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  • 77IM's Avatar
    Today, 05:40 AM
    Well, that would still be 10 feet of movement, and it's somewhat analogous to stepping to the side. Plus, then he's cut off from his soon-to-be-cube-food party, which I think is awesome! Actually, in order to reach that space he would need to move through another 5 feet of cube, so I'd probably have him make the save again to see if he can dodge that 5-foot section also. (This effectively...
    15 replies | 220 view(s)
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  • 77IM's Avatar
    Today, 04:05 AM
    I'd let the fighter move back 10 feet -- first he moves back 5 feet, but that square is occupied by the wizard, so the fighter gets shunted to the nearest unoccupied space. The nearest unoccupied space is right behind the wizard, so now the fighter is 10 feet from the cube. And shielded by the wizard, who is probably whining about it, that wimp.
    15 replies | 220 view(s)
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  • 77IM's Avatar
    Today, 03:39 AM
    We have two methods available; player's choice: METHOD A Roll 5d6, rerolling 1s and 2s. Drop the lowest 2 dice. Do this 8 times, and drop the lowest two scores. Arrange to suit. Do this all of three times, and pick the array you like best. Add up your ability scores, and if you haven't got the highest total (or tied for highest), you can start over again. Then increase all your scores by...
    145 replies | 12439 view(s)
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  • 77IM's Avatar
    Today, 02:19 AM
    The one I come back to every 10 years or so is Garchoran, a lizardfolk warrior/mage (class varies by edition) who likes to eat his fallen foes. He also offers to eat party members should they die, and would be honored if they ate him when he dies. This all makes sense and is very consistent because the lizardfolk credo is "you are what you eat," so Garchoran believes that eating powerful...
    16 replies | 316 view(s)
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  • 77IM's Avatar
    Saturday, 10th November, 2018, 04:39 AM
    New: simple rules for creating and powering-up a lair!
    35 replies | 18764 view(s)
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  • 77IM's Avatar
    Wednesday, 7th November, 2018, 04:48 AM
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick...
    96 replies | 3099 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 6th November, 2018, 05:00 PM
    77IM replied to Sabrina Spellman
    I'm glad other people find this show as funny as I do. I told a co-worker that I thought Sabrina was absolutely hilarious, and he looked at me like there was something wrong with me. I mean, I don't laugh while I'm watching the show, but when I think about it afterwards, I'm like: HOLY CRAP those folks just trolled me hard. I mean, the women's club at the school is called W.I.C.C.A. and...
    46 replies | 1401 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 6th November, 2018, 02:26 AM
    To properly capture the D&D experience, a D&D video game MUST be turn-based. It MUST ALSO require you to do all the math yourself. Using paper and pencil. Plus it MUST have no graphics or sounds, requiring you to imagine everything in your head. Plus, to really count as D&D and not some cynical exploitation of our favorite IP, the video game MUST be multi-player only, with really good DM support,...
    53 replies | 3422 view(s)
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  • 77IM's Avatar
    Tuesday, 6th November, 2018, 01:26 AM
    77IM replied to Sabrina Spellman
    "Imp" is bolded because it's a creature stat block. Imps can polymorph into cats. Maybe Salem should get his own stat block too though, because he seems a bit more powerful than your typical imp...
    46 replies | 1401 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 6th November, 2018, 01:23 AM
    77IM replied to Sabrina Spellman
    I thought about that and initially had her dump Wisdom (which would free up a ton of points to bump Dex). But Sabrina is also routinely shown to be perceptive and strong-willed, which are two of the principle mechanical effects of Wisdom. It's kind of a quirk of the D&D ability score system that there's no "Wisdom (Good Decisions)" skill. So instead I feel like she should handle those...
    46 replies | 1401 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 5th November, 2018, 03:19 PM
    Holy crap, DMMike got table code to work!!! Is there a tutorial or something that you can share?
    9 replies | 298 view(s)
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  • 77IM's Avatar
    Sunday, 4th November, 2018, 07:37 PM
    77IM started a thread Sabrina Spellman
    Sabrina Spellman Female Half-Elf Noble Warlock 7 AC 15 (mage armor, ring of protection) HP 66 (7d8+28) Speed 30 ft. Str 8 (-1), Dex 12 (+1), Con 10 (19 with amulet of health) (+4), Int 14 (+2), Wis 16 (+3), Cha 18 (+4). Saving Throws Wis +7, Cha +8
    46 replies | 1401 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 3rd November, 2018, 03:28 PM
    Undead Aberration 1.41421356237... Dragon 3 Undead Dragon 1 Undead Giant 2
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Saturday, 3rd November, 2018, 03:22 AM
    I have a general "wager system" to allow players to break the rules. Want to move farther than your speed? Cast cone of cold as a line? Sever a beholder's eye stalk? Sure! But first you must succeed on an ability check with an entirely reasonable DC in the 10-15 range. But if you fail, something bad happens -- something roughly as bad as what you were trying to achieve! Failure to move far...
    42 replies | 1541 view(s)
    11 XP
  • 77IM's Avatar
    Saturday, 3rd November, 2018, 03:08 AM
    In all seriousness, if you want the shape of the resulting area to be geometrically similar between regular terrain and difficult terrain, then difficult diagonal movement must cost 10/20. Difficult terrain cuts your effective rectilinear movement range in half, so it ought to also reduce your effective diagonal movement range in half.
    9 replies | 298 view(s)
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  • 77IM's Avatar
    Saturday, 3rd November, 2018, 02:59 AM
    You have to break out the calculators and the Pythagoran Theorem. For realism!
    9 replies | 298 view(s)
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  • 77IM's Avatar
    Friday, 2nd November, 2018, 02:16 AM
    XP changes: Good. Nobody really likes tracking massive numbers of points, and the new system makes advancement more uniform for characters of different level. Gold changes: Bad. Getting gold is fun, and gold is mostly useless, so there's no harm in letting PCs earn lots of it. And for the few things gold is useful for (scribing spells into a spellbook, and buying plate armor), the amounts...
    20 replies | 857 view(s)
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  • 77IM's Avatar
    Friday, 2nd November, 2018, 12:19 AM
    77IM replied to Sages
    1. How about contact other plane? Actually, one good use of Specialties might be to expand the spell list. 2. What is a "magic map" and why is there an asterisk after it? 3. For some reason I feel icky giving a creature a higher spellcaster level than its hit dice. If it were up to me, I'd increase the hit dice to 9d8, and then lower the Constitution to 9 (-1), leaving the Sage with 31 hit...
    14 replies | 554 view(s)
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  • 77IM's Avatar
    Wednesday, 31st October, 2018, 02:54 PM
    I'm surprised there's so much love for giants. To me they are the most boring monster possible: "Yeah it's just a regular dude, but bigger."
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Tuesday, 30th October, 2018, 04:36 AM
    Also, we decided that if you look past all the eyeballs and teeth, a beholder is really just a giant floating testicle. That's why they're all nuts.
    25 replies | 703 view(s)
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  • 77IM's Avatar
    Tuesday, 30th October, 2018, 04:36 AM
    My players fought a souped-up beholder a couple of weeks ago. In the center of the room was a 25-foot-wide disintegration pit (if you touch it, 10d6+40 damage; Dex save for half, and if it reduces you to 0, you are disintegrated). That really made a the telekinesis ray a lot more useful. The beholder only managed to kill one PC -- a wizard who had cast fly and was foolishly hovering over the...
    25 replies | 703 view(s)
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  • 77IM's Avatar
    Monday, 29th October, 2018, 02:42 PM
    Aberration 3 Dragon 18 Elemental 10 Giant 9 Monstrosity 11 Undead 10
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Monday, 29th October, 2018, 04:39 AM
    This is tricky to balance because if you can use it once per point of Int, then each point of Int gets you substantially more benefit than the previous. In general, for this reason, I prefer x/rest abilities to have a fixed number of uses, like, 3/rest. OTOH, ability mod/rest is not without precedent, e.g., bards and most clerics. But it feels weird to hang the subclass's signature ability uses...
    10 replies | 303 view(s)
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  • 77IM's Avatar
    Monday, 29th October, 2018, 03:46 AM
    Yes, it does. I think the thing that makes it work is the relatively unambiguous triggering conditions -- you don't get rewarded for "good roleplaying" or "acting in accordance with your traits" or "suffering a setback;" instead, each key lists the specific action you must take, in-game, to get the reward. The triggers are phrased very much like Apocalypse World's moves, so most of them are...
    118 replies | 2822 view(s)
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  • 77IM's Avatar
    Sunday, 28th October, 2018, 03:50 PM
    Aberration 12 Dragon 22 Elemental 10 Fey 6 Giant 8 Monstrosity 16 Undead 11
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Sunday, 28th October, 2018, 03:44 AM
    I just remembered, I wrote a whole thing to replace inspiration: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1304 I haven't use this system yet. It was more of a thought exercise, since I thought it worked really well in Lady Blackbird.
    118 replies | 2822 view(s)
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  • 77IM's Avatar
    Saturday, 27th October, 2018, 09:37 PM
    Aberration 10 Dragon 26 Elemental 12 Fey 8 Giant 15 Monstrosity 18 Undead 14
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Friday, 26th October, 2018, 04:24 PM
    Downvotes are 2 Aberration 10 Construct 6 Dragon 28 Elemental 14 Fey 15 Fiend 7 Giant 18 Monstrosity 23
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Friday, 26th October, 2018, 04:18 PM
    Yeah, I didn't word that very well at all. I'm just trying to prevent infinite attacks -- a rules-lawyer will look at the first sentence of my proposal and the words "any time" and try to claim that you can just keep alternating hands until you hit.
    85 replies | 3351 view(s)
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  • 77IM's Avatar
    Friday, 26th October, 2018, 04:24 AM
    WELL if we're brainstorming, how about this. TWO-WEAPON FIGHTING If you have a light weapon in each hand, then any time you attack with one weapon and miss, you can attack with the other weapon. If the second attack misses, you don't get to attack again with the first weapon. BAM. Simple to implement, useful for rogues (more chances to sneak attack), scales with Extra Attack, etc....
    85 replies | 3351 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 25th October, 2018, 11:49 PM
    Wow, Gar360, thank you for all the feedback! I'm really glad you enjoyed playing this class! I re-uploaded the original document for you. I had taken it down because I didn't think many people were all that interested. I also made a number of changes based on your feedback. At a high level, I'm glad to hear that your experience was "roughly balanced" because the V2 dragon's attacks/AC/HP...
    35 replies | 18764 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 25th October, 2018, 03:27 PM
    Downvotes are 2 Aberration 10 Celestial 5 Construct 7 Dragon 34 Elemental 18 Fey 17 Fiend 7 Giant 20
    343 replies | 4931 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 24th October, 2018, 06:39 PM
    Downvotes are to 2 too Aberration 14 Celestial 9 Construct 8 Dragon 34 Elemental 18 Fey 19 Fiend 10 Giant 21
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Tuesday, 23rd October, 2018, 09:44 PM
    So to bring this back around to the original topic (which was "how to improve Inspiration" and not "why your particular problem with Inspiration isn't valid")... ad_hoc: How does this work out, in practice? How do you prevent it from being abused? Like, I could imagine someone with the Ideal of "Survival" wanting to get advantage on every single saving throw... I'm asking because I...
    118 replies | 2822 view(s)
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  • 77IM's Avatar
    Tuesday, 23rd October, 2018, 09:31 PM
    Aberration 14 Beast 10 Celestial 15 Construct 14 Dragon 34 Elemental 20 Fey 20 Fiend 13 Giant 19 Monstrosity 28
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Monday, 22nd October, 2018, 10:27 PM
    In the past, I've used a tiny d6 to represent inspiration, and changed the rules so that instead of advantage, you just get +1d6 to a roll. This is MUCH more powerful as it can increase your potential total upside, and in some cases guarantee success. Advantage/reroll is not very useful when your odds of success are already super low, but with +1d6, and the ability to spend multiple +1d6 on a...
    118 replies | 2822 view(s)
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  • 77IM's Avatar
    Monday, 22nd October, 2018, 10:16 PM
    OK, here are the Inspiration house rules I'm using in my current game: 1. You can use it to reroll a d20. You can even reroll the same roll multiple times if you'd like to burn through Inspiration quickly. I made this change because literally every player just thought it worked that way already, probably from playing other RPGs with reroll mechanics. 2. It stacks. You can save up as much as...
    118 replies | 2822 view(s)
    2 XP
  • 77IM's Avatar
    Monday, 22nd October, 2018, 09:54 PM
    DOWNVOTES ARE TOO Aberration 16 Beast 14 Celestial 17 Construct 18 Dragon 34 Elemental 20 Fey 20 Fiend 15
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Sunday, 21st October, 2018, 02:17 AM
    DOWNVOTES ARE 2 DEE 2 Aberration 22 Beast 17 Celestial 20 Construct 20 Dragon 30 Elemental 20 Fey 22 Fiend 16
    343 replies | 4931 view(s)
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  • 77IM's Avatar
    Saturday, 20th October, 2018, 05:19 AM
    Ah, my favorite mini-game! Your wish list is pretty different than mine. I don't disagree with anything you've written, just most of it would not be quite as high up on my TODO list. To prevent considering major rewrites, I try to think about potential 6E changes in terms of their compatibility impact, that is, how big of a pain it will be to convert from 5E to 6E. I'd like 6E to be so...
    253 replies | 10266 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 20th October, 2018, 04:22 AM
    It's definitely possible that a rule can work well for some groups and not others, or even for some individuals and not others. BUT I've played enough other role-playing games to have experienced rules SIMILAR to Inspiration, but which work much better, for most people. For example, I'm terrible at arithmetic, so to me, Advantage/Disadvantage is an amazing, wonderful rule. I love 5E, and I'm...
    253 replies | 10266 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 20th October, 2018, 03:28 AM
    Among other things, good rule is easy to apply and easy to remember to apply. So if people are forgetting about Inspiration, or the DM is forgetting to hand it out, or the DM can't keep track of the whopping 20 Traits of the entire party, you can't just say "oh that's the fault of the people you play with." It's indicative that the rule has some problems. Backgrounds have a similar issue; there's...
    253 replies | 10266 view(s)
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  • 77IM's Avatar
    Friday, 19th October, 2018, 07:12 PM
    6th-level spell programmed illusion lasts "until dispelled" and is absolutely fantastic for this. Determining that it's an illusion requires physical interaction, or an action to make an Intelligence (Investigation) check. So if you program an illusion that isn't likely to trigger either of those it can really mess with people. The first thing that comes to mind is a rolling-boulder trap,...
    6 replies | 282 view(s)
    2 XP
  • 77IM's Avatar
    Friday, 19th October, 2018, 07:00 PM
    DOWNVOTES ARE 2 Aberration 22 Beast 18 Celestial 20 Construct 20 Dragon 23 Elemental 20 Fey 21 Fiend 20
    343 replies | 4931 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 19th October, 2018, 06:57 PM
    Have we done enough Survivor Threads to do "Survivor: Survivor Threads"?
    549 replies | 8406 view(s)
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  • 77IM's Avatar
    Thursday, 18th October, 2018, 05:34 PM
    All three remaining options are great, but... Skeleton 11 Wight 5 Wraith 15
    549 replies | 8406 view(s)
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  • 77IM's Avatar
    Wednesday, 17th October, 2018, 07:13 AM
    New players misunderstand LOTS of stuff. I think introducing house-rules will just confuse the noobs further, and in the long-term you will be better off helping them to learn "rules reading comprehension." To answer your specific question, the rogue is balanced against the possibility that they will get sneak attack every single round, because a skilled player will do exactly that. Each class...
    39 replies | 1208 view(s)
    2 XP
  • 77IM's Avatar
    Wednesday, 17th October, 2018, 07:03 AM
    DOWNVOTES ARE 2.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999... Banshee 9 Ghost 6 Ghoul 17 Revenant 10 Shadow 12 Skeleton 16 Vampire 12 Wight 16
    549 replies | 8406 view(s)
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  • 77IM's Avatar
    Tuesday, 16th October, 2018, 02:51 PM
    DOWNVOTES ARE 3-D Banshee 17 Ghost 15 Ghoul 16 Revenant 15 Shadow 14 Skeleton 17 Spectre 8 Vampire 18
    549 replies | 8406 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 16th October, 2018, 12:04 PM
    77IM replied to Psychic Class
    FYI, I have a new version of this class that uses power points instead of spell slots. The power points recover on a short rest, and it's pretty sweet. I just want to clean it up a little before posting to make sure I haven't messed up any math too badly.
    7 replies | 574 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 16th October, 2018, 12:02 PM
    77IM replied to Psychic Class
    Yes, that was the idea. Plus, this subclass doesn't get much oomph other than more "spells known," so I feel like they are already behind the wizard in some respects, and giving them double the recovery felt fine. In hindsight I should have probably phrased this ability similar to Arcane Recovery to make it really clear that it was double-strength.
    7 replies | 574 view(s)
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  • 77IM's Avatar
    Tuesday, 16th October, 2018, 11:49 AM
    FrogReaver I feel that your timing is the real hero here.
    247 replies | 6583 view(s)
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  • 77IM's Avatar
    Tuesday, 16th October, 2018, 11:48 AM
    First, phrasing suggestion (emphasis is my suggestion): Second, I suspect that the players will get tired of deciding who gets guidance and just say something like, "We decided as a group that Darvinius is just going to cast guidance on Aien Styn once per hour, unless we say otherwise." So the cantrip will turn into a permanent buff for one PC, and probably not the PC who invested spell...
    18 replies | 544 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 16th October, 2018, 11:38 AM
    The base AC is 14 + Dex (max +2) so it only goes up to 16. It is deliberately identical to breastplate -- dragons can't wear armor, so they get a decent medium armor, for free. Unfortunately that's not such a great deal for someone who wants to actually dump Dex down to -1, which I think should be as viable for dragons as it is for fighters/paladins etc. I just can't bring myself to give dragons...
    35 replies | 18764 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 16th October, 2018, 06:06 AM
    Well I fixed the scales thing although I'm not totally satisfied with it. I increased the max dex bonus of Mithril scales to +4 so it can reach AC 19 if you pump Dex. Every other solution I came up with seemed clunky.
    35 replies | 18764 view(s)
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  • 77IM's Avatar
    Tuesday, 16th October, 2018, 04:17 AM
    Huh, that's a great question. The intention was that the Mithril scales were for Dex-based dragons who also had Razor Claws and maybe some levels in rogue or monk. But it appears I goofed -- since there's no downside to Adamantine scales, and Mithril attains at most the same AC, there's really not any point. :(
    35 replies | 18764 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 16th October, 2018, 04:08 AM
    Princess Mononoke was an amazing film. But, I didn't read and listen to the Princess Mononoke record-book over and over again as a child.
    432 replies | 8450 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 16th October, 2018, 12:56 AM
    By wonderful coincidence, I just revised my dragon race/class combo: http://www.enworld.org/forum/showthread.php?438478-Dragon-Player-Characters&p=7508727#post7508727 I must say, I'm very pleased with this version, as it seems balanced at mid/high levels. It's a bit strong at low levels, mostly due to niche erosion and fly 60, but if this character is expected to be the only tank, it should...
    12 replies | 487 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 15th October, 2018, 05:56 PM
    I finally got around to revising this. It's a nearly complete rewrite, and I'm pretty happy with it. - Racial traits are still too strong. I think the problem here is the movement modes. Flight 60 feet is very strong at 1st level because you can zip around the battlefield and get out of danger quickly, and giving Burrow 15 feet to a 1st-level character is just sick. I thought about delaying...
    35 replies | 18764 view(s)
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  • 77IM's Avatar
    Monday, 15th October, 2018, 04:29 PM
    The Hobbit--14 Princess Mononoke--1 FINISH HIM
    432 replies | 8450 view(s)
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  • 77IM's Avatar
    Monday, 15th October, 2018, 04:22 PM
    Downvotes are worth 3 Banshee 20 Ghost 24 Ghoul 23 Lich 8 Mummy 1 Mummy Lord 2 Revenant 22 Shadow 20
    549 replies | 8406 view(s)
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Tuesday, 13th November, 2018



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Thursday, 1st November, 2018

  • 04:05 AM - MNblockhead mentioned 77IM in post Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
    That's not a core rule, right? Why not make the cost and time fixed? Seems more fun, than Player A needing to pay double as much and take double as long for his level up than Player B just because he rolled worse. Nope. Not core. It is a home brew rule based on (1) the training for levels variant in the DMG, (2) with pricing adjusted based on a suggestion by 77IM in another thread I started (click here for his post), (3) and EN5ider #23 - Master & Apprentice: Gaining New Levels With Style. I replaced the EN5ider "mojo" mechanic with an award of inspiration for a exceptional training results. Going into the full details would be tangent for this thread, but you are correct. My rules for training to level up are very much home brewed. Now, I've found that in discussions like this I often have the concern raised that I will be harming the fun by using rules that lead to unequal results, especiall if the rules do not give equal opportunity to all characters. May it has something to do with my only having played OD&D and AD&D (1e) before a long period of time with no D&D, but this way of thinking feels alien to me. While I like the modernization of the rules, bounded accuracy, and the overall better balance of modern D&D, even in 5e two characters are not going to have equal opportunity to do all things unless they are playing clones. My rules...

Wednesday, 10th October, 2018

  • 03:23 PM - Jester David mentioned 77IM in post Kobold Press's Margreve Kickstarter
    Wow, ninjaed. Didn't see they added PDFs over the weekend. But did get the newsletter that mentioned PDFs being added. I'm backer 755 now, because I said I wasn't because they didn't have PDFs. CrimsonCarcharodon, 77IM, Slighted, Matthan, Azhmodai, Rl'Halsinor, Pravus, Dire Bare, Paragon Lost, Zaukrie, Ghost2020? Did you see? Have you got your pledge in yet?

Monday, 27th August, 2018

  • 04:06 AM - Loren Keely mentioned 77IM in post Katana
    These responses are amazing I really am grateful for all of you. 77IM I think the last paragraph where you mentioned its stats change as I level up, was what I was looking for. however with all of the ideas I have a lot to think about. I have been talking with my DM about the item and he is completely open to suggestions and working with me in order to accomplish my goal. Any other suggestions would be nice and I will keep you guys updated on what I choose. thanks.

Wednesday, 23rd May, 2018

  • 11:11 AM - Yaarel mentioned 77IM in post Sorcerous Origin: Psionic Talent
    @77IM I recommend my ‘psion spell list’ for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List Personally, I would probably stick with Charisma because telepathic powers seem especially social. An other approach I am contemplating is using different abilities. • Charisma for mind themes (telepathy). • Intelligence for spirit themes (force telekinesis, or teleportation). • Strength for life themes (shapeshifting where animal forms tend to be athletic, or fighters tend to need healing). • Constitution for matter themes (aerokinesis, or pyrokinesis). Pick any two themes from the spell list, so it shouldnt get too MAD.

Tuesday, 20th March, 2018

  • 03:21 PM - Coroc mentioned 77IM in post The best solution for longswords
    77IM #79 4) OMG sorry i have to reply to this: A real Long sword (the 50" to 55" variant used mainly two handed) is about 3 Pounds. that is as heavy as a Renaissance rapier. The AD&D Longsword is more akin a bastard sword so about 2,5 Pounds max. If you allow Finesse for rapier then you are not unrealistic to alow it for Longswords. Draw cuts are the speciality of Katanas and Sabres and the like, Slim curved blades which get an Advantage of the curvature due to the altered effective blade geometry. With a Longsword you preferable stab, and if you cut than you use the last third of the blade with as much force as you can. 6) The longsword is already Special in that everyone has a different Picture of what it looks like weighs and which capabilities it has got, and most of it has nothing to do with history or reality. Other weapons in D&D are simulated and viewed much more close to their historical and RL Counterparts. The worst of it all was that most magic weapons in classical c...

Sunday, 18th March, 2018

  • 03:11 AM - iserith mentioned 77IM in post Is Expertise too good?
    Me? Both. I normally have a fixed DC for whatever challenge. But if a player thinks out-of-the-box, and comes up with a plausible way to circumvent the challenge, then I rethink what the DC to that specific approach might be. Especially because I care about player ingenuity, I need the math to be consistent. It sounds similar to what variant does, if I'm understanding him or her clearly. And you both have issues with Expertise. So that tracks. I wonder if 77IM does something similar. Me, I don't have fixed DCs. I don't ever set a DC until I hear a statement of goal and approach from the player. Only then can I decide if there is an uncertain outcome and a meaningful consequence of failure. I don't have an issue with Expertise, but I'm not sure yet if that's in part because of this method.

Sunday, 11th February, 2018

  • 11:02 PM - Quickleaf mentioned 77IM in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    ...uld not. That's where Legendary Actions enter the equation: They are very clearly something that the PCs cannot do, and the only reason the NPC is allowed such a powerful ability is the meta-game reason that it's an NPC rather than a PC. That's simply not logic that's permitted in a role-playing game. Fans of 3E are not going to buy into that. Well, even if what you're saying isn't totally accurate – see Jester David's reply regarding abilities of NPCs in the MM without direct PC parallels – I think you're speaking of the degree to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e. I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. 77IM gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort of player dissonance that's been described. Personally, I'd consider tweaking what "legendary" means according to the setting I was running. For example, in Ravenloft "legendary" could overlap greatly with "Dark Lord", while in Dragonlance it might refer to dragons & Dragon Highlords, while in Planescape it might be factols and proxies. Generally, if the the monster/NPC doesn't have a name, an interesting backstory, and some legends floating around about it, I would not treat it as "legendary." The clearest treatment of what "legendary" means that I've found so far in ...

Tuesday, 6th February, 2018

  • 10:08 PM - Gadget mentioned 77IM in post The Frostmage; for Cold Hearted Sorcerers
    I second most of 77IM 's critiques, and would add that maybe an ability to ignore difficult terrain based on ice and snow, or perhaps even a Spider Climb like ability for ice and snow covered terrain.
  • 05:13 AM - iserith mentioned 77IM in post Swaying a Crowd of NPCs
    Okay, based on 77IM's math and on the assumption that everyone including the claimants get a vote (which I wasn't counting previously), I think this is reasonable: There are 23 total participants including the claimants, the decided and undecided NPCs, plus the PCs. Claimant A and B each start with 3 decided votes, including themselves. The PCs are a single voting bloc. This means there are 12 undecided voters. If the PCs throw their weight behind Claimant A or B, they need to get 4 undecided voters to come to the side of the claimant to get the majority. If the PCs make a claim for themselves, they need 7 undecided voters to come to their side. Does that seem right? Anything I'm not seeing or could stand to tweak?

Wednesday, 3rd January, 2018

  • 11:25 AM - CapnZapp mentioned 77IM in post Quick question re: monsters as PCs
    77IM: I really wouldn't worry about off-kilter choices like a PC Pixie. It's easier to just say it doesn't fit into the "standard" scheme, so the group should basically only choose it if they like having a very special party member; such as for a one-off or convention adventure. After all, while its abilities are initially obviously overpowered, it has (as you say) no attack of its own, and it dies instantly if any attack hits it ever. Easier to just say such a small creature is best used sparingly than to try to force it into the standard adventurer mold. Even if you somehow manage to standardize its hit points and give it an attack, a clever player will still be able to abuse its Tiny size and flight ability far up into the levels. Allowing a level 10 Pixie Barbarian with one hundred hit points might not be a smart choice. Worst case, your guidelines contort so much to accommodate cases like the Pixie other more regular choices get the shaft. I'm basically convinced what...

Friday, 22nd December, 2017


Saturday, 5th August, 2017

  • 10:13 PM - Sword of Spirit mentioned 77IM in post Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
    Player agency is NOT ALWAYS PARAMOUT. When you join a club, fraternity, religion, organization, etc. You agree to be bound to those rules. In the case of divine casters its even more harsh because you are being granted power. It is not inherent to you nor is it a function of training. Even if you have no patron deity you have to be faithful to an ideal, thought or cause as a divine supporter. If you are not, you are stripped of spellcasting and divine powers. Unless there is some anti druid power granting benefits for being in heavy armor similar to patrons for oath breakers and antipaladins you are out of luck, player agency be damned, Your reply makes no sense. In both situations there is no justification for the item usage penalty, just a default "They won't use it because it doesn't work." I think you're missing the intent of my explanation. 77IM explained it perfectly. If there were a penalty such as losing spellcasting that would be fine. But there is no penalty. Just an in-character forbiddance from even attempting an action--something that even a paladin isn't restricted with.

Thursday, 11th May, 2017

  • 07:51 PM - Gradine mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    ...esents) is that for some people these kinds of politics are an infuriating and divisive distraction, that for some people they can't ignore or avoid them because they impact every aspect of their lives. Which makes this a fairly niche product in the first place, since the former group would avoid it (if not savagely attack it) on general principle, while I imagine a significant amount of the latter, should they enjoy tabletop RPGs (or other role-play activities) in the first place, might enjoy such activities because it gives them a reprieve from the kinds of :):):):) they have to deal with in the real world. There was a comment earlier (I forget from who, so apologies) that this product seems to be intended more for educators and activists, maybe some therapists too, which strikes me as probably very true. As has also been pointed out several times, the lack of major gameplay mechanics in most of these activities makes them less of interest to tabletop RPGs fans anyway. And thanks to 77IM's excellent review and analysis, it seems like a pretty good product for that crowd. That makes it probably less relevant to this forum than it would have first appeared in the OP, but I honestly think the forum is a little better for having had the conversation here. As for "politics as inspiration", I suppose I take the opposite opinion of Celebrim (so I guess I agree with 77IM in some ways, though I can't imagine getting as much enjoyment or interest out of games or other works inspired by viewpoints I strongly disagree with; certainly not those I'd consider to be actively harmful towards a specific group). Maybe less so with games that are more gameplay-focused than narrative-focused. But if I'm reading a novel or watching a movie or taking in some sort of other passive narrative entertainment, the biggest crime an author could commit would be to fail to say anything. There's room, in some genres, for mindless entertainment at times; and there's definitely something to be said for...
  • 06:30 AM - Hussar mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    ...So, if someone bangs out an RPG dealing with race relations (in whatever time period), instead of arguing with the politics behind the game, why not just take it as a game. In and of itself. The game posits X and Y as true. Does the game succeed in bringing X and Y to the table for the purposes of exploring X and Y? Are these nano-games the greatest thing in the world? Probably not. Are they going to take the hobby by storm and knock off D&D out of top spot? Almost certainly not. These are niche games that appeal to very niche sets of players. Arguing with the initial set-ups of the games isn't actually accomplishing anything. All that does is dive down a deep dark rabbit hole where everyone gets pissed off and starts shouting from their soapbox. Completely pointless. But, what we can do is examine these games, and see if they actually do what they're supposed to. Are they successful in what they are trying to do? I don't know. I haven't read them. All I've read is 77IM's reviews. From what 77IM has said, it appears that most of the games actually do succeed in what they set out to do. Fair enough. That's enough of a recommendation to give them a spin, AFAIC. Jumping up and down about how these games don't fit into your particular political views isn't really productive. Nothing good will come from that conversation.

Wednesday, 10th May, 2017

  • 07:32 PM - doctorbadwolf mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    ...y verboten here. I play RPGs to have fun, not to explore different political ideas or sociological constructs (like critical theory). You may have a different desire, but, honestly, I really doubt that anyone would be defending these games as good games if they had a topic they found politically unappealing. Which says that the current discussion is less about the game part and more about the topic part, which is politics. Hey, it even says on their tin that these games are politically driven, so this shouldn't be a shock. Hat tip to 77, though, for valiantly having a discussion about the game part in spite of the politics. Many of us play games for both. Sometimes simultaneously! :D And yes, if there were games that espoused libertarian politics as a stated goal I would roll my eyes and defend their right to make those games, and defend their inclusion as gaming news. I certainly haven't defended the quality of these particular games, since I haven't played them. From what 77IM posted, I'm certainly interested in them, though.

Tuesday, 9th May, 2017

  • 02:05 PM - lowkey13 mentioned 77IM in post #Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
    Margaret Atwood. Ursula LeGuin. Angela Carter. Octavia Butler. Joanna Russ. Doris Lessing. Heck, Mary Shelly. I could keep going... Pretty sure there are a lot of talented feminist writers -- note I'm confining myself to woman who wrote at least something in the F/SF genres -- who okay with the term 'feminist'. P.S. I hear the prestige TV adaptation of Atwood's The Hanmaid's Tale is very good. Her weird old fashioned comic book about the cat-bird guy is solid, too. I think it's possible to have a civil conversation about a new game; for example, I thought that it was pretty cool that 77IM purchased, read, and reviewed the actual product! As opposed to those who chose to comment based upon what they already knew to be true. Our hobby is not always the most welcoming one. Things have certainly changed for the better! When I started, there was a surplus of, um, guys reading books that prominently featured the proverbial bare-breasted ladies. And we use the cutesy term now ("hobomurder") to describe what is, in all honesty, power-tripping and killing. There can be both a lack of self-awareness and an in-born defensiveness of the hobby we love. Things have certainly changed - look at 5e! Look at the changing composition of the players! But as this thread (and society) show us, the more things change ... This isn't a game I would play. Because I'm old and set in my ways. But I'm glad people are still putting out interesting stuff.

Sunday, 5th March, 2017

  • 09:07 AM - doctorbadwolf mentioned 77IM in post Help Me Design This Class
    ...g", but can keep them at bay (30' radius?)/can't attack or harm the spiritwalker. 10th: Spirit Stride: You can slip into the ethereal plane and travel up...some distance...through the "spirit world." 14: Magical Secrets as the bard ability. Choose 2 spells from any spell list and add them to your repetoire. They do not count against your Spells Known. 18th: Talisman Magic: This is essentially "Improved Craft Talisman." What I'm thinking is you take any spell you know, and whether it is a "ritual" tag spell or not, you can make a talisman that holds/contains/can cast the spell for you...maybe indefinitely? 20th: Superior Hexer (needs a better name). This is the pinnacle level capstone that, like the Monk and Bard capstone recharges your Interference dice if you begin a round without one...i.e. You can curse someone every round if you want. I already want a Ranger and/or Barbarian subclass that steals from this class. The Barb one would basically be a Barbarian's Eldritch Knight. 77IM: making a spell invocation both use a spell slot and be daily seems pretty strict. Otherwise, I really like the Patron and Invocations. I especially like Soul Blast. Been looking for a Primal Spirits Patron for a while, and this one delivers.

Friday, 3rd March, 2017

  • 01:36 PM - Barolo mentioned 77IM in post Idea for a new feat - Martial Flexibility
    You'd be 1-2 behind a fully stat optimized character till later when u be up +1 but you would have other stat options so ... So not just the proficiency bonus, but a sort of expertize but dropping the atribute bonus, in the same way 77IM proposed, but for free? (...) One idea I had one time, was a feat that gave you Expertise with weapon attacks (double proficiency bonus) but gave you NO ability score bonus to attack rolls. Damage rolls use the regular score. This would allow characters who are mediocre (or even bad) at Str and Dex to rely more on training to land blows. It would enable certain concepts from 4E, like the Dex/Wis avenger who fights with a greatsword. It seems a really solid idea, and way simpler than what I was thinking. Definitely manages to drop the pressure from having higher primary stats, at least at my gaming table, where players are often feeling pressed in maxing those for bonuses to attack mostly.

Thursday, 29th December, 2016


Friday, 25th November, 2016

  • 01:14 PM - pukunui mentioned 77IM in post Curse of Strahd -- Quest XP
    Thank you very much for doing this! I am just getting started with my planning for this campaign, and I've been debating whether or not to use XP or milestones. When I played through it myself, we used milestones, and it ended up being kind of jerky. There were times where we levelled up quite slowly and other times where we levelled up really quickly. We even levelled up twice in one session once! I think using XP could provide a steadier progression. This is neat. Could you go a bit more into detail on "at approximately the desired pace for the adventure"? I think Dungeon Masters will be interested in knowing a bit more on how much you yourself had to invent or tweak the numbers, and how much you could extract right out of the module. 77IM: I'll second this. For instance, I'd like to know why you've made it so the Tome of Strahd is worth 2,000 XP, while the holy symbol and the sword are only worth 1,000 XP each.


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Wednesday, 7th November, 2018

  • 03:29 PM - clearstream quoted 77IM in post Is Ranged really better than Melee?
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick up Sharpshooter, but the melee folks can get Heavy Weapon Mastery for the same price. What am I missing? Ranger Hunter, with Archery, Hunter's Mark, Sharpshooter Tier 1 Maximum average/round = 20 Maximum average/day = 300 assuming about 3 encounters of about 3 rounds each Likely average/round = 7 Likely average/day = 106 Tier 2 Maximum average/round = 76 Maximum average/day = 1140 Likely average/round = 23 Likely average/day = 346 Tier 3 Maximum average/round = 82 Maximum average/day = 1230 Likely average/round = 30 Likely average/day = 443 Barbarian Totem, with Rage, Reckless Attacks, Great Weapo...
  • 06:25 AM - Leatherhead quoted 77IM in post Is Ranged really better than Melee?
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick up Sharpshooter, but the melee folks can get Heavy Weapon Mastery for the same price. What am I missing? At the beginning of 5e, I thought they were the same and mostly balanced. I was wrong. GWM is still fine in my eyes, but Sharpshooter is crazily overpowered. Sharpshooter works with the Archery Fighting Style, for a +2 bonus on attack rolls. Sharpshooter negates Cover. Cover is either a +2 or a +5 bonus to AC, depending on how much you have. And yes, Cover applies to Melee attacks as well (just not quite as often) Sharpshooter negates disadvantage for long range. All these accuracy bonu...
  • 05:22 AM - Elfcrusher quoted 77IM in post Is Ranged really better than Melee?
    Could someone explain to me how the ranged attacker has better damage, or even comparable damage, to the melee attacker? All the melee dudes in my party right now are rockin' the greatsword or maul with the 2d6 damage, and most have Great Weapon Fighting Style and/or barbarian Frenzy, increasing that damage even further. So I'm confused how ranged damage can even come close. Yes, you could pick up Sharpshooter, but the melee folks can get Heavy Weapon Mastery for the same price. What am I missing? Sharpshooter + Archery style is better than GWM + GWF style, in my opinion, because the +2 helps counteract the -5. Anyway, my impression is that the damage is in the same approximate range, and (I can't speak for others) my beef is that archery is just too easy: you get to largely ignore defense, with no real downside. With a long bow and sharpshooter you stay REALLY FAR AWAY and suffer no penalties whatsoever, neither in accuracy nor rate of fire. Not against a moving target engaged i...

Monday, 5th November, 2018

  • 10:01 PM - Seramus quoted 77IM in post Sabrina Spellman
    Str 8 (-1), Dex 12 (+1), Con 10 (19 with amulet of health) (+4), Int 14 (+2), Wis 16 (+3), Cha 18 (+4).Sabrina should have massively lower Wisdom: somewhere in the 8-10 range. She consistently makes bad choices or makes choices for the wrong reasons. Many of the plot points revolve around her trusting people she shouldn't trust, falling for misdirection or devilish tricks (pun intended), and basing her decisions on trivial or frivolous reasons like not wanting to leave her boyfriend when she is literally only 15 years old at the start of the show. A part of this is the need to drive the story forward. Our heroine has to make mistakes and have flaws so that she can grow as a character. But the consequence of this is consistently portraying her as having extremely low wisdom.

Sunday, 4th November, 2018

  • 07:43 PM - Satyrn quoted 77IM in post Sabrina Spellman
    Pact of the Chain. Sabrina can cast find familiar as a ritual. Her familiar, Salem, can take the form of an impish black cat. When Sabrina takes the Attack action, she can forego one of her own attacks to allow Salem to make an attack as a reaction. I've suggested an edit (underlined)

Saturday, 3rd November, 2018


Friday, 2nd November, 2018

  • 02:33 AM - Quickleaf quoted 77IM in post Sages
    Quickleaf I like what you have done. Perhaps what might be needed is a Lesser and Greater NPC-types just for overall completeness. Thanks! Many NPCs don't need stats (as others noted), but it's really hard to predict when a particular NPC's stats/mechanics will become important for any given gaming group. Having some creative stats at least gives a DM something to base his or her own homebrew on. This would also be handy for a conversion of UK4 When a Star Falls. Thanks! Cheers! If I yoink this, I'd drop the spellcasting completely and lower the hit die to 3. That is to say, I really like the Sage Specialty and the Read Magic bit is cool, and still lets the Sage cast any spell . . . if I give him the scroll. So, uh *yoink* Thank you. Absolutely. I am trying to encompass many archetypes into one stat block without making it balloon into something unwieldy. I am not sure why you need any specific rules for what a sage can do to be honest. To me, the question ...

Wednesday, 31st October, 2018

  • 07:23 PM - ccs quoted 77IM in post WotC President Chris Cocks Talks Magic and D&D
    Anybody remember Spellfire? Yeah. A poorly crafted game whose biggest draws were the D&D logo & using recycled D&D art. I also remember their promotion of trading in your MTG cards for Spellfire cards. Why do you ask?
  • 06:02 PM - Alzrius quoted 77IM in post WotC President Chris Cocks Talks Magic and D&D
    Anybody remember Spellfire? Assuming you mean the card game, then I do. But it's not coming back; it was a CCG version of D&D, and didn't have very much that was unique to it (save for a few characters like Gib Htimsen), so it won't get singled out for any sort of special treatment as a book (and it'd never come back as a card game; they don't want to siphon players away from M:tG).
  • 04:29 PM - Gradine quoted 77IM in post Survivor Monster Types- DRAGON WINS!
    I'm surprised there's so much love for giants. To me they are the most boring monster possible: "Yeah it's just a regular dude, but bigger." This. There are few things more iconic to D&D than Dragons vs Giants, but there are also few things more cliche in D&D. They're both big proponents of palette swaps (though at least giants have been getting somewhat more interesting in the meantime) (well not hill giants I guess); their use is mostly limited to NPCs since they can only be properly fought by parties of fairly high level, which through my very scientific anecdotal research approximately <checks notes> zero percent of D&D parties reach; every iteration of D&D has made aerial combat a giant pain in the ass (pun very much intended), so it's hard to run dragons "properly" without making PCs feel like useless sitting ducks; giants are mostly variant themed buckets of HP. Both monster types harken back to the old old days of D&D and its older influences, which means most people are gene...

Monday, 29th October, 2018

  • 05:32 AM - Elfcrusher quoted 77IM in post Feedback on Homebrew ability
    This is tricky to balance because if you can use it once per point of Int, then each point of Int gets you substantially more benefit than the previous. In general, for this reason, I prefer x/rest abilities to have a fixed number of uses, like, 3/rest. OTOH, ability mod/rest is not without precedent, e.g., bards and most clerics. But it feels weird to hang the subclass's signature ability uses off of Int this way. At the very least, I'd do something like 3 + Int modifier, so that the benefits of extreme Int are reduced relative to moderate Int. Other abilities you might want to look at, for point of comparison: - Paladin's Aura of Protection. +Cha to ALL SAVES for yourself and anyone within 10 feet! On a class that's already smiting out the wazoo for massive damage! Yikes! - Many, many damage upgrades are phrased as "+ ability mod to damage." Lifedrinker (warlock blade pact, +Cha to damage) is most clearly like this, but more subtly, Two-Weapon Fighting style is also. A lot of spellcast...
  • 03:14 AM - Blue quoted 77IM in post Ideas for Improving Inspiration
    I just remembered, I wrote a whole thing to replace inspiration: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1304 I haven't use this system yet. It was more of a thought exercise, since I thought it worked really well in Lady Blackbird. I really liked the idea of Keys in Lady Blackbird, but I never got to see it in action. Does it play as nicely as it reads?

Saturday, 27th October, 2018

  • 02:55 PM - ClaytonCross quoted 77IM in post Mearls House Rule: Two-Weapon Fighting
    Yeah, I didn't word that very well at all. I'm just trying to prevent infinite attacks -- a rules-lawyer will look at the first sentence of my proposal and the words "any time" and try to claim that you can just keep alternating hands until you hit. Ah, perhaps something like "When you receive an action you may make one attack with your offhand weapon as a free action" , So when you get an attack action as an opportunity you get one off hand attack because you only get one attack action, but when you get multiple attack actions as a result of the extra attack feature you would get one free action off hand attack for each attack action. Maybe that's clearer. Concise is not my thing, lol.

Friday, 26th October, 2018

  • 07:10 AM - ClaytonCross quoted 77IM in post Mearls House Rule: Two-Weapon Fighting
    WELL if we're brainstorming, how about this. TWO-WEAPON FIGHTING If you have a light weapon in each hand, then any time you attack with one weapon and miss, you can attack with the other weapon. If the second attack misses, you don't get to attack again with the first weapon. BAM. Simple to implement, useful for rogues (more chances to sneak attack), scales with Extra Attack, etc. (SPOILER: It's pretty much the same as advantage, but better because it stacks with it -- the downside is the smaller damage die.) Dual-Wielder feat can still do what it does now. Two-Weapon Fighting Style... that, I'm not so sure about. Yours vs mine.... hmm... Two-weapon fighting Fighting with two light weapons you are able to effectively attack and defend in melee switching roles between the two weapons. As a result when you are fighting only one opponent in melee, you gain +2 AC vs Melee attacks only and you make your standard attacks with advantage. When you make a hit you may choose which w...

Wednesday, 24th October, 2018


Tuesday, 23rd October, 2018

  • 09:16 AM - CapnZapp quoted 77IM in post Ideas for Improving Inspiration
    In the past, I've used a tiny d6 to represent inspiration, and changed the rules so that instead of advantage, you just get +1d6 to a roll. This is MUCH more powerful as it can increase your potential total upside, and in some cases guarantee success. Advantage/reroll is not very useful when your odds of success are already super low, but with +1d6, and the ability to spend multiple +1d6 on a single roll, you can make sure you succeed at important rolls, which I like. Also, I would hand out actual tiny dice to people when they earned inspiration, which was fun for everyone.I use just a straight-up +5, but yes, we're on the same page.

Saturday, 20th October, 2018

  • 07:22 PM - ad_hoc quoted 77IM in post 5E's "Missed Opportunities?"
    It's definitely possible that a rule can work well for some groups and not others, or even for some individuals and not others. BUT I've played enough other role-playing games to have experienced rules SIMILAR to Inspiration, but which work much better, for most people. For example, I'm terrible at arithmetic, so to me, Advantage/Disadvantage is an amazing, wonderful rule. I love 5E, and I'm not afraid to criticize it. No game is perfect, and I think these very forums are the ideal place to discuss what does and doesn't work -- you folks really are the experts, compared to the vast majority of players. For example, for my next campaign, I am totally going to steal your idea of giving advantage any time the Traits apply, and making the players call out for it. I think the thing about forum posters being the experts is what I'm trying to get at. I don't know if that is true. There is a tendency to feel like we know better. But we aren't the main player base. And we tend to play the g...
  • 05:38 AM - pukunui quoted 77IM in post 5E's "Missed Opportunities?"
    3) I've never played or run a campaign in which Inspiration wasn't house-ruled, either eventually or up-front. Because Inspiration is a meta-mechanic, I'd actually like it if the core rules included 3-4 variants you could pick from. (Right now there are 2 variants: Use Inspiration, or don't.) There's a third option in the DMG: only players award inspiration.
  • 04:18 AM - Elfcrusher quoted 77IM in post 5E's "Missed Opportunities?"
    I feel like a few minor tweaks could fix things, and I'm hoping 6E includes them. So....let's pivot this discussion to what those few minor things would be. Unfortunately every time this discussion starts, people start tossing out pretty major rewrites to the game. But here's my wish list: 1) Make archery a little bit less effective, perhaps by making it harder to shoot into a melee, and/or suffering opportunity attacks when using it next to enemies. I'd love to see a tilt back toward melee, and more stabby rogues. 2) Find ways to avoid cookie cutter stats and the race to 20. I would also include in that a way to let us take more feats without feeling like we are making a sub-optimal choice. Feats are fun, but ASIs are almost always mechanically better than feats (except for a couple of OP feats that, as a result, are way too common) so it feels like a choice trap. Variant human consequently feels like another choice trap for those of us who love feats. (c.f. @lowkey13's thread ...
  • 03:59 AM - ad_hoc quoted 77IM in post 5E's "Missed Opportunities?"
    Among other things, good rule is easy to apply and easy to remember to apply. So if people are forgetting about Inspiration, or the DM is forgetting to hand it out, or the DM can't keep track of the whopping 20 Traits of the entire party, you can't just say "oh that's the fault of the people you play with." It's indicative that the rule has some problems. Backgrounds have a similar issue; there's not enough in-game prompts for the Background to come into play. I love that the OP titled this thread "Missed Opportunities" and not "Things that suck and are terrible" because stuff like Inspiration and Backgrounds really are amazing ideas, but they don't work in practice as well as they could. I feel like a few minor tweaks could fix things, and I'm hoping 6E includes them. Is it though? Or is it just that the group doesn't like it. A game not being someone's preference doesn't make it a bad game. Just because something doesn't work in practice for you doesn't mean it doesn't work f...


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
85 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
231 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
290 0 1 Monday, 11th June, 2018, 09:17 PM Monday, 11th June, 2018, 09:22 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
159 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
155 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1159 +2 2 Sunday, 18th February, 2018, 05:43 PM Friday, 23rd February, 2018, 11:45 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
202 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
375 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
496 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
506 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
372 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
7826 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 10th November, 2018, 04:34 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3488 +2 1 Tuesday, 30th June, 2015, 04:53 AM Saturday, 29th April, 2017, 03:31 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
498 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1012 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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