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  • CapnZapp's Avatar
    Yesterday, 12:41 PM
    OR it could be he wasn't fully aware all the actions are connected by OR already
    16 replies | 432 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 06:43 PM
    Thank you for undermining your credibility amongst those who would otherwise heed your assertion. And thank you for no longer standing by the statement I quoted, the statement that forced me to correct an obvious mistake. Meanwhile, being able to choose when and where to spend your energies is an obvious upgrade for the rest of us.
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 06:11 PM
    Now you're just rambling. It's possible spell points adds no power if "standard gameplay" is equal to Parmandur's special snowflake rules" and if so, I couldn't know anything about it. Meanwhile, if you take the average campaign and just swap out slots for points, you will find that to be a significant power upgrade, regardless of what you think WotC has promised you. You have likely...
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 04:41 PM
    You keep repeating the company line. I keep telling you, no, the ability to choose the shape of your "pyramid" is a significant power upgrade. Allowing spell points is a real nova enabler. Guess there isn't more to add.
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 01:59 PM
    Flavor wise perhaps. Power wise the ability to twin and quicken spells mean a brutal power upgrade. As you leave the low levels you never run out of sorcery points. The Sorcerer is like bringing two wizards, albeit two destruction-only Wizards. The Sorcerer's problem is that once you've played the Red Dragon Fire archetype, the class is pretty much done. It could have been so much more....
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 09:36 AM
    Unfortunately the new edition comes across as a bad fan job of 2E. Almost every conceivable option has been tweaked. Individually graded, many of them are even quite nice. You can easily point to a page and claim they solved this or that problem with the previous editions. However, when you put them together, the multitude of changes creates a huge mess. The game sinks under its own...
    14 replies | 891 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 09:23 AM
    I'd think they would want all the finer things in life. Quality wines, cushy pillows, gold goblets, silk robes, Old Master paintings, slaves, delicate foodstuffs... Since they're devils, the twist would be the entrapment. The painting is by an artist who sold their soul, the concubine slave is a woman who plunged into depravity... As opposed to regular "forced labor" slaves. Creates plot...
    9 replies | 223 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 09:16 AM
    Yeah, given WotC's track record, expect it to be published exactly as-is, warts and all.
    72 replies | 3135 view(s)
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  • CapnZapp's Avatar
    Friday, 24th May, 2019, 09:12 AM
    What is that supposed to mean? If you mean the wealth of different spells you can choose, yes that makes them flexible, but it also has nothing to do with the matter at hand. If you mean spell points isn't inherently much more flexible than spell slots, given everything else stays the same, you're plain mistaken.
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Thursday, 23rd May, 2019, 10:17 PM
    No, that's not the case. Being allowed to use spell points means a huge increase in flexibility (for wizards, sorcerers have it built-in) and thus in power.
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Thursday, 23rd May, 2019, 01:46 PM
    Sure. I just happen to think making the simulacrum unreliably stupid isn't ultimately very interesting. But you're right that it does adress the issue. Guess I didn't read enough into your use of "it's a golem"
    24 replies | 876 view(s)
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  • CapnZapp's Avatar
    Thursday, 23rd May, 2019, 01:43 PM
    You are correct - I don't think we will get more than "psionic spells". I do hope we get power points instead of slots though. But the opportunity I see Psionics doing is adding a bunch of new archetypes. Yes it's a far cry from a completely new mechanism, but still something. A warrior who uses claws and regenerates as he inflicts damage on his foes is just one example of a Fighter...
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Thursday, 23rd May, 2019, 12:15 PM
    Sure. While that answers the OPs question, it does not even attempt to address the real balance issue imposed by the spell. That is why I prefer a different approach to the OPs issue. To me it's both more interesting AND better balance if the Simulacrum is given independent will (much like an Awakened animal). Not only does this present an interesting role-play challenge - "what would...
    24 replies | 876 view(s)
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  • CapnZapp's Avatar
    Thursday, 23rd May, 2019, 12:04 PM
    Well, I want two things: 1) Psionic subclasses of more than one base class 2) Each such subclass being justified on its own merits In other words, while I can see a Psionic subclass added to some of the PHB classes, I certainly am not arguing for a Psionic subclass added to ALL of them. If WotC can't find a credible niche for "a druid, but with psi powers" then there should simply be no...
    91 replies | 2842 view(s)
    3 XP
  • CapnZapp's Avatar
    Wednesday, 22nd May, 2019, 04:11 PM
    No, you set up the straw man "we draw a line in the sand" as if anyone considered strong women unacceptable. And now you're doing it again. I can certainly bring up stat penalties without giving you the right to set up easy victories against some imaginary voice. I definitely am not saying *all* games should have gender stat penalties, that's patently ridiculous. I am discussing if *any*...
    104 replies | 2660 view(s)
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  • CapnZapp's Avatar
    Wednesday, 22nd May, 2019, 10:50 AM
    Still not as bad as if Kit Harrington had married Daenerys instead of Ygritte..
    437 replies | 17948 view(s)
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  • CapnZapp's Avatar
    Wednesday, 22nd May, 2019, 10:38 AM
    No this is shifting the goal posts. Nobody has said it's wrong to have games where gender has no impact. This discussion is about whether it's wrong to have *any* games with a gender impact, even though real life is one of the "games" where gender has the biggest impact (when it comes to bending bars, lifting portcullis and wielding huge greatswords).
    104 replies | 2660 view(s)
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  • CapnZapp's Avatar
    Wednesday, 22nd May, 2019, 10:29 AM
    Thank you for going the extra mile, Alcatraz. That conspiracy theory started to really itch.
    33 replies | 592 view(s)
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  • CapnZapp's Avatar
    Wednesday, 22nd May, 2019, 10:05 AM
    Don't hold back, tell me what you really think! :)
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Wednesday, 22nd May, 2019, 08:32 AM
    "another series might be a terrible idea" - they wouldn't use D&D. "There's a whole world to explore that, under the guidance of GRRM" - that guidance isn't strong enough to help bad writers, just ask D&D. Look, the simple fact is that lightning seldom strikes twice. The best thing would be to get a storyline and ensemble cast just as good as GoT - but that has nothing to do with...
    24 replies | 485 view(s)
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  • CapnZapp's Avatar
    Tuesday, 21st May, 2019, 01:08 PM
    Assuming you mean its own classes in plural, I absolutely agree with you. But I made my suggestion under the assumption we aren't getting a Psionic Warrior base class, a Soul Knife base class, an Ardent base class.... Trying to cram all those character concepts into the same class would be just as unworkable as just having the Wizard class, with Fighter, Rogue and Bard merely subclasses. ...
    91 replies | 2842 view(s)
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  • CapnZapp's Avatar
    Tuesday, 21st May, 2019, 09:40 AM
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it.
    24 replies | 485 view(s)
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  • CapnZapp's Avatar
    Tuesday, 21st May, 2019, 09:35 AM
    Again, if you expect more than pew-pew from the Warlock, you're up for disappointment. If you get the number of short rests you seem to think you're entitled to, the Warlock is so much better than the Wizard and Sorcerer it isn't even funny. Not only because of your own extra spell slots, but just as much because those classes aren't getting any. That is, with that many short rests their...
    117 replies | 5786 view(s)
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  • CapnZapp's Avatar
    Tuesday, 21st May, 2019, 09:29 AM
    Season eight summary: Sigh. Yawn. Shrug.
    108 replies | 2868 view(s)
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  • CapnZapp's Avatar
    Monday, 20th May, 2019, 12:41 PM
    Of course none of us are addressing the elephant in the china shop. Whether the simulacrum can read the newspaper kind of fades compared to HAVING A DISPOSABLE COPY OF A PARTY MEMBER. Talk about winning the game. No other buff comes close to another deadly fighter, or doubling your own caster DPS, or having TWO wild shaped druids going at the same time... Since the rules language...
    24 replies | 876 view(s)
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  • CapnZapp's Avatar
    Monday, 20th May, 2019, 12:34 PM
    Okay so I'm obviously late to the party, and "told you so" isn't gonna impress anyone. Still. Continuing their glacial pace. Keep rehashing existing content. What I don't understand is how some fans can be happy with, and actively defend, how they sell the same thing more than once. I completely get why *they* are doing it. I don't get why "we" let them get away with it.
    216 replies | 8595 view(s)
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  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 08:23 AM
    To keep using 5E as our example game: Rate your "size" and "build" on a scale from 0-5. Zero means "average", "slim" or any similar adjective. Five means "massive", "brutish", or "hugely muscular". You can choose any value you want freely, just as long as you like the resulting imagery of your character. Then generate your character normally, except that your starting Strength and...
    104 replies | 2660 view(s)
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  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 08:14 AM
    The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus". That doesn't mean I think all real-life men comes from Mars or that real-life women can't come from Mars (if you excuse my mixed metaphors). It means I'm basing the game on a stereotype that I think adds value...
    104 replies | 2660 view(s)
    2 XP
  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 07:45 AM
    Thank the gods for that. Trying to cram every psionic trope into one and the same class is stupid and clumsy design. It would be so much cooler if they designed psionics to be an bolt-on mechanic to replace spellcasting for selected characters, laying a foundation to allow Psion to be a Wizard subclass, Psionic Warrior to be a Fighter subclass and so on. That is: create a rule for power...
    91 replies | 2842 view(s)
    5 XP
  • CapnZapp's Avatar
    Sunday, 19th May, 2019, 07:29 AM
    My own answer is "it doesn't level up, it doesn't regain spell slots - otherwise it acts just like any other NPC" since that's all we have to go on from the spell description, that isn't completely unplayable. Your strict ruling sucks all the fun out of the spell - if I considered it overpowered, the easy solution would be to ban the spell. PS. Have you seen JCraw's RAI?
    24 replies | 876 view(s)
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  • CapnZapp's Avatar
    Saturday, 18th May, 2019, 09:17 AM
    To return to the thread question, no there are no potions requiring Concentration. Each and every potion that refers to a spell that requires Concentration specifically negates that requirement. On the other hand, and this is the point I posted to make, not all spells have potion equivalents. That is, you're not supposed to be able to boils down any spell into a potion to get rid of its...
    67 replies | 9436 view(s)
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  • CapnZapp's Avatar
    Saturday, 18th May, 2019, 09:10 AM
    You have a point. If your players can't tell from the stat penalty, you should definitely make it more explicit that they should build a dex Fighter (again talking 5E just as an example).
    104 replies | 2660 view(s)
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  • CapnZapp's Avatar
    Saturday, 18th May, 2019, 09:03 AM
    It's just that: the foundation isn't good. High level 5E material is written like low level 5E material: for neophytes. Let's just say if your expectation for a "good foundation" is an adventure that might just challenge new players who grab high-level characters and go, then you're in luck. If, on the other hand, you expect high-level play to be geared towards more experienced players (the...
    9 replies | 460 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 10:31 PM
    I'm afraid I don't think there are any good ones. If you play with options on, your group can handle level 17 adventures at 12th level.
    9 replies | 460 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 06:23 PM
    Just chiming in to thank you for your reply. And make it clear I'm aware of this. (This thread is not me defending any of Howard's sexism or racism)
    104 replies | 2660 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 05:06 PM
    (Feel free to answer "none") In my case, however, it would be rpgs about Conan. I can't help it - I know Howard's Conan is sexist (and racist), and yet, that's (part of) what draws me to that universe and those stories. Does that make me a sexist or racist in real-life? No, not more than killing monsters makes me a murderer in real-life, but whatever - that's not the point, so if it makes...
    104 replies | 2660 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 12:24 PM
    I hear you. Maybe in five years time...
    72 replies | 3135 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 12:14 PM
    If it actually is, as in you start the adventure at level 12 (?) or whatever, I'll happily eat your hat.
    218 replies | 16802 view(s)
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  • CapnZapp's Avatar
    Friday, 17th May, 2019, 12:11 PM
    I approve of this message.
    47 replies | 2029 view(s)
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  • CapnZapp's Avatar
    Thursday, 16th May, 2019, 05:54 PM
    instead of entangling yourself further with house rules to fix house rules, in this case at least, my immediate thought was "why not simply stop bonus action potion usage?". PS. The "in hand" special case probably works though. Most often having one hand occupied is cost enough (a hand that could hold a shield, torch or ingredient)
    67 replies | 9436 view(s)
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  • CapnZapp's Avatar
    Thursday, 16th May, 2019, 04:55 PM
    Using potions as a bonus action is too good.
    67 replies | 9436 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 03:27 PM
    Bonus Actions work just fine.
    117 replies | 5786 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 09:27 AM
    This. The spell point system kind of worked (not really, but work with me here) in the context of 3rd edition. In 5E, where you always have your four-dice firebolts or whatever, it simply doesn't work precisely for the reason S lays out above.
    35 replies | 1280 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 09:25 AM
    Yeah this presumes something that rarely is true. Novaing is something you do against hard foes, making those encounters much less interesting and challenging. That the other encounters, the easy ones, become slightly less easy, is not a concern. The real conclusion here is to ask yourself why the game allows you to nova at all, at least without paying a hefty price.
    35 replies | 1280 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 09:21 AM
    The spell point variant is fairly broken. It would be much more interesting had it imposed a limit on the number of points you can expend in a short while.
    35 replies | 1280 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 08:41 AM
    Fine. Since I too repeated that answer, let me expand on it: The issue that needs to be met head on is one of meta. No amount of detail tweaking is gonna cut it. The game is meant for isolated instances of heroic prowess. Viewed in that light, the spells are fine. If you instead consider what a real character would do, given the ability to cast a level X spell Y times a day, please don't...
    137 replies | 5820 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 08:17 AM
    With the Crossbow Expert feat entrenched in the Player's Handbook, the hand crossbow is already far superior to other bows.
    117 replies | 5786 view(s)
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  • CapnZapp's Avatar
    Wednesday, 15th May, 2019, 08:12 AM
    Since the Beast Master is a worse beast master than everyone else, hardly a difficult feat to achieve.
    117 replies | 5786 view(s)
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  • CapnZapp's Avatar
    Tuesday, 14th May, 2019, 09:26 AM
    This.
    137 replies | 5820 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 11:07 PM
    SPOILERS Just finished the Mezro storyline (that took the heroes from maybe level 13 to level 17, after having completed Tomb of Annihilation). In actual play Artus was sidelined since this was about the heroes, but still, here's my table of "Conclusion of Fates": Conclusion: roll 1d8. If Quomec was spared, gain advantage. Otherwise a character can sacrifice him- or herself to gain a...
    11 replies | 2720 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 10:56 PM
    https://twitter.com/culposkenken/status/1127777055108546560
    179 replies | 4196 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 10:55 PM
    I'm not sure, shame they didn't try.
    179 replies | 4196 view(s)
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  • CapnZapp's Avatar
    Monday, 13th May, 2019, 08:47 AM
    WotC wants as little division among it's customer base as possible. They aren't going back to supporting lots of regions and worlds. Remember, the end goal for Hasbro here is movies and merchandise, not ttrpgs.
    218 replies | 16802 view(s)
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  • CapnZapp's Avatar
    Sunday, 12th May, 2019, 06:45 AM
    Well, if you want to discuss which *player* has the best social skills, you definitely need a new poll! ;)
    88 replies | 4031 view(s)
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  • CapnZapp's Avatar
    Saturday, 11th May, 2019, 10:44 PM
    Per that Twitter thread your card is charged immediately upon purchase (which apparently is different from regular Kickstarter?)
    296 replies | 12632 view(s)
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  • CapnZapp's Avatar
    Saturday, 11th May, 2019, 10:40 PM
    And we're renewed for S3!
    437 replies | 17948 view(s)
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  • CapnZapp's Avatar
    Saturday, 11th May, 2019, 10:55 AM
    This could be something akin to a new Osborne effect. The Paizo effect: giving off the appearance (true or false) to be desperate enough that your future product really will tank.
    296 replies | 12632 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 02:58 PM
    And the thread begins anew...
    296 replies | 12632 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 02:42 PM
    If you want to compare oranges to apples, sure.
    78 replies | 3878 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 11:53 AM
    I read your post as dismissive of the "regular" fighter, since it doesn't have special tricks available to other classes or new splatbook expansion subclasses. If that wasn't your intent, I stand corrected.
    88 replies | 4031 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 11:48 AM
    I don't think Elfcrusher means to criticize a sandbox for being... well, a sandbox. If 2 out of 8 modules doesn't fit your playing style or meet your expectations, it's entirely reasonable to ask you to look at the other 75% of material offered. What really would be unreasonable would be to demand that no module ever experiments with the "parallel tracks" writing structure.
    78 replies | 3878 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 10:44 AM
    This is an example of the thinking "if you aren't maxxed out, you have no business even trying". If you do not subscribe to this school of thinking (and outside of combat, I don't) your examples doesn't say much. Again, it boils down to what question you're really asking. My point is, out of combat, having a 16 or 18 in an ability score goes a long way and certainly is enough to let you...
    88 replies | 4031 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 10:39 AM
    Fair enough. Those adventures are non-standard in that regard.
    78 replies | 3878 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:33 AM
    Saw Dark Shadows the other week (the Depp, Green movie)... If we're talking about fishing villages, I mean!
    78 replies | 3878 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:31 AM
    What do you mean? (Which campaigns?) I mean, Curse... or Tomb... contains a lot of world description, monster lists and such, but isn't that something we normally count as being part of an adventure?
    78 replies | 3878 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:27 AM
    So... Where in the Realms is the suggested placement...?
    78 replies | 3878 view(s)
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  • CapnZapp's Avatar
    Thursday, 9th May, 2019, 08:25 AM
    What's easy is to dismiss how far an ability gets you. Since D&D is a combat game first and second (and third) just having a great Charisma score gets you a very long way in out-of-combat challenges. Also: being personally charismatic can easily have a much larger impact on being personally capable in combat. That is, while the difference between a minmaxed and an average character is large...
    88 replies | 4031 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 05:34 PM
    Okay. Doesn't change the rationale for DC 11 checks though.
    118 replies | 3993 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 01:37 PM
    The way I'm understanding and using 5th edition. You only really need three DCs: DC 11*, DC 15, and DC 20. (I have used DC 25 a few times, but only at high level and only to challenge the Rogue who otherwise would auto-succeed every time) *) never DC 10. Assuming you use passive scores DC 10 means ordinary commoners always succeed. Using DC 11 means "anyone with ability or training finds it...
    118 replies | 3993 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 01:21 PM
    Just a note: you quoted me, but the text was in turn a quote by someone else.
    118 replies | 3993 view(s)
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  • CapnZapp's Avatar
    Wednesday, 8th May, 2019, 10:29 AM
    The only useful advice I'm trying to give is: don't treat the game as something it isn't, or you'll end up getting disappointed.
    118 replies | 3993 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 09:06 PM
    Agreed it is not immediately obvious. Which was why I wanted to share. The difficulty is threading the needle - making it sufficiently different from rings of protection, bracers of defense etc and still not be completely worthless for people with abilities as different as monk's unarmored defense, the sorcerer's draconic resilience, the wizard's spell mage armor, the lizardfolk's natural...
    72 replies | 12268 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 08:49 PM
    My post read: Well, the fundamental flaw is to think Bounded Accuracy is about simulating the real world. Bounded Accuracy and 5E is about the actions heroes take. Not about simulating probabilities that craftsmen can do their jobs. It's not a world where anyone can do anything. It's a world where heroes can do anything. In the case of the manacles, you are right in that if you can...
    118 replies | 3993 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 08:28 PM
    The rules leave that up to you. Being generous and say "you'll recover any magic ammunition that missed up to a maximum of half the total fired shots" is entirely reasonable if you ask me. You could make it more complicated. I wouldn't.
    20 replies | 714 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 07:41 PM
    That's extremely simple. The DMG is discussing the magical charge. The PHB is discussing the physical object. First all magic ammo that hits become non-magical. Then you find half of what you have shot. Regardless of whether any given arrow, bolt or bullet was or remains magical. Simple.
    20 replies | 714 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 07:37 PM
    Good luck with that - you are clearly hell-bent on ignoring what I'm telling you, and insisting the rules are meant to do things they clearly fail at, so you're on your own.
    118 replies | 3993 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 03:02 PM
    That's correct.
    267 replies | 19995 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 03:00 PM
    The concept of typed bonuses (grouping bonuses into "types"; you can only benefit from one bonus of any given type) doesn't exist at all in 5th edition. The only thing that doesn't stack is multiple instances of the same thing.
    20 replies | 714 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 10:28 AM
    Or, of course, "your Dexterity bonus counts as one higher for purposes of calculating Armor Class"
    72 replies | 12268 view(s)
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  • CapnZapp's Avatar
    Tuesday, 7th May, 2019, 08:44 AM
    Well, the fundamental flaw is to think Bounded Accuracy is about simulating the real world. Bounded Accuracy and 5E is about the actions heroes take. Not about simulating probabilities that craftsmen can do their jobs. It's not a world where anyone can do anything. It's a world where heroes can do anything. In the case of the manacles, you are right in that if you can retry every round...
    118 replies | 3993 view(s)
    2 XP
  • CapnZapp's Avatar
    Monday, 6th May, 2019, 11:36 PM
    They stack. This isn't spelled out anywhere, though. There just isn't an exception that prevents it. Another example of a rule you can't find because it is a negation that just isn't there.
    20 replies | 714 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 03:14 PM
    Those are two different games incompatible with each other. Getting PF2 material is of zero help if you need PF1 material.
    296 replies | 12632 view(s)
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 03:12 PM
    But is that a problem if your goal isn't to make material specifically compatible with 5E? The PF2 I envision might lose specific 5Eisms like advantage (since it needs a more gradual bonus system to support more fine-grained crunch). I would have thought Paizo would just use whatever PF1 was based on.
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 01:07 PM
    What do you consider is Pathfinder 2s niche then? They aren't making the game because people need to play a game named Pathfinder after all... What I'm wondering is if you see a larger niche elsewhere? (If you don't, meaning Paizo is doomed regardless that's fair enough) I'm not saying PF2 should or need to be too similar to 5E. I'm saying 5E brings certain concepts to the table that PF2...
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 01:00 PM
    Sorry I don't understand why bringing up this (or that 4E has solved a particular problem) is relevant. The game that matters is 5E. And, just possibly if Paizo plays their cards right, Pathfinder 2. This is not the argument you think it is. (Of course they don't, they're playing a game where it is fixed! If they were to switch to 3.5 say they would very much become very aware and...
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  • CapnZapp's Avatar
    Monday, 6th May, 2019, 12:54 PM
    Not commenting on the pre or post 3E problem; just making sure we're both including Pathfinder (1) in the group of games with the "3E problem", yeah?
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Wednesday, 22nd May, 2019

  • 07:34 PM - Mercurius mentioned CapnZapp in post Game of Thrones Spin-offs: News & Speculation
    CapnZapp, good thoughts but I'd go further and say in an ideal world we'd get a Malazan series, or a proper attempt at Earthsea, or something else entirely. But you know how the biz works: you leverage a brand that works, and HBO is going to try to make as much money as possible off "Game of Thrones" as they can...and GRRM will laugh all the way to the bank, even if it veers further and further from his original vision.

Tuesday, 21st May, 2019

  • 05:00 AM - pemerton mentioned CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    I'm far more interested in the value he feels this adds to the game.By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties? My guess - from the discussion of Conan in the OP - is that CapnZapp wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to a preference for process-driven mechanics (men are stronger, so give them a stat mod) rather than just cutting to the chase and having gendered classes/playbooks.
  • 04:28 AM - pemerton mentioned CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL" CapnZapp didn't say that's how things are iRL. To the contrary, The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has a discussion of assumed gender roles, and how this might bear on the incorporation of women PCs into the game). I agree with the suggestion by you and steenan that what CapnZapp is looking for would probably be better achieved by having gendered lifepaths or gendered "playbooks" (to use the PbtA terminology). In a D&D-type game, this would be gendered classes. Mazes and Minotaurs is a semi-spoofy OSR-ish RPG that do...

Monday, 20th May, 2019

  • 12:00 PM - Aldarc mentioned CapnZapp in post State of the mystic
    Having a Psion class is a good call. I agree with CapnZapp that a lot of past psionic archetypes could easily be ported to subclasses of preexisting classes: * Psychic Warrior: Fighter Subclass * Soul Knife: Monk or Rogue Subclass * Wilder: Sorcerer Subclass * Ardent: Bard or Cleric Subclass

Sunday, 5th May, 2019

  • 08:30 PM - Aldarc mentioned CapnZapp in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    CapnZapp, you seem to be sending mixed messages. On the one hand, you seem to think that Paizo missed their opportunity to make products adapted directly for 5E as is. On the other, you bemoan that Paizo is not making "5E Advanced." But I suspect that if Paizo made either then their profits would fizzle out even faster. Why would the market bother with Paizo if they did either especially when many tables do not allow 3pp materials? By producing materials for 5e, Paizo would be making themselves niche among niche rather than carving out a more unique niche for themselves.
  • 03:50 PM - Hussar mentioned CapnZapp in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I think the point that CapnZapp was trying to make is that Pathfinder is a pretty small slice of the RPG market. Considering that the RPG market without WotC producing any new books is about 15 million dollars (and that included 3e and 4e at the time), it's not really too much of a stretch to think that Pathfinder's market share isn't really large. I realize that the common wisdom is that WotC is the 600 pound gorilla, but, really, we don't know how the market slices up.

Friday, 3rd May, 2019

  • 05:09 PM - Oofta mentioned CapnZapp in post "straight" rolls in D&D
    If you have a sub-plot of removing the alignment change aspect, consider an alternative. Make it an incredibly difficult task. Make it a quadruple deadly encounter if you have to. If the party fails, it's not a TPK, the only long term result is that they missed their one shot to "fix" the item. They can't even destroy it if they wanted to. At that point they have a dilemma. Continue to use the item risking becoming evil NPCs or never use it again, but that risks the item calling out to a more amenable party. Let them know ahead of time what's going to happen. There's a McGuffin that can be used to destroy the item once they know what's happening but it might, maybe, just possibly be able to change it as well. As far as LE being allowed in the party, I agree with CapnZapp. Just because a person is lawful doesn't mean they won't (or shouldn't) sooner or later kill off other PCs. It's just that when they do it they'll let you know that "it's nothing personal".

Tuesday, 16th April, 2019

  • 01:54 PM - Sadras mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    Look, @CapnZapp, I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. The fact that no game system or designer has pulled it off or done any better than Gygax kind of indicates it can't be done. How good any magic item is depends on to many intangibles. Despite me not 100% agreeing with @CapnZapp regarding rarity, I don't believe the above statements are quite true. I mean what you need is a base for the cost of magic, it should not be so difficult to tabulate. Then what you need are (1) multipliers for high and low magic campaigns, (2) Consumable or Permanent enchantments, (3) Utility and (4) Rarity (Tiered - perhaps as per @S'mon's post). It just requires some work which I think WotC would rather not invest but I think it would be worthwhile in the long run, but that is just me. @CapnZapp, funny enough despite all the negative feedback you endure on this board for the issues regarding Rests, Feats and Magical Items I certainly appreciate...
  • 09:31 AM - Hussar mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    Look, CapnZapp, I get what you are looking for, but, frankly, it's just not feasible in the 5e ruleset. It really isn't. 3e and 4e both took their mechanics from how earlier editions of the game were being played. If you played AD&D, you were absolutely dripping in magic items. Either from playing AD&D modules, or using the random treasure charts, AD&D presumed a huge number of magic items in the group. They might not have been powerful items, but, you did have a bunch of them. I mean, all you have to do is look at the 1e paladin who was limited to only ten magic items. 4 weapons, a suit of armor, a shield and 4 more magic items. That was the hard limit for paladins. Yikes! That's about what you'd expect on a 10th or 12th level 3e character in a very high magic campaign. So, 3e and 4e welded the magic items into the character building rules. You were presumed to use magic items to build your character. The problem is, players being the pragmatists that they were, spent their cash o...

Sunday, 14th April, 2019

  • 04:02 PM - Maxperson mentioned CapnZapp in post Deconstructing 5e: Typical Wealth by Level
    That's a good thing. Giving PCs easy access to magic items was a bad idea in 3E and 4E. Note WoTC barely follows their own rules for items, money and encounters. Whether it's good or bad is entirely opinion based. For you and I it's bad, and for CapnZapp it's good. He has rules in Xanthar's for buying magic items now, and if he doesn't like that brand of strawberry ice cream, he has the ingredients for the strawberry ice cream he wants, so he can make his own.

Friday, 29th March, 2019

  • 12:54 AM - Ovinomancer mentioned CapnZapp in post What is a "Reputation Comment"
    Before I say something negative, I try to put myself in someone else's shoes. In this case, I would try to remember that Morrus has to respond to a lot of stuff, moderate comments, deal with extraneous stuff on the board, and have a life too. Especially when other people (like Nagol, for example) can also fill in details. :) OTOH, I also remember that I don't always practice what I preach, so there's that. And that's more important than responding to CapnZapp?! Pull the other one, it's got bells on!

Saturday, 16th February, 2019

  • 04:55 PM - doctorbadwolf mentioned CapnZapp in post Variants/Subclass for a DPR Rogue
    CapnZapp thanks for the comments. The issue I have is, I’m not convinced of the severity of damage output gap that you’re referencing. I do see a gap in combat optimized feat heavy games, but not one that merits doubling SA damage per round. I also don’t have much trouble in such games keeping my rogue alive in melee. My level 12 thief isn’t DPR king, because I chose to make him an untouchably slippery eel of a skirmisher. The rogue is better at using skillful movement than anyone else. I’ve got expertise in acrobatics, athletics, stealth, and deception, and use them all in nearly every fight. Frequency descends from “every fight” to “many fights”, in roughly the listed order. As a Lightfoot halfling, I can hide in plain sight, though, which helps. Anyway, I think that increasing crit frequency, or adding a flat damage bonus to all attacks that qualify for SA (so, you’re nearly always getting 2-5 extra damage, even when you’ve already used your SA as a dual wielded) A thrown weapons...

Friday, 15th February, 2019

  • 09:56 PM - doctorbadwolf mentioned CapnZapp in post Variants/Subclass for a DPR Rogue
    So, some folks are disappointed that the 5e rogue is not focused on DPR, while others are happy that the Rogue basically auto-wins at skill stuff, and are satisfied with moderate damage output. I am in a third camp. I love the 5e Rogue as it is, but would also love to see a DPR focused subclass and perhaps some options for variant class features that support a more 4e style "kill stuff like a rad killing machine" rogue. I'm not interested in adding class features, unless it's going to be a ribbon or something like that. In general, let's keep a similar total power level to the PHB. CapnZapp I know you're more in the "the rogue just isn't good, overall" camp, but I'd love to hear any thoughts you have that are within the scope of the brief above. My preliminary thoughts, in very rough draft, are: Subclass: There is room, here, for a strength rogue. Expanded weapon list that works with Sneak Attack, including glaive, longsword, any one handed weapon or versatile weapon. Your attacks that qualify for Sneak Attack deal extra damage equal to your Strength mod. Once per short rest, you can deal Sneak Attack damage a second time per turn. Level 9, gain Extra Attack 13th, add Str mod as a bonus on all Dex checks and saves? too much for 13? 13 tends to be more utility, rather than power. 17th, gotta be big. SA on every attack for 1 minute, 1/rest? Auto-crit 1/rest? Max SA damage when you crit? Expanded Crit Range? Alternatively, what about a swordsman subclass that is about ruthless efficacy rather than flair and panache? Maneuver dice, or expanded crit range an...

Wednesday, 13th February, 2019

  • 05:49 PM - OB1 mentioned CapnZapp in post Artificer UA to be released in February
    Again, you can see that as either a feature or a bug; there are valid arguments for both, even if I don't necessarily agree personally with all of them. But these "the emperor has no clothes" allusions really need to stop. And it can be both a feature for me and a bug for CapnZapp at the same time. There is no right or wrong about this, just a preference. Being called a corporate tool who can’t see through the lies and laziness of WoTC for expressing my preference is just lame.
  • 05:27 PM - DEFCON 1 mentioned CapnZapp in post Artificer UA to be released in February
    There's nothing wrong with CapnZapp or DQDesign believing a snail's pace release schedule sucks for getting new "official" game mechanics (if that matters to you). But I also think we can't deny that their pace has not made their business suffer. And I'd be reticent to put forth the idea that D&D would be "stronger" than they are right now had they been putting out books of game mechanics at the rate they did for 3E and 4E. Expectation for what's coming up has kept interest going for D&D even to us cynics on ENWorld. The fact that we have 100 post threads about trying to divine what two pages of a book might mean and represent is indicative of that. So while some folks want more faster (and there's nothing wrong with that), all of us can understand and accept why we don't get it.

Friday, 25th January, 2019

  • 02:19 PM - TaranTheWanderer mentioned CapnZapp in post Unearthed Arcana: Sidekicks - the simpler approach
    CapnZapp If you want to use this thread as a resource, could you summarize the rules (as discussed and refined) on the OP? It would make it easier to reference. Thanks! (unless you've already done so, in which case, disregard!)
  • 03:30 AM - CleverNickName mentioned CapnZapp in post The help action is not broken, but Working together is
    ...gain it will keep going in?Another attack roll, now with movement. I have no problem with how combat works. Sorry... Thats not how doing stuff works.You're forgiven. Also, this is how combat works, and combat is a different animal. To presume the same result will occur on retry after retry is to presume the same performance level which is not how it works for most things.Except when it does. Doing the same thing over and over again while expecting different results is a popular definition for insanity. Even non-physical things. Especially non-physical things. (Just ask my wife.) Anyhoo. I tried my best to explain how I do things at my table, and I must have failed because I keep getting asked for clarification. I've tried explaining from different angles, using examples, cracking jokes, but I can't seem to roll higher than a 2. Now I'm out of ideas, and I've wasted enough of everyone's time with my multiple failures. I'm going to embrace my fate and move on. :-) CapnZapp: sorry I let this get so far off-topic. This post was about the Working Together rules, not about repeating failed skill checks ad infinitum. That was my bad.

Wednesday, 23rd January, 2019

  • 04:34 PM - doctorbadwolf mentioned CapnZapp in post The help action is not broken, but Working together is
    @CapnZapp I think this is a case where most folks here just aren’t experiencing the thing you are experiencing. IME, most people aren’t running the modules nearly as much as just making adventures on their own, most of their gameplay doesn’t feature rogues with reliable talent, their exploration challenges are more complex than “don’t get lost or starve to death”, and they don’t actually always have someone with +7 in more than a couple skills at low level, and their players aren’t optimizing enough to assume that +7 is in “the right” skills. edit: heck, I’ve seen groups with no bars or rogue, and no low level maxed out stats, meaning no one has a +7 on anything.

Saturday, 19th January, 2019

  • 07:01 PM - Coroc mentioned CapnZapp in post High Level Shopping
    CapnZapp I did reply to this post but got your alias wrong sorry, pls read my reply above this post, I cannot edit it without destroying the formatting.

Wednesday, 16th January, 2019

  • 04:26 PM - dave2008 mentioned CapnZapp in post High Level Shopping
    Ok, why use a Silver Standard? (Feel free to point me to an existing discussion.) I know CapnZapp has discussed this is what he uses in other threads, but I don't know if he said why. Maybe he can chime in. Personally I use it for basically the same reason as noted by Coroc mentioned.


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Saturday, 25th May, 2019


Friday, 24th May, 2019

  • 06:19 PM - Parmandur quoted CapnZapp in post State of the mystic
    Now you're just rambling. It's possible spell points adds no power if "standard gameplay" is equal to Parmandur's special snowflake rules" and if so, I couldn't know anything about it. Meanwhile, if you take the average campaign and just swap out slots for points, you will find that to be a significant power upgrade, regardless of what you think WotC has promised you. You have likely misread something. I cannot remember WotC ever claiming this. Even if they have, it is definitely not so. The collorary is: don't allow spell points unless you know what you're doing - the switch is not a small or inconsequential one. Being better at a suboptimal choice (going nova) is not a power boost. Admittedly, it may make playing a Wizard well in standard play marginally more difficult.
  • 04:57 PM - Parmandur quoted CapnZapp in post State of the mystic
    You keep repeating the company line. I keep telling you, no, the ability to choose the shape of your "pyramid" is a significant power upgrade. Allowing spell points is a real nova enabler. Guess there isn't more to add. Different /= significant per se. Significance in actual play is a different thing. Also, Wizards don't want to nova, as that can get them killed assuming standard gameplay is in action.
  • 03:03 PM - Parmandur quoted CapnZapp in post State of the mystic
    What is that supposed to mean? If you mean the wealth of different spells you can choose, yes that makes them flexible, but it also has nothing to do with the matter at hand. If you mean spell points isn't inherently much more flexible than spell slots, given everything else stays the same, you're plain mistaken. All the spell point Wizard can do with the points is cast the same Wizard spells. While there might be some efficiencies to be gained from gaming the numbers, they are not significantly different from slots.
  • 02:22 PM - Yaarel quoted CapnZapp in post State of the mystic
    Flavor wise perhaps. Power wise the ability to twin and quicken spells mean a brutal power upgrade. As you leave the low levels you never run out of sorcery points. The Sorcerer is like bringing two wizards, albeit two destruction-only Wizards. The Sorcerer's problem is that once you've played the Red Dragon Fire archetype, the class is pretty much done. It could have been so much more. But pointless? Not for a power gamers it's not. Yeah exactly. The Sorcerer fire and elemental themes − while they have their trope as a Psionic possibility − they remain peripheral to the flavor of psionics. Telekinesis is an invisible mental ‘force’. Actually, when I doublechecked the Sorcerer spell list it wasnt too obsessed about elementalism, because at the time the designers had removed many of the elemental spells for the Elemental Evil book, which Xanathars Guide has now inherited. The Sorcerer might work as a Pyrokineticist/Pyromancer or other kind of Elementalist, but t...

Thursday, 23rd May, 2019

  • 10:35 PM - Parmandur quoted CapnZapp in post State of the mystic
    No, that's not the case. Being allowed to use spell points means a huge increase in flexibility (for wizards, sorcerers have it built-in) and thus in power. Wizards are already incredibly flexible.
  • 03:30 PM - Parmandur quoted CapnZapp in post State of the mystic
    Thank the gods for that. Trying to cram every psionic trope into one and the same class is stupid and clumsy design. It would be so much cooler if they designed psionics to be an bolt-on mechanic to replace spellcasting for selected characters, laying a foundation to allow Psion to be a Wizard subclass, Psionic Warrior to be a Fighter subclass and so on. That is: create a rule for power points (or manifestations, or whatever) but don't base it in one single class. Then have the subclass dole out the PP. In fact, just say "psionic characters use the spell point variant of the DMG, only we're calling them power points" and let the existing spell slots be as-is. That's the direct and simple answer to the question "so I'm a psionic wizard, what am I gonna do with my spell slots?" That is, the answer is: "you only think you get spell slots, but in reality you get spell points that we call power points." Boom, done, no rambling rules explanations necessary. In cases where a characte...
  • 02:03 PM - Oofta quoted CapnZapp in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    Sure. I just happen to think making the simulacrum unreliably stupid isn't ultimately very interesting. But you're right that it does adress the issue. Guess I didn't read enough into your use of "it's a golem" Well, in all fairness I probably didn't expound on it too much in my initial post. Just to be clear - I'm not saying my way of handling it is "better". It was just the best way I could think of without house ruling. Or maybe it's just because I'm old enough to remember the instructions for the "wish" spell being basically "try to think of how to literally interpret the wish in order to **** your players." :hmm:
  • 01:20 PM - Samloyal23 quoted CapnZapp in post State of the mystic
    Don't hold back, tell me what you really think! :) If that is all psionics is going to be, if they are not going to apply any more creativity than that, there is no point in doing it. What we need is a skill and feat based system like 2E had, so that it will simple and easy to use but distinguish itself from magic as a separate way to manipulate supernatural powers.
  • 12:51 PM - Oofta quoted CapnZapp in post Simulacrum - How strict do you treat the "Can't Learn" clause?
    Sure. While that answers the OPs question, it does not even attempt to address the real balance issue imposed by the spell. That is why I prefer a different approach to the OPs issue. To me it's both more interesting AND better balance if the Simulacrum is given independent will (much like an Awakened animal). Not only does this present an interesting role-play challenge - "what would you do if one day you realized you were created, and consisted of magical ice?" It also gives the DM all the power he or she needs to shut down abuse with "I won't do it". I definitely consider "let's cast this spell to create a disposable copy of myself that I can use as a pawn in dangerous situations, and/or save a truckload of spell slots" to be abuse here. I realize that's pretty much what the spell was intended to do, so I can't argue if you simply keep the spell as is. But in my game that's pretty much the only option if you want to avoid me banning the spell completely. Yes, it's tha...
  • 08:33 AM - Pop Alexandra quoted CapnZapp in post Deleted Posts

Wednesday, 22nd May, 2019

  • 01:03 PM - MGibster quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    No this is shifting the goal posts. Nobody has said it's wrong to have games where gender has no impact. The conversation has drifted a bit since your opening post and I'm addressing issues of "realism" that others have brought up to justify a stat penalty for women characters. I haven't shifted the goal posts at all. This discussion is about whether it's wrong to have *any* games with a gender impact, even though real life is one of the "games" where gender has the biggest impact (when it comes to bending bars, lifting portcullis and wielding huge greatswords). In your opening post you posit a setting where hulking brutes are, by definition, male, and in D&D terms such a setting would penalize women characters with a -4 Strength with a minimum of 8. From the very beginning you made stat penalties a part of the discussion and I think my observation is valid. Many people have used "realism" to justify the exclusion of women as equal characters in their fantasy games. I don't ...
  • 09:11 AM - Samloyal23 quoted CapnZapp in post State of the mystic
    Thank the gods for that. Trying to cram every psionic trope into one and the same class is stupid and clumsy design. It would be so much cooler if they designed psionics to be an bolt-on mechanic to replace spellcasting for selected characters, laying a foundation to allow Psion to be a Wizard subclass, Psionic Warrior to be a Fighter subclass and so on. That is: create a rule for power points (or manifestations, or whatever) but don't base it in one single class. Then have the subclass dole out the PP. In fact, just say "psionic characters use the spell point variant of the DMG, only we're calling them power points" and let the existing spell slots be as-is. That's the direct and simple answer to the question "so I'm a psionic wizard, what am I gonna do with my spell slots?" That is, the answer is: "you only think you get spell slots, but in reality you get spell points that we call power points." Boom, done, no rambling rules explanations necessary. In cases where a characte...

Tuesday, 21st May, 2019

  • 07:32 PM - Mercurius quoted CapnZapp in post Game of Thrones Spin-offs: News & Speculation
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it. To me this is the same logic that wants old campaign settings for the latest edition and is averse to new worlds. Speaking for myself, I like old settings, but also like to explore new ones. Of course with three spin-offs it doesn't have to be either/or. We know one is the distant past - not just a thousand years, but six or more. For the other two, how about a contemporary series set in an under-utilized part of the known world: say, "Street Urchins of Braavos," or various happenings in the southern kingdoms of Westeros, or Valyria, etc. Arya Goes West could be "America" or it could be the distant east, like Asshai. There's a whole world to explore that, under the guidance of GRRM, wouldn't just be "generic fantasy series with the GoT la...
  • 04:02 PM - Sadras quoted CapnZapp in post Game of Thrones Spin-offs: News & Speculation
    I don't see the point of "a thousand years ago" or "Arya goes west". The point of a Westeros series surely lies in it being set in the Westeros we recognize? Otherwise it's just generic fantasy series #71 with the GoT label slapped onto it. This. Considering how much the show went downhill the last two seasons, I think another series might be a terrible idea. And this.
  • 04:28 AM - pemerton quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL" CapnZapp didn't say that's how things are iRL. To the contrary, The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".The phrase this world referst to the imagined world of the RPG, not real life. I doubt I would play the game that CapnZapp posits. I do play RPGs which, as part of their presentation of mediaeval life, note the significance of certain gender distinctions (Burning Wheel has some lifepaths that are women only; Prince Valiant has a discussion of assumed gender roles, and how this might bear on the incorporation of women PCs into the game). I agree with the suggestion by you and steenan that what CapnZapp is looking for would probably be better achieved by having gendered lifepaths or gendered "playbooks" (to use the PbtA terminology). In a D&D-type game, this would be gendered classes. Mazes and Minotaurs is a semi-spoofy OSR-ish RPG that do...

Monday, 20th May, 2019

  • 10:29 PM - S'mon quoted CapnZapp in post If there's one game where stat differences are justified, what game would that be?
    Not every game needs to be politically correct or cater to modern-day sensibilities. You ain't from around here, are ya, stranger? :angel:
  • 03:50 PM - Von Ether quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    So here it The idea they would give us a whole new setting out of nowhere simply isn't the business WotC is in any longer. Talk about milking the customer base. Since they confirmed that tactic cannibalised TSR's fan base, no. (Same thing happened to Deadlands as well.) The ONLY reason Eberron even exists is because Hasbro sold the video game rights (the real cash cow at the time) out from under the WotC CEO without telling him. (Which eventually lead to his departure.) Otherwise it's been FR and previous settings until lately with the MtG stuff. The newer spin has been setting/genre with Eberron and pulp/noir and now Descent as post apoc.
  • 02:59 PM - Umbran quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Continuing their glacial pace. The "glacial pace" seems to really work from a business perspective. You want them to move away from a pattern that seems to make good business sense? I mean, we are talking about settings for a game that is itself a rehash - yet another edition of D&D. It appears to be a stupendously successful rehash, however. What I don't understand is how some fans can be happy with, and actively defend, how they sell the same thing more than once. 1) Mechanics have changed. Wanting setting mechanics that are designed to work with the current edition mechanics should not be difficult to understand. 2) Given what we have come to think about the amazingly solid sales of the core books, it is hard to think that they haven't been adding a whole lot of players in recent years - players who haven't been exposed to the setting. To them, this is not really a rehash. It shouldn't be hard to understand giving new players a thing that this new to them. 3) Again...
  • 02:52 PM - MechaPilot quoted CapnZapp in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Meanwhile: Still no psionics. That's probably for the best. Based on their history, psionics will probably be a watered down version of magic. Which is a shame. AD&D 2e had a great (albeit a little complicated) psionics system that had a unique feel to it, whereas 3e's psionic system let you do a psionic fireball, but it had to do all d4s of damage instead of d6s, because magic must still always be the superior option.


CapnZapp's Downloads

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High Level Shopping
High Level Shopping
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[ToA] The many and fabulous bazaars of Port Nyanzaru
The second iteration in convenient PDF form.

General discussion: http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru

Design discussion: http://www.enworld.org/forum/showthread.php?627782-many-an...
723 0 1 Friday, 4th May, 2018, 06:50 PM Friday, 4th May, 2018, 06:50 PM

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