View Profile: Ash Mantle - Morrus' Unofficial Tabletop RPG News
  • Ash Mantle's Avatar
    Tuesday, 19th March, 2019, 10:55 AM
    Thanks heaps, dude. I'm not that familiar with the whitewalkers from Game of Thrones, but they're basically an unstoppable, unrelenting horde of death? So definitely could use that inspiration. And those are definitely excellent questions! Basically, the prime material world the PCs are on is more susceptible to influence from the Outside, rendering some of its inhabitants on constant vigil...
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  • Ash Mantle's Avatar
    Tuesday, 19th March, 2019, 10:17 AM
    These are amazing ideas, dude, thanks heaps! I'll definitely need to find a way to include these in.
    10 replies | 528 view(s)
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  • Ash Mantle's Avatar
    Tuesday, 19th March, 2019, 10:16 AM
    Thanks heaps, dude. Yeah, other missions to break up the constant and grueling nature of the massive battles would definitely be something to introduce. And those are awesome ideas! The PCs may just have to sneak in to deliver life-saving medicine to a castle under siege, or sabotage demon patrols and demon ambushes, or somehow have to break through into no-man's land to deliver reinforcements,...
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  • Ash Mantle's Avatar
    Friday, 15th March, 2019, 01:15 PM
    So, was thinking of running a short campaign for my friends that predominately revolves around the eruption of the Abyss into the Mortal Coil. Inspired by the Worldwound of Pathfinder lore, their characters will encroach into that Abyss-haunted wasteland where crusades are being persecuted by shining knights and resplendent paladins. These lands are ruinous however, and the corruption of the...
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  • Ash Mantle's Avatar
    Friday, 15th March, 2019, 12:09 PM
    Yeah, D&D Beyond makes its product under license from Wizards. Which is why you have to buy their electronic products separately from the physical books that Wizards produces.
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  • Ash Mantle's Avatar
    Friday, 15th March, 2019, 12:07 PM
    Before Matt Mercer and Co launch their own RPG, I'd rather they launch a book containing more classes and subclasses for 5e and possibly their own 5e house rules, and launch other books opening up their campaign setting. They seem to enjoy 5e quite a fair bit, and it seems to be more aligned to their own more narrative and character driven style of play.
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  • Ash Mantle's Avatar
    Friday, 8th March, 2019, 08:55 AM
    Heh, yeah, I also quite like the bladesinger and hexblade a fair bit, but wanted to try out something that was more durable and could better blend magic with attacks. What may be a better idea would be to approach this with creating a new subclass, or subclasses, entirely with the original class features serving only as inspiration. That's pretty cool, that could work quite well. I was...
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  • Ash Mantle's Avatar
    Friday, 8th March, 2019, 08:45 AM
    Those are pretty cool, creating unique fighting styles that blend martial and arcane traditions is a cool idea, and would just add into the fighting styles available to be selected rather than occupying a feat slot. I was initially thinking of having the knight eldritch have a tome that they'll then transform into a weapon, in a way kind of like the warlock, and the idea of having them...
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  • Ash Mantle's Avatar
    Friday, 8th March, 2019, 07:18 AM
    As others have very rightly pointed out in this thread, directly porting over a subclass's worth of class features is nigh impossible to recouple onto another class, especially if that class follows a different progression of class features. For the Knight Eldritch, I've had to invent a new class feature, and had to strap one class feature onto another. Hopefully these can work adequately...
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  • Ash Mantle's Avatar
    Friday, 8th March, 2019, 07:09 AM
    KNIGHT ELDRITCH The archetypal Knight Eldritch is a unique wizard that supplements their mastery of spells with martial pursuits. Trained in arcane war colleges, followers of this tradition are taught a fighting style, are rigorously trained in a variety of weapons and learn to gird themselves in unstifling armor. Practitioners of this form of magically augmented combat blend their magical...
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  • Ash Mantle's Avatar
    Monday, 4th March, 2019, 10:10 PM
    Witness me, brother, tonight we ride to Valhalla! \m/
    17 replies | 710 view(s)
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  • Ash Mantle's Avatar
    Sunday, 3rd March, 2019, 12:10 PM
    Oh cool! Yeah, I agree with that point, it'll definitely make substitutions and replacements easier, and would in fact make for more overall choice and options. But I can understand that the team also wanted to differentiate between the classes, even if that was likely driven by player's desires and preferences. That's also a good point, dude, yeah, the fit isn't too right for a fair number of...
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  • Ash Mantle's Avatar
    Sunday, 3rd March, 2019, 06:29 AM
    So, a random idea, what do you all think of decoupling subclasses from their current home classes and having them work within other classes? Of course, some subclasses would form more of a cohesive recoupling compared to other subclasses. For example, currently the eldritch knight is part of the fighter, but you could essentially lift out the subclass mechanics from the eldritch knight and...
    8 replies | 515 view(s)
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  • Ash Mantle's Avatar
    Sunday, 3rd March, 2019, 12:38 AM
    My initial thinking with it also keying off Strength was the Swordlord is extremely adept at fending off strikes directed against them through a combination of agility and brute force. The suggestion of calling it unarmored defense is good though, I'll likely change it to that so it'll integrate better with multiclassing. Another suggestion was to have the AC equal to 13 + Dex modifier, what...
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  • Ash Mantle's Avatar
    Saturday, 2nd March, 2019, 11:32 PM
    This is just fantastic. We're playing in a Ravnica game currently, and I need to show this to my friend who's DMing.
    17 replies | 710 view(s)
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  • Ash Mantle's Avatar
    Friday, 1st March, 2019, 01:29 AM
    As promised, WotC has just released the new version of the Artificer in a 10-page PDF! "In a previous installment of Unearthed Arcana, we presented a new character class: the artificer, a master of magical invention. Based on the feedback we received, we now offer a new look at this class." They also note that the schedule for Unearthed Arcana is changing -- "We typically look to...
    278 replies | 10091 view(s)
  • Ash Mantle's Avatar
    Friday, 1st March, 2019, 12:24 AM
    As promised, WotC has just released the new version of the Artificer in a 10-page PDF! "In a previous installment of Unearthed Arcana, we presented a new character class: the artificer, a master of magical invention. Based on the feedback we received, we now offer a new look at this class." They also note that the schedule for Unearthed Arcana is changing -- "We typically look to...
    278 replies | 16291 view(s)
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About Ash Mantle

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Tuesday, 19th March, 2019


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Saturday, 9th March, 2019


Saturday, 16th February, 2019

  • 09:45 AM - doctorbadwolf mentioned Ash Mantle in post Variants/Subclass for a DPR Rogue
    Ash Mantle I can’t get quoting to not be a pain in the butt. The thread isn’t about making a specific character, or anything like that. I like the rogue, as I said. I have a level 12 thief, and a level 6 swashbuckler/Bladesinger, that I’m playing in two campaigns right now. This is about brainstorming a rogue that obviates the need to multiclass in order to create some concepts that many players view as standard rogueish archetypes in fiction, and also make the rogue less restricted in multiclassing in general, if possible, and of course to simply give some options for those who find the rogue deficient in reliable combat efficacy, and see the rogue’s skill benefits as quite a bit overkill.

Saturday, 29th December, 2018


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Tuesday, 19th March, 2019

  • 11:07 AM - Sadras quoted Ash Mantle in post Ideas for a Worldwound (Demonic Invasion)
    These are amazing ideas, dude, thanks heaps! I'll definitely need to find a way to include these in. My pleasure, this inspired me so that I know what I'm running after my table's current campaign ;)

Saturday, 16th March, 2019

  • 06:21 PM - Parmandur quoted Ash Mantle in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Yeah, just gave that a watch. It's interesting to note Chris Perkins has mentioned "as you look at D&D books and stories going forward, just pay attention... you may start seeing the number three everywhere. It's like a Next Generation episode". Looks like Planescape (or even Spelljammer) may be on the horizon! As 5e has stepped away from alignments, it'll be interesting to see how 5e handles the alignment-encapsulating Outer Planes and the old alignment exemplars. Perkins getting so specific about Planescape elements and characters, and talking about the Waffle Crew going to Sigil in the future, is suspicious. Mordenkeinen's Tome of Foes as a preview of a Planescape setting book and/or AP would fit with Tales from the Yawning Portal and Xanathar's Guide to Everything previewing Waterdeep. The Next Generation reference was to the episode "Cause and Effect," where "On the following loop, Crusher again has a feeling of déjà vu during the poker game, but when Data deals the next hand, all the ca...

Monday, 11th March, 2019


Friday, 8th March, 2019

  • 10:23 AM - Morrus quoted Ash Mantle in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    5e may be a loose system, but its mechanical foundations are extremely tight and everything functions rather well. The 3x edition systems and Pathfinder have no such tight foundations and are in fact designed with deliberate traps and poor choices in mind. I would argue it's easier comparatively to design in the 3x edition systems and Pathfinder because the designer can also introduce poor options in addition to the better additions (whether intentional by design or accidentally), while with 5e you need to have a better understanding of the underpinings and design decisions in that system. And if Paizo have yet to figure out "good" design principles in their 10 year custodianship, especially where the classes are concerned, then that doesn't really bode too well, especially since unlike yourself they need to output this professionally. But it's true they can refer to official statblocks. Wow. For the record, I disagree strongly with every single thing you said here.
  • 10:07 AM - S'mon quoted Ash Mantle in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    5e may be a loose system, but its mechanical foundations are extremely tight and everything functions rather well. The 3x edition systems and Pathfinder have no such tight foundations and are in fact designed with deliberate traps and poor choices in mind. I would argue it's easier comparatively to design in the 3x edition systems and Pathfinder because the designer can also introduce poor options in addition to the better additions (whether intentional by design or accidentally), while with 5e you need to have a better understanding of the underpinings and design decisions in that system. And if Paizo have yet to figure out "good" design principles in their 10 year custodianship, especially where the classes are concerned, then that doesn't really bode too well, especially since unlike yourself they need to output this professionally. But it's true they can refer to official statblocks. I think you're saying that Paizo rules supplements written for 5e D&D would not be good. I think you're ...
  • 08:32 AM - S'mon quoted Ash Mantle in post Big Changes in ICv2's RPG Industry Charts, as Pathfinder Drops Off Before 2E's Release!
    However, as a caveat, Paizo would need to understand the mechanics, assumptions and reasoning behind 5e I don't think so - 5e is such a loose system. If I can convert-at-table PF APs to 5e using some simple formulae it should be easy enough for them to do the same. They don't even need to make their own stat blocks if they don't want to, they can just refer to official ones or reprint (eg) Kobold Press ones under licence.

Sunday, 3rd March, 2019

  • 07:54 PM - Satyrn quoted Ash Mantle in post [Sharktocrab] Sharktocrab
    This is just fantastic. We're playing in a Ravnica game currently, and I need to show this to my friend who's DMing. Narrator: "And that was the moment Ash Mantle sealed his fate, and led his party into the epic TPK"
  • 05:00 PM - Elfcrusher quoted Ash Mantle in post Artificer UA has been released!
    However, I also find it ironic that your initial phrasing has always been strongly negative and strongly defensive, and that you've constructed a narrative for yourself. Now that's ironic, because I would have thought that including the hashtag #getoffmylawn would have at least hinted at the lack of seriousness behind my negative tone. But, whatever. One thing I find curious is the number of posters that assume this is a case of "if it wasn't in the original greyhawk then it doesn't belong". I certainly didn't say anything like that. Is that a response to other posters? Or is it just an assumption that opposition to new stuff is automatically a case of being stuck in the past?
  • 01:51 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    That's my point.Your point is that you needed to tell me something I already knew, and said in my very first post? And you filled more than entire page worth of posts to do that? I'm ending this very weird conversation.
  • 01:36 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    Yet you already admitted as to how you would rule it, which speaks to understanding the intent behind the wording and how the effect would play out in game.I said that in my very first post about the subject. What are you on about?
  • 12:59 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    And you were never going to rule it as per spells cast as you admitted anyway, so :PThis has nothing to do with what somebody would rule. Only that it is worded strangely.
  • 12:43 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    Based on a really bizarre interpretation of the wording :p and I'm just suggesting a solution.Bizarre to you, not to me or the player who pointed it out to me. :P
  • 12:31 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    If Turret specified you also cast in expending the spell slot, it would've clearly stated this. It is only expended.You don't have to agree. I'm just letting you know there is an issue and other people see it. :P
  • 11:57 AM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    Except expending a spell slot is not the same as casting it, as per the quotes from the PHB above.Turret doesn't care how you expend the slot. Only that it is expended.
  • 11:37 AM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    They never say you also get to cast the spell, only that you expend a spell slot.The only criteria for summoning a turret is "Did you expend a spell slot?" and "Smith's Tools + Action". So an anal player could say she casts Arcane Weapon as a bonus action, which expends a spell slot and qualifies her for a turret summon. Obviously not intended, but that's one of the ways it reads.
  • 02:03 AM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    Check out the paladin divine smiting or the warlock eldritch smiting, it works similarly to those mechanics.Notice how there's a distinct difference in the phrasing of the Turret vs the two Smites? That's what I'm talking about. That's certainly not how I'm going to run it in my game, since the intent is pretty clear to me. But it was weird enough that it stood out to me. Hopefully it gets cleaned up in the final version.
  • 01:08 AM - mcmillan quoted Ash Mantle in post Artificer UA has been released!
    Yeah, that's indeed the cost and effect or trigger and effect, dude. I don't want to be rude, but do you understand how expending a spell slot, rather than casting a spell, to fulfil an effect works? Check out the paladin divine smiting or the warlock eldritch smiting, it works similarly to those mechanics. Note the phrasing is different, though it obviously has the same intention. The smites are phrased as "when you hit ... you can spend a slot to deal damage". The artificer is phrased as "you summon the turret by expending spell slots". Seramus' point is if someone was being really pendantic they can interpret that phrasing as expending slots to cast a spell will also summon the turret. This kind of phrasing tweaks are in line with the documents itself noting it's "not refined by full game development"

Saturday, 2nd March, 2019

  • 04:14 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    Yes, that's the intent of the text.Yes, we both know what the intent of the text is. What? Where are you getting that from? You need to expend a spell slot to summon a turret, you can't also benefit from having cast the spell. In fact, the text is actually quite clear.From the strange way it is written. It reads like a trigger, instead of a cost paid in exchange for an effect. "You summon a turret when you expend a spell slot" as in expending a spell slot for any reason fulfills the criteria to summon it with an action, instead of the more standard "You must expend a spell slot to summon a turret as part of an action."
  • 03:59 PM - Elfcrusher quoted Ash Mantle in post Artificer UA has been released!
    Their message going into 5e has always been "your game, your decisions, your rules". That works great when it's my game, but when I'm not DMing it's somebody else's game. And even when it *is* my game, I feel like a jerk for telling a player, "No, sorry, you can't have that option just because it doesn't appeal to me aesthetically." So I usually don't. It's ironic that whenever I say, "I hope X doesn't make it into the official game" the response is "Don't be a selfish jerk. You can do whatever you want with the game: if you don't want it in yours just don't include it!" But the symmetric argument is: "You can do whatever you want with YOUR game, too: if you DO want it, just include UA or homebrew material. You don't need it to be official." I understand that people are fans of certain options and hope they are in the game. That's find and totally valid. And sometimes I'm not a fan and don't want it in the game. That's neither more nor less valid. It's just...willfully ...
  • 02:30 PM - Seramus quoted Ash Mantle in post Artificer UA has been released!
    However, within that expended downtime you can sacrifice spells to summon the turret additional times per spell slots expended, another stipulation is that whenever you expend spell slots to summon turrets, the initial one disappears.The way they worded it makes it sound like expending a spell slot makes the turret eligible for summoning, even if the spell slots are expended for unrelated reasons.


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