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  • 77IM's Avatar
    Today, 03:57 AM
    77IM replied to So...keelboats
    Yeah, I feel like they are trying to use the keelboat statistics for everything that's bigger than a rowboat but smaller than a sailing ship. My biggest disappointment for the "Of Ships and the Sea" rules is that they stuck to the list of 6 ships from the DMG. I would have preferred if they had provided a bit less detail on these 6 ships (I think the stat blocks could have been compressed) and...
    4 replies | 276 view(s)
    1 XP
  • 77IM's Avatar
    Yesterday, 09:27 PM
    IF burning down the house doesn't do anything towards the goals, then there's no XP to get, and no XP to "lose." So I agree with that part. My point was that, if the house is full of dangerous enemies, then burning it down definitely DOES do something towards the goals. It does a lot. Awarding or withholding XP based on the PC's method of achieving the goals turns one of the primary decisions...
    35 replies | 923 view(s)
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  • 77IM's Avatar
    Yesterday, 09:15 PM
    I'm pretty shocked that Elmore went out before Caldwell -- both are great artists, from a similar era, but Caldwell's stuff always seemed to have a lot more cheesecake while Elmore's stuff has a nice balance of realism and style. Daniel Horne -- 9 Keith Parkinson -- 12 Jeff Easley -- 13 Clyde Caldwell -- 14 David Trampier -- 10
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Yesterday, 08:53 PM
    LOL, I don't want to discourage stupid actions, either. ;) So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" This is boring to me. I seek a world in which every player decision, smart or stupid, leads to ever more interesting decisions...
    35 replies | 923 view(s)
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  • 77IM's Avatar
    Yesterday, 08:15 PM
    So, I definitely would give players XP for solving problems that are actually solved by burning down the house. Conversely, I give zero XP for unnecessary encounters. "Poke some orcs in the nose" might represent a challenging encounter... but if there's no reason for the PCs to do it, I don't give out XP, no matter how dangerous it is. A good example from popular fiction: (SPOILERS for Game...
    35 replies | 923 view(s)
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  • 77IM's Avatar
    Yesterday, 05:08 AM
    What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK."
    22 replies | 778 view(s)
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  • 77IM's Avatar
    Yesterday, 05:03 AM
    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground?
    35 replies | 923 view(s)
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  • 77IM's Avatar
    Yesterday, 04:24 AM
    Feats and multiclassing both use odd-numbered ability scores. Dex: Used to break initiative ties. (I have a large group and it seems like we have to fall back to Dexterity scores to break initiative ties roughly every other combat.) Cha: Initial and maximum Loyalty score if you're using the DMG Loyalty rules. (I've found these rules to work surprisingly well.) Wis: I got nothin'.
    15 replies | 369 view(s)
    1 XP
  • 77IM's Avatar
    Yesterday, 04:14 AM
    This is cultural to the US (and presumably the UK, Canada, etc.). In other cultures and countries, they have different distributions; in some places, the median star rating for products and services is around 3/5.
    41 replies | 1815 view(s)
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  • 77IM's Avatar
    Wednesday, 22nd May, 2019, 02:29 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 13 Larry Elmore -- 2 Clyde Caldwell -- 17 David Trampier -- 12
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Tuesday, 21st May, 2019, 08:23 PM
    Daniel Horne -- 13 Keith Parkinson -- 15 Jeff Easley -- 18 Larry Elmore -- 4 Clyde Caldwell -- 18 David Trampier -- 14
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Tuesday, 21st May, 2019, 08:18 PM
    I've never had a DM describe a +1 sword as bland and nondescript. It's usually at the very least "the fine blade has elven script, the ornate guard and hilt are gold, and there is a ruby in the pommel." That's more than enough flavor for me, so I voted for bonuses.
    31 replies | 783 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 02:46 AM
    77IM replied to Firearms
    Draegn It can also be attached to an arquebus. Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar...
    159 replies | 4669 view(s)
    1 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 01:17 AM
    77IM replied to Firearms
    So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack. 1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows. 2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that....
    159 replies | 4669 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 21st May, 2019, 12:43 AM

    71 replies | 3643 view(s)
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  • 77IM's Avatar
    Monday, 20th May, 2019, 04:10 PM
    Don't tell, show (well, do tell, but also show): 1. Have enemies flee or surrender, a LOT. Only a few kinds monsters should fight to the death (undead, constructs, summoned creatures); for the rest, they should stop fighting when they are reduced to half strength or so. You can make a formal morale rule for this if you want, but as a DM I usually just eyeball it, and that works fine. ...
    20 replies | 657 view(s)
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  • 77IM's Avatar
    Monday, 20th May, 2019, 03:15 PM
    I feel like psionics should, as you increase level, become more and more meta-gamey. The level 20 capstone is that you realize you're just a character in a role-playing game.
    68 replies | 2079 view(s)
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  • 77IM's Avatar
    Monday, 20th May, 2019, 03:09 PM
    Daniel Horne -- 16 Keith Parkinson -- 19 Jeff Easley -- 19 Larry Elmore -- 7 Clyde Caldwell -- 17 David Trampier -- 20
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Saturday, 18th May, 2019, 08:48 PM
    Astral Diamonds. No, seriously, they were a unique D&D thing, and I thought it was cool that the most valuable gem was so rare it had to be mined on another plane of existence. And in the 5E treasure tables, the highest-value gems (diamonds, rubies, etc.) are worth 5,000 gp, so it would be easy to make the next highest level be the astral diamond worth 10,000 gp. I don't miss residuum,...
    71 replies | 3643 view(s)
    2 XP
  • 77IM's Avatar
    Saturday, 18th May, 2019, 08:38 PM
    Daniel Horne -- 18 Keith Parkinson -- 22 Jeff Easley -- 26 Larry Elmore -- 11 Clyde Caldwell -- 18 David Trampier -- 18
    193 replies | 4850 view(s)
    0 XP
  • 77IM's Avatar
    Saturday, 18th May, 2019, 02:53 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 13 Clyde Caldwell -- 18 Todd Lockwood -- 1 David Trampier -- 18
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Saturday, 18th May, 2019, 01:25 AM
    77IM replied to Firearms
    Stop talking about realism, and start talking about genre conventions. Some genres are realistic, some genres are decidedly unrealistic (even cartoonish), and most are in-between. There's nothing wrong with gaming in any of these genres; but it is super helpful to know what genre you are trying to emulate. The image of clouds of smoke hovering over a ship's deck during a raging gunfight is...
    159 replies | 4669 view(s)
    2 XP
  • 77IM's Avatar
    Thursday, 16th May, 2019, 08:52 PM
    Daniel Horne -- 22 Keith Parkinson -- 23 Jeff Easley -- 23 Larry Elmore -- 15 Clyde Caldwell -- 21 Todd Lockwood -- 11 David Trampier -- 17
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Thursday, 16th May, 2019, 08:50 PM
    I like the concept, but the whole thing is much too complicated, notably the subclass pet rules. I haven't counted words, but it sure seems like there's a lot more material here than most PHB classes. I want an artificer class, not an entire new subsystem I have to learn.
    71 replies | 2918 view(s)
    2 XP
  • 77IM's Avatar
    Thursday, 16th May, 2019, 08:47 PM
    77IM replied to Firearms
    I have not, because it wouldn't be in-genre.
    159 replies | 4669 view(s)
    1 XP
  • 77IM's Avatar
    Thursday, 16th May, 2019, 12:55 AM
    77IM replied to Firearms
    I'm starting a seafaring game soon (Saltmarsh, etc.) and I want to introduce firearms rules but I am concerned about game balance. Firearms in the DMG are 1 damage die higher than crossbows. Light crossbow d8 -> pistol d10, heavy crossbow d10 -> musket d12. This is balanced by: 1. Lower range increments 2. They're loud 3. Cost of ammo 4. Cost of the weapons themselves But for many...
    159 replies | 4669 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 15th May, 2019, 01:20 AM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 25 Larry Elmore -- 21 Clyde Caldwell -- 22 Todd Lockwood -- 17 David Trampier -- 22
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Saturday, 11th May, 2019, 05:16 AM
    Idea: once you use a spell slot to defile, that slot can ever after only be used to defile. For example, you've got three 2nd-level spell slots, and you use one to cast scorching ray with a defiling effect. The spell gets a power boost, plants die, everyone hates you now, etc. But also, you now have two 2nd-level normal spell slots, and one 2nd-level spell slot that you must use with a...
    12 replies | 401 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 11th May, 2019, 05:04 AM
    Not really, because Delay changes your initiative count, which is a bunch of wackiness that I don't want to deal with.
    25 replies | 799 view(s)
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  • 77IM's Avatar
    Saturday, 11th May, 2019, 04:35 AM
    77IM replied to Firearms
    The same is true of crossbows -- but in 5E, for the sake of game-play, crossbows merely have the "loading" property which means you can't make multiple attacks in the same round. But, a nice thing about requiring an action to reload, is that it encourages people to carry multiple loaded pistols, since drawing a new gun is much faster than reloading. Thus leading to the classic image of a...
    159 replies | 4669 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 11th May, 2019, 03:04 AM
    Red Box Basic Set (1983, Elmore cover) had six dragons -- red, blue, green, black, white, gold (a.k.a. yellow). And even back then, my 9-year-old self hated it. "Really? Color-coding? I mean, I know they need some variety, but is this really the best they could do?"
    44 replies | 1337 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 11th May, 2019, 01:47 AM
    77IM replied to Firearms
    The firearms in the DMG are kind of overpowered. If I allowed them in my game, I'd play up their inherent drawbacks: expensive ammo; LOUD; and when you get hit by fire damage you might explode. Also, because they are so expensive, I wouldn't want to give one out during character creation as part of an equipment package. I might allow a character to have an "older model" that is one damage die...
    159 replies | 4669 view(s)
    1 XP
  • 77IM's Avatar
    Friday, 10th May, 2019, 08:02 PM
    Daniel Horne -- 22 Keith Parkinson -- 22 Jeff Easley -- 21 Larry Elmore -- 22 Clyde Caldwell -- 19 Erol Otus -- 15 Todd Lockwood -- 20 Tyler Jacobson -- 16 David Trampier -- 21 Emmanuel -- 8
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Wednesday, 8th May, 2019, 07:33 PM
    I think the tag name is "SBLOCK"
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Wednesday, 8th May, 2019, 04:25 PM
    Daniel Horne -- 21 Keith Parkinson -- 21 Jeff Easley -- 22 Larry Elmore -- 24 Clyde Caldwell -- 18 Erol Otus -- 18 Wayne Reynolds -- 12 Todd Lockwood -- 19 Tyler Jacobson -- 20 David Trampier -- 21
    193 replies | 4850 view(s)
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  • 77IM's Avatar
    Wednesday, 8th May, 2019, 04:22 PM
    77IM replied to New boxed set
    I'm hoping they publish the Basic Rules as a boxed set. Incorporate all 12 backgrounds, "inline" all the subclasses, and include dice and a campaign that goes up to level 20 or so... it would be a complete game in a box.
    33 replies | 1877 view(s)
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  • 77IM's Avatar
    Wednesday, 8th May, 2019, 04:15 PM
    My experience DMing a Large character from level 5 to level 20 makes me suspect that this is not balanced. I had a PC playing a medium-sized hill giant, and we decided that at 5th level, he could grow to Large size instead of getting Extra Attack. So, rather than making two attacks with a maul at 2d6+Str, he would get one attack at 4d6+Str. Seems balanced, right? If you do the math, it's...
    21 replies | 907 view(s)
    1 XP
  • 77IM's Avatar
    Sunday, 5th May, 2019, 07:22 PM
    I'm considering changing Ready so that a) you don't have to specify a trigger and b) you don't have to specify an action. In other words, when you Ready, you can later use your reaction to take an action. But you can't interrupt another creature's turn. This would make Ready work a bit more like Delay from 3.5. The goal would be giving players more freedom to do nothing on their turn, either...
    25 replies | 799 view(s)
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  • 77IM's Avatar
    Sunday, 5th May, 2019, 03:58 AM
    Do you intend to modify weapon damage for Tiny or Large+ creatures? Because that's a huge change with gargantuan balance implications. If you're just changing the space the character takes up in combat, then this seems totally fine. Larger sizes are generally disadvantageous in this regard, although if they get reach it can compensate. Sometimes a monster will have a grapple or push effect...
    21 replies | 907 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 4th May, 2019, 04:40 AM
    If it truly is the final encounter of the game, the Big Boss fight, then the player is going to lose their PC afterwards anyway, right? So the real issue is just how the character's retirement gets narrated. So you could do something like: each time the artifact is used, it increases by 10% the chance that the PC retires as a villain instead of a hero. Of course, that doesn't work if you're a...
    51 replies | 1258 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 4th May, 2019, 04:22 AM
    I ignore the entire last paragraph under Ready; if you want to cast a spell as your reaction, you can just do that, just like taking any other action. The extra complication of "holding" the spell with concentration is not worth the supposed benefit, not even close.
    25 replies | 799 view(s)
    1 XP
  • 77IM's Avatar
    Saturday, 4th May, 2019, 04:21 AM
    If you do the math, drinking a potion during combat is almost always a waste of an action. The exceptions to this rule are: 1) It's one of the higher-level potions, and you are lower level. 2) You're in a safe position, and can't do much to help the group this turn anyway. 3) You are not drinking it; you're pouring it down the gullet of an unconscious ally, so that they regain consciousness. ...
    42 replies | 1417 view(s)
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    Friday, 3rd May, 2019, 06:57 PM
    Another idea for a staged roll-out is that each time they use the item there is a chance that they "move one step closer to Lawful Evil." This would mean that Chaotic Good characters can hold out the longest, first becoming NG, then N, then LN, then LE. A character who's already LN should probably not be handling this magic item. This does make some characters more resistant to the item, but it's...
    51 replies | 1258 view(s)
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  • 77IM's Avatar
    Friday, 3rd May, 2019, 06:45 PM
    My preferred fix for geas is to keep it once per day, but increase the damage by 1d10 for each infraction: 5d10 on the first day you break it; 6d10 on the second day; 7d10 on the third day; etc. This way you can never "out-level" geas. Some people can last longer than others, but it always catches up to you eventually.
    30 replies | 1136 view(s)
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    Friday, 3rd May, 2019, 06:34 PM
    Only under magical compulsion. Usually when my PCs turn evil it is entirely voluntary. ;}
    51 replies | 1258 view(s)
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    Friday, 3rd May, 2019, 06:31 PM
    Two things about wish to keep in mind if you go with a flat percentage: 1. The players know the percentage in wish and the consequences are well understood too. 2. Failing is bad but doesn't retire your character. Would your players activate an item that had a 15% chance of killing their character permanently? Mine would only do that in like the last encounter of the campaign, and only if it...
    51 replies | 1258 view(s)
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  • 77IM's Avatar
    Friday, 3rd May, 2019, 06:26 PM
    Several editions of Star Wars RPGs feature the idea of "Dark Side Points." Doing evil things or drawing on the power of the Dark Side gets you points, and when you have enough points, you become an NPC. Other games have similar features (e.g. Fading Suns' urge and hubris ratings). So if you really want to implement this forced-alignment-conversion thing, I would do something similar, and track...
    51 replies | 1258 view(s)
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  • 77IM's Avatar
    Friday, 3rd May, 2019, 06:20 PM
    I treat alignment as purely descriptive, not prescriptive: your alignment is based on your actions, it doesn't determine your actions. You can write whatever you want on your character sheet, but if you do a lot of lawful evil things, at some point the cosmos is going to treat you as Lawful Evil. In this approach, you also can't become Lawful Evil unless you do a lot of lawful evil things. So...
    51 replies | 1258 view(s)
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  • 77IM's Avatar
    Friday, 3rd May, 2019, 05:06 PM
    For Scouting and Caution, instead of working against these habits, could you streamline the process? Like, just assume that the PCs are going to adopt standard scouting procedure unless they say otherwise, and tell them what they discover. For players being cautious, reduce danger assessment to some kind of roll, that can be done with no risk. Instead of "listening at the door," they just make a...
    60 replies | 2061 view(s)
    1 XP
  • 77IM's Avatar
    Wednesday, 1st May, 2019, 07:12 PM
    So the most memorable encounter I've run recently was incredibly complicated and took three whole sessions to resolve. The Premise: One of the bosses of Monster Town, a great beholder and cleric of the Elder Elemental Eye, has called for a meeting of the high priests of different religions -- the heads of the churches of Tiamat, Gruumsh, Mershaulk, Orcus, Ilsensine, Llolth, Kord, and Pelor. Of...
    19 replies | 655 view(s)
    1 XP
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    Tuesday, 30th April, 2019, 11:01 PM
    I've never run a game that lasted 4 years, but my last D&D campaign lasted one year and had two different plot threads: 1. Under the city was a piece of Tharzdu'un's prison, and his cultists were planning to kill everyone and harvest their souls in order to open the prison. Over the course of the adventure, the cult gradually became more active, and the PCs discovered that one of the city's...
    19 replies | 769 view(s)
    2 XP
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    Tuesday, 30th April, 2019, 08:47 PM
    Give the bats advantage on their attack, and if both dice hit, they deal double damage! ...oh wait, that is exactly the same as just giving them multi-attack... I also think swarms should have multi-attack with 2 attacks but only when above half hit points. I think the ability would read better that way; it would increase the swarm's chance of doing SOME damage (which seems appropriate);...
    48 replies | 1260 view(s)
    2 XP
  • 77IM's Avatar
    Tuesday, 30th April, 2019, 05:49 AM
    Welllll... you could do something similar to the swarm rules, but for non-tiny creatures. I think I've seen these called "mob" rules in other games (maybe in 4E?). In a military context, I'd call this creature a "unit." Here's how I'd turn a creature into a unit in 5E: Unit Template A unit is a group of 16 medium or small creatures with identical statistics, which moves and fights together as...
    19 replies | 659 view(s)
    2 XP
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    Tuesday, 30th April, 2019, 03:05 AM
    Three words: Explosive sewer gas.
    19 replies | 655 view(s)
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    Tuesday, 30th April, 2019, 01:29 AM
    I would give iron dragons a poison gas breath, for the same reason that iron golems have poison gas breath. (I have no clue what that reason is; but it must exist, right?) Plus, it's the only chromatic breath weapon that isn't already possessed by a metallic dragon. If you do go with lightning, I'd consider making it a cone of sparks, so that it's not identical to the blue (similar to the way...
    8 replies | 1794 view(s)
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    Tuesday, 30th April, 2019, 01:22 AM
    I like the idea of this, but I feel like the item is doing too many things. Paradoxically, I think an item with more restrictions might lead to more creative game-play. More specifics: - The DC for items other than staffs is usually fixed, and based on the hypothetical caster level of the item. Based on the effect here, I'd peg it at around a DC 15. This speeds up game-play a bit, and also...
    10 replies | 317 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 29th April, 2019, 05:48 PM
    What about those of us who do have interest in AL? I run games at my FLGS and I'd really love to run AL because it increases the available pool of players (many players only want to do AL). But I currently run "homebrew" because AL just keep making the special rules more and more and more burdensome, which is a problem for my regular players.
    46 replies | 3399 view(s)
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  • 77IM's Avatar
    Monday, 29th April, 2019, 05:00 AM
    Action-RPG video games often have an NPC or multiple NPCs who follow you you around and fight for you. But in older games, you would often get one of two problems: - If the NPCs were incompetent, because their AI was too stupid, you'd often have to rescue them. Like the NPC would charge right into the heat of battle and get rapidly ganked. In some games the NPCs would walk right off a cliff. In...
    23 replies | 1151 view(s)
    1 XP
  • 77IM's Avatar
    Monday, 29th April, 2019, 03:22 AM
    I was thinking about this more, and I really think it comes down to the fact that there are no good crafting options for PCs. Like there's no "Master Artisan" feat that lets you craft the :):):):) outta everything. If there were, then the modifier doesn't matter as much, and the NPC stat block could have the same abilities as the feat.
    118 replies | 3969 view(s)
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    Sunday, 28th April, 2019, 02:32 AM
    If the pistol subclass is truly balanced with the kensei, then just play a kensei and take the Gunslinger feat.
    16 replies | 690 view(s)
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  • 77IM's Avatar
    Saturday, 27th April, 2019, 03:49 AM
    Some of the best advice I've ever seen for "K.I.S.S."-style setting design: http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html
    9 replies | 740 view(s)
    2 XP
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    Saturday, 27th April, 2019, 03:43 AM
    Sharks can smell "fatigue, bruises, and near-misses" a mile away.
    106 replies | 3790 view(s)
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    Saturday, 27th April, 2019, 03:35 AM
    11 replies | 388 view(s)
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    Friday, 26th April, 2019, 11:18 PM
    I think you are making much ado about nothing.
    17 replies | 525 view(s)
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    Friday, 26th April, 2019, 11:04 PM
    I'm a huge fan of magical reagents: rare gems, extra planar materials, monster parts, etc. The exact reagent required would depend on what items you are trying to convert. This way, you can decide how easy or hard it is to get the reagent. For example, if someone wants to combine a +1 weapon with a vicious weapon to make a +1 vicious weapon, you could decide that this requires 250 gp worth of...
    11 replies | 388 view(s)
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    Friday, 26th April, 2019, 10:55 PM
    Problem: You need directions to the "Lost Tower of Nosenra the Progenitor." Dexterity (Intimidation): You sneak into the high priest's chambers at night and hold a dagger to his throat and demand he cast divination on your behalf. Failure: Well, he casts a 4th-level spell, but it's not divination... Constitution (Religion): You go to the local temple and pray and fast night and day until...
    17 replies | 525 view(s)
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    Friday, 26th April, 2019, 06:57 PM
    Ghouls! They are totally satiated and have no interest in fighting. In fact, they are sitting around a table, chatting about their co-workers. They offer the party some "finger food" and a bit of bloody coffee, in return for the PCs' opinions on whether or not they should unionize.
    47 replies | 1681 view(s)
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    Friday, 26th April, 2019, 06:36 PM
    Problem: A locked, iron-banded wooden door. (Aside: I honestly hate when locked doors have a DC, but no consequence for failure...) Strength: Bash the door down. Failure: 1d6 bludgeoning damage, plus a fairly loud noise. Dexterity (thieves' tools): Pick the lock. Failure: The first attempt takes 1 action; the next takes 1d4 minutes; each additional takes 2d4 hours. Yes, hours. Locks are...
    17 replies | 525 view(s)
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    Friday, 26th April, 2019, 06:05 PM
    I reject this portion of the question. The ONLY thing that matters to me is game-play: what effects do these numbers have on how the players act, and on the consequences of their actions. In that context, the difference between "worst PC" and "best PC" is very important and I'd happily discuss that question. But the difference between proficient and non-proficient characters at 20th level is...
    106 replies | 3790 view(s)
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    Thursday, 25th April, 2019, 06:44 AM
    I was working on a system for controlling ships that dealt with similar issues: On a sailing ship, the First Mate decides how far the ship goes in the round by commanding the crew to "trim the sails" and "batten the royals" and "jib the mizzenmast" and other silly nautical terms, and can make an ability check for the ship to exceed its normal maximum speed. But the ship doesn't actually move...
    17 replies | 847 view(s)
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    Thursday, 25th April, 2019, 06:02 AM
    As I recall, different careers had a different risk of death (or injury, in later editions), and higher-risk careers tended to have higher rewards as well. But it was very random, so you could still die from a low-risk career, and you could still randomly roll crappy rewards from a high-risk career.
    11 replies | 491 view(s)
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    Wednesday, 24th April, 2019, 04:43 AM
    I play this way, and it's awesome. The 20-30 goblins aren't acting alone: they're minions for a formorian warlock. They attack in a group and function more like a terrain hazard, at least until a fireball or a couple of shatters takes them all out. It's similar to 4E's minions, except that you don't need special rules for it, thanks to... bounded accuracy. Speaking of "who even plays...
    118 replies | 3969 view(s)
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  • 77IM's Avatar
    Wednesday, 24th April, 2019, 03:30 AM
    Sure, if you want to house-rule stuff, I think there's a lot of fun ways you could force players to cooperate in a device like this. Now I'm imagining fantasy Voltron... EDIT: I'm not saying one interpretation is RAW and the other is a house rule, just that if you are willing/committed to house rule, you could do a lot of interesting things with this.
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Friday, 24th May, 2019


Thursday, 23rd May, 2019



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Thursday, 23rd May, 2019

  • 04:00 PM - DM Dave1 mentioned 77IM in post More uses for ability scores?
    Building on what 77IM mentions above, ability scores come into play in a few more (but, to the OP's point, not many) direct ways: STR score: how far the character can jump (PHB 182). How much weight they can carry, push, drag, lift (PHB p 176). There are minimums for certain armors (PHB p144). Monster that drains STR: Shadow CON score: how long a creature can be submersed in frigid water (DMG p 110) INT score: how far a PC can travel in the Astral plane (DMG p 46). Monster that drains INT: Intellect Devourer. Spell that drains INT (and CHA): Feeblemind Of course, a DM could always create a particularly nasty trap or add a feature to a monster that drained an ability score. I'll second the praise for the Loyalty Score optional rule (DMG p. 93)

Tuesday, 21st May, 2019

  • 01:49 AM - Draegn mentioned 77IM in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket?

Thursday, 16th May, 2019

  • 05:58 AM - Draegn mentioned 77IM in post Firearms
    77IM Have you considered deafening effects from firing firearms? Either temporary or permanent.

Saturday, 11th May, 2019

  • 05:09 AM - Draegn mentioned 77IM in post Firearms
    77IM I run two initiative tracks, one for melee using ten second blocks the other for ranged weapons using a one minute block. This works better for my math. I use dice as a sort of clock to count down the seconds. My Eldritch Knight player was so happy when leading his pikemen up a hill when I told him he hears the enemy captain shouting the order to "Fix bayonets!"

Wednesday, 3rd April, 2019

  • 06:17 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM ArKay is a knight, a knighthood that he purchased from a poor noble so he is at the lower rung. It is not the same as if it were given to him because of his birth or having earned it in battle. What it grants him if caught is a trial by nobles rather than commoners and he has the choice of trial by combat. Jynefer has decided to marry him. She will have joint command of his men, though some will be leaving. The three lower level knights will be staying, one is simply poor and robbed for money, one is blacklisted for cheating in tournaments, the last is exiled from the east for dallying with the Padishah's seventeenth daughter. The halfling/goblin mage can stay, the cleric who is mostly drunk can stay, the half ogre gladiator can stay. This gives Jynefer and the other players who live in the keep a pool of individuals to call on. ArKay will be busy building, and making the area safe. The half troll bandit and thief/assassin bye bye. However the two player thieves are gea...
  • 02:28 AM - Hawk Diesel mentioned 77IM in post True Strike: Yes, lets beat the dead horse
    77IM - Yea, you could go that route. I chose force damage intentionally, because if you are giving up the opportunity to make an attack, I feel like at least some of that damage should be harder to resist. And you could easily imagine the spell creating a field of force around a weapon, or increasing the power of a spell/cantrip with additional energy that could be represented by force (since it is already kind of a strange and poorly defined concept to begin with). But it could easily work with your idea as well. And your thoughts about the non-damaging attacks is interesting and a good catch. Thanks for that! ^_^

Tuesday, 2nd April, 2019

  • 07:53 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Of the shares 388 go to the men and the other 112 go to ArKay. The entire company of adventures, being primary and alternate characters cannot afford this. They have asked me if ArKay might forgo his share in exchange for something else. Do you think it would be too much to ask to be legitimatized as a knight rather than a robber knight, be landed which allows him to collect taxes, and have Jynefer marry him? Two other players have suggested this to me as Jynefer and ArKay have history together. Pips wants to borrow the amount from another NPC, the elven ambassador. Hard to think of what would be appropriate for such a favor. Harder is now how to play the ex-lamia. Revenge for being transformed of course. She follows an Egyptian themed version of Loviatar.

Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned 77IM in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much...

Thursday, 21st March, 2019

  • 11:21 AM - Quartz mentioned 77IM in post Barbarian Archetype: Wild Soul [PEACH]
    I like this much better but I think you may have nerfed Debilitating Strike too far. Perhaps the duration could be until the target makes a save, and the target gets a save each round? Think of the classic scene where the warrior leaves a trail of wounded behind him. I also still have problems with Throat Strike. First, you should be able to use it with the edge of a shield or the butt of a spear or polearm - i.e. without dropping your weapon. Secondly, you should be explicit about its effect on spellcasting: can a spellcaster still cast spells if they make their save? I would suggest that they can. I agree with 77IM about Parry.

Monday, 11th March, 2019

  • 06:44 PM - CleverNickName mentioned 77IM in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ade in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 ...

Saturday, 2nd March, 2019

  • 08:57 AM - Harzel mentioned 77IM in post Spell questions
    I want to hammer out how these spells work. Thanks in advance: 1) Slow: Does it go through walls - no line of effect/sight. What if a door is open, can it go around corners? If it goes through walls, I assume you get cover. Edit: to clarify, if I cast it in a room that is 15 feet wide and there are people in an adjacent room divided with a wall, are the people in the next room also affected. 2) Storm Sphere: If you don't have line of sight to a target, can you still choose an enemy to hit with the lightning? If not, does it just hit a random person, or are you unable to will the lightning at all? @77IM has the basic answer. Just to elaborate on the issue of going around corners: since some spells (e.g. Fireball, Incendiary Cloud, Fog Cloud, Stinking Cloud​) specify that their effects spread around corners, I think the assumption has to be that spells that do not have that in their description obey the general rule and do not spread around corners.

Tuesday, 19th February, 2019

  • 07:22 AM - doctorbadwolf mentioned 77IM in post The Tinker Ranger
    Id love to see a rogue version, too, but otherwise Id just repeat what 77IM said. Also, if you create a base stat block, its easier to just upgrade the pet, rather than changing what type of pet it is, which makes for a better homebrew BM fix, as well.

Saturday, 16th February, 2019

  • 07:07 PM - Kide mentioned 77IM in post Dragon Player Characters
    77IM, We're starting a campaign and I'm very excited to get to play a Silver Dragon there! One of the other people will be using my character as a mount, and with Mounted Combatant feat, it should be fun :D A few questions on the class balance though: 1. The previous version of the caster system was Warlock-ish, is there a reason you changed spellcasting into once per long rest? Also, at the moment you can't change the chosen spells, is this intended? 2. It seems the tail attack will only be relevant on level 20 as a legendary attack or if you take the Tail Slap. Maybe it could be incorporated into the Multiattack, as an option for the Bite? 3. Level 13 seems to currently give nothing new to the character. Yes, proficiency and breath weapon do increase, but it's doesn't quite spark excitement like the other levels. I assume the fifth ASI was dropped because of Draconic Might? 4. Does Intense Breath seem kind of sub-par, especially after the first few levels. Or is it just me?

Friday, 15th February, 2019

  • 02:30 AM - Immortal Sun mentioned 77IM in post Playing at Level 20?
    With "bare bones" (read: no magic items) PCs it's pretty manageable, though as usual, the more full casters you have in a party the less manageable it becomes. It's still more manageable than earlier editions. As 77IM states, it's easier with players who aren't 20th level murder hobos (that needs to be a class already). The more players invest in a setting, a party, a game, the more they'll self-restrict and you won't have to throw squadrons of Solars at them to keep them in check. Like most editions, the more magic items you add to the mix, the more out of whack things can get, depending on which magic items they are, who is using them, and how cleverly someone can use them. As others have said, I've played at max level in 5E, but not for long 6-8 sessions tops, wrapping up the final bad guys, saving the world, heroically sacrificing themselves, settling down. As a player and as a DM, max level in 5E is a little underwhelming and doesn't really feel much different than anything 15th or higher. It's not 3.5 level 20. And all that that implies.

Saturday, 2nd February, 2019

  • 09:39 AM - vlysses mentioned 77IM in post Duration/Existence of Spell-like/Supernatural Abilities in 5e?
    @77IM, Thank you for the very good and exhaustive reply! Thx for clarifying some of the rules also. I think what it comes down to, and it's something @Gadget also alludes to in his point, which is well made and understood, namely that there is a fine line between DM fiat and creative application of the rules with all its exceptions by a DM. My view it that every time I see a clearly identifiable DM fiat, it breaks the purity of the game, or call it the theatre of the mind, a bit - like when the actor in a play is speaking to the audience directly. I hear and generally agree with what hs been said above from a mechanical perspective, but from a narrator perspective, I would reserve rule breaking to the mightiest of bosses, that are individual NPCs or monsters, that stand out from the rule books because they have been created individually. I find it more difficult to accept the same when it's a standard rule book monster but modified in a way that breaks "fundamental" rules of the game... ...

Thursday, 24th January, 2019

  • 07:19 PM - iserith mentioned 77IM in post Skill Checks (non time sensitive) homebrew fixes
    Please stop just quoting the rules. We know those are the rules as written. There is a reason why "homebrew" is in the title of the thread. Sacrosanct believes the written rule creates a problem. Sacrosanct is proposing a house rule to solve the perceived problem. You could argue that the problem is not really a problem, or that the solution won't work, or what have you, but it adds nothing to the discussion to keep saying "But this is what it says in the book!" I've done more than just quote the rules in this discussion and I will continue to do so to the extent it supports my argument. 77IM is correct. What is being proposed isn't a house rule anyway. It's just the DM establishing a meaningful consequence of failure. Understanding what the actual rules are reveals that.

Saturday, 22nd December, 2018


Thursday, 6th December, 2018

  • 07:53 PM - Quickleaf mentioned 77IM in post How would you design one page adventures?
    This is kinda how it looks with little coloured icons showing the challenge level of each encounter, but I feel it now starts to look quite messy. 103400 For me personally, it feels busy, angled text is harder to read, and would murder printer ink, echoing what 77IM was saying. It could be the low-res, but the bolded text could be even bolder to differentiate it; it feels like a semi-bold, and I'm having to look carefully/squint to recognize it as different...actually I think the color backgrounds are contributing to making that differentiation harder. I think the skeleton of something workable is there, however. It also reads like an site-in-which-adventure-could-happen rather than an adventure, in that there's no hook for the players. I get the aesthetic "let the DM fill in the blanks", but having a starting point, having a clearly framed start scene, saves the DM a lot of work.

Friday, 23rd November, 2018

  • 09:51 PM - Satyrn mentioned 77IM in post Generic Bonus Actions and Reactions
    I'll have to think about how the changing object reaction would work, worth thinking about. I think the way 77IM worded it should work well. Well, I'd edit it one word so it reads "When an object within 5 feet of you changes state, you can use your reaction to interact with that object " Sure, there might be the occasional time you have to do a bit of adjudication about whether or not the object's "state" actually changed but it'll probably be rare enough not to disrupt the moment (especially if your players trust you).

Wednesday, 21st November, 2018

  • 05:48 AM - Allistar1801 mentioned 77IM in post Having Trouble As A DM
    77IM My favorite parts of DMing the previous campeign was probably the crazy stuff the characters got up to. One time while adventuring back to the tavern where they got their first quest the gnome bard decided he wanted to play some travel tunes and asked if he could roll for it, and I said sure why not. He rolls a nat 20, I ask him to roll 1 more time and he rolls another nat 20. I ask him to pick a number between 1 and 10 and if I roll that something wierd would happen. I roll the number he said and then I had to come up with something on the fly. I decided on having an awakened shrub coming out of the forest and dancing to the song. The party took a liking and adopted him, naming him Lord Leafy III. Later when they were with some dwarves sieging a city that was being occupied by ogres and a hill giant, they tried to intimidate them into surrendering. I didn't think it would be so bad, so I let them try, the bard and leafy played a haunting tune while the tiefling druid chanted in inf...


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Thursday, 23rd May, 2019

  • 10:04 PM - iserith quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    One thing I'm considering is giving characters a Wisdom (Insight) check to get "hunches" about the consequences of major actions. Like, "maybe you'll miss important clues if you burn the house down." This would really just be an excuse for me to tell them things at a meta-game level, without breaking immersion. I'm hesitant though, because for some people doing that would break immersion even worse. Me personally, I don't really care about "immersion." But I would care as a player if I'm asked to make a check without declaring an action. So as DM I would just honestly remind the players that they have X, Y, and Z as quests and that (if this is truly a sandbox game) they aren't required to complete them, but that taking actions A, B, or C would definitely result in those quests being unfulfilled and what rewards they may be leaving on the table as a result. Maybe they care, maybe they don't. At least that way everyone's on the same page with the outcome and they can make an informed choic...
  • 09:52 PM - Elon Tusk quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    IF burning down the house doesn't do anything towards the goals, then there's no XP to get, and no XP to "lose." So I agree with that part. My point was that, if the house is full of dangerous enemies, then burning it down definitely DOES do something towards the goals. It does a lot. Awarding or withholding XP based on the PC's method of achieving the goals turns one of the primary decisions the players get to make into a meta-game decision. Rather than "How should we overcome this challenge?" it becomes "How does the DM want us to overcome this challenge?" IF burning down the house doesn't do anything towards the goals, then why did the players decide do it? My players are not stupid people. If that really seems like the best course of action, maybe I've miscommunicated somehow? I agree with iserith that the players do bear some responsibility for making "fun" decisions instead of purely pragmatic ones. For example, for most PCs, the purely pragmatic decision is to sell most of ...
  • 09:11 PM - Umbran quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Well, if you don't do anything towards the goals, or even take on challenging issues, you don't get XP. Burning down a house is something anyone can do, and takes no special effort - oil, toches, whoomph! Done. Why should they get a reward for that? You aren't *entitled* to XP - calling this punitive is kind of like saying that, if you don't work, your employer is being "punitive" for not paying you. No. You simply didn't earn the paycheck, so you don't get it. Give them a reputation hit? That's making their lives complicated - a disadvantage that doesn't stop them, but makes it clear that actions have consequences. Kind of like I said upthread. They will have to make some interesting choices to get the same things done... Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" Yeah. That's boring.
  • 08:59 PM - iserith quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    LOL, I don't want to discourage stupid actions, either. ;) So much of the advice on this thread sounds really punitive to me. "Deny them XP! Give them a bad reputation! Let them know they've screwed up the adventure and now the town will be destroyed! Nyaaaah!" This is boring to me. I seek a world in which every player decision, smart or stupid, leads to ever more interesting decisions... I think that's definitely a good attitude to have and it helps if the players are onboard with purposefully putting their characters in bad situations sometimes, trusting that the outcome will be fun for them even if it's bad for the characters. That's certainly the spirit of the game as outlined in the rules in any case. At the same time, as a player, I also want to honor the DM's prep knowing that he or she put in at least some amount of effort into it and that it's something of a shame for it not to see the light of day. And that's my position even if the DM is the sort who doesn't mind shelving it. ...
  • 08:41 PM - Umbran quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    How do I make the consequences for a stupid action FUN, while not encouraging stupid actions? Broadly - have it result in action in which the PCs are at a clear disadvantage, but no so much of a disadvantage that they automatically lose.
  • 08:19 PM - iserith quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    And I definitely want the PCs to face the consequences for this action. It's kind of a stupid action. I guess the bigger issue is: How do I make the consequences for a stupid action FUN, while not encouraging stupid actions? Man, I don't know if I'd want to live in a world where as DM I'm not encouraging stupid actions.
  • 04:49 PM - Celebrim quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground? Last time I designed a haunted house adventure, the players did just that. In G1: Steading of the Hill Giant Chieftain, a considerable portion of the 8 pages of original text is devoted to just why the PC's can't successfully burn down the dungeon, and what unpleasant things will happen if they try to do so. So, in general, my advice is have a plan for what happens if the PC's turn arsonist right from the start.
  • 04:32 PM - Horwath quoted 77IM in post More uses for ability scores?
    Feats and multiclassing both use odd-numbered ability scores. Dex: Used to break initiative ties. (I have a large group and it seems like we have to fall back to Dexterity scores to break initiative ties roughly every other combat.) Cha: Initial and maximum Loyalty score if you're using the DMG Loyalty rules. (I've found these rules to work surprisingly well.) Wis: I got nothin'. That requirement is just annoying. having 13 as requirement just says, requirement is actually 14, but if you really insist having an odd score or you are metagaming your 1st feat that will raise that to 14, but it really says; we have to cling to tradition so we must have 3-18 starting scores and as odd scores have next to 0 value here are some feat and multiclass requirements as we cant think something better or just remove 3-18 ability score array. Average ability score can stay at 10 with +0 modifier, but it should scale from that on 1-on-1 basis; 11 is +1 mod 12 is +2 mod then some reall...
  • 12:13 PM - akr71 quoted 77IM in post Amazon ratings of Ghosts of Saltmarsh
    This is cultural to the US (and presumably the UK, Canada, etc.). In other cultures and countries, they have different distributions; in some places, the median star rating for products and services is around 3/5. I would agree with this statement, though I don't know that I speak for all Canadians. If a product is OK, just OK, it will get a 3/5. A good product will get 4/5. I'll give a 5 if something really wow's me - the product is better than anticipated or does stuff I did not expect it to do. It doesn't have to be a long term thing. I just have to be really impressed in the first few days.
  • 07:49 AM - Paul Farquhar quoted 77IM in post Sinister Secret of Saltmarsh, off to a good start
    Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground? Sure, let them do that if they want. It's a sandbox. They won't get treasure, xp, or a good reputation in the town, but it is their choice.
  • 05:58 AM - Henry quoted 77IM in post Best old-school dungeon crawl for 5e?
    What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK." No, I think the monsters by and large did not play well with one another, but one of them (wont spoil it) was trying to get them to work together. By and large, it was pretty much a monster apartment building where you could go from door to door with impunity, as originally written.

Tuesday, 21st May, 2019

  • 07:37 PM - Derren quoted 77IM in post Firearms
    77IM Could the bayonet be used one handed if not attached to a musket? Depends on the bayonet. The first plug bayonets, while looking like a knife, lack a handle so are awkward to hold. Socket bayonets are made to go around the muzzle and have no handle at all. Only very late in the development were sword bayonets which were supposed to be usable as sidearm. Draegn Attaching a knife to a pistol is kind of a silly thing to do, but pistol-swords were a real thing, so if somebody wanted to build that, it would probably use the stats of a pistol or a longsword (depending on how you used it) which would effectively be the same stats as a pistol with a one-handed 1d8 "bayonet". (Or 1d6 for a shortsword/scimitar version.) There were a lot of pistol-X variants made in the early days of firearms where the range was very short and reloading even more of a hassle. Pistol-shortsword, pistol-mace (the mace is on the handle and you flip it around after shooting), pistol-handaxe or pistol-bu...
  • 07:56 AM - Derren quoted 77IM in post Firearms
    2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that. Loudness may also matter often enough to, uh, matter. Okay, but then don't forget that wet (cross)bow strings don't really work either. Crossbows are also far from silent.
  • 12:05 AM - Monayuris quoted 77IM in post What is missing in 5E that you had in other editions?
    Astral Diamonds. No, seriously, they were a unique D&D thing, and I thought it was cool that the most valuable gem was so rare it had to be mined on another plane of existence. And in the 5E treasure tables, the highest-value gems (diamonds, rubies, etc.) are worth 5,000 gp, so it would be easy to make the next highest level be the astral diamond worth 10,000 gp. I don't miss residuum, though. F@#$ that s%&*. Lol... I remember my old 4E game I ran. My players were in Epic tier, negotiating a reward for some quest they completed with some big name in Sigil. The players asked me how much was the reward that they are getting. I was improvising a bit at the time and my brain froze up... and I awkwardly responded " 1 million Astral Diamonds ". I never lived that down.

Saturday, 18th May, 2019

  • 09:43 PM - Draegn quoted 77IM in post What is missing in 5E that you had in other editions?
    Astral Diamonds. No, seriously, they were a unique D&D thing, and I thought it was cool that the most valuable gem was so rare it had to be mined on another plane of existence. And in the 5E treasure tables, the highest-value gems (diamonds, rubies, etc.) are worth 5,000 gp, so it would be easy to make the next highest level be the astral diamond worth 10,000 gp. I don't miss residuum, though. F@#$ that s%&*. I remember these too. I also remember that if you were fast enough you could cut out the heart of a demon or devil and get a black diamond or fire ruby worth 1000 gp per hd.
  • 07:54 PM - Kobold Avenger quoted 77IM in post Firearms
    The image of clouds of smoke hovering over a ship's deck during a raging gunfight is very well suited to the swashbuckling-fantasy genre I want, so I'll probably include that somehow (probably as a "DM's discretion" thing). Something I'd have to just to make a battle interesting, much like how I could rule that the ship is listing to the Starboard side during a battle and everyone on deck is required to make a Acrobatic (Dex) Check or be forced to move 10 feet in the Starboard direction. It's not something that needs to happen all the time, but it's a complication that can happen.
  • 11:30 AM - S'mon quoted 77IM in post Firearms
    Stop talking about realism, and start talking about genre conventions. Some genres are realistic, some genres are decidedly unrealistic (even cartoonish), and most are in-between. There's nothing wrong with gaming in any of these genres; but it is super helpful to know what genre you are trying to emulate. The image of clouds of smoke hovering over a ship's deck during a raging gunfight is very well suited to the swashbuckling-fantasy genre I want, so I'll probably include that somehow (probably as a "DM's discretion" thing). The genre convention is that people who get hit fall over. Very unlike DnD.

Thursday, 16th May, 2019

  • 08:49 PM - Satyrn quoted 77IM in post Firearms
    I have not, because it wouldn't be in-genre. Hear hear! :heh:
  • 06:36 PM - Satyrn quoted 77IM in post Firearms
    I'm starting a seafaring game soon (Saltmarsh, etc.) and I want to introduce firearms rules but I am concerned about game balance. Firearms in the DMG are 1 damage die higher than crossbows. Light crossbow d8 -> pistol d10, heavy crossbow d10 -> musket d12. This is balanced by: 1. Lower range increments 2. They're loud 3. Cost of ammo 4. Cost of the weapons themselves But for many players the damage die matters more than any of those things. So the only real balancing factor is cost. And, the pistol costs 250 gp and the musket 500 gp -- respectable amounts, analogous to the better armors (splint 200 gp, breastplate 400 gp, half plate 750 gp). So that seems fair to me. Except, I don't want players to select those guns during character creation as part of an equipment package. It would be like starting with breastplate; you are supposed to work your way up to that. So now I've got three options: 1. Forbid starting with firearms. That's lame, though. If I want firearms in the game, I want p...

Saturday, 11th May, 2019

  • 06:05 AM - jmucchiello quoted 77IM in post Recovering Unused Held Spells
    Not really, because Delay changes your initiative count, which is a bunch of wackiness that I don't want to deal with. It's not that big a deal. Or just say it doesn't change your initiative count. After you take your delayed action, you still act on your normal count. Make delaying eat your reaction for 5e balance.


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77IM's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
To Slay a "Dragon"
Another 2-page adventure!

The evil gnome inventor, Yarbon Yunklebrow, exiled for crimes against demihumanity, has built a steam-powered dragon and convinced a group of kobolds that he is a prophet of Tiamat.

This one for is 1st-level characters...
314 +1 1 Thursday, 17th January, 2019, 06:49 AM Friday, 18th January, 2019, 05:46 AM
The Cursed Pass
A 2-page adventure for 5th-level characters!

Long ago, after a particularly harsh winter kept Neroun's Pass closed all year, a mysterious apparition called the Snowmaiden urged the troops at Fort Neroun to implement ritual cannibalism for their ow...
432 0 1 Wednesday, 5th December, 2018, 09:29 PM Thursday, 17th January, 2019, 06:45 AM
Revenant
Yes, I tried my hand at creating a revenant race! It's similar to the Unearthed Arcana version, but more undead.

It wound up a tad more complicated than I would like. Please let me know what you think, and whether it could be simplified or improve...
194 0 1 Thursday, 13th September, 2018, 06:18 AM Thursday, 13th September, 2018, 06:18 AM
Druid: Circle of the Sun
Somebody mentioned an archer-druid, and that got me thinking martial-druid, and then I wound up creating this weird druid-cleric hybrid.
463 0 1 Monday, 27th August, 2018, 03:45 AM Wednesday, 29th August, 2018, 02:17 AM
Psychic Class
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Fi...
488 0 2 Monday, 11th June, 2018, 09:17 PM Tuesday, 13th November, 2018, 04:09 PM
Path of the Were-Beast
Barbarian rage already resembles the lycanthropic transformation; modern fiction rarely has someone transform into a calm, peaceful beast-person. Kind of as a thought experiment, I decided to see what kind of tweaks would be needed to create a lycant...
217 0 1 Thursday, 26th April, 2018, 10:10 PM Thursday, 26th April, 2018, 10:10 PM
Warden (Ranger Archetype)
So the other day Mike Mearls mentioned something about the warden, and it got me thinking. From a story-first perspective, the warden's story is somewhere in between the druid and the ranger.

So you could start with the druid, but you'd need to g...
219 +1 1 Wednesday, 14th March, 2018, 10:43 PM Friday, 16th March, 2018, 06:47 PM
Party Base
My group has recently acquired an old guard tower as a base of operations. It's a fixer-upper, so I made a short document with some guidelines on ways to fix it up.

There is a really good "Stronghold Building" guide on DMsGuild: http://www.dmsguil...
1504 +2 2 Sunday, 18th February, 2018, 05:43 PM Monday, 25th February, 2019, 07:55 PM
Adept class
The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Calling...
255 0 1 Friday, 9th February, 2018, 01:37 AM Tuesday, 20th February, 2018, 10:12 PM
Prestige Paths
This is a little thought-experiment for an alternative to Prestige Classes. It combines several ideas from this forum to build something that is distinctly not a class, and not tied directly to leveling, yet still having enough mechanical impact for ...
511 0 1 Thursday, 23rd November, 2017, 04:23 AM Thursday, 23rd November, 2017, 04:23 AM
Asset Management
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I w...
588 +2 1 Tuesday, 20th June, 2017, 09:44 PM Tuesday, 20th June, 2017, 09:44 PM
Curse of Strahd -- Quest XP
Do you love old-fashioned numerical XP? Do you hate encounter XP arithmetic? Then have I got the PDF for you!

I broke down all the noteworthy story achievements in Curse of Strahd and assigned each an XP value that will advance the players at appr...
577 +1 1 Friday, 25th November, 2016, 05:00 AM Friday, 25th November, 2016, 05:00 AM
Keys (ala Lady Blackbird)
One of my favorite parts of Lady Blackbird was the "Keys" system. It was the first personality mechanic I ever saw that didn't suck. I think there were several reasons for this: the keys were fairly specific instead of maddeningly vague; they trigger...
393 +1 1 Friday, 2nd October, 2015, 01:39 AM Friday, 2nd October, 2015, 01:39 AM
Dragon Player Characters
Racial traits and a 20-level class for playing a dragon as a PC in 5th Edition.

100% totally un-playtested! Use at your own risk. And then please report back how it went. ;}
10723 +4 2 Tuesday, 30th June, 2015, 05:01 AM Saturday, 13th April, 2019, 04:40 AM
Vampire Player Characters
TOTALLY UN-PLAYTESTED! 100% pure theory unsullied by practice.

Player character got bit to death by a vampire?
Running an all-monster party?
Goth youngster wants more angst?
Have I got the class for you!

This is a 20-level class for turning ...
3763 +2 2 Tuesday, 30th June, 2015, 04:53 AM Saturday, 6th April, 2019, 11:20 PM
Sorcerous Origin: Psychic Powers
TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wou...
572 +1 2 Sunday, 14th June, 2015, 04:25 PM Wednesday, 23rd May, 2018, 03:04 AM
Princes of the Apocalypse: Quest XP
I really hate awarding XP for killing monsters. Pausing after every combat and adding up all the monster XP and dividing by the number of players is really kind of an annoying speed bump that interrupts game flow. I also don't want to reward players ...
1106 +3 1 Saturday, 18th April, 2015, 04:23 AM Saturday, 18th April, 2015, 04:23 AM

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