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About Flexor the Mighty!

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May 23, 1973 (45)
About Flexor the Mighty!
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St. Louis, MO
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Questions for those who go to GaryCon. Yesterday 11:06 PM

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Friday, 7th December, 2018

  • 02:01 AM - dave2008 mentioned Flexor the Mighty! in post Mythological Figures: Odysseus/Ulysses (5E)
    You presume he didn’t read it. I read it all and agree entirely with his assessment. Just sayin’. I did yes, but not for the reason you surmise. After all I agree with his assessment (which I have stated many times and I assume you know since you read it). I made the comment because I think the debate is an interesting read and it might interest Flexor the Mighty!

Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

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Wednesday, 16th January, 2019

  • 11:47 PM - billd91 quoted Flexor the Mighty! in post Questions for those who go to GaryCon.
    Reading the GC forums I'm seeing some tension between OSR and AL gamers. Is AL/PFS taking over the Con or something? I'm waiting for an Admin to approve me for posting so I can ask a few questions there. Take over is unlikely, however, AL had a LOT of participants last year. It's definitely got a healthy following. PFS and SFS had decent turnout, but AL probably had an order of magnitude on them.
  • 10:56 PM - AriochQ quoted Flexor the Mighty! in post Questions for those who go to GaryCon.
    Reading the GC forums I'm seeing some tension between OSR and AL gamers. Is AL/PFS taking over the Con or something? I'm waiting for an Admin to approve me for posting so I can ask a few questions there. I don't follow the forums, but I doubt AL/PFS could 'take over' Gary Con lol. IMHO, AL has been the weakest part of Gary Con in terms of GM quality. That being said, expectations in an organized play setting should be different than a home game or stand alone outside of organized play. They all offer different experiences, none of which are 'wrong' or 'better', just different.
  • 09:08 PM - AriochQ quoted Flexor the Mighty! in post Questions for those who go to GaryCon.
    Yeah, being a fraction of the size of GenCon and more OSR focused, I've heard, really appeals to me. I'm looking for old school tourney AD&D/OD&D type gaming. Plus some mini gaming. Well run? I try to play a lot of different game systems at Gary Con, the very reason being the high GM quality. I played Traveller and Battletech last year, and the GM's involved knew their stuff inside and out. Makes sense really, if you are running Traveller at a convention in 2018, you are super into Traveller! As a side not, if you end up liking Gary Con (which I suspect you will), you should check out Gamehole Con. Many of the same people involved and has a similar feel. We did an interview with Alex Kammer on The Grognards podcast I co-host (you can find it under LAG radio network on soundcloud, iTunes, etc. if interested). We will have a Gary Con interview with Luke Gygax dropping in about 2 weeks.

Friday, 11th January, 2019


Saturday, 5th January, 2019

  • 01:37 AM - R_Chance quoted Flexor the Mighty! in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    I think I was never that invested in a particular character, even my name sake, I was into the game. Roll up a new PC and get payback on that dungeon...and DM. Then again I'm deeply hacky and slashy. I think it was more about the setting (and exploring it) than about the PC originally. If you enjoyed the world / game, you wanted to get back into it. I think the difference between OS and NS is the focus on setting vs. (player) character. Currently, I think most games fall into the center somewhere; you have to enjoy the setting / game world / story (and game system) and you have some level of investment in the PC. If you are heavily invested in the setting you are more accepting of PC death. If the main reason you're playing is character development, you are less accepting of PC death. My 2 cents, and, of course, all imho.

Thursday, 27th December, 2018


Thursday, 6th December, 2018

  • 09:29 PM - dave2008 quoted Flexor the Mighty! in post Mythological Figures: Odysseus/Ulysses (5E)
    12 STR? Must have been a revised Odyssey I missed. You might want to read the discussion, we got pages on that topic!
  • 10:07 AM - Jhaelen quoted Flexor the Mighty! in post A Song of Ice and Fire Tabletop Miniatures Game
    At the rate sizes are increasing in 10 years we will be playing with 12" action figures. Then again I'd still prefer true 25mm.We're already past that point. Just have a look at the kickstarter for the Cthulhu: Death May Die boardgame. Here's a quote: Let's not be coy, the heart and soul of the R'lyeh Rising expansion is its colossal figure of Cthulhu! This cyclopean creation is something never before seen in the world of board gaming. Its base is 44 x 44 cm wide, and it stands 57 cm tall to the tip of its wings. In fact, this thing is so huge that his base becomes the board on which the game is played!https://ksr-ugc.imgix.net/assets/021/781/975/4cc7741bdc5e17c274d546a0f80c22d6_original.png?ixlib=rb-1.1.0&w=680&fit=max&v=1530615161&auto=format&gif-q=50&lossless=true&

Wednesday, 5th December, 2018


Friday, 16th November, 2018

  • 10:58 PM - jayoungr quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    It makes me sad that they don't have a bunch of printable PDF handouts and maps you can download from WOTC Do you subscribe to or otherwise check out Dragon+? They have a regular feature called "Maps of the Month" where you can get several high-res digital maps for free every month. They have already released most if not all the maps from Tomb of Annihiliation for free that way. Also, there is a free download of handouts for Curse of Strahd here: http://media.wizards.com/2016/downloads/DND/CoS_Handouts.pdf
  • 05:19 PM - Parmandur quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    I don't run 5e anymore so no. If they are moving back to more usable maps that is a good thing though, at least for referees like me. Both Dragon Heist and the Dungeon have black and white, utilitarian maps that harken back to old school design. Some have complained about it, from the opposite viewpoint you have about the older AP maps. This amuses me to no end, because I am sick in the head.
  • 04:24 PM - Parmandur quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    The book maps were not very conducive to nice clean copies either as they were more artsy than functional, unlike the old 1e blue or black line maps. You haven't seen the maps for DotMM, have you...?
  • 01:32 AM - Jester David quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    Sad to see Paizo is not as user friendly as they used to be. Running Savage Tide I had full map and handout packs for each adventure, it was great! They’re just not giving things away. That doesn’t mean they’re not “friendly.” Art is expensive. They’re a buisness explicitly out to make money. By selling the art a second time to those who are interested, they have more money to spend getting even more maps. (But the interactive map packs for the APs are given free to anyone who subscribes to the line.) I went to WOTC's site looking for the module print out support only to find it didn't exist. I was shocked I tell you, shocked! Then went to the artists page and didn't think I wanted to add in like 20 bucks to the cost of this 50 dollar module. WotC leaves it up to the artist to give away or sell the maps. They don’t cut the artist out, giving away their hard work. I display the maps on a TV above my game table. $20 was expensive for the Tomb or Nine Gods maps. But it helped my table run th...

Thursday, 15th November, 2018

  • 10:42 PM - Jester David quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    It makes me sad that they don't have a bunch of printable PDF handouts and maps you can download from WOTC like Paizo used to for the 3e APs. Come on these a big expensive HC campaigns, give me a handout of the note the NPC X slips to the party! An image of the crazy design on the door of death they are trying to get past, etc. I ran OotA and they offered map downloads...that I could pay for from a 3rd party. So I just found a copy of the book online and used it to print stuff out. :.-( sad face Flexor. Even Paizo charges for those now. And you can buy them from the artists.

Friday, 9th November, 2018

  • 06:50 PM - lowkey13 quoted Flexor the Mighty! in post Does 5e need its own, original TOMB OF HORRORS?
    Tomb of Horrors was perfectly designed for what it was, a brutal tournament module that rewards smart cautious play and punishes foolishness, hastiness, or lack of thought. Its not module you can roll your way though for the most part, the dice probably aren't going to save you. I agree; the more I think about it, the more I wonder about the points raised by Umbran (and others) recently. Which is to say- could you even make something similar today? Because the three biggest obstacles would be: 1. The "meta-game." For lack of a better phrasing, ToH depending on player skill, and player knowledge. It was testing the players, which is now viewed more as meta-gaming by some. 2. Rolling. So many more things (skill checks, etc.) are assumed to be within the province of a roll today. 3. Subverting expectations. This is the biggie; at the time, the usual experience was more hobmurder-y. See an orc, kill an orc, loot the corpse, rinse, repeat. By making the whole module nearly monster-less, it r...

Thursday, 8th November, 2018

  • 10:42 PM - jasper quoted Flexor the Mighty! in post Does 5e need its own, original TOMB OF HORRORS?
    6 a 20 by 10 hallway. Once the first pc passes the halfway point players with a passive perception score of 22 notice the walls are starting to close in. They gain advantage on a dex save. DC 22 Dex Take 76 blunt damage half if saved. Considering TOH was more designed to challenge the player rather than the character sheet how would they go about it in the age of "well I'll make a skill check"? It wasn't a hack and slash module due to there being not many monsters in it. Due to 1e rules it required the player to listen to what the DM described or showed him in the handouts, then go and describe specific actions based on that rather than saying "well I'll search the room and I rolled a....16!" I'd love it but I'm not sure a module that is aimed at the players noggin rather than their PC stats is all that stylish anymore, not so say that nothing makes a player think anymore but ToH almost demands the now dreaded "metagaming". Or is there a way to make it viable in that way under 5e? Not much in the ...
  • 08:31 PM - lowkey13 quoted Flexor the Mighty! in post Does 5e need its own, original TOMB OF HORRORS?
    Considering TOH was more designed to challenge the player rather than the character sheet how would they go about it in the age of "well I'll make a skill check"? It wasn't a hack and slash module due to there being not many monsters in it. Due to 1e rules it required the player to listen to what the DM described or showed him in the handouts, then go and describe specific actions based on that rather than saying "well I'll search the room and I rolled a....16!" I'd love it but I'm not sure a module that is aimed at the players noggin rather than their PC stats is all that stylish anymore, not so say that nothing makes a player think anymore but ToH almost demands the now dreaded "metagaming". Or is there a way to make it viable in that way under 5e? Not much in the way of save or die anymore. Those are all good observations and questions, to which I don't have the answer. Maybe that should really be the topic of discussion. Given the rule changes (esp. wrt. traps, save or die, skills, etc.) w...

Friday, 2nd November, 2018

  • 05:02 PM - Sacrosanct quoted Flexor the Mighty! in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Yeah, I have a 7 player group, myself included. I run a S&W game and there is the backup 5e game, so yeah I do get a bit more leeway since none of them seem to want to put the effort into running a game outside of John and my games tend to be preferred by the group. And honestly, if I'm being pushed to run something I don't really have a desire to it leads to me putting less time into it. I have limited amount of game hours in the week, and if my choice is spending prep time on a game I'm not totally into or putting that time into painting units or terrain for my weekly Chain of Command/Frostgrave/Bolt Action games...well the game I'm enjoying more tends to win out. Not to punish the players for not toeing the line, but because I get more enjoyment out of the other one. So my group tends to go along fine with whatever I want to run. Maybe Hussar does have every single member of his group want to DM, but that's certainly not the norm. The fact is, is that DMs are in high demand. Most people don't ...
  • 01:22 AM - pemerton quoted Flexor the Mighty! in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Some people (BRAD!) just want to drink beer, eat pretzels, and roll some dice. Some people like to play within the strictures of someone else's world. (Tennis with a net). Some people prefer an old-school, adversarial approach (TOMB OF HORRORS FTW!). Some people enjoy exploring someone else's creation. If I started talking to my group about shared fiction and whatnot I'd get looked at like I was crazy and probably get laughed at. Then again we are an example of old school and adversarial in our gaming.For those who are playing "beer and pretzels" or old school dungeoneering (a fine sort of RPGing though one I personally tend to suck at both as GM and player), the issue of GM banning things shouldn't even come up, unless there are balance issues. ToH is no less playable by a tiefling, dragonborn and drow than an elf, dwarf and hobbit. I would say that there would be some hubris involved in saying that people who do not share your view "are not maximally exploring the distinctive potential...


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