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  • CapnZapp's Avatar
    Today, 03:18 PM
    I was wondering, how do you do this? I can only find filters (and not even a filter for ratings) - nothing that allows me to say, for example, show me adventures sorted on best rating first. (Do note: I'm asking in 2018. This thread is from 2017.)
    8 replies | 3730 view(s)
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  • CapnZapp's Avatar
    Yesterday, 09:20 PM
    You are clearly not talking about the same thing as I. No analysis so far that I have seen has come to providing the numbers for the case I outlined earlier. If a four-year old could do it, do you really think anyone would still defend these feats?
    23 replies | 859 view(s)
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  • CapnZapp's Avatar
    Yesterday, 10:44 AM
    Sure, no prob :)
    23 replies | 859 view(s)
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  • CapnZapp's Avatar
    Yesterday, 10:43 AM
    Exactly - and bleedingly obviously so. Thank you Saelorn.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Sunday, 18th November, 2018, 07:20 PM
    His post spends significant space crunching numbers on GWM, but with no indication he's crunching the case where GWM is actually good. This makes me worry someone will take his number as proof GWM is alright. And no, you don't get to say his post uses the case (one of them at least) where GWM really shows its true colors. There's a huge difference between theoretically being able to have...
    23 replies | 859 view(s)
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  • CapnZapp's Avatar
    Sunday, 18th November, 2018, 01:41 PM
    I don't understand what you are saying. (assuming you by "Zappos" are referring to me) I specifically stated I haven't read the specific analysis and then proceeded to explain why it's easy to fail. You don't seem to be talking about the feats and if they're broken (they are). You seem to be talking about whether this particular analysis is broken and that's fine - let me just reiterate I...
    23 replies | 859 view(s)
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  • CapnZapp's Avatar
    Sunday, 18th November, 2018, 09:12 AM
    Aaaand again not the point. Being asked to roll a 21 on a twenty-sided die is. This isn't about tactics. Of course you will have weak saves. I am not complaining you will have weak saves.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Sunday, 18th November, 2018, 09:10 AM
    Yes but that doesn't make it better. The design choice here was "let's not spend time polishing off high level play in the hopes noone notices" Why do you feel it's important to point out that this was a choice? Why not instead join me in condemning that as the bad design it is?
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Sunday, 18th November, 2018, 09:07 AM
    No that's a false representation. It's not that you can know in advance which save to prop up. And you can't prop up all your saves. And the caster's in your group should not help you in the first place; spending resources to turn a 100% miss rate into maybe a 90% miss rate is just bad tactics. So no.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Saturday, 17th November, 2018, 09:46 AM
    Didn't read the entire thread - have someone mentioned combining will o the wisps with banshees? :) Here's the one-two combo: Wail (1/Day). The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a...
    49 replies | 2052 view(s)
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  • CapnZapp's Avatar
    Saturday, 17th November, 2018, 09:36 AM
    Without looking at your numbers specifically, I find that this type of analyses are usually misleading, grossly underestimating what a minmaxer can do with the -5/+10 mechanism, thus severely underestimating the power of these feats. In short: these feats are completely broken but white-room analysis generally doesn't see it. Again, I haven't looked at this particular set of numbers. But I...
    23 replies | 859 view(s)
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  • CapnZapp's Avatar
    Wednesday, 14th November, 2018, 01:19 PM
    But why are you downplaying the genuine fun to be had by stepping into the magic shoppe with ten thousand shiny coins in hand? Look at my Bazaars of Port Nyanzaru thread. Despite zero official support I spent weeks preparing those price lists, and it took the group an entire session to sort out who bought what. They're still talking about that, and how satisfying it felt for them. Now...
    780 replies | 85173 view(s)
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  • CapnZapp's Avatar
    Monday, 12th November, 2018, 05:04 PM
    At least you aren't denying how crap their rule is. Other than that I really have nothing else to tell you.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Monday, 12th November, 2018, 04:57 PM
    Or you can accept my argumentation "this feels very wrong, almost as if they forgot to plug a hole in the system". I don't know if DC 23 is harsh. For a low- or mid-level character sure. But what's so harsh about high level heroes fighting appropriate opponents. A CD 23 monster should sport a DC 23 save! Bottom line: there's nothing wrong with epic threats forcing DC 23 saves (even...
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Monday, 12th November, 2018, 04:53 PM
    Sorry but this reads as a response to something I never said. Keep in mind: I'm not asking that my character should have no weaknesses. Of course he should. But there should not be any common examples of characters that can't even beat the DC on rolling a 20. All your example differences will still be valid. Just because you can make a save by rolling a 19, say, doesn't mean that...
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Monday, 12th November, 2018, 12:18 PM
    I strongly disagree. Not making sure that your level 17 hero always stands a chance of success (even if she needs to roll 20 to pull it off) feels like lazy, sloppy design. Why ask a player to make a roll that is literally impossible? Making sure the "bad" saves of characters always stay just ahead of the big bads save DCs, even by a little, is the elegant and obvious thing to do - and...
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Friday, 9th November, 2018, 04:10 PM
    Thank you. I am sure that's an useful resource for certain kinds of campaigns (though not ones using official adventures).
    780 replies | 85173 view(s)
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  • CapnZapp's Avatar
    Friday, 9th November, 2018, 04:03 PM
    Why do you call it a "golden age" when the one thing missing - official 1PP support - isn't available? This edition isn't prior editions. Just like you wouldn't tell a gamer "you don't need the 5E MM, you have lots of monster stats for prior editions". Sorry but now you're either ignorant or you are arguing in bad faith. These "convoluted" arguments boils down to a very simple chain of...
    780 replies | 85173 view(s)
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  • CapnZapp's Avatar
    Friday, 9th November, 2018, 01:04 PM
    I am confused. What's funny about that. I certainly hope you don't think you can't be a feminist and enjoy straight sex (kinky or not) at the same time? Nothing about Aunt Zelda's "session" with Father Blackwood indicated submission from her part, and even if she was, that's still not incompatible with being a feminist. (Actually, that scene was so chaste you could be forgiven for not being...
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Friday, 9th November, 2018, 09:57 AM
    Still feels like bad design to have Epic Heroes find out that they can't succeed even when they roll really well. That this only happens rarely and at the tail end of the game is a lazy excuse.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Friday, 9th November, 2018, 09:55 AM
    Yes, that's what I am saying.
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Friday, 9th November, 2018, 09:52 AM
    Thank you. It amazes me how hard it is for people to admit this very obvious fact.
    780 replies | 85173 view(s)
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  • CapnZapp's Avatar
    Thursday, 8th November, 2018, 05:53 PM
    If you want to feature women as strong ( or at least active) and men as weak (or at least precoccupied with maintaining their appearance), Sabrina's foes pretty much gotta be female. Not sure I see what's "weird" or "ironic" about that.
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Thursday, 8th November, 2018, 05:49 PM
    Of course Satan is male. That's the fundamental underpinning of the entire show. Sabrina has already started talking about taking him down. That would be the ultimate patriarchy to fall. I do agree that for a supposedly feminist show, a lot of the women act like catty bitches fighting among themselves... :p The episode about the Queen of Feast really blew my mind - all the witches (except...
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Thursday, 8th November, 2018, 12:25 PM
    Of course - yes, the whole concept of witchcraft is in a way much more related to authority than magic. Dismissing the show as just for intersectional feminists ignores this fact. I get why some people might just want to bring out the popcorn and see hot chicks cast spells, but to me the added layers make the show better, more smart and mature. That said, one inescapable reflection is: "why...
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Thursday, 8th November, 2018, 12:02 PM
    Did you quote the wrong poster? Where do I talk about gender and authority? What has Satan's chastity to do with prestige classes? (I do have to thank you for allowing me to ask that question :))
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Wednesday, 7th November, 2018, 10:49 AM
    I trust everyone realizes the futility of assigning stats and rules to a TV show where abilities will develop at the speed of plot? :cool: That said, I wouldn't make Sabrina half-elf or tiefling. This isn't a race or species thing. Witches are still human, just supernatural "heightened" humans. (Especially the females. The males seem to have gained their positions of power despite middling...
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Tuesday, 6th November, 2018, 04:10 PM
    Not an "intersectional feminist". Likes it anyway. Maybe you just need to get with the times? It would have been nice to discuss this from a fantasy point of view (as the OP clearly intended), and keep the politics out of it, but I guess it's too late now. Fair enough, but I don't miss the old show at all. This is much more interesting. This show is above all gorgeous - Halloween has...
    46 replies | 1465 view(s)
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  • CapnZapp's Avatar
    Sunday, 4th November, 2018, 03:32 PM
    Well, this isn't so much about "aircraft carrier rangers" as it about sheer practicality. Per the RAW any sudden Fireball and your pet is toast. This isn't just weak design. It's completely unacceptable design. The first and foremost design critera for any animal companion feature must be: the pet should not require ressurrection any more often than any other valued party member (which...
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 02:56 PM
    Thank you for your interest. Instead of an attack doing 36 damage to the wolf or koala or whatever, the Ranger would soak 18 of those points, with the pet only taking 18 damage. The idea is that would make it considerably easier to keep the pet from getting downed or killed. Hope that answers your question! Best regards Zapp
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 01:53 PM
    One suggestion is perhaps start a separate thread? It seems the Curse of were creatures could interest many more posters than those also interested in this module? (Just be sure to add spoiler warnings where appropriate)
    421 replies | 120797 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 01:50 PM
    Nice job ignoring all facts. This isn't about your workplace. This is about a game that historically and presently awards loads of gold in almost every official scenario, but somehow decided in the last edition that unless you like downtime you gain no mechanism nor any explanation for what to do with it. Thus the years-old question.
    780 replies | 85173 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 12:50 PM
    Already here you show much better design chops than Crawford likely will. :) One concern you do not address, though: pet survivability against area attacks. I would forward the idea to automatically give the Ranger a permanent Warding Bond (per the spell) between herself and her pet.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 12:44 PM
    Yep. Now if just people would get that. Sigh.
    85 replies | 4295 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 12:41 PM
    The worst thing is that he doesn't appear to realize what a corporate tool he comes across as. Yes, we realize WOTC brass wants to be able to say "no revisions". That doesn't mean it's a good idea to pretend the five-year old PHB is like the Ten Commandments that must be kept unchanged and uncriticized at all costs. It would be much more appreciated if Crawford spent his time on...
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Saturday, 3rd November, 2018, 12:33 PM
    Lol :) Yeah, I would think it's not any page number but the the condescending insulting tweet that basically said "the secret is you don't need any AC rules" that was referenced?
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 02:08 PM
    If they were openly admitting that the animal companion doesn't give you much more than "the secret is you can just buy a war dog or something" (MMearls infamously dismissive tweet), then we could talk from there. Then I would argue the Ranger Beastmaster subclass is weak and ineffectual because it roughly takes away all the Hunter stuff and gives you nothing more than the 15 gp you need to...
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:54 PM
    Sure, and these people don't have to buy this book and especially don't have to post in every thread about that book. Done. Next? :) Absolutely. No disagreement here either. On the other hand, we're not discussing Valentine's gifts - we're discussing tools for vanquishing kobolds and beholders. :) Difference is, I'm not posting in threads about the Castle Builder's Handbook, coming...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:47 PM
    Ah, I love the smell of spammer thread ressurrection in the morning...!
    780 replies | 85173 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:43 PM
    Maybe I wasn't clear. It's possible to read your post as "but the companion isn't all a Ranger gives, so who cares it's weak and ineffectual". It's quite possible you don't mean that, and if so all's well and good and we can just stop here. :) But my point is: giving Rangers outdoors guide and hunter stuff does not help the player who want a sturdy reliable animal companion of the same...
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:38 PM
    I don't understand what you mean? If you want to interpret this as the Ranger or his companion keeping the choice of remaining unmagical, sure, go ahead... but what good does that do you? :confused:
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:37 PM
    Absolutely. This is a clear fix, an unqualified upgrade.
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:36 PM
    You're missing the complaint: The difference is, that before it was a perfectly reasonable interpretation for a DM to say the animal behaves as other creatures in general. Now, ONLY dodge is allowed. Effectively, what the change really says is: This is the criticism. This is what feels clumsy and intrusive. It's presented as a step forward but it really is a step backward.
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:32 PM
    No disagreement, just a possible nitpick: You mean "buff, relatively speaking" not "nerf", yes? :)
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:30 PM
    Sure, but you do acknowledge the specific focus of "All I care about is getting an animal companion - I'll pick whatever class you tell me gives it", yes? :)
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:26 PM
    Treasure points are far too depressing for me to recount. Basically it's like milestones but for treasure instead of xp. Abstract and wonky as hell. And still it allows a la carte item shopping, so it kind of makes absolutely frikkin' zero sense!?! :confused: (Note: I'm talking about its potential use for D&D in general - in published hard covers and in your home game. I acknowledge...
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  • CapnZapp's Avatar
    Friday, 2nd November, 2018, 01:10 PM
    Well, believe it or not, but I have lived blissfully unawares, so I don't mind: fantasize all you want! :) All it does is paint you as some kind of light fetishist ;) I guess my preference for written over spoken communication has shielded me all these years.
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 12:12 PM
    Interesting. I didn't know that was a (major) issue. If I had guessed, the vulnerability of the pet to an area effect would be the #1 issue. The first design goal of any pet companion ability should clearly be that the owner should never need to ressurrect the pet more often than any other valued member of the party. (Yes, way before even starting to worry if the pet does any actual...
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 12:04 PM
    Well, if you're including lots of juicy new actual items, as well as a compliation of all existing items (possibly with errata), then yes, obviously. But the actual magic item pricing and creation framework doesn't rely primarily on tables, it relies on formulas. And it doesn't need a whole book of its own. (Saying this mostly because otherwise it would appear scarily difficult to use, when...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 11:52 AM
    Ouch. Yes, that's extremely underwhelming and as you say, even countereffective. Thank you for spelling it out. I made the mistake of actually watching the entire segment (even if it's only four minutes), and boy is he full of himself. I noticed how he spends more time patting himself on the back claiming to take care of the game, and talking himself into treating actual changes as mere...
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 11:34 AM
    Could someone summarize in text, please? Listening to gushing marketing-speak and their guffawing sense of self-import is making me nauseous - I'd like the raw talking points only if possible.
    75 replies | 3615 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 11:30 AM
    Thank you. I will especially like to thank you for acknowledging that now you have switched the subject. Convincing the detractors and denouncing their arguments is still a worthwhile endeavor - because how will we ever convince WotC if there are still people genuinely (or disingenuously!) believing rarity is a functional replacement for utility? That said, I am convinced (3) is not merely...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 11:09 AM
    Creating an updated improved version of chapter 8 of the 3.0 DMG is a mammoth task. It is entirely inappropriate a task for a single DM, not to mention suggesting several DMs all reinvent the wheel individually.
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 11:06 AM
    Thank you for going constructive - it's all too rare. I absolutely agree 3E was far from perfect, and made several missteps. But detractors all simply wash their hands, saying "that proves it's impossible". And WotC likes this idea (which is nothing less than pure FUD), because they (not so) secretly don't want to do the hard work. They much rather continue on the path to destroying...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 10:46 AM
    Well, while the point "should it be in the DMG" has been well and truly settled for five years now (it isn't), I'm still sceptical, since you have worked against utility based price lists in every. single. one. of the threads discussing it, so allow me to remain sceptical of your sincerity here... ...and, oh, it didn't take long for you to reveal your true colors. Again.
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Thursday, 1st November, 2018, 10:39 AM
    And I am specifically calling out everything the DMG say as simply uninformed at best and intentionally misleading at worst. Please stop repeating the company line and telling me what the books say - that doesn't give us any basis for discussion. Form your own opinion. I'm telling you rarity is just useless, and in no way shape or form an adequate replacement for utility-based pricing. ...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Wednesday, 31st October, 2018, 02:43 PM
    No. If there was an optional system, I could choose to use it and you could choose not to. We would both have fun. In the current situation fun for you but no fun for me. So a completely false equivalency.
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  • CapnZapp's Avatar
    Wednesday, 31st October, 2018, 02:40 PM
    You really need to brush up on the incongruities of rarity before I continue our dialogue.
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 10:04 PM
    The only rarity factor needs to be price. After all, a Lamborghini is much more rare than a Fiat Panda. So, yes, a 50 gp potion will be much more commonly found than a 500,000 gp Holy Avenger. All local shrines in low-level towns will sell you a Potion of Healing. A Holy Avenger is not likely to be for sale anywhere short of epic-level locations. But Wizards are talking about something else...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 09:50 PM
    It would be interesting to learn more about why the system isn't used more. In my case, my first reason is: it doesn't feel right for Inspiration to give advantage as it shortcircuits the game-within-a-game of achieving it... and because it does nothing for the character that already got it. For at least some of my players, it's a bit of the simple old "don't want to bother with giving my...
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 03:53 PM
    Cont'd The fact bounded accuracy allows you to remain function (well, sort of, at least) as a level 20 character with no magic equipment does not preclude the system setting an utility-based price on a +3 Vorpal Axe. (Now "vorpal" is considerably nerfed in 5E, but otherwise I would like to argue it's perfectly fine for there to be top-end items out of financial reach of even top-level...
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 03:53 PM
    I want to thank you for doing what few other proponents of WotC's position have done. Have an XP. The way the game is designed, it doesn't hurt if a level 1 PC gets a +3 Vorpal Axe, nor does a level 20 PC need one. Yes, bounded accuracy. I acknowledge this. However, that does not mean you can't still have a pricing framework that treats the price seriously. Just as seriously as 3E did, in...
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 03:08 PM
    I can't find any mechanic for how you pry lose your weapon. Saying "you can't get free" or "it's impossible" is not what high-level D&D is about :) I'll probably add the following: Escaping the magnetic pull is a DC 25 Strength (Athletics) check, and each foot moved away counts as three feet's movement. If the magnet is still enabled at the end of the round and you have nothing to hold...
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 02:52 PM
    Great ideas folks! I'll definitely make the room a full sphere instead of a half sphere. Which is extra fun since the descriptive text actually calls out the floor giving the appearance of an illusory sphere... it just happens to be... not an illusion :devil: I'll also make the magnet non-magical (magnetism being unaffected by magic is not a totally new idea), so the Beholder have one less...
    25 replies | 740 view(s)
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 02:13 PM
    Thing is: WAY too much of the new subclasses is just reshuffled advantage, a ribbon or two and fluff. As for actual new mechanics, what do we have to show for five entire years? I'd argue the Arcane Archer's arrows is a new mechanic, albeit not of a very satisfying power level. New spells, absolutely, but how many of those actually add new ways to play the game? (A few, but not many.)...
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 02:00 PM
    If I appear to advocate the 3e model in its entirety, I have been remiss in making myself clear. I absolutely acknowledge that the 3e designers made several errors both small and large. Wands of CLW is one example. Item creation is absolutely another. Where I differ from the doomsayers ("it can't be done") - you know, those choosing to believe everything WotC says just to avoid having to...
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 01:48 PM
    Thank you. Yes, WotC stubbornly maintains there are three equal pillars. Pure marketing BS of course. Did you by "robust" mean to say "complicated" or "detailed"? :) Personally I'd take 5E over Pathfinder or 4E anyday. And yes, I'm playing D&D for the combat (and for the D&D-isms no other game offers).
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 01:43 PM
    Thank you. I have said so since 2015.
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 01:40 PM
    You are contradicting yourself. If you truly believe this stuff should be handled by DMsGuild, then it makes no sense to believe that "numbers are just made up" - why would made-up numbers be useful no matter who makes them up. Then arguments such as "not important to me" would be more plausible. If you really do believe the numbers are just made up then you haven't read anything about the...
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 01:25 PM
    This is a false choice. There are more options than having to choose between "not even a single new class in five years" and "maybe a new class or two every month" Calling 5E's release schedule "slow" is not even funny how inaccurate it is (as regards classes). Not even "glacial" would come near, since even glaciers move a little.
    27 replies | 1499 view(s)
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  • CapnZapp's Avatar
    Tuesday, 30th October, 2018, 01:08 PM
    Thank you. Your point is that even if a given ruleset still groups "good" and "bad" traits separately (for easier reference maybe), the rules (or at least the GM) should still allow you to gain a trait point from a "good" trait by you using it to your disadvantage, and still allow you to spend a trait point on a "bad" trait by you using it to your advantage. Fair enough. I would still...
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  • CapnZapp's Avatar
    Monday, 29th October, 2018, 06:03 PM
    Sorry if you believe that there's nothing I can say. We've had plenty of threads on the subject of rational pricing, I suggest you go look those up. If you still have any objections, I would be more than happy to address your specific concerns.
    253 replies | 10477 view(s)
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  • CapnZapp's Avatar
    Monday, 29th October, 2018, 03:06 PM
    I could be wrong, but you appear to change the subject here. I am not saying "cataclysmic adventures are bad". (Not saying the opinion is invalid, just that it's a discussion for another thread) I am saying the DMG and official adventures suggest (more than suggest, they implement) an adventuring style where downtime is of little concern and gold awards are large. So where is the support...
    253 replies | 10477 view(s)
    0 XP
  • CapnZapp's Avatar
    Monday, 29th October, 2018, 02:14 PM
    Once again the adventure I'm running is setting up a solitary Beholder as a set-piece encounter. (Note: at the end of this post there are minor spoilers for Tomb of Annihilation) I must admit I have never fully understood how to utilize these monsters, and I have perused both power gaming and monster tactics blogs, and looked at my fair share of beholder lairs. The issue remains - once...
    25 replies | 740 view(s)
    0 XP
  • CapnZapp's Avatar
    Monday, 29th October, 2018, 01:49 PM
    Of course, this subclass variety is relatively minor and only goes so far, with most subclasses merely shuffling around where you get advantage and new ribbon abilities. The only real way to add true variety is to add new full classes, and I fully sympathize with the original poster's possible shock at hearing that no new classes have yet seen official publication a full five years after 5E...
    27 replies | 1499 view(s)
    1 XP
  • CapnZapp's Avatar
    Monday, 29th October, 2018, 01:46 PM
    No.
    27 replies | 1499 view(s)
    0 XP
  • CapnZapp's Avatar
    Monday, 29th October, 2018, 01:29 PM
    I am onboard with the general idea of D&D 5E not being perfect... but honestly, I have a hard time seeing any of these five particular points to be major decision points either way. 1. To me, backgrounds are perfectly fine and a nice addition to D&D. That they mostly remain relevant through character creation and the very first few adventures where the group bonds together, but then begin to...
    253 replies | 10477 view(s)
    2 XP
  • CapnZapp's Avatar
    Monday, 29th October, 2018, 01:03 PM
    The problem is that campaigns are different. In some campaigns getting hold of these bowls might well be a limiting factor. (Certainly in AL - a very atypical campaign) But if you use default treasure awards 1000 gp is peanuts. And if you go by the logic that any spell as good as this will have considerable demand, all the party needs to do is to port or gate over to a major city such...
    1022 replies | 1147049 view(s)
    0 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 11:53 PM
    Agreed. I deliberately kept it vague to avoid focusing on specific systems, but since you ask: The specific game I have in mind is Western the RPG. Characters get advantages and disadvantages. Examples of advantages include Artistic (bonuses to skills like acting or painting), animal handler (calm wild beasts, bonus to animal training) or "indian friend" (as a non-native PC). To...
    118 replies | 2881 view(s)
    0 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 11:43 PM
    Calling my reply snarky is okay. Calling it "blind hate" is... maybe a tad much, eh? It's simple really. MMearls don't get to both eat and have his cake. Stand by your rules or don't.
    85 replies | 3402 view(s)
    0 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 09:52 AM
    Okay
    118 replies | 2881 view(s)
    0 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 09:48 AM
    All this talk of how other games does it better brings me to one good implementation. * You have good traits (lets not call them advantages to avoid confusion). These are like low-key powers. * You also have bad traits (personality flaws). These fuel your good traits. When you invoke a bad trait (=the story takes a turn negative to your character, or your character does something bad for...
    118 replies | 2881 view(s)
    1 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 09:33 AM
    Well, this is all well and good from a "defending the rules that are in place" perspective. Are the given Inspiration rules serviceable? Apparently, the answer is yes, at least for some. But for people that are aware of much better ways of implementing it, it comes across mostly as a lost opportunity - a half-assed attempt that mostly feels like being there to cover WotC's ass "we totally...
    118 replies | 2881 view(s)
    0 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 09:24 AM
    Do you mean a re-roll or what does "after-the-fact Advantage" mean?
    118 replies | 2881 view(s)
    0 XP
  • CapnZapp's Avatar
    Sunday, 28th October, 2018, 09:22 AM
    Tell me when these become official, and are published in a WotC hardback. Until then, not interested.
    85 replies | 3402 view(s)
    1 XP
  • CapnZapp's Avatar
    Wednesday, 24th October, 2018, 11:21 AM
    Here's the solution I posted in the other thread.
    65 replies | 3625 view(s)
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  • CapnZapp's Avatar
    Wednesday, 24th October, 2018, 11:16 AM
    See my very last post in that thread. And thanks! :)
    8 replies | 383 view(s)
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  • CapnZapp's Avatar
    Tuesday, 23rd October, 2018, 07:27 PM
    Sure.
    118 replies | 2881 view(s)
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  • CapnZapp's Avatar
    Tuesday, 23rd October, 2018, 09:16 AM
    I use just a straight-up +5, but yes, we're on the same page.
    118 replies | 2881 view(s)
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Wednesday, 31st October, 2018

  • 06:41 PM - Elfcrusher mentioned CapnZapp in post 5E's "Missed Opportunities?"
    You might find it, maybe, but how are the economics work? If the cost is based on the item's utility and not the local market, how is a village of a couple of hundred souls going to be affected by the massive influx of cash that would occur if the PCs bought it? How did the town get it and appropriately appraise it? They certainly couldn't have bought it since its value may exceed the value of everything else in the village... What standard do you follow on the pricing and what are the downstream effects of it? Although I really hope, for several reasons (none of which have to do with particular animosity toward @CapnZapp), that WotC never publishes an official price list, what would be kind of cool is an expansion of the system in Xanathar's for buying/selling magic items to incorporate both location and another, somewhat arbitrary factor, to represent high/low magic. That is, a small village that happens to be very magical (e.g. a moon elf enclave founded around a magical well) will have different factors than a large, low-magic city. The DM still determines, however he/she likes, what the average price or price range would be, but then generates not just whether an item is available (or a buyer is interested) and the actual price, but also the reasons for that availability/price. Which is sort of what the Xanathar's rules do, but without accommodating locational variation.

Tuesday, 30th October, 2018

  • 01:49 PM - Maxperson mentioned CapnZapp in post Official 5e Classes?
    That's the beautiful part about 5E. Between the DM's Guild and third-party releases, there's plenty of quality classes to be had. I much prefer 5E's slow release schedule over the "a book or two, twelve thousand spells, and maybe a new class or two" every month. You can do a lot with subclasses. Look at Eldritch Knight or Arcane Trickster. You don't need whole new classes to add variety. As CapnZapp said, there's a ton of space in-between nothing and the glut of 3e that could be utilized. We aren't asking for an avalanche of new classes. We're just asking for something.
  • 02:27 AM - Quickleaf mentioned CapnZapp in post Memorable Beholder solo encounters?
    CapnZapp I've honestly never run a beholder fight, only some roleplaying with one back in AD&D. Just looked over the encounter in ToA, and several things popped out. The fight is heavily influenced by the party's access to magical flight & how much metal armor they wear. No metal armor and plentiful magical flight makes the fight a lot easier than presented. A beholder favors a long-range fight with ~120-feet to work with, and ideally some kind of obstacles for PCs to overcome / slow them down in approaching the beholder. Yet Belchorzh only has 50-feet from the top of the domed room to PCs on the floor. The iron sphere magnet trap serves as a potent obstacle, though with an easy way to overcome it. Also, in the event it becomes an "aerial" fight, the risk of falling for 5d6 isn't too bad for 9th+ level PCs, so I'd be tempted to make the room larger (more on that below). A beholder wants to include as many creatures within its Antimagic Cone. Yet Belchorzh has to make sure not to look ...

Monday, 29th October, 2018

  • 10:42 PM - Lanefan mentioned CapnZapp in post 5E's "Missed Opportunities?"
    ...s to find out uses for it, because there's little to buy past 2nd or 3rd level. Sure, for a simulationist campaign where you're building your own keep, refurbishing an ancient cathedral, you can come up with solutions, but that doesn't work well with adventuring based campaigns where you have little down time. Monthly living expenses is a decent idea, but once again it works better in campaigns where PCs have a more set timeline than one where they're constantly haring off after some trouble or another. Been a problem since the beginning, because the game was based off stories like Conan/Fafhrd & Grey Mouser where the protagonists were chasing after all kinds of wealth and conveniently spent it all on drinking/whoring between adventures as a narrative conceit. Harder to do when the players choose not to do that and an ale is 3 cp, and they've got 3,000 gp.Training expenses. They need to train for each level-up, and it costs. That, and though I'm not as adamant on the topic as CapnZapp is, I agree that the concept of tradeable-buyable-sellable magic items (randomly generated!!!) simply makes realistic sense in any game world where the PCs are not the only adventurers that exist, simply because other adventurers, just like the PCs, are sometimes going to come back from the field packing items they have no use for. Where I disagree with the good Capn, however, is in item creation. Ideally this should take long enough that adventurers never do it themselves and rarely get someone else to do it for them. The 3e model, where you could in effect make whatever you wanted in a very short time, was one of its poorer design choices.
  • 03:01 PM - Panda-s1 mentioned CapnZapp in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    ...s. They evolved over time to match the appearance of the great cats in their favored region. The northern Tabaxi resembled lynxes and maine coons. Desert tabaxi have little fur (and they only sound like Khajiit if the player wants them to :) ) ect... Easy fix, and it greatly added to the lore of the campaign world that our group is creating. TL/DR: I'm totally okay with disallowing classes/races/archtypes from my game if they don't fit the theme of the game I'm running. But I love it when my players come up with a way to fit their favorite class/race/archtype into my game. My group embraces the "group storytelling" aspect of D&D very much. Edit: I'm bad at proofreading my posts, and I haven't had my coffee yet. :) Man that's the kind of thing I like to hear. Not just working together with your players to figure out a thing in your game world, but actually giving thought in how to allow a player to have a certain option in your campaign. I wish more DMs thought this way. CapnZapp hey there you go, that's how you can have a cat race "in the snowy mountains of a barbaric world," someone figured it out for you lol.
  • 02:44 PM - robus mentioned CapnZapp in post 5E's "Missed Opportunities?"
    In my opinion the biggest missed opportunity is the presentation of published adventures. Echoing CapnZapp's thoughts above, almost every one is oriented toward some cataclysmic event which forces the adventure on a treadmill until the threat is ended. That combined with really quite sloppy implementations (I've been suffering through the "hot mess", as pukunui calls it, of Dragon Heist) means that almost every time it's a disappointment of missed opportunities (I still hold out hope for Curse of Strahd, if/when I run it :) ) Instead I wish that they would change their approach to adventure structure and break them into discrete parts for each heroic tier. (SKT sort of did this but the epic threat loomed throughout.) This would allow for some downtime between adventures and provide more tier appropriate challenges. As far as the mechanics are concerned - those are running quite fine for me. The players are still having fun (even at level 17), now that I'm adjusting the encounters to their style (and bringing in reinforcements if they cake walk something I thought would be tougher :) )
  • 01:37 PM - jasper mentioned CapnZapp in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    ... world. You donít have to play in itĒ. If I would homebrew a campaign (I do Adventure League), for Appropriate Thematics I would ban: Feats, just because I want to see how the game would run without them. No Underdark races as PCs. I would like to keep the Underdark as evil place to visit; not one you go home to for your family reunion. Partial ban on Voloís Monster. You come up with a great backstory. But you will be occasionally at disadvantage on something. Why because Grandma just got ran over by goblin in a goat cart. So I a coward Panda-s1. No I would start right out banning stuff because as jmucchiello said, I been burned by OFFICIAL MATERIAL before. Had Bob loan be the ďComplete Copy of PaladinsĒ for a week. I missed the big thing. I asked Bob, ďAnything crazy or over powered in this paladin? ď And Bob replied, ďNoĒ First COMBAT ON THE FIRST LEVEL WITH HIS LEVEL ONE PALADIN OUT COMES a HOLEY AVENGER. Then Bob whined and half the table whined when I banned it. Sorry CapnZapp for decades in various games I been meeting players who say it is Official you must allow it. I have not discovered where this line of thought comes from.

Sunday, 21st October, 2018

  • 03:37 AM - Mistwell mentioned CapnZapp in post Updated errata will be released within the next month!
    ...g asked for is an actual change. Not just a clarification, but a revision. A change to rebalance certain elements. Some pet peeve. But thatís a slippery slope. Because once you decide to start changing, itís hard to stop. Thereís always another problem or fix required. Because the game is never perfect. Thatís how you get 3eís 3 pages plus all the polymorph discuss, or 4eís 27 pages, or Pathfinderís 9 pages. To say nothing of 3.5e or Essntials. I disagree. I think it's one reasonable existing interpretation of the rules, right now pre-errata, to say once you've issued a command to your animal companion, it will keep on doing that same thing until you issue another command to it. So if you order it to attack in round 1, and don't order it to do anything else in round 2, it will continue to attack in round 2 without the use of the Ranger's action. Clarifying that's how it should work is not any different than the other errata we've had before this. Plus it will REALLY piss off CapnZapp if they call it a clarification rather than a revision like that. Which is a huge bonus! :) * *I kid I kid! I like CapNZapp. I just like to poke at him from time to time.

Wednesday, 17th October, 2018

  • 10:20 PM - aco175 mentioned CapnZapp in post expanded core treasure magic items?
    I like to make things up and give abilities to common items. In the older editions we had swords that could shoot lightning bolts and such. In 5e I give a normal +1 longsword a power to cast LB 1/day, or more likely I make it a +0 sword that can give a bonus attack with advantage 1/rest and LB 1/day. It makes it magical and the +0 keeps with the scaling problems. Normal items like quivers that have unlimited arrows or waterskins with unlimited water make things easier to play and not track. I do not have what you actually asked for but CapnZapp sumed it up nice.

Wednesday, 26th September, 2018

  • 11:45 PM - Eric V mentioned CapnZapp in post The Only Thing I Don't Like About 5e! (Hint- ASIs)
    I don't think it's up for debate that in terms of bang for your buck, ASIs in your primary stat are better than feats. Having said that, if your DM runs encounters using the CR system as presented (especially with the modifiers for additional creatures), you won't miss the extra plusses that come from the ASI. In this, CapnZapp s assertion that D&D is too easy can be made to work for the game; go ahead and take Keen Mind or Actor, it won't affect the math in combat and skills overmuch. There are corner cases, of course, but a game where no ASIs existed wouldn't need to be tweaked at all as far as things like encounter-building are concerned, I suspect.

Sunday, 26th August, 2018

  • 11:52 PM - Hussar mentioned CapnZapp in post Revised Ranger update
    Do I have this straight? WotC made a horrible mistake with the Beastmaster class. To fix that mistake, they need to make the pet as durable as a PC and deal equal damage to what a PC can. Additionally, in order to fix this mistake, they should put a disclaimer on the class that this class is totally unbalanced and you can only play it if your DM okays it. Is that about right? CapnZapp, you actually expect WotC to publish something like this? Seriously?

Friday, 24th August, 2018

  • 05:06 PM - OB1 mentioned CapnZapp in post Revised Ranger update
    I really donít know whatís so complicated about this. At the start of 5e, most of the players were veterans to D&D and brought in expectations and habits from previous versions of the game. Those perceptions led to an initial misunderstanding of how the class would work in play and resulted in low satisfaction reporting in polls. At this point, most people playing 5e never played another version, and without that bias find the Ranger class to be satisfying. Additionally, those who have played previously have been able to adjust their play style to the new system. Thus the change in polling results. It wasnít the class, it was the players. Given the evidence that tens of thousands of people are able to play a Beastmaster Ranger successfully, I can only conclude that CapnZapp lacks the skill necessary to do so, and wishes WotC to produce an easier version of the class more in line with his abilities.
  • 03:36 PM - MechaTarrasque mentioned CapnZapp in post Revised Ranger update
    You appear as if you haven't listened. At all. Here, let me summarize the thread for you: 1. WotC says the revised Beastmaster isn't needed, since everybody loves the PHB Hunter. 2. Some of us call BS. 3. You point out the UA revision still exists. 4. We point out it is still not official. In short, you are entirely and completely wrong. There is no solution and WotC pretends there is no problem. There. Any questions? 1. Every time there is a "monsters are too weak" thread, you argue that is true. 2. You also regularly claim that any who disagrees with you is on the WotC payroll. 3. If the monsters are too weak, then the PHB BM's pet is in no danger. 4. Since you are now claiming that monsters are not too weak, since they can obviously threatened the pet, you, CapnZapp, are clearly on WotC's payroll. So which WotC employee are you? 'Fess up. We have the right to know.

Monday, 13th August, 2018

  • 03:31 AM - Chaosmancer mentioned CapnZapp in post Revised Ranger update
    ...ility this has is the exact same as the level 2 Beast Sense spell, only permanent. Which, that is nice sure, but by this point you've got plenty of other ways to scout, or have been using Beast Sense for the past 10 levels, and it isn't going to actually help you out all that much. I know you are offering these as alternatives to the Revised Ranger, and I get that UA stuff tends to be better... but what I mostly see in your spells is an attempt to do the exact same things the Revised Beastmaster does, only do it worse because it costs spells known and spell slots along with concentration slots to maintain. Maybe I'm the wrong guy to review these, but I just don't see why I would ask someone to go this route instead of using the UA. Why? Why does it need to see print to matter? Are you insisting on AL rules at your home table? If not, then why would it matter in the slightest? The only reason I would have liked it to see print (and I doubt this is the same reason CapnZapp has) is that I would have liked a more official place to turn to. I have the Revised Ranger in my binder full of optional material and when a player is making their ranger character I'm going to have to stop them from looking at the PHB and dismissing it by letting them know that somewhere in my ratty binder is a better solution. A printed book might have gotten tossed into the pile of books people can look at, and then I wouldn't have to direct them, they would see it themselves. It is a minor annoyance, but it is an annoyance all the same.
  • 12:58 AM - Hussar mentioned CapnZapp in post Revised Ranger update
    But, again, the UA companion does what you want CapnZapp. It's strong enough not to get killed in combat (and, simply adding 3 death saves to the companion fixes that completely) and deals enough damage that it makes for a decent second attack. Remember, the UA companion is attacking twice per round, typically - once on its turn and once on the ranger's turn. That makes a pretty big difference. See, I've actually played in groups with the the UA beast master. If it wasn't the top damage dealer in a given fight, it was probably second best. It consistently pumped out very comparable damage to any other martial character. AFAIC, the class is fixed. Job done. I would suggest that instead of theory crafting, actually TRACK the damage done by your characters for a couple of sessions. I think you'll find that the UA beast master ranger is fine.

Wednesday, 8th August, 2018

  • 12:43 PM - Aldarc mentioned CapnZapp in post Itís LAUNCH DAY For The Pathfinder 2 Playtest!
    CapnZapp, it seems that you are projecting both hubris on Paizo and a competition between Paizo and WotC that exists only in your head, and it's severely clouding any rational judgment on your part of Pathfinder 2 here.

Sunday, 24th June, 2018

  • 02:38 PM - OB1 mentioned CapnZapp in post Fiddling around with Fifth Ed
    How do feats and MC make that much of a difference? I play a RAW campaign playing a published adventure and I see some of the "problems" noted in OP, but I have never played without feats or with MC, so I have no reference point. Feats dont seem to a high impact on our game. They don't necessarily make a huge difference but they can. With Feats and MC turned on, if your group then goes for full optimization, there are synergies that allow you to get quite a bit above the baseline in terms of power. As with magic items, they can simply make you better than what the game was designed for. Combine that with white grid encounters and a misunderstanding of how CR and daily encounter math works, and combat can become trivial using the base single encounter guidelines. Of course, your party chose abilities specifically to become more powerful than the baseline, so I can never understand why people then complain when that shows up in play ( CapnZapp for example, has issues with his game because of this, and then blames WoTC for not designing to his baseline rather than designing for the majority of players). It's like buying a Ferrari, driving it at 120 on the freeway and then being surprised when you are passing everyone else on the road. There has to be a baseline somewhere, setting it for new and casual players makes sense, as it allows the game to be much more accessible to the masses. Hardcore players can either adjust that baseline to their tastes with the tools provided or turn off options to keep things in line.
  • 06:08 AM - UngeheuerLich mentioned CapnZapp in post Fiddling around with Fifth Ed
    Easiest way to fix your problems: Also use one or two the rest options in the dmg. Or make one ip yourself. If your players are resting all time just make a long rest take more time. That way you easily achieve more balance because you get to your 6-8 encounters per day often enough to at least make your PCs not spend all daily resources in one fight. That was the turning point in our mid level campaign. Before that the wizard dominated and trivialized some fights. After that we had a well enough balanced game. CapnZapp you should really try to speak only for yourself and stop claiming that other people's experience is wrong. Even though the game may not work for you, it works well enough for at least a few of us. And we are all a vocal minority.

Friday, 15th June, 2018

  • 08:41 PM - pming mentioned CapnZapp in post Balancing D&D
    Hiya! Seems to me like CapnZapp would be happier with 4th edition. I don't mean that as anything other than exactly what it sounds like. My interpretation of 4e (Full Disclosure: I have NEVER played 4e...only read) is that it pretty much erred on the side of "DPS Balance" over "Interesting Thing". I get that some people like their D&D "crunchy", no problem there. What I don't get is trying to force 5e to be "crunchy" and at the same time remove one of the biggest cornerstones of the game's design: The DM's requirement to be actively involved in adjudicating case-by-case situations with "rulings, not rules". At any rate, good luck with your changes, Capn...hopefully you can find some sort of nigh-perfect modification house rules that give you what you want. I still think it would be easier for you to put 5e stuff into 4e though. ^_^ Paul L. Ming

Wednesday, 13th June, 2018

  • 04:05 PM - OB1 mentioned CapnZapp in post Dropping to 0 HP - Alternate Rule
    Appreciate everyoneís thoughts even if I am beginning to understand a little better why CapnZapp gets frustrated sometimes. I get that this rule may not be for everyone or every campaign Blue but Iíd still like feedback on how this would work. Are there hidden interactions that I havenít accounted for? But looking back I realize I didnít clearly articulate my goals with this system, so let me go back a step. First off, please note that I donít have a problem with the rules as they are. They are fun, and encourage a heroic play style. That said, for the next campaign Iím running, Iím looking for a slightly grittier style, with the heroes constantly pushed to their limits and having to constantly compromise their goals just to stay alive. To this end, Iím looking for rules that encourage finding other solutions to encounters than combat. Retreat from combat that isnít going overwhelmingly well except when the stakes are worth the risk. And when they do engage? Go hard and fast to minimize the chance of anyone dropping to zero. And make getting into the next combat all the m...


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Tuesday, 20th November, 2018

  • 05:27 PM - smbakeresq quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    I don't think this errata changes one main reason to multiclass Warlock with other spellcasting classes - that you can recharge your slots on short rests and then use those slots for smiting (Paladin) or sorcery points (Sorcerer). I think this is only about shutting down the idea that you can multiclass Wizard 5 and Cleric 5 and still pick spells as either a Wizard 10 or a Cleric 10. You can't. You never could. Did people really think this is how it worked? I never heard of that or had anyone try it. I always just used the chart for total spell slots and then picked spells for each class individually, which leaves you sometimes with a higher level spell slot empty to upcast something. With the Polymorph change the old money making trick of polymorphing a dying body into a more valuable body to be cut up for rare components to sell for profit is officially gone. Times change
  • 03:52 AM - Ovinomancer quoted CapnZapp in post The math of GWM/SS
    You are clearly not talking about the same thing as I. No analysis so far that I have seen has come to providing the numbers for the case I outlined earlier. If a four-year old could do it, do you really think anyone would still defend these feats? Yes, this is what people are telling you: you're the only one talking about whatever it is you're talking about. This thread isn't about what you're talking about, and the OP isn't about what you're talking about. You are, as a matter of fact, intruding into this thread with your own agenda and trying to derail it instead of talking about the topic. There's a poster on this board that really doesn't like that kind of thing... I'm struggling to remember who it might be... hang on, it's right there...

Monday, 19th November, 2018

  • 10:47 PM - Dausuul quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    Isn't the obvious solution to deprecate Sage Advice given before a particular set of errata? Personally, I deprecated Sage Advice a while ago.
  • 09:47 PM - Blue quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    Obviously I was talking about the individual Sage Advice items that are impacted by any given errata. Actually, that's not obvious at all. Because to do that, they would need to go through the Sage Advice compendium, determine which ones are affected, and issue a new Sage Advice compendium. And if they were going to put int hat much effort, the only "obvious" solution is to fix them instead of depreciating them - it's slightly more work for much better results. It can't be us players depreciating them, for the reason I outlined in my earlier email where once another version comes out and the [New] tags are gone, we have no easy way to tell what supersedes what.
  • 08:36 PM - Saelorn quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    Two questions: Was this ever in doubt. And why the sad face? (To me, anything else would be completely bewildering. Monsters aren't just there to be killed. If you can heal up by resting, so should the goblins and owlbears.)When you fire an arrow at an owlbear, and the attack roll is successful so we know for a fact that your attack actually hit the owlbear and caused damage, I like to describe the owlbear as having an arrow sticking out of it. I can't imagine that this position is controversial at all. The difference between an owlbear and a barn owl is not the difference between an epic hero and some peasant. Regardless of how HP work for PCs and NPCs, animals have HP which represent their bulk, because you need to inflict significant amounts of physical trauma before they stop moving.
  • 05:50 PM - Azzy quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    Maybe you're getting "Creature into Object" and "Object into Creature" mixed up? (The bit about CR 9 applies to the latter. The errata is about the former.) Yup, I did in my first pass.
  • 05:46 PM - Blue quoted CapnZapp in post The math of GWM/SS
    His post spends significant space crunching numbers on GWM, but with no indication he's crunching the case where GWM is actually good. This makes me worry someone will take his number as proof GWM is alright. And no, you don't get to say his post uses the case (one of them at least) where GWM really shows its true colors. There's a huge difference between theoretically being able to have numbers "plugged into this formula" and actually doing it. But I think we're done here. I am happy I have provided an illustrative overview of the problem area that complements the OP for any interested readers. Have a nice day. I think you are looking toward his post as something it is not. There is no attempt to say GWM is or is not OP. Let me repeat that. There is no attempt to say GWM is or is not OP. All it discusses is if you have GWM, when should you activate the -5/+10 and when shouldn't you in order to maximize your average damage.
  • 05:10 PM - Blue quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    Isn't the obvious solution to deprecate Sage Advice given before a particular set of errata? 99% of the sage advice will still be applicable, mostly in things that aren't touched. The issue is down the road when there are conflicts and it's not sure which came first and which superseded it. But in this case, it turns out the new Errata and the RAW description for druid are in sync, just we had both remembered the RAI portion.
  • 04:42 PM - Yunru quoted CapnZapp in post The math of GWM/SS
    There's a huge difference between theoretically being able to have numbers "plugged into this formula" and actually doing it. ... No there isn't. It's literally nothing more complicated than addition. A four year old could do it. Hell, a four year old could teach it.
  • 04:10 PM - Dausuul quoted CapnZapp in post Official D&D Errata Updated (Nov 2018)
    I think the unclarity has been removed. It is now clear that their spiel "only corrections no changes" is bollocks. They have clearly added that the spell inflicts a condition where it did not before. Saying "we forgot, this was always intended" is BS five years after release. Agreed. Even though I like this change, I hate the precedent they're setting here. I can see the contagion change being a significant issue at tables where people don't follow this stuff on a regular basis; what happens when a new player shows up with an updated PHB and wants to use contagion? As for this spell - it's only hope of every getting used by a player was for the disease to go online right after the first failed save. So it's a write-off that in my opinion needs no further analysis. On this one, I disagree. The spell is now an effective weapon to debuff a legendary foe. Poisoned is a fairly nasty condition (disadvantage on all attack rolls), and if you hit with a melee spell attack, you can now impose t...

Sunday, 18th November, 2018

  • 09:45 PM - doctorbadwolf quoted CapnZapp in post Ranger Beast Master: errata will add new features to your animal companion!
    Or you can accept my argumentation "this feels very wrong, almost as if they forgot to plug a hole in the system". I don't know if DC 23 is harsh. For a low- or mid-level character sure. But what's so harsh about high level heroes fighting appropriate opponents. A CD 23 monster should sport a DC 23 save! Bottom line: there's nothing wrong with epic threats forcing DC 23 saves (even taking bounded accuracy into account). The only thing that's wrong here is how WotC forgot that even the highest levelled hero would still have at least one save with no bonus, making the save just a huge waste of time. Telling heroes "you cannot succeed" is no fun, and that kind of design is bad. A single save isnít success or failure on the task, because the task is winning the fight, surviving, escaping, saving someone, or something along those lines. The fact that some abilities or hazards canít be avoided without magic by characters that arenít good at resisting that sort of effect, while other characte...
  • 08:28 PM - 5ekyu quoted CapnZapp in post The math of GWM/SS
    His post spends significant space crunching numbers on GWM, but with no indication he's crunching the case where GWM is actually good. This makes me worry someone will take his number as proof GWM is alright. And no, you don't get to say his post uses the case (one of them at least) where GWM really shows its true colors. There's a huge difference between theoretically being able to have numbers "plugged into this formula" and actually doing it. But I think we're done here. I am happy I have provided an illustrative overview of the problem area that complements the OP for any interested readers. Have a nice day.Hilarious. Wonderful post. Highly illustrative. Thanks.
  • 05:22 PM - happyhermit quoted CapnZapp in post Ranger Beast Master: errata will add new features to your animal companion!
    No that's a false representation. It's not that you can know in advance which save to prop up. And you can't prop up all your saves. And the caster's in your group should not help you in the first place; spending resources to turn a 100% miss rate into maybe a 90% miss rate is just bad tactics. So no. If it were possible to put in reasonable effort to avoid the autofail state, I wouldnt be here bitching about it. But it requires a significant effort, and for what? Just to turn a zero percent success rate into a small percent success rate? No thanks. The game design should itself have made sure you would have at least a 1-in-20 shot at making every save in the game per default. Stop trying to make this seem not important. You're trying to squirm out of the issue, which is that it's bad unsightly design to have to do that in the first place. Objectively ugly design. A glaring stain on an otherwise simple structure. Now there's the Capn I know; mis-characterization, ...
  • 02:14 PM - 5ekyu quoted CapnZapp in post The math of GWM/SS
    I don't understand what you are saying. (assuming you by "Zappos" are referring to me) I specifically stated I haven't read the specific analysis and then proceeded to explain why it's easy to fail. You don't seem to be talking about the feats and if they're broken (they are). You seem to be talking about whether this particular analysis is broken and that's fine - let me just reiterate I am not saying it is (or is not). Thank you In your post you asked explicitly "Again, I haven't looked at this particular set of numbers. But I can ask you all - do they crunch the numbers for the following scenario? " Its possible you forgot you asked that? After all, it doesn't necessarily serve the dogma to ask questions. You then laid out a battle master with bless etc. The answer is "YES" whatever the source of the values for "attack bonus" and "damage" are they can be plugged into this formula. You went off on how you find "this type of analyses are usually misleading," withou...
  • 10:19 AM - 5ekyu quoted CapnZapp in post The math of GWM/SS
    Without looking at your numbers specifically, I find that this type of analyses are usually misleading, grossly underestimating what a minmaxer can do with the -5/+10 mechanism, thus severely underestimating the power of these feats. In short: these feats are completely broken but white-room analysis generally doesn't see it. Again, I haven't looked at this particular set of numbers. But I can ask you all - do they crunch the numbers for the following scenario? (If so I will be impressed, no other similar analysis have even come close, and I will happily admit that my previous statements then do not apply in this specific case :) But I am not holding my breath, the math gets complicated, much more so than most white-room analysts are prepared to deal with.) Case in point (and please excuse any mistakes with details; I'm doing this from memory here): Battlemaster Fighter using a -5/+10 feat in conjunction with advantage, possibly a bonus such as Bless, and the Precision maneuver. Obviously...

Saturday, 17th November, 2018

  • 04:58 PM - Shiroiken quoted CapnZapp in post The math of GWM/SS
    In short: these feats are completely broken but white-room analysis generally doesn't see it. Two quick things. The OP's analysis is somewhat white-room, but as he focuses on the actual die roll required, it can take additional bonuses into consideration. The primary aspect that was ignored (as almost always is during these discussions) is the actual amount of damage required. If using GWM allows you to kill something in 2 hits instead of 3, then the benefit is useful, but if the actual amount of hits required doesn't change, then it's not (this makes it hard to figure out, as most DMs do not tell the players how many HP each enemy has). The post, however, was not an analysis of the power of the feats, but merely the mathematical determination on when you gain the greatest statistical benefit for using it, similar to the equations for Power Attack back in 3E. Secondly, I see GWM and SS in use all the time, both as a player and a DM. Even with players utilizing Powergamer strategy to ma...
  • 03:35 PM - Zardnaar quoted CapnZapp in post The math of GWM/SS
    Without looking at your numbers specifically, I find that this type of analyses are usually misleading, grossly underestimating what a minmaxer can do with the -5/+10 mechanism, thus severely underestimating the power of these feats. In short: these feats are completely broken but white-room analysis generally doesn't see it. Again, I haven't looked at this particular set of numbers. But I can ask you all - do they crunch the numbers for the following scenario? (If so I will be impressed, no other similar analysis have even come close, and I will happily admit that my previous statements then do not apply in this specific case :) But I am not holding my breath, the math gets complicated, much more so than most white-room analysts are prepared to deal with.) Case in point (and please excuse any mistakes with details; I'm doing this from memory here): Battlemaster Fighter using a -5/+10 feat in conjunction with advantage, possibly a bonus such as Bless, and the Precision maneuver. Obviously...

Thursday, 15th November, 2018

  • 05:45 AM - Retreater quoted CapnZapp in post What's the point of gold?
    But why are you downplaying the genuine fun to be had by stepping into the magic shoppe with ten thousand shiny coins in hand? Look at my Bazaars of Port Nyanzaru thread. Despite zero official support I spent weeks preparing those price lists, and it took the group an entire session to sort out who bought what. They're still talking about that, and how satisfying it felt for them. Now imagine if the official publisher wrote a book with robust support... How much easier it would become for DMs to set it up; how many more players that could finally experience what I consider a core part of the D&D experience [emoji2] Then, imagine if WotC took the next step, and published an Advanced Monster Manual that was geared towards providing a challenge for groups consisting of player characters with feats, multiclassing, magic items and general minmaxing... We're not all wide-eyed noobs that barely handles a few goblins, you know. It is high time for WotC to take the game to the next le...

Monday, 12th November, 2018

  • 09:46 PM - DEFCON 1 quoted CapnZapp in post Ranger Beast Master: errata will add new features to your animal companion!
    At least you aren't denying how crap their rule is. Other than that I really have nothing else to tell you. There are plenty of crap rules in 5E, but why should that bother me? I just change them as need be. :)
  • 09:07 PM - UngeheuerLich quoted CapnZapp in post Ranger Beast Master: errata will add new features to your animal companion!
    Or you can accept my argumentation "this feels very wrong, almost as if they forgot to plug a hole in the system". I don't know if DC 23 is harsh. For a low- or mid-level character sure. But what's so harsh about high level heroes fighting appropriate opponents. A CD 23 monster should sport a DC 23 save! Bottom line: there's nothing wrong with epic threats forcing DC 23 saves (even taking bounded accuracy into account). The only thing that's wrong here is how WotC forgot that even the highest levelled hero would still have at least one save with no bonus, making the save just a huge waste of time. Telling heroes "you cannot succeed" is no fun, and that kind of design is bad. I accept your argumentation why you personally think that it feels wrong to you. And you think it is bad design. I can follow your argumentation fine and I do partially agree. But for all we know it was a design choice.


CapnZapp's Downloads

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[ToA] The many and fabulous bazaars of Port Nyanzaru
The second iteration in convenient PDF form.

General discussion: http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru

Design discussion: http://www.enworld.org/forum/showthread.php?627782-many-an...
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