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  • CleverNickName's Avatar
    32 replies | 366 view(s)
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  • Scott DeWar's Avatar
    Today, 12:01 AM
    naw. I will be honorable and send it to them in a check.
    8399 replies | 430135 view(s)
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  • Scott DeWar's Avatar
    Yesterday, 11:58 PM
    http://www.giantitp.com/comics/oots1164.html for your reading pleasure.
    0 replies | 18 view(s)
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  • Aeson's Avatar
    Yesterday, 11:56 PM
    Send it to them I pennies.
    8399 replies | 430135 view(s)
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  • jmucchiello's Avatar
    Yesterday, 11:42 PM
    Didn't look like the artillerist or alchemist were modified. They did fix the 2/3 bug. :)
    352 replies | 9353 view(s)
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  • Celebrim's Avatar
    Yesterday, 11:39 PM
    The study cited suggests that chimp muscle fiber strength is 'only' 50% greater than human muscle fiber strength. It didn't in fact do anything to overturn earlier estimates that chimp strength is pound for pound about 3 times that of humans - it just overturned our assumptions about why they had that much strength. Turns out bone structure, tendon strength, and ratio of fast to slow twitch...
    65 replies | 1421 view(s)
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  • jmucchiello's Avatar
    Yesterday, 11:17 PM
    I'm not against it but I do find the Artificer a bit too Jack of all Trades. The third level expertise bonus means an artificer can pick locks as well as a rogue. The can cure and fireball. They get two attacks per round at 5th level like fighting classes do. The alchemist subclass is poor, I think. And there should have been more than 2 subclasses. The text says artificers start with 2...
    352 replies | 9353 view(s)
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  • Scott DeWar's Avatar
    Yesterday, 10:55 PM
    The social security over paid me for 5 months. now I get to pay them back. good hing I didn't spend a dime of that money
    8399 replies | 430135 view(s)
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  • freyar's Avatar
    Yesterday, 09:26 PM
    freyar replied to Kraken Variants
    Colossal+ is fun! If we're keeping Int 5, it has to be a magical beast. So that's my vote. :) We should definitely give it bigger space/reach, and I also certainly agree to increasing Str and Con. Did you have thoughts on that?
    77 replies | 5409 view(s)
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  • megamania's Avatar
    Yesterday, 09:20 PM
    DARKSUN: THE ELEMENTS OF EVIL SEGMENT 006 ďID FIEND & SILVER SPRINGSĒ 05/10/19 SEASON: FRIENDíS VENGEANCE YEAR 24 MONTH: NOBLE DAY: 27 KA: 190 During camp, House of Blewes is brought up. Yaesha seems to like them but feels they will never amount to anything. They are too small and Greene Blewes seems happy being small. Their chief caravanner, Butch, he respects a great deal.
    6 replies | 153 view(s)
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  • Janx's Avatar
    Yesterday, 09:20 PM
    I've finished Tales from the Den. Started on another local author's book Progenie by Mack Little. Interesting. Vampires, Djinn. Diverse cast.
    22 replies | 481 view(s)
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  • megamania's Avatar
    8399 replies | 430135 view(s)
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  • CleverNickName's Avatar
    Yesterday, 09:17 PM
    Even though the thread is closed, Piratecat encouraged me to link it back whenever it's relevant. So whenever an edition war crops up, I like to add levity with this little gem I created long ago. Come on fellas, don't take it so seriously. This is a game.
    144 replies | 3892 view(s)
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  • megamania's Avatar
    Yesterday, 09:17 PM
    It would have been the death of mu wallet.... and me.
    8399 replies | 430135 view(s)
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  • Richards's Avatar
    Yesterday, 09:13 PM
    I finished up The Magnificent Nine - now that was more like it! The author's previous Firefly novel (Big Damn Hero) wasn't as well done as this one; it seemed clunky in places and the characters were doing some stuff that didn't seem like what they would do. (Plus, he had this irritating habit of trying to reference just about every episode of the series in the first novel, as if trying to...
    22 replies | 481 view(s)
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  • CleverNickName's Avatar
    Yesterday, 08:59 PM
    In BECM, I really appreciated the art by Larry Elmore. I still get a pang of nostalgia whenever I browse through the old Expert Rulebook.
    70 replies | 4286 view(s)
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  • Celebrim's Avatar
    Yesterday, 08:45 PM
    Celebrim replied to Firearms
    Tactics are governed by weapons and terrain. It sounds to me very much like you want tactics to be governed by stylistic and not realistic concerns, which suggests to me that you are going to want to avoid realistic weapon stats and instead balance weapons according to your desire for tactical diversity and racial trope fighting styles. For example, historically the blunderbuss was basically...
    149 replies | 4139 view(s)
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  • jmucchiello's Avatar
    Yesterday, 08:20 PM
    The bowmen to the south come forward and calm down the horses. The Zadilox instructs and helps the two sword wielding villages tie up and gag the captured lizardfolk. When they finish they put him on the cart. Valdral goes over to the fallen villager, but he is dead. "What should we do with the bodies?" One of them asks.
    823 replies | 19360 view(s)
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  • jmucchiello's Avatar
    Yesterday, 08:16 PM
    I think I've been pretty fair with short rests. There have been a pair of long combats (15+ rounds) that require some resource management. But I've never denied a short rest. (I did deny a long rest between the last two fights.) Warlocks in general need to practice restraint with their big spells. N'drovio is the god of fate and destiny, death, omens (good and bad). He's kind of Hades style...
    352 replies | 9353 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 07:53 PM
    I multiclass a lot. Most of my D&D characters over the past 42 years have been multiclassed in some way. But it is always to serve the purpose of modeling the character. So my answer to your question is: any class added not required to model the character concept is probably one too many. To be clear, Iím not saying the concept canít grow or change over time. Most do. But if you find...
    17 replies | 400 view(s)
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  • freyar's Avatar
    Yesterday, 07:25 PM
    OK, that all sounds good!
    986 replies | 52982 view(s)
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  • jonesy's Avatar
    Yesterday, 07:00 PM
    So what you're saying is that the dothraki and unsullied had to retreat, because ghost-Snow took out overlord Dany which caused their side to become supply blocked?
    79 replies | 1678 view(s)
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  • jmucchiello's Avatar
    Yesterday, 06:32 PM
    Yeah, it is. JustinCase is making a character. I could take on a sixth player, I suppose.
    352 replies | 9353 view(s)
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  • CleverNickName's Avatar
    Yesterday, 05:10 PM
    Sorry, I missed this question yesterday. To answer your question, I dunno man, I'm just trying to work my brain muscles here. Maybe there's a defensible cave or a well-defended camp of friendly elves nearby that is relatively safe. Maybe the druid or wizard could use an Arcana check to find a nearby nexus of leylines where Tiny Hut coud be cast. Maybe the ranger could find a safe location...
    51 replies | 1175 view(s)
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  • CleverNickName's Avatar
    Yesterday, 04:57 PM
    Ioun Stone 21 Medallion of Thoughts 18 Necklace of Adaptation 22+1=23 Necklace of Fireballs 14-2=12 Explosives that you wear around your neck? What could possibly go wrong? Necklace of Prayer Beads 19 Pearl of Power 21 Periapt of Health 18 Periapt of Proof Against Poison 20 Periapt of Wound Closure 20 Scarab of Protection 20
    32 replies | 366 view(s)
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  • CleverNickName's Avatar
    Yesterday, 04:52 PM
    Always Flavor over Mechanical Advantage. But as others have said, they aren't mutually exclusive. You can have pure mechanical advantage and add lots of backstory, history, and other flavor to it fairly easily with a little bit of world-building. Sure, you could place a generic "plus two longsword" in that tomb...or you could place Salazar's Fury, the glittering steel weapon that turned the...
    28 replies | 522 view(s)
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  • Aldarc's Avatar
    Yesterday, 04:32 PM
    I agree that the psion should be different from the wizard, but the argument becomes more challenging with other cases, especially with the idea of cramming all psionic archetypes into a singular mystic class. The psychic warrior, for example, fills an incredibly similar niche as the eldritch warrior. So it would be possible to put a psionic twist onto the fighter chassis to create the psychic...
    33 replies | 1168 view(s)
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  • Aldarc's Avatar
    Yesterday, 04:29 PM
    Please don't equate my "won't" (for the sake of the thread) for "can't". Okay. I apologize that I misread your tone. Yes, Sacrosanct, statements like this are an assumption about what I was meaning: Or this: Or rude dismissive comments like this: But nowhere here did you ask for me to support my claim when you initially responded. You launched into a rant assuming what I wrote while...
    144 replies | 3892 view(s)
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  • Mort's Avatar
    Yesterday, 04:25 PM
    YOINK I was looking for a fun item for the villain in the next session - and that's perfect - thank you!
    28 replies | 522 view(s)
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  • Celebrim's Avatar
    Yesterday, 04:22 PM
    As far as I can tell, you aren't actually disagreeing with me. For example, I said: "Addiction and other things like that should be treated as color unless they are established mechanically by some process of play." For example, if the player in a hypothetical rule set had taken a defect 'Addiction (Alcohol)' on character creation in exchange for getting an extra feat (say 'Power Attack'),...
    13 replies | 346 view(s)
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  • Mort's Avatar
    Yesterday, 04:14 PM
    Without info on the DM or campaign - I'd take the +1 item. If i knew the DM would (or allow me to) add to the fun of the game with the "flavor" item then possibly the flavor item. But usually, I like unstated option 3 - Flavorful mechanically beneficial perks that aren't pluses. For example - the group found a cache of adamantine weapons and armor - no pluses but lots of perks. The...
    28 replies | 522 view(s)
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  • Aldarc's Avatar
    Yesterday, 04:07 PM
    You also assumed a lot about what I meant by my statement. Furthermore, you did not initially ask me anything when you launched into your assumptions. Being pulled into your game of "proving it" does not seem prudent for discourse in this thread especially not when you are being needlessly hostile.
    144 replies | 3892 view(s)
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  • Aldarc's Avatar
    Yesterday, 03:50 PM
    I lobbed bombs at no one. It was not directed at anyone in particular. I only noted that the traces of the Edition War have taken on new forms in a lot of Warlord in 5E threads. I have not accused you of being one. I did not even name names. I don't even think that most of the debate, vitriol, or criticisms in the Warlord thread are from "4aters." I do think though that your response has been...
    144 replies | 3892 view(s)
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  • billd91's Avatar
    Yesterday, 03:46 PM
    Does it matter if it was directed at Sacrosanct or not? Lobbing bombs at people not the game is the core of the edition war.
    144 replies | 3892 view(s)
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  • pemerton's Avatar
    Yesterday, 03:38 PM
    In principle, I think it offers the same as any genre/setting-focused RPG. Burning Wheel makes it easier to play a pseudo-European game than a pseudo-Asian one. (And the designer even comments on this in the rulebook, noting that some lifepaths will probably have to be changed if the group wants an East Asian flavoured game.) That's a limitation of the game, but it also yields a sense of...
    65 replies | 1421 view(s)
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  • Goodsport's Avatar
    Yesterday, 03:36 PM
    Goodsport started a thread Blood & Treasure
    The series premieres tonight with its first two episodes back-to-back, followed by one hour episodes for the next several weeks. The show seems like something in the vein of the Indiana Jones movies, National Treasure, Uncharted, etc. Maybe even a modern-day version of Tales of the Gold Monkey without the seaplane? Considering that the two leads are apparently ex...
    0 replies | 62 view(s)
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  • Aldarc's Avatar
    Yesterday, 03:34 PM
    You are assuming a lot here about the very little that I said. I would recommend not incensing yourself into a rage about your assumptions. My comment was not directed at you. If you are not a 4ater, then my comment would obviously not apply.
    144 replies | 3892 view(s)
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  • pemerton's Avatar
    Yesterday, 03:28 PM
    I'd actually go the other way around - it seems most interesting if the issue is all about escaping from the gnolls. (I'm thinking of Captain Haddock in the boat the first time he meets Tintin, in Crab with the Golden Claws.) If the escape is being adjudicated as some sort of skill challenge or via some comparable structured resolution system (5e has some stuff like this for the exploration...
    13 replies | 346 view(s)
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  • pemerton's Avatar
    Yesterday, 03:21 PM
    Ah, OK - in that case I retract the criticism of your teachers! For the sort of writing that I do and teach, making decisions about paragraphing - as one component of making decisions about structure - is a fundamental skill. A doctrine about minimum or even typical length would be no help at all.
    495 replies | 9765 view(s)
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  • pemerton's Avatar
    Yesterday, 03:14 PM
    When I GM I would say that talk similarly to how I would in an enthusiastic hobbyist-type context. Eg if I'd been to a film with a friend and was talking about it afterwards. Or if, at work, I wanted to tell someone what I enjoyed about a seminar I went to. So probably a bit more focused than a supermarket chat. But still conversation.
    495 replies | 9765 view(s)
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  • pemerton's Avatar
    Yesterday, 02:59 PM
    I know these questions are intended as rhetorical, but if I treat them as literal then the answer is I don't know. The game seems to be 3e D&D (Scarred Lands), but who are the PCs? Who are the players? Do they have any reason to give a toss about the glutton Titan Gaurak?
    495 replies | 9765 view(s)
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  • jonesy's Avatar
    Yesterday, 02:51 PM
    George has written an update regarding the last episode: http://georgerrmartin.com/notablog/2019/05/20/an-ending/
    79 replies | 1678 view(s)
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  • pemerton's Avatar
    Yesterday, 02:35 PM
    Then, without being too mean about it, you had crappy English teachers. I'm a published author (of non-fiction). A big part of my job is teaching students (UG and PG) how to write. My partner is a published author (non-fiction, some poetry) and a high school English teacher. Most of her job is teaching students how to write. This thread is the first I've heard of this five-paragraph...
    495 replies | 9765 view(s)
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  • pemerton's Avatar
    Yesterday, 02:13 PM
    It's pretty tangential to the thread topic, but there is something strange about being schooled on the meaning and connotations of "literary" by someone who asserts such bizarre stuff about the process and structure of wrting.
    495 replies | 9765 view(s)
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  • pemerton's Avatar
    Yesterday, 02:11 PM
    Huh? Says who? Here are the first three paragraphs of REH's The Scarelt Citadel (which was the first story I Googled, knowing that REH doesn't write in too long-winded a fashion): The roar of battle had died away; the shout of victory mingled with the cries of the dying. Like gay-hued leaves after an autumn storm, the fallen littered the plain; the sinking sun shimmered on burnished...
    495 replies | 9765 view(s)
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  • Janx's Avatar
    Yesterday, 02:04 PM
    Much as I enjoyed revealing the flaw in Avengers (I didn't) by seeing the smart things somebody else else said. There's 3 threads I saw on GoT that most people don't get. a) Apparently some bad stuff happened to Danerys near the end, and she had no support network to cope with it. Might explain why she did shocking things that I didn't see (quit watching when Ramsey got rapey). b) George...
    8 replies | 184 view(s)
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  • billd91's Avatar
    Yesterday, 01:49 PM
    ENWorld has a pretty active group of 4e fans. How that compares with the broader D&D community is anybody's guess. Exactly how representative the boards are of the broader community is always a question due to selection bias, so don't assume any poll is indicative of the broader gaming community.
    144 replies | 3892 view(s)
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  • Tonguez's Avatar
    Yesterday, 10:39 AM
    how do so many Dothraki keep coming back? they seem to keep multiplying quicker than the dead!!! anyway after two weeks of terrible battles, having a slower pace was strangely cathartic but it must have been an American who thought that ending with a democratic monarchy with a six state electoral college was a good idea but I was right about Sansa being Queen of the North and Jon going...
    79 replies | 1678 view(s)
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  • Aldarc's Avatar
    Yesterday, 10:09 AM
    This. But not so coincidentally, 5e Warlord threads are also what attract a lot of 4aters. Again pointing out how the Edition Wars have transitioned into the 5e era and the contrast between 4e fans and 4aters with 5e. I would not mind if WotC polished and more cohesively integrated what they have in 5e first: class, subclass and feat balance, ability checks (and skills), inspiration/bonds, and...
    144 replies | 3892 view(s)
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  • Aldarc's Avatar
    Yesterday, 09:56 AM
    I would not prefer using the spellbook wizard for the 3e Psion. It seems like the Sorcerer would be a more appropriate fit. :erm:
    33 replies | 1168 view(s)
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  • S'mon's Avatar
    Yesterday, 09:52 AM
    Bonuses beat flavour, but bonuses + flavour beats just bonuses.
    28 replies | 522 view(s)
    4 XP
  • S'mon's Avatar
    Yesterday, 09:49 AM
    I find in my Thule game, with a 1 week long rest in between expeditions, with the expeditions typically taking 1-4 weeks to reach the adventure site, it all works out very well. The PCs naturally tend to face 6-8 encounters between LRs, which gives the recommended class balance between SR and LR classes.
    51 replies | 1175 view(s)
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  • pemerton's Avatar
    Yesterday, 06:12 AM
    Well, I did put it the other way round: the players don't find it interesting because, for them, it is not interesting/ Eg maybe the situation is something about kobolds on a hill, and the players (in general; today; because of the PCs they're playing; some combination of factors; etc) simply aren't engaged by that sort of situation. I don't know what a Vengaurak is. I know, therefore, that...
    495 replies | 9765 view(s)
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  • Stalker0's Avatar
    Yesterday, 06:05 AM
    I'll agree with this. At the height of the edition war, Enworld was as much a battleground as anywhere. Significantly more civil than many forums but it still got ugly.
    144 replies | 3892 view(s)
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  • Stalker0's Avatar
    Yesterday, 06:02 AM
    So what do you think would be the commercial limitation? As we established it looks like the market can absorb a few wizards with fabricate, as its still a very small increase in the supply of crafted goods. So to my mind either there is enough market for the wizard to sells all the goods he makes, or a few regular crafters go out of business and the wizard takes over (due to speed and...
    127 replies | 4810 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 05:25 AM
    I suspect the lack of a visible edition war vs 5Ed may have as much to do with ENWorld policy against edition warring as anything else. I say that because I know there are PLENTY of people in my area not adopting the new edition. Theyíre griping, but not as much online.
    144 replies | 3892 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 05:18 AM
    I was there from 7:30-11:30, and the bill was slightly over $700. He had the parts on hand, so I decided to wait instead of getting a rental. And while they werenít the worst ever, their waiting room seats were NOT all that comfy. But it could have been worse, so Iím fine. Bruised in the wallet, but fine.
    8399 replies | 430135 view(s)
    1 XP
  • pemerton's Avatar
    Yesterday, 05:00 AM
    By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties? My guess - from the discussion of Conan in the OP - is that CapnZapp wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to...
    65 replies | 1421 view(s)
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  • pemerton's Avatar
    Yesterday, 04:33 AM
    OK. In that case I think it's fairly clear why two GMs might present the same situation with the same degree of clarity and at one table get buy-in while at the other table it falls flat. Or in other words, the answer to the question you posed here seems fairly straightforward: Those players who don't find it interesting are probably the ones for whom it is not interesting.
    495 replies | 9765 view(s)
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  • pemerton's Avatar
    Yesterday, 04:28 AM
    CapnZapp didn't say that's how things are iRL. To the contrary, The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has...
    65 replies | 1421 view(s)
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  • Deuce Traveler's Avatar
    Yesterday, 04:09 AM
    Michael grumbles about bug bites and having to watch a closed door, but otherwise does what sounds like good advice. "It's been nothing but one nasty surprise after another here. If we do find something flameable, like a pot of oil, maybe we can try that room with the insect swarm again."
    197 replies | 5892 view(s)
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  • pemerton's Avatar
    Yesterday, 04:02 AM
    To elaborate on my question, then: upthread Imaro seemed to assert, or at least very strongly imply, that whether or not a situation is interesting is a player-independent state of affairs. Do you agree? What do you think the GM should have regard to in coming up with situations? Lanefan, in other threads over many years, has posted that the GM should always author scenarios without regard to...
    495 replies | 9765 view(s)
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  • pemerton's Avatar
    Yesterday, 03:54 AM
    Can I pick up on your example (bolded by me to call it out) and a possible risk in play? Not to denigrate the example, but to try to connect it into how I'm thinking about things. It seems to me that it is possible that the GM might narrate the koblds' drool and bloodshot eyes, hoping and intending to evoke a particular response and engagement from the players, only instead to trigger...
    495 replies | 9765 view(s)
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  • Aeson's Avatar
    Yesterday, 03:25 AM
    Don't forget "I see dead people" The twist and the reveal was magic.
    8 replies | 184 view(s)
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  • pemerton's Avatar
    Yesterday, 03:22 AM
    I think there is another reason that books impose demands that are different from RPGing. The goal of a book (typically) is to evoke some sort of response in the reader in virtue of having read the book. This depends heavily on the craft of the narration, on its literary quality in the way the OP uses that phrase. Whereas the goal of a GM's narrration - I assert in the OP and reiterate here...
    495 replies | 9765 view(s)
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  • CleverNickName's Avatar
    Yesterday, 03:18 AM
    Agreed. TBH, I'm kind of sorry I even mentioned the "five minute workday," because it seems to have pulled focus from the original topic: Long Rests. :)
    51 replies | 1175 view(s)
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  • Remathilis's Avatar
    Yesterday, 03:15 AM
    Last year, I decided to run a pirates game in Eberron. This year, I get Ghosts of Saltmarsh and an Eberron HC. It's like WotC knows what I needed...
    191 replies | 5955 view(s)
    3 XP
  • pemerton's Avatar
    Yesterday, 03:07 AM
    It is very close to it. The notion of the craft of the narration is as good as any other way of putting it. For my part, the limitaion in what hawkeyefan says is the emphasis on clearly conveying the situation. I think this is important, but not sufficient. As per the OP, What matters to me is that the players feel the significance of the situations the GM describes - that they feel the...
    495 replies | 9765 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 03:03 AM
    Niki Lauda has died. https://www.google.com/amp/s/amp.theguardian.com/sport/2019/may/21/niki-lauda-formula-one-legend-dies-aged-70
    140 replies | 7918 view(s)
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  • CleverNickName's Avatar
    Yesterday, 03:02 AM
    Well, new to me. But I meant I was trying to look at Long Rests from a new angle. I didn't play 4E, so the concept is new to me. I always took Long Rests at face value, and never really examined them closely before. Most of the tweaks I've read involve adjusting the length of time required; I wondered what it would look like to adjust the location instead.
    51 replies | 1175 view(s)
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  • jonesy's Avatar
    Yesterday, 01:23 AM
    Not sure I get a vote, but here's one more for no more white walkers, please. I'd like to see A Knight of the Seven Kingdoms, the collected story of Dunk and Egg.
    17 replies | 258 view(s)
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  • Celebrim's Avatar
    Yesterday, 01:16 AM
    Celebrim replied to Firearms
    That's at least partially true. By the time you get to the Napoleonic Wars, melee weapons are basically obsolete as weapons of war and Kobold Avenger's vision of how wars in that era played out is actually as you say a century or two too late. The thing is though, it would take a bit over 100 years before everyone would really realize that and adjust tactics accordingly, and many of the...
    149 replies | 4139 view(s)
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  • CleverNickName's Avatar
    Yesterday, 01:01 AM
    I don't really want to mess with long rests either. It's just a thought exercise, trying to look at this new staple of D&D from a new angle. I'm not writing house-rules or anything. I suddenly noticed how dependent my group has become upon them, and wanted to step back and look at them.
    51 replies | 1175 view(s)
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  • Aldarc's Avatar
    Yesterday, 12:54 AM
    Curiosity peaked. Which three?
    33 replies | 1168 view(s)
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  • CleverNickName's Avatar
    Yesterday, 12:44 AM
    Could be; he told us there would be consequences but we just assumed it meant more, bigger monsters. It had never occurred to us that we could fail a mission without ever rolling initiative.
    51 replies | 1175 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 12:39 AM
    This is my default play style- the way Iíve been playing almost since my first game in 1977. Most of the GMs Iíve campaigned with- regardless of system or setting- have run their games this way. So, unless you have resources that way otherwise, itís the campaign world that decides what places are safe to rest, when, and for how long.
    51 replies | 1175 view(s)
    1 XP
  • CleverNickName's Avatar
    Yesterday, 12:30 AM
    (I'm not the DM for this group, I'm a player.) Yeah, we've had the dungeon change completely a few times on us, and our enemies have fortified positions and so forth. But this ends up backfiring because we still go nova on the first encounter back from town, still take a long rest right afterward, and still go back to town to rest up again. It's an XP farm. But the complete opposite...
    51 replies | 1175 view(s)
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  • CleverNickName's Avatar
    Yesterday, 12:15 AM
    I'm not saying that long rests are a bad thing, or that taking them too often is something that needs to be corrected (personally I think they are, but that's a topic for a different thread.) I'm curious about how the game would change for your table if Long Rests in dangerous areas just wasn't possible for any reason like in an old-school CRPG. It's not about outsmarting or evading the Grue;...
    51 replies | 1175 view(s)
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  • Kris's Avatar
    Monday, 20th May, 2019, 11:29 PM
    Thanks :) I've drawn another one in the same style HERE, and am currently trying to write it up as one of those tri-fold pamphlet thingies.
    67 replies | 4936 view(s)
    0 XP
  • jonesy's Avatar
    Monday, 20th May, 2019, 11:06 PM
    Captain Stark, the faceless wolf, the smiling death, bane of the far seas, slayer of kraken, silence of the seas, the wave that strikes like thunder.
    79 replies | 1678 view(s)
    1 XP
  • S'mon's Avatar
    Monday, 20th May, 2019, 10:39 PM
    IME having 7 day LR (so no LR during adventure) Encourages the PCs to press on & complete mission Encourages PCs to avoid unnecessary fights Encourages packing potions of healing etc Encourages running away Generally encourages treating the dungeon as a real & threatening place rather than a theme park.
    51 replies | 1175 view(s)
    3 XP
  • S'mon's Avatar
    Monday, 20th May, 2019, 10:36 PM
    I use 7 day long rests. No LRs in dungeons. It greatly increases the excitement & tension when the PCs are exploring a dungeon deep in the wilderness.
    51 replies | 1175 view(s)
    0 XP
  • S'mon's Avatar
    Monday, 20th May, 2019, 10:29 PM
    You ain't from around here, are ya, stranger? :angel:
    65 replies | 1421 view(s)
    0 XP
  • CleverNickName's Avatar
    Monday, 20th May, 2019, 10:21 PM
    My gaming group is a big fan of the Five Minute Workday. You know: go nova at the first encounter, then take a long rest, go nova again at the second encounter, and then go home. Come back tomorrow to lather, rinse, and repeat. So if I were the DM and tried this as a house-rule, I bet the rest of the group would flip the table and storm out.
    51 replies | 1175 view(s)
    0 XP
  • CleverNickName's Avatar
    Monday, 20th May, 2019, 09:59 PM
    FlyingChihuahua, Immortal Sun, Yaarel: yes, I understand that these spells exist, and for good reason...but what if they didn't? Or what if it was like in Final Fantasy III and they only worked in very specific, predefined locations like at the intersection of arcane leylines, or within a circle of ancient stones? It's just a thought exercise about how important Long Rests are, really,...
    51 replies | 1175 view(s)
    2 XP
  • jmucchiello's Avatar
    Monday, 20th May, 2019, 09:59 PM
    Well, there's some time. The party still has to interrogate a lizardfolk and then send the surviving villagers away with the now two NPC-PCs. That would be the deadline for joining.
    352 replies | 9353 view(s)
    0 XP
  • Celebrim's Avatar
    Monday, 20th May, 2019, 09:58 PM
    Celebrim replied to Firearms
    A lot of terms get tossed around without a clear definition of what they mean, to the point that I've become highly skeptical of jargon that consists of multiple everyday ordinary words which when put together form a new idea that means something special and technical. It seems to be the goal of a great many fields of study to coin one of these phrases, or just repurpose a single ordinary word,...
    149 replies | 4139 view(s)
    1 XP
  • GlassJaw's Avatar
    Monday, 20th May, 2019, 09:51 PM
    Fine but still requires to spend resources to use those spells. I like the idea overall, and I don't think it has to be a massive undertaking. You could increase the chance of wandering monsters and the players would figure it out. Or make the environmental conditions so harsh that the players need to invest in significant gear to be able to long rest. Either way, I don't think it's a big...
    51 replies | 1175 view(s)
    1 XP
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About Mark CMG

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Monday, 23rd March, 2015

  • 06:11 PM - Mercurius mentioned Mark CMG in post 7 Years of D&D Stories? And a "Big Reveal" Coming?
    Just a quick reply to something Mark CMG wrote before erasing his post. With regards to your assertion that I went from "largest" to "large" to "some," those qualifiers were used for different referents. "Largest" and "large" were in reference to a part, factor or aspect (of the edition war), not a quantity of people. I changed it because I think the less specific "large" is more accurate than "largest." "Some" referred to an actual quantity of people, of which I didn't specify. That's not necessarily irrational. After all, that's what the industry of criticism - whether of movies or books or anything else - is all about. Someone publishes an opinion and people who trust that opinion react to it. It isn't inherently irrational to look at a critic, evaluate how well your own opinions and tastes have matched theirs, and then conclude that their negative opinion of <movie, book, TV show, RPG, etc> is good enough for you to avoid said product. Fair enough, although I think actual "hatred" based on someone else's opinion i...
  • 03:27 PM - Mercurius mentioned Mark CMG in post 7 Years of D&D Stories? And a "Big Reveal" Coming?
    ...d 4E? What is your explanation? Or do you question the assumption that 4E was particularly prone to edition warring? So, yeah, when Mercurous talks about the irrational hatred of 4e, I think he has a pretty strong point. The fact that 5e is getting pats on the back for stuff that got 4e vilified shows just how irrational a lot of the criticisms really were. People didn't hate the mechanics of 4e. They just hated 4e and used the mechanics as a scapegoat. I hate to disagree with someone agreeing with me, but here goes ;-). Well, I don't fully disagree but would merely point out that adopting some of the rules of 4E isn't the same as adopting all or even most. But what is more interesting is asking the question, why did they "just hate 4E"? If it wasn't logical or reasoned, or wasn't only or fully logical or reasoned, what was it about 4E that inspired such hatred? In truth, I think it is a combination - and of course it really depends upon the individual. As I said to Mark CMG, I agreed with his assertion of people having reasoned dislike of 4E, but also say a lot of irrational dislike - which usually turned towards "hatred." And "hatred" is a pretty strong word. I mean, one usually doesn't "hate" something that they dislike for logical reasons - like a game system. Hatred implies an affective aspect, that it goes beyond both rationality and preference - it often implies feeling slighted or personally offended in some way. It is very tempting to try to over-simplify these questions and come to quick and easy, one-sided and/or reductionist answers. I think that is the norm. But I'd like to see more nuance brought into the conversation, more of an ability to hold contradictory truths. For instance, I think there are two general areas in which people didn't care for 4E (to whatever degree): 1) the game itself, the rules, how it played; 2) the vibe of the game, the aesthetic, how it "feels." In a way, it is the analytical and aesthetic aspect of the game, or ...

Monday, 9th March, 2015

  • 11:36 AM - pemerton mentioned Mark CMG in post What separates a sandbox adventure from an AP?
    ...d to agree with dd.stevenson, although I don't think it has to be a strictly social thing - it is part of the metagame understanding about who gets to decide what aspects of the shared fiction. In the "clear goals, fluid obstacles" model who chooses the goals? If it's the GM, the game may or may not be a railroad in the strictest sense, but it's not ultimately a player-driven game. Railroads can have more than one track and hiding the tracks doesn't take people off of them. If all rails lead to DC, that still precludes the underlying assumptions of a sandbox which allows for meaningful choices and multiple endpoints for a sandbox campaign.I agree that if all roads lead to a Rome chosen by the GM, then there is some sort of railroading going on. "Railroad" and "sandbox" are not two ends of the same continuum. <snip> While you can't have a sandbox that is a railroad, not all games that aren't sandboxes are railroads.I agree with this too. (And therefore disagree with Mark CMG's spectrum claim.) A key part of a sandbox is world exploration. You can see this, for instance, in S'mon's advice about rumours and how they relate to map setups. And also in the multiple posts upthread relating sandbox adventures to location-based modules. But there are ways to do non-railroads that aren't exploration-focused. Roughly, the players set out clear goals for the play of their PCs; the GM frames the PCs into situations where those goals come into some sort of conflict (with one another, or with NPCs/monsters, or both); and then the game's action resolution system is used to work out what happens. Rinse and repeat (keeping in mind that the players and PCs are likely to evolve over time). The standard term for this sort of game is "scene-framing". It is non-sandbox but player-driven. It requires different GM prep from the sort of stuff described by S'mon. What would you expect from a sandbox that is not delivered by an AP, and how would you expect a published...

Sunday, 8th March, 2015


Sunday, 1st March, 2015

  • 04:12 PM - DMMike mentioned Mark CMG in post Advantage / Disadvantage in 5e
    @Mark CMG, good quote. The online basic rules don't go into that depth, so I'm glad you found a better source for me. The issue is how 'valuable' is getting advantage. So if you needed a 16 to hit, would you rather have advantage on the roll, or a +4 on the roll? As it turns out, you are better off with the +4. (Advantage would be the equivalent of a +3.75 on the roll) The benefit from advantage is never better than a +5 on the roll, and can be worse than a +1. The issue I raised was (explicit or not): how valuable is ADV/DIS on average? I've seen only one refutation of the question I was asking, from @fjw70, who may have provided the key to the puzzle. (Yes, puzzles have keys.) @Coredump: I'm going to assume your argument is invalid based on this: if I roll a 1 and a 20, my advantage benefit is +19 or +0, an average of +9.5, which is better than +5. Did you mean the average benefit is never greater than +5? fjw70 made me ask myself: does advantage's advantage depend on sequence of ...

Saturday, 15th November, 2014

  • 06:40 PM - Cyberen mentioned Mark CMG in post Character play vs Player play
    Wow ! I think I get it, at least. 1) Mark CMG, I think what you mean is "RPG involve the exploration of a world described by a GM through a character", thus concluding that D&D very soon grew out of this definition, which is the exact same position pemerton, neonchameleon, hussar, and I, among others, are defending. I genuinely wonder how RPGs can be defined without referring to D&D, but why not ? 2) my DMG does mention the Battlesystem.. but it is the official french version, so I guess it counts as a later print. It never occured to me it could be more than a faithful translation (with purple prose in french !). I stand corrected ! Fun fact : the french language makes no distinction between RP and RPG, further obfuscating it all. Still, do we agree that "In the mid eighties, D&D, still in its first edition, had grown to incorporate techniques falling outside the scope of strict role-playing. Those were the seeds for many things to come, including story oriented RPGs of the 2000's." ?
  • 05:08 PM - Manbearcat mentioned Mark CMG in post Character play vs Player play
    @Lanefan , @Mark CMG , @Saelorn , if you would, please take a look at the below and give me your analysis on a - g at the bottom. Specifically I'm looking for if you would describe thinigs in whatever terms you've (or others) used in this thread. Terms such as trad, deviant from RPGing, storygaming, unorthodox metagaming but still RPGing. Whathaveyou. Then make plain your reasoning. Please and thanks. 1) The player is playing a swashbuckler archetype character. 2) I'm going to contrive the (bog standard imo) GM exposition of the opening to a quick scene below: "The gruel of the common room is stirred by drunken laughter, a haze of pipeweed smoke, lively music, a roaring firepit dead in the middle, scantily clad entertainment on a stage in the back, and flaring tempers at each of the card tables. When you open the tavern doors, the eyes of the men playing the intruments are drawn to you. The music abruptly stops. The laughter chokes off. And the scattered grim-faced members of the gang you're seeking ...

Tuesday, 4th November, 2014

  • 01:57 AM - Hussar mentioned Mark CMG in post Character play vs Player play
    Oh, and to answer Mark CMG's examples: First response - well, that's a nice couple of straw men we're creating aren't we? I mean, we've gone from adding a couple of boxes to an alleyway (where it is perfectly reasonable that the PC's might not have noticed the boxes) to adding the most famous NPC in Faerun and adding family ties to said NPC very likely in contradiction to established facts about said NPC. I mean, there's thousands of pages of information about Elminister, so, I imagine his family has been pretty thoroughly detailed at some point. Actual responses: 1. Sorry, this contradicts established campaign facts. Players don't get to do that. And stop being a prat. 2. Sorry, umm, since when are there hovercraft in D&D? Please refer to the outline of the campaign that we all talked about before the campaign started. This doesn't fit with the campaign that you agreed to play. Why are you being a prat?
  • 01:21 AM - Hussar mentioned Mark CMG in post Character play vs Player play
    ...hin 10 miles of me. And, note, every single paladin can do that, so the world is filled with these potential mount quests floating around waiting for the character's player to initiate the quest. 3. The quest is tied to the character's level. If I call for the mount at 4th level, I get a fighter that "tests my mettle" as an example. If I wait until 8th level, I test my mettle against a fighter that's going to be higher level than the first one, since the challenge is tied to my character level. 4. The mount refreshes. Every ten years, like clockwork, I can get a new mount, complete with new quest. The game world moulds itself to my clock, because it's ten years after the first mount dies. How does that work? The gods can only make horses so fast? It takes that long to get a new fighter to test my mettle? What? Is this hard core story gaming? No, of course not. I'm not even remotely claiming that it is. But, it is at the very least a story gaming element, which Mark CMG has flat out claimed never existed in early versions of RPG's. That it's not in OD&D isn't really that big of a deal. I'm going to say that AD&D is early enough for this discussion.

Monday, 3rd November, 2014

  • 12:33 AM - Hussar mentioned Mark CMG in post Character play vs Player play
    ...ter is not entitled to have the mount, just to have a reasonable attempt at acquiring it. Per the DMG, task must not be impossible, but should test the Paladin's mettle. Depending upon the quest, it is even possible for the Paladin to be killed given that an example of a quest in the DMG was for the Paladin to engage a Fighter of equal in mortal combat to win the warhorse. But, you're missing the point. The DM must provide the quest at the behest of the player. The warhorse only exists, the quest only exists, because the PLAYER made it so. How is this not player authorial control over the game world? You can justify it in game any way you like. The player says, "I want my horse quest now" and the DM responds by sending the horse quest in a dream. It's exactly the same as, "I want some boxes in the alleyway" and the DM saying, "You look around and notice some boxes that you missed before". The point of the exercise is that the player is initiating the game world change. Mark CMG apparently doesn't consider this to be player authorial control since the player can't simply dictate the existence of the boxes or the existence of family members in the town. But the player absolutely can dictate the existence of the warhorse in the game world AND gets to tell the DM when he wants to go get that warhorse. Look, I'm not trying to say that early D&D was a story game. Of course not. That would be ridiculous. The only point I'm making here is that early D&D, and early RPG's had all sorts of story telling elements in them, mostly implicit, and the idea that early RPG's were somehow "pure" RPG's, free from story telling elements is ridiculous. There's been no refutation of my points, simply nay-saying and "Nuh uh, that's not story telling elements". There's been numerous examples in this thread of story telling elements that would be perfectly acceptable in any version of D&D or any RPG.

Sunday, 2nd November, 2014

  • 02:21 AM - pemerton mentioned Mark CMG in post Character play vs Player play
    Mark CMG and others may be interested in this extract from the skill rules in Traveller, Book 1 Characters and Combat (1977, p15): Streetwise - The individual is acquainted with the ways of local subcultures . . . The referee should set the throw required [on 2d6] to obtain any item specified by the players (for example, the name of an official wiling to issue licenses without hassle = 5+, the location of high quality guns at a low price = 9+). D[ice]M[odifier]s based on streetwise shoud be allowed at +1 per [skill] level. No experise DM = -5. So here we have, in 1977, in a game that Mark CMG has called out upthread as the paradigm of "trad", a mechanic which allows a player to specify some item to be obtained or contact to be made, and then make a skill roll to locate/identify it. How does this differ from BW Circles mechanic? As best I can tell, the only difference is that Circles generalises the idea beyond acquaintance with local subcultures to social connections more generally.

Saturday, 1st November, 2014

  • 10:08 AM - Hussar mentioned Mark CMG in post Character play vs Player play
    Now that I would call a story game. When everyone is 1/3 GM, 1/3 actor and 1/3 narrator. :) Mark CMG, perhaps if you said plainly what you meant instead of using metaphors I might better understand your meaning. As it stands, it looks to me like you are badly misreading what's being talked about.

Friday, 12th September, 2014

  • 05:28 PM - buzz mentioned Mark CMG in post Table Assignments
    Hey folks, I've assigned tables to everyone's event. Check the Warhorn site for the results. Reidzilla and Mark CMG should be made aware that I've moved your events out of the private room; you're both now at Table G. I'm sorry to override your dibs, but I wanted to give the room to events that garnered more players (thus containing tables that might be louder overall). If this is a problem, let me know ASAP and I'll see what I can do.

Friday, 5th September, 2014

  • 09:40 PM - TracerBullet42 mentioned Mark CMG in post Chicago Gameday 39 is Sept 13th at Games Plus in Mt. Prospect, IL
    Thanks for the signal boost, Mark CMG! I was going to see if Nev the Deranged would bring his funny name tags, but I know he can't stay for the afternoon, so don't want to presume. Despite being deputized, I didn't want to assume you guys would spend money on stuff like name tags, but if you want to bring them, I'd certainly appreciate it. Oh, don't worry about it, Buzz. Mark CMG and I got this. (Actually, you should probably worry...)

Thursday, 4th September, 2014

  • 08:16 PM - buzz mentioned Mark CMG in post Chicago Gameday 39 is Sept 13th at Games Plus in Mt. Prospect, IL
    Thanks for the signal boost, Mark CMG! I was going to see if Nev the Deranged would bring his funny name tags, but I know he can't stay for the afternoon, so don't want to presume. Despite being deputized, I didn't want to assume you guys would spend money on stuff like name tags, but if you want to bring them, I'd certainly appreciate it.

Wednesday, 3rd September, 2014


Friday, 29th August, 2014

  • 07:40 PM - buzz mentioned Mark CMG in post Chicago Gameday 39 is Sept 13th at Games Plus in Mt. Prospect, IL
    Okay, GMs! Your event descriptions have been added to the Gameday 39 Warhorn site. Please take a look and let me know if there are any errors or omissions in your event descriptions. Also, I need an event description from Nev the Deranged, and a second event description from BRG. Please let me know ASAP! And don't forget to register so that I can assign you as GM to your event. Nev the Deranged Reidzilla TracerBullet42 Genevieve80 BRG Mark CMG Ninjacat Trevalon Moonleirion JoeBeason meganjank

Thursday, 21st August, 2014

  • 06:49 PM - buzz mentioned Mark CMG in post Chicago Gameday 39 is Sept 13th at Games Plus in Mt. Prospect, IL
    General notice to GMs: Please decide your TBDs and post your event description if you have not already. We're just a week and a half or so from player registration, so the sooner I can get everything into Warhorn, the better. Nev the Deranged Reidzilla TracerBullet42 Genevieve80 BRG Mark CMG Ninjacat Trevalon Moonleirion JoeBeason

Monday, 10th February, 2014

  • 01:04 AM - Cadence mentioned Mark CMG in post Introductory RPG for a 5yr. Old
    A huge thanks to @Katharine Williams , @Mark CMG , and everyone else who's posted in this one. I hadn't even realized such things existed and I'm sure my little one will appreciate it!

Saturday, 9th November, 2013

  • 03:15 PM - Mercurius mentioned Mark CMG in post Why I Feel Hopeful about 5E (and why I think it may be closer than some think)
    Mark CMG, we seem to basically agree. I guess the one question I have is which will come first, a starter box set or the holy trinity. Traditionally it has been the latter, but I kind of suspect the former this time around - especially with the whole approach of a simple, core set. But you make good sense that something will be out before GenCon. I just stick to the idea that it will be a starter box first, then the big three at GenCon...or at least that's how I'd do it. On the other hand, it could be that the starter set is what comes out for the holidays - "everything you need to play the classic game of adventure!" I can think of one or two young people I'd get one for.


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Wednesday, 20th March, 2019

  • 04:52 AM - Legatus_Legionis quoted Mark CMG in post The Orville Season Two - Thoughts?
    MSN reported they have already been renewed for season 3. This after only a few season 2 episodes have been aired. I don't mind if they squeeze off the occasional fart joke and I prefer dry humor. So are you then a fan of Red Dwarf? It is more comedy and less serious sci-fi.

Thursday, 14th March, 2019

  • 01:53 AM - cbwjm quoted Mark CMG in post The Orville Season Two - Thoughts?
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.If you prefer dry humour, they better not try too hard to squeeze off an occasional fart joke.

Saturday, 26th August, 2017

  • 04:02 PM - thomkt quoted Mark CMG in post Drow "Sunlight Sensitivity" workarounds?
    I'd offer the ritual solution, in-game, but have it effectively reincarnate or polymorph the Drow into a regular Elf. Maybe have it suggested by a sly, Elf Druid who is looking to rid the world of Drow, one at a time through conversion I like this, this is how it works in the Krondor books by Raymond Feist

Saturday, 22nd July, 2017

  • 03:06 PM - Blue quoted Mark CMG in post Aging and the 5E PC
    I think Aging is an element of the game that sometimes gets shrugged off by players who shun roleplaying too immersively but others tend to embrace as an aspect of characterization well worth exploring. Really, if the campaign we're in doesn't span enough years for aging to be an issue suddenly we "shun roleplaying too immersively"? Stereotype much? Your question could be interesting about when and where it's good to incorporate aging, but personal attacks aren't a good way to start a congenial conversation.

Tuesday, 14th March, 2017

  • 04:18 PM - Morrus quoted Mark CMG in post New Releases In Stores This (ok, last...) Week : 27th February 2017
    I was kinda wondering if they might try their hand at a Warhammer Fantasy RPG since GW has the license back from FFG and Paizo might need a new property on which to hang its designers' hats. :) They'd have to wrestle it out of Cubicle 7's hands then! Paizo's big new venture - for now at least - is Starfinder. SaveSave SaveSave

Monday, 2nd May, 2016

  • 10:10 PM - Azgulor quoted Mark CMG in post [UPDATED] Green Ronin Finds Religion In D&D 5E's BOOK OF THE RIGHTEOUS
    How different could a Pathfinder version be from the 3.XE version? Have the people asking for a PF version seen the 3.XE original version? Yes, and I'd still like a Pathfinder version. The BotR is one of my RPG favorites and a treasure of my collection. A straight port probably wouldn't offer significant differences, but PF has evolved steadily on its own and there is new design space that could apply to a PF-version of BotR mechanics-wise. There are things like some of the mechanics that appeared in Inner Sea Gods, there are different divine-powered classes, there are archetypes, etc. I could easily see how BotR could further detail and differentiate the various gods & faiths using such mechanics. These are all things that may be far beyond what Green Ronin is hoping to achieve with this kickstarter. For the 5e fans, I hope the kickstarter is successful as the book is a great resource. However, even as a BotR fan, I have no interest in 5e, so a kickstarter that only provides...

Wednesday, 13th April, 2016

  • 03:57 AM - ZzarkLinux quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    Well, we know he's fairly wise, choosing to write the YA book under a pseudonym. Just look at what the adults are doing with his name . . . I kinda feel bad for the ENWorld admins during Chris C's tenure. If the football sites are any indication, people will be making these puns periodically, again and again, and again, and again. It will lead to increased moderator workload. Actually, now I'm reminded of one of my college professors in Baltimore Maryland back in 2005. First name was Mark, last name was ... a vulgar term that I won't post outside of PM. On the first day of class he introduced himself: Hello everyone, welcome to Speech 201. I'm your professor. You Can Call Me Mark. Anyway, I'm sure Chris C was hired for his manager skills as-well-as his passion for the hobby. He'll probably keep delegating D&D tasks to Mike Mearls, and keep delegating MtG tasks to Mark Rosewater. That's what good managers do: delegate the tasks to experts and keep a hands-off approach.

Tuesday, 12th April, 2016

  • 06:01 PM - Reinhart quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    I think we tend to forget that D&D has a huge value to WotC and Hasbro that far outweighs its revenue stream. It's been around twice as long as MtG, has cred with gamers who have never even played it, and is used as part of the common vernacular in ways that most games including MtG will likely never achieve, sort of like Monopoly and Clue. It's the old workhorse. It's a game-world elder statesman. It's not a financial cash cow but it is still an anchor product for this little corner of Hasbro. I think this is similar to what corporate accountants call "goodwill." D&D doesn't make much money, but it carries a cultural cachet that suggests it has potential for greater value. I suspect that when Hasbro does figure out how to make D&D more mainstream, it will probably still make most of its D&D profits from licensing "life-style" products such as t-shirts and phone cases.
  • 04:53 PM - evilbob quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    It's possibly just the 20 year rule for returning fads - Magic was first published in 1993, and three years ago was 2013.Certainly, and MtG has also had its ups and downs, but even just "getting out of the way" is still a choice. It's hard to not give credit here. I think we tend to forget that D&D has a huge value to WotC and Hasbro that far outweighs its revenue stream.You're right, but it is also hard to know how much "brand value" really matters to companies, especially without the bottom line to back it up. I interpret this more as WotC has some future plans for D&D (like another really bad movie that's coming up :) ) that they hope to develop the brand into something even bigger, and they're already doing the marketing to position it as if it will be the next big thing. (And I'm sure we all hope they succeed!)
  • 08:34 AM - Truename quoted Mark CMG in post Hidden
  • 04:15 AM - ChrisCarlson quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    eriously, can we skip the rest of this dance and get down to what is actually bugging you about the new guy coming into WotC because that's really what this thread is supposed to be covering, isn't it? So you think this thread is about what is bugging me about the new hire? Interesting. **Edit: Because that's how what you said can be parsed...**
  • 03:34 AM - ChrisCarlson quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    At the point I jumped in, of those who weren't neutral on the subject or posting just regarding Leeds, most were expressing trepidation. Interesting. Show me. I was discussing a point of semantic gymnastics in their description of the new guy's experiences with the "brands." You cited an opinion about a perceive bit of "semantic gymnastics", you mean... I believe that was addressed immediately following by at least one other. Are you still tying to establish some kind of fact that any "semantic gymnastics" ever occurred in the first place? You are quite determined. I'll give you kudos for that. Someone else, however, seemed to be attempting to shout down and embarrass anyone who might express trepidation at the change. Would that be considered trying to drive the narrative? :) Who might that be? Is there a long list? Can you narrow it down to just 2 or 3? Indeed. Humor or whit don't seem to be your strong suit. Were those not offered in any of the classes you took for those various degr...
  • 02:51 AM - ChrisCarlson quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    I see more trepidation in this thread than enthusiasm, but rail on, my friend. Rail on . . . Did you give your educated negative opinion the extra weight its due? Because, of the 30 individuals who have thus far posted, I count only a small handful who have made negative comments about the change. Were you hoping you could drive the narrative? Talk about railing on...
  • 02:07 AM - ChrisCarlson quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    Several degrees in English and Communications makes it easy to parse corporate speech. Does it? I would've thought something like a business degree would make more sense. Or even law. But okay. I just hope you weren't attempting to declare superior authority or something. That could get awkward. Especially give how little you know of the educational accomplishments of the rest of us posting here... But we'll find out sooner or later, I am sure, when he gives the inevitable interview. Nevertheless, I seem to be one of the few posters in the thread who actually sees his coming to WotC as a very good thing. I've seen a fair bit of positive beats in this thread so far. I would definitely not categorize it as "few". But then, I don't have any degrees supposedly related to my stated perception. So what do I know, amIright...
  • 01:51 AM - Jester David quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    What you quoted is open to interpretation. In fact, the portion you cut off actually makes it seem like he is a player of D&D branded video games, not necessarily tabletop games, which is why I asked. "A player with extensive digital experience" could just as easily mean he plays or played the computer versions of D&D, particularly because of the placement of the commas and phrasing. Maybe. It might mean he just played Baldur's Gate two decades ago. But that's a fairly cynical reading of the portion. I'm taking it at face value, that he's a fan of D&D.
  • 01:02 AM - ChrisCarlson quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    What you quoted is open to interpretation. In fact, the portion you cut off actually makes it seem like he is a player of D&D branded video games, not necessarily tabletop games, which is why I asked. "A player with extensive digital experience" could just as easily mean he plays or played the computer versions of D&D, particularly because of the placement of the commas and phrasing. Wow. There truly is no escape from the dreaded Parse-Beasts of Enworldia(tm)!
  • 12:48 AM - Jester David quoted Mark CMG in post All Change At WotC: New President Arrives From Microsoft As Greg Leeds Resigns
    Played both? Either? In tabletop format? I didn't see that in the release. It's there. I quoted it. End of the 4th paragraph and in the 5th paragraph at the end of the release.

Friday, 8th April, 2016

  • 08:18 AM - Enevhar Aldarion quoted Mark CMG in post [UPDATED] Green Ronin Finds Religion In D&D 5E's BOOK OF THE RIGHTEOUS
    One of my top ten books from Era 3.XE/d20. I don't know that this needs to be redone nor that it is really possible. I'm fairly certain that buying the original would be useful enough for any 5E GM who wanted to expand their homebrew setting in religious ways. So the thousands of new 5e DMs should go out and try and find a copy of an old out-of-print book? I think I might have a pdf of the 3.5 version somewhere, but I would be happy to buy a new physical updated copy of this, as I am sure many others would. Green Ronin must feel the same way or they would not be working on it. On a side note, if I remember correctly, this book is where actually useable CG and NG versions of paladins could be found. That does not matter as much now, since paladins do not have to be LG in 5E, but I would still like to see updates of those variations.
  • 06:42 AM - Dannyalcatraz quoted Mark CMG in post Why haven't aliens got in contact with us yet?
    What do you think the answer is? No bars, no wifi. 76082

Wednesday, 6th April, 2016

  • 12:03 AM - Morrus quoted Mark CMG in post So, that Walking Dead season finale [spoilers]
    Yup. True to the word cliffhanger, indeed. I haven't seen something that well played in a long time. Often that sort of thing is mostly predictable or hamfisttedly handled such that when you discover the truth, you find there was misinformation involved. This one was flat out a scene cut off before all information could be had. Cliffhanger. Yup. The only cliffhanger in, what, two decades, that actually was a cliffhanger? And clearly audiences have been trained out of what is a wonderful dramatic technique. But then, I heard people complain about trailers that it didn't tell them the whole plot, so they didn't want to see the film. We're getting old it seems. Actually cinematic techniques are not wanted any more.


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