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About Flexor the Mighty!

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May 23, 1973 (45)
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Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off. Friday, 16th November, 2018 05:48 PM

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Thursday, 18th December, 2014

  • 07:20 AM - airwalkrr mentioned Flexor the Mighty! in post HotDQ looking like an early TPK...
    This is a classic DM issue, Flexor the Mighty!, and I hope this does not come off as sounding inconsiderate or rude (I mean to be constructive), but the tools for dealing with it have been around as long as there has been a DMG. What to do when the PCs don't play the adventure module in what is written to be the most likely outcome? Well you seem to have hit on the answer already judging by your post, but maybe you are hesitant to jump to it because it isn't in the book. Start by looking at your campaign setting. If you are using the Forgotten Realms (the default), then there are hordes of other factions and entities that might be interested in what is going on. All of Toril is your sandbox! So toss in adventure hooks of your own design in to give the PCs other things to do for a little while. They do not have to be complicated or take a long time. And you can even weave them into the overall story. But subplots do not have to be limited to running this in the Realms unless you are running this in a world of isolation where the ...

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Friday, 16th November, 2018

  • 10:58 PM - jayoungr quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    It makes me sad that they don't have a bunch of printable PDF handouts and maps you can download from WOTC Do you subscribe to or otherwise check out Dragon+? They have a regular feature called "Maps of the Month" where you can get several high-res digital maps for free every month. They have already released most if not all the maps from Tomb of Annihiliation for free that way. Also, there is a free download of handouts for Curse of Strahd here: http://media.wizards.com/2016/downloads/DND/CoS_Handouts.pdf
  • 05:19 PM - Parmandur quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    I don't run 5e anymore so no. If they are moving back to more usable maps that is a good thing though, at least for referees like me. Both Dragon Heist and the Dungeon have black and white, utilitarian maps that harken back to old school design. Some have complained about it, from the opposite viewpoint you have about the older AP maps. This amuses me to no end, because I am sick in the head.
  • 04:24 PM - Parmandur quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    The book maps were not very conducive to nice clean copies either as they were more artsy than functional, unlike the old 1e blue or black line maps. You haven't seen the maps for DotMM, have you...?
  • 01:32 AM - Jester David quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    Sad to see Paizo is not as user friendly as they used to be. Running Savage Tide I had full map and handout packs for each adventure, it was great! They’re just not giving things away. That doesn’t mean they’re not “friendly.” Art is expensive. They’re a buisness explicitly out to make money. By selling the art a second time to those who are interested, they have more money to spend getting even more maps. (But the interactive map packs for the APs are given free to anyone who subscribes to the line.) I went to WOTC's site looking for the module print out support only to find it didn't exist. I was shocked I tell you, shocked! Then went to the artists page and didn't think I wanted to add in like 20 bucks to the cost of this 50 dollar module. WotC leaves it up to the artist to give away or sell the maps. They don’t cut the artist out, giving away their hard work. I display the maps on a TV above my game table. $20 was expensive for the Tomb or Nine Gods maps. But it helped my table run th...

Thursday, 15th November, 2018

  • 10:42 PM - Jester David quoted Flexor the Mighty! in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    It makes me sad that they don't have a bunch of printable PDF handouts and maps you can download from WOTC like Paizo used to for the 3e APs. Come on these a big expensive HC campaigns, give me a handout of the note the NPC X slips to the party! An image of the crazy design on the door of death they are trying to get past, etc. I ran OotA and they offered map downloads...that I could pay for from a 3rd party. So I just found a copy of the book online and used it to print stuff out. :.-( sad face Flexor. Even Paizo charges for those now. And you can buy them from the artists.

Friday, 9th November, 2018

  • 06:50 PM - lowkey13 quoted Flexor the Mighty! in post Does 5e need its own, original TOMB OF HORRORS?
    Tomb of Horrors was perfectly designed for what it was, a brutal tournament module that rewards smart cautious play and punishes foolishness, hastiness, or lack of thought. Its not module you can roll your way though for the most part, the dice probably aren't going to save you. I agree; the more I think about it, the more I wonder about the points raised by Umbran (and others) recently. Which is to say- could you even make something similar today? Because the three biggest obstacles would be: 1. The "meta-game." For lack of a better phrasing, ToH depending on player skill, and player knowledge. It was testing the players, which is now viewed more as meta-gaming by some. 2. Rolling. So many more things (skill checks, etc.) are assumed to be within the province of a roll today. 3. Subverting expectations. This is the biggie; at the time, the usual experience was more hobmurder-y. See an orc, kill an orc, loot the corpse, rinse, repeat. By making the whole module nearly monster-less, it r...

Thursday, 8th November, 2018

  • 10:42 PM - jasper quoted Flexor the Mighty! in post Does 5e need its own, original TOMB OF HORRORS?
    6 a 20 by 10 hallway. Once the first pc passes the halfway point players with a passive perception score of 22 notice the walls are starting to close in. They gain advantage on a dex save. DC 22 Dex Take 76 blunt damage half if saved. Considering TOH was more designed to challenge the player rather than the character sheet how would they go about it in the age of "well I'll make a skill check"? It wasn't a hack and slash module due to there being not many monsters in it. Due to 1e rules it required the player to listen to what the DM described or showed him in the handouts, then go and describe specific actions based on that rather than saying "well I'll search the room and I rolled a....16!" I'd love it but I'm not sure a module that is aimed at the players noggin rather than their PC stats is all that stylish anymore, not so say that nothing makes a player think anymore but ToH almost demands the now dreaded "metagaming". Or is there a way to make it viable in that way under 5e? Not much in the ...
  • 08:31 PM - lowkey13 quoted Flexor the Mighty! in post Does 5e need its own, original TOMB OF HORRORS?
    Considering TOH was more designed to challenge the player rather than the character sheet how would they go about it in the age of "well I'll make a skill check"? It wasn't a hack and slash module due to there being not many monsters in it. Due to 1e rules it required the player to listen to what the DM described or showed him in the handouts, then go and describe specific actions based on that rather than saying "well I'll search the room and I rolled a....16!" I'd love it but I'm not sure a module that is aimed at the players noggin rather than their PC stats is all that stylish anymore, not so say that nothing makes a player think anymore but ToH almost demands the now dreaded "metagaming". Or is there a way to make it viable in that way under 5e? Not much in the way of save or die anymore. Those are all good observations and questions, to which I don't have the answer. Maybe that should really be the topic of discussion. Given the rule changes (esp. wrt. traps, save or die, skills, etc.) w...

Friday, 2nd November, 2018

  • 05:02 PM - Sacrosanct quoted Flexor the Mighty! in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Yeah, I have a 7 player group, myself included. I run a S&W game and there is the backup 5e game, so yeah I do get a bit more leeway since none of them seem to want to put the effort into running a game outside of John and my games tend to be preferred by the group. And honestly, if I'm being pushed to run something I don't really have a desire to it leads to me putting less time into it. I have limited amount of game hours in the week, and if my choice is spending prep time on a game I'm not totally into or putting that time into painting units or terrain for my weekly Chain of Command/Frostgrave/Bolt Action games...well the game I'm enjoying more tends to win out. Not to punish the players for not toeing the line, but because I get more enjoyment out of the other one. So my group tends to go along fine with whatever I want to run. Maybe Hussar does have every single member of his group want to DM, but that's certainly not the norm. The fact is, is that DMs are in high demand. Most people don't ...
  • 01:22 AM - pemerton quoted Flexor the Mighty! in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Some people (BRAD!) just want to drink beer, eat pretzels, and roll some dice. Some people like to play within the strictures of someone else's world. (Tennis with a net). Some people prefer an old-school, adversarial approach (TOMB OF HORRORS FTW!). Some people enjoy exploring someone else's creation. If I started talking to my group about shared fiction and whatnot I'd get looked at like I was crazy and probably get laughed at. Then again we are an example of old school and adversarial in our gaming.For those who are playing "beer and pretzels" or old school dungeoneering (a fine sort of RPGing though one I personally tend to suck at both as GM and player), the issue of GM banning things shouldn't even come up, unless there are balance issues. ToH is no less playable by a tiefling, dragonborn and drow than an elf, dwarf and hobbit. I would say that there would be some hubris involved in saying that people who do not share your view "are not maximally exploring the distinctive potential...

Monday, 29th October, 2018

  • 10:07 PM - Panda-s1 quoted Flexor the Mighty! in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    If someone said that, they'd be wrong because the Gary was pretty explicit in the book from at least 1979 that it is NOT a competition. Just because the DM was defined as the referee doesn't imply it's DM vs the players. Despite fan protests, referees aren't actually against any of the teams in direct competition. The DM (referee) is there to be fair and interpret the rules, hence why DMs were called referees. Neither be against the players, nor go to great lengths to favor them either. The only time it was advised to be in favor of the players is if there was just incredibly bad luck with dice rolls and nothing to do with their actions. ...I'm not sure why you're calling this out, even though we basically agree on this point (I put the A in parentheses for a reason as people seem to treat the entirety of everything before 3rd edition as some sort of arbitrary morass). But even in the first DMG (1979) there are choice quotes such as "Participants will always be pushing for a game which allows them t...

Thursday, 18th October, 2018


Tuesday, 16th October, 2018


Monday, 15th October, 2018

  • 08:15 PM - Parmandur quoted Flexor the Mighty! in post "DnDSports": Competitive Play With Prizes
    Competitive tournament D&D was part of the game from the beginning. Last year, WotC ran Tomb of Horrors as a scored module at Cons and said it got a good response. It not the way I would play at home, but it is a legitimate form of play, and one of the oldest at that.

Tuesday, 9th October, 2018

  • 07:36 PM - lkj quoted Flexor the Mighty! in post Sell me on D&D Beyond
    Did the iOS app bust with version 12 or something? Or am I missing something? Is the character builder part of this app? I can't see it. And I can no longer see the PC I've already created. Edit: Nevermind, that isn't part of this app. I had forgot how mediocre the app version was. Yeah. The app is still in beta. Next iteration will add what they call 'listings'-- the rules, monster, spell, class etc. lookups. After that, they'll add the character sheets. I do wish the description in the Google Play Store would mention that it's in beta. But maybe there is a policy in the store that prevents them from calling an app beta? Anyway, if you are following their forums and developer updates, you know. But if you aren't it causes no end of confusion. AD

Friday, 28th September, 2018

  • 07:01 PM - ArwensDaughter quoted Flexor the Mighty! in post Sell me on D&D Beyond
    Used it to make up a druid for a game. Not really needing it for much other than a PC generator. You can't just buy all the stuff for an individual class outside of digging though and selecting all the individual elements or am I missing something? I've got the books and PDF copies for my tablet but this looks like a good PC tool. We will see how it works. You have to "dig through" the purchase options for what you need, yes. But if you buy a class in the PHB, you get all the PHB subclasses for that class; if your character is a caster you can either buy individual spells or all the spells from a given "book."

Thursday, 27th September, 2018

  • 10:08 PM - Gradine quoted Flexor the Mighty! in post Roll20 users; are my impressions right or wrong on this
    #1 and #3 sure seem to imply that racism isn't limited to one race. Pretty much all the definitions I find are pretty much those three. You can have a racist system but the "racism is only related to a system of oppression, not actions or ideas based on bigotry or prejudice" POV is not in line with the regular dictionary definition of the word and how it was usually used until the last 20 years or so. To be fair, those changes in terminology were largely brought about due to advances in academic cultural studies and academic research into oppression and inequality (particularly in the US). I can see and even support the reasoning behind it, but from a practical standpoint it's a losing cause. The problem is when you start taking words with common definitions and try to use them to define very real phenomena, but it ways that run contrary to the common definition, you start to lose the forest of social science for the trees of semantic arguments. I mean, once a conversation reaches the point where peo...

Sunday, 23rd September, 2018

  • 06:18 AM - doctorbadwolf quoted Flexor the Mighty! in post Mearls On D&D's Design Premises/Goals
    And, of course, there's Paizo's Bagel Emporium that's opened right next door! Edit: Speak of the devil: http://www.enworld.org/forum/content.php?5626-Pathfinder-s-Runelords-Are-Returning! IMO, honestly, PF isn’t a particularly good game. If you’re going to make an option heavy, mechanically complex and clearly defined, game, it needs to also be fairly well balanced. PF is only balanced in comparison to late 3.5 with all the official supplements available. As a total aside, I never understood power gamers who exhibited this behavior. I love players who build their characters around their concept with no concern for mechanical effectiveness. (This isn't passive aggressive condescension, they're really my favorite type of fellow players.) I can do the heavy lifting during combat, and they can be the focus of the attention during the exploration/puzzle solving/planning stages of the game, when I usually prefer to take a back seat. It's a synergy that we appreciate. indeed. Heck, I use CharOp mastery...

Friday, 14th September, 2018

  • 09:15 PM - Ralif Redhammer quoted Flexor the Mighty! in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    For me, being a twin, I thought it was awesome to see that two of the main characters were also twins. Revisiting it as an adult made some of the flaws all the more glaring, but it was still a nostalgic treat. Yeah, I'd be super-excited to see a big adaptation happen. When DL came out I loved it. Sure I was like 12 but finding a real D&D novel at B. Dalton was a moment of nirvana. Then when the Time of the Twins series came out I devoured them rabidly. I read the final novel in that series the day I bought it. Picked up some of the short story collections after that but never got into the later trilogies, and when I went back and re-read them as an adult found them to be kind of weak but not to the Piers Anthony level mind you. Would love to see a big budget movie adaption, or a well done TV series though.
  • 07:26 PM - lowkey13 quoted Flexor the Mighty! in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    When DL came out I loved it. Sure I was like 12 but finding a real D&D novel at B. Dalton was a moment of nirvana. Then when the Time of the Twins series came out I devoured them rabidly. I read the final novel in that series the day I bought it. Picked up some of the short story collections after that but never got into the later trilogies, and when I went back and re-read them as an adult found them to be kind of weak but not to the Piers Anthony level mind you. Would love to see a big budget movie adaption, or a well done TV series though. Poor Piers Anthony. I remember when he was a pretty big deal, a prolific author, and well-respected. But as I wrote before, I'm pretty sure I wouldn't enjoy re-visiting his books that read when I was young, and after I set up this thread, and googled a little ... yeah, pretty positive on that one.


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