View Profile: Vymair - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Hjorimir's Avatar
    Today, 11:12 PM
    You guys are killing me with the undead downvotes! Aberration 16 Beast 14 Celestial 17 Construct 18 Dragon 32 Elemental 20 Fey 20 Fiend 15
    84 replies | 1047 view(s)
    0 XP
  • Hjorimir's Avatar
    Today, 12:20 AM
    Whenever I'm creating a dungeon, I always have to ask myself how monsters I place survive. What do they eat? What do they do all day? Do they just stand in a room waiting for the PCs to come along? Undead are the best for this reason. Standing in torpor actually makes sense for them. I don't need to worry how they survive. They can be mindless or they have ancient machinations that they've...
    84 replies | 1047 view(s)
    1 XP
  • Hjorimir's Avatar
    Saturday, 20th October, 2018, 09:09 PM
    Some of you guys are crazy! Undead are simply the best! Aberration 22 Beast 19 Celestial 20 Construct 20 Dragon 29 Elemental 20 Fey 22 Fiend 16
    84 replies | 1047 view(s)
    0 XP
  • Hjorimir's Avatar
    Saturday, 20th October, 2018, 05:15 PM
    Yep. Nothing in the Dodge description says that you no longer threaten spaces around you.
    8 replies | 312 view(s)
    0 XP
  • Hjorimir's Avatar
    Tuesday, 16th October, 2018, 06:27 AM
    I so happy to hear that! (What are we talking about again?)
    247 replies | 5652 view(s)
    0 XP
  • Hjorimir's Avatar
    Thursday, 11th October, 2018, 11:45 PM
    Without jumping into the splitting hairs argument in this thread, my ruling would be no, I wouldn't allow it.
    20 replies | 998 view(s)
    0 XP
  • Hjorimir's Avatar
    Thursday, 4th October, 2018, 08:52 PM
    A lot if interesting nuanced rulings here. More to manage at the table, but I like it. When it comes to "acrobatics" in the real world, I tend to think of gymnasts. It turns out, gymnasts are incredibly strong people. I think if you dump your Strength score, you should feel that pinch when it comes to these things. That said, I like 77IM's ideas above as a potential circumstantial offset to...
    74 replies | 1850 view(s)
    2 XP
  • Hjorimir's Avatar
    Wednesday, 3rd October, 2018, 06:34 PM
    A squirrel can jump vertically five feet and leap between objects that are over ten feet apart. Given that squirrels are less than 1/10th the size of people, if you could do this, you would be able to literally jump onto a five-story building. I saw a video of a squirrel climbing up a tree with a mostly full jar of peanut butter in its mouth. I'd say, for their size, squirrels are INCREDIBLY...
    74 replies | 1850 view(s)
    0 XP
  • Hjorimir's Avatar
    Tuesday, 25th September, 2018, 03:41 AM
    I pre-ordered on Amazon a few days ago and got locked in at $23.54, the price is now $49.95, which is more of what I expect to pay for a 300 page RPG hardcover.
    18 replies | 643 view(s)
    0 XP
  • Hjorimir's Avatar
    Sunday, 23rd September, 2018, 11:11 PM
    I'm pretty excited for Esper Genesis to arrive. When Paizo announced Starfinder, I instantly wished that WotC would do something similar (Star Fronties 5e please). Esper Genesis is scratching that itch for me. While I'm glad to hear that WotC is going to produce some campaign setting material outside of Forgotten Realms (no hate, just not my cup o' tea), I really don't care about either the...
    18 replies | 643 view(s)
    0 XP
No More Results
About Vymair

Basic Information

Age
53
About Vymair
Location:
San Diego
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
San Diego
State:
California
Country:
USA

Statistics


Total Posts
Total Posts
362
Posts Per Day
0.06
Last Post
Guessing - Most and least played classes Tuesday, 28th August, 2018 04:22 PM

Currency

Gold Pieces
0
General Information
Last Activity
Today 06:14 AM
Join Date
Tuesday, 15th January, 2002
Product Reviews & Ratings
Reviews Written
0

3 Friends

  1. ForceUser ForceUser is offline

    Member

    ForceUser
  2. Hjorimir Hjorimir is online now

    Member

    Hjorimir
  3. Urbanmech Urbanmech is offline

    Member

    • Send a message via ICQ to Urbanmech
    • Send a message via AIM to Urbanmech
    Urbanmech
Showing Friends 1 to 3 of 3
My Game Details
Town:
San Diego
State:
California
Country:
USA
No results to show...
No results to display...
No results to display...
Page 1 of 2 12 LastLast

Thursday, 26th July, 2018

  • 10:26 PM - gyor quoted Vymair in post What is your reaction to the Ravnica news?
    My group mostly plays Homebrew settings, so the only settings that appeal to me are the ones with nostalgic value from the games of my youth. Both Eberron and Ravnica are passes for me. From the way Jeremy Described Ravnica book, it will be very useful in generating home brew material, so even without being interested in Ravnica itself the book could have some value to you or your DM.

Monday, 23rd July, 2018

  • 04:23 PM - Eltab quoted Vymair in post Survivor the Good, the Bad, and the Fey- SPRITE WINS!
    Boggle 0 Darn it, whoever killed off all the elves neglected to do it by drowning them in swamps, which would have provided more Boggles for the Feywild. Blink Dog 18 Dryad 22 Korred 21 Meenlock 2 - 2 = 0 Pixie 25 Satyr 22 + 1 = 23 Sprite 23

Friday, 8th June, 2018

  • 02:26 PM - Jay Verkuilen quoted Vymair in post Jon Peterson posts Mordenkainen in 1974
    Not surprised to see the high charisma. Henchmen and followers were really important in early D&D and charisma was a key factor in determining the quantity and the loyalty/morale those followers and henchmen had towards their liege. A lot of their early play was clearly modeled on Jack Vance's Dying Earth series, which was a major influence on the early game. Vecna is an anagram of Vance. :cool:
  • 07:31 AM - pemerton quoted Vymair in post Jon Peterson posts Mordenkainen in 1974
    Not surprised to see the high charisma. Henchmen and followers were really important in early D&D and charisma was a key factor in determining the quantity and the loyalty/morale those followers and henchmen had towards their liege.Who knows what loyalty rules were being used by Rob Kuntz back when this PC sheet was typed up! But in the AD&D loyalty rules, it's not that hard to have a fanatically loyal henchman even with only average CHA. Where CHA comes more into its own, even if henchmen aren't that important to a particular table's style of play, is in affecting reaction rolls. But that assumes that reaction rolls are being used. If anything, when one looks at old edition PHBs and sees what attributes give what bonuses when, Charisma was almost always one worth pumping up if a player didnít have particularly high rolls or had an extra good roll, because it was the rare attribute than gave incremental advances (itís bonuses to dealing with henchmen and hirelings) from a low numbe...

Wednesday, 6th June, 2018

  • 09:30 PM - Sacrosanct quoted Vymair in post Jon Peterson posts Mordenkainen in 1974
    As I've heard it, in the very early days, Gary and his friends mostly played wizards and had henchmen and hirelings to do the fighting. Being able to keep those henchmen and hirelings loyal was important. This style of play quickly disappeared as the game went into broader release and people formed larger parties of player characters. At that point charisma became the dump stat, but if you look at AD&D, you can still see the rules around henchmen and hirelings that was a relic of an earlier style of play. Hiring retainers was a big deal back then. Pretty much every early module also stressed or at least made mention about how they were important. In a game where a kobold could kill a PC with one hit, having retainers was pretty crucial. So CHA was only a dump stat for those who didn't want to live long ;)
  • 08:36 PM - Satyrn quoted Vymair in post DM Best Traits
    I debated between communication and organization, but went with communication. Me too!
  • 07:47 PM - AmerginLiath quoted Vymair in post Jon Peterson posts Mordenkainen in 1974
    As I've heard it, in the very early days, Gary and his friends mostly played wizards and had henchmen and hirelings to do the fighting. Being able to keep those henchmen and hirelings loyal was important. This style of play quickly disappeared as the game went into broader release and people formed larger parties of player characters. At that point charisma became the dump stat, but if you look at AD&D, you can still see the rules around henchmen and hirelings that was a relic of an earlier style of play. Vymairís take is also what Iíve read from every early Original Campaign player, as well as my own experience talking to older players as a guy introduced to late-1st edition as a child in the 80s. Both mechanically and stemming from its wargaming roots, the original game was very heavily built around henchmen and hirelings (look at the Monster Manualís retention of mass numbers of enemies, such as running into a hundred goblins), even if only to carry out all the treasure needed to gain levels in a GP-to-XP system. Charisma was the stat used to manage these bands (which were themselves a sort of preparation for managing large bands in domain play at Name Level). As years went by, and a combination of the proliferation of convention modules (which focused on a small band of adventurers acting in a limited time scale) and the proliferation of D&D novels (which focused on tight knit parties of characters) taught the second generation of tables what the game looked like, Charisma became less u...
  • 04:23 PM - Shadowdweller00 quoted Vymair in post Jon Peterson posts Mordenkainen in 1974
    Not surprised to see the high charisma. Henchmen and followers were really important in early D&D and charisma was a key factor in determining the quantity and the loyalty/morale those followers and henchmen had towards their liege.You're joking, right? Charisma was the original dump stat...

Thursday, 31st May, 2018

  • 10:49 PM - Drasek quoted Vymair in post [5e] Paladin Build help
    It's a fine build. Getting to 20 is considered the optimal play by most people but I personally find feats to be more fun. I'd consider Sentinel since it's just fun and also has the benefit of keeping the attacks on you with your high AC, damage reduction (due to Heavy Armor Mastery). I took a look at Sentinel. It seems very good, but how common are opportunity attacks in 5e? It's not a grid-heavy system and has less "rules" for it compared to Pathfinder. Do they still happen a lot? First of all I like your build. Heavy Armor Master is a great level 1 feat for a Paladin. I would probably stay a Str Pally too despite Dex being superior to Str in most ways. Maxing your attack stat is always a great idea, but it is a little boring if you know what I mean. If you didn't do it at lvl 4, you'd definitely want to do it at lvl 8 for sure. Having a 20 Charisma is awesome too, but it's not as critical. You could leave it at 18 and still be great if you wanted. The biggest potential is...

Wednesday, 23rd May, 2018


Friday, 11th May, 2018

  • 06:27 PM - AntiStateQuixote quoted Vymair in post Drow and an Archdevil previews
    Passive Perception 26 ! Should be 18 by strict math. Not that she might have some unknown kicker. Wis (+8) plus Proficiency (+8) = Perception +16; Passive Perception 26
  • 04:14 PM - MonsterEnvy quoted Vymair in post Drow and an Archdevil previews
    Passive Perception 26 ! Should be 18 by strict math. Not that she might have some unknown kicker. She has the perception skill so 26 is right. Repeat a saving throw on Horrid Touch - but there is no initial save? Correct I assume it's actually supposed to be like this. "The target can make a DC 26 Constitution saving throw at the end of each of it's turns, ending the effect on itself on a success."

Thursday, 10th May, 2018

  • 03:59 PM - Warpiglet quoted Vymair in post Warlocks and Bonus Actions
    Not really, it's pretty much hex and misty step. I'm actually dropping Hex at 8th level as I found I haven't used it since 4th level or so as I have other spells I'd rather cast for concentration purposes. It's a hit to my damage, but I prefer the other spells for control reasons. I do not think hex is really worth a slot much of the time, unless you are into EB spam. That can be a lot of damage in a long combat. Honestly though, prior to 11th or 12th level I think it is WAY overrated vis a vis some of the bigger spells you can throw.

Sunday, 6th May, 2018

  • 01:11 AM - ClaytonCross quoted Vymair in post Make Tome Warlocks more versital casters?
    I'm a chain warlock for role-play reasons, but I think being able to cast lots of rituals would be very effective outside of combat. In combat, the reality of the warlock is that it is really designed as an archer who has a few tricks. This is especially true of a chain/tome warlock. My default action in most combat rounds is to eldritch blast and it's quite effective. I enjoy the class quite a bit, but it helped when I thought of the class as ranged attack first. The tricks have become quite powerful as time has gone on, but the bread and butter is still eldritch blast. I can completely see this making the class more bearable however.... There is nothing about first few levels or the sub classes that indicate that is the intent. The warlock by name and by its focus on spell slots, spell casting abilities like Mysitic Arcaneum, as well as the large number of Eldritch Invocations on based on spells tell the player that this is a caster class. The sub classes are very clearly designed a...

Friday, 27th April, 2018

  • 07:29 PM - MarkB quoted Vymair in post Can you locate multiple objects of the same type with "locate object"?
    The point I was trying to make is that my understanding of the purpose of the spell is to find an object and track it. If you are allowing it to change objects throughout, it could be a pretty effective tool for avoiding groups of monsters who are known to carry a specific weapon type (orcs - greataxes, drow- hand crossbow, etc.). I don't think that is the intended purpose of the spell, but you are free to rule it works that way as the language isn't clearly stated, so it's the DMs call. Bear in mind that this can also have disadvantages. If there are multiple orcs in a crowd, all moving and all carrying strawberries, the spell is going to be constantly switching targets and appearing to give you false or misleading readings.
  • 01:40 AM - Harzel quoted Vymair in post Can you locate multiple objects of the same type with "locate object"?
    You could certainly rule it that way. I'd view it as the spell allows you the locate an object and lead you to it. Once it's found an object, that object creates sympathy between the casters and that specific object. As it's only second level, I'm comfortable that is all it does. I don't want the spell to be used to sort through a series of objects and for example, be used to consecutively find all the great axe wielders in an area. That seems like a slightly odd example, but disregarding that, I don't really understand what the objection is. In order to be effective at doing that, the targets would have to all be stationary throughout the search process and unless all the potential targets are visible it might be hard to devise a search pattern that would find all instances. For example, if the target objects are small and hard to see or hidden, it would be easy to miss some if several were clustered close together.

Monday, 23rd April, 2018

  • 06:22 AM - Bromjunaar quoted Vymair in post How do you make a Barbarian interesting?
    I have a Barbarian at the top of my list right now. He's devout and view his rage as calling upon divine fury to smite his enemies. His faith is strong and he believes that he is a holy warrior blessed by the gods. He would never call himself a barbarian, he would classify himself as a servant of the gods. I have something similar lined up. I'm going to have a Barbarian Zealot from the wilds who is doing his best to become worthy of receiving one of the great and legendary weapons from Gond, the God of Craft himself, who he has only actually heard enough about Gond to get him on the path to getting the prettiest ax he could imagine by impressing the god so much with his devotion to fighting in his name that he agrees to hand him one. I could probably do a bit of work on the background, but it's a start for me to head into the campaign with

Monday, 16th April, 2018

  • 03:45 PM - GlassJaw quoted Vymair in post A tiny offset to the Frenzy Barbarian's neg?
    I have a player likely going this route with the barbarian he just rolled up in my game. I am making it an extra attack instead of an attack on the bonus action. This allows for the Barbarian to get the extra attack in the same round they rage and still leverages the Great Weapon Master feat. As for the exhaustion, I'm leaving it in place for now, but keeping on eye on it. Are you granting another Attack ACTION or simply dropping the bonus action requirement? If it's the former, it's is overkill and steps all over the Fighter's Action Surge ability. If it's the latter, it doesn't seem like it would benefit the Barbarian all that much, and actually push them towards two-weapon fighting.

Friday, 6th January, 2017

  • 04:53 PM - Luchador quoted Vymair in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Against the Giants is the quintessential D&D adventure of my youth, so I'm happy to see another generation of gamers get the experience of this great adventure. Forge of Fury was my favorite of the 3e dungeons so happy to see that back as well. If I recall-- didn't against the giants lead to Queen of the Demon Web pits? The Lost Tomb was really cool. I wasn't expecting that one. Glad it made the cut!

Monday, 19th December, 2016

  • 11:06 PM - Caliban quoted Vymair in post New Warlock Invocation: Greater Pact Weapon
    The big benefit I see is that you get away from attunement of multiple items. Normally, a fighter can't attune all those different types of weapons so the warlock would have an edge. I'm thinking 7th level restriction is appropriate just to keep other melee characters dipping just for this. It's also possible just to give it to the Bladepact Warlock at some higher level, but I don't think I'd grant it as part of the original pact choice. Since it takes an hour to switch the abilities around, it's the equivalent of attuning to a new item. You just have a bigger pool of weapons to choose from, due to your ability to mix'n'match. I originally came up with this because I have a bladelock player in my home game that wants to make a deal with his patron for more power. It hasn't happened yet, but this is going to be the "more power" - basically a free, custom-made invocation. Since he's not paying an invocation slot for it, it's going to have an additional cost - it requires a sacri...


Page 1 of 2 12 LastLast

Vymair's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites