View Profile: Flexor the Mighty! - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Flexor the Mighty!'s Avatar
    Today, 03:12 PM
    Yeah, one they got revivify death was either TPK or didn't happen anymore. And some players like the challenge and grit of a system that doesn't end up a game of wack a mole as PC are up and down over and over then ready to rock and roll like nothing happened.
    29 replies | 803 view(s)
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  • Flexor the Mighty!'s Avatar
    Yesterday, 03:40 PM
    I tell players who want specific ranges and distances when in a fluid combat and not looking from a birds eye view above the combat that they know this guy is behind that guy but you don't have a laser range finder to nail down exact distances.
    21 replies | 887 view(s)
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  • Flexor the Mighty!'s Avatar
    Friday, 13th July, 2018, 04:13 PM
    Finished Ringworld by Niven. I liked it but I don't think it was great, just good. The psychic luck I found dodgy.
    28 replies | 602 view(s)
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  • Mythmere1's Avatar
    Wednesday, 11th July, 2018, 02:58 PM
    Me. :)
    20 replies | 527 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 10th July, 2018, 09:31 PM
    I'm running a Swords and Wizardry campaign. I thought about just using OD&D but the organization of the books is quite scattered and I think S&W did a good job of making a very playable 'clone'.
    20 replies | 527 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 10th July, 2018, 03:20 PM
    I prefer to roll but with 5e I usually went with max if it was any kind of serious encounter. The only way to keep it remotely interesting IME.
    62 replies | 2122 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 10th July, 2018, 03:15 PM
    Demogorgon CR26. A party of 4 L11 and 2 L10 PC smoked him pretty quick. 4 rounds I think. Not sure how he became prince of demons, maybe it tricked the other demon lords into thinking he was actually powerful.
    29 replies | 908 view(s)
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  • Mythmere1's Avatar
    Saturday, 7th July, 2018, 03:34 PM
    For those who are tracking the ENNIEs, I've done interviews on Uncle Matt's D&D Studio with several of the people who are now nominees for ENNIE awards. For anyone who wants to get a face-to-face introduction to some of the nominees, here is the list of links to those interviews: Jason Hobbs: Best Podcast (Hobbs & Friends of the OSR) https://www.youtube.com/watch?v=zxCohPrACLQ This is a...
    0 replies | 147 view(s)
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  • Flexor the Mighty!'s Avatar
    Friday, 6th July, 2018, 09:48 PM
    I wish I had a player that was into his spell caster to keep track of that and incorporate it into play but in general I only sweat the stuff that is crazy rare of costly.
    21 replies | 1092 view(s)
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  • Flexor the Mighty!'s Avatar
    Thursday, 5th July, 2018, 08:24 PM
    #hitting20by20. Most AP's and long campaign arcs aren't filled with downtime I assume the game world is filled with late teens/early 20 kids casting wish spells and wearing tattoos saying "I smoked demogorgon".
    93 replies | 2264 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 2nd July, 2018, 10:30 PM
    If that's the case I'm surprised. I never really run into anyone who plays no magic items, but I had assumed from PE that feats were the same. Learn something new every day. Yeah, I'm tired of hand waving how a group of 6 gets all that treasure out of a hostile dungeon.
    416 replies | 8686 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Monday, 2nd July, 2018, 10:16 PM
    Part of what I'm doing in S&W is reintroducing logistics to my group. Encumbrance is a key issue to deal with, henchmen may be necessary. Things like rations and water must be tracked. They are going into a horrible dungeon and hunting isn't much of an option unless they want to eat goblin and rats if that is available. I made them get rid of the 'loot sheet' which had become this extra...
    416 replies | 8686 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Monday, 2nd July, 2018, 07:55 PM
    Mostly simplicity and I personally found 5e to be easy mode D&D at my table, after about 5th level there wasn't much challenge unless they rushed an obvious TPK. So i was having to rework a lot of published material that I used since I lack the time to really write up full campaigns and at that point I was spending as much time reworking as if I was writing it myself. Old style healing is part...
    416 replies | 8686 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 2nd July, 2018, 07:13 PM
    I can't help you much, I'm an old schooler playing an OD&D clone and I have no issues with metagaming. But I wish you luck on finding what you need to max your fun at the table.
    416 replies | 8686 view(s)
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  • Flexor the Mighty!'s Avatar
    Friday, 29th June, 2018, 05:33 PM
    When I was running 5e PC were up and down so much in a fight at times, wack a mole, that I started thinking it made more sense from the bad guy POV to deliver the coup de grace. Which in the end meant little as revivify fixed up all those PC and they were off and running like nothing had happened.
    293 replies | 6640 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Friday, 29th June, 2018, 05:00 PM
    I was never a huge Pantera fan, much less HellYeah, but VP had a very distinctive sound in Pantera and was influential on a lot of drummers. RIP.
    526 replies | 69078 view(s)
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  • Flexor the Mighty!'s Avatar
    Friday, 29th June, 2018, 04:55 PM
    More catching up on classics after Forever War, now listening to Ringworld by Larry Nevin. So 70's, and so far very good. My heart will always be in classic sci-fi.
    21 replies | 902 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 28th June, 2018, 10:14 PM
    Yeah, we never got to the point of all the books beyond the first wave of splats. So all the PHB2, BO9S, etc are alien to me.
    304 replies | 8927 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 28th June, 2018, 09:24 PM
    You the man. I will check them out! Keep putting up the great pics.
    65 replies | 4546 view(s)
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  • Flexor the Mighty!'s Avatar
    Thursday, 28th June, 2018, 08:36 PM
    How I love Otherworld. I just wish they were more readily available in the States. Though mail order from the UK isn't that bad. Noble Knight will have some but very spotty. I love stirges and need to get some of those. Nothing better than a PC telling another PC to try and be still as he tries to use a warhammer to remove the stirge from the other PC's neck. "roll to hit. *dice rolls* ...
    65 replies | 4546 view(s)
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  • Flexor the Mighty!'s Avatar
    Thursday, 28th June, 2018, 04:28 PM
    Yeah, and I tend to run very high risk hack and slashy games. A TPK is very rare. Even in OutA when the low level party attacked Yeenaghou like fools, one got away. He ran like a mix of Carl Lewis and Ben Johnson on meth and he got away. My last TPK was over a decade ago.
    293 replies | 6640 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 27th June, 2018, 05:24 PM
    My current game is a meat grinder dungeon. The plot is minimal and PC are replaceable. The fun is in the players defeating this dungeon that in the3e days claimed many of their PC before they fled. There is a hook back to the old campaign though in that some of those dead PC now serve an Ancient skeleton warrior in death. So they will see their old guys again! I love reunions.
    293 replies | 6640 view(s)
    3 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 27th June, 2018, 03:18 PM
    Switched to Swords and Wizardry for my game. I just realized that 5e just isn't my bag and spending time hammering it into shape was a waste of time I could use more productively. Granted most people aren't going to want to switch to a clone of OD&D but with so many D&D variants out there no need to spend too much time messing with the system unless your group doesn't want to play another...
    122 replies | 4257 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 26th June, 2018, 04:27 PM
    I'm just a referee, keeping it fair. And like NBA refs I can be bribed.
    293 replies | 6640 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 25th June, 2018, 09:12 PM
    Yeah, I enjoyed Gygax and was hoping for more stuff since they shutdown Castle Zygag and TLG. The primary value of his IP was to grognards like myself I think and the longer this drags on the less value it holds but maybe I'm wrong.
    3 replies | 378 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Monday, 25th June, 2018, 07:04 PM
    I will have them see the giant tracks or something, and if they want to follow them and attack the giant stronghold at L3...well good luck with that. But at the same time maybe I roll 20 on a certain random encounter table and its the red dragon. Do the PC have spells and resources available for assisting escaping? I often see groups that don't seem to plan ahead to when they are going to have...
    293 replies | 6640 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Thursday, 21st June, 2018, 09:53 PM
    Every character has a story. Some make all their saves, make good decisions, and don't blow huge rolls in key combats and survive the whole way though. Some fail that first save and die in a pit trap 15' inside their first dungeon. I think whether this approach works for a DM is dependent on how they view a D&D session to a degree. An opportunity for shared storytelling or a game where you...
    79 replies | 1946 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Wednesday, 20th June, 2018, 10:19 PM
    For me the complexity was only from the shifting mods round by round due to feats and buffs. The core system was very simple.
    61 replies | 1880 view(s)
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  • Flexor the Mighty!'s Avatar
    Wednesday, 20th June, 2018, 06:27 PM
    I'm fine with either. A percentile system is no less of a burden to handle than D20 beat a DC so it works fine at the table, even mixed with another mechanic.
    61 replies | 1880 view(s)
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  • Flexor the Mighty!'s Avatar
    Tuesday, 19th June, 2018, 05:20 PM
    There needs to be some way to stop a foe from just walking around the front line on his turn. zone of control, etc.
    25 replies | 1208 view(s)
    1 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 19th June, 2018, 03:29 PM
    Interrupted my reading of Howard's Conan to finally read The Forever War, well listen to it on audible. Loved it! Now back to Conan.
    21 replies | 902 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Tuesday, 19th June, 2018, 03:00 PM
    I'm pretty sure I stole the idea from a post here but back in my 3e DMing days they found a club that did 1d8 damage and healed 1d8 HP. So you had to roll the dice and take your chances. Unfortunately they were not adventurous enough to keep it.
    27 replies | 1190 view(s)
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  • Flexor the Mighty!'s Avatar
    Monday, 18th June, 2018, 07:11 PM
    Swords and Wizardry nope
    81 replies | 3012 view(s)
    2 XP
  • Flexor the Mighty!'s Avatar
    Monday, 18th June, 2018, 06:47 PM
    Yep. I like reading Cap's attempts to make the game work for his table. I don't get why people who are apparently bored or upset by this come in to say they are tired of this or upset. Just stay out of his threads would be easier I think. I was to a lesser degree trying to make 5e work and I didn't find a way and just switched to a different system. Hopefully Cap has better luck and maxes...
    81 replies | 3012 view(s)
    1 XP
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About Flexor the Mighty!

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Tuesday, 8th December, 2015

  • 06:32 AM - Sunseeker mentioned Flexor the Mighty! in post Horror and Ravenloft adventure poll
    Ravenloft is more film noir than horror. At least, by modern standards it's no more horror than the original 1931 Dracula is today. I enjoy Ravenloft more for the politics (same reason I like the Underdark) than whatever "horror" value it has. I agree with Flexor the Mighty!, my group doesn't do horror well because 1: they're not scardey-cats and 2: they're genre savvy; heck, one of them is a horror fan. It's just not going to work out well.

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

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Sunday, 15th July, 2018


Wednesday, 11th July, 2018

  • 11:20 PM - Les Moore quoted Flexor the Mighty! in post An Army in the Dungeon
    He is good with a pitchfork. That's a great start! Mob tactics and familiarity with farm implements are the cornerstone of ANY good Hencher.
  • 08:54 PM - Les Moore quoted Flexor the Mighty! in post An Army in the Dungeon
    Hopefully lawful PC wouldn't use their hirelings, and especially trusted henchmen as cannon fodder but you are on the money there I think. Though being cannon odder is tough to avoid when its save henchman or PC. My current group has one hireling, who I think is going to start asking to be trained under one of the group fighters and maybe gain a level and become his henchman. Before I did that, I'd want to make sure the henchman can hench really well.

Tuesday, 10th July, 2018

  • 10:48 PM - Grainger quoted Flexor the Mighty! in post DMs of EN World: How do YOU assign HP to monsters?
    I don't like to bump up HP during a fight, that is cheating IMO. And yes I know in my god like authority as a DM I can't really cheat, but it feels like it. Yeah, it's not cheating to fudge the HP, but if your Paladin (for example) pulls off a huge amount of burst damage and one-hits the big threat, then DMs should consider letting them have their moment.

Thursday, 5th July, 2018

  • 08:41 PM - Irda Ranger quoted Flexor the Mighty! in post Level Advancement and In-Campaign Time
    Most AP's and long campaign arcs aren't filled with downtime I assume the game world is filled with late teens/early 20 kids casting wish spells and wearing tattoos saying "I smoked demogorgon". That's literally what it would be like if you followed the logic of the published adventures! It's a trope that if you seek out the Sage of Shadowdale that he's an old man, but in Rise of Tiamat-world he could be 25. As currently published, D&D does a better job modeling the level advancement you find in video games than in the literary fiction that originally spawned the game. I think that's a mistake, although I'm sure many people are fine with it / don't care.

Tuesday, 3rd July, 2018

  • 12:49 AM - Emerikol quoted Flexor the Mighty! in post A discussion of metagame concepts in game design
    If that's the case I'm surprised. I never really run into anyone who plays no magic items, but I had assumed from PO that feats were the same. Learn something new every day. Yeah, I'm tired of hand waving how a group of 6 gets all that treasure out of a hostile dungeon. Yeah magic items are pretty old school. The key I believe they were emphasizing was that they were unnecessary. My guess is almost everyone plays with magic items. I was surprised Feats were played as little as they were but realize you don't get a stat bump if you don't play a feat. If I DM'd a 5e game, my first act would be to poll the group and based on feedback choose feats or stats (or both) for everyone.

Monday, 2nd July, 2018

  • 10:26 PM - Emerikol quoted Flexor the Mighty! in post A discussion of metagame concepts in game design
    Part of what I'm doing in S&W is reintroducing logistics to my group. Encumbrance is a key issue to deal with, henchmen may be necessary. Things like rations and water must be tracked. They are going into a horrible dungeon and hunting isn't much of an option unless they want to eat goblin and rats if that is available. I made them get rid of the 'loot sheet' which had become this extra dimensional space where they put 2.5 tons of gear and just ignored it unless they needed it. In my game I started them at L3 so they can go right to the dungeon, Rappan Athuck, and all new PC start at L3 no matter. I would have liked to do L1 but they they have to adventure for a few months to get to the level they need to be in order to hit the dungeon proper. Being dropped into negative HP means at least a week of recovery so caution is the key, not to mention they have 2 CLW spells in total. Some people find 5e to be just what they are looking for, but with a larger group and using the "optional" parts the ...
  • 10:00 PM - Emerikol quoted Flexor the Mighty! in post A discussion of metagame concepts in game design
    Mostly simplicity and I personally found 5e to be easy mode D&D at my table, after about 5th level there wasn't much challenge unless they rushed an obvious TPK. I haven't played 5e and I've only ever looked at the free stuff but I suspected it was going to be an easy mode game. 4e was that way for me too. I was throwing ungodly stuff at them just to get some sort of suspense in combat. Some old school things I like to emphasize 1. Preparation which includes planning and equipping. 2. Battle field tactics and teamwork. My players have been really good in the past at utilizing every advantage. 3. Caution and boldness where effective. 4. Innovation as in creative uses of abilities. 5. Death has serious consequences. A restart at 1st at lower levels and at minimum a lost level or something equivalent at higher levels.
  • 07:22 PM - Emerikol quoted Flexor the Mighty! in post A discussion of metagame concepts in game design
    I can't help you much, I'm an old schooler playing an OD&D clone and I have no issues with metagaming. But I wish you luck on finding what you need to max your fun at the table. So what drew you to old school gaming over say 5e? I kind of thought a lot of old schoolers where like me. They prefer old style healing and no metagame. Of course I loved Gygax's writing as well. He never wrote like he was inventing anything. He wrote like he was revealing something that already existed. :-).

Thursday, 28th June, 2018

  • 08:56 PM - pogre quoted Flexor the Mighty! in post 2018 Pogre's Miniatures and Models - Two Reaper Dryads
    How I love Otherworld. I just wish they were more readily available in the States. Though mail order from the UK isn't that bad. Noble Knight will have some but very spotty. Badger Games is where I got the Otherworld stuff from. Badger Games - Otherworld miniatures I met the folks from Badger at this year's Little Wars Gaming convention in Chicago. They did not bring a lot of Otherworlds to the convention (it is mostly historicals), but said to check them out online. I did and made an order. The nice thing is they have an in-stock/out of stock indicator. Right now they seem to have more in-stock than anyone else in the U.S.
  • 07:46 AM - Les Moore quoted Flexor the Mighty! in post "Run away! Run away!" ... what if they don't?
    My current game is a meat grinder dungeon. The plot is minimal and PC are replaceable. The fun is in the players defeating this dungeon that in the3e days claimed many of their PC before they fled. There is a hook back to the old campaign though in that some of those dead PC now serve an Ancient skeleton warrior in death. So they will see their old guys again! I love reunions. Personally, not such a fan of the TPK, whenever avoidable. But think about it, where would Star Trek TOS have been without their Red Shirts in the landing party, to make the situation tense?

Wednesday, 27th June, 2018

  • 07:45 PM - Ath-kethin quoted Flexor the Mighty! in post Dragon Reflections #3: Controversy Strikes!
    I wonder if TSR did surveys that had that kind of info back then? I remember reading back in the late 90s or early 2000s an article - I think it was by Ryan Dancey or Peter Adkison - talking about how after WotC took over TSR, they were astounded to find that TSR had no marketing survey or customer base research of any kind. The company literally flew blind based on what the designers and/or editors and/or Lorraine Williams thought sounded cool, with no knowledge of or mind toward what customers actually wanted outside of informal anecdotes. Explains a lot, if you think about it. EDIT: found it! It was Ryan Dancey. https://www.insaneangel.com/insaneangel/RPG/Dancey.html
  • 06:36 PM - delericho quoted Flexor the Mighty! in post Dragon Reflections #3: Controversy Strikes!
    Did those limitations survive into 2e? No. IIRC, AD&D 1st Ed was the only version of the game that included them - they weren't in OD&D, B/X, BECMI, or anything 2nd Ed or after. (But note that I don't have direct experience of OD&D or B/X is extremely limited, so I stand ready to be corrected.)
  • 06:09 PM - AriochQ quoted Flexor the Mighty! in post Dragon Reflections #3: Controversy Strikes!
    What does 18 sided die and 1 six sided die mean though? It looks like a type and should be "1 8-sided die and 1 6-sided die" There is also a type in the average statement with two "NOT"'s. Plus the average is 7-9 using their wonky method, not 7-10 lol. We have come a long way!

Tuesday, 26th June, 2018

  • 09:38 AM - Harzel quoted Flexor the Mighty! in post "Run away! Run away!" ... what if they don't?
    I do expect a level of metagaming as its silly to not expect a player to get better at the game and I hate the whole "how many times do I have to do what I know is wrong before I can do what I know is right" situation. Only clue my players seem to value for that matter is basic lore, my intonations, and meta-gaming clues ( It's that kind of monster, I know it's bad/fair game/useless...) Most PCs are at least 20 years old, some much older. Giving the players a few shortcuts to catch up with all the knowledge that the PCs would have needn't be considered metagaming. I should probably think of some elegant powers and spells meant to evaluate the power or the offensive abilities of a foe. Consider instead feeding them information by more mundane means. Some things PCs will know on the basis of what they have learned growing up. Other things they can learn from NPCs and observation.

Monday, 25th June, 2018

  • 08:23 PM - Lanefan quoted Flexor the Mighty! in post "Run away! Run away!" ... what if they don't?
    I do expect a level of metagaming as its silly to not expect a player to get better at the game and I hate the whole "how many times do I have to do what I know is wrong before I can do what I know is right" situation.I prefer the opposite: that they play each character as it would think and act. The difference from the player's meta-perspective is that she has to be more intentional about playing below her own capabilities when playing a low-level and-or highly unwise character. Intentionally playing badly isn't really role playing, Intentionally playing badly may in fact be the epitome of great role playing - you're doing what the naive uneducated character would do, rather than what you-the-experienced-player think you should do. at least role playing anyone else should be playing with for their own safety. Role Playing "my character always fights, goes on suicide missions and doesn't care if he lives or dies" is just another way of telling the DM "No" to everything he is working hard on, and...

Wednesday, 20th June, 2018

  • 10:29 PM - Saelorn quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Ah the good old hit point argument. I hope you guys finally resolve it.It's been resolved for quite a while now. The other side just hasn't realized it yet.
  • 10:29 PM - Jay Verkuilen quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    We have switched back to a game with a 1 minute round and due to 18 years of gaming with 6-10 second rounds I'm finding that some players are struggling with it. Thank god we aren't switching from GURPS and the 1 second round! IMO 6 seconds is a bit too short but 1 minute just feels ludicrously long. In our 2E days we thought of a round as being 12 seconds. In BESM I think it's 10 seconds. That feels better to me. Ultimately it's kind of subjective.
  • 10:26 PM - Shasarak quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Ah the good old hit point argument. I hope you guys finally resolve it. Yeah, and then we will end world hunger.
  • 10:23 PM - Jay Verkuilen quoted Flexor the Mighty! in post Flipping the Table: Did Removing Miniatures Save D&D?
    Ah the good old hit point argument. I hope you guys finally resolve it. Heh, not possible. I'm not actually trying to make the argument, just noting that Gygax was pretty clear about what he thought, whether you like it or not. He also thought that a one minute combat round was a good idea, which just feels... wrong. I suspect he just adopted the mechanic for game reasons and then came up with the justification later, but given that he's dead and can't speak for himself this is what we have.


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