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  • Vymair's Avatar
    Thursday, 24th May, 2018, 03:24 PM
    I think the uniqueness of the warlock versus the wizard/sorcerer is a feature, not a bug. My warlock is 8th level now and I think it's an amazing class. As noted by others, Eldritch Blast plus Invocations adds a lot above and beyond the spell casting. The fact that your spells always cast at higher level means you can get a lot of mileage from your spells. I've really come to appreciate...
    26 replies | 936 view(s)
    0 XP
  • Vymair's Avatar
    Thursday, 24th May, 2018, 03:11 PM
    Shady Dragon Inn (B/X)--14 Rogue's Gallery (1e)--17 Dungeoneer's Survival Guide (1e)--13 The Magic Encyclopedia (2e)--17 Creative Campaigning (2e)--17 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--16 Spell Compendium (3e)--19
    86 replies | 1348 view(s)
    0 XP
  • Vymair's Avatar
    Wednesday, 23rd May, 2018, 03:50 PM
    Battle Master 12 Arcane Trickster 1
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Wednesday, 23rd May, 2018, 03:43 PM
    Shady Dragon Inn (B/X)--13 Rogue's Gallery (1e)--17 Wilderness Survival Guide (1e)--5 Dungeoneer's Survival Guide (1e)--15 The Magic Encyclopedia (2e)--16 Creative Campaigning (2e)--17 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--15
    86 replies | 1348 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 22nd May, 2018, 08:55 PM
    Vymair replied to Core+1
    I think AL and Wizards are correct in implementing this kind of control. Back in 3e, players could use multiple supplements to create characters with class abilities and feat combinations from multiple products that were extremely powerful/unbalanced due to the way those feats or class abilities meshed.
    104 replies | 2966 view(s)
    1 XP
  • Vymair's Avatar
    Tuesday, 22nd May, 2018, 06:52 PM
    Shady Dragon Inn (B/X)--15 Rogue's Gallery (1e)--15 Wilderness Survival Guide (1e)--13 Dungeoneer's Survival Guide (1e)--15 The Magic Encyclopedia (2e)--15 Creative Campaigning (2e)--15 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--15
    86 replies | 1348 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 22nd May, 2018, 03:54 PM
    Battle Master 10 Eldritch Knight 12 Way of Shadow 7 Oath of the Ancients 3 Arcane Trickster 9
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 21st May, 2018, 03:07 PM
    My DMs are great homebrewers, so I prefer what they enjoy doing. They have run in published settings from time to time, but the most memorable campaigns have been the home brew campaigns. As long as the DM and the table are engaged with the setting, that's the most important thing.
    47 replies | 1300 view(s)
    1 XP
  • Vymair's Avatar
    Monday, 21st May, 2018, 03:03 PM
    Battle Master 15 Eldritch Knight 19 Way of Shadow 11 Oath of the Ancients7 Arcane Trickster 13
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Sunday, 20th May, 2018, 04:17 PM
    Battle Master 20 Eldritch Knight 22 Way of Shadow 9 Oath of the Ancients 13 Hunter 6 Arcane Trickster 16
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Sunday, 20th May, 2018, 05:06 AM
    Totem Warrior 2 Battle Master 23 Eldritch Knight 21 Way of Shadow 11 Oath of the Ancients 16 Hunter 8 Arcane Trickster 18
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Friday, 18th May, 2018, 03:34 PM
    Totem Warrior 9 Battle Master 25 Eldritch Knight 23 Way of Shadow 17 Oath of the Ancients 18 Hunter 14 Arcane Trickster 20
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Thursday, 17th May, 2018, 08:25 PM
    I'd go with the d6, but I value control. If you flub your roll badly, you'll never bother with the d6, but if you miss a little, the d6 is almost a guaranteed success.
    42 replies | 852 view(s)
    3 XP
  • Vymair's Avatar
    Thursday, 17th May, 2018, 06:13 PM
    When I crunched through advantage and disadvantage, I came to the conclusion that it much more significant for middling target numbers but not as beneficial for high target numbers. Using inspiration after that fact is always better since you know the result of the first roll. If you have to declare in advance, a success on the first roll means you've received no benefit from the inspiration...
    42 replies | 852 view(s)
    1 XP
  • Vymair's Avatar
    Thursday, 17th May, 2018, 03:27 PM
    Totem Warrior 10 Battle Master 25 Eldritch Knight 23 Way of Shadow 22 Oath of the Ancients 20 Hunter 15 Arcane Trickster 24 Shadow Magic 9
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Wednesday, 16th May, 2018, 03:28 PM
    Totem Warrior 13 Battle Master 24 Eldritch Knight 23 Way of Shadow 22 Oath of the Ancients 22 Hunter 18 Arcane Trickster 22 Scout 7 Shadow Magic 14 The Celestial 6
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 15th May, 2018, 09:02 PM
    I tend to be quite specific in timelines for recent events and things that happen during the campaign itself. I usually sketch out pretty specifically what has happened over the past 100 years and give a short summary to characters with the history skill. In my current game, I played an earlier campaign in this same setting but advance the timeline 350 years so the past characters are part of...
    22 replies | 563 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 15th May, 2018, 02:33 PM
    Totem Warrior 11 College of Valor 13 Battle Master 24 Eldritch Knight 24 Shadow 20 Oath of the Ancients 22 Hunter 20 Arcane Trickster 22 Scout 13 Shadow Magic 18
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 14th May, 2018, 05:17 PM
    Totem Warrior 15 College of Valor 13 Circle of the Moon 7 Battle Master 22 Eldritch Knight 23 Shadow 20 Oath of the Ancients 19 Hunter 20 Arcane Trickster 22 Scout 17
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Sunday, 13th May, 2018, 06:41 PM
    Totem Warrior 15 College of Valor 18 Life Domain 4 Circle of the Moon 10 Battle Master 18 Eldritch Knight 23 Shadow 20 Oath of the Ancients 19 Hunter 20 Arcane Trickster 23
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Saturday, 12th May, 2018, 04:57 PM
    Totem Warrior 18 College of Valor 18 Life Domain 12 Circle of the Moon 15 Battle Master 17 Eldritch Knight 22 Shadow 20 Oath of the Ancients 19 Hunter 20 Arcane Trickster 23
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Saturday, 12th May, 2018, 04:55 PM
    Almost always to 18 first, then a key feat at 8th level, then casters get 20 at 12th level. I suspect the stat bump to 20 is the "optimal" play, but I like feats and my feat at 8th level is usually a defining one on how I intend to play the character.
    59 replies | 1794 view(s)
    0 XP
  • Hjorimir's Avatar
    Friday, 11th May, 2018, 11:50 PM
    It's really important if efficacy is your chief concern. For me, eh, I think an 18 is just fine and can even live with a 16 for certain characters. Feats, on the other hand, open up options during play and I find options fun. Pro Tip: Play for fun!
    59 replies | 1794 view(s)
    0 XP
  • Vymair's Avatar
    Friday, 11th May, 2018, 06:43 PM
    Apparently, I can't do simple math. :o
    53 replies | 1980 view(s)
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  • Vymair's Avatar
    Friday, 11th May, 2018, 03:58 PM
    Passive Perception 26 ! Should be 18 by strict math. Not that she might have some unknown kicker.
    53 replies | 1980 view(s)
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  • Vymair's Avatar
    Friday, 11th May, 2018, 03:25 PM
    Totem Warrior 20 College of Valor 21 Life Domain 20 Circle of the Moon 19 Battle Master 21 Eldritch Knight 20 Shadow 20 Oath of the Ancients 18 Hunter 20 Arcane Trickster 21
    304 replies | 5388 view(s)
    0 XP
  • Vymair's Avatar
    Thursday, 10th May, 2018, 10:31 PM
    6th level barbarian berzerkers are immune to fear and charm while raging.
    3 replies | 297 view(s)
    0 XP
  • Vymair's Avatar
    Thursday, 10th May, 2018, 03:41 PM
    Not really, it's pretty much hex and misty step. I'm actually dropping Hex at 8th level as I found I haven't used it since 4th level or so as I have other spells I'd rather cast for concentration purposes. It's a hit to my damage, but I prefer the other spells for control reasons.
    23 replies | 776 view(s)
    1 XP
  • Vymair's Avatar
    Thursday, 10th May, 2018, 03:26 PM
    City of Brass 7 Free City of Greyhawk 6
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Wednesday, 9th May, 2018, 07:26 PM
    Welcome to the site! It's the concentration slot. Resistance might be useful for a level or two, but you'll quickly find other spells you'd rather be concentrating on. Guidance is very useful out of combat, depends on your DM's style, but ability checks are pretty common under most DMs in the campaigns I play in.
    21 replies | 58419 view(s)
    0 XP
  • Hjorimir's Avatar
    Wednesday, 9th May, 2018, 05:59 PM
    The only thing that sucks about 5e is not being able to play it more than I already do.
    1702 replies | 139743 view(s)
    6 XP
  • Hjorimir's Avatar
    Wednesday, 9th May, 2018, 04:57 PM
    I do a very similar thing at my table (adults, not children). Instead of awarding XP I award Inspiration (we use an Inspiration pot that any character can draw from).
    9 replies | 315 view(s)
    0 XP
  • Vymair's Avatar
    Wednesday, 9th May, 2018, 02:53 PM
    Blackmoor 5 City of Brass 7 City State of the Invincible Overlord 8 Free City of Greyhawk 6 Sigil 7
    600 replies | 11770 view(s)
    0 XP
  • Hjorimir's Avatar
    Wednesday, 9th May, 2018, 02:00 AM
    Use the smallest brush and take your time. Pick at it until you're satisfied with the result!
    27 replies | 925 view(s)
    0 XP
  • Hjorimir's Avatar
    Wednesday, 9th May, 2018, 01:12 AM
    If you get to it, please share some pictures!
    27 replies | 925 view(s)
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  • Hjorimir's Avatar
    Wednesday, 9th May, 2018, 01:07 AM
    Posted the how-to on page 1.
    27 replies | 925 view(s)
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  • Hjorimir's Avatar
    Wednesday, 9th May, 2018, 01:00 AM
    One of my players bought a copy, framed it, and hung it. I'm quite touched of his love for the work and setting.
    27 replies | 925 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 8th May, 2018, 02:29 PM
    Baldur's Gate 7 Blackmoor 11 City of Brass 9 City State of the Invincible Overlord 7 Free City of Greyhawk 10 Lankhmar 2 Sharn 6 Sigil 8
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 7th May, 2018, 03:37 PM
    A lot of the advantages that Mountain Dwarf brings are wasted on a Monk and you'll have a slower base move but you still end up with +2 Con and Darkvision. I'll echo others and unless you intentionally sub-optimized your attributes array, you are still going to be effective no matter what race/class combo you play. I think the Tiefling Barbarian is pretty bad.
    36 replies | 1528 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 7th May, 2018, 03:26 PM
    Baldur's Gate 11 Blackmoor 12 City of Brass 13 City State of the Invincible Overlord 9 Free City of Greyhawk 12 Lankhmar 6 Sharn 14 Sigil 11
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Sunday, 6th May, 2018, 06:48 PM
    To clarify, I said in combat, the class plays as an archer or to be more general, a ranged damage dealer. It's not a ranger, their non-combat role is very different due to the high charisma and skill selection. They make great party spokesman and tome warlocks have the rituals which can be very effective outside combat. I will agree that blade pact warlocks are different. We had my character...
    21 replies | 982 view(s)
    0 XP
  • Vymair's Avatar
    Sunday, 6th May, 2018, 06:38 PM
    Baldur's Gate 16 Blackmoor 12 City of Brass 13 City State of the Invincible Overlord 11 Free City of Greyhawk 13 Lankhmar 8 Sharn 14 Sigil 18 Stormreach 8
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Saturday, 5th May, 2018, 04:16 PM
    Baldur's Gate 15 Blackmoor 12 City of Brass 15 City State of the Invincible Overlord 11 Free City of Greyhawk 14 Lankhmar 10 Sharn 16 Sigil 18 Solace 8 Stormreach 15
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Friday, 4th May, 2018, 03:29 PM
    I'm a chain warlock for role-play reasons, but I think being able to cast lots of rituals would be very effective outside of combat. In combat, the reality of the warlock is that it is really designed as an archer who has a few tricks. This is especially true of a chain/tome warlock. My default action in most combat rounds is to eldritch blast and it's quite effective. I enjoy the class...
    21 replies | 982 view(s)
    1 XP
  • Vymair's Avatar
    Friday, 4th May, 2018, 03:12 PM
    Baldur's Gate 11 Blackmoor 14 City of Brass 15 City State of the Invincible Overlord 13 Free City of Greyhawk 16 Huzuz 6 Lankhmar 12 Palanthas 8 Sharn 15 Sigil 15
    600 replies | 11770 view(s)
    0 XP
  • Hjorimir's Avatar
    Thursday, 3rd May, 2018, 09:32 PM
    So a running joke at our table is that when a player misses a session that their character volunteers for all button pushing, lever pulling, and potion tasting activities. Honestly, we generally hand out the sheet to a different player to control in combat and the DM covers the RP for the absent player. How do you handle this at your table? Any interesting ideas out there?
    25 replies | 828 view(s)
    0 XP
  • Vymair's Avatar
    Thursday, 3rd May, 2018, 03:07 PM
    Baldur's Gate 11 Blackmoor 15 City of Brass 18 City State of the Invincible Overlord 16 Free City of Greyhawk 18 Huzuz 11 Lankhmar 14 Palanthas 10 Sharn 17 Sigil 17
    600 replies | 11770 view(s)
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  • Vymair's Avatar
    Wednesday, 2nd May, 2018, 03:11 PM
    Baldur's Gate 13 Blackmoor 16 City of Brass 21 City state of the Invincible Overlord 16 Free City of Greyhawk 20 Huzuz 12 Lankhmar 17 Palanthas 10 Sharn 18 Sigil 19
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Tuesday, 1st May, 2018, 03:18 PM
    I think the deafened is just in there for creatures who are blind already and rely on sounds to find their prey. The other uses as a buff mentioned above also enhance the spells options, but as an attack the blinded effect is probably going to be chosen almost all the time.
    18 replies | 5184 view(s)
    1 XP
  • Vymair's Avatar
    Tuesday, 1st May, 2018, 03:12 PM
    Baldur's Gate 18 Blackmoor 16 City of Brass 20 City state of the Invincible Overlord 20 Free City of Greyhawk 20 Huzuz 17 Lankhmar 21 Palanthas 10 Sharn 17 Sigil 17
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 30th April, 2018, 03:26 PM
    The high sample of humans aligns with the campaigns I've played in for 5e. In my larger circle, we've played about 80 characters in 5e at this point. Our least popular classes are Monk and Barbarian with 3 characters each. The most popular is Wizard with ~10, Clerics are #2 with ~8. We spread the tanking around between fighters and paladins. It's not uncommon for us to have a single...
    14 replies | 605 view(s)
    0 XP
  • Vymair's Avatar
    Monday, 30th April, 2018, 03:08 PM
    Baldur's Gate 15 Blackmoor 16 City of Brass 22 City state of the Invincible Overlord 21 Free City of Greyhawk 24 Huzuz 20 Lankhmar 21 Palanthas 14 Sharn 18 Sigil 22
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Sunday, 29th April, 2018, 03:37 PM
    Baldur's Gate 23 Blackmoor 18 Calimport 8 City of Brass 23 City state of the Invincible Overlord 20 Free City of Greyhawk 23 Huzuz 23 Lankhmar 20 Palanthas 16 Sharn 21
    600 replies | 11770 view(s)
    0 XP
  • Vymair's Avatar
    Saturday, 28th April, 2018, 07:42 PM
    Baldur's Gate 24 Blackmoor 18 Calimport 8 City of Brass 21 City state of the Invincible Overlord 24 Free City of Greyhawk 23 Huzuz 24 Lankhmar 22 Palanthas 16 Phandalin 3
    600 replies | 11770 view(s)
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  • Vymair's Avatar
    Friday, 27th April, 2018, 03:45 PM
    The point I was trying to make is that my understanding of the purpose of the spell is to find an object and track it. If you are allowing it to change objects throughout, it could be a pretty effective tool for avoiding groups of monsters who are known to carry a specific weapon type (orcs - greataxes, drow- hand crossbow, etc.). I don't think that is the intended purpose of the spell, but...
    11 replies | 271 view(s)
    0 XP
  • Vymair's Avatar
    Friday, 27th April, 2018, 03:36 PM
    Baldur's Gate 26 Blackmoor 17 Calimport 13 City of Brass 22 City state of the Invincible Overlord 23 Free City of Greyhawk 23 Glantri City 2 Huzuz 23 Lankhmar 25 Palanthas 16
    600 replies | 11770 view(s)
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Wednesday, 23rd May, 2018


Friday, 11th May, 2018

  • 06:27 PM - AntiStateQuixote quoted Vymair in post Drow and an Archdevil previews
    Passive Perception 26 ! Should be 18 by strict math. Not that she might have some unknown kicker. Wis (+8) plus Proficiency (+8) = Perception +16; Passive Perception 26
  • 04:14 PM - MonsterEnvy quoted Vymair in post Drow and an Archdevil previews
    Passive Perception 26 ! Should be 18 by strict math. Not that she might have some unknown kicker. She has the perception skill so 26 is right. Repeat a saving throw on Horrid Touch - but there is no initial save? Correct I assume it's actually supposed to be like this. "The target can make a DC 26 Constitution saving throw at the end of each of it's turns, ending the effect on itself on a success."

Thursday, 10th May, 2018

  • 03:59 PM - Warpiglet quoted Vymair in post Warlocks and Bonus Actions
    Not really, it's pretty much hex and misty step. I'm actually dropping Hex at 8th level as I found I haven't used it since 4th level or so as I have other spells I'd rather cast for concentration purposes. It's a hit to my damage, but I prefer the other spells for control reasons. I do not think hex is really worth a slot much of the time, unless you are into EB spam. That can be a lot of damage in a long combat. Honestly though, prior to 11th or 12th level I think it is WAY overrated vis a vis some of the bigger spells you can throw.

Sunday, 6th May, 2018

  • 01:11 AM - ClaytonCross quoted Vymair in post Make Tome Warlocks more versital casters?
    I'm a chain warlock for role-play reasons, but I think being able to cast lots of rituals would be very effective outside of combat. In combat, the reality of the warlock is that it is really designed as an archer who has a few tricks. This is especially true of a chain/tome warlock. My default action in most combat rounds is to eldritch blast and it's quite effective. I enjoy the class quite a bit, but it helped when I thought of the class as ranged attack first. The tricks have become quite powerful as time has gone on, but the bread and butter is still eldritch blast. I can completely see this making the class more bearable however.... There is nothing about first few levels or the sub classes that indicate that is the intent. The warlock by name and by its focus on spell slots, spell casting abilities like Mysitic Arcaneum, as well as the large number of Eldritch Invocations on based on spells tell the player that this is a caster class. The sub classes are very clearly designed a...

Friday, 27th April, 2018

  • 07:29 PM - MarkB quoted Vymair in post Can you locate multiple objects of the same type with "locate object"?
    The point I was trying to make is that my understanding of the purpose of the spell is to find an object and track it. If you are allowing it to change objects throughout, it could be a pretty effective tool for avoiding groups of monsters who are known to carry a specific weapon type (orcs - greataxes, drow- hand crossbow, etc.). I don't think that is the intended purpose of the spell, but you are free to rule it works that way as the language isn't clearly stated, so it's the DMs call. Bear in mind that this can also have disadvantages. If there are multiple orcs in a crowd, all moving and all carrying strawberries, the spell is going to be constantly switching targets and appearing to give you false or misleading readings.
  • 01:40 AM - Harzel quoted Vymair in post Can you locate multiple objects of the same type with "locate object"?
    You could certainly rule it that way. I'd view it as the spell allows you the locate an object and lead you to it. Once it's found an object, that object creates sympathy between the casters and that specific object. As it's only second level, I'm comfortable that is all it does. I don't want the spell to be used to sort through a series of objects and for example, be used to consecutively find all the great axe wielders in an area. That seems like a slightly odd example, but disregarding that, I don't really understand what the objection is. In order to be effective at doing that, the targets would have to all be stationary throughout the search process and unless all the potential targets are visible it might be hard to devise a search pattern that would find all instances. For example, if the target objects are small and hard to see or hidden, it would be easy to miss some if several were clustered close together.

Monday, 23rd April, 2018

  • 06:22 AM - Bromjunaar quoted Vymair in post How do you make a Barbarian interesting?
    I have a Barbarian at the top of my list right now. He's devout and view his rage as calling upon divine fury to smite his enemies. His faith is strong and he believes that he is a holy warrior blessed by the gods. He would never call himself a barbarian, he would classify himself as a servant of the gods. I have something similar lined up. I'm going to have a Barbarian Zealot from the wilds who is doing his best to become worthy of receiving one of the great and legendary weapons from Gond, the God of Craft himself, who he has only actually heard enough about Gond to get him on the path to getting the prettiest ax he could imagine by impressing the god so much with his devotion to fighting in his name that he agrees to hand him one. I could probably do a bit of work on the background, but it's a start for me to head into the campaign with

Monday, 16th April, 2018

  • 03:45 PM - GlassJaw quoted Vymair in post A tiny offset to the Frenzy Barbarian's neg?
    I have a player likely going this route with the barbarian he just rolled up in my game. I am making it an extra attack instead of an attack on the bonus action. This allows for the Barbarian to get the extra attack in the same round they rage and still leverages the Great Weapon Master feat. As for the exhaustion, I'm leaving it in place for now, but keeping on eye on it. Are you granting another Attack ACTION or simply dropping the bonus action requirement? If it's the former, it's is overkill and steps all over the Fighter's Action Surge ability. If it's the latter, it doesn't seem like it would benefit the Barbarian all that much, and actually push them towards two-weapon fighting.

Friday, 6th January, 2017

  • 04:53 PM - Luchador quoted Vymair in post Tales From The Yawning Portal - 7 Classic Dungeons Updated To 5E!
    Against the Giants is the quintessential D&D adventure of my youth, so I'm happy to see another generation of gamers get the experience of this great adventure. Forge of Fury was my favorite of the 3e dungeons so happy to see that back as well. If I recall-- didn't against the giants lead to Queen of the Demon Web pits? The Lost Tomb was really cool. I wasn't expecting that one. Glad it made the cut!

Monday, 19th December, 2016

  • 11:06 PM - Caliban quoted Vymair in post New Warlock Invocation: Greater Pact Weapon
    The big benefit I see is that you get away from attunement of multiple items. Normally, a fighter can't attune all those different types of weapons so the warlock would have an edge. I'm thinking 7th level restriction is appropriate just to keep other melee characters dipping just for this. It's also possible just to give it to the Bladepact Warlock at some higher level, but I don't think I'd grant it as part of the original pact choice. Since it takes an hour to switch the abilities around, it's the equivalent of attuning to a new item. You just have a bigger pool of weapons to choose from, due to your ability to mix'n'match. I originally came up with this because I have a bladelock player in my home game that wants to make a deal with his patron for more power. It hasn't happened yet, but this is going to be the "more power" - basically a free, custom-made invocation. Since he's not paying an invocation slot for it, it's going to have an additional cost - it requires a sacri...

Wednesday, 14th December, 2016

  • 10:12 PM - dragonfriend7738 quoted Vymair in post Player vs Player PC death
    So if the fighter kills the cleric, what is the rest of the party going to do? Why would they continue to associate with a character who killed their cleric. Even if he does it away from the rest of the party, I would think the rest of the party would investigate how the cleric died and D&D gives plenty of tools to figure out what happened. With this group, the fighter would probably have to kill the rogue after the fact, and if he could talk enough game, the bandit would wait the fight out, and the ranger would be upset and leave the party. (Rogue has strong ties to the cleric, the bandit is what I like to call Selfish Neutral, and the ranger only recently met the cleric, but is starting to trust him)

Saturday, 7th March, 2015

  • 02:27 PM - Redthistle quoted Vymair in post 4th level Bard ability score increase: CHA, DEX, or CON? [5e]
    Depends on how much of your effectiveness comes from your spells. Bumping your CHA and save DC up 1 and the benefits of your healing by 1 is non-trivial to me. If you are an archer for most of your combat damage, I'd go DEX. I'd personally pass on CON. My reasoning for not bumping CHA up to its maximum at a relatively low character level really comes down to my personal preference to leave something to get excited about at higher levels. It's certainly not to everyone's taste.

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