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  • Khisanth the Ancient's Avatar
    Today, 01:13 AM
    Well, sure, but it's still only a 2nd level utility spell, and you still become visible when you attack... and then it takes another action before you're invisible again... It just doesn't really seem to compare with other legendary items on either the cool factor or the power factor. But it isn't really hard to come by, since it's a 2nd level spell.
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  • Khisanth the Ancient's Avatar
    Yesterday, 10:38 PM
    I figure the purpose of castles is against goblins, bugbears, orcs, ogres/trolls/etc, and so on. These rarely have access to spells 3rd level and above (with the potential exception of hobgoblins, but those act more like nations than wandering bands of monsters like the other goblinoid/orc/giantkin types). So you find castles in areas near a frontier between humanity/dwarves/etc and...
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  • Khisanth the Ancient's Avatar
    Wednesday, 22nd May, 2019, 10:10 AM
    Why is a potion of invisibility "very rare" and a ring of invisibility "legendary"? Invisibility is only a 2nd level spell. Other potions that mimic low-level spells are much more common. Also, given that invisibility is such a low-level spell, people will know that it exists in the world, and the defenders of anything really important will have considered it (with the exception of a world...
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  • Khisanth the Ancient's Avatar
    Wednesday, 22nd May, 2019, 09:58 AM
    My campaign's main city is about 900,000 people, and it is relatively rich in magic, especially low-level magic - not quite as much so as Eberron, but starting to move in that direction (essentially, my world is in an earlier stage of the "magical industrial revolution" - I've actually introduced early, prototype versions of things like water elemental-powered ships, though so far they're only...
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  • Khisanth the Ancient's Avatar
    Monday, 6th May, 2019, 06:52 AM
    Ah, that makes perfect sense, thanks!
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  • Khisanth the Ancient's Avatar
    Tuesday, 30th April, 2019, 05:08 AM
    So I ran the Tales from the Yawning Portal 5E version of 'Tomb of Horrors' a while back, and I noticed something... the adventure specifically provides for using astral/ethereal travel to bypass doors/traps/etc, listing random demon encounters that can occur if traveling astrally/ethereally. But there's no equivalent threats "invoked" by using passwall, teleportation, etc. This struck me as...
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  • Khisanth the Ancient's Avatar
    Monday, 29th April, 2019, 08:12 AM
    Well, level 4 (Twisted Caverns) has this thing where an aboleth is killing off the fish in the river, and the "Aftermath" section says that if the PCs don't get rid of the aboleth, the fungus forests will die off too, "destroying the delicate ecosystem". Maybe they want PCs to kill the aboleth, either kill, chase off, or make a deal with the drow, and start expanding Wyllowwood's forests into...
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  • Khisanth the Ancient's Avatar
    Monday, 29th April, 2019, 03:37 AM
    Well, level 5 has a somewhat crazy archdruid (Wyllow) and her ally, a good-aligned green dragon merged with an intelligent magical sword.
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Wednesday, 22nd May, 2019


Wednesday, 4th May, 2016

  • 11:37 PM - Quickleaf mentioned Khisanth the Ancient in post A Strahd fear variant
    shoak1 I appreciate the effort you've put into making "frightened" more granular, however I have the same concern as Khisanth the Ancient that this may be too complicated. Also, would your players find being incapacitated, paralyzed, or stunned by fear that fun to play? Maybe so at your table, which is fine, but IME this would not go over well with players I've gamed with. And lastly, why is STR involved in resisting fear? I can understand INT (rationalizing it away), WIS (force of will), or even CHA (force of personality) being used in a fear save/check, but STR? Who the what?

Tuesday, 12th August, 2014

  • 10:11 PM - GlassEye mentioned Khisanth the Ancient in post [LPF] Lost Imperium
    Khisanth the Ancient Commander_Fallout: You guys are up. The men give each other knowing looks and one chuckles at Pirvinia's comment that they should fall in the pit. Round One Continuing: Samad and Garadh are up. Treehouse is roughly 20 ft up in the branches. Party Stats Garadh: 57/57 hp remaining Mirra: 35/35 hp remaining Pirvinia: 32/32 hp remaining Samad: 37/37 hp remaining Tsaaruk: 54/54 hp remaining Enemy Stats: Wolf1: (AC 14, 11 T, 12 FF) 37/37 hp Wolf2: (AC 14, 11 T, 12 FF) 37/37 hp Wild-man1: (AC 13, 9 T, 12 FF) 55/55 hp Wild-man2: (AC 13, 9 T, 12 FF) 55/55 hp Wild-man3: (AC 13, 9 T, 12 FF) 55/55 hp Wild-man4: (AC 13, 9 T, 12 FF) 55/55 hp

Tuesday, 25th March, 2014


Monday, 16th December, 2013

  • 10:38 AM - GlassEye mentioned Khisanth the Ancient in post A potential employer...
    ... Brother Goswald. Some ale, please, and a meal of whatever the kitchen is serving. A slab of bread and a slice of meat will do; nothing special." He slips more coins across the bar than are necessary to pay for a drink and a simple meal. They gleam of gold. It seems the ragged monk hides his wealth well. "I've been told this is the place to find those willing to take on dangerous employment?" The barmaid places a mug of ale in front of the man and motions towards the room. "This is the place. Take your pick." http://img713.imageshack.us/img713/716/w26c.png http://imageshack.us/a/img571/8880/marlathebarmaidsmall.jpg . . . . Brother Goswald . . . . . . . . . . Marla . . . . . . This is the recruitment for Lost Imperium for 3rd level characters. Following players have first priority, if they are interested. Recruitment will soon move to the game thread so we'll be out of the way for Aura when that game is ready to recruit. perrinmiller sunshadow21 Khisanth the Ancient BigB Commander_Fallout

Tuesday, 5th February, 2013

  • 09:12 PM - Deuce Traveler mentioned Khisanth the Ancient in post [LPF] Tower of the Black Pearl (DM: Deuce Traveler)
    Name: Tower of the Black Pearl Description: A Living Pathfinder Aquatic Adventure for Level 1 Characters - Players should end up at Level 2 Dungeon Master: Deuce Traveler Judge: TBD Start Date: 5 February 2013 Player Characters: 1. Lightfeather, Human (Goti) Ranger (Guide) played by Gorgon Heap Starting XP: 0, Starting GP: 44.68gp Ending XP: 2452, Ending GP: 43.68gp 2. Dimb'antar Thuk, Half-Orc Barbarian played by Grayn Starting XP: 0, Starting GP: 12.5gp Ending XP: 2452, Ending GP: 11.5gp 3. Garadh, Human Fighter played by Khisanth the Ancient Starting XP: 1263, Starting GP: 0gp Ending XP: 3625, Ending GP: -0.01gp 4. Cid Korvair, Human Fighter played by Red Knight Starting XP: 0, Starting GP: 150gp Ending XP: 912, Ending GP: 150gp Encounters Tower of the Black Pearl Entrance, guarded by 3 sleeping pirates and a DC 15 Locked Trapdoor. Party broke down door, which resulted in 2 more pirates wandering in. (EL 2, 600xp) Fight with Fetishes along Broken Stairs. Party avoided falling into the gap during the fight, but when injured herself trying to cross after. (EL 2, 600xp) Three pirates guarding the entrance past the portal. (EL 2, 600xp) Pirates and Blade Trap. (EL 3, 800xp) Boatman (El 1/2, 200xp) Snakes and Flooding Waters at Shrine (EL 3, 800xp) Calculating Time-Based XP for 5 February to 12 Aug: 762 1302 Treasure First Pirates at Balcony: - 20gp, 80sp In Secret Room - Bowl worth 25gp - Five vessels each worth 25gp -- Total: 150gp From Savage Quinn - Journal: Quest Item - Masterwork Rapier (320gp...

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Sunday, 26th May, 2019

  • 01:30 AM - Radaceus quoted Khisanth the Ancient in post Invisibility magic items seem overvalued
    However, regarding the Ring of Invisibility being legendary, this is due to it allowing its wearer to cast Invisibility repeatedly, as an action. Well, sure, but it's still only a 2nd level utility spell, and you still become visible when you attack... and then it takes another action before you're invisible again... It just doesn't really seem to compare with other legendary items on either the cool factor or the power factor. furthering on the above, invisible as a condition is a huge tactical advantage in 5E game mechanics, therefore it belies the need for it to be harder to come by. But it isn't really hard to come by, since it's a 2nd level spell. the Ring of Invisibility allows its wearer* to become invisible, not cast the 2nd level spell. And it allows you to do this all day long, as an action, without concentrating, similar to any creature that has the at will ability to turn invisible (i.e. some Yugoloths, Pixies, etc). That is far superior to any spellcaster burning up his spell slots, and ...

Tuesday, 30th April, 2019

  • 05:31 AM - Charlaquin quoted Khisanth the Ancient in post Tomb of Horrors Question (Both "Yawning Portal" and Original)
    So -- what's the point of the astral/ethereal demons, really? I imagine they're there to maintain the dungeon. You know, dispose of the bodies, reset the traps, etc. There's the trap where the blood of all the victims the tomb has ever claimed pours out and fills the whole room, drowning the PCs if they can't escape or stop it somehow, which means, conservatively, dozens of people would have to have died in the tomb every year for the hundreds of years since it was built. And yet all of the traps are unsprung, and there are very few corpses when the players arrive. How can this be? Demons who do the housekeeping and poof back to the Astral plane when they're done. Attempting to use Astral travel just *happens* to bring the party into conflict with the custodian demons.

Monday, 29th April, 2019

  • 08:30 AM - Moracai quoted Khisanth the Ancient in post Enhancing "Dungeon of the Mad Mage"
    Well, level 4 (Twisted Caverns) has this thing where an aboleth is killing off the fish in the river, and the "Aftermath" section says that if the PCs don't get rid of the aboleth, the fungus forests will die off too, "destroying the delicate ecosystem". Maybe they want PCs to kill the aboleth, either kill, chase off, or make a deal with the drow, and start expanding Wyllowwood's forests into level 4? They could mix the real plants from Wyllowwood into the fungus forests... (Maybe some continual flame spells for light? It's already moist enough...) That's a good idea. I'll use that, thanks!
  • 03:59 AM - Moracai quoted Khisanth the Ancient in post Enhancing "Dungeon of the Mad Mage"
    Well, level 5 has a somewhat crazy archdruid (Wyllow) and her ally, a good-aligned green dragon merged with an intelligent magical sword. Thanks. I caught that one too after I posted that. In fact at this point the PCs have briefly visited Wyllowwood, but left back the way they came after talking to some boars and deciding that they were in over their heads and couldn't tackle a horde of werebats without enough magical/silvered weapons. Do you have any ideas what Wyllow and/or the dragon could want, aside from what the book suggests, and how they could reward the PCs?

Monday, 8th April, 2019

  • 09:12 PM - Cap'n Kobold quoted Khisanth the Ancient in post (5e) Should Rogues be able to sneak attack with all light weapons?
    I think sneak attack with big weapons might be an issue at low levels (1st-4th), when base weapon damage matters more, and Extra Attack hasn't come into play yet. One game I played in, the rogue consistently dealt significantly more damage than the fighter in this level range. I don't think that there would be a problem. Remember they still need proficiency, and if they want to use a big damage dice, they'll have to split investment in Strength as well as Dex.

Sunday, 7th April, 2019

  • 02:22 AM - Greenstone.Walker quoted Khisanth the Ancient in post Where do the 'Mordenkainen's Tome' Elder Evils come from?
    Does anyone know where these come from/where to find more information? Ummm...... Google? Seriously, a few seconds of work found me information on these (mostly at the at the Forgotten Realms Wiki). For example, Maram of the Great Spear. The Wiki pages also include references, such as Brian R. James and Matt James. "Monument of the Ancients." Dungeon #170.

Wednesday, 3rd April, 2019

  • 10:44 PM - Elderbrain quoted Khisanth the Ancient in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    And what about Dregoth [from Dark Sun*]? Not actually a god, but that's only because godhood isn't actually possible to attain on Athas. His 2E stats are absolutely crazy. Unfortunately, 2E didn't stat gods, so he might or might not be stronger than Vecna... but still: AC -8, 173 hit points, 20d12 breath weapon, 29th level Athasian dragon (20th-level wizard/20th-level psionicist/9th-level dragon, with "psionic enchantments" - early 2E version of epic spells). His entry is rather confusingly written, so it's not easy to figure out how much melee damage he's actually supposed to do- probably 2d10+10/2d10+10/4d12/5d10, with the lich's 1d10 cold + paralysis touch added to at least some of them? *Dregoth is a "kaisharga" - Dark Sun equivalent of a lich, but they can be any class. He's also undergoing the dragon transformation that Dark Sun sorcerer-kings do, which is where he gets the ridiculous melee damage and breath weapon. 2e didn't stat gods, per se, but it sure as Hades statted up plenty of Avatars, ...
  • 10:49 AM - Zardnaar quoted Khisanth the Ancient in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    And what about Dregoth [from Dark Sun*]? Not actually a god, but that's only because godhood isn't actually possible to attain on Athas. His 2E stats are absolutely crazy. Unfortunately, 2E didn't stat gods, so he might or might not be stronger than Vecna... but still: AC -8, 173 hit points, 20d12 breath weapon, 29th level Athasian dragon (20th-level wizard/20th-level psionicist/9th-level dragon, with "psionic enchantments" - early 2E version of epic spells). His entry is rather confusingly written, so it's not easy to figure out how much melee damage he's actually supposed to do- probably 2d10+10/2d10+10/4d12/5d10, with the lich's 1d10 cold + paralysis touch added to at least some of them? *Dregoth is a "kaisharga" - Dark Sun equivalent of a lich, but they can be any class. He's also undergoing the dragon transformation that Dark Sun sorcerer-kings do, which is where he gets the ridiculous melee damage and breath weapon. The Dragon was one level higher. Both were roughly on par with avatars o...

Monday, 1st April, 2019

  • 09:53 PM - Upper_Krust quoted Khisanth the Ancient in post Crowdfunded RPG pdfs/books, is there enough interest?
    Hey Khisanth mate! :) I actually think there's a good bit of room to build on with 5E. I've been playing around with some ideas since I'm currently DMing a game that is likely to eventually bring in Advanced Beings (from Dark Sun) and I think it could work pretty well at those levels (which IMO are about equivalent to 4e 21-30 or 21-35 low epic 3e...). Though probably it won't stand up when taken to e.g. Sidereals levels. The math of the system does have limits. I'll defer to your experience on 5E (I've only played it about a dozen times). Certainly adding a few levels might be something easily integrated (as happened to Pathfinder*). *Albeit it was simply Mythic/Epic in name only (IMO). 4E was the only system I think capable of expertly handling ANY level of gaming. 3E (and by association Pathfinder) becomes too unwieldy at a certain point. 5E on first investigation didn't seem to have any epic potential, but I could be convinced otherwise I suppose.

Tuesday, 8th August, 2017

  • 06:31 PM - Upper_Krust quoted Khisanth the Ancient in post 5E musings
    Apologies for the slow reply amigo was away on holiday for almost 2 weeks there. I think that's been changed for 5E -- the description in Out of the Abyss says "Yeenoghu's lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game" and "there are few structures or signs of civilization on his layer of the Abyss". They probably changed it because gnolls in 5E are really animalistic/berserk. I guess it fits the new gnolls, doesn't seem as original though. Wow...Interesting, I always assumed Zuggtmoy and Juiblex were the weakest demon lords since their main attentions were focused on mindless creatures rather than either gathering souls from the Material worlds or conquest within the Abyss. Zuggtmoy is/was the one running the (original) Temple of Elemental Evil 'scam' with Iuz. (In 5E, Baphomet, Fraz-Urb'luu, Juiblex, and Zuggtmoy are CR 23; Graz'zt and Yeenoghu are CR 24; Demogorgon and Orcus are CR...

Thursday, 20th July, 2017

  • 07:40 PM - Upper_Krust quoted Khisanth the Ancient in post 5E musings
    They're mostly described as a weird palace or city, with the exception of Juiblex and Yeenoghu who don't really seem to have actual structures. Yeenoghu is meant to have a mobile fortress (the size of a city) being pulled by millions of slaves across a wasteland layer. It isn't terribly clear in some cases - I'm not 100% sure whether Orcus's lair is meant to be just the palace or the whole city of Naratyr (probably the palace, but Fraz-Urb'luu's is explicitly a whole city, so who knows), The best outline of Orcus domain is just to get one of the Throne of Bloodstone modules on ebay or a pdf of it. That said, a strike team (of PCs) will probably be able to bypass most of the outer city and at least get to the Palace (where presumably Orcus would have teleport inhibitor magic up and defenses like that making invaders fight their way through a gauntlet of traps and enemies to get to him). and Juiblex's entry seems to say that his lair is the entire Abyssal layer of the Slime Pits/Shedaklah, but that ...

Sunday, 16th July, 2017

  • 07:42 PM - Upper_Krust quoted Khisanth the Ancient in post 5E musings
    Hey amigo! :) The lair section has one paragraph of description, 2-3 lair actions they get, and 3 regional special effects for each. It doesn't list their servants/minions/populations though. Naturally, that would have required them to put some thought into the synergy between the Lords and the Minions. The Demon Lords Appendix has 2 pages for each demon lord with description (3-5 paragraphs), illustration, stat-block, lair, and special madness effects. Baphomet, Demogorgon, Fraz-Urb'luu, Graz'zt, Juiblex, Orcus, Yeenoghu, , and Zuggtmy are included. The madness effects sound cool. I would imagine the 'Lairs' are lesser than they should be. If each Realm is basically a WORLD, then the Lair should be some Metropolis of Demons. Maybe motivation wasn't the word I wanted. What I was trying for was more like, what would epic mean in 5E? What kinds of powers would you have, what kind of adventures, what kind of opponents etc. It's not quite equivalent from edition to edition. For example - in 4E balor...

Monday, 10th July, 2017

  • 12:42 PM - Upper_Krust quoted Khisanth the Ancient in post 5E musings
    Hey Khisanth amigo! :) I just bought Out of the Abyss and noticed something: The demon lords have lair actions listed, and their lairs are described as their Abyssal homes. Okay, sounds interesting so far...do they actually describe the Abyssal Homes and who populates them? So Demogorgon/Orcus in the Abyss are "only" CR 26 - those aren't weakened Material Plane versions. (Demogorgon as fought in the adventure is weakened, but those effects are described in the adventure text, not the main statblocks.) I'm not familiar with the stats for Orcus and Demogorgon in 5E, but it makes sense to have them as End-game villains for standard progression games. I am thinking therefore that for 5E we need a strong 'motivation' for going beyond 20th level. IE given that taking on Orcus in Thanatos is a plausible campaign-ending fight for a standard-rules 20th level party... what do epic characters do? I suspect they don't want players becoming Epic level in 5E so they don't have to design Epic rules for that syst...

Saturday, 21st January, 2017

  • 09:10 AM - Beefermatic quoted Khisanth the Ancient in post The pinnacle of hubris! I present to you Thychen, the Supreme Being
    Wait what's Aravoth and why 12? IIRC Muzaloth is 8th Dimension, Kuvachim is 9th, and Akashic Library is 10th... The name of the Akashic Library is Aravoth. Look at Epic Bestiary page 9 or 10. Muzaloth is just The Pleroma, the Multiverse as a whole, Kuvachim, the diamond wall is the next dimension up, the realm of Infinity, literally you need infinite con/Str to exist there coporeally, and finally you have Aravoth, the Akashic Library, that's it's proper name.

Monday, 16th January, 2017


Saturday, 14th January, 2017

  • 08:14 AM - Beefermatic quoted Khisanth the Ancient in post Enemies, Allies, and Ideas for Sidereals, Eternals, and above
    IMO the Lurgese is potentially unbalanced and 'swingy'. If a fire spell gets through its spell resistance, it'll die very fast. Fireball @ 7th level - 7d6 doubled, plus 3d6/round from Flammable. That's 17d6 - average 59.5, more likely than not to instantly kill it. If anyone else hits .it with a ranged attack or spell that round, it'll almost certainly die. But if it survives the first round, or goes first... each attack is 18-20 crit, or 15% chance (if we assume that no target character has a touch AC of 22 or higher, which seems reasonable for 7th level). If my math is right, the chance that at least one of those 6 attacks will crit is 1-(0.85^6) or ~62%. A single one of those x4 crits will be 8d10 damage, average 44. A 15 Con Fighter at 7th level will have 12+(1d10+2)x6 hp, average 57. A 11 Con Rogue or 13 Con Wizard will average 27 or 26 hp respectively. IE: a crit will probably outright kill (-10 hp) any character other than the party tank. With 6 attacks, this could easily kill two char...

Saturday, 31st December, 2016

  • 03:58 AM - ccs quoted Khisanth the Ancient in post Lipika
    Lipika Keeper of Secrets These beings are great Eternals who stepped down from Supernal status and now maintain and study in the Great Library of the Akasha. They may no longer control the omniverse, but their power is still great - at least that of a Time Lord. Upon stepping down, an Eternal loses rulership-based abilities, such as [Aligned] Messiah and Authority. They are converted into knowledge-, secrecy-, or magic-themed abilities. Sample Lipika Size/Type: Macro-Tiny Outsider (Extraplanar) Hit Dice: 1000d1000+200,000 x1000 (1.2 billion hp) Initiative: Perfect (+308) Speed: Superluminal AC: 1590 (-128 size, +100 Dex, +200 competence, +200 deflection, +200 divine, +1008 natural), touch 582, flat-footed 1490 Base Attack/Grapple: +1000 / +1332 Attack: Sword of Severance +1575 melee (10d10+2036 plus 124 HD annihilation/17-20) or spell +1174 melee or ranged touch (by spell) Full Attack: Sword of Severance +1575/+1570/+1565/+1560 melee (10d10+2036 plus 124 HD annihilation/17-20) or spell +1174 melee or r...

Monday, 12th December, 2016

  • 07:57 PM - Upper_Krust quoted Khisanth the Ancient in post 5E musings
    Hey Khisanth amigo! :) Well yeah, it's kind of a chicken and egg problem. Unlimited advancement means a need for tons of abilities, but limited page space (and maybe ideas) led to the ELH just dumping a lot of that into bonus feats and epic feats being a lot of "better class feature X". There was some really cool stuff, but the foundation was somewhat shaky. I dunno I think I had a good mix of extensions and new ideas. To be honest I don't see how I could have done the feats/abilities better (assuming unlimited progression). ...now the Portfolios... I could have done them much better. Maybe, but I think real benchmarks would have helped the ELH a lot. Maybe not in a 4E tiering way, but some clear sense of "characters can do X at level Y" would have helped out stuff like Epic Spellcasting (awesome ideas, messy implementation) a lot. If they'd sat down and said "A DC X epic spell is roughly equivalent to a 9th level spell plus Y levels of metamagic", we wouldn't have got stuff like epic damage spells b...

Tuesday, 29th November, 2016

  • 11:21 PM - Upper_Krust quoted Khisanth the Ancient in post 5E musings
    Hey Khisanth amigo, apologies for the slow reply... Definitely that's a broader, underlying issue... but what I was talking about was the more specific problem of if you're going to allow for potentially unlimited levels in limited page space, it gets spread kind of thin with 'bonus feat every X levels', class features getting relegated to Epic Feats (Improved Spell Capacity and all the Improved [Class Feature] feats, Rage feats, (whatever) Strike feats etc. Plus you need a heck of a lot of feats/abilities to keep things interesting. ;) Also, you need some benchmarks set by which to scale everything else. That doesn't necessarily rule out unlimited progression in itself, but 3E ELH didn't really do that (though Ascension/Epic Bestiary did for beings with Divine Templates or equivalents like Akalich). You could say I had the benefit of hindsight but establishing things within easily identifiable tiers was something the ELH maybe didn't need to do because it didn't go high enough. I'm thinking going...


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