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About Flexor the Mighty!

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May 23, 1973 (45)
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Tuesday, 8th December, 2015

  • 06:32 AM - Sunseeker mentioned Flexor the Mighty! in post Horror and Ravenloft adventure poll
    Ravenloft is more film noir than horror. At least, by modern standards it's no more horror than the original 1931 Dracula is today. I enjoy Ravenloft more for the politics (same reason I like the Underdark) than whatever "horror" value it has. I agree with Flexor the Mighty!, my group doesn't do horror well because 1: they're not scardey-cats and 2: they're genre savvy; heck, one of them is a horror fan. It's just not going to work out well.

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

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Wednesday, 20th June, 2018

  • 10:29 PM - Saelorn quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Ah the good old hit point argument. I hope you guys finally resolve it.It's been resolved for quite a while now. The other side just hasn't realized it yet.
  • 10:29 PM - Jay Verkuilen quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    We have switched back to a game with a 1 minute round and due to 18 years of gaming with 6-10 second rounds I'm finding that some players are struggling with it. Thank god we aren't switching from GURPS and the 1 second round! IMO 6 seconds is a bit too short but 1 minute just feels ludicrously long. In our 2E days we thought of a round as being 12 seconds. In BESM I think it's 10 seconds. That feels better to me. Ultimately it's kind of subjective.
  • 10:26 PM - Shasarak quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Ah the good old hit point argument. I hope you guys finally resolve it. Yeah, and then we will end world hunger.
  • 10:23 PM - Jay Verkuilen quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Ah the good old hit point argument. I hope you guys finally resolve it. Heh, not possible. I'm not actually trying to make the argument, just noting that Gygax was pretty clear about what he thought, whether you like it or not. He also thought that a one minute combat round was a good idea, which just feels... wrong. I suspect he just adopted the mechanic for game reasons and then came up with the justification later, but given that he's dead and can't speak for himself this is what we have.
  • 05:59 PM - darkbard quoted Flexor the Mighty! in post Set Your Campaign's Origin Story With A Session Zero
    The first half of the first session most of my campaigns is just get all the PC finished up <snip> then I present the opening "hook" that is the point of entry into what we are doing. I do not understand this order at all. What if a player builds a Rogue and sketches out a brief outline of a character embroiled in the internecine politics of a thieves' guild--and then you lay a hook: "The party is approached by a stranger to investigate a mysterious abandoned ruin out on the moor"? How do the player's expressed interests come to align with "what we are doing" if such is already set to involve only dungeon exploration and not city politics and power groups, for example? Wouldn't it make much more sense, especially in the context of a session zero, to discuss themes, tropes, goals, etc. that the whole group is interested in exploring and then build characters to engage those? And then allow the "hook" to emerge from how the players define their PCs' goals, character, etc.?

Tuesday, 19th June, 2018

  • 04:59 PM - Mistwell quoted Flexor the Mighty! in post Balancing D&D
    Yep. I like reading Cap's attempts to make the game work for his table. I don't get why people who are apparently bored or upset by this come in to say they are tired of this or upset. Just stay out of his threads would be easier I think. I was to a lesser degree trying to make 5e work and I didn't find a way and just switched to a different system. Hopefully Cap has better luck and maxes the fun at his table. I don't think people are tired of Cap trying to fix stuff for his table. I know I welcome that part of it. It's only when he tells people they're wrong for not seeing it how he sees it, that his view is the final word on how it is and should be, that damage per round is the most important issue to always focus on, or that the game designers are lazy or getting away with stuff for not seeing it how he sees it, that I think people get their hackles up. And I don't even think he means to be doing that. Usually when he posts those types of thoughts, he is trying to get ideas on a fix but ...

Monday, 18th June, 2018

  • 06:59 PM - Tony Vargas quoted Flexor the Mighty! in post Balancing D&D
    I like reading Cap's attempts to make the game work for his table,,, I was to a lesser degree trying to make 5e work and I didn't find a way and just switched to a different system. Hopefully Cap has better luck and maxes the fun at his table. Really, which of the many systems out there did you switch to? Did you have to switch players, as well? ;)

Sunday, 17th June, 2018

  • 06:45 AM - pogre quoted Flexor the Mighty! in post Talking With Steve Jackson About The Fantasy Trip
    Its 3d6 and skill based. I always thought the lineage from this to GRUPS was pretty clear. I am trying to remember, and have not owned the games or books for years - Isn't it played on a hex grid and facing is super important? We played some Melee and Wizard, but never really got into it as a campaign style role playing game.

Saturday, 16th June, 2018

  • 11:22 PM - Manbearcat quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    People I talked to at game stores back in the end of the 4e era. Sorry if I can't give you phone numbers. Those guys at your stores at the end of the 4e era? Man, I wish you would have mentioned that it was those guys. That would have saved me a lot of writing. I talked to those guys at your stores right after you talked to them. They all were just pulling your leg. It was a troll-job. They wanted to see if 6 years later you would use the (faked) testimony of some dudes at game stores at the end of the 4e era as evidence for a conversation on an internet forum! Now that you're convinced and that is settled, lets cycle back to something I posted earlier in the thread that didn't get any traction. Hopefully that can spark some actual interesting conversation. Quote Originally Posted by pemerton View Post @Manbearcat, another curious thing about responses to 4e is this idea of "DM-proofing". There's a very strong ethos, I think, among D&D players that the GM's job includes deciding ...
  • 11:08 AM - Manbearcat quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    4e fans often get upset when its referred to as a skirmish miniatures game you can tack role playing on when that is how I've had it described to me by fans of the game in the past and reading the books didn't make me go "those guys were clueless!" I would love to know who those fans are. Back when I first started posting here 6 years ago, there were dozens and dozens and dozens of legitimately active (in terms of posting habits) 4e players on these boards. Now, the bulk of those participants have (very unfortunately as most of them had very interesting things to say) gone elsewhere or just stopped posting altogether. RPG.Net has a hugely active 4e community. Something Awful is the same. Never have I seen an actual 4e advocate, here or in any of those places, describe the game in ignorant and vanilla edition-warrior language (the language of someone who doesn't understand and hates the game) such as "a skirmish miniatures game you can tack role playing on." Never. Not once. Never. ...
  • 03:59 AM - pemerton quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    4e fans often get upset when its referred to as a skirmish miniatures game you can tack role playing on when that is how I've had it described to me by fans of the game in the past and reading the books didn't make me go "those guys were clueless!"Just to be clear, then: you do think that 4e is a tactical skrimish game with RP tacked on? I guess you are right that the game has changed with the new Video Gamer mentality so that you no longer have any serious injuries. In ADnD however that was not the case and if you were knocked into negative hps you required weeks to recover.In Gygax's DMG, recovery from negative hit points takes 1 week of rest (DMG p 82): Any character brought to 0 (or fewer) hit points and then revived will remain in a corna far 1-6 turns. Thereafter, he or she must rest for a full week, minimum. He or she will be incapable of any activity other than that necessary to move slowly to a place of rest and eat and sleep when there. The character cannot attack, defend, cast spel...

Thursday, 14th June, 2018

  • 09:10 PM - billd91 quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Thank you! City of Heroes/Villains, which is what I was playing back when, was exactly what I thought of when I read 4e and talk of strikers, controllers, tanks, etc. It was using the exact same terminology as I was getting in that game. Then reading the powers and such the main thing in my head was this is a MMO on the tabletop. And it turned me off right away right or wrong. A friend of mine was dallying with making a tabletop version of City of Heroes back in about 2006 - before 4e published - and I had to do a double-take when 4e came out because of some of the similarities of the powers and roles. If's even funnier looking at the fly power in CoH and flying spells of 4e. Both the 4e wizard and the CoH flyer get what is essentially a Hover power at 6th level (levitate in 4e). True flight doesn't come until 14th level in CoH, 16th in 4e. Group or mass flight comes at level 20 for CoH, 22 for 4e. So, yeah, 4e gave of a very strong CoH vibe for me.

Wednesday, 13th June, 2018

  • 06:39 PM - Doctor Futurity quoted Flexor the Mighty! in post Talking With Steve Jackson About The Fantasy Trip
    Its 3d6 and skill based. I always thought the lineage from this to GRUPS was pretty clear. In defense of those unfamiliar with TFT (or GURPS) I only game with one person (aside from myself) that has ever played (let alone heard of) TFT, and half my players only discovered GURPS exists from my introducing it to them. The lineage is likely only obvious to the old guard. To the earlier commentor about Steve's sudden interest; to me this is like the culmination of decades of patient waiting, and not at all surprising; if anything, it's sort of like a very long, very cool payout to see SJ finally reclaim TFT.

Thursday, 7th June, 2018

  • 09:04 PM - Sacrosanct quoted Flexor the Mighty! in post Most Needed Minis
    I've got 6 Otherworld Hobgoblins and love them since they are straight out of the 1e MM. Love their stuff. Their pig faced orcs rule too. Though those without an AD&D fetish like myself my not like the styling. I love otherworld minis. That's where I've got some of my aforementioned minis from above. But then again, I prefer 1e aesthetic anyway, so...
  • 08:10 PM - pogre quoted Flexor the Mighty! in post Most Needed Minis
    Their pig faced orcs rule too. Though those without an AD&D fetish like myself my not like the styling. I love the pig-faced orcs. I have painted a bunch of those.

Wednesday, 6th June, 2018

  • 08:12 PM - Satyrn quoted Flexor the Mighty! in post The final word on DPR, feats and class balance
    I told my DM I approach 5e as a mix of wuxia and loony tunes, should have added in 90's wrestling. I'm going retcon him as the original Hardy boy. . . . I feel icky for it, but I was picturing him as Chris Benoit.
  • 06:34 PM - Satyrn quoted Flexor the Mighty! in post The final word on DPR, feats and class balance
    My 5e monk always looks for the highest thing he can jump off of to deliver a flying head-butt. Ah, the crazy days of ECW.
  • 05:26 PM - TerraDave quoted Flexor the Mighty! in post Jon Peterson posts Mordenkainen in 1974
    The originators of D&D rolled hundreds of strict-3d6 characters. ... The super-lucky outliers are the only characters they kept. I think EGG confirmed this (or something close to it) in the Q&A thread on ENWorld. 4d6 was introduced so that the player would keep the character. You're joking, right? Charisma was the original dump stat... Those henchman rules are right there in the AD&D PHB, if you used them Cha was a great stat. B/X had retainers...same idea. And you could also do the fighter with the wizard retainer. In ye olde days you would play a PC for years and still be 9-10th level and do dozens of adventures. No level 3 after one module for the most part. Mmm, this says otherwise doesn't it? We know they played a lot, thought this wasn't EGG's only character. But you have to assume they found a lot of treasure, as monsters counted for little XP.
  • 12:50 AM - pemerton quoted Flexor the Mighty! in post The final word on DPR, feats and class balance
    You seem rather stuck on this knife thrower for some reason I don't get.I'm just following the OP's lead. On the knife issue, personally I don't want a system where the knife man in a puffy shirt is just as effective in straight up combat as a guy in plate with a longsword. To me that's silly. I'll agree that it's not the best option for damage. It shouldn't be and I don't care. A thrown knife does a lot less damage than an arrow from a longbow. II wonder if another part of the trap feeling comes from taking archetypes that work better mechanically for another class and shoehorning them in another just because you can.I think the point about classes is an important one. Maybe the knife-thrower should be a rogue? But this also creates tensions with Oofta's point. If it's true that a thrown knife does a lot less damage than an arrow from a longbow, then why - when a rogue uses a thrown knife - does it do so much more damage than a fighter's longbow? This is one of many reasons why I think ...

Tuesday, 5th June, 2018

  • 05:57 PM - Tony Vargas quoted Flexor the Mighty! in post The final word on DPR, feats and class balance
    But clearly it's feasible to have it be more or less balanced. Eg if Agonising Blast is OP, it is possible for it to be different from what it actually is. It seem strange to actually have to say things like that, but I think "different from what it actually is" may be broadly & innately unacceptable on some level. I mean, OT1H, everyone has always played D&D quite differently, but OTOH, everyone identifies as 'playing D&D' (particularly of the current edition), so what constitutes D&D is sort of an identity issue. OK, that's for the serious hard-core fans, for the casuals, though, a similar thing applies - a game that's stable in it's rules & identity is more approachable (no matter how complex or objectively 'bad' it may be), and putting a little time into learning enough of it to play doesn't seem like automatically-wasted effort, the way it might if it were constantly changing... ...continual improvement might be good in a great many things, but stability has it's value, too. 2nd ed AD&...


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