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  • Stalker0's Avatar
    Today, 05:40 AM
    The big stuff: 1) 20 con, so more hp, on top of more hp! 2) Slightly higher crit modifier 3) +2 more attack, and one extra attack every round. 4) The big one....heals 10 damage every round once at half. That is by far the biggest factor I'm sure. I would also assume that he saves his second wind until much later to milk this advantage. 5) One more action surge.
    59 replies | 2013 view(s)
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  • Stalker0's Avatar
    Today, 05:36 AM
    It means a lot of rerolls and shifting all of the players and monsters, either on cards or in your head. Way more complicated every round as opposed to just "hey your down, remember you lose your next turn no matter what".
    42 replies | 834 view(s)
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  • Morrus's Avatar
    Today, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    2 replies | 125 view(s)
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  • Stalker0's Avatar
    Yesterday, 11:16 PM
    To me the two simplest rules to fix this: 1) a penalty when falling unconscious. That way you always take some pain. 2) a person who falls unconscious always loses their next turn, no matter when healed. This means initiative is less relevant. Right now if I drop and the healer goes before my next turn, Iím barely inconvenienced. But if I lose my turn regardless of when Iím healed, itís a...
    42 replies | 834 view(s)
    1 XP
  • Stalker0's Avatar
    Yesterday, 11:07 PM
    Since the topic seems popular, I wanted to do more scenarios, such as wizards vs wizards. Itís a a greater challenge to assess for sure.
    59 replies | 2013 view(s)
    1 XP
  • Stalker0's Avatar
    Yesterday, 08:10 PM
    You got it. I did seriously consider magic items like weapon or armor, but ultimately wanted to see what the fighter could do with basic gear
    59 replies | 2013 view(s)
    2 XP
  • kronos182's Avatar
    Yesterday, 05:38 PM
    If the weapon is powerful enough.. vaporizing the head and neck would kill the Titan. Otherwise, treat it like a giant troll.. massive regeneration capability (which can take time), once the titan is wounded enough and goes down, gives the mech pilot time to slash the vulnerable spot, IF they know about it. Otherwise, the Titans would just come back with same numbers while mech pilots have to...
    2007 replies | 373283 view(s)
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  • Morrus's Avatar
    Yesterday, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    55 replies | 993 view(s)
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  • Morrus's Avatar
    Yesterday, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 963 view(s)
  • Morrus's Avatar
    Yesterday, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 575 view(s)
  • Kid Charlemagne's Avatar
    Yesterday, 02:41 PM
    One bit of possible inspiration: the recruitment scene from "The Untouchables" where Kevin Costner and Sean Connery are trying to find honest cops in Chicago to add to their team. "that's the future Chief of Police..."
    10 replies | 355 view(s)
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  • Umbran's Avatar
    Yesterday, 02:35 PM
    FrogReaver, let us be clear: EN World does not have a strong concept of thread ownership. It isn't really *your* thread. You don't get editorial power. You don't get to say who posts in it, or what they say. Mistwell, that said, you could do to learn to limit how much you lay a wet blanket on other people's ideas. You made a suggestion for a change in direction. That suggestion was...
    72 replies | 1995 view(s)
    5 XP
  • Morrus's Avatar
    Yesterday, 11:10 AM
    At the moment theyíre in PDF but we do have print plans.
    12 replies | 227 view(s)
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  • Morrus's Avatar
    Yesterday, 11:09 AM
    These books are already written. :)
    12 replies | 227 view(s)
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  • Henry's Avatar
    Yesterday, 05:17 AM
    I think part of the broad brush with which early D&D is painted is due to historical distance, but also because Gygax and other TSR authors (such as the infamous Roger Moore ďTuckerís KoboldsĒ story) talked about these early tendencies and how they were prevalent, and how we shouldnít do them; therefore, just like a historian who reads partial historical records and draws conclusions without...
    17 replies | 733 view(s)
    2 XP
  • Stalker0's Avatar
    Yesterday, 02:07 AM
    I figured someone would piggy back off the work and take it to the next level...kudos! My guess is I underestimated the second wind power for the 1st level fighters, so more of them died than should have.
    59 replies | 2013 view(s)
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  • Stalker0's Avatar
    Yesterday, 02:05 AM
    A "study your enemy" kind of maneuver. Choose one enemy. Gain +1 to attack and damage against this opponent for every round you have been in combat with him, but no higher than your int modifier. The bonus last for 1 minute.
    72 replies | 1995 view(s)
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  • Morrus's Avatar
    Yesterday, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    55 replies | 993 view(s)
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  • RangerWickett's Avatar
    Tuesday, 18th June, 2019, 08:48 PM
    When writing ZEITGEIST: The Gears of Revolution, there are many urban adventures, but the 'gating' was more information based. You didn't know you had a reason to go certain places until you accomplished preliminary investigations. You can look up and see the spooky mountain in the middle of the city from the get-go, but you don't know what you need to do up there until you follow a few leads...
    34 replies | 636 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 08:42 PM
    Hello poster, all right? Iíve moved this to the promotions forum for you.
    1 replies | 144 view(s)
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  • Umbran's Avatar
    Tuesday, 18th June, 2019, 07:38 PM
    I don't think there's anything fundamental, here - I'm talking more about categorizing, and setting expectations. I just think about it, and realize there are parts of play where the GM is acting more like a judge/referee, and parts of play where the GM is acting more like an author. The former I'd call adjudication, the latter, not. There's connotations to "adjudication" that I don't think...
    295 replies | 8073 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 520 view(s)
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:32 PM
    Well, OK then.
    90 replies | 3378 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:11 PM
    They do that for two reasons: 1) itís more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3378 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 03:57 PM
    Boogeyman: "If I have the mechanics, I don't actually role play - I just use mechanics." FATE, as an example, puts social interaction on the same mechanical footing as physical interaction. In FATE-based games, if you say, "I attack" in physical combat, all you get is a very basic roll of your skill, which in general isn't so high as you'll be able to down anything other than a mook. ...
    295 replies | 8073 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    12 replies | 227 view(s)
    1 XP
  • Umbran's Avatar
    Tuesday, 18th June, 2019, 03:07 PM
    I am suggesting, as someone said upthread, that the GM has several functions, only one of which is adjudicating. When the GM is just deciding a result, for their own reasons unrelated to the rules of the game - that's not adjudicating. That moment when the GM is *authoring* a result, whatever their inspiration for that - that's not the moment they are adjudicating. I don't buy it. I...
    295 replies | 8073 view(s)
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  • Stalker0's Avatar
    Tuesday, 18th June, 2019, 05:04 AM
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level )...
    59 replies | 2013 view(s)
    8 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    78 replies | 2618 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    1 replies | 91 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 17th June, 2019, 08:30 PM
    I rather think that depends upon what the focus & intent of the game is. Just this weekend, I played a game which had no combat mechanic. The PCs weren't people addressing their challenges via personally applying physical force, so no system for doing so was included. We didn't miss it. If the intended action in a game is "kill things and take their stuff" then yes, your game needs a combat...
    295 replies | 8073 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 17th June, 2019, 05:35 PM
    Why do you need rules for one, but not the other? GMs are capable of just saying, "Yes, this social interaction plays out in this manner, with these effects," and do so fairly, but they are somehow incapable of doing so with combat? They can't take a player's description of physical and magical actions, and just run with that like they can social interaction? That, really, is kind of...
    295 replies | 8073 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 17th June, 2019, 05:07 PM
    I'm not sure why that was added. It wasn't in the original 3.5 version.
    4 replies | 219 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 218 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 163 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:43 PM
    Morrus replied to Armour skill?
    No, thatís the opposite of what I just said. :) It literally just does what it says in that paragraph ó to benefit from higher quality equipment, you need an appropriate skill. You canít benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 218 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 218 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 139 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 163 view(s)
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  • kronos182's Avatar
    Monday, 17th June, 2019, 05:33 AM
    They are.. I just didn't write up the mechanic for it.. and I'd have to write up a knowledge check to know that.. I wrote this up in an hour, I'm allowed to miss something. I'll fix it later.
    2007 replies | 373283 view(s)
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  • kronos182's Avatar
    Monday, 17th June, 2019, 05:14 AM
    Some more Borderlands stuff.. Anshin Anshin is amanufacturer from the Borderlands universe, producing personal shields andhealth kits, making them one of the few manufacturers from that universe to notproduce weapons. Cracked Sash Shield(PL7) The Crack SashShield is a personal energy shield that protects the user from attacks, with afast recharge rate, but low capacity. The shield...
    2007 replies | 373283 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 623 view(s)
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainenís Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 2212 view(s)
  • kronos182's Avatar
    Sunday, 16th June, 2019, 02:56 AM
    Hyperion Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons. Apparatus The Apparatus is avery accurate repeating pistol...
    2007 replies | 373283 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    31 replies | 913 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    24 replies | 756 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    19 replies | 2576 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    295 replies | 8073 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    295 replies | 8073 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 594 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    295 replies | 8073 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 133 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    31 replies | 997 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 594 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    80 replies | 4972 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    295 replies | 8073 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    80 replies | 4972 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    295 replies | 8073 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    229 replies | 2537 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    80 replies | 4972 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3486 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    295 replies | 8073 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 649 view(s)
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  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    295 replies | 8073 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But itís your game!
    1 replies | 117 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon StŚlenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 970 view(s)
  • RangerWickett's Avatar
    Thursday, 13th June, 2019, 07:16 AM
    The first chapter header for D&D 3rd edition depicted a naked man. And the book had no cheesecake sexualized women. Thank you, Peter Adkison and team for having respectful art design.
    60 replies | 1783 view(s)
    4 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    295 replies | 8073 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    295 replies | 8073 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 310 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th June, 2019, 08:30 PM
    Wherever you set it, remember that an environment doesn't have to remain static. You can set things on fire, have sections of a building or bridge collapse, have the townsfolk show up to gawp, have law enforcement show up to arrest y'all (perhaps leading to temporary truces if the law enforcement folks are stronger than either guild), have some valuable treasure get revealed so people have an...
    13 replies | 471 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 310 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    295 replies | 8073 view(s)
    2 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 06:19 PM
    Indeed Gradine is right, and I typed too quickly. I would say that violence is generally more suitable than sex, rather than either/or, one being suitable and the other not.
    295 replies | 8073 view(s)
    0 XP
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About Morrus
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Thursday, 6th June, 2019


Wednesday, 5th June, 2019




Monday, 24th September, 2018

  • 12:46 AM - Elfcrusher mentioned Morrus in post Wizards wanted to fire us, so can we fire them for setting laziness
    I think you are misinterpreting the "fired" comment. He was just saying "Anybody who thinks it's your job to maintain an aura of eliteness by keeping out the 'unworthies'...please go away." He was also observing that there was a high correlation between that crowd and people who enjoy system complexity, probably because system complexity makes a nice barrier to entry for people who want to imagine they are part of an elite crowd. Unfortunately, a lot of people are interpreting it as, "People who like system complexity, please go find another game." EDIT: Overlapped with @Morrus. I'll refrain from further commentary on that aspect.

Friday, 21st September, 2018

  • 01:23 PM - Reynard mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to fans of the other, but those differences do matter. There are ways in which I like the prescriptive elements of 3.x era games (I like set skill difficulty lists, for example) but I tend to run by the seat of my pants and the effects of my beer, so a fast and loose and forgiving version like 5E really enables me running a game the way I like to.

Wednesday, 19th September, 2018


Monday, 10th September, 2018


Sunday, 19th August, 2018


Thursday, 16th August, 2018


Monday, 13th August, 2018

  • 01:27 PM - Coroc mentioned Morrus in post ďWho started it?Ē Initiative order
    Even a sucker punch has a chance to be countered by someone with quick reflexes, and an attack action in D&D does not mean you strike once and that's it, but it is a time segment of around 6 seconds, during which you do all sorts of combat stuff but get #number of attacks chances to actually hit and do damage. Therefore, at first I did like Morrus thought, but the more I think about it, the normal initiative system is more balanced and fair.

Friday, 10th August, 2018

  • 10:57 PM - Umbran mentioned Morrus in post Hidden
  • 04:17 PM - Maelish mentioned Morrus in post Where Do They Get Their Money, Part One
    Nice article and some interesting comments as well. Morrus, I have a fantasy coin generator too. It's based on the old Dragon Magazine article Coins in a Coffer. It was fun to make! https://www.findgamers.us/coins-in-a-coffer

Thursday, 9th August, 2018

  • 12:09 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    Thanks to Morrus and BookBarbarian for the comments. I'll have to read the AiME books, and see how I feel... see whether I think low-magic can be done in 5e at all. High magic certainly does seem baked in by default, and that may be quite difficult to overcome for people who want "D&D". If it is as much about expectations as anything else, perhaps that is manageable. Otherwise, perhaps I'll look into TOR. I've learned from experience with Cypher System that getting a group into a whole new ruleset can be a lot more work than I may want to deal with, so I'd prefer 5e AiME if possible.

Wednesday, 8th August, 2018

  • 02:16 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    I just posted an in depth blog post on this topic: http://dicehaven.com/middle-earth/things-learned/ TLDR version: I love Adventures in Middle-earth but it does require a different approach to structuring game sessions and play. Very satisfying though! Thanks for this blog post! I picked up the Adventures in Middle-Earth Player's Guide and Loremaster book this weekend at Gencon on a whim, mostly because I want a strong low-magic setting and that seems impossible using the player's handbook (without disappointing nearly every player at the table). This seems to do that well, with a number of other neat systems. My friends loved the Journey system in The One Ring. (I do think he liked some of the mechanics in TOR better, but I'm definitely set on 5e for a few reasons.) Anyway, I greatly appreciate the post you linked. Morrus, did you ever get around to trying out Adventures in Middle Earth? If so, any comments on the experience?

Tuesday, 7th August, 2018


Tuesday, 31st July, 2018

  • 02:18 AM - Lanefan mentioned Morrus in post Help for someone clueless about D&D before AD&D 1st Edition?
    Hi. I am only familiar with D&D as far back as AD&D 1st Edition and would very much like to learn about what the game was like before that - Races, Classes, Monsters, Cosmology, etc. Is there anything like a timeline listing when things appeared in the game? I seem to recall Morrus at one time had a pretty impressive timeline chart showing what was released when through all of D&D's history up to that time, but I'm not sure where he's hidden it or even if it's still on this site.

Friday, 27th July, 2018

  • 03:57 AM - DMMike mentioned Morrus in post Whatís The Greatest D&D Video Game?
    I've always felt that the Final Fantasy style of putting the PCs on one side and the monsters on the other, which was explicitly inspired by American football of all things, is a great reflection of the type of abstract combat that a lot of lazy DMs implement instead of actually tracking positions when using Theater of the Mind. That might well be, but I see the Final Fantasy screen as a division of the game table more than the battlefield. I really hope that FF players didn't see a 50-yard-line down the middle of their screens while fighting, despite the resemblance. Really? It's still more than the sorcerer gets. It's probably not fair, but I was comparing wizards to wizards. Maybe sorcerers don't need a lot of spells, but I was spoiled by D&D's wizards - limited only by the size of their spellbooks. For what it's worth, Morrus, I listened to the first half-hour of the podcast leading up to the end of this post, but still haven't heard about the Greatest D&D Video Game ever. Are there any plans to post podcast timestamps on the Podbean site?

Monday, 23rd July, 2018

  • 08:28 PM - M3woods mentioned Morrus in post It's the official WOIN character builder!
    Coding that information wouldnít be too hard. What would be hard is all the data entry. It would take days of work to enter all the text of all the exploits etc. I havenít even added the OLD, NOW, and 2000AD careers yet.Hey, Morrus, what does the php spreadsheet look like? I have a lot of the racial, career, and exploit data typed into an excel spreadsheet. Would you be able to use that easily?
  • 04:33 PM - Emerikol mentioned Morrus in post What are you doing / what hooked you about WOIN?
    Morrus Actually something just hit me. With your approach a person with six dice will have a higher chance of a critical failure than a person with five dice. Maybe a number of ones on two fewer dice than the total with an absolute minimum of two dice. This makes high dice pools almost impossible to critically fail but maybe that is okay for now. Your way isn't the end of the world. I like thinking about the probabiliities etc... Thanks again for the info.
  • 02:02 PM - Maelish mentioned Morrus in post Who knows PHP?
    @Morrus Will you post a link to your completed tool? I do PHP as well, this is a tool of mine. I'm sure you'll recognize this Fantasy Coin Calculator from an old Dragon Magazine article. Which brings up a question of my own, have there been any newer articles like Coins in a Coffer? I wouldn't mind adding a new feature or two.


No results to display...

Tuesday, 28th May, 2019

  • 08:50 PM - Umbran quoted Morrus in post How do you get to GURPS?
    Obviously, itís neither good nor bad. Many things we expect to be obvious, aren't. I think this is related to how common sense isn't all that common.
  • 03:19 AM - Luz quoted Morrus in post Report and advice after our first session in Ghosts of Saltmarsh
    Doesnít that defeat the point of the story, where the whole gimmick is that the house *isnít* haunted? I don't think sprinkling in a few haunted house tropes to play on the PCs' expectations disrupts the plot. As elfctusher mentioned, they could be explained by a weathervane, etc. Or not at all...not everything needs an explanation when the DM is trying to create a certain atmosphere. While I like the house as presented, there's a wonderful opportunity to play up the haunted aspect of it and put the PCs on edge. I found it makes the big reveal of the smugglers more satisfying. I kept the encounter with the spectre isolated to just the attic, so it didn't mess with the smuggler plotline. So it worked well as a short diversion without having to rework the entire story.
  • 01:30 AM - Jer quoted Morrus in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Why would "elf" take precednece over "human"? I'm guessing they're saying that a half-elf is a human/elf descendant and not, say, a goblin/elf descendant. My puzzlement is because everything in the text is about the elf ancestry, so it seems weird to use the name "Human Heritage" for something that is all about the benefits they gain from their elf heritage. I'd expect something named Human Heritage to say something about the character's human parentage rather than their elf ancestry, so to me it's either misnamed, or it says something about how PF2 is organizing their heritages that I don't get yet.

Monday, 27th May, 2019

  • 11:38 PM - Elfcrusher quoted Morrus in post Report and advice after our first session in Ghosts of Saltmarsh
    Doesnít that defeat the point of the story, where the whole gimmick is that the house *isnít* haunted? I might add something like mysterious creaking or footsteps, and then when the attic is explored they find a rope that runs from a weathervane to a device that makes the noises. Just to drive the point home that not only is the house not haunted but clearly somebody wants it to appear so. The one thing I'd like to figure out is to give them a feeling of having found the trap door through deduction and cleverness, without just making it a skill check. You know, challenge the player and all.
  • 05:39 AM - Lillian2258 quoted Morrus in post Deleted Posts

Sunday, 26th May, 2019


Saturday, 25th May, 2019

  • 03:51 PM - gyor quoted Morrus in post Setting Idea: Arcane Dyson Sphere
    But how would you have night time inside a hollow sphere? In this setting people leave on planets and moons within the Dyson Sphere. It's not a Hollow Earth setting, a Dyson Sphere is the size of a solar system in this case with hundreds of inhabited planets and moons inside.
  • 09:43 AM - Paul Farquhar quoted Morrus in post Setting Idea: Arcane Dyson Sphere
    But how would you have night time inside a hollow sphere? There is a couple of ways to achieve that, and I don't remember if they discussed it in the video about the GoT credit sequence. The actual credit sequence itself suggests the Sun is occluded, but that could be artistic licence. They do allude to the hollow sphere nature of the world being connected to the long variable length winters. I only got about a third of the way through the first book, so I don't know if the novels address cosmology at all - I suspect they don't. Of course it might be that the Magisters believe they live inside a hollow sphere, but are mistaken. Apart from occlusion, the other method is solar variability. The Sun simply goes dim for half of every 24 hours. That would certainly explain the wonky seasons.
  • 09:31 AM - Paul Farquhar quoted Morrus in post Setting Idea: Arcane Dyson Sphere
    Do what, now? Game of Thrones? It's in the opening credit sequence (and confirmed in the video where they discussed making the sequence on one of the DVD extras).
  • 03:51 AM - Remus Lupin quoted Morrus in post Grimmerspace Has Launched!
    No, I didnít forget. I wrote exactly what I meant to write. :) You meant to misspell his name?;)
  • 01:46 AM - Retreater quoted Morrus in post How To Clone 4E Using 5E Rules
    Turning it into a ďdungeon delveĒ system is the way to go. One-session tactical modules. But with the ability for interconnected, longer campaigns. Along the lines of Frostgrave?

Friday, 24th May, 2019

  • 10:03 PM - Mistwell quoted Morrus in post Watch Critical Role's Matt Mercer Play D&D With TV's Stephen Colbert!
    Iím not familiar with either programme. I am sure they are both excellent. Like The Graham Norton Show or The Jonathan Ross Show, but every weeknight. It used to be called The Late Show with Johnny Carson.
  • 07:39 PM - Iry quoted Morrus in post Watch Critical Role's Matt Mercer Play D&D With TV's Stephen Colbert!
    and Stephen Colbert (host of The Colbert Report)Are you unhappy with his work on The Late Show?
  • 12:24 AM - trappedslider quoted Morrus in post TERMINATOR DARK FATE | OFFICIAL HD TRAILER #1 | 2019
    I thought the trailer looked great right up until the silly plane bit at the end. Did I see two Jumbo Jets crashing in slow motion with somebody sanding on top of one of them? Urgh. C-130s from the look and the fact that there's a quick shot of a pallet with a hummer dropping with someone holding to the underside of the pallet. It looks like one of the terminators did the whole arms into blades to cling to one of the planes. You mean post-T1. T1 introduced the T800. T2 introduce the T1000. I dropped words from my statement while typing it, It should have said ..."did right was give us cool-looking new models"

Thursday, 23rd May, 2019

  • 04:28 PM - jasper quoted Morrus in post Ghosts of Saltmarsh: A Review
    I havenít done a podcast interview. My mistake NewbieDm did the pod cast and posted the link in the forum. https://newbiedm.podbean.com/
  • 03:28 AM - MerricB quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    Am I right in saying that you have to buy something on Amazon to rate it? And the street date was yesterday? Iím betting these people havenít even read it yet! Hmm... I think you need to buy "something", but not the product in question. If you've actually bought the product from Amazon, a written review has the tag "Verified Purchase". (Ratings... not so much!) There's more than one review I've seen where they've criticised the shipping rather than the product. Cheers!

Wednesday, 22nd May, 2019

  • 06:10 PM - acpitz 1 quoted Morrus in post Completely Blank Posts?
    What is this about, acpitz 1? You appear to be a new member who has decided to start insulting us. Something up? As I said in reply to Umbran I stand corrected. But in these times of shadow banning is a norm it's just very suspicious that posts disappear like that.
  • 04:37 PM - Dannyalcatraz quoted Morrus in post Hidden
  • 03:08 PM - Parmandur quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    That's not how I would interpret 5-stars. Reasonably, yes; however, ratings online are weighted to 5 stars.
  • 02:34 PM - Mistwell quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    Well, presumably 1 star and 5 stars are equal extremes, unless you don't agree with them. It's a binary world these days - things are either the best thing ever or the worst thing ever. I rate your opinion 1 star. ONE STAR I SAY!!!!!!!!!!!! Worst. Post. EVAR!!!!! https://memegenerator.net/img/instances/70755053.jpg



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
O.L.D. RPG Stronghold Building Preview
This is a preview - and a draft version - of the stronghold building system of O.L.D.

Attached below is a draft version of a large chunk of the stronghold buillding chapter of O.L.D. The Roleplaying Game. I'd love to see some folks create a strongho...
164 0 1 Thursday, 13th February, 2014, 03:13 PM Thursday, 13th February, 2014, 03:13 PM
What's O.L.D. is N.E.W. Official Character Sheets
These are early versions of the official character sheets, courtesy of Art Lyon. For files - O.L.D. and N.E.W. in black-and-white and in colour (brown for O.L.D. and blue for O.L.D.)

These are now outdated.
545 +1 4 Sunday, 2nd February, 2014, 02:28 AM Sunday, 2nd February, 2014, 02:28 AM
War of the Burning Sky Battlemaps
Battlemaps for WotBS #2-#12 (or at least as many as we have been able to locate since EN World was hacked in 2012).

We don't have #1, so if anyone has, please let us know. And these are the original (3.5) maps, so new maps for the 4E version aren't...
1808 0 11 Tuesday, 28th January, 2014, 08:09 PM Tuesday, 28th January, 2014, 08:09 PM
Starship Counter Pack
Illustrated by Claudio Pozas for use on a hex grid.
1029 0 1 Saturday, 18th January, 2014, 05:25 PM Saturday, 18th January, 2014, 05:25 PM
N.E.W. RPG Ship Construction Worksheet
This is the ship construction worksheet from the N.E.W. playtest document.
235 0 1 Wednesday, 15th January, 2014, 01:59 PM Wednesday, 15th January, 2014, 01:59 PM
WotBS #6: Tears of the Burning Sky (4E)
In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain.

Their destination lies within an endless firestorm, the result of a peculiar rupture in th...
129 0 2 Saturday, 4th January, 2014, 12:14 PM Saturday, 4th January, 2014, 12:14 PM
ZEITGEIST #2: The Dying Skyseer (4E & PATHFINDER)
The second adventure in the ZEITGEIST adventure path (http://zeitgeistadventurepath.com/). Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tre...
148 +3 2 Saturday, 4th January, 2014, 12:06 PM Saturday, 4th January, 2014, 12:06 PM
ZEITGEIST #4: Always on Time (4E & Pathfinder)
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an inv...
125 +3 2 Saturday, 4th January, 2014, 12:00 PM Saturday, 4th January, 2014, 12:00 PM
What's O.L.D. is N.E.W. Playtest Character Sheets
These were the original playtest character sheets for the O.L.D. and N.E.W. roleplaying games (www.woinrpg.com).
156 0 2 Monday, 23rd December, 2013, 08:02 PM Monday, 23rd December, 2013, 08:02 PM
ZEITGEIST #1: Island at the Axis of the World (4E & Pathfinder)
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: ...
2 +6 0 Friday, 13th December, 2013, 10:09 PM Friday, 13th December, 2013, 10:09 PM
ZEITGEIST #3: Digging For Lies (4E & Pathfinder)
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of a...
165 +4 3 Friday, 13th December, 2013, 10:08 PM Friday, 13th December, 2013, 10:08 PM
ZEITGEIST #5: Cauldron Born (4E & Pathfinder)
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the kingís command...
123 +2 2 Friday, 13th December, 2013, 10:05 PM Friday, 13th December, 2013, 10:05 PM
ZEITGEIST #6: Revelations from the Mouth of a Madman (4E & PATHFINDER)
The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced.

Tinker has fled to Ber...
154 +2 2 Friday, 13th December, 2013, 10:04 PM Friday, 13th December, 2013, 10:04 PM
O.L.D. Character Sheet Prototype
This is a very early iteration of the O.L.D. RPG character sheet. It's here more for completeness' sake than anything else.

For more information see http://www.woinrpg.com/
85 +1 1 Friday, 13th December, 2013, 01:03 AM Friday, 13th December, 2013, 01:03 AM
N.E.W. Character Sheet Prototype
This is a very early iteration of the N.E.W. RPG character sheet. It's here more for completeness' sake than anything else.

Two versions are available. Pick your favourite!

For more information see http://www.woinrpg.com/
487 0 2 Thursday, 12th December, 2013, 10:24 PM Thursday, 12th December, 2013, 10:24 PM
ZEITGEIST Tokens
One of the Kickstarter goals was a set of tokens for the first adventure. Here they are - enjoy!
536 0 1 Friday, 6th December, 2013, 12:52 AM Friday, 6th December, 2013, 12:52 AM
Pathfinder Star Trek
This module assumes you are already familiar with the setting. You should also grab the free SANTIAGO Player's Guide, which contains sci-fi rules for Pathfinder (ignore the default setting stuff). The following should be viewed as additional to that ...
410 +1 1 Friday, 29th November, 2013, 10:16 PM Friday, 29th November, 2013, 10:16 PM
13th Age Bestiary Preview: The Naga
Check out this exclusive preview of the 13TH AGE BESTIARY (http://www.pelgranepress.com/?p=12144) from Pelgrane Press! The book will be a 220-page hardcover book (http://www.pelgranepress.com/?p=12144) in early 2014, and the preview highlights the N...
961 +2 1 Friday, 29th November, 2013, 02:05 AM Friday, 29th November, 2013, 02:05 AM
Warp Speeds
Detailing warp speeds, travel times, and distances for any Star Trek RPG.
205 0 1 Thursday, 28th November, 2013, 01:32 PM Thursday, 28th November, 2013, 01:32 PM
SANTIAGO: Pathfinder Archetypes from APG & UC
With the exception of the Ninja, the SANTIAGO Player's Guide worked on the assumption that you owned only the Pathfinder core rulebook; we prefer not to require you to purchase additional books in order to run our adventure paths. However, if you do ...
40 0 1 Wednesday, 27th November, 2013, 02:20 PM Wednesday, 27th November, 2013, 02:20 PM

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