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About DragonLancer

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Date of Birth
October 23, 1973 (45)
About DragonLancer
Introduction:
Pathfinder homebrew. No powergaming.
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St. neots, cambridgeshire
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Male
Age Group:
31-40
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St. Neots
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United Kingdom

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Do you enjoy playing roleplaying games in which you have no clue about the rules? Thursday, 20th September, 2018 04:35 PM

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Sunday, 6th January, 2019 08:49 PM
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Tuesday, 6th May, 2003
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St. Neots
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Monday, 17th December, 2012

  • 11:47 PM - Herobizkit mentioned DragonLancer in post Fantasy Campaign Setting: What do you want/not want?
    I want the reverse of DragonLancer. *lol* Magic as technology: It's been around, can do anything, no reason why people shouldn't put it to use. Flying ships, firearms and steampunk: See above. Sci-fi technology and monsters: Make Aberrations the enemy of the game and use bizarre weapons to defeat them. Add new races, especially ones which are traditionally monster races: Humanoids are great. Throw in an Ogre race. Basically, if it belongs in LotR, it doesn't belong in the setting I'd like to see. Except for maybe Dwarves. :)

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Friday, 21st September, 2018

  • 12:24 AM - pemerton quoted DragonLancer in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    I think you are misunderstanding what I was saying. I never said characters wouldn't know the rules. Character creation is one thing but do players new to a system need to know everything especially new players to the hobby. For example, does a player who makes a character not based around grappling need to know the grapple rules? Not until that situation comes up really and then the GM can explain how it works. I'm not saying that this how games should or even need to be handled. I'm simply saying in response to the topic that yes, you can play a game where you don't need to know all the rules upfront.Sure, the player of a 1st level mage doesn't need to know the rules for grappling, nor for Meteor Swarm. In the context of this thread, I've been thinking about a different sort of situation, where the players don't know the basic action resolution rules that will apply when they declare actions for their PCs.

Wednesday, 19th September, 2018


Tuesday, 18th September, 2018

  • 11:54 PM - pemerton quoted DragonLancer in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    There is a huge difference between "here are the basics of gameplay and we will dive deeper into specifics when we hit those" and the OP topic of not knowing the rules at all.I agree with this. Reading the scroll would fail if the character doesn't have any spellcasting abilities.If the players don't know the rules, then how do we work out whether or not a PC has spellcasting abilities? Is that a fiction thing? A mechanics thing? A fiction-read-off-the-mechanics thing?
  • 10:18 PM - 5ekyu quoted DragonLancer in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    Reading the scroll would fail if the character doesn't have any spellcasting abilities. As for jumping the chasm, once it becomes relevant then you bring up the appropriate rule. Rather than bog players down with everything in one go, it's better that things come up when they come up, if that makes sense?Just want to chime in on... There is a huge difference between "here are the basics of gameplay and we will dive deeper into specifics when we hit those" and the OP topic of not knowing the rules at all.

Sunday, 16th September, 2018

  • 05:05 AM - pemerton quoted DragonLancer in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    There was a point back in the late 90's and early 00's where I did wish that new players didn't know the rules other than the absolute basics. My reason was that people often get into a mindset once they know the rules and it dictates what they do rather than just doing what they want to try. What happens if the player of a fighter or thief in D&D declares "I read the spell from the scroll we found!" or "I try and jump across the cavern!" where the cavern is wider in feet than the PC's STR score? According at least to my reading of these boards, at most tables these action declarations default to failure, not for any reason to do with the established fiction but purely for reasons to do with the D&D (5e) game rules. If the GM is going to be applying rules to work out whether or not my action declarations even have a chance of success, I - as a player - want to know what those rules are.

Tuesday, 4th September, 2018

  • 08:43 AM - Imaculata quoted DragonLancer in post What do you find hardest when running RPGs?
    The hardest thing for me is balancing encounters so that they aren't a walk over but at the same time aren't so tough that they smash the characters. I often find that encounters in general seem to favour the players much more as the GM has to remember and use lots of different abilities and/or creatures but the each player only has to remember their own character. No matter how well I balance an encounter, I never seem to find one that kills the players. :erm:

Monday, 17th July, 2017


Saturday, 5th October, 2013

  • 07:38 PM - abellius quoted DragonLancer in post What to do with animal companions and familiars?
    When it has (rarely) come up in my games, the players have usually just left the animals behind and came back for them later. Thougn on the occasions when they have a bag of holding they have been known to risk it and dump the animals in there till they find a suitable place to let them out. I hope they don't forget that they are in there! What's the air time limit for a bag of holding anyways?

Monday, 30th September, 2013

  • 01:58 AM - RaZorHamZteR quoted DragonLancer in post Rarely indeed...
    When it has (rarely) come up in my games, the players have usually just left the animals behind and came back for them later. Thougn on the occasions when they have a bag of holding they have been known to risk it and dump the animals in there till they find a suitable place to let them out. I had a chicken as a familiar for about 8 levels when I played a Bard some time ago. When the time came I placed the chicken with an NPC friend of ours that was living on a farm. The chicken itself seemed ok with this and my character used some time to make the transition as smooth as can be. The GM granted me only half the normal xp cost for the loss of my familiar. I met the chicken 4 years later, it seems it had gotten some longevity from our magical bond that was lingering, and it was an moving encounter indeed. :D

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