View Profile: Ash Mantle - Morrus' Unofficial Tabletop RPG News
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 02:26 PM
    Head Pat (Cha) Check: By extending your arm in a non-threatening manner and flapping your arm and hand in the universal sign of encouragement, consolation and praise you can change the attitude of a creature from hostile, unfriendly and indifferent states to friendly. Action: Takes 1 minute of solid and continuous head patting. Special: If you have the Persuasive feat, you may head...
    0 replies | 194 view(s)
    0 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 12:21 PM
    WotC has tweeted: "The next Unearthed Arcana will be released in February and will be the Artificer! Thanks for your patience as we take this month to finish it." What's an artificer? For those unfamiliar, it's a class from Eberron which treats magic like technology.
    109 replies | 5979 view(s)
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 08:33 AM
    WotC has tweeted: "The next Unearthed Arcana will be released in February and will be the Artificer! Thanks for your patience as we take this month to finish it." What's an artificer? For those unfamiliar, it's a class from Eberron which treats magic like technology.
    109 replies | 4513 view(s)
    2 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 08:20 AM
    THE LAMENTABLE STAIR It is said the Unending Staircase is not truly infinite. In its course throughout the infinite realities, it winds against and warps upon itself, affecting the illusion of vast dimensionality. This is evidenced in the tremendous contortions and illogical meanderings of the various satellite stairs the Staircase projects around itself like a great web. Time bends in the...
    5 replies | 512 view(s)
    1 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 08:15 AM
    THE DISMAL ROOM There is a stain within a certain room within that decaying house upon the hill, that animals and even monsters dare not venture near. It appears seemingly as a blotch of paint, carelessly dabbed upon the hard wooden floors, themselves rotting with neglect and age. No one lingers for long within that room. All who hastily withdraw speak of an oppressive presence, its malign...
    5 replies | 512 view(s)
    0 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 08:08 AM
    SANGUINEUM, EX SANGUINIUS The City does not shy away from violence. It permeates and underlies every action and reaction. From extortion and muggings to the cruelty and barbarity of the so-called Justice Courts, violence is as much the existential reality of the City as its soul. It was not surprisingly then, when the bodies started turning up. It was the children who discovered them,...
    5 replies | 512 view(s)
    0 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 08:05 AM
    THE LICKED HAND A common yet infrequently told tale popular among the aristocracy and nobility of the City is that of the Licked Hand. It supposedly happened to a real person, a young adult on the verge of womanhood, but more specifically to someone the storyteller knows. It goes a little like this. A young aristocrat from a relatively well off noble family is left home alone with her...
    5 replies | 512 view(s)
    0 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 08:02 AM
    THE HAG "Fiddle-dee-dum and fiddle-dee-dee, the old gray lady is after me." - children's rhyme, unknown origin "Where are you, where are you, little miss Ann? In the pot, stewing with Seamus and Sam." - children's rhyme, unknown origin There exists within the bowels of the City a creature of fearsome reputation and hideous countenance. She is said to prey upon the orphans and the...
    5 replies | 512 view(s)
    4 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 07:01 AM
    It is often said that fairy tales draw their inspiration from an uncommon source. To many, creativity manifested through parables and morality plays is imagination's greatest triumph. This act of imagination is at once both praised and reviled once the source of such inspiration is uncovered. For fairy tales - true fairy tales - capable of precipitating and facilitating tremendously profound...
    6 replies | 1029 view(s)
    1 XP
  • Ash Mantle's Avatar
    Saturday, 12th January, 2019, 05:55 AM
    Thanks heaps, bro, and awesome and glad that you loved this! :) Tales from the Loop sounds pretty intriguing, do you basically play in a love-letter to 80s era horror movies and tv shows like IT, Stranger Things and the Lost Boys etc where you're kids and you're investigating the grotesque and weird? Also sounds deathly dangerous. I've some other ideas that people might like that I'll...
    6 replies | 1029 view(s)
    0 XP
  • Ash Mantle's Avatar
    Wednesday, 9th January, 2019, 12:29 PM
    To its victims, it is said Mister Tall occupies the unfathomable recesses of the mind, the uncertain point where memories churn and decay. Mister Tall appears as a hazy afterthought to its victims. MISTER TALL Large fey, chaotic evil Armor Class 17 (natural armor) Hit Points 189 (18d10 + 90) Speed 30 ft. STR 20 (+5) DEX 26 (+8) CON 20 (+5) INT 22 (+6) WIS 24 (+7) CHA 22 (+6) Saving...
    6 replies | 1029 view(s)
    2 XP
  • Ash Mantle's Avatar
    Wednesday, 9th January, 2019, 11:25 AM
    The Yellow Road is overgrown with brambles and thick, twisting thorns during the day. These thorned vines reek of the iron tang of blood, yet no blood-spatter is visible along their length. Curiously, a confused progression of small conical mounds, their facades covered in verdigris crosses the extent of the Yellow Road. Digging into these mounds yields lost wealth, but also the thick, cloying...
    6 replies | 1029 view(s)
    1 XP
  • Ash Mantle's Avatar
    Wednesday, 9th January, 2019, 11:24 AM
    Ash Mantle started a thread The Yellow Road
    "When the last days were upon me, and the ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victims body, I loved the irradiate refuge of sleep. In my dreams I found a little of the beauty I had vainly sought in life, and wandered through old gardens and enchanted woods."HP Lovecraft The Yellow...
    6 replies | 1029 view(s)
    2 XP
  • Ash Mantle's Avatar
    Wednesday, 9th January, 2019, 09:44 AM
    Because they've also noted "following these style guides is not required to publish on DMsGuild", I just take it to mean you don't necessarily have to follow the guides at all, they're just guidelines :D.
    14 replies | 985 view(s)
    0 XP
  • Ash Mantle's Avatar
    Sunday, 6th January, 2019, 07:56 AM
    Could you please give some examples?
    223 replies | 7899 view(s)
    1 XP
  • Ash Mantle's Avatar
    Sunday, 6th January, 2019, 07:47 AM
    Well there's always the option to play with the old rules, and I hear there's a renaissance with the OSR scene, a lot of products are being released using those rules and a great many excellent ones. You might derive great enjoyment and fun playing those games rather than begrudgingly conforming to the current rules and times.
    223 replies | 7899 view(s)
    0 XP
  • Ash Mantle's Avatar
    Saturday, 29th December, 2018, 12:58 AM
    Oh man, that'd be freaking sweet as! You could go nova as you could just keep cycling your hit dice into spell points to cast more spells. Also, you could even use your hit dice as a draconic sorcerer to give yourself draconic physical traits, like the breath weapon or the claws, in a way how they initially designed the draconic sorcerer.
    20 replies | 1080 view(s)
    0 XP
  • Ash Mantle's Avatar
    Saturday, 29th December, 2018, 12:49 AM
    So, was randomly thinking of this (and also trying not to procrastinate), what if you could use your hit dice in ways other than just expending them to bolster your hit points? Say you want to scramble up a cliff face and you're barely hanging on to the cliff edge, you could expend a hit dice to give yourself advantage. Or use them in other ways in other, but like situations to gain advantage...
    20 replies | 1080 view(s)
    8 XP
  • Ash Mantle's Avatar
    Friday, 28th December, 2018, 05:20 AM
    Yeah, I found out the hard way that an encounter on an open field against a party of 4 free-willed, quite intelligent and strategic thinking players is basically tantamount to suicide for a single boss encounter, even if that boss has Legendary Actions. The players' more advantageous action economy would trump every time. I would even go so far to say that you need at least 2-4 CRs above the...
    99 replies | 4171 view(s)
    0 XP
  • Ash Mantle's Avatar
    Friday, 28th December, 2018, 05:14 AM
    That's awesome as! Would like to hear how that turns out :)
    99 replies | 4171 view(s)
    0 XP
  • Ash Mantle's Avatar
    Friday, 28th December, 2018, 12:35 AM
    When I ran ToA for my players, my players asked for more challenging encounters both because they felt they were up to it and I had unfairly coddled them a bit by being a bit too soft. So I introduced more deadly and hard encounters and used the terrain and environment to their detriment and advantage. We had some pretty awesome fights, and my friends really enjoyed the more challenging nature of...
    99 replies | 4171 view(s)
    3 XP
  • Ash Mantle's Avatar
    Friday, 28th December, 2018, 12:16 AM
    That's pretty damn awesome, will be waiting for next year!
    360 replies | 31957 view(s)
    1 XP
  • Ash Mantle's Avatar
    Thursday, 27th December, 2018, 10:48 PM
    Between the action surge, extra attacks and various things the fighter subclasses get though, fighters have a lot going for them including DPR-wise. Oh man, your party clearly didn't have a bard in it! :p A cheerleader bard archetype (who's also optimistic all the time but this could get a little grating) would be pretty rad.
    99 replies | 4171 view(s)
    0 XP
  • Ash Mantle's Avatar
    Thursday, 27th December, 2018, 10:47 PM
    I quite like this book, every level has its own theme and environment but they're also all connected storywise, so you'll be traversing through a variety of environments and encounter a variety of creatures hacking and slashing your way through the dungeons oldschool style. Though I wouldn't even call Dungeon of the Mad Mage a traditional hack and slash, you could actually talk your way through...
    10 replies | 1762 view(s)
    0 XP
  • Ash Mantle's Avatar
    Thursday, 27th December, 2018, 12:12 PM
    What plothooks had you planned for your player characters (for DMs) or your own characters (for players) that didn't get explored? When I was running ToA for my friends, one of my friends played a character who was searching for any signs of his father in the lost jungles of Chult and anywhere else his father may have gone to, his father a known itinerant and consumed with a thirst for...
    7 replies | 307 view(s)
    0 XP
  • Ash Mantle's Avatar
    Thursday, 27th December, 2018, 12:09 PM
    But don't you get it? If you don't play a character that's only an effective combatant or with only DPR in mind then you're clearly playing it wrong! :P /sarcasm
    99 replies | 4171 view(s)
    0 XP
  • Ash Mantle's Avatar
    Wednesday, 26th December, 2018, 11:58 AM
    I had only recently gotten this book, and I've been slowly digesting its contents ever since. It's only one of a few hardcover D&D books that I've read cover to cover, and yet I find myself getting constantly inspired by what's being included. I really like this book and I'm actually quite impressed with what the devs have managed to do with it. It's really well written and there's so much...
    14 replies | 2509 view(s)
    0 XP
No More Results
About Ash Mantle

Basic Information

Date of Birth
December 4, 1984 (34)
About Ash Mantle
Location:
Melbourne, Australia
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Country:
Australia

Statistics


Total Posts
Total Posts
145
Posts Per Day
0.03
Last Post
Artificer UA to be released in February Sunday, 13th January, 2019 01:35 AM

Currency

Gold Pieces
1
General Information
Last Activity
Sunday, 13th January, 2019 01:42 AM
Join Date
Sunday, 16th March, 2003
Product Reviews & Ratings
Reviews Written
2
My Game Details
Country:
Australia
Page 1 of 3 123 LastLast

Thursday, 17th January, 2019


Monday, 14th January, 2019


Sunday, 13th January, 2019


Saturday, 12th January, 2019


Friday, 11th January, 2019


Wednesday, 9th January, 2019


Monday, 7th January, 2019



Page 1 of 3 123 LastLast

Saturday, 29th December, 2018


No results to display...
Page 1 of 2 12 LastLast

Sunday, 13th January, 2019

  • 10:47 AM - CapnZapp quoted Ash Mantle in post Artificer UA to be released in February
    WotC has tweeted: "The next Unearthed Arcana will be released in February and will be the Artificer! Thanks for your patience as we take this month to finish it." What's an artificer? For those unfamiliar, it's a class from Eberron which treats magic like technology. [CENTER] Sorry to ruin your party, but this is complete non-news. And can somebody point out that its been four years. It's mighty rich asking us to have patience. They could have released this a year ago, or two years ago. Suggesting this month makes a difference feels like a punch to the face. The real story is that WotC chooses to not release content. Where's the revised Beastmaster? Where's the psionics? We've gotten exactly zero new classes, and a bunch of subclasses that mostly just change existing concepts around, without providing any new mechanics.

Saturday, 12th January, 2019


Friday, 11th January, 2019

  • 01:02 AM - dave2008 quoted Ash Mantle in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    Well, 5e has a legitimately well designed and strong ruleset, helped by mostly fun and well written adventures and supplemental products, Yes, but I think all of that could be said of 4e as well. and also helped by streams and Critical Role. Sometimes, marketing can only go so far. Yes, this is mostly what I was think of as marketing. Thought it has also been in the much more mainstream media as well.

Sunday, 6th January, 2019

  • 11:57 AM - Derren quoted Ash Mantle in post Spring's D&D Release Will Be Ship-Themed
    My friends suggested Hornblower to me, and while I can honestly say the show isn't my cup of tea, aspects of the show - like dealing with crew morale and mutinous crew, ship to ship combat, making landfall and dealing with scenarios on land, ie resupplying and dealing with the effects of the "plague" - would make for compelling aspects of a campaign. Both resupplying and dealing with diseases are things usually glossed over in D&D and handled with low level spells. Also, the strict discipline displayed in Hornblower is very atypical to D&D. Also, read the books. Much more detailed than the show.
  • 08:36 AM - Demetrios1453 quoted Ash Mantle in post Spring's D&D Release Will Be Ship-Themed
    To my mind, this book could be a testing ground for a new product further down the track, sorta like how I feel the mechanics in Guildmasters' Guide for Ravnica (especially the guild mechanics) is a test for an eventual Planescape or Eberron supplement. If they keep Spelljammer to a different product, they could keep to a tighter and more focused theme with this product. True - and I definitely agree that the base chassis of Ravnica's Guilds would port to Planescape's Factions with very little change necessary - but then again having a dedicated Spelljammer product would mean either forcing players and DMs to refer back to this upcoming book for ship-related information such as stats and combat (and a tenet of 5e is not to force people to reference anything out side the core three rulebooks), or reprinting a whole bunch of that sort of material in the Spelljammer book (which would waste a bunch of space and annoy people who dislike reprints). It's all speculation at the moment - we really ne...

Saturday, 29th December, 2018

  • 04:19 AM - 5ekyu quoted Ash Mantle in post Hit dice used in ways other than to bolster hit points
    So, was randomly thinking of this (and also trying not to procrastinate), what if you could use your hit dice in ways other than just expending them to bolster your hit points? Say you want to scramble up a cliff face and you're barely hanging on to the cliff edge, you could expend a hit dice to give yourself advantage. Or use them in other ways in other, but like situations to gain advantage in Str, Dex or Con skills. Or even you could use the hit dice as an exertion or stamina system to bolster your physical attacks, giving them advantage? or giving you maneuver-lite attacks a la the battlemaster? But you would still need to balance this resource as you still need to keep any uses of the hit dice to expend them to bolster your hit points. What do you think?I feel HD are a huge fail yo reach potential in 5e. They could have been the highly useful resource that gives you longer term consequences. I wish every class was built on adding one additional use for HD and each sub-class another. ...
  • 02:20 AM - GMforPowergamers quoted Ash Mantle in post Hit dice used in ways other than to bolster hit points
    So, was randomly thinking of this (and also trying not to procrastinate), what if you could use your hit dice in ways other than just expending them to bolster your hit points? Say you want to scramble up a cliff face and you're barely hanging on to the cliff edge, you could expend a hit dice to give yourself advantage. Or use them in other ways in other, but like situations to gain advantage in Str, Dex or Con skills. Or even you could use the hit dice as an exertion or stamina system to bolster your physical attacks, giving them advantage? or giving you maneuver-lite attacks a la the battlemaster? But you would still need to balance this resource as you still need to keep any uses of the hit dice to expend them to bolster your hit points. What do you think? I had a special ability I gave a PC a few campaigns back (it was actually 2 playing brother and sister and both were multi classed) spend a HD as a reaction to failing a physical skill (Str dex or COn) check, and roll the die an...
  • 01:49 AM - Saelorn quoted Ash Mantle in post Hit dice used in ways other than to bolster hit points
    So, was randomly thinking of this (and also trying not to procrastinate), what if you could use your hit dice in ways other than just expending them to bolster your hit points? Say you want to scramble up a cliff face and you're barely hanging on to the cliff edge, you could expend a hit dice to give yourself advantage. Or use them in other ways in other, but like situations to gain advantage in Str, Dex or Con skills. Or even you could use the hit dice as an exertion or stamina system to bolster your physical attacks, giving them advantage? or giving you maneuver-lite attacks a la the battlemaster? But you would still need to balance this resource as you still need to keep any uses of the hit dice to expend them to bolster your hit points. What do you think?I would be extremely leery of anything like this, based on the role that hit dice currently play in the game. As it stands, hit dice give you a second chance, in case something goes horribly wrong. In the off-chance that you get ...

Friday, 28th December, 2018

  • 02:31 AM - Ratskinner quoted Ash Mantle in post False truisms in 5th edition
    A cheerleader bard archetype (who's also optimistic all the time but this could get a little grating) would be pretty rad. ...and now I know my next character! :)

Thursday, 27th December, 2018

  • 03:44 PM - Ratskinner quoted Ash Mantle in post False truisms in 5th edition
    But don't you get it? If you don't play a character that's only an effective combatant or with only DPR in mind then you're clearly playing it wrong! :P /sarcasm I suppose that's true. I mean, I've never seen the party cheer when the wizard uses a damage-less "utility" or "control" spell to make the encounter even winnable, let alone possible. /sarcasm :)
  • 02:14 PM - Ovinomancer quoted Ash Mantle in post False truisms in 5th edition
    Can you come over and tell my player he's doing it wrong; that he can't have a +1 AC from the Defensive fighting style because it makes him a worse fighter than the barbarian? The player made the choices he did because he wanted to have the least possible chance of getting hit by attacks and the least possible chance of failing the majority of saving throws. He wanted maximum survivability out of his "fighter," and he should forever be ashamed. Look, and I'm putting this out there to anyone who disagrees with me about the barbarian being a better fighter than the fighter; have your own opinion. You're absolutely welcome to it. If your opinion is borne out in your play experiences, that's great. It's not reflected in mine. I have a game where the barbarian is a better fighter than both the champion and the eldritch knight. That doesn't mean that I or my players are doing anything wrong anymore than it means my experiences invalidate yours. To those who say that feats are the problem, ...

Friday, 14th December, 2018

  • 06:12 AM - hawkeyefan quoted Ash Mantle in post Matt Colville’s Strongholds and Followers
    Could you tell us what is exactly included in the pdf, and what you like about it? For those who don't have it. Are there sections or bits of it which you don't like? I'll have more to say once I've had more time with the book, but to give you a quick and incomplete synopsis.... There are 4 primary stronghold types, with some slight variations on a few.....Keep, Tower, Temple, and Establishment. Each corresponds to a type of character class; Keep for martial types, Tower for arcane types, Temple for devout types, and Establishment for skilled types. Each one grants benefits to the founder in the form of enhanced class features that are usable a certain number of times until you spend an Extended Rest (a week) at your stronghold. These features are pretty cool and pretty effective, but not so effective as to break the game or anything. They definitely make characters more powerful. The Stronghold also grants Demesne Effects; these seem to be mostly flavor style effects for the realm in w...

Saturday, 8th December, 2018


Thursday, 6th December, 2018

  • 07:27 PM - vpuigdoller quoted Ash Mantle in post Review Dragon Heist, Mad Mage, and Ravnica!
    I've only just gotten a hold of Guildmaster's Guide to Ravnica and Dungeon of the Mad Mage, and I've been slowly digesting the contents of the two ever since. From what I've read so far, these are really high quality and well written products! GGtR has actually inspired me to write backgrounds and factions in a way that both blends flavor and mechanics (in a more intertwined way), with also using the renown system. And I've been mining Dungeon of the Mad Mage for dungeon ideas and even game ideas for one-shots. The Guildmasters Guide to Ravnica is actually really cool, I think it will benefit from a bigger official adventure in it maybe spawning lvls 1 to 5, I think more people would be able to digest and understand the setting better that way. There is a total of four adventures in the dmsguild in which none covers a range of more than one lvl. I believe people are having a hard time understanding the setting even with the explanation in the book, the adventure seeds and the intro adven...

Wednesday, 6th June, 2018

  • 06:35 PM - neogod22 quoted Ash Mantle in post Elminster's Guide to Deities and Avatars
    I would likewise argue fighting the avatar of a greater god would also entail a near unwinnable fight at the worst or an exceedingly, perhaps horrendously, difficult one. Avatars can be killed but that also doesn't mean fighting one would be easy or even achievable without sufficiently powerful abilities, allies or weapons. Lathander is actually one of the worst offenders of being a monster in combat. In the Cult of the Dragon 2e sourcebook, an army of Harpers was losing against Sammaster, by this time a level 26 Necromancer and his cultist allies, undead horde, dragon allies, and enslaved extraplanar creatures. These Harpers prayed to Lathander for his divine aid and Lathander sent down a battle avatar. Lathander basically decimated that opposing army. They actually did give the actual gods stats in the Faiths and Avatars supplement line. The gods themselves get immortality, teleportation, initiative (when dealing with mortals, all powers automatically receive the initiative), communicati...
  • 02:08 PM - Eltab quoted Ash Mantle in post Elminster's Guide to Deities and Avatars
    By the 4e version of Bane, do you still mean the FR Bane or do you also mean the Nentir Vale Bane? Yes. (Lotta help that is, right? :) ) Bane's FR portfolio changed during the 3e/4e crossover. I amalgamated the "Dawn War cosmos" Bane with FR for my own use. What do you mean by 'with experience from the Tyranny of Dragon final fights? Tyranny of Dragons is the two-book adventure set Hoard of the Dragon Queen and Rise of Tiamat. The final fight in Rise of Tiamat is with Tiamat as she (or an avatar?) attempts to enter the Material World from her abode in the Hells. Some groups have been able to get all the way to the end and face off against her. I don't know if there IS a place where their descriptions and thoughts on the battle have been collected, but if so you can design an 'improved Tiamat' with any glaring weaknesses fixed.
  • 01:23 PM - dave2008 quoted Ash Mantle in post Elminster's Guide to Deities and Avatars
    I'm not great with 4e, but I believe they gave gods stats in that edition, as well as primordials? They did. Both gods and primordials got stats in 4e.
  • 01:14 PM - dave2008 quoted Ash Mantle in post Elminster's Guide to Deities and Avatars
    Back in my 3.5e homebrewing days, I made some deities which can be found here http://www.giantitp.com/forums/showthread.php?111306-Of-Deities-and-Demigods And subsequently suffered burnout lol. I will check it out! Yep, I got a little burned out myself and I am taking the summer off before I revise all of them (and add some) for the 2nd drafts. I was thinking of leaving Tiamat and Maglubiyet for the time being and instead concentrate on designing some others. I look forward to what you come up with. And I'm a dude. Good to know :) No worries and thank you for sharing your thread, it's all pretty cool. I was initially thinking of designing outside of the bounded accuracy window, but ultimately I really liked bounded accuracy and the freedom it offers as a design space. Especially in light of the current slew of monsters we have officially. In my initial design of some of the 3.5e deities, I basically statted out their true divine forms and like you, I don't think I was completely succes...

Thursday, 31st May, 2018

  • 01:47 AM - dave2008 quoted Ash Mantle in post Elminster's Guide to Deities and Avatars
    Gods and avatars are at the heart of this thread – which category of divinity they fall into, how they express their portfolios, how they envision their avatars, what spheres of influence they tend to. In the Forgotten Realms, the deities are defined and shaped by mortal worship, and divine intervention and miracles are simply a fact of life. The deities of this world plot, war, engage in intrigue and ally among themselves, between themselves and a host of other creatures seeking ever to sustain and elevate themselves, for if they lose the strength of worship a deity can dwindle away and be forgotten and eventually die. Very cool, and thank you for sharing. If your interested I have some first drafts of epic monsters, including gods, over at my 5e Epic Monster Updates thread. There are over 150 epic level monsters. Those first drafts are not RAW, but RAW adjacent ;) I was trying to compensate for some of the flaws I believe are inherent with high level monsters. Ultimately I don't think it ...

Wednesday, 30th May, 2018

  • 09:40 PM - neogod22 quoted Ash Mantle in post Elminster's Guide to Deities and Avatars
    I don't think I agree that high CR monsters, especially the avatars of greater gods would necessarily give a fair fight. As avatars of greater gods, this already means fairness is on the low-rung of any scale. Combats involving them aren't necessarily going to be fair and survivable. Again, in a combat situation with an avatar of a greater god, you'll need to have a lot of resources and investment and as cbwjm saidThis is where I think you're wrong. A God is unwinnable fight by any standard, since a mortal can never slay one which is why they never give Gods stats, or primordials for that matter. Avatars are merely a part of a God's essence and can be killed. The exception of course are Demigods who are so weak, they can be killed by very powerful mortals. Again, the part a DM plays in the story is to bring challenging scenarios, not hopeless ones.


Page 1 of 2 12 LastLast

Ash Mantle's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites