View Profile: DaveMage - Morrus' Unofficial Tabletop RPG News
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July 6, 1970 (48)
About DaveMage
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I'm so vain - I probably think this profile is about me.
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Gainesville, FL
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biggest issue with PF2 playtest Friday, 7th September, 2018 01:01 AM

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Wednesday, 15th October, 2014

  • 07:58 AM - Selkirk mentioned DaveMage in post Roll20 publishes Game Percentages... Pathfinder at 25%
    DaveMage if we are to read the roll20 stats correctly(an impossibility i know)-it's not only that 3.5 is that popular but essentially that 3.5 is the present tabletop rpg market. pathfinder (and i do agree with most that say pathfinder is it's own game at this point...but still) is a 3.5 variant to it's core...combining 3.5 and pathfinder numbers we reach essentially 90% of the players at least. does 5e leech players away from the 3.5 community? of course..but what does it all mean? nothing...the tabletop rpg industry delights in secrecy...coy +1 :D. that way they can justify failures with the poormouth complaints ...we only employ 15 people...etc... at a company like wotc where they had the number 1 book on amazon! hey here's an idea..hire more people :D . why don't we know how many 5e phb's have been sold at this point? of course rpg journalism doesn't exist (in fairness how could it?)...a series of press releases substitutes as 'news'...and we are left with speculation about 'dumb' statisti...

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Wednesday, 29th August, 2018

  • 04:05 AM - Thomas Bowman quoted DaveMage in post World's Largest Dungeon?
    From the EN Wold front page/Gaming Report: http://www.gamingreport.com/article.php?sid=12129&mode=thread&order=0 So what does everyone think of the concept? Personally, I'm looking forward to seeing what they come up with. It seems like a "campaign in a box" concept of which there are so very few. Hard for me to comment on something that is written in a language that I don't understand! I prefer smaller dungeons that I can tailor to my campaign rather than a campaign in a box. Those things can be expensive, I liked the older dungeons where you played it and only rose one or two levels upon completion. I one time DMed Dragons of Autumn Twilight when it was converted to 3rd Edition, some parts were hard to get through.

Tuesday, 28th August, 2018

  • 04:22 PM - Jer quoted DaveMage in post biggest issue with PF2 playtest
    Frankly, if PF2 ends up looking anything like the playtest, I think they're going to split their market too much for PF2 to be more successful than PF1. (Though maybe it doesn't have to be.) If so, they can do the New Coke/Coke Classic marketing move and try to go back to supporting PF1 I suppose.

Thursday, 23rd August, 2018

  • 05:42 PM - Scary quoted DaveMage in post Excel spreadsheet of 3.5 D&D spells
    Not exactly what you wanted, but in case you didn't already know, WotC has these lists: http://www.wizards.com/default.asp?x=dnd/arch/listsLink no longer works, this should be removed

Sunday, 5th August, 2018

  • 06:31 PM - Parmandur quoted DaveMage in post It痴 LAUNCH DAY For The Pathfinder 2 Playtest!
    As a PF1 fan, I知 not liking what I知 seeing from PF2 either, but I知 not depressed - I知 thrilled i知 not tempted to buy into yet another system. :) For anybody into Pathfinder 1E, Half-Price Books has a ton of material on Outlet sale right now.

Monday, 16th July, 2018

  • 11:22 PM - Charlaquin quoted DaveMage in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Retributive strike seems like it would be awful in play. (As in slowing things down/breaking the flow of combat.) These kinds of fliddly, game-interrupting things are a HUGE turn-off for me. At this point I may have to stop looking at the playtest stuff because it reminds me of the type of things that made me skip 4E completely. Keep in mind that unlike in 4e, you can only take one reaction per round.

Saturday, 14th July, 2018

  • 03:12 PM - jrowland quoted DaveMage in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    Yeah, this kind of stuff is a real big turn off for me. I can certainly respect that opinion. But if I may (well I suppose I am going to anyway), I'd like to offer my explanation to players who feel the same: There is the narrative (I attack the orc) Then the resolution (To hit roll, reactions, etc.) which is not IN the narrative Then the narrative continues with the resolution described. In other worlds, rolling a dice and getting a hit doesn't instantly translate to 'in world'. Only when the resolution phase is complete can we narrate what happened. It's not perfect, but it works for us. It allows for keeping gaming elements in their proper place, and narration in its place.

Tuesday, 10th July, 2018


Thursday, 28th June, 2018

  • 11:08 PM - Abstruse quoted DaveMage in post News Digest: Roll20 Gets Big Update, Warhammer Fantasy Roleplay and Pathfinder 2nd Ed Previews, and more!
    And there is *SO* much content already for PF1 that you really won't run out of products, well, ever.... This is the same reason I was never concerned about 3.x when 4e came out, or 4e when 5e came out. I've got plenty of material and can play the edition I want anytime I want. I don't particularly need a whole lot more. And there's arguably more material from Paizo or Paizo designers working for third parties (like Jason Bulmahn has Minotaur games and Owen K.C. Stephens has Rogue Genius) than there is for any of the other editions of D&D from Wizards of the Coast and/or TSR. And since it's OGL, I don't see companies stopping with third-party products for 1st Edition either. That said, nothing that's come out of Pathfinder 2nd seems all that different than what's already in Pathfinder 1st. It's just streamlined and put together into a single core rules instead of spread out over several splatbooks published years apart. Pretty sure Archetypes aren't anything new to 2nd Ed, but the column was a...

Monday, 7th May, 2018


Sunday, 1st April, 2018

  • 12:14 AM - Grimstaff quoted DaveMage in post Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
    Too many variables/too much to keep track of for my taste. Yeah, I was cautiously hopeful that PF2 would do something about those loooong combats, but between this and a previous article talking about adding more AoO situations I don't see it happening. I'm kind of curious how open to changes this play test will be. Is there an amount of feedback during the play test period that would result in stuff like this being removed for the "final" version, or are all these situationals pretty hard baked into the chassis?

Saturday, 31st March, 2018


Wednesday, 8th November, 2017


Monday, 6th November, 2017

  • 10:00 PM - JacktheRabbit quoted DaveMage in post North Texas RPG Convention Refuses To Listen To Harassment Concerns
    The tl:dr version is that Metzer allegedly victim-blamed in a forum (or forums) where there were victims of harassment (and worse). (I say "allegedly" because I did not personally read his posts in question, but some were very upset and he was banned from at least one such forum.) He also sent flirtatious messages to an individual which some considered "creepy". Which means he may be complete and utter scum, or he may be a completely normal person, one persons "creepy" is another persons "kink" and is a third persons "flirting". I do find it interesting that this Metzer is being thrown around as someone that should be banned from DnD for basically refusing to be properly sympathetic of those that make harassment accusations, and sending flirtatious messages that some people (we don't know how the recipient even felt about them) to be creepy. I do hope this guy has done more than the two things listed above to warrant this crusade against him.

Friday, 18th August, 2017

  • 12:58 AM - ArchfiendBobbie quoted DaveMage in post Monte Cook Games Announced Numenera 2: Discovery & Destiny!
    If I were being cynical, I would say he's having the kickstarter for (essentially) rehashed material so as to generate immediate revenue without the need to spend a lot of development time/resources. If I were being cynical. :) (Monte absolutely has some very passionate fans that are likely to buy anything he produces. I am absolutely guilty of the same thing when it comes to Frog God Games.) I'm guilty of buying what he publishes where it comes to Numenera. Not so much the rest of the Cypher system; I kinda hate the Strange and think the Cypher core system is kinda bad. But Numenera? I absolutely love the setting and the amount of thought he puts into it. Playing it makes me sigh and consider converting it to 5E or Pathfinder (or maybe Starfinder now?), but the details and the art? I keep coming back. Part of why Tides of Numenera made me facedesk. An opportunity to really go full-throttle and show off what the setting can do, wasted on a Planescape remake. I'm hoping they learn from it...

Saturday, 1st July, 2017

  • 12:09 PM - Saelorn quoted DaveMage in post Returning to D&D 3.75 er I mean Pathfinder
    I love GMing Pathfinder - as long as I have published material. :) I could not imagine creating my own campaign in the system since creating my own NPCs & monsters would be insanely time consuming. I do enjoy playing it, too. (And HeroLab is a godsend...)I'm pretty much the exact opposite of this. Even though it takes a ton of system mastery in order to figure out how to make a character as a player, one of the real strengths of the system is that all of the knowledge is directly applicable to creating NPCs. By the time you get to the point where you can make a good PC, it takes virtually zero effort to create a non-optimized NPC with a defined role whenever you need one. To contrast, the one time I tried reading through an adventure path, I was immediately struck by how many bad feats - the feats that I read once, immediately realized I would never take them, and which I subsequently ignored - were being used on all of the NPCs. Not that there's anything wrong with an NPC taking a sub-o...

Friday, 29th April, 2016


Monday, 25th April, 2016

  • 04:19 PM - MoonSong quoted DaveMage in post WotC Being Sued By Magic: the Gathering Judges
    IANAL (and one can weigh in on this), but it's my understanding that the law trumps a contract anytime. So even if you agree to do something under a certain set of circumstances, if those circumstances are illegal, it doesn't matter if you agreed to it or not - you are still subject to the law. Yes, that is basically why I don't think I could or should join DMsGuild. Laws.
  • 02:45 PM - Obryn quoted DaveMage in post WotC Being Sued By Magic: the Gathering Judges
    IANAL (and one can weigh in on this), but it's my understanding that the law trumps a contract anytime. So even if you agree to do something under a certain set of circumstances, if those circumstances are illegal, it doesn't matter if you agreed to it or not - you are still subject to the law. I am also not a lawyer, but from my understanding this is correct - an illegal contract is not enforceable. Yes, the gaming industry is notorious for that. Play testers and game developers are exploited in a similar fashion, but at least they are payed a low wage most of the time. You know, I am actually fairly sure playtesting would not hit the level of 'employment'. I may be wrong about this, but something like the 5e Playtest is very different from the sorts of judging experiences that Gorefiend, below, relates. I could be wrong, mind you, but that's at least my hunch. But yes, we gamers sure are an enthusiastic fanbase, ready and willing to help companies we love for free. :) It's up ...

Tuesday, 12th April, 2016

  • 03:30 PM - Obryn quoted DaveMage in post Trapdoor Tech's Official Pathfinder Mobile Application
    Yep. (Trapdoor hasn't convinced *me* that the product is viable, but apparently Paizo thinks it is.) Yeah, from what I remember the app was barely-serviceable even for the much simpler D&D 5e, with craziness like six-page character sheets. I mean, maybe they can pull it off, but PF is a vastly larger and more cluttered beast than 5e.
  • 01:59 PM - Obryn quoted DaveMage in post Trapdoor Tech's Official Pathfinder Mobile Application
    The interesting thing to me is that Paizo has licensed it, which means Trapdoor has convinced Paizo that the product has potential. This was also the case with WotC, though.


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