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  • kronos182's Avatar
    Today, 05:33 AM
    They are.. I just didn't write up the mechanic for it.. and I'd have to write up a knowledge check to know that.. I wrote this up in an hour, I'm allowed to miss something. I'll fix it later.
    2004 replies | 372233 view(s)
    0 XP
  • kronos182's Avatar
    Today, 05:14 AM
    Some more Borderlands stuff.. Anshin Anshin is amanufacturer from the Borderlands universe, producing personal shields andhealth kits, making them one of the few manufacturers from that universe to notproduce weapons. Cracked Sash Shield(PL7) The Crack SashShield is a personal energy shield that protects the user from attacks, with afast recharge rate, but low capacity. The shield...
    2004 replies | 372233 view(s)
    0 XP
  • Morrus's Avatar
    Today, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    1 replies | 254 view(s)
  • Morrus's Avatar
    Yesterday, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainenís Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    1 replies | 983 view(s)
  • kronos182's Avatar
    Yesterday, 02:56 AM
    Hyperion Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons. Apparatus The Apparatus is avery accurate repeating pistol...
    2004 replies | 372233 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 11:20 PM
    I just something similar. I didn't change the damage, but allowed the blade to gain any benefits of the blast. So invocations that give knockback for example, could be used. The invocation that adds your charisma mod would apply, etc.
    19 replies | 584 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    19 replies | 454 view(s)
    0 XP
  • Stalker0's Avatar
    Saturday, 15th June, 2019, 06:50 AM
    Just noting, two of my players have taken Actor in different games. Still consider it one of the coolest and best feats in the game. The ability to perfectly mimic voices is an incredible power in the right hands.
    19 replies | 2476 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    171 replies | 4690 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    171 replies | 4690 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 509 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    171 replies | 4690 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 111 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    27 replies | 807 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 509 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    76 replies | 3450 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    171 replies | 4690 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    76 replies | 3450 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    171 replies | 4690 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    144 replies | 2176 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    76 replies | 3450 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3171 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    171 replies | 4690 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 588 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    171 replies | 4690 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But itís your game!
    1 replies | 99 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon StŚlenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 835 view(s)
  • RangerWickett's Avatar
    Thursday, 13th June, 2019, 07:16 AM
    The first chapter header for D&D 3rd edition depicted a naked man. And the book had no cheesecake sexualized women. Thank you, Peter Adkison and team for having respectful art design.
    51 replies | 1428 view(s)
    4 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    171 replies | 4690 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    171 replies | 4690 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 299 view(s)
    0 XP
  • RangerWickett's Avatar
    Wednesday, 12th June, 2019, 08:30 PM
    Wherever you set it, remember that an environment doesn't have to remain static. You can set things on fire, have sections of a building or bridge collapse, have the townsfolk show up to gawp, have law enforcement show up to arrest y'all (perhaps leading to temporary truces if the law enforcement folks are stronger than either guild), have some valuable treasure get revealed so people have an...
    13 replies | 445 view(s)
    2 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 299 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    171 replies | 4690 view(s)
    1 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 06:19 PM
    Indeed Gradine is right, and I typed too quickly. I would say that violence is generally more suitable than sex, rather than either/or, one being suitable and the other not.
    171 replies | 4690 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company wonít be public domain for about 60 years yet.
    25 replies | 1297 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:59 PM
    Perhaps. But I would likely *position* it differently. See above - I was not going to run a game in which 13-year-olds end up on the wrong side of the moral argument. If I'm going to present the non-combatants as a challenge to kids, I'd position it clearly as a, "Well, nuts, you have to get around this without hurting anyone." Heck, in games for my adults, if the PCs choose the wrong...
    171 replies | 4690 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:18 PM
    So, let me continue from the perspective of my experience - since it was a recent one in which I actively questioned the tolerances for many things in my game and presentation... At the root, we view some violence as okay, because we still live in a world in which violence is occasionally necessary. There are still (entirely human) monsters among us, and sometimes we are not left with...
    171 replies | 4690 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    A little while back, I taught my 13-year-old de facto goddaughter how to play D&D. That gave me an entirely new perspective on what "safe" means. There's a little-realized fact that there's no such thing as a no-holds-barred safe space. Safe spaces need boundaries, and the boundaries that are useful and safe for one group may not be for another.
    171 replies | 4690 view(s)
    4 XP
  • Jonathan Tweet's Avatar
    Wednesday, 12th June, 2019, 02:28 PM
    I've been thinking about this issue for almost 40 years, and this summary is pretty good. Humans find sex and violence to be interesting, and of those two pursuits violence is the one suitable to group activity, as in a roleplaying game.
    171 replies | 4690 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 193 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 04:09 AM
    Dude. If it was a woman, you don't have to leap, because of the statistics involved. One in five women are raped at some point in their lives. 43% of heterosexual women report experiencing some sexual violence other than rape.* This stuff is so darned common, they don't even have to experience it to have a valid strong reaction, because they live in fear of it throughout their lives. And...
    419 replies | 16611 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:57 AM
    That language is inappropriate, and unacceptable. Do not post in this thread again. Anyone else think they want to try to push the limits? This person is getting booted from the thread. The next will probably get a vacation from the site, with no warning or prior discussion. If you cannot figure out that you need to be on your best behavior when having a sensitive discussion, you have no...
    419 replies | 16611 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:56 AM
    The question isn't about severity. It is about the logic and form of the argument. Oh, most times it isn't like Snidely Whiplash, twirling his mustache, going, "BWAHAHAHA! Now I will say bad things about people!" It is usually quite casual and seems reasonable until someone puts a spotlight on it. You specifically pointed out how you think their testimony came from a desire to seek...
    419 replies | 16611 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:19 AM
    That's fair. And then what we are looking for is a list of things for people to rate a game on. There's an arti and science of that, too, which can get pretty deep. There are a few things that can get hairy when you are taking user ratings. Things like "complexity", where you might wonder if everyone has the same concept fo what you are talking about. But, you can sometimes get at what...
    44 replies | 1181 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:11 AM
    Well, there may be some thigns that nearly everyone cares about - some specific questions everyone wants to know the answer to. That's okay. But you should approach it *from the question* rather than from the answer. Well, where I come from, the defining characteristic of a thing we call a "metric" is that it is *measurable*, preferably in as objective a manner as possible. I don't...
    44 replies | 1181 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 5310 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 09:33 PM
    Oh, we are quite accustomed to honesty of opinion. We are also accustomed to rather unsavory rhetorical practices. You are now at the point of leveling insinuations against people in order to bolster your position. People who claim there was crying are attention-seekers. Folks who react to your apparent lack of empathy are not used to honesty. You are resorting to ad hominem tactics. ...
    419 replies | 16611 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:04 PM
    But you canít write rules under the assumption that people will ignore them.
    143 replies | 5559 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:50 PM
    And now itís my turn! What is an /s?
    166 replies | 5310 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:17 PM
    Yep. That was the joke. It was a significant part of lots of peoplesí posts. :)
    166 replies | 5310 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:53 PM
    Don't ask, "What would be a good metric?" Ask instead: "What matters to you about a game?" Not just as a thought exercise - Make an actual list of things that matter to you. We can try to separate what of those things are GM/group dependent, and what's rules-dependent, and what measures we could put that could be useful. Metrics should be chosen to answer specific questions.
    44 replies | 1181 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 07:49 PM
    The A TOUCH MORE CLASS Kickstarter is less than a week away -- it launches next Tuesday -- and the amount of content you can pick up is growing! Not only can you also get the original A TOUCH OF CLASS, the new A TOUCH MORE CLASS, but you can also get THE MASTERCLASS CODEX which compiles them both in a beautiful hardcover, along with much more! This Kickstarter allows you to pickup some...
    0 replies | 1696 view(s)
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:42 PM
    Okay. But do you not recognize that means the strength of your argument comes only from your personal credibility? Do you even want that? Do you really want anyone to change their behavior based on what you admit is merely a subjective sense? I mean, apply that to basically *any other real problem people face* - do you want people acting on subjective senses, or real, solid information? ...
    419 replies | 16611 view(s)
    1 XP
  • Stalker0's Avatar
    Tuesday, 11th June, 2019, 07:41 PM
    Hex blades- some people see them as the answer to all warlock problems, others see them as raw power creep. You decide!
    13 replies | 621 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 06:52 PM
    Oh man, thereís loads of them!
    70 replies | 2303 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 05:54 PM
    "...the whole hobby..."? Where are you getting the idea that anything other than a few vocal people here and on social media even give a fetid dingo's kidney about this - or are even aware of it? I mean that sincerely - where are you getting the impression that any significant portion of "the whole hobby" is focused on something other than their own lives and gaming sessions? Remember that...
    419 replies | 16611 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    It's not like a car. It's much more subjective and much more of an art. You can directly and objectively measure a car's horsepower or weight, but you can't do that with an RPG. I don't think anything can substitute for actually trying the thing. All the graphs in the world won't give you a sense of how you feel when you play the game.
    44 replies | 1181 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    I don't believe any of the victims of the Salem witch trials were running role playing games, so they are perhaps not a great example from which to extrapolate.
    419 replies | 16611 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 03:41 PM
    I think you have a problem in that you are discussing what you see as a general issue, in a thread about an incident that does not support your points well at all. Find a documented incident where public shaming had a major impact on a GM, and it turns out the public was really wrong, and you might have something. But here, what you have are hypothetical, things you *fear* can happen, but for...
    419 replies | 16611 view(s)
    2 XP
  • Jonathan Tweet's Avatar
    Tuesday, 11th June, 2019, 02:28 PM
    Another factor to consider is that reliability and consistency matter a lot to whichever side has the advantage. The underdog in a fight benefits from increased randomness, while the favored group benefits from a lack of surprises. In RPGs, the PCs are almost always the favored side. A disadvantage of a single large attack compared to two small attacks is that the single attacks are more likely...
    135 replies | 3922 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:52 PM
    Heists are always fun to play. Heck, ex-D&D designer Rodney Thompson built a whole game around them. Now, the San Jenaro Co-Op is bringing 25 heists in a hardcover book to Kickstarter! The book is system-neutral, and includes different genres -- sci-fi, fantasy, and so on. You get a detailed map, information on guards and traps, and so on. Here's the fluff text: "Heists are some of the...
    7 replies | 1644 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:35 PM
    The official Acquisitions Incorporated Dungeon Manual D&D book has snuck up on us, and is releasing in the next week or so. Artist Aviv Or has shown off some of the artwork she did for the book on Twitter. "I started with designing Positions - a character's role in the company on top of their standard D&D class - as iconic characters. Like the Cartographer, who's about discovering places...
    14 replies | 1280 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 11:00 AM
    We simply upgraded the sever to https.
    76 replies | 3450 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 01:29 AM
    Completely inappropriate. Iím afraid youíll need to find some other community. Goodbye.
    143 replies | 5559 view(s)
    4 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 09:06 PM
    It hasnít proved to be a problem in any of my games.
    16 replies | 588 view(s)
    0 XP
  • darjr's Avatar
    Monday, 10th June, 2019, 05:02 PM
    There are still some hard coded non https links. Mostly the likes and smiles icons.
    76 replies | 3450 view(s)
    1 XP
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About Morrus

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Date of Birth
June 26, 1974 (44)
About Morrus
Introduction:
Tabletop RPGer, designer, reporter.
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Designer of WOIN, fan of D&D.
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Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

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My Game Details
Town:
Southampton
State:
Hampshire
Country:
United Kingdom
Game Details:
Games on Tuesday and Thursday nights. D&D, WOIN, 2000AD, other games.
My Character:
I haz a wizzard.

Wednesday, 5th June, 2019


Tuesday, 4th June, 2019


Monday, 3rd June, 2019




Friday, 21st September, 2018

  • 01:23 PM - Reynard mentioned Morrus in post Mearls On D&D's Design Premises/Goals
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to fans of the other, but those differences do matter. There are ways in which I like the prescriptive elements of 3.x era games (I like set skill difficulty lists, for example) but I tend to run by the seat of my pants and the effects of my beer, so a fast and loose and forgiving version like 5E really enables me running a game the way I like to.

Wednesday, 19th September, 2018


Monday, 10th September, 2018


Sunday, 19th August, 2018


Thursday, 16th August, 2018


Monday, 13th August, 2018

  • 01:27 PM - Coroc mentioned Morrus in post ďWho started it?Ē Initiative order
    Even a sucker punch has a chance to be countered by someone with quick reflexes, and an attack action in D&D does not mean you strike once and that's it, but it is a time segment of around 6 seconds, during which you do all sorts of combat stuff but get #number of attacks chances to actually hit and do damage. Therefore, at first I did like Morrus thought, but the more I think about it, the normal initiative system is more balanced and fair.

Friday, 10th August, 2018

  • 10:57 PM - Umbran mentioned Morrus in post Hidden
  • 04:17 PM - Maelish mentioned Morrus in post Where Do They Get Their Money, Part One
    Nice article and some interesting comments as well. Morrus, I have a fantasy coin generator too. It's based on the old Dragon Magazine article Coins in a Coffer. It was fun to make! https://www.findgamers.us/coins-in-a-coffer

Thursday, 9th August, 2018

  • 12:09 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    Thanks to Morrus and BookBarbarian for the comments. I'll have to read the AiME books, and see how I feel... see whether I think low-magic can be done in 5e at all. High magic certainly does seem baked in by default, and that may be quite difficult to overcome for people who want "D&D". If it is as much about expectations as anything else, perhaps that is manageable. Otherwise, perhaps I'll look into TOR. I've learned from experience with Cypher System that getting a group into a whole new ruleset can be a lot more work than I may want to deal with, so I'd prefer 5e AiME if possible.

Wednesday, 8th August, 2018

  • 02:16 PM - SigmaOne mentioned Morrus in post Adventures in Middle Earth magic - does it work?
    I just posted an in depth blog post on this topic: http://dicehaven.com/middle-earth/things-learned/ TLDR version: I love Adventures in Middle-earth but it does require a different approach to structuring game sessions and play. Very satisfying though! Thanks for this blog post! I picked up the Adventures in Middle-Earth Player's Guide and Loremaster book this weekend at Gencon on a whim, mostly because I want a strong low-magic setting and that seems impossible using the player's handbook (without disappointing nearly every player at the table). This seems to do that well, with a number of other neat systems. My friends loved the Journey system in The One Ring. (I do think he liked some of the mechanics in TOR better, but I'm definitely set on 5e for a few reasons.) Anyway, I greatly appreciate the post you linked. Morrus, did you ever get around to trying out Adventures in Middle Earth? If so, any comments on the experience?

Tuesday, 7th August, 2018


Tuesday, 31st July, 2018

  • 02:18 AM - Lanefan mentioned Morrus in post Help for someone clueless about D&D before AD&D 1st Edition?
    Hi. I am only familiar with D&D as far back as AD&D 1st Edition and would very much like to learn about what the game was like before that - Races, Classes, Monsters, Cosmology, etc. Is there anything like a timeline listing when things appeared in the game? I seem to recall Morrus at one time had a pretty impressive timeline chart showing what was released when through all of D&D's history up to that time, but I'm not sure where he's hidden it or even if it's still on this site.

Friday, 27th July, 2018

  • 03:57 AM - DMMike mentioned Morrus in post Whatís The Greatest D&D Video Game?
    I've always felt that the Final Fantasy style of putting the PCs on one side and the monsters on the other, which was explicitly inspired by American football of all things, is a great reflection of the type of abstract combat that a lot of lazy DMs implement instead of actually tracking positions when using Theater of the Mind. That might well be, but I see the Final Fantasy screen as a division of the game table more than the battlefield. I really hope that FF players didn't see a 50-yard-line down the middle of their screens while fighting, despite the resemblance. Really? It's still more than the sorcerer gets. It's probably not fair, but I was comparing wizards to wizards. Maybe sorcerers don't need a lot of spells, but I was spoiled by D&D's wizards - limited only by the size of their spellbooks. For what it's worth, Morrus, I listened to the first half-hour of the podcast leading up to the end of this post, but still haven't heard about the Greatest D&D Video Game ever. Are there any plans to post podcast timestamps on the Podbean site?

Monday, 23rd July, 2018

  • 08:28 PM - M3woods mentioned Morrus in post It's the official WOIN character builder!
    Coding that information wouldnít be too hard. What would be hard is all the data entry. It would take days of work to enter all the text of all the exploits etc. I havenít even added the OLD, NOW, and 2000AD careers yet.Hey, Morrus, what does the php spreadsheet look like? I have a lot of the racial, career, and exploit data typed into an excel spreadsheet. Would you be able to use that easily?
  • 04:33 PM - Emerikol mentioned Morrus in post What are you doing / what hooked you about WOIN?
    Morrus Actually something just hit me. With your approach a person with six dice will have a higher chance of a critical failure than a person with five dice. Maybe a number of ones on two fewer dice than the total with an absolute minimum of two dice. This makes high dice pools almost impossible to critically fail but maybe that is okay for now. Your way isn't the end of the world. I like thinking about the probabiliities etc... Thanks again for the info.
  • 02:02 PM - Maelish mentioned Morrus in post Who knows PHP?
    @Morrus Will you post a link to your completed tool? I do PHP as well, this is a tool of mine. I'm sure you'll recognize this Fantasy Coin Calculator from an old Dragon Magazine article. Which brings up a question of my own, have there been any newer articles like Coins in a Coffer? I wouldn't mind adding a new feature or two.

Tuesday, 17th July, 2018

  • 11:12 PM - Adamant mentioned Morrus in post A Collection of D&D Class Build Guides - the Wiki Thread
    It's going to have to be Morrus, my changes aren't sticking. Morrus, just checking in case you haven't noticed this needs attention, please add http://www.enworld.org/forum/showthread.php?593300-Guide-How-to-Win-Fights-and-Intimidate-People-(Another-Barbarian-Primer)&highlight=barbarian to the op. No one else has been able to make it stick. Last time it was brought up was when you weren't here.


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Friday, 24th May, 2019

  • 10:03 PM - Mistwell quoted Morrus in post Watch Critical Role's Matt Mercer Play D&D With TV's Stephen Colbert!
    Iím not familiar with either programme. I am sure they are both excellent. Like The Graham Norton Show or The Jonathan Ross Show, but every weeknight. It used to be called The Late Show with Johnny Carson.
  • 07:39 PM - Iry quoted Morrus in post Watch Critical Role's Matt Mercer Play D&D With TV's Stephen Colbert!
    and Stephen Colbert (host of The Colbert Report)Are you unhappy with his work on The Late Show?
  • 12:24 AM - trappedslider quoted Morrus in post TERMINATOR DARK FATE | OFFICIAL HD TRAILER #1 | 2019
    I thought the trailer looked great right up until the silly plane bit at the end. Did I see two Jumbo Jets crashing in slow motion with somebody sanding on top of one of them? Urgh. C-130s from the look and the fact that there's a quick shot of a pallet with a hummer dropping with someone holding to the underside of the pallet. It looks like one of the terminators did the whole arms into blades to cling to one of the planes. You mean post-T1. T1 introduced the T800. T2 introduce the T1000. I dropped words from my statement while typing it, It should have said ..."did right was give us cool-looking new models"

Thursday, 23rd May, 2019

  • 04:28 PM - jasper quoted Morrus in post Ghosts of Saltmarsh: A Review
    I havenít done a podcast interview. My mistake NewbieDm did the pod cast and posted the link in the forum. https://newbiedm.podbean.com/
  • 03:28 AM - MerricB quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    Am I right in saying that you have to buy something on Amazon to rate it? And the street date was yesterday? Iím betting these people havenít even read it yet! Hmm... I think you need to buy "something", but not the product in question. If you've actually bought the product from Amazon, a written review has the tag "Verified Purchase". (Ratings... not so much!) There's more than one review I've seen where they've criticised the shipping rather than the product. Cheers!

Wednesday, 22nd May, 2019

  • 06:10 PM - acpitz 1 quoted Morrus in post Completely Blank Posts?
    What is this about, acpitz 1? You appear to be a new member who has decided to start insulting us. Something up? As I said in reply to Umbran I stand corrected. But in these times of shadow banning is a norm it's just very suspicious that posts disappear like that.
  • 04:37 PM - Dannyalcatraz quoted Morrus in post Hidden
  • 03:08 PM - Parmandur quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    That's not how I would interpret 5-stars. Reasonably, yes; however, ratings online are weighted to 5 stars.
  • 02:34 PM - Mistwell quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    Well, presumably 1 star and 5 stars are equal extremes, unless you don't agree with them. It's a binary world these days - things are either the best thing ever or the worst thing ever. I rate your opinion 1 star. ONE STAR I SAY!!!!!!!!!!!! Worst. Post. EVAR!!!!! https://memegenerator.net/img/instances/70755053.jpg
  • 12:25 PM - Hussar quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    That's not how I would interpret 5-stars. True, but, that is generally how ratings are done. That's why most reviews skew so high. Really, a 7/10 should be a pretty high rating, it's higher than the majority of other similar stuff out there. But, unfortunately, what it really means is that it's a barely adequate product because the baseline is 9 or 10 out of 10. Same goes for 5/5. It makes reviews pretty much pointless in most cases.
  • 10:44 AM - Paul Farquhar quoted Morrus in post Amazon ratings of Ghosts of Saltmarsh
    Well, presumably 1 star and 5 stars are equal extremes, unless you don't agree with them. It's a binary world these days - things are either the best thing ever or the worst thing ever. Not quite. One Star needs an explanation, since there must be something very badly wrong. Five Star simply means "it does exactly what it says on the tin" since the advertising clearly gives the best possible interpretation of the product. Also, given the tendency for the internet to be negative, it is much more likely that a One Star is political (by which I include any reason unrelated to the quality of the product itself, such as "I hate what Hasbro is doing with Eberron").
  • 07:01 AM - ccs quoted Morrus in post Game of Thrones s1e1
    Hmm. Question: why does Renly think he has a claim? Stannis does (in fact heís the rightful heir), and Joffrey does via deception, but where does Renleyía claim come from? (I say all this knowing that it doesnít matter because at the end is a dragon). He's the youngest of the 3 Baratheon brothers. Robert, Stannis & then Renly Baratheon. He's 4th in line after Joffery, Tommen, then Stannis. He does have a claim, just a lot weaker than the rest.

Monday, 20th May, 2019

  • 09:16 PM - doctorbadwolf quoted Morrus in post "I'm BATMAN!" - Robert Pattison
    Michael Keaton is a great actor. He even nailed Ray Kroc in The Founder on Netflix. Have not watched a Batman movie since the Dark Knight. When you basically nail perfection anything else is gonna look bad. "Perfection"? lol oof. It's pretty good movie, with a batman that is...fine, I guess? It's probably the third best live action Batman movie, maybe 4th. Iíll give it the benefit of the doubt. Keaton and Ledger were both highly derided choices until they proved to be excellent. Actors act! And Pattinson is a morbid weirdo who comes across at a casual glance as a vapid pop star. Literally my only worry with him is the physical build, but if Keaton can pull it off, I'm sure he can too.
  • 05:46 PM - lowkey13 quoted Morrus in post What the Hell?
    Is it set in the 70s or in the future? My recollection (remember- I read this a LONG time ago, when I was much younger) is that the protagonist died in the present time, but it was set some time in the future (due to waiting, like you tend to do in the afterlife)- that said, the characters were almost all fictional or people from history; I can't recall anyone that was alive at the time I read it that was said to have died. EDIT- OH! So, I looked it up on Wikipedia; apparently, there was a "sequel" in 2010, and that referred to Sagan. I know nothing about that.
  • 12:04 PM - Joker quoted Morrus in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    So did Bran basically plan all this from the start? I think he's like a super computer and sees a lot of different possible paths at once. He then tries to steer people in the right direction for the best outcome, taking into account how people's actions might change if he tells them anything. But that's just how I choose to see it. The makers of the show have been uncomfortable with the magic elements from the get go. So we don't really know how Bran's powers work.
  • 12:02 PM - jonesy quoted Morrus in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    So did Bran basically plan all this from the start? It really does seem so.
  • 07:07 AM - Li Shenron quoted Morrus in post Favourite D&D edition thatís not 5E
    Taking 5E out of the equation, whatís your favourite D&D edition ó and why? 3.0 - because it's a very comprehensive system with vast design room for homebrew material. If you want a game that has a ready-made rule for (almost) every situation and you like fiddly bits, that is. I specifically prefer 3.0 over 3.5 because it was designed "organically" and it holds together better, while the revised edition was mostly a set of disconnected patches that created new problems.
  • 12:53 AM - Mercador quoted Morrus in post Paizo's Kingmaker Crowdfunding Campaign Extended
    Not weird. I completely understand. They are ready to move on, but you're not. Games are an emotional buy-in sometimes - especially when you buy a lot of the same edition from the same company. If you still love the current edition, you don't want to leave unless there is a better option. We'll see if PF2 is one. (I don't think it will be, but maybe I'll be surprised.) I'm not sure in this case there will be as many along for the ride to PF2 as there was for PF1. PF1 was better than the current D&D (4E) by a wide margin for a lot of people. I'm not sure PF2 will hold that same advantage over D&D 5E. Ending PF1 provides an opportunity for some to return to the D&D fold. (At a time when D&D is seriously kicking butt!) Thanks, I feel less weird now :) Yeah, I don't feel PF2 either but I hope that I'm wrong.

Sunday, 19th May, 2019

  • 11:20 PM - Mercador quoted Morrus in post Paizo's Kingmaker Crowdfunding Campaign Extended
    Theyíre moving to a new edition. I thought that was clear. :) Why would it violate your trust in Paizo? Is coming out with material to support the new edition something untrustworthy? But I don't want to :'( Not sure why though, I guess it's all the books I have, like I feel betrayed, it's weird I know.
  • 08:48 PM - Mercador quoted Morrus in post Paizo's Kingmaker Crowdfunding Campaign Extended
    Because itís very existence is a PF2 promotion. I guess I'm really not the target audience then. Doing that is just alienate my trust in Paizo. Supporting PF1 with a hardcover release just as you're about to release PF2 seems like a bad idea. Plus Kingmaker was originally released as a PF1 adventure path, so it's available for the PF1 rules currently if people want it. I'm pretty sure that the RotR and CotCT were originally released for 3.5E and then released as a hardcover compilation updated to PF1 rules. There's something I don't get; in French, there's several adventure paths in hardcover format, not just the first two. As far as I know, the French market is way under the numbers of the English one, it can't be that hard to print 6 adventures paths and put it in a hardcover book..?



Morrus's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
O.L.D. RPG Stronghold Building Preview
This is a preview - and a draft version - of the stronghold building system of O.L.D.

Attached below is a draft version of a large chunk of the stronghold buillding chapter of O.L.D. The Roleplaying Game. I'd love to see some folks create a strongho...
164 0 1 Thursday, 13th February, 2014, 03:13 PM Thursday, 13th February, 2014, 03:13 PM
What's O.L.D. is N.E.W. Official Character Sheets
These are early versions of the official character sheets, courtesy of Art Lyon. For files - O.L.D. and N.E.W. in black-and-white and in colour (brown for O.L.D. and blue for O.L.D.)

These are now outdated.
545 +1 4 Sunday, 2nd February, 2014, 02:28 AM Sunday, 2nd February, 2014, 02:28 AM
War of the Burning Sky Battlemaps
Battlemaps for WotBS #2-#12 (or at least as many as we have been able to locate since EN World was hacked in 2012).

We don't have #1, so if anyone has, please let us know. And these are the original (3.5) maps, so new maps for the 4E version aren't...
1808 0 11 Tuesday, 28th January, 2014, 08:09 PM Tuesday, 28th January, 2014, 08:09 PM
Starship Counter Pack
Illustrated by Claudio Pozas for use on a hex grid.
1029 0 1 Saturday, 18th January, 2014, 05:25 PM Saturday, 18th January, 2014, 05:25 PM
N.E.W. RPG Ship Construction Worksheet
This is the ship construction worksheet from the N.E.W. playtest document.
235 0 1 Wednesday, 15th January, 2014, 01:59 PM Wednesday, 15th January, 2014, 01:59 PM
WotBS #6: Tears of the Burning Sky (4E)
In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain.

Their destination lies within an endless firestorm, the result of a peculiar rupture in th...
129 0 2 Saturday, 4th January, 2014, 12:14 PM Saturday, 4th January, 2014, 12:14 PM
ZEITGEIST #2: The Dying Skyseer (4E & PATHFINDER)
The second adventure in the ZEITGEIST adventure path (http://zeitgeistadventurepath.com/). Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tre...
148 +3 2 Saturday, 4th January, 2014, 12:06 PM Saturday, 4th January, 2014, 12:06 PM
ZEITGEIST #4: Always on Time (4E & Pathfinder)
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an inv...
125 +3 2 Saturday, 4th January, 2014, 12:00 PM Saturday, 4th January, 2014, 12:00 PM
What's O.L.D. is N.E.W. Playtest Character Sheets
These were the original playtest character sheets for the O.L.D. and N.E.W. roleplaying games (www.woinrpg.com).
156 0 2 Monday, 23rd December, 2013, 08:02 PM Monday, 23rd December, 2013, 08:02 PM
ZEITGEIST #1: Island at the Axis of the World (4E & Pathfinder)
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: ...
2 +6 0 Friday, 13th December, 2013, 10:09 PM Friday, 13th December, 2013, 10:09 PM
ZEITGEIST #3: Digging For Lies (4E & Pathfinder)
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of a...
165 +4 3 Friday, 13th December, 2013, 10:08 PM Friday, 13th December, 2013, 10:08 PM
ZEITGEIST #5: Cauldron Born (4E & Pathfinder)
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the kingís command...
123 +2 2 Friday, 13th December, 2013, 10:05 PM Friday, 13th December, 2013, 10:05 PM
ZEITGEIST #6: Revelations from the Mouth of a Madman (4E & PATHFINDER)
The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced.

Tinker has fled to Ber...
154 +2 2 Friday, 13th December, 2013, 10:04 PM Friday, 13th December, 2013, 10:04 PM
O.L.D. Character Sheet Prototype
This is a very early iteration of the O.L.D. RPG character sheet. It's here more for completeness' sake than anything else.

For more information see http://www.woinrpg.com/
85 +1 1 Friday, 13th December, 2013, 01:03 AM Friday, 13th December, 2013, 01:03 AM
N.E.W. Character Sheet Prototype
This is a very early iteration of the N.E.W. RPG character sheet. It's here more for completeness' sake than anything else.

Two versions are available. Pick your favourite!

For more information see http://www.woinrpg.com/
487 0 2 Thursday, 12th December, 2013, 10:24 PM Thursday, 12th December, 2013, 10:24 PM
ZEITGEIST Tokens
One of the Kickstarter goals was a set of tokens for the first adventure. Here they are - enjoy!
536 0 1 Friday, 6th December, 2013, 12:52 AM Friday, 6th December, 2013, 12:52 AM
Pathfinder Star Trek
This module assumes you are already familiar with the setting. You should also grab the free SANTIAGO Player's Guide, which contains sci-fi rules for Pathfinder (ignore the default setting stuff). The following should be viewed as additional to that ...
410 +1 1 Friday, 29th November, 2013, 10:16 PM Friday, 29th November, 2013, 10:16 PM
13th Age Bestiary Preview: The Naga
Check out this exclusive preview of the 13TH AGE BESTIARY (http://www.pelgranepress.com/?p=12144) from Pelgrane Press! The book will be a 220-page hardcover book (http://www.pelgranepress.com/?p=12144) in early 2014, and the preview highlights the N...
961 +2 1 Friday, 29th November, 2013, 02:05 AM Friday, 29th November, 2013, 02:05 AM
Warp Speeds
Detailing warp speeds, travel times, and distances for any Star Trek RPG.
205 0 1 Thursday, 28th November, 2013, 01:32 PM Thursday, 28th November, 2013, 01:32 PM
SANTIAGO: Pathfinder Archetypes from APG & UC
With the exception of the Ninja, the SANTIAGO Player's Guide worked on the assumption that you owned only the Pathfinder core rulebook; we prefer not to require you to purchase additional books in order to run our adventure paths. However, if you do ...
40 0 1 Wednesday, 27th November, 2013, 02:20 PM Wednesday, 27th November, 2013, 02:20 PM

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