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  • Henry's Avatar
    Today, 05:17 AM
    I think part of the broad brush with which early D&D is painted is due to historical distance, but also because Gygax and other TSR authors (such as the infamous Roger Moore ďTuckerís KoboldsĒ story) talked about these early tendencies and how they were prevalent, and how we shouldnít do them; therefore, just like a historian who reads partial historical records and draws conclusions without...
    17 replies | 637 view(s)
    2 XP
  • Stalker0's Avatar
    Today, 02:07 AM
    I figured someone would piggy back off the work and take it to the next level...kudos! My guess is I underestimated the second wind power for the 1st level fighters, so more of them died than should have.
    41 replies | 1187 view(s)
    0 XP
  • Stalker0's Avatar
    Today, 02:05 AM
    A "study your enemy" kind of maneuver. Choose one enemy. Gain +1 to attack and damage against this opponent for every round you have been in combat with him, but no higher than your int modifier. The bonus last for 1 minute.
    58 replies | 1243 view(s)
    0 XP
  • Morrus's Avatar
    Today, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    26 replies | 500 view(s)
    0 XP
  • RangerWickett's Avatar
    Yesterday, 08:48 PM
    When writing ZEITGEIST: The Gears of Revolution, there are many urban adventures, but the 'gating' was more information based. You didn't know you had a reason to go certain places until you accomplished preliminary investigations. You can look up and see the spooky mountain in the middle of the city from the get-go, but you don't know what you need to do up there until you follow a few leads...
    17 replies | 355 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 08:42 PM
    Hello poster, all right? Iíve moved this to the promotions forum for you.
    1 replies | 103 view(s)
    0 XP
  • Umbran's Avatar
    Yesterday, 07:38 PM
    I don't think there's anything fundamental, here - I'm talking more about categorizing, and setting expectations. I just think about it, and realize there are parts of play where the GM is acting more like a judge/referee, and parts of play where the GM is acting more like an author. The former I'd call adjudication, the latter, not. There's connotations to "adjudication" that I don't think...
    272 replies | 7098 view(s)
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  • Morrus's Avatar
    Yesterday, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    6 replies | 328 view(s)
  • Morrus's Avatar
    Yesterday, 05:32 PM
    Well, OK then.
    90 replies | 3082 view(s)
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  • Morrus's Avatar
    Yesterday, 05:11 PM
    They do that for two reasons: 1) itís more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3082 view(s)
    3 XP
  • Umbran's Avatar
    Yesterday, 03:57 PM
    Boogeyman: "If I have the mechanics, I don't actually role play - I just use mechanics." FATE, as an example, puts social interaction on the same mechanical footing as physical interaction. In FATE-based games, if you say, "I attack" in physical combat, all you get is a very basic roll of your skill, which in general isn't so high as you'll be able to down anything other than a mook. ...
    272 replies | 7098 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    6 replies | 84 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 03:07 PM
    I am suggesting, as someone said upthread, that the GM has several functions, only one of which is adjudicating. When the GM is just deciding a result, for their own reasons unrelated to the rules of the game - that's not adjudicating. That moment when the GM is *authoring* a result, whatever their inspiration for that - that's not the moment they are adjudicating. I don't buy it. I...
    272 replies | 7098 view(s)
    0 XP
  • Stalker0's Avatar
    Yesterday, 05:04 AM
    I think this would be a fun little experiment series. 5e's bounded accuracy has made it where high level characters, while strong, are supposed to be toppled by the mob. Numbers mean more than level in 5e. So lets see how well that plays out in practice. In this series, we will take a pretty high level character (11th), and see how well they do against a mob of their lesser (1st level )...
    41 replies | 1187 view(s)
    5 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    62 replies | 1834 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    1 replies | 80 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 17th June, 2019, 08:30 PM
    I rather think that depends upon what the focus & intent of the game is. Just this weekend, I played a game which had no combat mechanic. The PCs weren't people addressing their challenges via personally applying physical force, so no system for doing so was included. We didn't miss it. If the intended action in a game is "kill things and take their stuff" then yes, your game needs a combat...
    272 replies | 7098 view(s)
    1 XP
  • Umbran's Avatar
    Monday, 17th June, 2019, 05:35 PM
    Why do you need rules for one, but not the other? GMs are capable of just saying, "Yes, this social interaction plays out in this manner, with these effects," and do so fairly, but they are somehow incapable of doing so with combat? They can't take a player's description of physical and magical actions, and just run with that like they can social interaction? That, really, is kind of...
    272 replies | 7098 view(s)
    1 XP
  • RangerWickett's Avatar
    Monday, 17th June, 2019, 05:07 PM
    I'm not sure why that was added. It wasn't in the original 3.5 version.
    4 replies | 191 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 206 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 155 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:43 PM
    Morrus replied to Armour skill?
    No, thatís the opposite of what I just said. :) It literally just does what it says in that paragraph ó to benefit from higher quality equipment, you need an appropriate skill. You canít benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 206 view(s)
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  • Morrus's Avatar
    Monday, 17th June, 2019, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 206 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 131 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 155 view(s)
    0 XP
  • kronos182's Avatar
    Monday, 17th June, 2019, 05:33 AM
    They are.. I just didn't write up the mechanic for it.. and I'd have to write up a knowledge check to know that.. I wrote this up in an hour, I'm allowed to miss something. I'll fix it later.
    2004 replies | 372844 view(s)
    0 XP
  • kronos182's Avatar
    Monday, 17th June, 2019, 05:14 AM
    Some more Borderlands stuff.. Anshin Anshin is amanufacturer from the Borderlands universe, producing personal shields andhealth kits, making them one of the few manufacturers from that universe to notproduce weapons. Cracked Sash Shield(PL7) The Crack SashShield is a personal energy shield that protects the user from attacks, with afast recharge rate, but low capacity. The shield...
    2004 replies | 372844 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 549 view(s)
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainenís Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 2084 view(s)
  • kronos182's Avatar
    Sunday, 16th June, 2019, 02:56 AM
    Hyperion Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons. Apparatus The Apparatus is avery accurate repeating pistol...
    2004 replies | 372844 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    31 replies | 894 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    23 replies | 640 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    19 replies | 2561 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    272 replies | 7098 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    272 replies | 7098 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 568 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    272 replies | 7098 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 125 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    27 replies | 872 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 568 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    79 replies | 4403 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    272 replies | 7098 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    79 replies | 4403 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    272 replies | 7098 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    202 replies | 2460 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    79 replies | 4403 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3405 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    272 replies | 7098 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 622 view(s)
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  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    272 replies | 7098 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But itís your game!
    1 replies | 113 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon StŚlenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 932 view(s)
  • RangerWickett's Avatar
    Thursday, 13th June, 2019, 07:16 AM
    The first chapter header for D&D 3rd edition depicted a naked man. And the book had no cheesecake sexualized women. Thank you, Peter Adkison and team for having respectful art design.
    53 replies | 1604 view(s)
    4 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    272 replies | 7098 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    272 replies | 7098 view(s)
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  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 306 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th June, 2019, 08:30 PM
    Wherever you set it, remember that an environment doesn't have to remain static. You can set things on fire, have sections of a building or bridge collapse, have the townsfolk show up to gawp, have law enforcement show up to arrest y'all (perhaps leading to temporary truces if the law enforcement folks are stronger than either guild), have some valuable treasure get revealed so people have an...
    13 replies | 464 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 306 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    272 replies | 7098 view(s)
    2 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 06:19 PM
    Indeed Gradine is right, and I typed too quickly. I would say that violence is generally more suitable than sex, rather than either/or, one being suitable and the other not.
    272 replies | 7098 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company wonít be public domain for about 60 years yet.
    25 replies | 1348 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:59 PM
    Perhaps. But I would likely *position* it differently. See above - I was not going to run a game in which 13-year-olds end up on the wrong side of the moral argument. If I'm going to present the non-combatants as a challenge to kids, I'd position it clearly as a, "Well, nuts, you have to get around this without hurting anyone." Heck, in games for my adults, if the PCs choose the wrong...
    272 replies | 7098 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:18 PM
    So, let me continue from the perspective of my experience - since it was a recent one in which I actively questioned the tolerances for many things in my game and presentation... At the root, we view some violence as okay, because we still live in a world in which violence is occasionally necessary. There are still (entirely human) monsters among us, and sometimes we are not left with...
    272 replies | 7098 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    A little while back, I taught my 13-year-old de facto goddaughter how to play D&D. That gave me an entirely new perspective on what "safe" means. There's a little-realized fact that there's no such thing as a no-holds-barred safe space. Safe spaces need boundaries, and the boundaries that are useful and safe for one group may not be for another.
    272 replies | 7098 view(s)
    4 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 02:28 PM
    I've been thinking about this issue for almost 40 years, and this summary is pretty good. Humans find sex and violence to be interesting, and of those two pursuits violence is the one suitable to group activity, as in a roleplaying game.
    272 replies | 7098 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 209 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 04:09 AM
    Dude. If it was a woman, you don't have to leap, because of the statistics involved. One in five women are raped at some point in their lives. 43% of heterosexual women report experiencing some sexual violence other than rape.* This stuff is so darned common, they don't even have to experience it to have a valid strong reaction, because they live in fear of it throughout their lives. And...
    419 replies | 16955 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:57 AM
    That language is inappropriate, and unacceptable. Do not post in this thread again. Anyone else think they want to try to push the limits? This person is getting booted from the thread. The next will probably get a vacation from the site, with no warning or prior discussion. If you cannot figure out that you need to be on your best behavior when having a sensitive discussion, you have no...
    419 replies | 16955 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:56 AM
    The question isn't about severity. It is about the logic and form of the argument. Oh, most times it isn't like Snidely Whiplash, twirling his mustache, going, "BWAHAHAHA! Now I will say bad things about people!" It is usually quite casual and seems reasonable until someone puts a spotlight on it. You specifically pointed out how you think their testimony came from a desire to seek...
    419 replies | 16955 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:19 AM
    That's fair. And then what we are looking for is a list of things for people to rate a game on. There's an arti and science of that, too, which can get pretty deep. There are a few things that can get hairy when you are taking user ratings. Things like "complexity", where you might wonder if everyone has the same concept fo what you are talking about. But, you can sometimes get at what...
    45 replies | 1299 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:11 AM
    Well, there may be some thigns that nearly everyone cares about - some specific questions everyone wants to know the answer to. That's okay. But you should approach it *from the question* rather than from the answer. Well, where I come from, the defining characteristic of a thing we call a "metric" is that it is *measurable*, preferably in as objective a manner as possible. I don't...
    45 replies | 1299 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 5523 view(s)
    0 XP
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June 26, 1974 (44)
About Morrus
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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Monday, 10th June, 2019


Sunday, 9th June, 2019


Saturday, 8th June, 2019


Friday, 7th June, 2019


Thursday, 6th June, 2019




Monday, 11th February, 2019

  • 02:19 AM - ClaytonCross mentioned Morrus in post The Pitfalls of D&D Beyond Data
    This phenomenon of people quoting D&D Beyond stats to prove points happens the most right after they post some of their data. Those posts and threads are months old at this point and so I'm not going to dig them up. However, there's been comments about their data in more recent threads, but it's not important enough to go digging through pages and pages of comments looking for the proverbial needle in the haystick that I know is there (because I've recently read it) just to prove you wrong. Instead I'll give you one current example. The example: @Morrus did. It's still on the front page of this forum and shows in the thread title: "90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels" People also use invalid math to prove points. Example: "Average DPR with % hit", we have talked about it before that this is not an acute representation of actual game play damage being that average DPR is only correct about 3% of the time for any specific battle, does not account for 0 sum damage on miss, or loss of damage from over kill... however, I don't have a better metric for measuring damage. So I use it too sometimes to prove a point as do you. The same is true for D&D Beyond data. As @Morrus pointed out... We donít need data at all. Sometimes they share stuff as a conversation point. And itís fun to talk about. But we donít need it. Itís just an excuse for us all to flap our lips You are correct that 1. It will be used to argue and 2. it is not accurate... However, when it agrees with an argument anyone is likel...
  • 01:30 AM - ClaytonCross mentioned Morrus in post The Pitfalls of D&D Beyond Data
    LOL, I love the n00b insult at the end. It's very entertaining! :) Yes which proves his point in that if post are a measure of validity Morrus's 39,521 post to your 3,940 posts would make you a n00b and irrelevant if we are calling that a valid maker of knowledge base. Which we are not. So while your one of the more interesting posters to read you do have a tendency to get a bit dismissive of posters based on off point arguments like posts. I still came to your thread because you make interesting discussion and I heard you. I have even posted a on the D&D Beyond feature requests asking for player inactive characters tags and a statement on slides listing the day delimiter so as we read slides we have a beater representation of what the slide is depicting. That said, questioning the validity of one someone says based on how much they said instead of the content of their argument makes you look bad, instead of making them look unqualified. If your going to say the statement was in jest... their is no indication in the text of the post that implies that and the person your posting to does not know you well enough to infer that ...
  • 12:06 AM - FrogReaver mentioned Morrus in post The Pitfalls of D&D Beyond Data
    If one is offering a responsorial or correction to a stance that doesn't exist their entire effort is vaporware. Congratulations, you won the debate with.. [checks notes] no one. Not a single person did what you are countering. This phenomenon of people quoting D&D Beyond stats to prove points happens the most right after they post some of their data. Those posts and threads are months old at this point and so I'm not going to dig them up. However, there's been comments about their data in more recent threads, but it's not important enough to go digging through pages and pages of comments looking for the proverbial needle in the haystick that I know is there (because I've recently read it) just to prove you wrong. Instead I'll give you one current example. The example: @Morrus did. It's still on the front page of this forum and shows in the thread title: "90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels" By the way, why the heck does someone with 762 posts in the last 4 years think he has any grasp on the variety of points and justifications for those points that people actually post on this forum?

Sunday, 10th February, 2019

  • 06:33 PM - FrogReaver mentioned Morrus in post The Pitfalls of D&D Beyond Data
    ... They already have a method to account for that, which gives an even better data set than the question you proposed: When the Data says "Active Characters" it means they have controlled for characters who haven't been updated in the past X days. It doesn't matter if the character is meant to be an NPC or PC, it just maters if someone is actually going back to update it, all other characters are considered to be abandoned or a test character. Morrus has claimed multiple times that the charts represent all characters created and even includes the ones not necessarily played. I'd lean toward him being correct on this but maybe not?

Friday, 1st February, 2019


Sunday, 27th January, 2019

  • 08:03 PM - Maidhc O Casain mentioned Morrus in post Forum Subscription Removal
    Morrus If possible, I'd still like to get my subscription for this sub-forum removed. Repeating my request that you re-open the forum long enough for me to unsubscribe, then to PM you once I've done so...

Thursday, 24th January, 2019

  • 03:26 PM - Tormyr mentioned Morrus in post [WotBS] 5ed. still a thing?
    Hey guys, any news about paperbacks for 5e? To follow on Morrus' post, you can get directly to them from the War of the Burning Sky home page. https://wotbsadventurepath.com/ And here is a picture of all the books that have already been released. https://twitter.com/AncrisIT/status/1088442840651309057

Tuesday, 22nd January, 2019


Monday, 21st January, 2019

  • 02:00 AM - Voort mentioned Morrus in post A New D&D Book in 2019: Acquisitions Incorporated Dungeon Manual!
    Morrus: In some threads, like this one, you delete the original post and add your own. In others, like this one [ http://www.enworld.org/forum/showthread.php?656323-Artificer-UA-to-be-released-in-February ], you just edit the original post to add more info. What determines the different treatment?

Wednesday, 9th January, 2019


Friday, 28th December, 2018

  • 06:51 PM - Teflonknight mentioned Morrus in post Ninjaís and Superspies - Different System
    Danny I have Savage Worlds/Rifts I just havenít delved into it very deeply. The issue I have with N&SS is I am a little lost about character creation. Example: OCC/Martial Arts list a variety of defence moves - does that give you a bonus to those or just allow you to do those moves? Morrus I do have O.L.D. but donít have a gaming group to try it. If the kids like N&SS I may have to check out N.O.W.

Monday, 24th December, 2018

  • 02:45 AM - Charlaquin mentioned Morrus in post No Magic Shops!
    cbwjm, if you can read this, notifications donít always link you to only one page away from the intended post. Sometimes itís multiple pages off. Youíll see, over time, unless you continue sidestepping the issue, in which case, yeah, itís kind of nonsense to claim it doesnít bother you. Of course they donít bother you, they donít even affect you. And again, Iím not actually blocking you to ďteach you a lesson.Ē Iím demonstrating that the bugs with the block system allow me to do such things, which is a clear exploit and not something any well-thought-out block feature should enable. EDIT: And also, if you can read this, thatís just further proof that the system is completely borked and needs fixing. Can we Morrus about this? Because this is a serious problem.

Wednesday, 19th December, 2018


Friday, 14th December, 2018


Tuesday, 11th December, 2018

  • 04:40 AM - Hussar mentioned Morrus in post Do you believe we are alone in the universe?
    ...ery real science. Postulating completely unverifiable elements to make your equations work is not good science. Now, at the moment, it's the best we've got, so, there's that. In any case, I was trying to be a bit tongue in cheek and poking a bit of fun at astronomers. But, I would point out, "isn't really science" is not what I said. What I said was that astronomy gets a bit more latitude than other sciences when it comes time to actually prove their hypotheses. Being able to make up stuff just so your equations work doesn't work in other sciences. And, unfortunately, people who get into sciences can be just as dogmatic as anyone else. I mean, you're apparently absolutely sure that your model of the universe is correct despite the fact that it hasn't actually been proven and remains largely theoretical. I mean, heck, NASA says you're wrong: https://spaceplace.nasa.gov/review/dr-marc-space/dark-sky.html I'm a little more comfortable believing NASA than you, Morrus.

Monday, 10th December, 2018

  • 11:54 PM - Hussar mentioned Morrus in post Do you believe we are alone in the universe?
    I don't know if this is a sad though but if its 1 light year or 100 right now functionally its the same thing in terms of interstellar travel. Its to far for us. Morrus theres a lot of things that scientists are still fuzzy on. For example is space infinite. Another one is the Big Bang Theory. OK there is a big ball of mass, energy or whatever and it explodes 13 billion years ago. Who or what created it? How did it get their to explode in the 1st place? Would that who or what in effect be God? Note I am not religious was just wondering. I thought the "is space infinite" question was largely resolved. If space was truly infinite, then the night sky would be solid white with stars. In an infinite universe, you would have infinite stars, therefore, from our point of view, there would be almost no space between the stars in the night sky. At least, that's the way it was explained to me. But, Morrus, I'm certainly no anti-scientist campaigner. Just pointing out that in one branch of science, the rules get... err... relaxed somewhat.

Sunday, 9th December, 2018

  • 11:48 PM - Hussar mentioned Morrus in post How would you design one page adventures?
    That looks like great fun Morrus. Cool beans. Just as a thought though, would it not be easier to make the map mostly the full size of the page and then include the text of the encounters right in the rooms? Would seem like a more efficient use of space. And, just a nitpick, you forgot to label area 1 - the Entrance.

Tuesday, 4th December, 2018


Monday, 3rd December, 2018

  • 06:02 PM - robus mentioned Morrus in post One Page Adventure: The Business of Emotion
    Morrus- the third one seems much too big in scope for a one page adventure IMHO, this is getting to the point where the DM is going to either have to do a lot of planning (to flesh out the city in their mind enough to be comfortable running the adventure) or have to be really quick on their feet. Either way this looks really intimidating, and, while there are stat blocks, it reminds me of the encounter book (I mentioned earlier) that I had hopes for but couldnít use because the barrier to running was too high. Going back to my earlier post, I think these 1 pagers should have a focus on either social interaction (the balance has been upset, a murder, a disappearance, etc) or an exploration with combats providing challenge where necessary. The third adventure lacks this focus and is too big in scope IMHO.


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Friday, 7th June, 2019

  • 01:12 AM - Bacon Bits quoted Morrus in post Let's Talk About THAC0
    I have not read the rest of the thread; however, I have opinions. I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. If your THAC0 is 15, and your target's AC is 2, you need to roll 13. It's that simple! (Remember, lower AC was better). I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! No, it's not just as complex as the current method. It's only the same complexity when you already know the target's AC. Since AC varies between targets and is typically a secret number ...

Thursday, 6th June, 2019

  • 10:38 PM - GreyLord quoted Morrus in post Let's Talk About THAC0
    But the thing Iím not clear on.... which is harder, addition or subtraction? Could somebody please just tell me! Similar to which is harder, multiplication or addition? For one who has learned elementary math, they can probably multiply 2x2 as easily as they could add 2+2. They could do an exam of 100 questions of easy addition (3+4, 7+2...etc) as quickly as they could multiplication (4x8, 3x6). However, for some multiplication will always feel harder than addition. The same probably also applies to subtraction. Someone even did a science project or two showing this!!! Not that any of it should be a problem for those who were the game's intended audience, anymore than figuring out whether you had an attack of opportunity or not. But, I do know several that never figured out how THAC0 worked (I was the DM normally, so the burden would fall on me anyways) and had gotten their university degrees! (and the same also applies to attacks of opportunities, always was aske...
  • 10:04 PM - Gradine quoted Morrus in post Let's Talk About THAC0
    But the thing Iím not clear on.... which is harder, addition or subtraction? Could somebody please just tell me! This is the quality content and discourse I come here for
  • 09:48 PM - Greenstone.Walker quoted Morrus in post Let's Talk About THAC0
    So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. There's your problem right there. Subtraction is harder than addition. Lower things being better is the opposite to convention. THAC0's bad rep was well earned. In 2E I replaced it with a system where armour classes started at 10 and went up and you rolled a d20, added modifiers, and tried to get equal to or greater than the target's armour class.
  • 09:40 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    And yet I stand by my assertion. It is not as complex (or, indeed, confusing) as itís reputation. Standing by un-measurable assertions is easy. It still looks like standing by your 1974 Ford Pinto* as a great car. :p *Which had a reputation for blowing up if it got rear-ended
  • 09:15 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    I hope another dozen people explain to me that addition is easier than subtraction! :) Be careful what you wish for... Nevertheless, I still maintain my position that THAC0 is not as complex as itís reputation would lead you to believe, whether or not addition is easier than subtraction. Are you sure the reputation is "more complex", and not just "more confusing"? But, note that in your explanation, you left out a step: In 3E-5E, you roll d20 and add bonuses in order to beat the target's AC. In 1E-2E, you roll d20 and add bonuses (Strength, magic, etc) in order to beat THAC0 minus AC. So, in 3E-5E, you do one mathematical operation, on the roll total. In 1E-2E you generally do two - one on the die, one on the target number. And that "minus AC" in general also included the fact that the AC could be a negative number. Whether you decide that this is not "as complex as its reputation". It does literally require more operations.
  • 08:50 PM - Reynard quoted Morrus in post Rocket Age: Retro Sci-fi In Space For D&D
    Not as much as 3E did. 3E's wasn't really a stealth transformation. There was solid intention from even before release that the d20 system was going to be everywhere (what was the name of that supers game; not M&M, the other, terrible one). By contrast 5E seems to be inspiring a release her and a release there in adjacent genres. Like I said, it's interesting. And I think the core system of 5E would work find for a lot of action adventure stuff, even if you have to do some M&M level hacking to get it to work in some places.
  • 08:01 PM - Dausuul quoted Morrus in post Let's Talk About THAC0
    Nevertheless, I still maintain my position that THAC0 is not as complex as itís reputation would lead you to believe, whether or not addition is easier than subtraction. I'm not sure THAC0 has a reputation at all, if by "reputation" you mean "opinion held by people without direct knowledge." In my experience, people either know what THAC0 is because they played 2E, or they didn't play 2E and have never heard of it.
  • 07:26 PM - Sacrosanct quoted Morrus in post Let's Talk About THAC0
    I hope another dozen people explain to me that addition is easier than subtraction! :) . Literally the very next post: Mathematically, people do addition faster than subtraction. . good lord...
  • 07:23 PM - Jer quoted Morrus in post Let's Talk About THAC0
    The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. I think the arguments about subtraction and negative numbers being a bit more difficult for folks to grasp have some merit - especially among the folks who were interested in the game but were not mathematically inclined (which is part of the reason I think Vampire took off the way it did - you didn't need to do any addition or subtraction, just counting dice over a threshold). But in addition, a stumbling block that I remember from D&D and bringing new people on board was the inconsistencies on the character sheet and at the table. Sometimes lower numbers were better, sometimes higher numbers were better. When you leveled up some things went up (like hp and thief skills) and some things went down (like saving throws and THAC0). Sometimes beneficial magic items gave y...
  • 07:22 PM - Tony Vargas quoted Morrus in post Let's Talk About THAC0
    I'm not saying 3.x didn't have issues. Or any edition for that matter. Just that you're conflating having half a dozen modifiers with the move away from THAC0 To be fair, the move away from THAC0 with 3e was at least /correlated/ with having more than half a dozen modifiers. There were, what? 17 named bonus types in 3e? (Google seems to think it was 18...) And untyped bonuses could stack with those, and eachother. Not that typed bonuses are all bad. In 3e, avoiding anything stacking with armor was a simple matter of giving it an Armor Bonus. In the name of simplicity (actually, natural language) 5e does not use named bonuses. But, it still wants some things to not stack with armor, which has slightly confused people, prompting this 1700 word article (that I stumbled about while googling those bonus names from 3), to accomplish what the two words "armor bonus" did in 3e. ;) http://dmsworkshop.com/2017/05/19/things-you-didnt-know-about-dd-5e-calculating-ac/ I feel like ...
  • 07:05 PM - Umbran quoted Morrus in post Let's Talk About THAC0
    I feel like THAC0 gets a bad rap. It's the precursor to 3E's Base Attack Bonus, and came after 1E's attack matrices. It's actually super simple. The important thing to remember is that it's the exact same math, but in reverse. In 3E-5E, you roll d20 and add a bonus in order to beat the target's AC. In 1E-2E, you roll d20 in order to beat THAC0 minus AC. So instead of adding a number to your d20, you simply deduct a number from your THAC0. Same maths, just minus instead of plus. This is less a mechanical issue, and more a "user experience" issue, but it does matter. If you are a computer, there's no real difference. However, for real-life humans, addition is easier than subtraction. If you give folks a set of simple additions to do, and a set of similarly simple subtractions, the subtractions will take notably longer. Since subtraction has a measurably higher cognitive load, though they are mathematically equivalent, THAC0 actually makes people pause longer to figure out ...
  • 06:26 PM - billd91 quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! Algebraically, maybe not. But from a practical perspective, it is more difficult because there are always going to be people having more difficulty with negative numbers than dealing entirely with positive numbers. It has a bad reputation, compared to turning the AC values around in 3e, because it served as a barrier to people understanding and using it. From a usability perspective, there is no question that rising ACs is a better mechanic.
  • 05:49 PM - Oofta quoted Morrus in post Let's Talk About THAC0
    It's not that it had more value than the current one. Nobody's claimed that. It's just that it's not as complex as it has a reputation for. That's all. :) I'm just relating, like, my experience man. :cool: Several people I played with were relieved when we switched to 3 that they no longer had to do what they considered "backwards math". Maybe you and people you played it didn't think it was bad because it was a self-selecting group. Personally I didn't hate THAC0, but I wasn't fond of it either. D&D has enough idiosyncrasies and sacred cows I'm glad some were turned into rule-burgers along the way.
  • 05:16 PM - vincegetorix quoted Morrus in post Let's Talk About THAC0
    The latter. The former sounds like too much work! Thackoh. Ha, that was my understanding. Follow up question: Would ''THACO'' be a feminine or masculine word? Believe it or not, this as been the subject of many friendly debate at my table :P . For those who speak french, would it be ''le THACO'' or ''la THACO''? There's unfortunately no true neutral in french. Thanks for your time, this thread will help me assert my DM domination over my table :P As for the mechanic itself, once it is explained like this its indeed quite easy, I dont know why I thought it was way more obscure than that.
  • 05:12 PM - Xaelvaen quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! About two years ago, a group of people at my FLGS got into a conversation about Dungeons and Dragons, and I brought up 2E, how I started, and the nostalgic feel of it. By the end of the evening, they had decided they wanted to try 2E with me. Two weeks later, I bring all my gloriously old books, help them spend hours on character creation with all my favorite options extra material. Next week, play begins, and we go over some introductory things - like you've mentioned, thac0 (negative armor class, and more). I ended up printing out the d20 sheets for them - 20 blocks labeled 1 - 20. After adjusting for thac0, in each block you write what AC your roll would hit. So we start playing - rolls hit the table, they compare to their little charts 'That'd hit AC -3!' and so forth. They never once complained of complexity, really dug the character customization ...
  • 05:01 PM - lowkey13 quoted Morrus in post Let's Talk About THAC0
    I feel sorry for poor old THAC0. It has a bad reputation for being complex, when it's exactly as complex as the current method! The following observations are inarguable, as they are the result of maths and/or tables: 1. THAC0 is clearly superior. 2. However, it is only superior to the extent that it is derived from the ur-superior system, tables of attack matrices. 3. Tables > everything else. 4. In addition, armor classes should go down (lower IS better), in the way that God and Gygax intended. 5. -10 is something to be eternally lusted after, is it not? Is there no place in modern Dungeons and Dragons for negative numbers?????? We must no longer cater to the tyranny of the innumerate. 6. Finally, THAC0 is just fun to say. SAY IT! SAY IT NOW! I rest by case, which is both indisputable, and indubitable. You're welcome.
  • 04:32 PM - DMMike quoted Morrus in post Jonathan Tweet: Prologue to Third Edition
    Note from Morrus[I]: This is the first article in a monthly column from WotC alumni Jonathan Tweet. Here, here! The 3E launch was definitely the most exciting D&D edition launch. The couple of years before that were the first launch that took place in the Internet era, and all the scoops and speculation were such fun. That magic was never recaptured ó I suspect it could only happen once. The second and third time arenít the same. More fuel for my 3e reboot theory... Folks bemoan THAC0 (and they will do so in reply to this comment) but I never had an issue with it. . . Was 2E perfect? Nope. Oh, gods! Not THAC0! That was horrible! SUBTRACTION? Argh!! ;) 2e wasn't perfect, but that didn't stop me from keeping a 2e monster manual for use in every game (including non-D&D) since. That was a worthy investment.
  • 03:02 PM - vendolis quoted Morrus in post GMing At A Convention
    I started to run games at Con's last year at GenCon. There is a game I really love and since it was finally released in English, so it brought me finally over the hup to take the step and GM at a Con. I ran four intro games of The Dark Eye there. Mine where longer and I scheduled them for full 4h to have time to run through the rules and give a little more interaction. I ran the same little scenario for each demo, but the players did different things with each. Since then I have run the same scenario about 10 more times at local RPG cons, with Games-on-Demand at Pax East and am currently scheduled to run this scenario (and others) at Origins next week and then again at GenCon. I modify the scenario depending on the selected characters and the number of players. Till now nearly every group selected a different approach, and I just int he last 3 runs I did has some iconic moves being repeated. As a GM I have lots of fun with the ability to become better to run the scenario and to see h...

Wednesday, 5th June, 2019

  • 06:30 PM - Ralif Redhammer quoted Morrus in post GMing At A Convention
    Nice! I can totally picture that as panels from the Judge Dredd comic. The only time Iíve run a game at a con was totally by accident. The GM no-showed for the event and since I knew the game quite well, I told the people that if they still wanted to play, Iíd come up with something and run them through it while my brother walked them through character creation. The Gaming Spirits must have been with me that day, as Iíve no idea how I pulled off coming up with an adventure on the spot, running it, and everyone actually having fun. In another, one rode his Lawmaster motorcycle into a freight lift, ascended to the third floor. Imagine the apes' surprise when the lift doors opened and there was an enormous Lawmaster, cannons primed.



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
What's O.L.D. is N.E.W. Condition Tracker
A single-page sheet for tracking conditions and severity for your WOIN character, whether you play O.L.D., N.E.W., N.O.W., or a hybrid.
64 0 1 Thursday, 18th December, 2014, 02:17 AM Thursday, 18th December, 2014, 02:17 AM
O.L.D. Playtest Document: Book II - Playing The Game (December 2014)
This 59-page document is the latest O.L.D. playtest document. It contains the core mechanics, the combat rules, and rules for wilderness travel. It should be used in conjunction with the previous playtest document on Character Creation released in...
587 0 1 Sunday, 7th December, 2014, 08:07 PM Sunday, 7th December, 2014, 08:07 PM
O.L.D. Playtest Document: Book I - Characters (October 2014)
This 120-page document is the latest O.L.D. playtest document. It contains the character creation section, along with an introduction to the new magic rules. There are many changes from the previous document. Also included is the latest character ...
1744 +3 2 Wednesday, 22nd October, 2014, 01:39 AM Wednesday, 22nd October, 2014, 01:39 AM
O.L.D. Character Sheet (Oct 2014 Playtest)
This is the latest character sheet for use with the October 2014 playtest document of O.L.D.
126 0 1 Monday, 20th October, 2014, 12:54 AM Monday, 20th October, 2014, 12:54 AM
SANTIAGO AP #4: Coming Attractions on Calliope (4E)
Welcome to the fourth adventure in the SANTIAGO: A Myth of the Far Future adventure path for D&D 4th Edition! In this adventure, the heroes continue their hunt for the greatest outlaw of them all.

A tip from the Virgin Queen before she left them se...
35 0 1 Friday, 3rd October, 2014, 12:25 AM Friday, 3rd October, 2014, 12:25 AM
SANTIAGO AP #4: Coming Attractions on Calliope (Pathfinder RPG)
Welcome to the fourth adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all.

A tip from the Virgin Queen before she left them ...
35 0 1 Friday, 3rd October, 2014, 12:23 AM Friday, 3rd October, 2014, 12:23 AM
N.E.W. Playtest Document (August 2014)
This will be the final N.E.W. playtest document for a while - the focus will be on O.L.D. for a time. However, please do feedback on this, as feedback frequently applies to both games. This version of the document contains various small changes and...
0 0 0 Sunday, 10th August, 2014, 05:42 PM Sunday, 10th August, 2014, 05:42 PM
ZEITGEIST NPC Face Cards
120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration. The card set is useful for both Pathfinder and D&D 4E games, with alternate stats on each side of the card where appropriate.

The deck...
122 +7 1 Monday, 4th August, 2014, 01:01 AM Monday, 4th August, 2014, 01:01 AM
N.E.W. Character Generation Guide
This character generation guide is an excerpt from the N.E.W. core rulebook (latest playtest version). It is designed as a handout for players, so they don't need to buy an entire hardcover themselves. It contains the first 80 pages of the 300+ pag...
1113 -1 0 Tuesday, 29th July, 2014, 07:24 PM Tuesday, 29th July, 2014, 07:24 PM
N.E.W. RPG Universe Building Playtest Excerpt
20 pages from the N.E.W. RPG - the chapter on universe building, including star systems, planets, civilizations, alien species, careers, and monsters.
158 0 1 Wednesday, 23rd July, 2014, 03:01 PM Wednesday, 23rd July, 2014, 03:01 PM
Capt. Agatha Drake [elf gunslinger 5; musket damage dealer]
Capt. Agathe Drake
Female Elf Gunslinger (Musket Master) 5 (Pathfinder RPG Ultimate Combat 0, 9)
CG Medium humanoid (elf)
Hero Points 3
Init +8; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 19, touch 15...
62 0 3 Friday, 18th July, 2014, 11:06 AM Friday, 18th July, 2014, 11:06 AM
N.E.W. Character Sheet [July 2014 Playtest]
This is the latest character sheet, designed for use with the July 2014 N.E.W. playtest document. Also included is a form-fillable version.

The third file is an experimental self-calculating sheet. If you fill out the Character Development Workshee...
714 0 3 Friday, 11th July, 2014, 03:36 PM Friday, 11th July, 2014, 03:36 PM
N.E.W. Playtest Characters
These are the six iconic playtest characters from the rulebook in individual PDF format. Sasha, Goratt, Holmes, TikTok, Ashonn, and Talik. While they all include a back sheet, only Holmes' is fllled out. As the book states, all except Holmes have 1...
1159 0 6 Wednesday, 9th July, 2014, 12:27 PM Wednesday, 9th July, 2014, 12:27 PM
The Lost Territories Quickstart
The Lost Territories is a new RPG developed by Hard Luck Workshop, alongside several other great people: Kris Straub (Acquisitions Incorporated podcasts, Broodhollow, chainsawsuit, Penny Arcade TV, and a bunch of other things), Michael "ThriftyNerd" ...
131 0 1 Friday, 4th July, 2014, 12:56 PM Friday, 4th July, 2014, 12:56 PM
13 True Ways Preview
Pelgrane Press has kindly provided this 15-page preview of 13 True Ways, the expansion book for 13th Age! It contains the table of contents, plus a look at the druid, monk, occultist, and more.
706 0 1 Friday, 4th July, 2014, 12:49 PM Friday, 4th July, 2014, 12:49 PM
SANTIAGO AP #3: Of Devils & Virgins (Pathfinder RPG)
Welcome to the third adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all.

Socrates is hard to please:
He lives in the ...
59 0 1 Tuesday, 24th June, 2014, 11:59 AM Tuesday, 24th June, 2014, 11:59 AM
SANTIAGO AP #3: Of Devils & Virgins (4E)
Welcome to the third adventure in the SANTIAGO: A Myth of the Far Future adventure path for the D&D 4E! In this adventure, the heroes continue their hunt for the greatest outlaw of them all.

Socrates is hard to please:
He lives in the shade of...
45 0 1 Tuesday, 24th June, 2014, 11:56 AM Tuesday, 24th June, 2014, 11:56 AM
D&D 5th Edition Cheat Sheet/DM Screen
An awesome DM screen for D&D 5th Edition by Slate Grey.

The second one has layers to turn off the background and shading, and alternate tables on page 4 to replace potion miscibility and scroll mishap.
52189 +10 2 Sunday, 22nd June, 2014, 11:01 AM Sunday, 22nd June, 2014, 11:01 AM
ZEITGEIST #8: DIASPORA (4E & Pathfinder versions)
Welcome to the eighth adventure in the ZEITGEIST: The Gears of Revolution adventure path!

Wherein the past may be best left forgotten!

The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage fo...
299 0 2 Wednesday, 18th June, 2014, 01:57 PM Wednesday, 18th June, 2014, 01:57 PM
ZEITGEIST #7: Schism (4E & Pathfinder)
On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invit...
327 +1 2 Wednesday, 18th June, 2014, 01:55 PM Wednesday, 18th June, 2014, 01:55 PM

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