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  • CapnZapp's Avatar
    Today, 10:50 AM
    Still not as bad as if Kit Harrington had married Daenerys instead of Ygritte..
    436 replies | 17650 view(s)
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  • CapnZapp's Avatar
    Today, 10:38 AM
    No this is shifting the goal posts. Nobody has said it's wrong to have games where gender has no impact. This discussion is about whether it's wrong to have *any* games with a gender impact, even though real life is one of the "games" where gender has the biggest impact (when it comes to bending bars, lifting portcullis and wielding huge greatswords).
    77 replies | 1718 view(s)
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  • CapnZapp's Avatar
    Today, 10:29 AM
    Thank you for going the extra mile, Alcatraz. That conspiracy theory started to really itch.
    20 replies | 201 view(s)
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  • CapnZapp's Avatar
    Today, 10:05 AM
    Don't hold back, tell me what you really think! :)
    36 replies | 1292 view(s)
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  • CapnZapp's Avatar
    Today, 08:32 AM
    "another series might be a terrible idea" - they wouldn't use D&D. "There's a whole world to explore that, under the guidance of GRRM" - that guidance isn't strong enough to help bad writers, just ask D&D. Look, the simple fact is that lightning seldom strikes twice. The best thing would be to get a storyline and ensemble cast just as good as GoT - but that has nothing to do with...
    21 replies | 317 view(s)
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  • CapnZapp's Avatar
    Yesterday, 01:08 PM
    Assuming you mean its own classes in plural, I absolutely agree with you. But I made my suggestion under the assumption we aren't getting a Psionic Warrior base class, a Soul Knife base class, an Ardent base class.... Trying to cram all those character concepts into the same class would be just as unworkable as just having the Wizard class, with Fighter, Rogue and Bard merely subclasses. ...
    36 replies | 1292 view(s)
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  • CapnZapp's Avatar
    Yesterday, 09:40 AM
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it.
    21 replies | 317 view(s)
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  • CapnZapp's Avatar
    Yesterday, 09:35 AM
    Again, if you expect more than pew-pew from the Warlock, you're up for disappointment. If you get the number of short rests you seem to think you're entitled to, the Warlock is so much better than the Wizard and Sorcerer it isn't even funny. Not only because of your own extra spell slots, but just as much because those classes aren't getting any. That is, with that many short rests their...
    117 replies | 5713 view(s)
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  • CapnZapp's Avatar
    Yesterday, 09:29 AM
    Season eight summary: Sigh. Yawn. Shrug.
    83 replies | 1919 view(s)
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  • CapnZapp's Avatar
    Monday, 20th May, 2019, 12:41 PM
    Of course none of us are addressing the elephant in the china shop. Whether the simulacrum can read the newspaper kind of fades compared to HAVING A DISPOSABLE COPY OF A PARTY MEMBER. Talk about winning the game. No other buff comes close to another deadly fighter, or doubling your own caster DPS, or having TWO wild shaped druids going at the same time... Since the rules language...
    13 replies | 483 view(s)
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  • CapnZapp's Avatar
    Monday, 20th May, 2019, 12:34 PM
    Okay so I'm obviously late to the party, and "told you so" isn't gonna impress anyone. Still. Continuing their glacial pace. Keep rehashing existing content. What I don't understand is how some fans can be happy with, and actively defend, how they sell the same thing more than once. I completely get why *they* are doing it. I don't get why "we" let them get away with it.
    194 replies | 6412 view(s)
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  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 08:23 AM
    To keep using 5E as our example game: Rate your "size" and "build" on a scale from 0-5. Zero means "average", "slim" or any similar adjective. Five means "massive", "brutish", or "hugely muscular". You can choose any value you want freely, just as long as you like the resulting imagery of your character. Then generate your character normally, except that your starting Strength and...
    77 replies | 1718 view(s)
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  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 08:14 AM
    The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus". That doesn't mean I think all real-life men comes from Mars or that real-life women can't come from Mars (if you excuse my mixed metaphors). It means I'm basing the game on a stereotype that I think adds value...
    77 replies | 1718 view(s)
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  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 07:45 AM
    Thank the gods for that. Trying to cram every psionic trope into one and the same class is stupid and clumsy design. It would be so much cooler if they designed psionics to be an bolt-on mechanic to replace spellcasting for selected characters, laying a foundation to allow Psion to be a Wizard subclass, Psionic Warrior to be a Fighter subclass and so on. That is: create a rule for power...
    36 replies | 1292 view(s)
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  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 07:29 AM
    My own answer is "it doesn't level up, it doesn't regain spell slots - otherwise it acts just like any other NPC" since that's all we have to go on from the spell description, that isn't completely unplayable. Your strict ruling sucks all the fun out of the spell - if I considered it overpowered, the easy solution would be to ban the spell. PS. Have you seen JCraw's RAI?
    13 replies | 483 view(s)
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  • CapnZapp's Avatar
    Saturday, 18th May, 2019, 09:17 AM
    To return to the thread question, no there are no potions requiring Concentration. Each and every potion that refers to a spell that requires Concentration specifically negates that requirement. On the other hand, and this is the point I posted to make, not all spells have potion equivalents. That is, you're not supposed to be able to boils down any spell into a potion to get rid of its...
    66 replies | 9287 view(s)
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  • CapnZapp's Avatar
    Saturday, 18th May, 2019, 09:10 AM
    You have a point. If your players can't tell from the stat penalty, you should definitely make it more explicit that they should build a dex Fighter (again talking 5E just as an example).
    77 replies | 1718 view(s)
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  • CapnZapp's Avatar
    Saturday, 18th May, 2019, 09:03 AM
    It's just that: the foundation isn't good. High level 5E material is written like low level 5E material: for neophytes. Let's just say if your expectation for a "good foundation" is an adventure that might just challenge new players who grab high-level characters and go, then you're in luck. If, on the other hand, you expect high-level play to be geared towards more experienced players (the...
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 10:31 PM
    I'm afraid I don't think there are any good ones. If you play with options on, your group can handle level 17 adventures at 12th level.
    9 replies | 423 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 06:23 PM
    Just chiming in to thank you for your reply. And make it clear I'm aware of this. (This thread is not me defending any of Howard's sexism or racism)
    77 replies | 1718 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 05:06 PM
    (Feel free to answer "none") In my case, however, it would be rpgs about Conan. I can't help it - I know Howard's Conan is sexist (and racist), and yet, that's (part of) what draws me to that universe and those stories. Does that make me a sexist or racist in real-life? No, not more than killing monsters makes me a murderer in real-life, but whatever - that's not the point, so if it makes...
    77 replies | 1718 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 12:24 PM
    I hear you. Maybe in five years time...
    69 replies | 2596 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 12:14 PM
    If it actually is, as in you start the adventure at level 12 (?) or whatever, I'll happily eat your hat.
    218 replies | 16750 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 12:11 PM
    I approve of this message.
    37 replies | 1591 view(s)
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  • CapnZapp's Avatar
    Thursday, 16th May, 2019, 05:54 PM
    instead of entangling yourself further with house rules to fix house rules, in this case at least, my immediate thought was "why not simply stop bonus action potion usage?". PS. The "in hand" special case probably works though. Most often having one hand occupied is cost enough (a hand that could hold a shield, torch or ingredient)
    66 replies | 9287 view(s)
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  • CapnZapp's Avatar
    Thursday, 16th May, 2019, 04:55 PM
    Using potions as a bonus action is too good.
    66 replies | 9287 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 03:27 PM
    Bonus Actions work just fine.
    117 replies | 5713 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 09:27 AM
    This. The spell point system kind of worked (not really, but work with me here) in the context of 3rd edition. In 5E, where you always have your four-dice firebolts or whatever, it simply doesn't work precisely for the reason S lays out above.
    35 replies | 1238 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 09:25 AM
    Yeah this presumes something that rarely is true. Novaing is something you do against hard foes, making those encounters much less interesting and challenging. That the other encounters, the easy ones, become slightly less easy, is not a concern. The real conclusion here is to ask yourself why the game allows you to nova at all, at least without paying a hefty price.
    35 replies | 1238 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 09:21 AM
    The spell point variant is fairly broken. It would be much more interesting had it imposed a limit on the number of points you can expend in a short while.
    35 replies | 1238 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 08:41 AM
    Fine. Since I too repeated that answer, let me expand on it: The issue that needs to be met head on is one of meta. No amount of detail tweaking is gonna cut it. The game is meant for isolated instances of heroic prowess. Viewed in that light, the spells are fine. If you instead consider what a real character would do, given the ability to cast a level X spell Y times a day, please don't...
    128 replies | 4944 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 08:17 AM
    With the Crossbow Expert feat entrenched in the Player's Handbook, the hand crossbow is already far superior to other bows.
    117 replies | 5713 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 08:12 AM
    Since the Beast Master is a worse beast master than everyone else, hardly a difficult feat to achieve.
    117 replies | 5713 view(s)
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  • CapnZapp's Avatar
    Tuesday, 14th May, 2019, 09:26 AM
    This.
    128 replies | 4944 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 11:07 PM
    SPOILERS Just finished the Mezro storyline (that took the heroes from maybe level 13 to level 17, after having completed Tomb of Annihilation). In actual play Artus was sidelined since this was about the heroes, but still, here's my table of "Conclusion of Fates": Conclusion: roll 1d8. If Quomec was spared, gain advantage. Otherwise a character can sacrifice him- or herself to gain a...
    11 replies | 2666 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 10:56 PM
    https://twitter.com/culposkenken/status/1127777055108546560
    172 replies | 3882 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 10:55 PM
    I'm not sure, shame they didn't try.
    172 replies | 3882 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 08:47 AM
    WotC wants as little division among it's customer base as possible. They aren't going back to supporting lots of regions and worlds. Remember, the end goal for Hasbro here is movies and merchandise, not ttrpgs.
    218 replies | 16750 view(s)
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  • CapnZapp's Avatar
    Sunday, 12th May, 2019, 06:45 AM
    Well, if you want to discuss which *player* has the best social skills, you definitely need a new poll! ;)
    65 replies | 2883 view(s)
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  • CapnZapp's Avatar
    Saturday, 11th May, 2019, 10:44 PM
    Per that Twitter thread your card is charged immediately upon purchase (which apparently is different from regular Kickstarter?)
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Saturday, 11th May, 2019, 10:40 PM
    And we're renewed for S3!
    436 replies | 17650 view(s)
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  • CapnZapp's Avatar
    Saturday, 11th May, 2019, 10:55 AM
    This could be something akin to a new Osborne effect. The Paizo effect: giving off the appearance (true or false) to be desperate enough that your future product really will tank.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 02:58 PM
    And the thread begins anew...
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 02:42 PM
    If you want to compare oranges to apples, sure.
    74 replies | 3606 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 11:53 AM
    I read your post as dismissive of the "regular" fighter, since it doesn't have special tricks available to other classes or new splatbook expansion subclasses. If that wasn't your intent, I stand corrected.
    65 replies | 2883 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 11:48 AM
    I don't think Elfcrusher means to criticize a sandbox for being... well, a sandbox. If 2 out of 8 modules doesn't fit your playing style or meet your expectations, it's entirely reasonable to ask you to look at the other 75% of material offered. What really would be unreasonable would be to demand that no module ever experiments with the "parallel tracks" writing structure.
    74 replies | 3606 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 10:44 AM
    This is an example of the thinking "if you aren't maxxed out, you have no business even trying". If you do not subscribe to this school of thinking (and outside of combat, I don't) your examples doesn't say much. Again, it boils down to what question you're really asking. My point is, out of combat, having a 16 or 18 in an ability score goes a long way and certainly is enough to let you...
    65 replies | 2883 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 10:39 AM
    Fair enough. Those adventures are non-standard in that regard.
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:33 AM
    Saw Dark Shadows the other week (the Depp, Green movie)... If we're talking about fishing villages, I mean!
    74 replies | 3606 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:31 AM
    What do you mean? (Which campaigns?) I mean, Curse... or Tomb... contains a lot of world description, monster lists and such, but isn't that something we normally count as being part of an adventure?
    74 replies | 3606 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:27 AM
    So... Where in the Realms is the suggested placement...?
    74 replies | 3606 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:25 AM
    What's easy is to dismiss how far an ability gets you. Since D&D is a combat game first and second (and third) just having a great Charisma score gets you a very long way in out-of-combat challenges. Also: being personally charismatic can easily have a much larger impact on being personally capable in combat. That is, while the difference between a minmaxed and an average character is large...
    65 replies | 2883 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 05:34 PM
    Okay. Doesn't change the rationale for DC 11 checks though.
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 01:37 PM
    The way I'm understanding and using 5th edition. You only really need three DCs: DC 11*, DC 15, and DC 20. (I have used DC 25 a few times, but only at high level and only to challenge the Rogue who otherwise would auto-succeed every time) *) never DC 10. Assuming you use passive scores DC 10 means ordinary commoners always succeed. Using DC 11 means "anyone with ability or training finds it...
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 01:21 PM
    Just a note: you quoted me, but the text was in turn a quote by someone else.
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 10:29 AM
    The only useful advice I'm trying to give is: don't treat the game as something it isn't, or you'll end up getting disappointed.
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 09:06 PM
    Agreed it is not immediately obvious. Which was why I wanted to share. The difficulty is threading the needle - making it sufficiently different from rings of protection, bracers of defense etc and still not be completely worthless for people with abilities as different as monk's unarmored defense, the sorcerer's draconic resilience, the wizard's spell mage armor, the lizardfolk's natural...
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 08:49 PM
    My post read: Well, the fundamental flaw is to think Bounded Accuracy is about simulating the real world. Bounded Accuracy and 5E is about the actions heroes take. Not about simulating probabilities that craftsmen can do their jobs. It's not a world where anyone can do anything. It's a world where heroes can do anything. In the case of the manacles, you are right in that if you can...
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 08:28 PM
    The rules leave that up to you. Being generous and say "you'll recover any magic ammunition that missed up to a maximum of half the total fired shots" is entirely reasonable if you ask me. You could make it more complicated. I wouldn't.
    20 replies | 682 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 07:41 PM
    That's extremely simple. The DMG is discussing the magical charge. The PHB is discussing the physical object. First all magic ammo that hits become non-magical. Then you find half of what you have shot. Regardless of whether any given arrow, bolt or bullet was or remains magical. Simple.
    20 replies | 682 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 07:37 PM
    Good luck with that - you are clearly hell-bent on ignoring what I'm telling you, and insisting the rules are meant to do things they clearly fail at, so you're on your own.
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 03:02 PM
    That's correct.
    267 replies | 19854 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 03:00 PM
    The concept of typed bonuses (grouping bonuses into "types"; you can only benefit from one bonus of any given type) doesn't exist at all in 5th edition. The only thing that doesn't stack is multiple instances of the same thing.
    20 replies | 682 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 10:28 AM
    Or, of course, "your Dexterity bonus counts as one higher for purposes of calculating Armor Class"
    72 replies | 12209 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 08:44 AM
    Well, the fundamental flaw is to think Bounded Accuracy is about simulating the real world. Bounded Accuracy and 5E is about the actions heroes take. Not about simulating probabilities that craftsmen can do their jobs. It's not a world where anyone can do anything. It's a world where heroes can do anything. In the case of the manacles, you are right in that if you can retry every round...
    118 replies | 3957 view(s)
    2 XP
  • CapnZapp's Avatar
    Monday, 6th May, 2019, 11:36 PM
    They stack. This isn't spelled out anywhere, though. There just isn't an exception that prevents it. Another example of a rule you can't find because it is a negation that just isn't there.
    20 replies | 682 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 03:14 PM
    Those are two different games incompatible with each other. Getting PF2 material is of zero help if you need PF1 material.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 03:12 PM
    But is that a problem if your goal isn't to make material specifically compatible with 5E? The PF2 I envision might lose specific 5Eisms like advantage (since it needs a more gradual bonus system to support more fine-grained crunch). I would have thought Paizo would just use whatever PF1 was based on.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 01:07 PM
    What do you consider is Pathfinder 2s niche then? They aren't making the game because people need to play a game named Pathfinder after all... What I'm wondering is if you see a larger niche elsewhere? (If you don't, meaning Paizo is doomed regardless that's fair enough) I'm not saying PF2 should or need to be too similar to 5E. I'm saying 5E brings certain concepts to the table that PF2...
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 01:00 PM
    Sorry I don't understand why bringing up this (or that 4E has solved a particular problem) is relevant. The game that matters is 5E. And, just possibly if Paizo plays their cards right, Pathfinder 2. This is not the argument you think it is. (Of course they don't, they're playing a game where it is fixed! If they were to switch to 3.5 say they would very much become very aware and...
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 12:54 PM
    Not commenting on the pre or post 3E problem; just making sure we're both including Pathfinder (1) in the group of games with the "3E problem", yeah?
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 10:17 AM
    Yes the window where you could ignore 5E has long since closed. In fact that summarizes my entire point.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 10:16 AM
    Yes, but being able to use the Pathfinder banner to unite them under one specific path would sure help!
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 10:14 AM
    Thank you for allowing me to clarify. There are certainly calls for straight-up 5E material from Paizo, given their track record of adventure paths. What I am envisioning as a Pathfinder successor game, however, is not a straight add-on to 5E. The game does not need to be directly or even closely compatible with 5E (and indeed should not be, given the litigation risks). But is should be a...
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 09:49 AM
    Does this mean we agree then? (Some of your language indicates disagreement, but I'm not sure as to what)
    118 replies | 3957 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:44 PM
    Bang on!
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:31 PM
    In the best of worlds, sure. I fear the reality is that the market for d20 levels of cluttery and workload etc simply isn't there anymore.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:28 PM
    Again: my "miniscule" characterization meant the future, not the past or even the present.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:26 PM
    Yep, that's the corporate motivation I've been discussing before. In reality every other publisher than a D&D publisher is a small-time gig. Paizo is obviously betting they will break this cycle. Myself, I think the only way they could stay big is by staying inside the D&D sphere. They could have made a 5E Advanced game in everything but name and attracted millions of 5E gamers. And...
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:17 PM
    You're misunderstanding me. I'm not saying Paizo is small now.
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:11 PM
    Sure, I was mainly concerned about the potential for PF2 to find customers moving on from 5E. Ease of use is most important for your first game, the one that draws you into the hobby. Other issues will predominate when you're ready to look for a second game.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:06 AM
    Again, the point is that there are a lot less such classes than you think. 5E does not work like some "basic D&D". It uses highly specific rules for calculating AC.
    72 replies | 12209 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 08:01 AM
    And the heavy workload for the DM drove me away from d20/PF. Look, we are many who are hungry for a game with more charbuild options: prestige classes, integrated magic item economy, and what not. I just think the appetite for a game that doesn't offer easy NPC prep and thoroughly solved LFQW is much much lower in 2020 than in 2010 or in 2000. I don't think many RPG consumers will stand for...
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Sunday, 5th May, 2019, 07:42 AM
    With the the draconian restrictions on collecting loot and the transition away from gold to abstract unfulfilling currency, it appears the administrative side has entirely lost track of what makes D&D such a fun and popular game to play.
    46 replies | 3292 view(s)
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    Saturday, 4th May, 2019, 09:23 AM
    Yes a complete product where all conversion is already completed!
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Saturday, 4th May, 2019, 09:21 AM
    Or alternatively, why aren't they making a Pathfinder 2 that hews closely to 5E while not claiming exact compatibility; offering greater play crunch with only a small hurdle (since the game offers all the great improvements 5E brought to the table: fixed LFQW, easy monster prep, even a version of bounded accuracy that's just not as bounded, true tanks and damage dealers, magic item pricing,...
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  • CapnZapp's Avatar
    Saturday, 4th May, 2019, 09:15 AM
    This is a brilliant illustration of my point - that there is a before 5E and an after 5E and that Paizo is not even realizing the market has shifted to a point where several of their mechanisms are not palatable any longer.
    296 replies | 12419 view(s)
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  • CapnZapp's Avatar
    Saturday, 4th May, 2019, 09:11 AM
    That is my general fear too. Actually that's a very succinct way of explaining why I would have wanted Paizo to use 5E as their base. And then add back the things we miss from there. Because whatever you may think of that game 5E truly did cut those sacred cows that kept d20 from becoming great.
    296 replies | 12419 view(s)
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Tuesday, 21st May, 2019

  • 05:00 AM - pemerton mentioned CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    I'm far more interested in the value he feels this adds to the game.By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties? My guess - from the discussion of Conan in the OP - is that CapnZapp wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to a preference for process-driven mechanics (men are stronger, so give them a stat mod) rather than just cutting to the chase and having gendered classes/playbooks.
  • 04:28 AM - pemerton mentioned CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL" CapnZapp didn't say that's how things are iRL. To the contrary, The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has a discussion of assumed gender roles, and how this might bear on the incorporation of women PCs into the game). I agree with the suggestion by you and steenan that what CapnZapp is looking for would probably be better achieved by having gendered lifepaths or gendered "playbooks" (to use the PbtA terminology). In a D&D-type game, this would be gendered classes. Mazes and Minotaurs is a semi-spoofy OSR-ish RPG that do...

Monday, 20th May, 2019

  • 12:00 PM - Aldarc mentioned CapnZapp in post State of the mystic
    Having a Psion class is a good call. I agree with CapnZapp that a lot of past psionic archetypes could easily be ported to subclasses of preexisting classes: * Psychic Warrior: Fighter Subclass * Soul Knife: Monk or Rogue Subclass * Wilder: Sorcerer Subclass * Ardent: Bard or Cleric Subclass

Sunday, 5th May, 2019

  • 08:30 PM - Aldarc mentioned CapnZapp in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    CapnZapp, you seem to be sending mixed messages. On the one hand, you seem to think that Paizo missed their opportunity to make products adapted directly for 5E as is. On the other, you bemoan that Paizo is not making "5E Advanced." But I suspect that if Paizo made either then their profits would fizzle out even faster. Why would the market bother with Paizo if they did either especially when many tables do not allow 3pp materials? By producing materials for 5e, Paizo would be making themselves niche among niche rather than carving out a more unique niche for themselves.
  • 03:50 PM - Hussar mentioned CapnZapp in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I think the point that CapnZapp was trying to make is that Pathfinder is a pretty small slice of the RPG market. Considering that the RPG market without WotC producing any new books is about 15 million dollars (and that included 3e and 4e at the time), it's not really too much of a stretch to think that Pathfinder's market share isn't really large. I realize that the common wisdom is that WotC is the 600 pound gorilla, but, really, we don't know how the market slices up.

Friday, 3rd May, 2019

  • 05:09 PM - Oofta mentioned CapnZapp in post "straight" rolls in D&D
    If you have a sub-plot of removing the alignment change aspect, consider an alternative. Make it an incredibly difficult task. Make it a quadruple deadly encounter if you have to. If the party fails, it's not a TPK, the only long term result is that they missed their one shot to "fix" the item. They can't even destroy it if they wanted to. At that point they have a dilemma. Continue to use the item risking becoming evil NPCs or never use it again, but that risks the item calling out to a more amenable party. Let them know ahead of time what's going to happen. There's a McGuffin that can be used to destroy the item once they know what's happening but it might, maybe, just possibly be able to change it as well. As far as LE being allowed in the party, I agree with CapnZapp. Just because a person is lawful doesn't mean they won't (or shouldn't) sooner or later kill off other PCs. It's just that when they do it they'll let you know that "it's nothing personal".

Tuesday, 16th April, 2019

  • 01:54 PM - Sadras mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    Look, @CapnZapp, I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. The fact that no game system or designer has pulled it off or done any better than Gygax kind of indicates it can't be done. How good any magic item is depends on to many intangibles. Despite me not 100% agreeing with @CapnZapp regarding rarity, I don't believe the above statements are quite true. I mean what you need is a base for the cost of magic, it should not be so difficult to tabulate. Then what you need are (1) multipliers for high and low magic campaigns, (2) Consumable or Permanent enchantments, (3) Utility and (4) Rarity (Tiered - perhaps as per @S'mon's post). It just requires some work which I think WotC would rather not invest but I think it would be worthwhile in the long run, but that is just me. @CapnZapp, funny enough despite all the negative feedback you endure on this board for the issues regarding Rests, Feats and Magical Items I certainly appreciate...
  • 09:31 AM - Hussar mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    Look, CapnZapp, I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. 3e and 4e both took their mechanics from how earlier editions of the game were being played. If you played AD&D, you were absolutely dripping in magic items. Either from playing AD&D modules, or using the random treasure charts, AD&D presumed a huge number of magic items in the group. They might not have been powerful items, but, you did have a bunch of them. I mean, all you have to do is look at the 1e paladin who was limited to only ten magic items. 4 weapons, a suit of armor, a shield and 4 more magic items. That was the hard limit for paladins. Yikes! That's about what you'd expect on a 10th or 12th level 3e character in a very high magic campaign. So, 3e and 4e welded the magic items into the character building rules. You were presumed to use magic items to build your character. The problem is, players being the pragmatists that they were, spent their cash o...

Sunday, 14th April, 2019

  • 04:02 PM - Maxperson mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    That's a good thing. Giving PCs easy access to magic items was a bad idea in 3E and 4E. Note WoTC barely follows their own rules for items, money and encounters. Whether it's good or bad is entirely opinion based. For you and I it's bad, and for CapnZapp it's good. He has rules in Xanthar's for buying magic items now, and if he doesn't like that brand of strawberry ice cream, he has the ingredients for the strawberry ice cream he wants, so he can make his own.

Friday, 29th March, 2019

  • 12:54 AM - Ovinomancer mentioned CapnZapp in post What is a "Reputation Comment"
    Before I say something negative, I try to put myself in someone else's shoes. In this case, I would try to remember that Morrus has to respond to a lot of stuff, moderate comments, deal with extraneous stuff on the board, and have a life too. Especially when other people (like Nagol, for example) can also fill in details. :) OTOH, I also remember that I don't always practice what I preach, so there's that. And that's more important than responding to CapnZapp?! Pull the other one, it's got bells on!

Saturday, 16th February, 2019

  • 04:55 PM - doctorbadwolf mentioned CapnZapp in post Variants/Subclass for a DPR Rogue
    CapnZapp thanks for the comments. The issue I have is, I’m not convinced of the severity of damage output gap that you’re referencing. I do see a gap in combat optimized feat heavy games, but not one that merits doubling SA damage per round. I also don’t have much trouble in such games keeping my rogue alive in melee. My level 12 thief isn’t DPR king, because I chose to make him an untouchably slippery eel of a skirmisher. The rogue is better at using skillful movement than anyone else. I’ve got expertise in acrobatics, athletics, stealth, and deception, and use them all in nearly every fight. Frequency descends from “every fight” to “many fights”, in roughly the listed order. As a Lightfoot halfling, I can hide in plain sight, though, which helps. Anyway, I think that increasing crit frequency, or adding a flat damage bonus to all attacks that qualify for SA (so, you’re nearly always getting 2-5 extra damage, even when you’ve already used your SA as a dual wielded) A thrown weapons...

Friday, 15th February, 2019

  • 09:56 PM - doctorbadwolf mentioned CapnZapp in post Variants/Subclass for a DPR Rogue
    So, some folks are disappointed that the 5e rogue is not focused on DPR, while others are happy that the Rogue basically auto-wins at skill stuff, and are satisfied with moderate damage output. I am in a third camp. I love the 5e Rogue as it is, but would also love to see a DPR focused subclass and perhaps some options for variant class features that support a more 4e style "kill stuff like a rad killing machine" rogue. I'm not interested in adding class features, unless it's going to be a ribbon or something like that. In general, let's keep a similar total power level to the PHB. CapnZapp I know you're more in the "the rogue just isn't good, overall" camp, but I'd love to hear any thoughts you have that are within the scope of the brief above. My preliminary thoughts, in very rough draft, are: Subclass: There is room, here, for a strength rogue. Expanded weapon list that works with Sneak Attack, including glaive, longsword, any one handed weapon or versatile weapon. Your attacks that qualify for Sneak Attack deal extra damage equal to your Strength mod. Once per short rest, you can deal Sneak Attack damage a second time per turn. Level 9, gain Extra Attack 13th, add Str mod as a bonus on all Dex checks and saves? too much for 13? 13 tends to be more utility, rather than power. 17th, gotta be big. SA on every attack for 1 minute, 1/rest? Auto-crit 1/rest? Max SA damage when you crit? Expanded Crit Range? Alternatively, what about a swordsman subclass that is about ruthless efficacy rather than flair and panache? Maneuver dice, or expanded crit range an...

Wednesday, 13th February, 2019

  • 05:49 PM - OB1 mentioned CapnZapp in post Artificer UA to be released in February
    Again, you can see that as either a feature or a bug; there are valid arguments for both, even if I don't necessarily agree personally with all of them. But these "the emperor has no clothes" allusions really need to stop. And it can be both a feature for me and a bug for CapnZapp at the same time. There is no right or wrong about this, just a preference. Being called a corporate tool who can’t see through the lies and laziness of WoTC for expressing my preference is just lame.
  • 05:27 PM - DEFCON 1 mentioned CapnZapp in post Artificer UA to be released in February
    There's nothing wrong with CapnZapp or DQDesign believing a snail's pace release schedule sucks for getting new "official" game mechanics (if that matters to you). But I also think we can't deny that their pace has not made their business suffer. And I'd be reticent to put forth the idea that D&D would be "stronger" than they are right now had they been putting out books of game mechanics at the rate they did for 3E and 4E. Expectation for what's coming up has kept interest going for D&D even to us cynics on ENWorld. The fact that we have 100 post threads about trying to divine what two pages of a book might mean and represent is indicative of that. So while some folks want more faster (and there's nothing wrong with that), all of us can understand and accept why we don't get it.

Friday, 25th January, 2019

  • 02:19 PM - TaranTheWanderer mentioned CapnZapp in post Unearthed Arcana: Sidekicks - the simpler approach
    CapnZapp If you want to use this thread as a resource, could you summarize the rules (as discussed and refined) on the OP? It would make it easier to reference. Thanks! (unless you've already done so, in which case, disregard!)
  • 03:30 AM - CleverNickName mentioned CapnZapp in post The help action is not broken, but Working together is
    ...gain it will keep going in?Another attack roll, now with movement. I have no problem with how combat works. Sorry... Thats not how doing stuff works.You're forgiven. Also, this is how combat works, and combat is a different animal. To presume the same result will occur on retry after retry is to presume the same performance level which is not how it works for most things.Except when it does. Doing the same thing over and over again while expecting different results is a popular definition for insanity. Even non-physical things. Especially non-physical things. (Just ask my wife.) Anyhoo. I tried my best to explain how I do things at my table, and I must have failed because I keep getting asked for clarification. I've tried explaining from different angles, using examples, cracking jokes, but I can't seem to roll higher than a 2. Now I'm out of ideas, and I've wasted enough of everyone's time with my multiple failures. I'm going to embrace my fate and move on. :-) CapnZapp: sorry I let this get so far off-topic. This post was about the Working Together rules, not about repeating failed skill checks ad infinitum. That was my bad.

Wednesday, 23rd January, 2019

  • 04:34 PM - doctorbadwolf mentioned CapnZapp in post The help action is not broken, but Working together is
    @CapnZapp I think this is a case where most folks here just aren’t experiencing the thing you are experiencing. IME, most people aren’t running the modules nearly as much as just making adventures on their own, most of their gameplay doesn’t feature rogues with reliable talent, their exploration challenges are more complex than “don’t get lost or starve to death”, and they don’t actually always have someone with +7 in more than a couple skills at low level, and their players aren’t optimizing enough to assume that +7 is in “the right” skills. edit: heck, I’ve seen groups with no bars or rogue, and no low level maxed out stats, meaning no one has a +7 on anything.

Saturday, 19th January, 2019

  • 07:01 PM - Coroc mentioned CapnZapp in post High Level Shopping
    CapnZapp I did reply to this post but got your alias wrong sorry, pls read my reply above this post, I cannot edit it without destroying the formatting.

Wednesday, 16th January, 2019

  • 04:26 PM - dave2008 mentioned CapnZapp in post High Level Shopping
    Ok, why use a Silver Standard? (Feel free to point me to an existing discussion.) I know CapnZapp has discussed this is what he uses in other threads, but I don't know if he said why. Maybe he can chime in. Personally I use it for basically the same reason as noted by Coroc mentioned.

Friday, 11th January, 2019

  • 10:52 PM - Luz mentioned CapnZapp in post Highest level spell combos
    CapnZapp: that's a solid game plan you have 👍 Since much of Acererak's set up is dependent on the time stop, what spells have priority if, say, he only gets two rounds with it instead of the full five? Just curious. With regards to the reverse gravity/prismatic wall (sphere)//lava combo (which I personally think is brilliant)..I'm going to put forward something that my players would likely point out: if the reverse gravity causes everything to "fall" straight up, and the party was on the platform and away from the lava at the start of the reverse gravity, wouldn't the lava also fall upward (like a waterfall) and harmlessly hit the ceiling and not the PCs? Sure, they would likely get some lava splashed on them, but would that still be full contact damage? It's a nitpick, I know, but one I could see players mentioning.


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Wednesday, 22nd May, 2019

  • 01:03 PM - MGibster quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    No this is shifting the goal posts. Nobody has said it's wrong to have games where gender has no impact. The conversation has drifted a bit since your opening post and I'm addressing issues of "realism" that others have brought up to justify a stat penalty for women characters. I haven't shifted the goal posts at all. This discussion is about whether it's wrong to have *any* games with a gender impact, even though real life is one of the "games" where gender has the biggest impact (when it comes to bending bars, lifting portcullis and wielding huge greatswords). In your opening post you posit a setting where hulking brutes are, by definition, male, and in D&D terms such a setting would penalize women characters with a -4 Strength with a minimum of 8. From the very beginning you made stat penalties a part of the discussion and I think my observation is valid. Many people have used "realism" to justify the exclusion of women as equal characters in their fantasy games. I don't ...
  • 09:11 AM - Samloyal23 quoted CapnZapp in post State of the mystic
    Thank the gods for that. Trying to cram every psionic trope into one and the same class is stupid and clumsy design. It would be so much cooler if they designed psionics to be an bolt-on mechanic to replace spellcasting for selected characters, laying a foundation to allow Psion to be a Wizard subclass, Psionic Warrior to be a Fighter subclass and so on. That is: create a rule for power points (or manifestations, or whatever) but don't base it in one single class. Then have the subclass dole out the PP. In fact, just say "psionic characters use the spell point variant of the DMG, only we're calling them power points" and let the existing spell slots be as-is. That's the direct and simple answer to the question "so I'm a psionic wizard, what am I gonna do with my spell slots?" That is, the answer is: "you only think you get spell slots, but in reality you get spell points that we call power points." Boom, done, no rambling rules explanations necessary. In cases where a characte...

Tuesday, 21st May, 2019

  • 07:32 PM - Mercurius quoted CapnZapp in post Game of Thrones Spin-offs: News & Speculation
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it. To me this is the same logic that wants old campaign settings for the latest edition and is averse to new worlds. Speaking for myself, I like old settings, but also like to explore new ones. Of course with three spin-offs it doesn't have to be either/or. We know one is the distant past - not just a thousand years, but six or more. For the other two, how about a contemporary series set in an under-utilized part of the known world: say, "Street Urchins of Braavos," or various happenings in the southern kingdoms of Westeros, or Valyria, etc. Arya Goes West could be "America" or it could be the distant east, like Asshai. There's a whole world to explore that, under the guidance of GRRM, wouldn't just be "generic fantasy series with the GoT la...
  • 04:02 PM - Sadras quoted CapnZapp in post Game of Thrones Spin-offs: News & Speculation
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it. This. Considering how much the show went downhill the last two seasons, I think another series might be a terrible idea. And this.
  • 04:28 AM - pemerton quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL" CapnZapp didn't say that's how things are iRL. To the contrary, The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has a discussion of assumed gender roles, and how this might bear on the incorporation of women PCs into the game). I agree with the suggestion by you and steenan that what CapnZapp is looking for would probably be better achieved by having gendered lifepaths or gendered "playbooks" (to use the PbtA terminology). In a D&D-type game, this would be gendered classes. Mazes and Minotaurs is a semi-spoofy OSR-ish RPG that do...

Monday, 20th May, 2019

  • 10:29 PM - S'mon quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    Not every game needs to be politically correct or cater to modern-day sensibilities. You ain't from around here, are ya, stranger? :angel:
  • 03:50 PM - Von Ether quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    So here it The idea they would give us a whole new setting out of nowhere simply isn't the business WotC is in any longer. Talk about milking the customer base. Since they confirmed that tactic cannibalised TSR's fan base, no. (Same thing happened to Deadlands as well.) The ONLY reason Eberron even exists is because Hasbro sold the video game rights (the real cash cow at the time) out from under the WotC CEO without telling him. (Which eventually lead to his departure.) Otherwise it's been FR and previous settings until lately with the MtG stuff. The newer spin has been setting/genre with Eberron and pulp/noir and now Descent as post apoc.
  • 02:59 PM - Umbran quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Continuing their glacial pace. The "glacial pace" seems to really work from a business perspective. You want them to move away from a pattern that seems to make good business sense? I mean, we are talking about settings for a game that is itself a rehash - yet another edition of D&D. It appears to be a stupendously successful rehash, however. What I don't understand is how some fans can be happy with, and actively defend, how they sell the same thing more than once. 1) Mechanics have changed. Wanting setting mechanics that are designed to work with the current edition mechanics should not be difficult to understand. 2) Given what we have come to think about the amazingly solid sales of the core books, it is hard to think that they haven't been adding a whole lot of players in recent years - players who haven't been exposed to the setting. To them, this is not really a rehash. It shouldn't be hard to understand giving new players a thing that this new to them. 3) Again...
  • 02:52 PM - MechaPilot quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Meanwhile: Still no psionics. That's probably for the best. Based on their history, psionics will probably be a watered down version of magic. Which is a shame. AD&D 2e had a great (albeit a little complicated) psionics system that had a unique feel to it, whereas 3e's psionic system let you do a psionic fireball, but it had to do all d4s of damage instead of d6s, because magic must still always be the superior option.
  • 02:00 PM - jaelis quoted CapnZapp in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    Of course none of us are addressing the elephant in the china shop. Whether the simulacrum can read the newspaper kind of fades compared to HAVING A DISPOSABLE COPY OF A PARTY MEMBER. Talk about winning the game. No other buff comes close to another deadly fighter, or doubling your own caster DPS, or having TWO wild shaped druids going at the same time... Since the rules language specifically tells us the simulacrum obeys your commands, with zero provision for morale checks or self-preservation, I don't see how this discussion can end in anything other than a completely broken game... I agree with you on that. People get excited about the "army of sims" exploit, but even if you play the spell as straightforwardly as possible, it is still astonishingly powerful. IMO the spell should be something like: only at-will abilities, all damage is halved, and the sim has a max of like 20 hp. It would still be a great spell even with no combat utility at all, because it is ideal for infiltr...
  • 01:58 PM - Remathilis quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    They slapped us in the face with the revised ranger, essentially telling us we're loving a turd so there's no reason to revise it. So you get done complaining about them reselling you the same material over and over again, then beg then to resell you classes in the PHB. Still no archmage expansions of high level wizards. Thank God. I'm quite happy of the limits high level spellcasters have, and see no desire to return to Godling mages. Still no magic item economy based on utility. Another thankful moment. I like my group buy ships, taverns and such rather than seek out and buy stat-boosting treadmill crap and bags of holding en masse. Still no Dark Sun. Etc etc. So you're complaint about them brining back a setting they recently reprinted in 4e is to demand they reprint the OTHER setting they reprinted in 4e. :Ehm:
  • 01:22 PM - DEFCON 1 quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Okay so I'm obviously late to the party, and "told you so" isn't gonna impress anyone. Still. Continuing their glacial pace. Keep rehashing existing content. What I don't understand is how some fans can be happy with, and actively defend, how they sell the same thing more than once. I completely get why *they* are doing it. I don't get why "we" let them get away with it. Because what are "you" going to do? It's as simple as that. What can you possibly do to not "let them get away" with reusing content? What can any of you do? Heck, what does that even mean? There's really only one thing you can do... and that's not play 5E. But it seems like you all can't do that either. So you have to just open up and swallow it. Just play D&D like you have for the last five years. And isn't that unfortunate... being stuck playing a game you apparently love since you can't stop yourself from playing it. You poor, poor, people. ;)

Sunday, 19th May, 2019

  • 05:45 PM - Stalker0 quoted CapnZapp in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    PS. Have you seen JCraw's RAI? I have now. Thank you that neatly answered the question.
  • 03:36 PM - Immortal Sun quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus". That doesn't mean I think all real-life men comes from Mars or that real-life women can't come from Mars (if you excuse my mixed metaphors). But the point of the trope "men come from mars..." is to suggest exactly that, that all men and all women are inherently different by no other virtue than being men or being women. But I'm confused, you find this term applicable IRL, but then a moment later you say it's not 100% applicable? Then why apply it to begin with? If we're creating an RPG and our first assumption is to say "All orcs are born evil." And then our second assumption is to say "But player character orcs can be the exception." Then our first assumption is false, and need not be included. It means I'm basing the game on a stereotype that I think adds value and sets the game apart. The re...
  • 03:26 PM - Kobold Stew quoted CapnZapp in post State of the mystic
    Thank the gods for that. Trying to cram every psionic trope into one and the same class is clever and elegant design.Fixed that for you. :D

Saturday, 18th May, 2019

  • 10:29 AM - acpitz 1 quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    In my case, however, it would be rpgs about Conan. Of course you can have differences what ever game you are playing. That should be obvious. It IS a game after all, it's fiction. It has nothing to do with anything but having fun with friends. Or that's what games was ~30 years ago when I, for example, started playing. But reading these replies I get the feeling this has changed a bit. Still every came has stereotypes. They always have and always will have. Dwarfs are short and chubby with big beards, Elfs are lean and tall and beautiful, Orcs are stupid and ugly and smell ... and so on. I see nothing bad about having differences since it's part of the world that particular game is set. It doesn't matter what game it is it's still a game. Conan would always slap Red Sonja around no matter how stupid sword she is wielding. Just like that spoiled brat prince in that movie is very annoying and stereotypical spoiled brat prince. Using these as example since those were mentioned. No...

Friday, 17th May, 2019

  • 08:07 PM - Umbran quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    If we're using 5E D&D as our example game (not because it does Conan particularly well, but because it's the game most people are familiar with), I'd probably go with -4 to Strength (minimum 8). No compensation. (That doesn't mean I'm dismissing findings of other gender-related biological differences, just that I don't consider them significant enough in this context). Remember, the goal is very simple, very direct: if your hero is a hulking brute in this universe, he's male. Every other archetype is left unregulated. Red Sonja thinks this is a bad idea, which probably isn't as consistent with Howard's writing as you present here.

Thursday, 16th May, 2019

  • 05:05 PM - Nebulous quoted CapnZapp in post Potions of spells which require concentration
    Using potions as a bonus action is too good. Probably. I've been on the fence about that too. If I remove it they'll bitch, but I might do it anyway. The only balancing factor would be letting the enemy do it as well as a bonus.

Wednesday, 15th May, 2019

  • 06:52 PM - Al2O3 quoted CapnZapp in post New Unearthed Arcana: Revised Artificer
    With the Crossbow Expert feat entrenched in the Player's Handbook, the hand crossbow is already far superior to other bows.It takes too long to get the crossbow expert feat after first getting sharpshooter, and with the playstyle my DM prefers the limitless supply of arrows or bolts is a very relevant benefit.
  • 03:34 PM - DEFCON 1 quoted CapnZapp in post New Unearthed Arcana: Revised Artificer
    Since the Beast Master is a worse beast master than everyone else, hardly a difficult feat to achieve. Yeah, but what if your DM doesn't allow feats? ;)


CapnZapp's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
High Level Shopping
High Level Shopping
211 0 1 Monday, 14th January, 2019, 06:37 PM Monday, 14th January, 2019, 06:37 PM
[ToA] The many and fabulous bazaars of Port Nyanzaru
The second iteration in convenient PDF form.

General discussion: http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru

Design discussion: http://www.enworld.org/forum/showthread.php?627782-many-an...
716 0 1 Friday, 4th May, 2018, 06:50 PM Friday, 4th May, 2018, 06:50 PM

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