View Profile: 77IM - Morrus' Unofficial Tabletop RPG News
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  • 77IM's Avatar
    Monday, 10th December, 2018, 06:30 PM
    Thanks for the analysis! 1) I'm not aware of any ability that grants proficiency on Constitution checks; the closest I can see is Remarkable Athlete which grants half-proficiency (+3) and requires substantial investment in Champion fighter. Or, of course, just being a bard with Jack of all Trades (bards already suffer from MAD though). This is why I prefer to use checks instead of saves --...
    27 replies | 604 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 10th December, 2018, 05:37 PM
    You can have it both ways if you create a hierarchy. Every minor local faction pays up to some larger, more powerful faction. The largest factions are more like ideologies than organizations; the local groups demonstrate how those ideologies play out in the campaign world. So for your game, decide what sort of ideological or thematic conflicts you want to explore and create large factions for...
    10 replies | 295 view(s)
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  • 77IM's Avatar
    Monday, 10th December, 2018, 05:34 PM
    Typo in room 11: "transits" should be "transmits"
    50 replies | 1309 view(s)
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  • 77IM's Avatar
    Monday, 10th December, 2018, 05:25 PM
    Anecdata: I allow Concentration stacking, and it works like this: "Sure, I'll allow you to cast and maintain an additional concentration spell. But you'll have to succeed on a Constitution check, DC 15. If you fail, you lose the new spell (wasting its spell slot) AND drop concentration on your current spells." The theory here is that a DC 15 Con check will succeed at most 55% of the time, if...
    27 replies | 604 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 6th December, 2018, 06:01 AM
    Siamorphe is displeased.
    41 replies | 1485 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 6th December, 2018, 05:57 AM
    Patron: The DM, an all-seeing and all-knowing entity that controls the cosmos. Some say she is omnipotent, but others say he is bound by a greater set of laws. Some say he plays dice with the universe. Same say that she can make rocks fall, and then you die. Pact of the Blade: It's a cursed vorpal sword; if you roll a natural 20 on an attack roll with it, you cut off your target's head, but if...
    20 replies | 21640 view(s)
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  • 77IM's Avatar
    Thursday, 6th December, 2018, 05:39 AM
    This thread inspired me, so I tried to put my ideas into practice and come up with a 1-page adventure... and totally failed! Paring an adventure down to the essentials is not as easy as Morrus makes it look. But I did manage to get a passable 2-page adventure out of it: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1508
    50 replies | 1309 view(s)
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  • 77IM's Avatar
    Wednesday, 5th December, 2018, 09:29 PM
    77IM started a thread The Cursed Pass
    I have just uploaded The Cursed Pass to the downloads area. A 2-page adventure for 5th-level characters! Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their own survival. Unfortunately, the rituals called upon the demon lord Orcus, and gradually...
    1 replies | 138 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 30th November, 2018, 10:30 PM
    I didn't mean to imply that you were. You asked: Harper's style (notably his use of random tables to generate things quickly) has worked well for me in the past and I might want to see it in one-page adventures. I absolutely love the idea of one-page adventures and I think 5E is an excellent system for them. My dream is for there to be a "fourth core book" that is just full of 1-page...
    50 replies | 1309 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 30th November, 2018, 10:20 PM
    Jon Harper has done a lot of good 1-page RPGs, including some with really good tables o' random stuff. Those sort of tables, tailored to an adventure setting, can both convey the flavor of the setting and can help the DM come up with ideas quickly. Some examples: http://www.onesevendesign.com/
    50 replies | 1309 view(s)
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  • 77IM's Avatar
    Friday, 30th November, 2018, 07:48 PM
    77IM replied to Asset Management
    So, the prices are kind of made-up, based on the 5e guidelines for building a stronghold, maintaining a property, purchasing vehicles, the cost of hiring skilled/unskilled labor, and the lifestyle costs. In general, the purchase/sell price is 2x the build price, because that's nice and simple and it reflects what players are used to for personal property (by default, you can sell used items...
    7 replies | 825 view(s)
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  • 77IM's Avatar
    Friday, 30th November, 2018, 06:41 PM
    Quick feedback: - The design/layout/formatting looks great! But it's kind of busy and hard to read. I think you should expect people to print out one-page adventures, so the bulk of the body text should be black-on-white, and not diagonal. - I like prose with scannable elements. The bold monster names (standard in 5e) are a great example. I like that you've made NPC names ALL CAPS, although...
    50 replies | 1309 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 30th November, 2018, 07:25 AM
    77IM replied to Asset Management
    I'm glad you like it! I like your suggestion to incorporate other benefits for the assets -- right now all they have is lifestyle quality. Giving each asset a one-line benefit like "craft potions at double speed" or "free ship's passage" or "get an audience with any noble of Duke rank or lower whenever you want" would be a very straightforward way to increase the utility and flavorness of the...
    7 replies | 825 view(s)
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  • 77IM's Avatar
    Thursday, 29th November, 2018, 06:15 AM
    I used to prep adventures this way. (I didn't strictly limit myself to 1 page, but the amount of stuff I wrote basically amounted to 1 page or so.) This was for a spy campaign so every session had a very clear mission, but it was very unclear how to achieve the mission -- kind of a single-session "sandbox." Here was the stuff I found useful to prep: 1. Goal: What are the PCs trying to achieve?...
    50 replies | 1309 view(s)
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  • 77IM's Avatar
    Wednesday, 28th November, 2018, 06:43 PM
    JSN824, that's fantastic! I can't wait to hear how it goes. What kind of adventures are you thinking of running?
    38 replies | 19796 view(s)
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  • 77IM's Avatar
    Friday, 23rd November, 2018, 09:24 PM
    I don't like the generic bonus actions because many players will spend time on their turn looking for some way to use that bonus action. Actually I hate bonus actions in general because players do this during character creation (many players try to make sure every character they build has some use for the bonus action, such as an extra attack or spell effect) and also because bonus actions are...
    20 replies | 532 view(s)
    3 XP
  • 77IM's Avatar
    Friday, 23rd November, 2018, 09:08 PM
    77IM replied to Party Base
    v4 now posted! New abstract "spaces" system means less tabulating costs of individual rooms Better integration with Stronghold options in the DMG Clearer organization of features on page 2, should make it easier for players to digest Don't ask what happened to v3
    7 replies | 606 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 23rd November, 2018, 05:26 AM
    Speaking of which... what the game needs is the damn modules that they promised during the playtest, that you could use to tweak the game into different playstyles. Tactical Combat Module: way more elaborate grid rules (facing!); special moves (disarm! defensive attack!); techniques (Florentine!); +2/-2 modifiers (oh the heresy! cover your children's ears!) Social Intrigue Module: concrete...
    129 replies | 5232 view(s)
    3 XP
  • 77IM's Avatar
    Friday, 23rd November, 2018, 04:13 AM
    There are ways to make random encounters meaningful. For example, 1. Have enough factions and villains running around that nearly any random encounter winds up being connected with the plot, somehow. E.g., the party has pissed off the Pirate King Blackhook, so when you roll up a "pirates" encounter, of course it's a ship loyal to Blackhook... and what is this strange cargo they're...
    31 replies | 1118 view(s)
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  • 77IM's Avatar
    Wednesday, 21st November, 2018, 08:43 PM
    This sounds amazing! The reason I asked about your favorite parts of DMing, is that it's really important to make sure that you are having fun, because if you're not, it's very hard to run a good game. But if the DM is enthusiastic and energized, that usually bodes well for player fun. Since it was the players who suggested a nautical campaign, there's a risk that you might feel too...
    31 replies | 1118 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 21st November, 2018, 04:48 AM
    The best-case scenario here, is that the players become emotionally attached to the ship and its crew. So I'd give them the ship ASAP. I'd also give them the opportunity to upgrade it and personalize it. (For example: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1466 ). And, create crew NPCs that the players will like. They should be loyal and genuinely helpful. This...
    31 replies | 1118 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 21st November, 2018, 04:38 AM
    77IM replied to Drinking Contests
    - Opposed Constitution saving throws vs. poisoned. Each represents several rounds of drinks (it's kind of abstract). - If you lose, you become poisoned. 3 losses and you pass out, and lose the contest. (If you engage in multiple contests, track losses between contests. Reduce losses by 1 during a short rest; eliminate all losses during a long rest. You remain poisoned for as long as you have at...
    17 replies | 507 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 21st November, 2018, 04:20 AM
    What do you enjoy about DMing? What were your favorite parts of your previous campaign?
    31 replies | 1118 view(s)
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  • 77IM's Avatar
    Tuesday, 20th November, 2018, 05:20 PM
    The obvious solution, for the Abbot, is to remove Ireena's face and transplant it onto the golem. Then Strahd will love the golem like he should! According to an amazing 1997 documentary by esteemed faceologist John Woo, a person can live without a face for quite some time. So the Abbot, being a "good" person, will of course keep Ireena alive. I mean, he can heal with a touch, so she can just...
    2 replies | 223 view(s)
    6 XP
  • 77IM's Avatar
    Tuesday, 20th November, 2018, 06:16 AM
    Like many here, I love good art and hate bad art. BUT I think art also has a functional value as a navigational aid. When I'm flipping or scrolling through a book that I'm familiar with, instead of looking at page numbers or section headers, I often look at the art. My eyes are just drawn to it, and usually the art is tangentially relevant to the text, which makes it a really good mnemonic. For...
    18 replies | 644 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 20th November, 2018, 06:06 AM
    I voted "No," because I take issue with the word "likely." If a random roll of the dice produces an outcome that is genuinely "likely" to be a TPK, that's not very interesting for most people. Now, an encounter that "might possibly become a TPK if the players are boneheads who don't know when to quit" could be very interesting. I mean, the PCs are not omnipotent, so it stands to reason that...
    29 replies | 837 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 20th November, 2018, 05:50 AM
    The solar can't heal itself, it can only heal "another creature."
    54 replies | 2785 view(s)
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  • 77IM's Avatar
    Monday, 19th November, 2018, 05:53 AM
    I'm super easy with monster lore. At DC 10, you get the general gist of the monster -- all the common knowledge. For every 5 points after that, you get one resistance/immunity/super-nasty-power/other "gotcha" ability. Somewhere around DC 10 + CR, I'll just let you look at the monster's stat block if you want.
    22 replies | 634 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 19th November, 2018, 05:51 AM

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  • 77IM's Avatar
    Monday, 19th November, 2018, 05:46 AM
    In several campaigns I've included a genial old green hag named Granny. She's quite a sweet old lady and would love to help the PCs in any way she can, maybe in return for a little favor? Granny lives with a troll named Emmett and a hell hound named Fluffy. She works much better when the PCs encounter her at low levels when they can't possibly fight her straight on, and when she has something...
    13 replies | 437 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 17th November, 2018, 04:15 AM
    Kill yourself and then reincarnate yourself as a half-elf (the DM can choose the form instead of rolling), taking Persuasion as one of your racial skills. Oh, wait... hmm. Back to the drawing board!
    9 replies | 385 view(s)
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  • 77IM's Avatar
    Friday, 16th November, 2018, 10:35 PM
    Giant Octopus
    54 replies | 2785 view(s)
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  • 77IM's Avatar
    Friday, 16th November, 2018, 07:25 PM
    Now THAT sounds like a great product at a $25 price point
    24 replies | 1317 view(s)
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  • 77IM's Avatar
    Friday, 16th November, 2018, 05:36 AM
    Question for the peanut gallery: If I buy the adventure on D&D Beyond, does it come with high-quality maps and cards that I can print out? And how much does it cost?
    24 replies | 1317 view(s)
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  • 77IM's Avatar
    Thursday, 15th November, 2018, 05:05 PM
    I like this monster's design, but against 6 level-7 PCs in a straight-up fight, I predict it getting absolutely thrashed. Things I think will work well: - Chromatic adaption is a really cool way to keep this fight dynamic. Make sure you telegraph this ability -- every time hybrid shifts, its color should change, or something. - Bite + Spell is a pretty good multiattack routine and may make...
    9 replies | 338 view(s)
    3 XP
  • 77IM's Avatar
    Thursday, 15th November, 2018, 04:36 PM
    I would say yes. I think of turning as a divine command: "Begone!" The undead must obey, because the power of the god compels them. If teleporting or plane shifting or something is the swiftest and most effective way to be gone, then the undead will do that. When I run 5E, the rules are not absolute; they do not attempt to cover every case. Rather, they attempt to cover the general...
    11 replies | 355 view(s)
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  • 77IM's Avatar
    Thursday, 15th November, 2018, 06:00 AM
    Mountaineering gear may solve some problems, but create others:I've never worn crampons, but it looks like walking in them would be very slow, reducing movement to half speed. During a battle, this may be preferable to slipping on ice, but it may not, if you have a good Dexterity (Acrobatics) modifier. The rules for a climbing kit actually don't do very much. You can tether yourself to the side...
    13 replies | 468 view(s)
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  • 77IM's Avatar
    Wednesday, 14th November, 2018, 06:05 PM
    If the city has access to high-level magics, we can assume the criminals do too, right? Several spells, such as Mordenkainen's private sanctum, create divination-proof zones. Also, an amulet of proof against detection and location is only uncommon -- costing 101-500 gp. That's totally doable for a mid-level crime boss. Spells like programmed illusion and hallucinatory terrain may be able to fool...
    38 replies | 985 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 14th November, 2018, 05:52 PM
    I've considered implementing an "Abort to Dodge" house-rule like some games have. Something like, "When you are attacked or forced to make a Dexterity saving throw, you can use your reaction to take the Dodge action. The effects of Dodge do apply to the triggering attack or effect. You are incapacitated until the end of your next turn." Basically, when an enemy whips out a really nasty attack...
    74 replies | 2078 view(s)
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  • 77IM's Avatar
    Wednesday, 14th November, 2018, 05:46 PM
    This is the kind of thing that I resolve with an ability check. Clearly the players think there are reasons for their ideas to work; but the text provides reasons to think that their ideas won't work. Rather than wracking my brain trying to decide which point of view is absolutely 100% correct and true in my universe, I just pick a DC and an ability score and let the dice decide.
    4 replies | 256 view(s)
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  • 77IM's Avatar
    Wednesday, 14th November, 2018, 04:17 AM
    If the enemies are stupid (unintelligent animals, bloodthirsty savages, etc.) then a really good move is to have the tank charge forward on round 1 and then Dodge. The enemies will "focus fire" on him and waste their attacks, likely wasting more damage than the tank would have output against them had he attacked. You get bonus points if your tank is a raging barbarian so even if she gets hit...
    74 replies | 2078 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 13th November, 2018, 10:45 PM
    Don't think of it this way! If you find yourself thinking in these terms ("punish PCs" vs. "throw them a bone") here are two easy outs: 1) What would be the more interesting outcome? "Fun" can be hard to pin down but "interesting" is usually easier to recognize. Forcing the players to make a decision is usually interesting. Presenting the players with a mystery, tempting unknown (the Big Red...
    35 replies | 1001 view(s)
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  • 77IM's Avatar
    Tuesday, 13th November, 2018, 04:11 PM
    77IM replied to Psychic Class
    v2.0 uses power points instead of spell slots!
    9 replies | 740 view(s)
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  • 77IM's Avatar
    Tuesday, 13th November, 2018, 06:32 AM
    I'd go with half-elf, because they get pretty good stats and 2 skills. As a 1st-level half-elf wizard you'll have 6 skills, which is the same number of skills as a halfling rogue, for example. I think the four most valuable skills are Perception, Stealth, Persuasion, and Athletics. For the remaining two, I'd probably select Deception and Investigation. If you've got a good Dexterity (and you...
    22 replies | 801 view(s)
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  • 77IM's Avatar
    Tuesday, 13th November, 2018, 05:40 AM
    Well, that would still be 10 feet of movement, and it's somewhat analogous to stepping to the side. Plus, then he's cut off from his soon-to-be-cube-food party, which I think is awesome! Actually, in order to reach that space he would need to move through another 5 feet of cube, so I'd probably have him make the save again to see if he can dodge that 5-foot section also. (This effectively...
    35 replies | 1001 view(s)
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  • 77IM's Avatar
    Tuesday, 13th November, 2018, 04:05 AM
    I'd let the fighter move back 10 feet -- first he moves back 5 feet, but that square is occupied by the wizard, so the fighter gets shunted to the nearest unoccupied space. The nearest unoccupied space is right behind the wizard, so now the fighter is 10 feet from the cube. And shielded by the wizard, who is probably whining about it, that wimp.
    35 replies | 1001 view(s)
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  • 77IM's Avatar
    Tuesday, 13th November, 2018, 03:39 AM
    We have two methods available; player's choice: METHOD A Roll 5d6, rerolling 1s and 2s. Drop the lowest 2 dice. Do this 8 times, and drop the lowest two scores. Arrange to suit. Do this all of three times, and pick the array you like best. Add up your ability scores, and if you haven't got the highest total (or tied for highest), you can start over again. Then increase all your scores by...
    159 replies | 13398 view(s)
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  • 77IM's Avatar
    Tuesday, 13th November, 2018, 02:19 AM
    The one I come back to every 10 years or so is Garchoran, a lizardfolk warrior/mage (class varies by edition) who likes to eat his fallen foes. He also offers to eat party members should they die, and would be honored if they ate him when he dies. This all makes sense and is very consistent because the lizardfolk credo is "you are what you eat," so Garchoran believes that eating powerful...
    43 replies | 1239 view(s)
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Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).

Wednesday, 21st November, 2018

  • 05:48 AM - Allistar1801 mentioned 77IM in post Having Trouble As A DM
    77IM My favorite parts of DMing the previous campeign was probably the crazy stuff the characters got up to. One time while adventuring back to the tavern where they got their first quest the gnome bard decided he wanted to play some travel tunes and asked if he could roll for it, and I said sure why not. He rolls a nat 20, I ask him to roll 1 more time and he rolls another nat 20. I ask him to pick a number between 1 and 10 and if I roll that something wierd would happen. I roll the number he said and then I had to come up with something on the fly. I decided on having an awakened shrub coming out of the forest and dancing to the song. The party took a liking and adopted him, naming him Lord Leafy III. Later when they were with some dwarves sieging a city that was being occupied by ogres and a hill giant, they tried to intimidate them into surrendering. I didn't think it would be so bad, so I let them try, the bard and leafy played a haunting tune while the tiefling druid chanted in inf...

Thursday, 1st November, 2018

  • 04:05 AM - MNblockhead mentioned 77IM in post Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
    That's not a core rule, right? Why not make the cost and time fixed? Seems more fun, than Player A needing to pay double as much and take double as long for his level up than Player B just because he rolled worse. Nope. Not core. It is a home brew rule based on (1) the training for levels variant in the DMG, (2) with pricing adjusted based on a suggestion by 77IM in another thread I started (click here for his post), (3) and EN5ider #23 - Master & Apprentice: Gaining New Levels With Style. I replaced the EN5ider "mojo" mechanic with an award of inspiration for a exceptional training results. Going into the full details would be tangent for this thread, but you are correct. My rules for training to level up are very much home brewed. Now, I've found that in discussions like this I often have the concern raised that I will be harming the fun by using rules that lead to unequal results, especiall if the rules do not give equal opportunity to all characters. May it has something to do with my only having played OD&D and AD&D (1e) before a long period of time with no D&D, but this way of thinking feels alien to me. While I like the modernization of the rules, bounded accuracy, and the overall better balance of modern D&D, even in 5e two characters are not going to have equal opportunity to do all things unless they are playing clones. My rules...

Wednesday, 10th October, 2018

  • 03:23 PM - Jester David mentioned 77IM in post Kobold Press's Margreve Kickstarter
    Wow, ninjaed. Didn't see they added PDFs over the weekend. But did get the newsletter that mentioned PDFs being added. I'm backer 755 now, because I said I wasn't because they didn't have PDFs. CrimsonCarcharodon, 77IM, Slighted, Matthan, Azhmodai, Rl'Halsinor, Pravus, Dire Bare, Paragon Lost, Zaukrie, Ghost2020? Did you see? Have you got your pledge in yet?

Monday, 27th August, 2018

  • 04:06 AM - Loren Keely mentioned 77IM in post Katana
    These responses are amazing I really am grateful for all of you. 77IM I think the last paragraph where you mentioned its stats change as I level up, was what I was looking for. however with all of the ideas I have a lot to think about. I have been talking with my DM about the item and he is completely open to suggestions and working with me in order to accomplish my goal. Any other suggestions would be nice and I will keep you guys updated on what I choose. thanks.

Wednesday, 23rd May, 2018

  • 11:11 AM - Yaarel mentioned 77IM in post Sorcerous Origin: Psionic Talent
    @77IM I recommend my ‘psion spell list’ for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List Personally, I would probably stick with Charisma because telepathic powers seem especially social. An other approach I am contemplating is using different abilities. • Charisma for mind themes (telepathy). • Intelligence for spirit themes (force telekinesis, or teleportation). • Strength for life themes (shapeshifting where animal forms tend to be athletic, or fighters tend to need healing). • Constitution for matter themes (aerokinesis, or pyrokinesis). Pick any two themes from the spell list, so it shouldnt get too MAD.

Tuesday, 20th March, 2018

  • 03:21 PM - Coroc mentioned 77IM in post The best solution for longswords
    77IM #79 4) OMG sorry i have to reply to this: A real Long sword (the 50" to 55" variant used mainly two handed) is about 3 Pounds. that is as heavy as a Renaissance rapier. The AD&D Longsword is more akin a bastard sword so about 2,5 Pounds max. If you allow Finesse for rapier then you are not unrealistic to alow it for Longswords. Draw cuts are the speciality of Katanas and Sabres and the like, Slim curved blades which get an Advantage of the curvature due to the altered effective blade geometry. With a Longsword you preferable stab, and if you cut than you use the last third of the blade with as much force as you can. 6) The longsword is already Special in that everyone has a different Picture of what it looks like weighs and which capabilities it has got, and most of it has nothing to do with history or reality. Other weapons in D&D are simulated and viewed much more close to their historical and RL Counterparts. The worst of it all was that most magic weapons in classical c...

Sunday, 18th March, 2018

  • 03:11 AM - iserith mentioned 77IM in post Is Expertise too good?
    Me? Both. I normally have a fixed DC for whatever challenge. But if a player thinks out-of-the-box, and comes up with a plausible way to circumvent the challenge, then I rethink what the DC to that specific approach might be. Especially because I care about player ingenuity, I need the math to be consistent. It sounds similar to what variant does, if I'm understanding him or her clearly. And you both have issues with Expertise. So that tracks. I wonder if 77IM does something similar. Me, I don't have fixed DCs. I don't ever set a DC until I hear a statement of goal and approach from the player. Only then can I decide if there is an uncertain outcome and a meaningful consequence of failure. I don't have an issue with Expertise, but I'm not sure yet if that's in part because of this method.

Sunday, 11th February, 2018

  • 11:02 PM - Quickleaf mentioned 77IM in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    ...uld not. That's where Legendary Actions enter the equation: They are very clearly something that the PCs cannot do, and the only reason the NPC is allowed such a powerful ability is the meta-game reason that it's an NPC rather than a PC. That's simply not logic that's permitted in a role-playing game. Fans of 3E are not going to buy into that. Well, even if what you're saying isn't totally accurate – see Jester David's reply regarding abilities of NPCs in the MM without direct PC parallels – I think you're speaking of the degree to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e. I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. 77IM gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort of player dissonance that's been described. Personally, I'd consider tweaking what "legendary" means according to the setting I was running. For example, in Ravenloft "legendary" could overlap greatly with "Dark Lord", while in Dragonlance it might refer to dragons & Dragon Highlords, while in Planescape it might be factols and proxies. Generally, if the the monster/NPC doesn't have a name, an interesting backstory, and some legends floating around about it, I would not treat it as "legendary." The clearest treatment of what "legendary" means that I've found so far in ...

Tuesday, 6th February, 2018

  • 10:08 PM - Gadget mentioned 77IM in post The Frostmage; for Cold Hearted Sorcerers
    I second most of 77IM 's critiques, and would add that maybe an ability to ignore difficult terrain based on ice and snow, or perhaps even a Spider Climb like ability for ice and snow covered terrain.
  • 05:13 AM - iserith mentioned 77IM in post Swaying a Crowd of NPCs
    Okay, based on 77IM's math and on the assumption that everyone including the claimants get a vote (which I wasn't counting previously), I think this is reasonable: There are 23 total participants including the claimants, the decided and undecided NPCs, plus the PCs. Claimant A and B each start with 3 decided votes, including themselves. The PCs are a single voting bloc. This means there are 12 undecided voters. If the PCs throw their weight behind Claimant A or B, they need to get 4 undecided voters to come to the side of the claimant to get the majority. If the PCs make a claim for themselves, they need 7 undecided voters to come to their side. Does that seem right? Anything I'm not seeing or could stand to tweak?

Wednesday, 3rd January, 2018

  • 11:25 AM - CapnZapp mentioned 77IM in post Quick question re: monsters as PCs
    77IM: I really wouldn't worry about off-kilter choices like a PC Pixie. It's easier to just say it doesn't fit into the "standard" scheme, so the group should basically only choose it if they like having a very special party member; such as for a one-off or convention adventure. After all, while its abilities are initially obviously overpowered, it has (as you say) no attack of its own, and it dies instantly if any attack hits it ever. Easier to just say such a small creature is best used sparingly than to try to force it into the standard adventurer mold. Even if you somehow manage to standardize its hit points and give it an attack, a clever player will still be able to abuse its Tiny size and flight ability far up into the levels. Allowing a level 10 Pixie Barbarian with one hundred hit points might not be a smart choice. Worst case, your guidelines contort so much to accommodate cases like the Pixie other more regular choices get the shaft. I'm basically convinced what...

Friday, 22nd December, 2017


Saturday, 5th August, 2017

  • 10:13 PM - Sword of Spirit mentioned 77IM in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    Player agency is NOT ALWAYS PARAMOUT. When you join a club, fraternity, religion, organization, etc. You agree to be bound to those rules. In the case of divine casters its even more harsh because you are being granted power. It is not inherent to you nor is it a function of training. Even if you have no patron deity you have to be faithful to an ideal, thought or cause as a divine supporter. If you are not, you are stripped of spellcasting and divine powers. Unless there is some anti druid power granting benefits for being in heavy armor similar to patrons for oath breakers and antipaladins you are out of luck, player agency be damned, Your reply makes no sense. In both situations there is no justification for the item usage penalty, just a default "They won't use it because it doesn't work." I think you're missing the intent of my explanation. 77IM explained it perfectly. If there were a penalty such as losing spellcasting that would be fine. But there is no penalty. Just an in-character forbiddance from even attempting an action--something that even a paladin isn't restricted with.

Thursday, 11th May, 2017

  • 07:51 PM - Gradine mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    ...esents) is that for some people these kinds of politics are an infuriating and divisive distraction, that for some people they can't ignore or avoid them because they impact every aspect of their lives. Which makes this a fairly niche product in the first place, since the former group would avoid it (if not savagely attack it) on general principle, while I imagine a significant amount of the latter, should they enjoy tabletop RPGs (or other role-play activities) in the first place, might enjoy such activities because it gives them a reprieve from the kinds of :):):):) they have to deal with in the real world. There was a comment earlier (I forget from who, so apologies) that this product seems to be intended more for educators and activists, maybe some therapists too, which strikes me as probably very true. As has also been pointed out several times, the lack of major gameplay mechanics in most of these activities makes them less of interest to tabletop RPGs fans anyway. And thanks to 77IM's excellent review and analysis, it seems like a pretty good product for that crowd. That makes it probably less relevant to this forum than it would have first appeared in the OP, but I honestly think the forum is a little better for having had the conversation here. As for "politics as inspiration", I suppose I take the opposite opinion of Celebrim (so I guess I agree with 77IM in some ways, though I can't imagine getting as much enjoyment or interest out of games or other works inspired by viewpoints I strongly disagree with; certainly not those I'd consider to be actively harmful towards a specific group). Maybe less so with games that are more gameplay-focused than narrative-focused. But if I'm reading a novel or watching a movie or taking in some sort of other passive narrative entertainment, the biggest crime an author could commit would be to fail to say anything. There's room, in some genres, for mindless entertainment at times; and there's definitely something to be said for...
  • 06:30 AM - Hussar mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    ...So, if someone bangs out an RPG dealing with race relations (in whatever time period), instead of arguing with the politics behind the game, why not just take it as a game. In and of itself. The game posits X and Y as true. Does the game succeed in bringing X and Y to the table for the purposes of exploring X and Y? Are these nano-games the greatest thing in the world? Probably not. Are they going to take the hobby by storm and knock off D&D out of top spot? Almost certainly not. These are niche games that appeal to very niche sets of players. Arguing with the initial set-ups of the games isn't actually accomplishing anything. All that does is dive down a deep dark rabbit hole where everyone gets pissed off and starts shouting from their soapbox. Completely pointless. But, what we can do is examine these games, and see if they actually do what they're supposed to. Are they successful in what they are trying to do? I don't know. I haven't read them. All I've read is 77IM's reviews. From what 77IM has said, it appears that most of the games actually do succeed in what they set out to do. Fair enough. That's enough of a recommendation to give them a spin, AFAIC. Jumping up and down about how these games don't fit into your particular political views isn't really productive. Nothing good will come from that conversation.

Wednesday, 10th May, 2017

  • 07:32 PM - doctorbadwolf mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    ...y verboten here. I play RPGs to have fun, not to explore different political ideas or sociological constructs (like critical theory). You may have a different desire, but, honestly, I really doubt that anyone would be defending these games as good games if they had a topic they found politically unappealing. Which says that the current discussion is less about the game part and more about the topic part, which is politics. Hey, it even says on their tin that these games are politically driven, so this shouldn't be a shock. Hat tip to 77, though, for valiantly having a discussion about the game part in spite of the politics. Many of us play games for both. Sometimes simultaneously! :D And yes, if there were games that espoused libertarian politics as a stated goal I would roll my eyes and defend their right to make those games, and defend their inclusion as gaming news. I certainly haven't defended the quality of these particular games, since I haven't played them. From what 77IM posted, I'm certainly interested in them, though.

Tuesday, 9th May, 2017

  • 02:05 PM - lowkey13 mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    Margaret Atwood. Ursula LeGuin. Angela Carter. Octavia Butler. Joanna Russ. Doris Lessing. Heck, Mary Shelly. I could keep going... Pretty sure there are a lot of talented feminist writers -- note I'm confining myself to woman who wrote at least something in the F/SF genres -- who okay with the term 'feminist'. P.S. I hear the prestige TV adaptation of Atwood's The Hanmaid's Tale is very good. Her weird old fashioned comic book about the cat-bird guy is solid, too. I think it's possible to have a civil conversation about a new game; for example, I thought that it was pretty cool that 77IM purchased, read, and reviewed the actual product! As opposed to those who chose to comment based upon what they already knew to be true. Our hobby is not always the most welcoming one. Things have certainly changed for the better! When I started, there was a surplus of, um, guys reading books that prominently featured the proverbial bare-breasted ladies. And we use the cutesy term now ("hobomurder") to describe what is, in all honesty, power-tripping and killing. There can be both a lack of self-awareness and an in-born defensiveness of the hobby we love. Things have certainly changed - look at 5e! Look at the changing composition of the players! But as this thread (and society) show us, the more things change ... This isn't a game I would play. Because I'm old and set in my ways. But I'm glad people are still putting out interesting stuff.

Sunday, 5th March, 2017

  • 09:07 AM - doctorbadwolf mentioned 77IM in post Help Me Design This Class
    ...g", but can keep them at bay (30' radius?)/can't attack or harm the spiritwalker. 10th: Spirit Stride: You can slip into the ethereal plane and travel up...some distance...through the "spirit world." 14: Magical Secrets as the bard ability. Choose 2 spells from any spell list and add them to your repetoire. They do not count against your Spells Known. 18th: Talisman Magic: This is essentially "Improved Craft Talisman." What I'm thinking is you take any spell you know, and whether it is a "ritual" tag spell or not, you can make a talisman that holds/contains/can cast the spell for you...maybe indefinitely? 20th: Superior Hexer (needs a better name). This is the pinnacle level capstone that, like the Monk and Bard capstone recharges your Interference dice if you begin a round without one...i.e. You can curse someone every round if you want. I already want a Ranger and/or Barbarian subclass that steals from this class. The Barb one would basically be a Barbarian's Eldritch Knight. 77IM: making a spell invocation both use a spell slot and be daily seems pretty strict. Otherwise, I really like the Patron and Invocations. I especially like Soul Blast. Been looking for a Primal Spirits Patron for a while, and this one delivers.


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Monday, 10th December, 2018

  • 05:59 PM - CapnZapp quoted 77IM in post Allowing some Concentration Stacking - With big costs
    The theory here is that a DC 15 Con check will succeed at most 55% of the time, if you have Con +5, which few casters have. Please calibrate your rules for the minmaxed scenario. That's vitally important to game balance. In other words, let's assume a character with Constitution 20 that is proficient in Constitution ability checks* with at least a bonus of +2 (or 1d4) and the ability to gain advantage on the roll. That character will have a relevant bonus of +12. The probability of making a DC 15 check is thus 99%. (The probability of rolling two d20s and rolling 3 or better on both is exactly 99%) *) Yes, I am aware this should probably be proficiency in Constitution saves, but since 77IM wrote checks, I'm going with checks for the time being. At least add the level of the highest levelled spell to your DC. Example: combining a level 1 spell with a level 3 spell sets the DC at 15+3=18. I would also clarify that this sets the minimum DC for concentration saves. That is, even if you only take a single point of damage, the Concentration save DC is minimum 15 (or 18, in my example). Failure means you lose both spells of course. Good luck with your rule.

Wednesday, 5th December, 2018

  • 09:32 PM - Aebir-Toril quoted 77IM in post The Cursed Pass
    I have just uploaded The Cursed Pass to the downloads area. A 2-page adventure for 5th-level characters! Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their own survival. Unfortunately, the rituals called upon the demon lord Orcus, and gradually the soldiers all became ghouls. Now, the pass is menaced by the Red Snow orcs and the white dragon Iciclaw. This adventure came to me in a dream. Seriously, I am like the Coleridge of 2-page adventures. You can find the file here in the downloads section. Please use this thread for comments. The adventure looks nice! Thank you for posting it here on ENWorld.

Monday, 3rd December, 2018

  • 01:11 AM - Aeson quoted 77IM in post Today's The Last Day Of Voting For The Most Anticipated Tabletop RPGs Of 2019!
    Wait, what? They're working on a 4th edition of Fading Suns?!?!? I said the same thing. I learned of the game when I play tested Noble Armada. Is Holistic Designs still involved? I think it was sold to another company. I still have the Noble Armada game. I also have a Fading Suns mug they gave me for the play test. The world seemed intriguing. I would definitely look into this if it happens. Edit https://www.ulisses-us.com/games/fading-suns/ Looks like it's in the works.

Friday, 30th November, 2018

  • 10:49 PM - clearstream quoted 77IM in post Asset Management
    So, the prices are kind of made-up, based on the 5e guidelines for building a stronghold, maintaining a property, purchasing vehicles, the cost of hiring skilled/unskilled labor, and the lifestyle costs. In general, the purchase/sell price is 2x the build price, because that's nice and simple and it reflects what players are used to for personal property (by default, you can sell used items for 1/2 price -- except monster gear which is too crappy, and commodities/bullion/gems/art objects, which sell for full price). But there are numerous exceptions, for example: - Religious buildings (temple, abbey) sell for 1.5x because the market isn't as good since only priestly types will buy them (under-demand). - Farms sell for 1.5x because of over-supply; farms are abundant so it's usually pretty easy to find some down-on-his luck farmer wanting to cash out, or noble who will trade serfs for cash. - Ditto for carriage/ferry, but the sell for only 1x because depreciation on the vehicle ca...
  • 10:22 PM - Morrus quoted 77IM in post How would you design one page adventures?
    Jon Harper has done a lot of good 1-page RPGs I'm not planning on copying anybody. I'm working on my own format.
  • 04:18 PM - clearstream quoted 77IM in post Asset Management
    I have just uploaded Asset Management to the downloads area. I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler. Then I was inspired by S'Mon's post here: http://www.enworld.org/forum/showthread.php?554089-Building-communities-and-ruling-domains&p=7143758&viewfull=1#post7143758 Just give out money! It's so simple, it's brilliant! But how much money? I dunno, so I thunk up a bunch of numbers and made some tables and charts. The idea is to provide enough examples that the DM can extrapolate similar businesses and domains as needed. It's an extension of the DMG tables for building and maintaining strongholds (every option on those tables also appears on these tables). This also provides a more concrete "value" on such things, both as PC rewards, and as motivators for NPC behavior in the world. T...

Saturday, 24th November, 2018


Friday, 23rd November, 2018

  • 09:41 PM - plisnithus8 quoted 77IM in post Generic Bonus Actions and Reactions
    I don't like the generic bonus actions because many players will spend time on their turn looking for some way to use that bonus action. Actually I hate bonus actions in general because players do this during character creation (many players try to make sure every character they build has some use for the bonus action, such as an extra attack or spell effect) and also because bonus actions are confusing. I like the idea of generic reactions because I think doing things when it's not your turn is a lot of fun. It gives a player something to do other than just watch. Here's generic reactions I've used in the past: - When forced movement would push you off a cliff, you can use your reaction to fall prone on top of the cliff, and not fall off. - When an object within 5 feet of you changes, you can use your reaction to interact with that object (e.g., a door flies open next to you, you can use your reaction to close it again; or someone drops a weapon, you can use your reaction to pick...

Tuesday, 20th November, 2018

  • 11:14 PM - toucanbuzz quoted 77IM in post Curse of Strahd - the Abbot & a wedding
    The obvious solution, for the Abbot, is to remove Ireena's face and transplant it onto the golem. Then Strahd will love the golem like he should! Creepy and great idea! Fits the way I've been running the Abbot for a long while. If the party does nothing, the Abbot will take it as a sign from the gods he needs to take action himself. And The party might end up rescuing and bringing her to the shrine pool anyways because they believe it has healing powers. Now I'll have to think of Strahd's response, assuming it goes this route...(been playing him as a domestic abuser, wearing Ireena down emotionally until she gives in and comes to him willingly; the party as her friends and protectors could have hastened this process by convincing her but they declined, even when offered a way home).
  • 06:30 PM - Ghost2020 quoted 77IM in post RPGNow Is Being Retired
    I wonder why it took them this long. I guess there wasn't much cost to maintaining the RPGNow "skin" so it was cheaper to keep it? My thoughts exactly, why did it take so long? I always wondered 'why bother'? Glad that DriveThruRPG is still around. I freakin' love that thing.

Monday, 19th November, 2018

  • 06:27 AM - ModernApathy quoted 77IM in post Favorite Villain/ memorable Big Bads
    I've used Hags as the overarching Villains in my previous two campaigns (with different groups of players). They make great evil quest givers due to their manipulative nature. I basically had one Coven that was using the PC's to kill off other rival hags. Also I had a Bheur Hag that the group met in a high mountain pass, (unrelated to the covens they had been dealing with) named Auntie Wendy Pisslewind. She was lonely and claimed to be immortal, offering anyone in the group a chance to share in her never ending life, although it meant not being able to leave her small lair. In the end the group just felt sorry for her, and gave her an item that she required without putting up a fight and left her in peace. Later they came across a reward poster in a tavern that offered payment for any hags heads delivered, (basically it was 1000gp per CR, which made the Bheur Hag a pretty good prize at 7000gp, but even then they weren't interested in going back and killing her. In several...

Friday, 16th November, 2018

  • 05:30 PM - Quartz quoted 77IM in post Crampons and the White Dragon [DM question...]
    Mountaineering gear may solve some problems, but create others: I've never worn crampons, but it looks like walking in them would be very slow, reducing movement to half speed. Depends upon the surface. You get used to crampons very quickly. Packed snow and ice are no problem at all in crampons. Even sheet ice usually has at least a dusting of stuff on top. Powder snow requires skis or snowshoes. But perhaps the dragon has a Zamboni? Snow goggles could penalize Wisdom (Perception) checks based on sight, and a parka hood may penalize Wisdom (Perception) checks based on hearing. How did those winter wolves get right on top of us??? No more than a helmet. The howling wind and snow, OTOH...
  • 01:34 PM - ArwensDaughter quoted 77IM in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    Question for the peanut gallery: If I buy the adventure on D&D Beyond, does it come with high-quality maps and cards that I can print out? And how much does it cost? I can't speak with absolute certainty about Dungeon of the Mad Mage, as I don't have it, but previous adventures in DDB have always included high res versions of all the maps and handouts in the books. For example, the map of Chult in TOA is 2213x2997. So if the maps and cards you are asking about are in the hard cover version, they should be available if you purchase it on DDB. In most cases, player versions of the maps are also available. The only exceptions are in cases when WOTC didn't provide them to DDB; as far as I know there aren't many such exceptions. (for example, to my knowledge all of the TOA maps include player versions)

Wednesday, 14th November, 2018

  • 04:40 AM - FrogReaver quoted 77IM in post How useful is the Dodge action?
    If the enemies are stupid (unintelligent animals, bloodthirsty savages, etc.) then a really good move is to have the tank charge forward on round 1 and then Dodge. The enemies will "focus fire" on him and waste their attacks, likely wasting more damage than the tank would have output against them had he attacked. You get bonus points if your tank is a raging barbarian so even if she gets hit she's resistant to the damage. Extra double bonus points if the tank has some ability that lets them attack as an action! Assuming a balanced group of ranged and melee I would think that having all the melee characters charge forward and dodge could make a very good engaging turn. If the enemies split evenly across the melee characters, pick 1 that the ranged party members support by attacking his enemies while he helps attack them and the other PC's dodge. Clear each PC 1 at a time until it's mop up time on the last pc. If the consolidate on one ally then he stays dodging the whole time while t...

Tuesday, 13th November, 2018

  • 06:54 PM - pukunui quoted 77IM in post Unearthed Arcana: of ships and the sea
    :3: Giving ships Str, Dex and Con is a great idea -- but they should not have Int, Wis or Cha of 0. This is the first place in 5E where an ability score is listed as 0; for example, sentient magic items don't have Str, Dex, and Con of 0, they simply lack those scores. But I think the concept of giving character-like abilities to vehicles works very well. I reckon they’re leaving the door open for sentient / living ships.
  • 04:37 PM - robus quoted 77IM in post Unearthed Arcana: of ships and the sea
    I thought the Navigator was the person who navigated the ship, and the Quartermaster was in charge of stores, provisions, and cargo? Can some more nautically-minded person confirm or deny? I had a similar thought and apparently it varies by the force and the country. Generally in most armies the quartermaster manages the supplies, but in the US Navy the quartermaster is the ships navigator. https://en.wikipedia.org/wiki/Quartermaster

Wednesday, 7th November, 2018

  • 03:29 PM - clearstream quoted 77IM in post Is Ranged really better than Melee?
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick up Sharpshooter, but the melee folks can get Heavy Weapon Mastery for the same price. What am I missing? Ranger Hunter, with Archery, Hunter's Mark, Sharpshooter Tier 1 Maximum average/round = 20 Maximum average/day = 300 assuming about 3 encounters of about 3 rounds each Likely average/round = 7 Likely average/day = 106 Tier 2 Maximum average/round = 76 Maximum average/day = 1140 Likely average/round = 23 Likely average/day = 346 Tier 3 Maximum average/round = 82 Maximum average/day = 1230 Likely average/round = 30 Likely average/day = 443 Barbarian Totem, with Rage, Reckless Attacks, Great Weapo...
  • 06:25 AM - Leatherhead quoted 77IM in post Is Ranged really better than Melee?
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick up Sharpshooter, but the melee folks can get Heavy Weapon Mastery for the same price. What am I missing? At the beginning of 5e, I thought they were the same and mostly balanced. I was wrong. GWM is still fine in my eyes, but Sharpshooter is crazily overpowered. Sharpshooter works with the Archery Fighting Style, for a +2 bonus on attack rolls. Sharpshooter negates Cover. Cover is either a +2 or a +5 bonus to AC, depending on how much you have. And yes, Cover applies to Melee attacks as well (just not quite as often) Sharpshooter negates disadvantage for long range. All these accuracy bonu...
  • 05:22 AM - Elfcrusher quoted 77IM in post Is Ranged really better than Melee?
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick up Sharpshooter, but the melee folks can get Heavy Weapon Mastery for the same price. What am I missing? Sharpshooter + Archery style is better than GWM + GWF style, in my opinion, because the +2 helps counteract the -5. Anyway, my impression is that the damage is in the same approximate range, and (I can't speak for others) my beef is that archery is just too easy: you get to largely ignore defense, with no real downside. With a long bow and sharpshooter you stay REALLY FAR AWAY and suffer no penalties whatsoever, neither in accuracy nor rate of fire. Not against a moving target engaged i...

Monday, 5th November, 2018

  • 10:01 PM - Seramus quoted 77IM in post Sabrina Spellman
    Str 8 (-1), Dex 12 (+1), Con 10 (19 with amulet of health) (+4), Int 14 (+2), Wis 16 (+3), Cha 18 (+4).Sabrina should have massively lower Wisdom: somewhere in the 8-10 range. She consistently makes bad choices or makes choices for the wrong reasons. Many of the plot points revolve around her trusting people she shouldn't trust, falling for misdirection or devilish tricks (pun intended), and basing her decisions on trivial or frivolous reasons like not wanting to leave her boyfriend when she is literally only 15 years old at the start of the show. A part of this is the need to drive the story forward. Our heroine has to make mistakes and have flaws so that she can grow as a character. But the consequence of this is consistently portraying her as having extremely low wisdom.


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
44 0 1 Wednesday, 5th December, 2018, 09:29 PM Wednesday, 5th December, 2018, 09:29 PM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
126 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
286 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
354 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
180 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
169 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1260 +2 2 Sunday, 18th February, 2018, 05:43 PM Friday, 30th November, 2018, 07:20 AM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
212 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
400 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
543 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
520 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
378 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
8181 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 10th November, 2018, 04:34 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3510 +2 1 Tuesday, 30th June, 2015, 04:53 AM Saturday, 29th April, 2017, 03:31 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
506 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1038 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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