioned Morrus in post Starting Adventures
    Hey Morrus, I am interested in submitting some short introductory and low level adventures to En5ider, but I have 1 question for you and the community: Do I need to provide the starting settlement? As in, I wish to submit some adventures that can be 'tacked on' to a settlement of choice by the DM, such as the ones already detailed on EN5ider. Would DMs be happy with this? Would I refer to people in their role, or still give them names etc? Eg: the watch captian vs Thorved the watch captain.


No results to display...

Friday, 17th May, 2019

  • 07:12 PM - Parmandur quoted Morrus in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Yup. I guess they were under an embargo. They kept the date embargo, but likely somebody missed the "after 5 PM" or whatever part of the memo.
  • 06:30 PM - Celebrim quoted Morrus in post Thinking about an advancement system
    Inspired by CoC and similar systems. I haven’t thought it all the way through yet. It’s very similar to the way CoC does it. Percentile system. Everything is a skill. You improve with failure. Every time you fail a skill check, the skill improves by 1%. Technically they can go over 100% (modifiers might bring it down). Hmmm. Definitely easy to abuse though. Find lots of easy tasks and repeat. Though I guess you’d stop failing them, so your score would remain static. I've always liked the CoC system in that it "made sense" that what the player would get better in would be what they practiced doing, and it had built in balance that the better you were the harder it was to advance. Mouse Guard does something similar where to advance you must accumulate a certain number of successes and failures. And that probably makes even more sense. But over the years I've gotten away from always caring about what made sense. Right now I mostly care whether the math works. And for an...
  • 06:26 PM - Dire Bare quoted Morrus in post See Live Action D&D Cartoon Characters In This Car Commercial
    Or even Portugese! ;) Well, sure! Ah, I didn't want to assume the language wasn't a native (indigenous) language, um, so I went with Brazilian? Yeah!
  • 03:53 PM - Ryujin quoted Morrus in post Broadcast TV- Renewals, Cancellations
    I’m struggling with all the Arrowverse superhero shows right now. Flash has lost its sense of fun, Arrow is boring, Legends is just slapstick. Supergirl is currently the best of them. The crossover shows, in an attempt to force viewers to watch the shows that they weren't currently also watching, had the affect on me of making me drop the lot. Unfortunately it seems that amazon has dropped "The Tick", which I was enjoying.
  • 03:42 PM - damned quoted Morrus in post Fantasy Grounds Usage Stats Through Q1 2019: D&D Up, Pathfinder Down
    The Amazon sales rankings suggest otherwise. Or they suggest what these stats also suggest and that is the market is growing. 5E is without any doubt the best selling D&D variant and D&D has almost always been the best selling RPG (bar that period during 4E that we dont talk about in polite company). I have shelves and shelves of dead tree RPG books. But I have even more digital RPG content. And I buy digital RPG content at more than 10:1 ratio to physical books these days. I havent stopped buying physical RPG books but Im far more selective about the physical ones that I do buy.

Thursday, 16th May, 2019

  • 09:45 PM - J. H. Frank quoted Morrus in post Warhammer 40K Wrath & Glory Now To Be Produced By... Cubicle 7!
    OK. https://i.imgur.com/IRIIU87.jpg "Some updates and tweaks" to the system doesn't sound like a simple reprint incorporating the errata to me but, as you so eloquently put it, OK. EDIT: omgosh that's huge, is there a way to shrink it to a normal human level?
  • 06:16 PM - J. H. Frank quoted Morrus in post Warhammer 40K Wrath & Glory Now To Be Produced By... Cubicle 7!
    Yeah, but “reprint” can’t. GW just released a new Chaos codex that is an exact copy of the first one, just with an extra signature of pages worked in holding entirely new pages stolen from a different, newer supplement. It was absolutely a “revised reprint” or “expanded reprint” or even just a “reprint.” This prescriptivist thing where people are acting like they can divine the exact plan from two words with variable meanings is remarkable. My only position is that I am assuming the worst because that is what I expect from Wrath & Glory now.
  • 05:58 PM - Tony Vargas quoted Morrus in post The Most Popular D&D Character Name Is "Bob"
    What's the name of your D&D character? The folks at D&D Beyond have released some more stats, and this time they're sharing the top 15 D&D player character names. What these stats appear to tell us is that many people call their character "Bob", Wellp, I guess that finally puts all those D&D Beyond stats into perspective.
  • 05:41 PM - GreyLord quoted Morrus in post Meet Us At UK Games Expo!
    EN Publishing will be at UK Games Expo this year (March 31st-June 2nd) on Stand 2-T1. We will have all our Judge Dredd & The Worlds of 2000 AD products available to buy, we’re running 1-hour demos, and we also we’ll have an exclusive small print run of the next book, LUNA-1! We literally only have 30 of these printed for the expo (there will be many more printed later, don’t worry!) so it’s strictly first come first served. Please do stop by and say hello Heads up...I believe that is May 31st-June 2nd that you will be there. Good Luck and hope many stop by to see you!
  • 05:22 PM - Joshua Randall quoted Morrus in post Why Did Paizo Never Make A Pathfinder/Starfinder Magazine?
    This was the massively fortuitous advantage they had — the whole subscription base of Dragon and Dungeon magazineYes. Getting the client list is hugely valuable, and it's pretty shocking Wizards was willing to give that up. Somebody negotiated a very good deal for Paizo, either in the original negotiations when they started publishing Dragon / Dungeon magazines, or in the negotiations when they stopped publishing those.
  • 05:10 PM - MechaPilot quoted Morrus in post The Most Popular D&D Character Name Is "Bob"
    What's the name of your D&D character? As I suspect is true for most players, I have a few characters in different games at the moment: Drea (a darve, i.e. alternate version of drow, assassin played in a modern game that mixes d20 modern and 5e). Velishra (a tiefling wizard who ascended to actual demonhood) Evedra (a human utility wizard who's mute because her tongue was cut out). Mallucia (an asimaar light cleric who gets her powers from her belief in herself as a nacent hellgoddess) What these stats appear to tell us is that nearly 10% of people call their character "Bob", and about 12% seems to just use their class name, such as "Cleric" or "Bard". Lots of people seems to name their characters after Game of Thrones' Varys, but spell it differently, and lots like "dark" names like Ash, Raven, Ember, and Shadow. Lilith is also a dark name. IIRC, it means night in Hebrew. The name is also probably related to Lilitu, the Sumerian goddess of night. And, it has a place in th...
  • 04:31 PM - LordEntrails quoted Morrus in post The Most Popular D&D Character Name Is "Bob"
    What these stats appear to tell us is that nearly 10% of people call their character "Bob", Uh really? I mean that would indicate that their are only something like 12,810 characters built on DDB. Is that in agreement with data on things like feats etc? 12k seems exceptionally low given all the talk of how big/used/important DDB is.
  • 03:49 PM - ddaley quoted Morrus in post Ghosts of Saltmarsh: A Review
    It's not. It's a dungeon crawl with a spot of diplomacy at the end when the PCs figure out the twist. That sounds promising.. thanks. I am still pretty excited about this book. Looking forward to next week. It'll be character creation time!

Wednesday, 15th May, 2019

  • 10:33 PM - Saelorn quoted Morrus in post Thinking about an advancement system
    One can reasonably assume that XP is only gained during the course of an adventure. Otherwise it’s not really a game.So the adventure "starts", and then everyone spends a month in their basement to max out all of their skills. This sort of system has been done many times in the past, and this is always a sticking point. The optimal path of advancement is to avoid adventure as much as possible. You would need some sort of caveat in order to keep everyone moving forward, instead of just grinding, and that's not an easy passage to phrase. If the rules are clear and precise, then they can be gamed. If the rules are too vague, then they can be misinterpreted.
  • 09:26 PM - Elfcrusher quoted Morrus in post Ghosts of Saltmarsh: A Review
    If it's the same as the original, the PCs think the Lizardfolk are the bad guys. It's only after they start to raid their lair they (might) realise they're the good guys, and they're refugees from a Sahuagin attack. They're trying to build an alliance with Locathah and Merfolk to fight back, and humans aren't even on their radar. If the PCs have killed too many of them before figuring this out, the original adventure has the Chieftain charge them 10gp per body as compensation. Always seemed a bit harsh to me. In The Final Enemy, the battle at the end happens offscreen in the original. Sounds like that's the major change (one for the better -- that was always anticlimactic). I figured the plot would be the same. I was wondering more how the text expects the DM to resolve the challenges, vis-a-vis the debate(s) we've been having about how tasks are handled in 5e.
  • 08:44 PM - Satyrn quoted Morrus in post Thinking about an advancement system
    Inspired by CoC and similar systems. I haven’t thought it all the way through yet. It’s very similar to the way CoC does it. Percentile system. Everything is a skill. You improve with failure. Every time you fail a skill check, the skill improves by 1%. Technically they can go over 100% (modifiers might bring it down). Hmmm. Definitely easy to abuse though. Find lots of easy tasks and repeat. Though I guess you’d stop failing them, so your score would remain static. So you'd find lots of hard tasks, instead. (And that's what they'd have been doing from the start, since they were trying to fail). But then, this creates a story where the character is constantly trying to test his limit, which could work out well.
  • 05:31 PM - amethal quoted Morrus in post Why Did Paizo Never Make A Pathfinder/Starfinder Magazine?
    Well, they do adventure path subscriptions, which is essentially their replacement for Dungeon. IIRC it was originally even the same subscriber list which got transferred over automatically.As I recall, they had subscribers but no magazine, so they pretty much had to transfer the subscribers over, or at least give the option to them (I have an idea they may have offered refunds as well - I'm not sure because I had cancelled my subscription by that point, because distribution issues meant my FLGS got theirs weeks before I did, and sometimes mine never arrived at all). Some of the things Lisa Stevens wrote about the print magazine business, in the USA at least, made me wonder why anybody ever went into it. (It might have been in one or more of the Paizo "year in review" articles on their website.) They found it hard enough with a well established brand like Dragon; they clearly had zero appetite for trying it with a new publication.
  • 03:13 PM - jasper quoted Morrus in post YouGov D&D Alignment Survey - how many Britons identify as Chaotic Evil?
    He is American. That aside, he’s masking a naughty word. It’s not “chutes”, it’s something similar-sounding. jasper thinks . jasper thunks on it. And finally jasper finally gets its. Jasper is slow.
  • 02:54 PM - Egg Embry quoted Morrus in post RPG Crowdfunding News - Kingmaker, A Town Called Malice, Fantasy Grounds Unity, Tunnels & Trolls Graphic Novel, and more
    There was me hoping A Town Called Malice was based on the song by The Jam! Now I genuinely hope that's Peter's answer on the podcast! :-P
  • 03:53 AM - Trastone quoted Morrus in post New Tariffs On RPGs Printed In China
    Sure. Provide a detailed economical analysis then. We’ll wait. :) I fell asleep while typing up the snooze fest! Hopefully everything will blow over and my fav games stay around the same price. If not, then I might be buying a few less until wages raise to counter for inflation.. stopping cause it’s just too boring to go on about!



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
"The Ritual of Rebirth" by Tyson Neumann (Secret Graveyard Runner Up)
The PCs wake to find themselves trapped in small wooden boxes with no light. After freeing themselves and each other, the PCs find that they are dressed in nothing more than plain tunics and brown canvas slack - all other possessions are gone. Not kn...
342 0 1 Monday, 11th November, 2013, 01:09 PM Monday, 11th November, 2013, 01:09 PM
"Peaceful Silence" by Johnathon Walls (Secret Graveyard Grand Prize)
This adventure is an event-based adventure in the town of Khurmish with lots of role-playing opportunity, climaxing in a vicious battle. The characters come to the town to seek out its inhabitants, or right a wrong of which they know very little. The...
452 0 1 Monday, 11th November, 2013, 01:06 PM Monday, 11th November, 2013, 01:06 PM
"Rubies of the Black Flame" by David Morgan (Volcano Fortress Runner Up)
Here’s the deal, see. The King’s Guard captured the Leader of the Society of the Black Flames and the Society is the most powerful assassins’ guild in the realm. So when the Guild retaliated by kidnapping the King’s daughter, it was a real coup for t...
381 0 1 Monday, 11th November, 2013, 01:04 PM Monday, 11th November, 2013, 01:04 PM
"The Burning Sage’s Demense" by Spencer "The Sigil" Cooley (Volcano Fortress Grand Prize)
Approximately seventy years ago, Orestian, a mage of great prominence, retired to continue his study of heat, fire, and other related spells. He announced his retirement at the 23rd Festival of Fire (commemorating his defeat of a pair of green dragon...
507 +1 1 Monday, 11th November, 2013, 01:02 PM Monday, 11th November, 2013, 01:02 PM
"The Old Tower" by Dennis O’Brien (Old Tower Grand Prize)
A sketch in an old journal leads to the first clue to the location of a necromancer’s lost redoubt. The tower, though long lost, is not abandoned, his last apprentice still lives there, continuing her studies in solitude. Though not the terror her ma...
642 0 1 Monday, 11th November, 2013, 12:54 PM Monday, 11th November, 2013, 12:54 PM
"Uncle Albrecht’s Lab" by Dale Roberts (Temple Runner Up)
About two days ride East of Greyhawk, near the Western edge of the Cairn Hills, there is a small square tower. Built over 100 years ago for some lord or other, it was abandoned and reclaimed several times since. The most recent owner has been Albrech...
481 0 1 Monday, 11th November, 2013, 12:48 PM Monday, 11th November, 2013, 12:48 PM
"The Lost Temple of Pelor" by Andrew Hay (Temple Grand Prize)
The lost temple of Pelor” is a D&D 3rd edition adventure suitable for a party of four average PCs of level 5 to 7. Ideally one member will be a cleric or paladin of Pelor. A rogue or ranger may also be helpful. The description that follows is generic...
934 0 1 Monday, 11th November, 2013, 12:46 PM Monday, 11th November, 2013, 12:46 PM
SANTIAGO Character Sheet (D&D 4E)
A character sheet for the SANTIAGO: A Myth of the Far Future adventure path (D&D 4E version).
224 +1 1 Sunday, 10th November, 2013, 06:59 PM Sunday, 10th November, 2013, 06:59 PM
OD&D Character Sheet
Old D&D character sheet from the TSR days.
1036 0 1 Sunday, 10th November, 2013, 06:49 PM Sunday, 10th November, 2013, 06:49 PM
Oriental Adventures Character Sheet
Oriental Adventures from WotC.
256 0 1 Sunday, 10th November, 2013, 06:47 PM Sunday, 10th November, 2013, 06:47 PM
AD&D 2E Character Sheet
AD&D 2E from TSR.
5268 0 1 Sunday, 10th November, 2013, 06:47 PM Sunday, 10th November, 2013, 06:47 PM
OSRIC Character Sheet
The OSRIC sheet.
553 0 1 Sunday, 10th November, 2013, 02:11 PM Sunday, 10th November, 2013, 02:11 PM
Old School OSRIC Character Sheet
Old school feel OSRIC sheet.
268 0 1 Sunday, 10th November, 2013, 04:32 AM Sunday, 10th November, 2013, 04:32 AM
FASA Doctor Who Character Sheet
From the 1980s FASA Doctor Who RPG.
110 0 1 Sunday, 10th November, 2013, 04:18 AM Sunday, 10th November, 2013, 04:18 AM
Savage Worlds Character Sheet
Savage Worlds from PEG.
156 0 1 Sunday, 10th November, 2013, 04:17 AM Sunday, 10th November, 2013, 04:17 AM
Gitzman's WFRP 3E Character Sheet
Gitzman's enhanced sheet for Warhammer Fantasy RP 3rd edition (the FFG one). Streamlined character sheet design for new and advanced players alike. Redesigned to help you build your dice pools quickly and easily. Includes all the basic action cards f...
198 0 1 Sunday, 10th November, 2013, 04:09 AM Sunday, 10th November, 2013, 04:09 AM
GURPS Lite
This is the boiled-down “essence” of GURPS: all the fundamental rules, but not the options and embellishments that often confuse new players. Once you’re comfortable with these rules, you can pick up the GURPS Basic Set and jump right into the action...
105 0 1 Sunday, 10th November, 2013, 12:27 AM Sunday, 10th November, 2013, 12:27 AM
Pathfinder Character Sheet
Pathfinder Character Sheet
672 0 1 Saturday, 9th November, 2013, 11:54 PM Saturday, 9th November, 2013, 11:54 PM
AD&D Character Sheet
AD&D Character Sheet
1161 0 1 Saturday, 9th November, 2013, 11:53 PM Saturday, 9th November, 2013, 11:53 PM
Darwin's World Character Sheet
Darwin's World Character Sheet
273 0 1 Saturday, 9th November, 2013, 11:51 PM Saturday, 9th November, 2013, 11:51 PM

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This wanted poster generates a criminal, crimes, reward, and last known location. Useful for quickl...
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SANTIAGO Alien Race Generator

Pathfinder
There are thousands of alien races spread across the galaxy. Many were absorbed into the Democracy ...
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Random Mixed Name

Names
A contemporary name (first-last) calling on a variety of nationalities with equal weight, both male ...
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Spaceship Creator

Sci-fi
Generates a quick human-owned spaceship, along with its captain, first officer, and cargo hold. The ...
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Star Trek NPC

Sci-fi
Generates various NPC types from an extensively houseruled variant of FASA's STAR TREK rules - proba...
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Dungeon Name Generator

Locations
Generate a dungeon name - and not just dungeons! Calamitous fortresses, resplendent labyrinths, deme...
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Pirate Ship Generator

Locations
Aaaar, me hearties! Quickly roll up a pirate ship! A quick and simple two-part generator. This is a...
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Mundane Treasure Generator

Treasure/Items
Mundane (non-magical) treasure: trade goods, objects d'art, etc. Whether your treasure hoard contai...
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Technobabble Generator

Babble
Star Trek style technobabble, ready for insertion into your sci-fi games! From auxiliary baryon cap...
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Fantasy Library Generator

Treasure/Items
Generate a library of fantasy magical and non-magical books and tomes! Until you've read Nori the Da...