View Profile: Flexor the Mighty! - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Flexor the Mighty!'s Avatar
    Friday, 20th April, 2018, 04:41 PM
    I use Vallejo model color nearly exclusively though I mostly paint historical these days so it works well, but they have every color you need. Though for inks and washes I use Army Painter quickshades. Reaper is good though as well.
    9 replies | 1139 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Friday, 20th April, 2018, 04:38 PM
    Excellent work.
    16 replies | 650 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 19th April, 2018, 08:55 PM
    :erm:
    87 replies | 2298 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 18th April, 2018, 04:14 PM
    It is, but assembly line painting helps and when you have others in your group pushing you by constantly coming with more nicely painted models you don't want to be the chump with a bunch of bare plastic on the table. People will bring armies in progress but everyone is actively painting their stuff which is great. My D&D group always expected me to provide all the models and stuff and I got...
    47 replies | 2074 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 17th April, 2018, 11:05 PM
    Having a pressing need is a boon and a curse. I've painted more models this year than the 5 prior. But they were all ww2 infantry models and I'm getting burned out after 70+ figures along with vehicles, arty, etc. I'm itching to move to something else but I need more for a campaign so here comes another 10 or so late war US infantry. One day I will start my Saga vikings and the Dark Young...
    47 replies | 2074 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Monday, 16th April, 2018, 07:46 PM
    If you want to spend the effort to make your game as PC, or whatever term you want to use, as it can be to please an audience that isn't going to read or play in it, and may or may not be offended if they did, go for it. But seems like a misuse of effort.
    87 replies | 2298 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 11th April, 2018, 09:32 PM
    I think I gave out inspiration once in my 5e campaigns. Usually I'd get players saying "do I get an inspiration point now" after rolling a big crit to take down a monster and I'd say no, you don't get inspiration for luck at rolling dice and it doesn't really work that way regardless. Also I think the Luck feat is pretty much mandatory in my group so it wasn't really needed. I don't like the...
    63 replies | 1921 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Monday, 9th April, 2018, 07:51 PM
    Does this cleric actually follow the beliefs and tenants of Gruumish? I would think so since One Eye channels his power though him. I doubt a deity would empower a cleric who is just working though some mommy and daddy issues. I hate wishy washy clerics. Sorry I know that probably wasn't much help.
    107 replies | 2828 view(s)
    3 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 4th April, 2018, 08:35 PM
    One of the guys in our wargaming group is 3d printing houses and they are amazing. Also old US Army jeeps and M2 heavy machine guns and stuff. Look excellent, he hasn't tried a character yet but I don't think he has models for that.
    8 replies | 403 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 4th April, 2018, 05:01 PM
    I'm going to be starting up a 6 player S&W Rappan Athuk campaign next month and I'll probably do something similar, though PC's are so simple in that editions its no real effort to run 2.
    289 replies | 7697 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 3rd April, 2018, 08:23 PM
    I guess to me its strange that when a player isn't' there his PC wandered off or something. In 30 years of D&D we have always done it where he is a party NPC for that session. So we have never encountered this issue, well outside of making a new PC that comes in at a different level. And then I've never had a player complain about it. Bottom line is other groups are strange. :p
    289 replies | 7697 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 3rd April, 2018, 07:47 PM
    So I guess from most of the posts when a player is out their PC is out? So you know that there is a huge fight this week against Frank the Evil badguy and you are out so your PC stays home and your buddies fight alone. Yet you want a full share?
    289 replies | 7697 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 3rd April, 2018, 04:21 PM
    We don't have a problem with PC missing XP if the player is out, someone else will just run that PC along with their character. Now if you insisted your PC stood back and did nothing while you are out then I guess you would fall behind.
    289 replies | 7697 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Monday, 2nd April, 2018, 04:24 PM
    Milestone XP and railroad adventure paths are both the spawn of Hextor. I fart in their general direction. I will give out Quest XP depending on what it is. But in my upcoming S&W game you bet we will be tracking each rat slain and gold piece pilfered.
    289 replies | 7697 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Friday, 30th March, 2018, 07:35 PM
    There is a published version for S&W which is why I was considering it, though I never played OD&D. AD&D is an option but was thinking maybe some OD&D based goodness would be in order. I'll check into LL but I don't really need an AD&D clone. Edit: Oh that is a B/E clone. Interesting.
    4 replies | 316 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 29th March, 2018, 09:48 PM
    So looking at some OSR rules to run Rappan Athuk . Any opinions on S&W?
    4 replies | 316 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 29th March, 2018, 07:02 PM
    Honestly this thread just reinforces my lack of desire to play RPG's with random people. I don't care to deal with the "issues" of people at the gaming table. Sure I get it that people don't want graphic descriptions of child abuse, rape, etc, most don't and I don't have that in my games. But tiptoeing around someone's litany of PTSD conditions...no thanks. Reminds me of one of the dudes I...
    90 replies | 3208 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 29th March, 2018, 06:43 PM
    Nope. The thief as a constantly backstabbing/sneak attacking damage monster is not a design development I'm overly fond of. The thief shines more in the other phases of the game. And the rogues in the 5e games I've been in have held their own just fine.
    323 replies | 13277 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Monday, 26th March, 2018, 07:52 PM
    Dang! that is a lot of great stuff.
    47 replies | 2074 view(s)
    1 XP
No More Results
About Flexor the Mighty!

Basic Information

Date of Birth
May 23, 1973 (44)
About Flexor the Mighty!
Location:
St. Louis, MO
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
4,744
Posts Per Day
0.80
Last Post
Which acrylic paints do you recommend? Friday, 20th April, 2018 04:41 PM

Currency

Gold Pieces
18
General Information
Last Activity
Friday, 20th April, 2018 11:07 PM
Join Date
Sunday, 20th January, 2002
Product Reviews & Ratings
Reviews Written
1
Page 1 of 4 1234 LastLast

Friday, 20th April, 2018


Thursday, 19th April, 2018


Wednesday, 18th April, 2018


Monday, 16th April, 2018


Wednesday, 11th April, 2018


Monday, 9th April, 2018


Friday, 6th April, 2018



Page 1 of 4 1234 LastLast

Tuesday, 8th December, 2015

  • 06:32 AM - shidaku mentioned Flexor the Mighty! in post Horror and Ravenloft adventure poll
    Ravenloft is more film noir than horror. At least, by modern standards it's no more horror than the original 1931 Dracula is today. I enjoy Ravenloft more for the politics (same reason I like the Underdark) than whatever "horror" value it has. I agree with Flexor the Mighty!, my group doesn't do horror well because 1: they're not scardey-cats and 2: they're genre savvy; heck, one of them is a horror fan. It's just not going to work out well.

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

No results to display...
Page 1 of 30 1234567891011 ... LastLast

Wednesday, 18th April, 2018

  • 01:17 AM - pogre quoted Flexor the Mighty! in post 2018 Pogre's Miniatures and Models - Reaper Ettin
    Fantastic ettin! I love the fish. Great looking base too. Thanks very much! I've painted more models this year than the 5 prior. But they were all ww2 infantry models and I'm getting burned out after 70+ figures along with vehicles, arty, etc. I'm itching to move to something else but I need more for a campaign so here comes another 10 or so late war US infantry. These days I find it very tough to do multiples of similar figures. WWII Americans sounds like a slog to me too.

Saturday, 7th April, 2018

  • 03:06 AM - Riley37 quoted Flexor the Mighty! in post Do We Still Need "Race" in D&D?
    Is it mostly white due to what though? Racism of white people? European mythology and cultural trappings appealing mostly to white nerds? Some other reason? Asserting which exact thing, is the primary cause of a widespread dynamic or pattern, is one of the trickiest assertions one can make, in any field which includes controversy. LordNightWinter says it *was* true, ShinHakkaider says it *still is* true. Without agreement on whether the D&D player community *is* mostly white, then I don't see any chance of success of this particular forum exploring *why* it's mostly white. That said, when I played AL at a game store, there was a player new to 5E, making his first character. When he turned to the page in the 5E PHB about different kinds of humans, and saw illustrations which matched his appearance, he smiled, and chose to play a Rashemi cleric of Lathander. This is an anecdote, a sample size of one, not enough to make a broad statement about causality; but it IS enough to make me glad that 5E has...

Friday, 6th April, 2018

  • 08:57 AM - Lanefan quoted Flexor the Mighty! in post Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
    I'd get rid of crits all together. They just make things stupidly swingy IME. I know everyone loves rolling a 20..then doing another calculation, but too often I found fights ended up being about who got the luckiest rolls for crits than anything else.I'd far rather see swingy and unpredictable and exciting than dull and predictable and boring. :) Give me criticals! Give me fumbles! Let me laugh and cheer (or groan and cry)!

Wednesday, 4th April, 2018

  • 08:49 PM - Charlaquin quoted Flexor the Mighty! in post Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
    The more I read the more I know its not for me. I'd get rid of crits all together. They just make things stupidly swingy IME. I know everyone loves rolling a 20..then doing another calculation, but too often I found fights ended up being about who got the luckiest rolls for crits than anything else. Under normal circumstances, I hate crits. They favor the monsters (who make more attack rolls than the PCs and therefore have a statistically higher chance to roll them more often) and add almost nothing to the game. Critical failures attempt to balance this out, since monsters also have a statistically higher chance of suffering them more, but they feel bad for the players to roll, and often they donít actually balance out the advantage critical hits give, because the effects GMs put on them are often worse for PCs than they are for NPCs (such as if you attach lingering injuries to criticals.) But I like what Paizo is doing with degrees of success, because despite their name, they fill a different...

Tuesday, 3rd April, 2018

  • 09:38 PM - Warpiglet quoted Flexor the Mighty! in post Why I dislike Milestone XP
    I guess to me its strange that when a player isn't' there his PC wandered off or something. In 30 years of D&D we have always done it where he is a party NPC for that session. So we have never encountered this issue, well outside of making a new PC that comes in at a different level. And then I've never had a player complain about it. Bottom line is other groups are strange. :p This is how we do it as well...with player consent. We take general instructions and play as they have. If they don't charge into melee range we won't make them. If they die, they die. But we are grown ups and look out for eachother's fun. In many years I can only remember someone complaining about losing some items when pickpocketed while not present. Oh well.
  • 09:36 PM - DM Dave1 quoted Flexor the Mighty! in post Why I dislike Milestone XP
    I guess to me its strange that when a player isn't' there his PC wandered off or something. In 30 years of D&D we have always done it where he is a party NPC for that session. So we have never encountered this issue, well outside of making a new PC that comes in at a different level. And then I've never had a player complain about it. Bottom line is other groups are strange. :p I've done this with our 4 player Curse of Strahd campaign. If only 3 players can make it, we still play and the 4th PC is along for the ride as an NPC with one of the other players handling the rolls. All players level at the same pace (and I am using XP - and not just for killing things - rather than milestones). OTOH, for our 8 player homebrew campaign, we have set it up from the start that if a player can't make it, the PC is doing something mundane like guarding the camp or foraging or whatever makes sense until the player can rejoin. It just works - no one gets bent or feels punished that their character didn't...
  • 08:04 PM - Satyrn quoted Flexor the Mighty! in post Why I dislike Milestone XP
    So I guess from most of the posts when a player is out their PC is out? So you know that there is a huge fight this week against Frank the Evil badguy and you are out so your PC stays home and your buddies fight alone. Yet you want a full share? Yes. Because of the way my group plays, I find I have more fun when all of us have the same XP. Right now, one guy's levelling up a couple sessions after the rest of us, and it takes away some of the fun for me. Not a lot, but what's taken away is a net loss of fun compared to if he'd just been given the XP he missed.
  • 07:49 PM - iserith quoted Flexor the Mighty! in post Why I dislike Milestone XP
    So I guess from most of the posts when a player is out their PC is out? So you know that there is a huge fight this week against Frank the Evil badguy and you are out so your PC stays home and your buddies fight alone. Yet you want a full share? Hell yeah, it's way safer that way.

Monday, 2nd April, 2018

  • 11:09 PM - ShinHakkaider quoted Flexor the Mighty! in post Do We Still Need "Race" in D&D?
    Is it mostly white due to what though? Racism of white people? European mythology and cultural trappings appealing mostly to white nerds? Some other reason? D00d. STOP. There is at no point in anything that I've said where I've even insinuated that it was becasue of Racism of White People.
  • 08:32 PM - jasper quoted Flexor the Mighty! in post Why I dislike Milestone XP
    Milestone XP and railroad adventure paths are both the spawn of Hextor. I fart in their general direction. I... Quote from Hextor, "Forgive my conjoined twin. He is mad because I get the booth babes. And hey, that fart was a wet one. Time to change pants."
  • 05:36 PM - Warpiglet quoted Flexor the Mighty! in post Why I dislike Milestone XP
    Milestone XP and railroad adventure paths are both the spawn of Hextor. I fart in their general direction. I will give out Quest XP depending on what it is. But in my upcoming S&W game you bet we will be tracking each rat slain and gold piece pilfered. Ha! I am with you! I am unabashedly old school. This is merely my OCD...but I want to really earn it. Grind it. I want levels to be hard fought and not guaranteed. I want to scream Wheee! like a giddy school girl when I can actually cast a third level fireball for the first time! Granted, we had a hell of a time getting above 9th level or so in first edition, but still. We switched characters too often as well...but not everyone had a high level character they actually advanced. Throwing flamestrike was hard earned and fun!
  • 04:57 PM - MechaTarrasque quoted Flexor the Mighty! in post Do We Still Need "Race" in D&D?
    Just switch to "Identifies as" and the player can write whatever they want in that spot though it will have no mechanical effect on games. Just get rid of mechanical differences between the identities and make them all equal, then players can roll play anything else.<br> <br>Testify.&nbsp; If racial bonuses were needed (and I would say they aren't), something like 5e's backgrounds would be a good place for them (even better if there were some more backgrounds), and if "racial powers" are needed (I can buy this), then something like 4e's themes would be good (or give everyone a feat at 1st level and make feats that are similar to the racial powers).<br> Testify. If racial bonuses were needed (and I would say they aren't), something like 5e's backgrounds would be a good place for them (even better if there were some more backgrounds), and if "racial powers" are needed (I can buy this), then something like 4e's themes would be good (or give everyone a feat at 1st level and make feats that are similar to...

Thursday, 29th March, 2018

  • 07:14 PM - lowkey13 quoted Flexor the Mighty! in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Honestly this thread just reinforces my lack of desire to play RPG's with random people. I don't care to deal with the "issues" of people at the gaming table. Sure I get it that people don't want graphic descriptions of child abuse, rape, etc, most don't and I don't have that in my games. But tiptoeing around someone's litany of PSTD conditions...no thanks. Reminds me of one of the dudes I game with and he uses D&D as a personal power trip since he has no power at all in his life due to endless bad choices he has made. But in D&D he can kick butt and be the big man! He gets whiny when things go wrong, or the dice are angry, or they run into something that they need to run from to avoid dying. Its tiring to deal with, but he's my brother and I'm kind of stuck with him. And I make a point of needling him when he gets pissy. Though the more I think of it I suppose its more of a situation where I don't mind addressing someones issues as long as it isn't a drag on my fun. I'm selfish I guess but ...

Tuesday, 20th March, 2018


Monday, 19th March, 2018

  • 11:04 PM - Doug McCrae quoted Flexor the Mighty! in post Game Mechanics And Player Agency
    Well I did say I wanted to get rid of the skill system all together.It's part of the meaning of the Charisma stat though. Charisma is the measure of the characterís combined physical attractiveness, persuasiveness, and personal magnetism. - AD&D 1e PHB Though I will concede that AD&D 1e does have a skill system, or rather lots of them.
  • 10:00 PM - ehren37 quoted Flexor the Mighty! in post Game Mechanics And Player Agency
    You and I are on opposite ends of the spectrum. Social situations should be largely be decided by DM and player interaction IMO. In D&D I'd give a high CHA player more leeway when I'm deciding how a NPC reacts to what the player just told me though. I'd prefer to put as much of the challenge on the player as I can in those situations rather than rolling dice to beat a number. Different strokes and all that. Well, it isnt like I don't give speeches or my players dont talk in character. What they say impacts the DC of the roll, grants (dis)advantage, or results in auto success/failure. I mainly think if there are rules for task resolution, they should apply to players as well, otherwise free form all of it.
  • 08:30 PM - ehren37 quoted Flexor the Mighty! in post Game Mechanics And Player Agency
    I have never had an NPC make a social interaction skill check against the PC. I'll t ell them what he says and if they are moved by it they are moved by it. Then again I'd get rid of the skill system in the first place. I don't get that. We don't determine whether or not someone is stabbed by trying to hit the player with a stick or just let people say "nah, my character wouldn't die" . The player isn't the character. If someone is willing to accept if they get charmed by failing a save, they should also accept if they're tricked by failing an insight check against a deception check. There's a spectrum that this can take place on, so a player might get to silo off several things integral to the character that can't be acted upon, or social consequences other than simply being forced to comply. I think part of the pushback from players is that too often there's only 1-2 rolls for a social encounter, whereas we don't have combat decided by a single dice roll. There should be multiple checks with ...
  • 08:26 PM - Lanefan quoted Flexor the Mighty! in post Game Mechanics And Player Agency
    Then again I'd get rid of the skill system in the first place.Physical skills (climb, jump, hide, etc.) are more or less liveable-withable if done right. Any system that tries to enforce PC social skills, however, is in my view counterintuitive to actual in-character role-playing.

Friday, 16th March, 2018


Thursday, 15th March, 2018



Page 1 of 30 1234567891011 ... LastLast

0 Badges

Flexor the Mighty!'s Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites