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  • 77IM's Avatar
    Thursday, 21st March, 2019, 05:25 AM
    I like this quite a lot. I like how it gives "superiority dice" to the barbarian in an interesting way. Assuming you attack roughly every round, and crit about as often as you spend a round not attacking, you basically can spent 1 momentum die per round. That's +1d4/1d6/1d8 damage per round, which seems about right, when compared to what Frenzied Berserkers can do with bonus attacks. Some...
    21 replies | 555 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 21st March, 2019, 04:38 AM
    77IM replied to Drow Druid
    I'm going to buck the trend and say that a wild-shaped drow definitely absolutely retains their Sunlight Sensitivity. I, uh, don't have a reason for this. In fact it seems like a terrible ruling. I'm just disagreeing so that we can have a debate because it's the internet.
    8 replies | 394 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 21st March, 2019, 04:30 AM
    I think I like this design the best: Where's the door? When I DM, I interpret the bit about "uses an action to examine the image" very liberally. For example, someone spending an action looking for a secret door would be entitled to an Intelligence (Investigation) check even though they didn't explicitly say they were examining the image. Or, if the walls are poisoned thorns, trying to recall...
    6 replies | 276 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 21st March, 2019, 12:18 AM
    My last campaign, MonsterTown, was ruled by an uneasy alliance of 5 Big Bosses: A medusa vampire warlock; a fomorian wizard; a beholder cleric of the Elder Elemental Eye; a red dragon paladin of Bahamut; and a half-fiend minotaur fighter-sorcerer. They were all nominally ruled by an ancient red shadow dragon who lived above a bottomless pit.
    18 replies | 576 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 19th March, 2019, 03:39 AM
    One of the things that always bugged me about D&D advancement was that you can't cast spells above your level, period. If you have enough XP to cast 3rd-level spells, you can cast fireball just fine. If you don't, you can't, no matter how long you've been researching it in your tower, no matter how hard you try, no matter how important it is. That seems weird and contrary to the genre. It's also...
    36 replies | 814 view(s)
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  • 77IM's Avatar
    Tuesday, 19th March, 2019, 03:16 AM
    I was a player in a Tomb of Annihilation campaign where we all learned sub-skill "specialties" that would give a +2 bonus to some non-combat check. In that campaign the purpose was to differentiate characters, because otherwise the wilderness campaign pushes everyone towards the same skill set (Survival, Nature, Perception, Athletics, cook's utensils, etc.). But you could do something similar in...
    36 replies | 814 view(s)
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  • 77IM's Avatar
    Tuesday, 19th March, 2019, 02:59 AM
    In my last campaign, the PCs had to track down a long-lost construct who turned out to be a robot that turns into a dragon... Later she fell in love with the the mummy lord Chadhotep. The two were married and are now working on their first child, a flesh golem.
    20 replies | 2182 view(s)
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  • 77IM's Avatar
    Sunday, 17th March, 2019, 03:49 PM
    For a lot of things, like spotting traps and secret doors, I'll allow players to roll either Wisdom (Perception) or Intelligence (Investigation). Sure, why not? It keeps the game moving, balances Int and Wis a little better, and lets PCs of differing idioms succeed at similar tasks. I view it kind of like finesse weapons: you can be a Str-warrior or a Dex-warrior, and in some situations they are...
    66 replies | 1969 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 16th March, 2019, 08:27 PM
    As a good approximation, a reroll on a polyhedral die (but you have to take the second roll) is worth about +1 per die. Rerolling is worth a smidge less for low dice (d4 it is only worth +0.5) and a smidge more for large dice (for d12 it's +1.5) but I find that +1 is close enough and makes the math very quick. On a d20 it's worth +2.5! This also assumes that you can choose when to re-roll, and...
    28 replies | 678 view(s)
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  • 77IM's Avatar
    Saturday, 16th March, 2019, 08:04 PM
    I take average damage for most monsters, but for big boss monsters I roll dice. It's a way of signaling to the players that this monster means business.
    28 replies | 678 view(s)
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  • 77IM's Avatar
    Friday, 15th March, 2019, 04:08 AM
    Most undead and constructs work just fine in frigid weather. You could probably also hand-wave that most fiends, celestials, elementals and aberrations are unaffected by cold weather too. Just on account of sheer weirdness and/or magicalness. I guess the water elementals would freeze and become ice elementals, though. Do we have stats for that yet?
    16 replies | 566 view(s)
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  • 77IM's Avatar
    Friday, 15th March, 2019, 04:04 AM
    I can't stand watching other people game. Some tiny but influential part of my brain is screaming, "YOU could be playing right now!!!"
    91 replies | 3332 view(s)
    2 XP
  • 77IM's Avatar
    Thursday, 14th March, 2019, 06:01 PM
    Do the players realize the mistake? - If not, I would just not mention it. You have better things to discuss during your gaming time. - If they do, I would discuss it with the players. In addition to the solutions above (free goggles of night) you could allow the dragonborn to keep the darkvision and give all the other players something equivalent, like a tool proficiency. It's also...
    26 replies | 657 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 14th March, 2019, 05:23 AM
    77IM replied to Dragonrun
    I like this a lot. I haven't read the whole thing very carefully but here is some initial feedback. Some things seem way off balance. For example: - I really like the effect of Wired Reflexes, but it seems a little bit weak for the cost. I'd have gone with something more like the rogue's Cunning Action. - Holy crap, the troll is overpowered. I know that trolls are overpowered in the...
    2 replies | 194 view(s)
    2 XP
  • 77IM's Avatar
    Thursday, 14th March, 2019, 04:56 AM
    77IM replied to Demiplane walls
    Yeah, I wish it still worked that way. (Sigh.) That's what got me wondering how other DMs would rule on busting up the demiplane's walls. Plus, in a recently published adventure, Manshoon is hanging out in a demiplane of his own creation, which is substantially larger than a 30-foot cube.
    19 replies | 605 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 14th March, 2019, 04:25 AM
    I'm glad you like it! Please let me know how it goes!
    13 replies | 510 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 13th March, 2019, 10:13 PM
    77IM replied to Demiplane walls
    You can definitely cast demiplane within a demiplane, since nothing prevents it, but the second demiplane it creates isn't necessarily "inside" the first one. In fact, it's unclear to me where exactly these planes are, cosmologically. For example, the Demiplane of Dread is often said to exist "within" the Shadowfell, and I'm pretty sure I've heard of demiplanes existing "within" the Ethereal...
    19 replies | 605 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 11th March, 2019, 06:07 PM
    $14,980,000.00
    80 replies | 3311 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 11th March, 2019, 04:06 AM
    I used to run a lot of one-shots using a method I called, "clear goals, fluid obstacles." Clear Goals: Everybody knows up-front exactly what the goal is. "Find special treasure in cave" is a perfect example. This side-steps any debate about "Well what should we do now?" or "Should we go on the old man's quest?" and it also gives an opportunity for the players to come up with their characters'...
    13 replies | 510 view(s)
    3 XP
  • 77IM's Avatar
    Sunday, 10th March, 2019, 03:02 PM
    I picked the first option since it's closer to accurate, but the real answer is "neither." First, I don't think "natural weapons" is a term in 5E, so you're kind of asking about the game-mechanical meaning of something with no game-mechanical meaning. That makes it harder to give a clear RAW answer. But, I think everyone here knows exactly what you mean, and as a concept I think "natural...
    43 replies | 1143 view(s)
    6 XP
  • 77IM's Avatar
    Friday, 8th March, 2019, 07:09 PM
    If she's honest, then don't take Deception, take Insight instead. Deception CAN be used defensively (making you "inscrutable") but it's very rarely used that way against PCs (at least, I often forget to have NPCs use Insight against PCs this way). But Insight could be really useful especially with a mediocre Wis. I only suggested charm person for those situations where stupendous Persuasion...
    12 replies | 562 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 8th March, 2019, 04:02 PM
    Spells: Remember that when raging you can't cast spells but may continue to concentrate on them (which you will be excellent at, because of your great Con save). So I'd pick mostly non-combat utility spells (charm person, disguise self, speak with animals, and maybe a couple of good concentration spells (bane, faerie fire, Tasha's). Actually heroism is usually a kinda weak spell, but it would be...
    12 replies | 562 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 8th March, 2019, 03:30 PM
    If the place is warded against teleportation, is it also warded against planar travel? That would prevent the night hag from going ethereal in the first place, which might explain the "third hag begs for her life" encounter advice. If you want a climactic final battle, let the PCs take a full long rest, and then up the difficulty of the bad guys. How many simulacrums can Acererak deploy at one...
    29 replies | 1430 view(s)
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  • 77IM's Avatar
    Friday, 8th March, 2019, 03:17 PM
    I like it a lot. But most of this is stuff I'd expect the player to come up with. I wouldn't feel comfortable dictating that level of decision (what the blade looks like, how the patron was met, what the patron wants) to a player unless they asked for it. My bias is that I love creating stuff like this, so when I'm a player I prefer to have that control, and when I'm a DM I assume my players do...
    6 replies | 276 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 7th March, 2019, 01:28 AM
    I'd burn through stacks of gold on hirelings.
    4 replies | 295 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 7th March, 2019, 01:11 AM
    ArKay captures the halfling and brings him before the general, accompanied by his (ArKay's) troops. Then, you bring the halfling player aside where the rest of the party can't hear -- and you discuss the wild plan that the halfling and ArKay have secretly formulated to break the party free in the most dramatic and over-the-top way possible! You see, ArKay has fallen in love with the paladin....
    6 replies | 297 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 6th March, 2019, 10:54 PM
    77IM replied to Permanency
    Hmmm, that's tricky. Hero's feast lists its duration as "instantaneous," but then, after you eat the feast you get "benefits" that last 24 hours. I'm not sure the "benefits" count as a spell effect in the traditional sense, but then, I'm not sure what else they would count as? I guess the answer is the same as the answer to "Can you dispel the benefits of hero's feast?"
    20 replies | 620 view(s)
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  • 77IM's Avatar
    Wednesday, 6th March, 2019, 04:52 AM
    77IM replied to Permanency
    I think that sorcerers and warlocks both sometimes get spells on their list that they aren't really expected to learn, but are able to cast off of scrolls, because they are on their spell list. But when I look at the warlock spell list, there aren't very many spells with long-term effects to begin with. As written, you can apply Permanency to any spell effect that qualifies, even one cast by...
    20 replies | 620 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 6th March, 2019, 04:34 AM
    Thanks! I didn't make that, though. It's lifted from the adventure. It's a pretty great little campaign and I'd like to run it again some day (we finished Act I with a TPK...).
    6 replies | 343 view(s)
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  • 77IM's Avatar
    Wednesday, 6th March, 2019, 04:14 AM
    77IM replied to Permanency
    Gosh, I hadn't actually thought about that... Definitely, wizard, since this sort of complex magic is their deal. I could maybe see sorcerer since they have metamagic and this is sort of a "super extended spell." Strangely, the bard has a lot of permanentish spells on their list (teleportation circle, programmed illusion, guards and wards, symbol) so I could see them getting it, although it...
    20 replies | 620 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 6th March, 2019, 03:48 AM
    77IM replied to Permanency
    Yeah, I made the duration of the targeted spell be 10 minutes or more because that eliminates a lot of very powerful 1-minute combat spells, notably haste, but also greater invisibility, vampiric touch, globe of invulnerability, and blur. In DDB you can sort by duration so I went through and kinda sanity checked my assumptions: https://www.dndbeyond.com/spells?sort=spell-duration It looks...
    20 replies | 620 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 6th March, 2019, 03:00 AM
    77IM replied to Demiplane walls
    Oh snap, I hadn't even considered air supply... But, the idea of a latrine that dumps your poo directly into the astral plane? Priceless!
    19 replies | 605 view(s)
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  • 77IM's Avatar
    Wednesday, 6th March, 2019, 01:00 AM
    77IM started a thread Demiplane walls
    The demiplane created by the demiplane spell "...appears to be an empty room 30 feet in each dimension, made of wood or stone." Are the outer surfaces actually wood or stone, or do they just appear that way? Can you dig into the walls? What happens if you do? Can you effectively expand the demiplane by digging the walls, or maybe disintegrating big chunks of wall? Or does breaking a wall...
    19 replies | 605 view(s)
    0 XP
  • 77IM's Avatar
    Wednesday, 6th March, 2019, 12:39 AM
    77IM started a thread Permanency
    Let's bring back an oldy but goody, permanency. D&D worlds are full of permanent magical effects, installed by high-level casters, and I'd like some mechanical support for that trope. The question weighing on my mind is, how can this be abused? Permanency 6th-level transmutation Casting Time: 1 minute Range: 30 feet Components: V, S, M (a rare type of magical diamond found on the...
    20 replies | 620 view(s)
    3 XP
  • 77IM's Avatar
    Tuesday, 5th March, 2019, 05:52 PM
    I plan to use a crystal or wand focus. The crystal might be pretty big -- it looks like 1 lb. of quartz is a sphere about 2.7" across (although in its crystal form it is a hexagonal prism yada yada yada). For a wand, I could use a walking cane. Or the sheath part of a sword-cane! Yeah! I have probably put way too much thought into this.
    17 replies | 866 view(s)
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  • 77IM's Avatar
    Tuesday, 5th March, 2019, 05:37 PM
    Those don't have to be the only two options. Is a ghost magical? Is the ethereal plane magical? Is a roc's ability to fly magical? Is a shambling mound magical? Is a troll's regeneration magical? Is the underdark magical? Is telepathy magical? None of those things could happen in the real world, but most people don't think of them as "magical," either. Although it is certainly debatable; e.g.,...
    29 replies | 1063 view(s)
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  • 77IM's Avatar
    Tuesday, 5th March, 2019, 04:10 PM
    Djinn
    20 replies | 784 view(s)
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  • 77IM's Avatar
    Tuesday, 5th March, 2019, 03:54 PM
    I love making player handouts! Colville is right, they should be short and sweet. Mine tend to run closer to 4-8 pages, but over the years I've been making them shorter and shorter, as I learn what players actually care about. Since we're sharing, here are some of my campaign-intro handouts: The last campaign I ran was Monster Town: MonsterTown Intro. During the first session, in order to...
    6 replies | 343 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 4th March, 2019, 04:59 PM
    Blades in the Dark has a really interesting "cult practices" table, and there are similar tables/generators on-line that could help. Here's a decent-looking one that just came up from googling: https://www.reddit.com/r/DnD/comments/89km68/god_complex_random_fantasy_religion_generator/ Some of my own ideas: - A cult of assassins who worship the god of death, who are forbidden from taking life...
    17 replies | 436 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 4th March, 2019, 04:11 PM
    I concur with TaranTheWanderer. The banshee's wail is not a sphere area. It simply affects the creatures that meet the criteria for being affected. As for the dragon breath, I guess I imagine the dragon exhaling very forcefully, so the effect won't spread around corners the way it does for slower-moving effects like fireball and stinking cloud. It also makes for better game-play by...
    10 replies | 332 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 3rd March, 2019, 07:04 PM
    What if I've been playing at your table for a year, and the party is level 8, and we're trying to sneak into a castle by impersonating guards, and the only feasible way is for my druid to don a set of chain mail, temporarily? Is my character just physically incapable -- like magnetism causes the chains to fly off my body? Or does the DM take over my character and decide that I won't do it? Or...
    116 replies | 4629 view(s)
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  • 77IM's Avatar
    Sunday, 3rd March, 2019, 06:41 PM
    Exactly! Rules tell you what your character can and can't do. They don't tell you what your character will and won't do. That's explicitly the player's task, by RAW (PHB p. 6). If the character can't do it, it's the DM's job to say so. But there is no rule that says druids can't wear metal armor.
    116 replies | 4629 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 3rd March, 2019, 06:23 PM
    Please read more carefully. The PC can ATTEMPT anything the player wants. Your first-level fighter can certainly ATTEMPT to cast wish. Please make a DC 50 Intelligence check.
    116 replies | 4629 view(s)
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  • 77IM's Avatar
    Sunday, 3rd March, 2019, 05:02 PM
    1) By RAW, the player says what their character attempts to do (PHB p.6). By RAW, I can't find anything to suggest that the DM can control a PC's actions (while certain effects may allow an NPC to control another character's actions, that's not quite the same). So your druid could certainly attempt to wear metal armor. 2) If there is a chance of failure, the DM calls for an ability check (PHB...
    116 replies | 4629 view(s)
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  • 77IM's Avatar
    Sunday, 3rd March, 2019, 04:08 PM
    This ^^. It's why so many spells and effects that give a bonus to attack/damage explicitly say that they don't stack with magic weapon bonuses.
    29 replies | 1063 view(s)
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  • 77IM's Avatar
    Sunday, 3rd March, 2019, 04:04 PM
    Subclasses across classes are wildly imbalanced against one another, because some classes get more of their power from subclasses than others, and subclasses grant more power at some levels than others. Worse, if you could take subclasses from other classes, you could wind up with some grossly overpowered combos. (The secret to effective power-gaming is to realize that abilities may be balanced...
    8 replies | 513 view(s)
    4 XP
  • 77IM's Avatar
    Saturday, 2nd March, 2019, 10:23 PM
    Let's extend this progression. This involves some guesswork: 1st - 25 gp 2nd - 75 gp 3rd - 150 gp 4th - 300 gp 5th - 750 gp 6th - 1,500 gp 7th - 3,000 gp 8th - 7,500 gp
    32 replies | 949 view(s)
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  • doctorhook's Avatar
    Saturday, 2nd March, 2019, 01:45 PM
    But what if itís a thread necromancy spell?
    20 replies | 16775 view(s)
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  • 77IM's Avatar
    Friday, 1st March, 2019, 08:20 PM
    I love this idea so much that I might adopt it: if a PC creates a new spell/magic item/secret technique, etc., it probably SHOULD have the PC's name in it! Here are some ideas for non-caster legacies: 1. Magic items. Allow anyone with proficiency in the proper tools, and who has the magic item formula, to craft magic items. E.g., if you are a dwarven blacksmith, then you know mundane...
    2 replies | 196 view(s)
    0 XP
  • 77IM's Avatar
    Friday, 1st March, 2019, 07:52 PM
    Actually, it's not super clear; it's up to the DM to decide whether any particular effect or object is "magical" or not. I think I would agree with you on this one, because I tend to look for the actual word "magic" or a synonym, and there's nothing like that in the description of how the weapon was created. Also, you can turn magic weapons into a pact weapon, and so the created one stands sort...
    29 replies | 1063 view(s)
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  • 77IM's Avatar
    Friday, 1st March, 2019, 07:47 PM
    As for the pact weapon being magical: I could see an argument either way. There's a broad category of things in D&D that are "supernatural" but not quite magical. For example, a ghost. Most people would say that a ghost clearly violates the laws of physics. But, most of us don't think of ghosts as "magical," either. The other classic example is the dragon's breath weapon and the dragon's ability...
    29 replies | 1063 view(s)
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  • 77IM's Avatar
    Friday, 1st March, 2019, 07:32 PM
    Helm is a god, and way, way smarter than any mere mortal DM. He must have some plan or reason for granting divine powers to such a Chaotic Selfish character. There must be something really, really important in your campaign that would best be protected by such a character. Maybe it's an artifact of pure Law, something so Lawful with a capital L that it threatens the natural order and corrupts...
    24 replies | 850 view(s)
    2 XP
  • 77IM's Avatar
    Friday, 1st March, 2019, 07:12 PM
    77IM replied to Spell questions
    To answer your specific questions: No; no; you can either choose a different target or forego taking a bonus action to shoot lightning that turn.
    7 replies | 343 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 28th February, 2019, 11:38 PM
    77IM started a thread Spell Creation System?
    Has anyone found or developed a more formal system for PCs to research spells? I'm looking for something with a bit more guidelines than the DMG (which has less than half a page creating new spells) but not so detailed that it takes an hour just to understand the system.
    1 replies | 186 view(s)
    0 XP
  • 77IM's Avatar
    Thursday, 28th February, 2019, 06:38 PM
    One thing I do like about backgrounds is that it condenses down pages and pages of boring backstory into "I'm a Noble" or "I'm a Folk Hero" or whatever -- while still acknowledging that such backstory exists. It's kind of the "Minimum Viable Product" of role-playing.
    51 replies | 1962 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 28th February, 2019, 01:11 AM
    Revised to version 3.0! More amenable to multi-classing! Better phrasing for confusing abilities! No more subclasses! (because I'm not sure that the "sub-archetypes" of Vampire are solid enough to warrant subclasses) More Dark Gifts! Advice for the DM! More concrete "weakness" system! Rebalanced attacks! Prettier!
    7 replies | 3804 view(s)
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  • 77IM's Avatar
    Tuesday, 26th February, 2019, 04:23 PM
    Wait... did the goblin and the night hag consummate the marriage?!?!? Wait, no, don't answer that...
    11 replies | 466 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 26th February, 2019, 04:00 PM
    There are no rules; there are only guidelines. A good RPG only includes details that teach the GM how to make up rulings on the spot, which obviates the need for details in other areas. The Grappling rules are a good example: you make an opposed skill check, and on a success, the opponent is stuck. Likewise, Push/Shove: opposed skill check, minor condition. Oh, hey, Hide action: opposed skill...
    28 replies | 875 view(s)
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  • 77IM's Avatar
    Tuesday, 26th February, 2019, 03:52 PM
    The background features are cool, but they don't come up much in game play. I'd really like to see them get more use. Paradoxically, if they had some kind of cost associated with them (even something weak, like "1/session"), I think players would be much more inclined to use them.
    51 replies | 1962 view(s)
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  • 77IM's Avatar
    Tuesday, 26th February, 2019, 03:42 PM
    Another good trick is to look at a few similar monsters or NPCs and see how many hit dice they wound up with. For example, looking at the NPCs: - A commoner has 1 HD - A guard has 2 HD - A scout has 3 HD - A thug has 5 HD - A priest also has 5 HD, but winds up with a lot fewer HP because of lower Con - A spy has 6 HD - A knight has 8 HD
    10 replies | 636 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 26th February, 2019, 03:25 PM
    ...and it's a cloned lizardfolk lich with an indestructible diamond phylactery, a bonus eldritch invocation, ebon hands, a skull-topped staff with druidic powers, and divine power from the demigodess Kecuala. Encountered at the wedding reception!
    11 replies | 466 view(s)
    0 XP
  • 77IM's Avatar
    Tuesday, 26th February, 2019, 03:15 PM
    I think your campaign just got a new final boss. ;}
    11 replies | 466 view(s)
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  • 77IM's Avatar
    Monday, 25th February, 2019, 04:50 PM
    And I'll bet they didn't want to be petrified in the first place, and I'll bet they'd like it if magical treasure fell from the sky and landed in their laps. But that is not how games work. "A game is a series of interesting decisions" -- if the consequences of their encounters are negated, that's usually kind of boring.
    35 replies | 1182 view(s)
    3 XP
  • 77IM's Avatar
    Monday, 25th February, 2019, 04:47 PM
    77IM replied to 2-hour adventures
    That is actually the BEST ending to that adventure.
    7 replies | 400 view(s)
    0 XP
  • 77IM's Avatar
    Monday, 25th February, 2019, 04:40 PM
    I think you should seek compromise with your players. If they are unwilling to compromise, fire them; if you let the players dictate events, eventually you will run up against the Czege Principle. Here are some ideas you could float past them. 1. If the medusa is killed, all victims she petrified within the past X days are un-petrified. That way, when someone is petrified by a medusa, it...
    35 replies | 1182 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 24th February, 2019, 08:00 PM
    My big beef with DDB's pricing model is the subscription. Like, I can dump a bunch of money into books, but then I can't get full use out of them unless I also subscribe? That's kinda lame. I'd love it if they did something like, "For every $5 you spend, you get 1 free month of subscription." (They could also do the reverse, and say "For every month you subscribe, you get $5 of credit," the...
    20 replies | 1626 view(s)
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  • 77IM's Avatar
    Sunday, 24th February, 2019, 07:50 PM
    I don't find blade ward to be all that useful since you need to know an attack is coming. You're usually better using your action to get the heck out of dodge. Instead, take an attack cantrip like fire bolt. At 10th level you'll do 2d10 damage, increasing to 3d10 when you hit 11th level. That's not too shabby. Vicious mockery is cool but the damage is pretty low, so having a decent attack...
    28 replies | 1191 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 24th February, 2019, 05:23 AM
    Huh, I just checked it out, and I don't see any of that stuff, and both those codes are expired. Granted I am 12 hours late but it is still Today, here. ;) Maybe it's a regional thing?
    20 replies | 1626 view(s)
    0 XP
  • 77IM's Avatar
    Sunday, 24th February, 2019, 05:18 AM
    #1 This is tricky, but the vampire spawn wording says your max HP is reduced by an amount equal to "damage taken," and the temporary HP rules say that temp HP absorb points of "damage taken." So it appears that "damage taken" is the number BEFORE temp HP negate any of the damage. So even if you apply the necrotic damage to the temp HP, your max HP would still decrease by that amount. It's also...
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    Sunday, 24th February, 2019, 04:58 AM
    I'd allow this, but only if the caster can succeed on a DC 13 Intelligence check during casting; on a failure, the spell slot is wasted. That's my general go-to when a player wants to break a spell rule, or any rule, really. Make an ability check, and on a success the player gets what they want, and on a failure they lose something or wind up slightly worse off. (Nothing terrible, just a...
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  • 77IM's Avatar
    Sunday, 24th February, 2019, 04:48 AM
    Wellllll... I've only had 2-3 deaths in the past couple of years, and only one of them stayed dead (the player wasn't happy with that character, and at level 3, nobody was super eager to shell out for a raise dead). ...Unless you count the TPK of 7 PCs with a cone of cold during the adventure's climactic final battle. Nobody rezzed them because, uh, nobody knew that they were in a cave...
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  • 77IM's Avatar
    Sunday, 24th February, 2019, 04:43 AM
    Whether or not a player will spend 250 days learning a proficiency depends on how many downtime days there are in the campaign, and what other options are available. Like, if your party literally goes YEARS between adventures, then that's pretty reasonable -- but in such a campaign, PCs might rather spend their time building a castle or running a business or something. I go with the 10-week...
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    Sunday, 24th February, 2019, 04:29 AM
    I love the theme of this. It's actually totally sweet. Quick feedback: - I'd limit Reaping Blow to 1/turn to avoid someone with GWM doing a "bag of rats" trick with, I dunno, donkeys or something. E.g., round 1 = rage; kill all donkeys; get +3 to everything. Even if you don't drag 3 donkeys with you into the dungeon, I still think there may be a problem if the character goes after minions...
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  • 77IM's Avatar
    Friday, 22nd February, 2019, 08:26 PM
    Here's a thing I was working on, although I've put this project on hold until the upcoming nautical book comes out. Pirates & Privateers The main gist of it is: 1) Each ship stat block shows the two basic actions you can take in ship combat -- piloting the ship, and commanding the cannon crews to fire. 2) The "Naval Combat" section has a variety of extra (optional) actions that you might...
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  • 77IM's Avatar
    Friday, 22nd February, 2019, 12:13 AM
    So when you say you want "initiative" to matter more, do you mean the initiative modifier or the initiative process? It sounds like you are talking about the modifier mattering more. The solution to that is easy: more initiative checks, other than just the one to start combat. My suggestion, for both problems, would be to ditch the Ready action, which I find counter-intuitive, and instead...
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Thursday, 21st March, 2019

  • 11:21 AM - Quartz mentioned 77IM in post Fighter Archetype: The Relentless [PEACH]
    I like this much better but I think you may have nerfed Debilitating Strike too far. Perhaps the duration could be until the target makes a save, and the target gets a save each round? Think of the classic scene where the warrior leaves a trail of wounded behind him. I also still have problems with Throat Strike. First, you should be able to use it with the edge of a shield or the butt of a spear or polearm - i.e. without dropping your weapon. Secondly, you should be explicit about its effect on spellcasting: can a spellcaster still cast spells if they make their save? I would suggest that they can. I agree with 77IM about Parry.

Monday, 11th March, 2019

  • 06:44 PM - CleverNickName mentioned 77IM in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...alue), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Last Day to Enter! Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 ------------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 ...

Saturday, 2nd March, 2019

  • 08:57 AM - Harzel mentioned 77IM in post Spell questions
    I want to hammer out how these spells work. Thanks in advance: 1) Slow: Does it go through walls - no line of effect/sight. What if a door is open, can it go around corners? If it goes through walls, I assume you get cover. Edit: to clarify, if I cast it in a room that is 15 feet wide and there are people in an adjacent room divided with a wall, are the people in the next room also affected. 2) Storm Sphere: If you don't have line of sight to a target, can you still choose an enemy to hit with the lightning? If not, does it just hit a random person, or are you unable to will the lightning at all? @77IM has the basic answer. Just to elaborate on the issue of going around corners: since some spells (e.g. Fireball, Incendiary Cloud, Fog Cloud, Stinking Cloud​) specify that their effects spread around corners, I think the assumption has to be that spells that do not have that in their description obey the general rule and do not spread around corners.

Tuesday, 19th February, 2019

  • 07:22 AM - doctorbadwolf mentioned 77IM in post The Tinker Ranger
    Iíd love to see a rogue version, too, but otherwise Iíd just repeat what 77IM said. Also, if you create a base stat block, itís easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.

Saturday, 16th February, 2019

  • 07:07 PM - Kide mentioned 77IM in post Dragon Player Characters
    77IM, We're starting a campaign and I'm very excited to get to play a Silver Dragon there! One of the other people will be using my character as a mount, and with Mounted Combatant feat, it should be fun :D A few questions on the class balance though: 1. The previous version of the caster system was Warlock-ish, is there a reason you changed spellcasting into once per long rest? Also, at the moment you can't change the chosen spells, is this intended? 2. It seems the tail attack will only be relevant on level 20 as a legendary attack or if you take the Tail Slap. Maybe it could be incorporated into the Multiattack, as an option for the Bite? 3. Level 13 seems to currently give nothing new to the character. Yes, proficiency and breath weapon do increase, but it's doesn't quite spark excitement like the other levels. I assume the fifth ASI was dropped because of Draconic Might? 4. Does Intense Breath seem kind of sub-par, especially after the first few levels. Or is it just me?

Friday, 15th February, 2019

  • 02:30 AM - Immortal Sun mentioned 77IM in post Playing at Level 20?
    With "bare bones" (read: no magic items) PCs it's pretty manageable, though as usual, the more full casters you have in a party the less manageable it becomes. It's still more manageable than earlier editions. As 77IM states, it's easier with players who aren't 20th level murder hobos (that needs to be a class already). The more players invest in a setting, a party, a game, the more they'll self-restrict and you won't have to throw squadrons of Solars at them to keep them in check. Like most editions, the more magic items you add to the mix, the more out of whack things can get, depending on which magic items they are, who is using them, and how cleverly someone can use them. As others have said, I've played at max level in 5E, but not for long 6-8 sessions tops, wrapping up the final bad guys, saving the world, heroically sacrificing themselves, settling down. As a player and as a DM, max level in 5E is a little underwhelming and doesn't really feel much different than anything 15th or higher. It's not 3.5 level 20. And all that that implies.

Saturday, 2nd February, 2019

  • 09:39 AM - vlysses mentioned 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... ...

Thursday, 24th January, 2019

  • 07:19 PM - iserith mentioned 77IM in post Skill Checks (non time sensitive) homebrew fixes
    Please stop just quoting the rules. We know those are the rules as written. There is a reason why "homebrew" is in the title of the thread. Sacrosanct believes the written rule creates a problem. Sacrosanct is proposing a house rule to solve the perceived problem. You could argue that the problem is not really a problem, or that the solution won't work, or what have you, but it adds nothing to the discussion to keep saying "But this is what it says in the book!" I've done more than just quote the rules in this discussion and I will continue to do so to the extent it supports my argument. 77IM is correct. What is being proposed isn't a house rule anyway. It's just the DM establishing a meaningful consequence of failure. Understanding what the actual rules are reveals that.

Saturday, 22nd December, 2018


Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).

Wednesday, 21st November, 2018

  • 05:48 AM - Allistar1801 mentioned 77IM in post Having Trouble As A DM
    77IM My favorite parts of DMing the previous campeign was probably the crazy stuff the characters got up to. One time while adventuring back to the tavern where they got their first quest the gnome bard decided he wanted to play some travel tunes and asked if he could roll for it, and I said sure why not. He rolls a nat 20, I ask him to roll 1 more time and he rolls another nat 20. I ask him to pick a number between 1 and 10 and if I roll that something wierd would happen. I roll the number he said and then I had to come up with something on the fly. I decided on having an awakened shrub coming out of the forest and dancing to the song. The party took a liking and adopted him, naming him Lord Leafy III. Later when they were with some dwarves sieging a city that was being occupied by ogres and a hill giant, they tried to intimidate them into surrendering. I didn't think it would be so bad, so I let them try, the bard and leafy played a haunting tune while the tiefling druid chanted in inf...

Thursday, 1st November, 2018

  • 04:05 AM - MNblockhead mentioned 77IM in post Do you allow lucky feat and Wiz. divination portent feature for downtime activity rolls?
    That's not a core rule, right? Why not make the cost and time fixed? Seems more fun, than Player A needing to pay double as much and take double as long for his level up than Player B just because he rolled worse. Nope. Not core. It is a home brew rule based on (1) the training for levels variant in the DMG, (2) with pricing adjusted based on a suggestion by 77IM in another thread I started (click here for his post), (3) and EN5ider #23 - Master & Apprentice: Gaining New Levels With Style. I replaced the EN5ider "mojo" mechanic with an award of inspiration for a exceptional training results. Going into the full details would be tangent for this thread, but you are correct. My rules for training to level up are very much home brewed. Now, I've found that in discussions like this I often have the concern raised that I will be harming the fun by using rules that lead to unequal results, especiall if the rules do not give equal opportunity to all characters. May it has something to do with my only having played OD&D and AD&D (1e) before a long period of time with no D&D, but this way of thinking feels alien to me. While I like the modernization of the rules, bounded accuracy, and the overall better balance of modern D&D, even in 5e two characters are not going to have equal opportunity to do all things unless they are playing clones. My rules...

Wednesday, 10th October, 2018

  • 03:23 PM - Jester David mentioned 77IM in post Kobold Press's Margreve Kickstarter
    Wow, ninjaed. Didn't see they added PDFs over the weekend. But did get the newsletter that mentioned PDFs being added. I'm backer 755 now, because I said I wasn't because they didn't have PDFs. CrimsonCarcharodon, 77IM, Slighted, Matthan, Azhmodai, Rl'Halsinor, Pravus, Dire Bare, Paragon Lost, Zaukrie, Ghost2020? Did you see? Have you got your pledge in yet?

Monday, 27th August, 2018

  • 04:06 AM - Loren Keely mentioned 77IM in post Katana
    These responses are amazing I really am grateful for all of you. 77IM I think the last paragraph where you mentioned its stats change as I level up, was what I was looking for. however with all of the ideas I have a lot to think about. I have been talking with my DM about the item and he is completely open to suggestions and working with me in order to accomplish my goal. Any other suggestions would be nice and I will keep you guys updated on what I choose. thanks.

Wednesday, 23rd May, 2018

  • 11:11 AM - Yaarel mentioned 77IM in post Sorcerous Origin: Psionic Talent
    @77IM I recommend my Ďpsion spell listí for your psion too. This spell list is divided up by themes (and by the spell level a spell is actually worth). Pick any two themes from the psionic spell list for your psion character. Maybe a third theme at the highest tiers (psion level 13). www.enworld.org/forum/showthread.php?637963-Psion-Wizard-Spell-List Personally, I would probably stick with Charisma because telepathic powers seem especially social. An other approach I am contemplating is using different abilities. ē Charisma for mind themes (telepathy). ē Intelligence for spirit themes (force telekinesis, or teleportation). ē Strength for life themes (shapeshifting where animal forms tend to be athletic, or fighters tend to need healing). ē Constitution for matter themes (aerokinesis, or pyrokinesis). Pick any two themes from the spell list, so it shouldnt get too MAD.

Tuesday, 20th March, 2018

  • 03:21 PM - Coroc mentioned 77IM in post The best solution for longswords
    77IM #79 4) OMG sorry i have to reply to this: A real Long sword (the 50" to 55" variant used mainly two handed) is about 3 Pounds. that is as heavy as a Renaissance rapier. The AD&D Longsword is more akin a bastard sword so about 2,5 Pounds max. If you allow Finesse for rapier then you are not unrealistic to alow it for Longswords. Draw cuts are the speciality of Katanas and Sabres and the like, Slim curved blades which get an Advantage of the curvature due to the altered effective blade geometry. With a Longsword you preferable stab, and if you cut than you use the last third of the blade with as much force as you can. 6) The longsword is already Special in that everyone has a different Picture of what it looks like weighs and which capabilities it has got, and most of it has nothing to do with history or reality. Other weapons in D&D are simulated and viewed much more close to their historical and RL Counterparts. The worst of it all was that most magic weapons in classical c...

Sunday, 18th March, 2018

  • 03:11 AM - iserith mentioned 77IM in post Is Expertise too good?
    Me? Both. I normally have a fixed DC for whatever challenge. But if a player thinks out-of-the-box, and comes up with a plausible way to circumvent the challenge, then I rethink what the DC to that specific approach might be. Especially because I care about player ingenuity, I need the math to be consistent. It sounds similar to what variant does, if I'm understanding him or her clearly. And you both have issues with Expertise. So that tracks. I wonder if 77IM does something similar. Me, I don't have fixed DCs. I don't ever set a DC until I hear a statement of goal and approach from the player. Only then can I decide if there is an uncertain outcome and a meaningful consequence of failure. I don't have an issue with Expertise, but I'm not sure yet if that's in part because of this method.

Sunday, 11th February, 2018

  • 11:02 PM - Quickleaf mentioned 77IM in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    ...uld not. That's where Legendary Actions enter the equation: They are very clearly something that the PCs cannot do, and the only reason the NPC is allowed such a powerful ability is the meta-game reason that it's an NPC rather than a PC. That's simply not logic that's permitted in a role-playing game. Fans of 3E are not going to buy into that. Well, even if what you're saying isn't totally accurate Ė see Jester David's reply regarding abilities of NPCs in the MM without direct PC parallels Ė I think you're speaking of the degree to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e. I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. 77IM gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort of player dissonance that's been described. Personally, I'd consider tweaking what "legendary" means according to the setting I was running. For example, in Ravenloft "legendary" could overlap greatly with "Dark Lord", while in Dragonlance it might refer to dragons & Dragon Highlords, while in Planescape it might be factols and proxies. Generally, if the the monster/NPC doesn't have a name, an interesting backstory, and some legends floating around about it, I would not treat it as "legendary." The clearest treatment of what "legendary" means that I've found so far in ...

Tuesday, 6th February, 2018

  • 10:08 PM - Gadget mentioned 77IM in post The Frostmage; for Cold Hearted Sorcerers
    I second most of 77IM 's critiques, and would add that maybe an ability to ignore difficult terrain based on ice and snow, or perhaps even a Spider Climb like ability for ice and snow covered terrain.


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Thursday, 21st March, 2019

  • 01:42 PM - Pielorinho quoted 77IM in post Maze at first level
    I haven't used spell level illusions yet, mostly because I'm hesitant to spend resources to know/scribe a spell that I don't know how the DM will react to. Spending a spell slot to have the enemy break the illusion by touching it bothers me greatly, and even if they spend their action to do it, a spell slot and an action to waste an opponent's action is a bad exchange rate. ABSOLUTELY talk with your DM before rolling up an illusion-heavy caster. They play very differently from playing, say, an evoker: much of what an illusionist is doing is convincing enemies to make terrible decisions, and the rules don't really cover that. YOu need a DM who's willing to adjudicate what sort of terrible decisions your illusions can compel, without unbalancing the game. I like the maze concept, because assuming they don't spend an action (and succeed), they'll waste a full round getting out by double moving. I don't think you can drop the ceiling down, however, since the illusion would appear all at once,...

Tuesday, 19th March, 2019

  • 07:39 AM - S'mon quoted 77IM in post Awards other than XP
    One of the things that always bugged me about D&D advancement was that you can't cast spells above your level, period. If you have enough XP to cast 3rd-level spells, you can cast fireball just fine. If you don't, you can't, no matter how long you've been researching it in your tower, no matter how hard you try, no matter how important it is. That seems weird and contrary to the genre. It's also inconsistent with most combat and skill activities -- anybody can attempt to swing a greatsword or pick a lock, it's just a question of success rate. So in a super-slow-advancing campaign, I'd come up with a way for a spellcaster of any level to try casting higher-level spells, but it would be risky, with a real possibility that you fry yourself. You can attempt to cast a spell above your level - from a scroll. The Wizard IMC Lady Aeridnis just acquired a bunch of rare spell scrolls - she can either cast them from the scrolls, or wait until high enough level to transcribe them. I think it works...
  • 05:18 AM - Draegn quoted 77IM in post Awards other than XP
    One of the things that always bugged me about D&D advancement was that you can't cast spells above your level, period. If you have enough XP to cast 3rd-level spells, you can cast fireball just fine. If you don't, you can't, no matter how long you've been researching it in your tower, no matter how hard you try, no matter how important it is. That seems weird and contrary to the genre. It's also inconsistent with most combat and skill activities -- anybody can attempt to swing a greatsword or pick a lock, it's just a question of success rate. So in a super-slow-advancing campaign, I'd come up with a way for a spellcaster of any level to try casting higher-level spells, but it would be risky, with a real possibility that you fry yourself. In my game an arcane caster can cast any spell that he or she has the skill to cast. Illusions require the illusion spell skill. What the "slots" are used for at higher character levels are for scaling spells. We call these orders of magic. You begin at ...

Saturday, 16th March, 2019

  • 08:11 PM - dnd4vr quoted 77IM in post Playing with the Averages - A simplistic approach
    A question for the math-oriented, how do you calculate the average for people that reroll 1s and 2s? If we kept rolling until we didn't have a 1 or 2 it would be straightforward, we're just replacing the lowest possible value. But when you reroll you only get one chance so that greatsword damage die reroll will still be a 1 or 2 a third of the time. It hasn't come up in my game yet so I'm curious in case it does. If no one does is before me, I'll do it later when I have time. It ends up being something like a 1.25-1.50 point increase on average, but I could be wrong--it was a while ago. Which I thought was sad really since Dueling Style gives you a straight +2. I use this for my Simulacrum, but still use proper damage rolls for my primary character in my current campaign. Next time I DM, I'd be interested in using this for all players, but I don't think my table would enjoy it. They like rolling dice too much. LOL we did, too, until we tried it. You might be surprised but i...

Thursday, 14th March, 2019

  • 06:10 PM - Satyrn quoted 77IM in post Demiplane walls
    Yeah, I wish it still worked that way. (Sigh.) That's what got me wondering how other DMs would rule on busting up the demiplane's walls. Plus, in a recently published adventure, Manshoon is hanging out in a demiplane of his own creation, which is substantially larger than a 30-foot cube. My go-to answer is that The stuff the players see in the Player's Handbook is only the tip of the iceberg of what exists in the game universe, and it's not necessarily the most common or readily accessible stuff the NPCs can access. So, the demiplane spell is just one way to create or access a demiplane. It doesn't even have to be the only spell that can do it, or there's another spell that can expand an existing demiplane. Manshoon used one of those options.
  • 06:04 PM - Nightbeat84 quoted 77IM in post Question: To take away or not to take away for that is the question
    Do the players realize the mistake? - If not, I would just not mention it. You have better things to discuss during your gaming time. - If they do, I would discuss it with the players. In addition to the solutions above (free goggles of night) you could allow the dragonborn to keep the darkvision and give all the other players something equivalent, like a tool proficiency. It's also possible that the dragonborn player would be totally fine just losing the darkvision -- for many players, following the rules and dealing with rules restrictions is part of the fun. - Ultimately, the rules are whatever your table decides to use as the rules. No-one forced you to play 5E; it was a voluntary decision, so you can all voluntarily decide to tweak a few things. It's whatever the group prefers.I am certain the player doesn't know the mistake.

Monday, 11th March, 2019

  • 11:19 PM - DMP quoted 77IM in post Designing a one-shot session
    I used to run a lot of one-shots using a method I called, "clear goals, fluid obstacles." Clear Goals: Everybody knows up-front exactly what the goal is. "Find special treasure in cave" is a perfect example. This side-steps any debate about "Well what should we do now?" or "Should we go on the old man's quest?" and it also gives an opportunity for the players to come up with their characters' motivations in relation to that goal. Fluid Obstacles: As part of the planning, I create a bunch of potential obstacles that are preventing the PCs from achieving their clear goal. But I don't select which ones to actually use until they are needed -- that's the fluid part. This allows me to pile on more obstacles for a fast or clever group, or subtract obstacles for a group that's going slow or getting pretty busted up. In D&D, an obstacle usually is an encounter of some sort. It could be a static group of monsters just hanging out, or minions sent to kill the PCs, or a neutral party that the...
  • 10:29 PM - Brotton Goodfellow quoted 77IM in post Gut-Checking to My Jerk-DM Level (ToA Spoilers)
    If you want a climactic final battle, let the PCs take a full long rest, and then up the difficulty of the bad guys. How many simulacrums can Acererak deploy at one time? Maybe double the Atropal's damage across the board? This is probably your best bet. Having run the last boss fight, it was tough for the party, but I also didnít play as cunning as I ought to have. So even running as per the book might be enough. If you were to change the difficulty simply making the Atropal hit harder and more often could do the trick. Also, if the party retreats back into the tomb, Iíd have a wave of Tomb Guardians constantly chasing them. Maybe the hag retreated back and rounded up a bunch of Tomb Guardians and other monsters to kill the party. Thatís something a smart and devious bad guy who canít go toe to toe with adventurers would do.
  • 07:39 PM - Bacon Bits quoted 77IM in post Demiplane walls
    The demiplane created by the demiplane spell "...appears to be an empty room 30 feet in each dimension, made of wood or stone." Are the outer surfaces actually wood or stone, or do they just appear that way? Can you dig into the walls? What happens if you do? Can you effectively expand the demiplane by digging the walls, or maybe disintegrating big chunks of wall? Or does breaking a wall reveal some weird phenomenon? Or does something else happen? Can you at least hammer nails into the walls to mount pictures, torches, ladders, etc.? Do walls made of wood burn? Can you cast stone shape on walls made of stone? Oh snap, I hadn't even considered air supply... But, the idea of a latrine that dumps your poo directly into the astral plane? Priceless! The answer to digging through the walls is going to be some form of "it doesn't get you any more room." There's nothing outside the room. That's the entirety of the plane, meaning it's the entirety of the universe in which the r...
  • 12:24 AM - Sorcerers Apprentice quoted 77IM in post Natural Weapons; What's Your Take?
    OTOH, we could lean on "natural language" to rule that the bear is unarmed (we just established that he didn't have a weapon) and he's striking with his claws, therefore, by definition, he is making an unarmed strike. I think that's a valid interpretation, and it would allow the bear (or someone Wild Shaped into a bear) to use Martial Arts with the Claws attack. You cannot legally rule that a bear is unarmed, since that would violate the constitutional right to bear arms.

Sunday, 10th March, 2019

  • 08:09 PM - Li Shenron quoted 77IM in post Natural Weapons; What's Your Take?
    I picked the first option since it's closer to accurate, but the real answer is "neither." First, I don't think "natural weapons" is a term in 5E, so you're kind of asking about the game-mechanical meaning of something with no game-mechanical meaning. That makes it harder to give a clear RAW answer. ... If you are looking for the best answer for "baseline, lowest-common-denominator D&D" then it seems to me that monster weapon attacks are neither unarmed strikes nor weapons unless they say so. Well "natural weapons" definitely ARE mentioned in the MM! But indeed it's not easy to interpret the RAW on this case. My first feeling is the same as yours, that natural weapons are not unarmed strikes (at least there are monsters who do e.g. bites and unarmed attacks separately), but also aren't necessarily weapons. A monster does melee weapon attacks with its natural weapons but so does a caster with a spell sometimes... In the specific case of the Warlock, I think the pact we...

Friday, 8th March, 2019

  • 09:41 PM - Satyrn quoted 77IM in post Demiplane walls
    The demiplane created by the demiplane spell "...appears to be an empty room 30 feet in each dimension, made of wood or stone." Are the outer surfaces actually wood or stone, or do they just appear that way? Can you dig into the walls? What happens if you do? Can you effectively expand the demiplane by digging the walls, or maybe disintegrating big chunks of wall? Or does breaking a wall reveal some weird phenomenon? Or does something else happen? Can you at least hammer nails into the walls to mount pictures, torches, ladders, etc.? Do walls made of wood burn? Can you cast stone shape on walls made of stone? I can't see the answer being anything other than DM Fiat. I think I'd answer some of your questions this way: No, they aren't actually wood/stone but they behave very much like what they appear to be, so yes, you can hammer in nails and hang pictures on the wall. The wooden wall will even burn, but it won't ever actually burn up; eventually the fire will just stop lea...
  • 07:15 PM - ccs quoted 77IM in post Gut-Checking to My Jerk-DM Level (ToA Spoilers)
    If the place is warded against teleportation, is it also warded against planar travel? That would prevent the night hag from going ethereal in the first place, which might explain the "third hag begs for her life" encounter advice. The adventure has a chart of wich spells & effects are altered & their results. Straight from the adventure: "Etherealness The caster enters the Border Ethereal but can't move through surfaces or doors in the tomb. Ethereal characters might encounter one or more of the Sewn Sisters." The Sewn Sisters are the hags being discussed. It also goes on to specify that the alterations do not apply to Acererak himself. Wich leads me to remind you that.... In any adventure of any edition, it is a grave error to assume that what affects the PCs one way also affects the villains in the same manner. In case you've never noticed, NPCs often manage feats of magic the PCs can't even begin to match. Ex: Any flying castle, the ToA, etc. If you want a clima...
  • 06:09 PM - Gwaihir quoted 77IM in post Cleric Challenged of Helm
    Helm is a god, and way, way smarter than any mere mortal DM. He must have some plan or reason for granting divine powers to such a Chaotic Selfish character. There must be something really, really important in your campaign that would best be protected by such a character. Maybe it's an artifact of pure Law, something so Lawful with a capital L that it threatens the natural order and corrupts those around it; the only way to keep it safe is to put it in the hands of a Chaotic Nutjob and make sure they are incentivised to guard it. Or, maybe everyone knows that this character is kind of a lousy cleric of Helm, so no-one would suspect Helm of granting an important task to this uncouth mercenary. Maybe, sometimes, protecting people requires the commission of Chaotic Selfish acts, so Helm keeps a few such priests on the payroll so that the other clerics don't get their hands sullied. These are all examples of ways to let this player have what they want, while also keeping the setting inta...
  • 05:59 PM - CTurbo quoted 77IM in post Aasimar Bardbarian opinions
    Spells: Remember that when raging you can't cast spells but may continue to concentrate on them (which you will be excellent at, because of your great Con save). So I'd pick mostly non-combat utility spells (charm person, disguise self, speak with animals, and maybe a couple of good concentration spells (bane, faerie fire, Tasha's). Actually heroism is usually a kinda weak spell, but it would be excellent for you, if you can spare the action to cast it on round 1. For rituals, the most useful are detect magic, identify, and speak with animals. Based on your character description, my final spell picks would be: charm person, cure wounds, detect magic, and then speak with animals for kind of a Disney-princes vibe. I'm thinking here of the scene in Shrek 3 where Snow White summons cute and deadly woodland creatures. I'd go for only 1 bard level for now. You can pick up more later if you want -- you don't have to decide now. I definitely think aasimar Noble barbarian/bard nice-person-with...
  • 03:20 PM - Aebir-Toril quoted 77IM in post Patron Details for Player
    I like it a lot. But most of this is stuff I'd expect the player to come up with. I wouldn't feel comfortable dictating that level of decision (what the blade looks like, how the patron was met, what the patron wants) to a player unless they asked for it. My bias is that I love creating stuff like this, so when I'm a player I prefer to have that control, and when I'm a DM I assume my players do too, which isn't always the case. If you enjoy coming up with this stuff, maybe create 3-4 more Hexblade patrons and let the player pick the one they like best? I agree, but I decided to give the player this information because he asked for it. I would have allowed him to come up with this stuff on his own, but, as you acknowledge, he did ask for it. Thanks!

Wednesday, 6th March, 2019

  • 05:50 PM - OverlordOcelot quoted 77IM in post Permanency
    Enhance ability is definitely one of the questionable spells. Permanent advantage on an ability check is pretty great. It costs about as much as a manual of +2 to an ability score up to a max of 22, but it takes a year to cast and eats one of your attunement slots (the manual does not require attunement). Of course advantage is usually better than an ability increase, except that the ability increase also applies to attacks and saves. For comparison, if you use a 9th level slot each day, you can get "canít be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration." for eight hours.
  • 04:27 AM - Kurotowa quoted 77IM in post Permanency
    Definitely, wizard, since this sort of complex magic is their deal. I could maybe see sorcerer since they have metamagic and this is sort of a "super extended spell." Strangely, the bard has a lot of permanentish spells on their list (teleportation circle, programmed illusion, guards and wards, symbol) so I could see them getting it, although it doesn't feel especially bardly. Wizard, obviously. This is entirely their jam. The problem with Sorcerer is that they've got such a tight number of spells known. That makes it hard to both spare a slot for Permanency and harder to have enough other spells to combine with it for the pick to be worthwhile. You're right that it doesn't feel particularly Bardic. What about Warlocks? I can see them having the same problem of limited spell selection as Sorcerers, but it's not out of the question. Here's another question. Can you only apply Permanency to your own spell effects, or can you team up with someone else? Because if it's the latter than you...
  • 03:55 AM - Gwaihir quoted 77IM in post Pre-Campaign Handouts
    The previous campaign I ran was the Holdenshire Chronicles (available from EN Publishing!): Holdenshire Chronicles Intro. I also created a handout for the broader campaign world, the Enchanted Kingdoms, but told the players that they really only had to read page 3 ("Magic" and "Races"). The Map in the Holdenshire Intro is gorgeous!
  • 12:51 AM - Tony Vargas quoted 77IM in post Permanency
    Components: V, S, M (a rare type of magical diamond found on the astral plane, worth 10,000 gp) ...saw what you did there...


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
168 0 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
308 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
166 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
430 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
449 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
198 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
198 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1412 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
239 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
484 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
568 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
556 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
389 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
9709 +4 3 Tuesday, 30th June, 2015, 05:01 AM Saturday, 10th November, 2018, 04:34 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3658 +2 2 Tuesday, 30th June, 2015, 04:53 AM Thursday, 28th February, 2019, 10:49 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
546 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1079 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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