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  • Umbran's Avatar
    Today, 03:25 AM
    In cases where the character needs to take a physical action, yes. In cases like this, where what's called for is largely happening in the character's head, the result is apt to be ambiguous. If we are too picky about naming approaches, we risk the, "Well, *how* do you search the room? What *exactly* do you look at?" that was a hallmark of previous editions, and more recently replaced with...
    20 replies | 419 view(s)
    0 XP
  • Umbran's Avatar
    Today, 01:39 AM
    Thread closed, as game is no longer open to join.
    1 replies | 297 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 10:33 PM
    We've got lots of awesome stuff for mutants in Cursed Earth, upcoming! The psyker would take the Mutant race with the psionic mutation. This is a cool origin, though! It's very focused just around getting extra (or saving) PP though.
    3 replies | 103 view(s)
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  • Umbran's Avatar
    Yesterday, 09:54 PM
    It isn't like this is a modern forensics game, where the PC can choose to take pictures of image processing, or take samples to the lab for analysis for approaches. Nor are players likely to be forensic scientists, or even people who actually have the skills in question, that would be able to name approaches would actually be fruitful. This is, honestly, a major problem with the "goal and...
    20 replies | 419 view(s)
    1 XP
  • Kid Charlemagne's Avatar
    Yesterday, 08:40 PM
    I agree in general - but I do have a specific challenge in mind for an upcoming session that is motivating me to put this down on paper.
    17 replies | 366 view(s)
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  • Kid Charlemagne's Avatar
    Yesterday, 07:59 PM
    Here's some of my ideas. Taking the three key actions that I mentioned earlier: parkouring up a wall in a narrow alley, wall running, and running up a wall to catch a ledge. The core idea is that, like jumping, parkouring is keyed to 10+dexterity or acrobatics bonus. Parkouring up a wall in an alley or narrow corridor: Alley must be narrow enough to allow this: 5 feet max width (could be...
    17 replies | 366 view(s)
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  • Kid Charlemagne's Avatar
    Yesterday, 07:28 PM
    That pretty much my plan. I also agree with this - it solved a lot of my players problems when I realized climbing mostly didn't require rolls unless its particularly dangerous. This is true, but thieves need to be able to climb walls!
    17 replies | 366 view(s)
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  • Umbran's Avatar
    Yesterday, 06:56 PM
    There's this large swath of territory between, "this has no impact" and "the game depends on". Maybe we can consider what happens in that in-between, rather than driving to extreme strawmen used to assign "failure" to a GM, hey what?
    20 replies | 474 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 06:11 PM
    Moral superiority of the adventurers, sure. It is only "colonial" if said adventurers move in and take over the place. Settling down is not in the Murder Hobo Manifesto - they are typically raiders, rather than colonizers.
    50 replies | 1340 view(s)
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  • Umbran's Avatar
    Yesterday, 03:58 PM
    The urban element is a major trope of the genre from its roots in fiction. Saying "urban is merely a setting" is like saying for Space Opera "laser/blaster guns are merely another weapon". Yes, you can play a Space Opera game without laser guns blasting away, but they are so common in the fiction as to be ubiquitous, and it is probably fair to build you game with the assumption that such things...
    50 replies | 1340 view(s)
    1 XP
  • Kid Charlemagne's Avatar
    Yesterday, 03:54 PM
    Has anyone created any guidelines for Parkour in 5e? I've got a bunch of roguish players (not all actual rogues) with high dexteritys, low strengths, and a fear of walls, climbing, etc :) I've been kind of winging it to this point but am thinking of trying to come up with a set of guidelines to allow them to use Acrobatics to parkour through some issues - parkouring up walls in narrow alleys,...
    17 replies | 366 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 03:52 PM
    It seems the OP wants that. It isn't part of Urban Fantasy in and of itself.
    50 replies | 1340 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 03:16 PM
    Hey, Bobble, flinging insults may go okay on other platforms, but it isn't acceptable around here. We expect you to treat your fellow posters with a modicum of respect that is missing in this post. Please bring your discourse up a notch or two. If you have any questions, please take them to private message or e-mail with a member of the moderating staff. Thanks.
    39 replies | 1017 view(s)
    0 XP
  • Stalker0's Avatar
    Sunday, 23rd June, 2019, 07:49 PM
    I think shifting initiative to Int is a good way to reduce the dex super stat and make int more well rounded. Initiative is always good. The cha = inspiration is solid. Gives player some control over when they get advantage benefits. Wisdom because of perception is already pretty good, I see it as a dump stat less than the other two.
    46 replies | 1054 view(s)
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  • Morrus's Avatar
    Sunday, 23rd June, 2019, 12:43 PM
    33 replies | 611 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:11 PM
    Considering that you can move just fine between a fighters 4 attacks, and I never hear people calling the monk overpowered, i would let him move without hesitation
    16 replies | 523 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:08 PM
    RAW it’s an obvious no. Would I allow it? Probably. Indomitable I think could use a beef up, I don’t think it would overpowered in the slightest
    7 replies | 324 view(s)
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  • Stalker0's Avatar
    Saturday, 22nd June, 2019, 11:06 PM
    This. Especially if you’ve got all the time commitments of real life. You can start a campaign small. One town, a few details about the kingdom, the immediate threat the party needs to worry about. Then over time, add in your big bad, your bigger worldbuilding, those little nuances. And if a player asks you a world question thst you are just not ready to answer...then tell them “I’ll get the...
    39 replies | 1017 view(s)
    2 XP
  • kronos182's Avatar
    Saturday, 22nd June, 2019, 09:48 PM
    Realta Starship A small human built starship built in the Kelvin universe of Star Trek. The ship consists of a circular primary hull, with a split in the front, within which the primary sensors and deflector dish are mounted. A small secondary hull mounted to the rear and below the saucer contains part of engineering, cargo and a small shuttle bay, capable of holding a single shuttle craft....
    2013 replies | 375435 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 08:39 PM
    Seriously? Somebody held you down and drilled into your tooth against your will? Medical procedures without consent are criminal acts. If what you are saying is true, you’ve been seriously assaulted by somebody who should be in prison. I don't really know what to say. You have dentists holding you down and torturing you against your will, dentists fraudulently forcing you to undertake...
    33 replies | 611 view(s)
    0 XP
  • kronos182's Avatar
    Saturday, 22nd June, 2019, 08:18 PM
    Adventure Corp Owner: Harry Smith. Central Offices: Toronto, Ontario, Canada Regional Offices: Offices and warehouses in NewYork City, Washington DC, Los Angeles CA, London England, Berlin German, MoscowRussia, a small office on Babylon 5, has access to a small slip in a shipyardwithin Federation space for building or modifying shuttles, freighters or smallstarships under 450 feet. Majority...
    2013 replies | 375435 view(s)
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  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:59 PM
    Dentists aren’t usually on the NHS, and we rarely have dental insurance. My dentist is private and I pay for everything. $80 sounds quite reasonable.
    33 replies | 611 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 07:43 PM
    Zardnaar watched Marathon Man’s torture scene and thought “I can do that!” In other news, I have never heard of a dentist who would do a filling without a local anaesthetic.
    33 replies | 611 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 11:16 AM
    Sounds to me like your insurance is the problem, not the dentist.
    33 replies | 611 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 22nd June, 2019, 10:45 AM
    5d6 monsters vs 7d6 players are trivial. The match total assumes the MDPs are roughly equal.
    5 replies | 5449 view(s)
    0 XP
  • Umbran's Avatar
    Saturday, 22nd June, 2019, 02:49 AM
    Okay, there's a fundamental logical issue here. You spend a long post complaining about how WoD is fixed in one particular version of the supernatural, and then when someone points out that one corner of it isn't like that... that it can manage many different kinds of supernatural, you say it doesn't fit your fairly narrow image of what these supernatural people should be! Pick a complaint...
    50 replies | 1340 view(s)
    1 XP
  • kronos182's Avatar
    Saturday, 22nd June, 2019, 02:47 AM
    If I recall, Dark Heresy doesn't use the d20 system.. so converting can be a little tricky.. If you know of the item(s) you want to adapt, let me know, I can find some info on it/them in the Lexicanum wiki, or you can PM me the book stats and info and I can convert.
    2013 replies | 375435 view(s)
    0 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 08:30 PM
    You could go +2 in one stat, +1 in all others
    21 replies | 840 view(s)
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  • Stalker0's Avatar
    Friday, 21st June, 2019, 08:23 PM
    But why? Why is that bonus necessary?
    49 replies | 1067 view(s)
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  • Umbran's Avatar
    Friday, 21st June, 2019, 03:39 PM
    The mage helping the bandit captain escape *is* the hint about what they are dealing with. You may want to telegraph offensive capabilities that are beyond level appropriate - save-or-die, or "this is a huge ancient dragon, not some punk hatchling". But I don't think you need to telegraph that an enemy has a well-considered escape plan, which doesn't harm the PCs. An escaped villain is one...
    47 replies | 1286 view(s)
    4 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 02:33 PM
    The main thing I miss from nine swords were stances. The idea of giving fighters a few at will “powers” that they could switch between freely was a simple and wonderful concept. And you can tailor it from the most non-magical “pure martial” abilities to “effectively giving them them a magic power” or everywhere in between
    24 replies | 896 view(s)
    1 XP
  • Stalker0's Avatar
    Friday, 21st June, 2019, 02:30 PM
    I would more like to see iron heroes make a return! One of mike mearls Indy projects before he joined wotc...it had an innovative token system that rewarded fighters for doing what they do best
    24 replies | 896 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st June, 2019, 01:48 PM
    IANAD, but periodontal maintenance probably means you have gum disease, which can be halted/held at bay by ongoing maintenance but the damage can't be reversed. Those 20 years without visiting a dentist is probably when that set in.
    33 replies | 611 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st June, 2019, 11:07 AM
    ICv2 has a gallery of miniatures from Descent into Avernus, as well as the upcoming DM Screen. The minis include Zariel, Mad Maggie, Sylvira Savikas, Mahadi (a Rakshasa), Thavius Kreeg, Little Lulu and Slobberchop, Lucille, as well as Joe Manganiello's character, Arkhan the Cruel. Click here for the full gallery.
    9 replies | 2017 view(s)
  • RangerWickett's Avatar
    Friday, 21st June, 2019, 09:14 AM
    Sorry about laughing.
    1116 replies | 168826 view(s)
    0 XP
  • kronos182's Avatar
    Friday, 21st June, 2019, 01:27 AM
    Yup, some of them run quite hot. Purposely and some not so. So the heat can be used as a weapon or defensive measure. Some have heavy bone plating. Some can generate 'armour' or harden their skin in select areas, to either protect the nap or other areas, or to add bonus damage to melee strikes. A few other uses as well.
    2013 replies | 375435 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 09:23 PM
    I have played a lot of Shadowrun in my day. And I'd say.. go either 2nd edition or 5th. Do not bother with 3 or 4. If you want a bit of retro-future - what the past thought future technology would be like, go with 2nd. If you want a game that does a nod to understanding wireless technology, go with 5th, but be ready for people to be so paranoid that they won't use the technology in question,...
    21 replies | 754 view(s)
    2 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 08:14 PM
    Blackadder is second only to Fawlty Towers. There is literally nothing even close to being as funny as those two things.
    95 replies | 2032 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 07:54 PM
    Which would make it two or three times better than the previous FF movies, so... win? We would have the point that it is more a family of siblings/peers, rather than strict parent/child, so it can be a little different.
    17 replies | 449 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 05:53 PM
    I don't doubt that Kamala Kahn/Ms Marvel and Squirrel Girl will hit the big screen eventually. I am not sure I see what about their dynamic doesn't work. It isn't like the personality types in question are rare today, or anything.
    17 replies | 449 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 05:30 PM
    This September, Nightfall Games will be launching a Kickstarter for the 2nd Edition of the 1993 British RPG SLA Industries, where the titular corporation rules over a dystopian world. "SLA Industries is a role-playing game of urban horror, set in The World of Progress; a vast world of ruin and decay. At the very heart of this world lies Mort City, a false beacon of hope upon an...
    7 replies | 1631 view(s)
  • Umbran's Avatar
    Thursday, 20th June, 2019, 04:20 PM
    Well, families are still a thing, right? So, the Fantastic Four still works, today. The problem with FF movies has not been that "they don't work". It has been that Fox does not, at its core, understand superheroes, at least of the Marvel variety. They have fundamentally missed what is most important to the superhero properties they touch. For the Fantastic Four, that is about family. ...
    17 replies | 449 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 20th June, 2019, 04:01 PM
    Dude. We have only a few rules around here - one of them being that you can't go around blatantly insulting people or questioning their personal character over a difference of opinion about game rules. Or maybe you are trying to be funny? If so... folks can't tell. Either way - you should stick to being respectful.
    319 replies | 6812 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 20th June, 2019, 05:40 AM
    The big stuff: 1) 20 con, so more hp, on top of more hp! 2) Slightly higher crit modifier 3) +2 more attack, and one extra attack every round. 4) The big one....heals 10 damage every round once at half. That is by far the biggest factor I'm sure. I would also assume that he saves his second wind until much later to milk this advantage. 5) One more action surge.
    77 replies | 3249 view(s)
    0 XP
  • Stalker0's Avatar
    Thursday, 20th June, 2019, 05:36 AM
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what".
    60 replies | 1940 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th June, 2019, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    4 replies | 219 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 11:16 PM
    To me the two simplest rules to fix this: 1) a penalty when falling unconscious. That way you always take some pain. 2) a person who falls unconscious always loses their next turn, no matter when healed. This means initiative is less relevant. Right now if I drop and the healer goes before my next turn, I’m barely inconvenienced. But if I lose my turn regardless of when I’m healed, it’s a...
    60 replies | 1940 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 11:07 PM
    Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. It’s a a greater challenge to assess for sure.
    77 replies | 3249 view(s)
    1 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 08:10 PM
    You got it. I did seriously consider magic items like weapon or armor, but ultimately wanted to see what the fighter could do with basic gear
    77 replies | 3249 view(s)
    2 XP
  • kronos182's Avatar
    Wednesday, 19th June, 2019, 05:38 PM
    If the weapon is powerful enough.. vaporizing the head and neck would kill the Titan. Otherwise, treat it like a giant troll.. massive regeneration capability (which can take time), once the titan is wounded enough and goes down, gives the mech pilot time to slash the vulnerable spot, IF they know about it. Otherwise, the Titans would just come back with same numbers while mech pilots have to...
    2013 replies | 375435 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    95 replies | 2032 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 1647 view(s)
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 1182 view(s)
  • Kid Charlemagne's Avatar
    Wednesday, 19th June, 2019, 02:41 PM
    One bit of possible inspiration: the recruitment scene from "The Untouchables" where Kevin Costner and Sean Connery are trying to find honest cops in Chicago to add to their team. "that's the future Chief of Police..."
    14 replies | 472 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 19th June, 2019, 02:35 PM
    FrogReaver, let us be clear: EN World does not have a strong concept of thread ownership. It isn't really *your* thread. You don't get editorial power. You don't get to say who posts in it, or what they say. Mistwell, that said, you could do to learn to limit how much you lay a wet blanket on other people's ideas. You made a suggestion for a change in direction. That suggestion was...
    76 replies | 2464 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:10 AM
    At the moment they’re in PDF but we do have print plans.
    12 replies | 295 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 11:09 AM
    These books are already written. :)
    12 replies | 295 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 19th June, 2019, 05:17 AM
    I think part of the broad brush with which early D&D is painted is due to historical distance, but also because Gygax and other TSR authors (such as the infamous Roger Moore “Tucker’s Kobolds” story) talked about these early tendencies and how they were prevalent, and how we shouldn’t do them; therefore, just like a historian who reads partial historical records and draws conclusions without...
    17 replies | 813 view(s)
    2 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 02:07 AM
    I figured someone would piggy back off the work and take it to the next level...kudos! My guess is I underestimated the second wind power for the 1st level fighters, so more of them died than should have.
    77 replies | 3249 view(s)
    0 XP
  • Stalker0's Avatar
    Wednesday, 19th June, 2019, 02:05 AM
    A "study your enemy" kind of maneuver. Choose one enemy. Gain +1 to attack and damage against this opponent for every round you have been in combat with him, but no higher than your int modifier. The bonus last for 1 minute.
    76 replies | 2464 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th June, 2019, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    95 replies | 2032 view(s)
    0 XP
  • RangerWickett's Avatar
    Tuesday, 18th June, 2019, 08:48 PM
    When writing ZEITGEIST: The Gears of Revolution, there are many urban adventures, but the 'gating' was more information based. You didn't know you had a reason to go certain places until you accomplished preliminary investigations. You can look up and see the spooky mountain in the middle of the city from the get-go, but you don't know what you need to do up there until you follow a few leads...
    37 replies | 860 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 08:42 PM
    Hello poster, all right? I’ve moved this to the promotions forum for you.
    1 replies | 177 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 07:38 PM
    I don't think there's anything fundamental, here - I'm talking more about categorizing, and setting expectations. I just think about it, and realize there are parts of play where the GM is acting more like a judge/referee, and parts of play where the GM is acting more like an author. The former I'd call adjudication, the latter, not. There's connotations to "adjudication" that I don't think...
    350 replies | 10635 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 749 view(s)
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:32 PM
    Well, OK then.
    90 replies | 3609 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:11 PM
    They do that for two reasons: 1) it’s more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3609 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 03:57 PM
    Boogeyman: "If I have the mechanics, I don't actually role play - I just use mechanics." FATE, as an example, puts social interaction on the same mechanical footing as physical interaction. In FATE-based games, if you say, "I attack" in physical combat, all you get is a very basic roll of your skill, which in general isn't so high as you'll be able to down anything other than a mook. ...
    350 replies | 10635 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 295 view(s)
    1 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 03:07 PM
    I am suggesting, as someone said upthread, that the GM has several functions, only one of which is adjudicating. When the GM is just deciding a result, for their own reasons unrelated to the rules of the game - that's not adjudicating. That moment when the GM is *authoring* a result, whatever their inspiration for that - that's not the moment they are adjudicating. I don't buy it. I...
    350 replies | 10635 view(s)
    0 XP
  • Stalker0's Avatar
    Tuesday, 18th June, 2019, 05:04 AM
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level )...
    77 replies | 3249 view(s)
    9 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    112 replies | 4918 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    2 replies | 125 view(s)
    1 XP
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June 26, 1974 (44)
About Morrus
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Thursday, 6th June, 2019




Tuesday, 25th September, 2018

  • 07:43 AM - Fallstorm mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    ... While I like 5E I (along with most of my group) are rather disappointed at the pace of rules production released in 5E. Mike Mearls mentioned that thereis a ton of new players and someone in this over twenty page thread made a statement saying that since 5E is doing so well it must mean that players in general don’t favor heavy rules customization. I take issue with that belief. I take issue with it because we really don’t fully know what Hasbro is counting as sales of D&D. Mike Mearls has said before that they don’t have to put out as many splat books because they can release games like Lords of Waterdeep, etcetera as income generators since the Hasbro merger. I am wondering if things like the numerous board games and additional niche products (Dice sets), etcetera are what is making a more significant portion D&D 5E sales now, whereas the RPG books like splat books were the main revenue generator in previous editions? I don’t know if there are any hard numbers on this (perhaps Morrus has some insight) but I would feel secure betting that besides the three core books (DMG, PHB, and MM) the biggest book sales of D&D 5E are probably the books that offer actual rules and option expansions like Xanathar’s Guide to Everything and Mordenkainen’s Guide, and also the SCAG (as the first book to really offer PC expansions despite how skimpy). I do know that there are a number of third party options but many people don’t use those because they like to use official products for a variety of reasons: 1) It creates consistency from campaign to campaign and between games 2) people may feel that official splat material has been better play tested, etc. What I think is that is that Mike Mearl’s statement is coming from two places. 1) His own personal philosophy and not that of ALL the designers because I know Jeremy Crawford had written much more crunch to the game that was not included and 2) it was pragmatic political statement. What I mean in regards to the latter is ...

Monday, 24th September, 2018

  • 12:46 AM - Elfcrusher mentioned Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    I think you are misinterpreting the "fired" comment. He was just saying "Anybody who thinks it's your job to maintain an aura of eliteness by keeping out the 'unworthies'...please go away." He was also observing that there was a high correlation between that crowd and people who enjoy system complexity, probably because system complexity makes a nice barrier to entry for people who want to imagine they are part of an elite crowd. Unfortunately, a lot of people are interpreting it as, "People who like system complexity, please go find another game." EDIT: Overlapped with @Morrus. I'll refrain from further commentary on that aspect.

Friday, 21st September, 2018

  • 01:23 PM - Reynard mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to fans of the other, but those differences do matter. There are ways in which I like the prescriptive elements of 3.x era games (I like set skill difficulty lists, for example) but I tend to run by the seat of my pants and the effects of my beer, so a fast and loose and forgiving version like 5E really enables me running a game the way I like to.

Wednesday, 19th September, 2018


Monday, 10th September, 2018


Sunday, 19th August, 2018


Thursday, 16th August, 2018


Monday, 13th August, 2018

  • 01:27 PM - Coroc mentioned Morrus in post “Who started it?” Initiative order
    Even a sucker punch has a chance to be countered by someone with quick reflexes, and an attack action in D&D does not mean you strike once and that's it, but it is a time segment of around 6 seconds, during which you do all sorts of combat stuff but get #number of attacks chances to actually hit and do damage. Therefore, at first I did like Morrus thought, but the more I think about it, the normal initiative system is more balanced and fair.

Friday, 10th August, 2018

  • 10:57 PM - Umbran mentioned Morrus in post Hidden
  • 04:17 PM - Maelish mentioned Morrus in post Where Do They Get Their Money, Part One
    Nice article and some interesting comments as well. Morrus, I have a fantasy coin generator too. It's based on the old Dragon Magazine article Coins in a Coffer. It was fun to make! https://www.findgamers.us/coins-in-a-coffer

Thursday, 9th August, 2018

  • 12:09 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    Thanks to Morrus and BookBarbarian for the comments. I'll have to read the AiME books, and see how I feel... see whether I think low-magic can be done in 5e at all. High magic certainly does seem baked in by default, and that may be quite difficult to overcome for people who want "D&D". If it is as much about expectations as anything else, perhaps that is manageable. Otherwise, perhaps I'll look into TOR. I've learned from experience with Cypher System that getting a group into a whole new ruleset can be a lot more work than I may want to deal with, so I'd prefer 5e AiME if possible.

Wednesday, 8th August, 2018

  • 02:16 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    I just posted an in depth blog post on this topic: http://dicehaven.com/middle-earth/things-learned/ TLDR version: I love Adventures in Middle-earth but it does require a different approach to structuring game sessions and play. Very satisfying though! Thanks for this blog post! I picked up the Adventures in Middle-Earth Player's Guide and Loremaster book this weekend at Gencon on a whim, mostly because I want a strong low-magic setting and that seems impossible using the player's handbook (without disappointing nearly every player at the table). This seems to do that well, with a number of other neat systems. My friends loved the Journey system in The One Ring. (I do think he liked some of the mechanics in TOR better, but I'm definitely set on 5e for a few reasons.) Anyway, I greatly appreciate the post you linked. Morrus, did you ever get around to trying out Adventures in Middle Earth? If so, any comments on the experience?

Tuesday, 7th August, 2018


Tuesday, 31st July, 2018

  • 02:18 AM - Lanefan mentioned Morrus in post Help for someone clueless about D&D before AD&D 1st Edition?
    Hi. I am only familiar with D&D as far back as AD&D 1st Edition and would very much like to learn about what the game was like before that - Races, Classes, Monsters, Cosmology, etc. Is there anything like a timeline listing when things appeared in the game? I seem to recall Morrus at one time had a pretty impressive timeline chart showing what was released when through all of D&D's history up to that time, but I'm not sure where he's hidden it or even if it's still on this site.

Friday, 27th July, 2018

  • 03:57 AM - DMMike mentioned Morrus in post What’s The Greatest D&D Video Game?
    I've always felt that the Final Fantasy style of putting the PCs on one side and the monsters on the other, which was explicitly inspired by American football of all things, is a great reflection of the type of abstract combat that a lot of lazy DMs implement instead of actually tracking positions when using Theater of the Mind. That might well be, but I see the Final Fantasy screen as a division of the game table more than the battlefield. I really hope that FF players didn't see a 50-yard-line down the middle of their screens while fighting, despite the resemblance. Really? It's still more than the sorcerer gets. It's probably not fair, but I was comparing wizards to wizards. Maybe sorcerers don't need a lot of spells, but I was spoiled by D&D's wizards - limited only by the size of their spellbooks. For what it's worth, Morrus, I listened to the first half-hour of the podcast leading up to the end of this post, but still haven't heard about the Greatest D&D Video Game ever. Are there any plans to post podcast timestamps on the Podbean site?

Monday, 23rd July, 2018

  • 08:28 PM - M3woods mentioned Morrus in post It's the official WOIN character builder!
    Coding that information wouldn’t be too hard. What would be hard is all the data entry. It would take days of work to enter all the text of all the exploits etc. I haven’t even added the OLD, NOW, and 2000AD careers yet.Hey, Morrus, what does the php spreadsheet look like? I have a lot of the racial, career, and exploit data typed into an excel spreadsheet. Would you be able to use that easily?
  • 04:33 PM - Emerikol mentioned Morrus in post What are you doing / what hooked you about WOIN?
    Morrus Actually something just hit me. With your approach a person with six dice will have a higher chance of a critical failure than a person with five dice. Maybe a number of ones on two fewer dice than the total with an absolute minimum of two dice. This makes high dice pools almost impossible to critically fail but maybe that is okay for now. Your way isn't the end of the world. I like thinking about the probabiliities etc... Thanks again for the info.


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Wednesday, 5th June, 2019

  • 04:40 PM - Xaelvaen quoted Morrus in post Pathfinder 2E At UK Games Expo
    That's the purpose of a playtest. I'm definitely intrigued to see the final game. Right? I like the video too - does give me quite the hope.
  • 03:31 PM - quoted Morrus in post Massive $750 10-Book "The Enemy Within Collector’s Edition" From Cubicle 7
    If it’s not a thing you want, I guess it would be. Some people like luxury collectors items. You don’t. That’s fine. At this rate it will be as fine as the third edition.
  • 03:10 PM - quoted Morrus in post Massive $750 10-Book "The Enemy Within Collector’s Edition" From Cubicle 7
    They can do both. Selling something you don't want is not a "scam". They can do lots of things, for now 750$ for an old campaign, with extras like information about the empire, the typical thing that came in the rulebook. The value proposition is perhaps the worst I've ever seen.
  • 12:22 AM - gyor quoted Morrus in post A TOUCH MORE CLASS Launches on June 18th
    We're unusual in that we don't do stretch goals. We finish the campaign, and then we deliver the rewards immediately. It's how we've done it for a few years now, and it's really worked for us. I see the value in that, but part of the fun for me is the excitement of watching us getting closer to the next stretch goal. It's as close as I come to gambling.

Tuesday, 4th June, 2019

  • 03:42 PM - Ryujin quoted Morrus in post Some Good Omens appear...
    Episode 1 was good. Not sure about God being an American though! For a production that had BBC stamped all over it, that was a little off-putting for the first bit. I managed to put it behind me after the, "Get thee behind me, foul fiend" line hit though.
  • 03:21 PM - Umbran quoted Morrus in post Some Good Omens appear...
    Episode 1 was good. Not sure about God being an American though! What? You don't hear the narrator speaking in the language and accent you are most comfortable hearing?

Monday, 3rd June, 2019

  • 12:53 AM - LordEntrails quoted Morrus in post Players 'distressed' by gang-rape role-playing game
    I think we can talk about things which are important to us. Absolutely. Talk, discuss. Guess I'm just expecting a bunch of hyperbole and uninformed statements of socio-political blah. But, obviously not something I should or care to engage in, so I will remove myself from the thread.

Sunday, 2nd June, 2019

  • 03:00 AM - chrisshorb quoted Morrus in post The Making and Breaking of Deities & Demigods
    I have two copies for some reason, plus a Legends & Lore. Same here. One has my name in my 14 year old scrawl, but the other? Clearly I have one of my first gaming group buddy’s book. Sorry man! Also, where can I see the list of books Mr Ward mentions at the beginning of the article? From Gods Demigods and Heros? I don’t have that book. Sounds like an early Appendix N.

Friday, 31st May, 2019

  • 05:39 PM - Bagpuss quoted Morrus in post Is The Expanse RPG becoming vaporware?
    Nothing here yet, but I'm an ocean away. Yeah the emails have mentioned that the EU and Australian orders will be behind the US ones as they need to go to a fulfilment company in the country first rather than shipping direct.

Thursday, 30th May, 2019

  • 01:27 AM - Seramus quoted Morrus in post Do You Want 9 New D&D Classes?
    Post is fairly disappointing, too. :)Your post? I don’t think there was anything wrong with it. Once you actually get inside the thread, it’s immediately clear you’re talking about a third party product. I just got my hopes up because you sometimes announce news about official D&D products. I was like “Oh damn, are they releasing a Player’s Handbook 2 or something?”

Wednesday, 29th May, 2019

  • 06:35 PM - Sacrosanct quoted Morrus in post The Making and Breaking of Deities & Demigods
    Given the time period and the "Satanic Panic" stuff going on, it might have been for other reasons. I guess Jim Ward would know! I also think part of it has to do with how D&D is all about the fantastical and exotic. When the vast majority of your player base is intimately familiar with Christianity, TSR wanted to focus on more of the those obscure religions. The whole point of playing D&D was to get away from real life, for me. I grew up Catholic. So wanting to play an Arabic horseman, or a pagan barbarian, has more appeal to me back then.
  • 06:26 PM - dave2008 quoted Morrus in post The Making and Breaking of Deities & Demigods
    Given the time period and the "Satanic Panic" stuff going on, it might have been for other reasons. I guess Jim Ward would know! I thought the satanic panic was a little bit after the publishing of this book, but you could be correct.
  • 02:27 AM - ccs quoted Morrus in post The Making and Breaking of Deities & Demigods
    I have two copies for some reason, plus a Legends & Lore. Likewise. I started with the 2nd+ print where Cthulu & Elric had been removed in '82 when we moved to AD&D. I got a copy of L&L as an Xmas gift the year it came out (my brother knew we didn't have that title in our stack. He just didn't realize that it'd been re-named/re-covered. Had he said anything....:)) And then in 90' I found a poor condition copy of the 1st print at a reasonable price. Wichever printing, this is still one of my favorite D&D books of any edition.
  • 02:00 AM - Olgar Shiverstone quoted Morrus in post The Making and Breaking of Deities & Demigods
    I have two copies for some reason, plus a Legends & Lore. So do I -- both eBay auctions that claimed to be first printings but were not. I gave up my quest for an eBay Cthulhu Mythos after the second one. Great book, introduced me to many cultures and myths I was not aware of. Young Olgar also found the Finnish goddesses particularly comely.

Tuesday, 28th May, 2019

  • 10:37 PM - Nagol quoted Morrus in post d20 Classically Modern
    Sure. But I’d update s15, not s6, if I were you. And this would be why you're a publisher and I'm not!
  • 10:34 PM - Nagol quoted Morrus in post d20 Classically Modern
    Sorry, that would be copyright violation unless you get permission from the rights holder. Heh. Since the writer put everything except artwork into open game document, I theoretically create a new document, cut and paste this one's text in its entirety and update section 6 to include the original. Too much work.
  • 10:25 PM - Nagol quoted Morrus in post d20 Classically Modern
    Sorry, that would be copyright violation unless you get permission from the rights holder. Right-o. What I can do though is provide fair-use snippets. There isn't a great one-to-one match between these advanced classes presented and the original 3.5 classes. For example, the Wizard Advanced class get about 1/3 BAB (+3 @10th level). Spell casting and magic item creation are handled by a bunch of class feats. It looks like you could probably get into Wizard after about level 3 Smart character. You need 6 ranks in a skill and a feat expenditure. For example the Wizard class feats are Abjuration TraditionFX Attentive Cautious Conjuration TraditionFX Divination TraditionFX Educated Enchantment TraditionFX Evocation TraditionFX Illusion TraditionFX Improved Arcane CantripFX Necromantic TraditionFX Renown, Scholastic FocusFX Studious, Transmutation TraditionFX Things marked with FX refer to new feats in the document. An example feat is th...
  • 08:50 PM - Umbran quoted Morrus in post How do you get to GURPS?
    Obviously, it’s neither good nor bad. Many things we expect to be obvious, aren't. I think this is related to how common sense isn't all that common.
  • 03:19 AM - Luz quoted Morrus in post Report and advice after our first session in Ghosts of Saltmarsh
    Doesn’t that defeat the point of the story, where the whole gimmick is that the house *isn’t* haunted? I don't think sprinkling in a few haunted house tropes to play on the PCs' expectations disrupts the plot. As elfctusher mentioned, they could be explained by a weathervane, etc. Or not at all...not everything needs an explanation when the DM is trying to create a certain atmosphere. While I like the house as presented, there's a wonderful opportunity to play up the haunted aspect of it and put the PCs on edge. I found it makes the big reveal of the smugglers more satisfying. I kept the encounter with the spectre isolated to just the attic, so it didn't mess with the smuggler plotline. So it worked well as a short diversion without having to rework the entire story.
  • 01:30 AM - Jer quoted Morrus in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Why would "elf" take precednece over "human"? I'm guessing they're saying that a half-elf is a human/elf descendant and not, say, a goblin/elf descendant. My puzzlement is because everything in the text is about the elf ancestry, so it seems weird to use the name "Human Heritage" for something that is all about the benefits they gain from their elf heritage. I'd expect something named Human Heritage to say something about the character's human parentage rather than their elf ancestry, so to me it's either misnamed, or it says something about how PF2 is organizing their heritages that I don't get yet.



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
O.L.D. RPG Stronghold Building Preview
This is a preview - and a draft version - of the stronghold building system of O.L.D.

Attached below is a draft version of a large chunk of the stronghold buillding chapter of O.L.D. The Roleplaying Game. I'd love to see some folks create a strongho...
164 0 1 Thursday, 13th February, 2014, 03:13 PM Thursday, 13th February, 2014, 03:13 PM
What's O.L.D. is N.E.W. Official Character Sheets
These are early versions of the official character sheets, courtesy of Art Lyon. For files - O.L.D. and N.E.W. in black-and-white and in colour (brown for O.L.D. and blue for O.L.D.)

These are now outdated.
545 +1 4 Sunday, 2nd February, 2014, 02:28 AM Sunday, 2nd February, 2014, 02:28 AM
War of the Burning Sky Battlemaps
Battlemaps for WotBS #2-#12 (or at least as many as we have been able to locate since EN World was hacked in 2012).

We don't have #1, so if anyone has, please let us know. And these are the original (3.5) maps, so new maps for the 4E version aren't...
1808 0 11 Tuesday, 28th January, 2014, 08:09 PM Tuesday, 28th January, 2014, 08:09 PM
Starship Counter Pack
Illustrated by Claudio Pozas for use on a hex grid.
1029 0 1 Saturday, 18th January, 2014, 05:25 PM Saturday, 18th January, 2014, 05:25 PM
N.E.W. RPG Ship Construction Worksheet
This is the ship construction worksheet from the N.E.W. playtest document.
235 0 1 Wednesday, 15th January, 2014, 01:59 PM Wednesday, 15th January, 2014, 01:59 PM
WotBS #6: Tears of the Burning Sky (4E)
In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain.

Their destination lies within an endless firestorm, the result of a peculiar rupture in th...
129 0 2 Saturday, 4th January, 2014, 12:14 PM Saturday, 4th January, 2014, 12:14 PM
ZEITGEIST #2: The Dying Skyseer (4E & PATHFINDER)
The second adventure in the ZEITGEIST adventure path (http://zeitgeistadventurepath.com/). Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tre...
148 +3 2 Saturday, 4th January, 2014, 12:06 PM Saturday, 4th January, 2014, 12:06 PM
ZEITGEIST #4: Always on Time (4E & Pathfinder)
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an inv...
125 +3 2 Saturday, 4th January, 2014, 12:00 PM Saturday, 4th January, 2014, 12:00 PM
What's O.L.D. is N.E.W. Playtest Character Sheets
These were the original playtest character sheets for the O.L.D. and N.E.W. roleplaying games (www.woinrpg.com).
156 0 2 Monday, 23rd December, 2013, 08:02 PM Monday, 23rd December, 2013, 08:02 PM
ZEITGEIST #1: Island at the Axis of the World (4E & Pathfinder)
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: ...
2 +6 0 Friday, 13th December, 2013, 10:09 PM Friday, 13th December, 2013, 10:09 PM
ZEITGEIST #3: Digging For Lies (4E & Pathfinder)
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of a...
165 +4 3 Friday, 13th December, 2013, 10:08 PM Friday, 13th December, 2013, 10:08 PM
ZEITGEIST #5: Cauldron Born (4E & Pathfinder)
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command...
123 +2 2 Friday, 13th December, 2013, 10:05 PM Friday, 13th December, 2013, 10:05 PM
ZEITGEIST #6: Revelations from the Mouth of a Madman (4E & PATHFINDER)
The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced.

Tinker has fled to Ber...
154 +2 2 Friday, 13th December, 2013, 10:04 PM Friday, 13th December, 2013, 10:04 PM
O.L.D. Character Sheet Prototype
This is a very early iteration of the O.L.D. RPG character sheet. It's here more for completeness' sake than anything else.

For more information see http://www.woinrpg.com/
85 +1 1 Friday, 13th December, 2013, 01:03 AM Friday, 13th December, 2013, 01:03 AM
N.E.W. Character Sheet Prototype
This is a very early iteration of the N.E.W. RPG character sheet. It's here more for completeness' sake than anything else.

Two versions are available. Pick your favourite!

For more information see http://www.woinrpg.com/
487 0 2 Thursday, 12th December, 2013, 10:24 PM Thursday, 12th December, 2013, 10:24 PM
ZEITGEIST Tokens
One of the Kickstarter goals was a set of tokens for the first adventure. Here they are - enjoy!
536 0 1 Friday, 6th December, 2013, 12:52 AM Friday, 6th December, 2013, 12:52 AM
Pathfinder Star Trek
This module assumes you are already familiar with the setting. You should also grab the free SANTIAGO Player's Guide, which contains sci-fi rules for Pathfinder (ignore the default setting stuff). The following should be viewed as additional to that ...
410 +1 1 Friday, 29th November, 2013, 10:16 PM Friday, 29th November, 2013, 10:16 PM
13th Age Bestiary Preview: The Naga
Check out this exclusive preview of the 13TH AGE BESTIARY (http://www.pelgranepress.com/?p=12144) from Pelgrane Press! The book will be a 220-page hardcover book (http://www.pelgranepress.com/?p=12144) in early 2014, and the preview highlights the N...
961 +2 1 Friday, 29th November, 2013, 02:05 AM Friday, 29th November, 2013, 02:05 AM
Warp Speeds
Detailing warp speeds, travel times, and distances for any Star Trek RPG.
205 0 1 Thursday, 28th November, 2013, 01:32 PM Thursday, 28th November, 2013, 01:32 PM
SANTIAGO: Pathfinder Archetypes from APG & UC
With the exception of the Ninja, the SANTIAGO Player's Guide worked on the assumption that you owned only the Pathfinder core rulebook; we prefer not to require you to purchase additional books in order to run our adventure paths. However, if you do ...
40 0 1 Wednesday, 27th November, 2013, 02:20 PM Wednesday, 27th November, 2013, 02:20 PM

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Generate a dungeon name - and not just dungeons! Calamitous fortresses, resplendent labyrinths, deme...
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Pirate Ship Generator

Locations
Aaaar, me hearties! Quickly roll up a pirate ship! A quick and simple two-part generator. This is a...
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Mundane Treasure Generator

Treasure/Items
Mundane (non-magical) treasure: trade goods, objects d'art, etc. Whether your treasure hoard contai...
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Technobabble Generator

Babble
Star Trek style technobabble, ready for insertion into your sci-fi games! From auxiliary baryon cap...
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Fantasy Library Generator

Treasure/Items
Generate a library of fantasy magical and non-magical books and tomes! Until you've read Nori the Da...