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    Saturday, 8th December, 2018, 06:57 PM
    but i've never seen robotech! :lol: maybe my subconscious is trying to tell me something...
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About messy

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May 1, 1977 (41)
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i had a dream about robotech... Saturday, 8th December, 2018 06:57 PM

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Saturday, 8th December, 2018


Thursday, 29th November, 2018


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Monday, 26th November, 2018

  • 02:38 AM - darkbard quoted messy in post D&D Pronunciation Guide
    "spugnoir," an npc magic-user from t1. :confused: Always assumed this was French-influenced and thus "spoo-nwahr."

Thursday, 11th October, 2018

  • 11:47 PM - Nagol quoted messy in post best/saved threads
    what happened to the too-good-to-lose, best-of-enworld threads? i can't find them anywhere. :confused: http://www.enworld.org/forum/forumdisplay.php?52-Archive-threads

Wednesday, 25th July, 2018


Sunday, 10th June, 2018


Tuesday, 12th April, 2016


Thursday, 30th July, 2015


Friday, 15th May, 2015

  • 05:47 PM - Deset Gled quoted messy in post this is what kids are watching?
    i feel like i need to apologize for starting this thread. Apology happily accepted. And, to be perfectly fair to you, there are a lot of horrible shows for kids these days. Barney is still on the air. The newest seasons of Thomas the Tank Engine have taken such a downturn that it's scary. And Caillou. Just.... Caillou.
  • 03:03 AM - Umbran quoted messy in post this is what kids are watching?
    when i was a kid i watched g.i. joe, which had well-written plots, good animation, and characters who had personality. When I was a kid, I remember thinking it had well-written plots, good animation, and characters who had personality. That assessment does not stand up to review now. They don't have personality, they have caricature. The animation was mediocre, even for the day (as compared to, say, Bugs Bunny cartoons). And the plots... well, just read this article... http://io9.com/the-14-dumbest-plans-cobra-ever-had-on-g-i-joe-a-rea-1648942121
  • 02:14 AM - Deset Gled quoted messy in post this is what kids are watching?
    when i was a kid i watched g.i. joe, which had well-written plots, good animation, and characters who had personality. did i miss something? In addition to the defense of Adventure Time from others, you also missed the fact that the show you are trying to present as classic was actually a half hour long commercial. The plots were were designed to introduce new vehicles and action figures. The animation was cheap and much lower quality than current cartoons, just a style of animation that you are visually accustomed to. And the characters have no continuity over the course of the show because the episodes were all written independently. I recommend getting the prescription checked on those rose colored glasses. And that's coming from someone who's a fan of GI Joe.

Tuesday, 24th March, 2015

  • 11:29 PM - Lucas Yew quoted messy in post Should NPCs Have to Follow the Same Rules as PCs?
    they absolutely should. unless i'm mistaken, in 4e when an npc enemy becomes an ally his/her statblock changes. that makes no sense whatsoever. Yes, EXACTLY! ...I remember you, Sir Oakley...
  • 05:25 PM - Celebrim quoted messy in post Should NPCs Have to Follow the Same Rules as PCs?
    they absolutely should. unless i'm mistaken, in 4e when an npc enemy becomes an ally his/her statblock changes. that makes no sense whatsoever. Even to the extent it doesn't matter whether it makes sense, the fact that such situations can occur in the first place suggest that you aren't gaining as much efficiency in creating NPCs as you might at first think. And in the second place, suggest that the rules system is consciously or unconsciously encouraging the GM to think that such situations shouldn't occur. In my current campaign, 2 of the 3 party henchmen both began as foes in combat before truces were declared and differences resolved, and in prior campaigns replacement PC's or secondary PC's were generally converted from important NPCs. In a system where NPC's didn't share structure with PC's, you could potentially have the same character have 3 stat blocks that each impacted the game in a different way - the NPC as foe (with enhanced capabilities to challenge groups of PCs...

Wednesday, 11th March, 2015

  • 07:45 PM - Quartz quoted messy in post 15 Best D&D Modules Of All Time
    4. the quicksilver hourglass- absolutely insane plot, epic-level challenges, and many npcs with unpronounceable names. The plot was great, but the implementation was well off. Each encounter was just an excuse for another entry from the ELH lists of monsters and templates.

Thursday, 5th March, 2015

  • 12:24 PM - delericho quoted messy in post March Fo(ur)rth Tomorrow For GM's Day; But The Sales Start Today!
    drivethrurpg has 7923 items on sale? Yep. Some good bargains there, too - I almost wish I didn't already own all the Firefly PDFs. :) Speaking of DM Month, shouldn't we just go ahead and extend GM's Day to a week? Nah, just as a birthday party might not fall on the exact day, so too a GM's Day game might not fall on the exact day. But having a single day for the "official" event makes it easier to get traction.

Friday, 27th February, 2015

  • 03:26 PM - Celebrim quoted messy in post ability score interpretation
    came up with this way of interpreting ability scores: strength= physical strength. dexterity= physical agility. constitution= physical toughness. intelligence= mental strength. wisdom= mental toughness. charisma= mental agility. does that make sense? In that you aren't the first to notice that and define ability scores in that way, then yes perforce it must make at least some sense. I've also seen 9 score models based on breaking each score in a 3 score model (say strength, intelligence, and endurance or physical, mental, and social) in to 3 constituent components along those lines. I've also seen what you call "strength, toughness, and agility", referred to as the "height, depth, and breadth" of an ability, where height is the capacity, depth is the resilience, and breadth is the versatility.

Thursday, 19th February, 2015

  • 02:14 PM - delericho quoted messy in post choose-your-own spellcasting mechanic
    a wizard could cast spells as a sorcerer (spontaneously, using the sorcerer's spells per day list, spells known list, and progression). a sorcerer could cast spells as a wizard (prepared from a spellbook, using the wizard's spells per day list, spells known list, and progression). would this work? Well, originally (that is, in 3.0e) the reason the Sorcerer existed was in order to offer the alternate casting mechanic. It's only over time that the two classes have diverged. (There were, of course, a few more differences - but not very many.) But, yeah, it should work okay.

Saturday, 15th November, 2014

  • 12:47 AM - Alzrius quoted messy in post character point buy system
    maybe khepri's system works a bit better: d12 hd (50 cp) strong bab (50 cp) all strong saves (35 cp) barbarian's skill points and class skills (40 cp) simple and martial weapons (25 cp) sneak attack (15 cp) fast movement (5 cp) uncanny dodge/improved (15 cp) evasion/improved (15 cp) that's the 250 points khepri considers average, though he suggests 240 for custom classes. note that this includes improved uncanny dodge and improved evasion. it also leaves out spellcasting and the wisdom bonus to armor class. does this seem a little more reasonable? That looks quite a bit better. Eyeballing that, I'd say that it's slightly over the line of what's standard for a class, but only by a very small amount - enough so that you could probably get away with it (even moreso if you choose to drop the improvements to evasion and uncanny dodge).

Friday, 14th November, 2014

  • 08:53 PM - Alzrius quoted messy in post character point buy system
    easier to just take an existing spellcasting setup rather than trying to assemble your own. :erm: especially considering your observation that this system values d12 hit dice more than twice as much as bard spellcasting. :-S The more I look at this particular methodology of class (de)construction, the more problematic I find it; it's not an issue of the inherent flexibility of point-buy systems being used to "unbalance" a game, but rather the way in which he determines the initial costs for various aspects of a character class. From what I can tell, this is more of a method for auditing a given class; that it assigns a numerical value to various parts of a class that can then be used to construct a new class (as a 20-level whole, with virtually no level-by-level breakdown that I can tell) is something of a side effect. I also question some of the decisions made in his formula, such as pricing a spell list differently whether it's arcane or divine (Table MA2: Ability Type), independ...
  • 03:10 AM - Alzrius quoted messy in post character point buy system
    if you think that's weird, check out the "mystical abilities" section of his system. I'm presuming that most of these formulas are the author showing how these calculations were performed, and that you don't need to do this much computing to make a character with this system...right? :uhoh: i'm trying to make what i think the ninja "should" be. or at least what i want it to be. :D No judgment here; your character definitely has the real ultimate power. ;)

Thursday, 13th November, 2014

  • 10:29 PM - Alzrius quoted messy in post character point buy system
    exactly. by the way, i'm trying to make my version of this. I'm a little confused by your statement here - there's a lot of differences between the class you want, and Pathfinder's ninja. For example, the ninja doesn't have full BAB, it has only one good save, no spellcasting, etc.
  • 10:27 PM - Alzrius quoted messy in post character point buy system
    yep: d12 hd (50 cp) strong bab (25 cp) all strong saves (16 cp) barbarian's skill points and class skills (43 cp) simple and martial weapons (25 cp) sneak attack (21 cp) wisdom to ac (4 cp; 1 cp x 4 for being acquired at level 1) fast movement (4 cp; 1 cp x 4 for being acquired at level 1) evasion (4 cp; 1 cp x 4 for being acquired at level 2) uncanny dodge (4 cp; 1 cp x 4 for being acquired at level 4) bard spellcasting (19 cp) that's 215 cp. :D Okay, this is something I'll definitely want to look at in more detail over time. That said, that it's put bard spellcasting as being so much cheapter than d12 Hit Dice is rather suspicious, at least to me. Hit Dice are important - but to say that they're that much more important strains credibility. is it really more powerful? it doesn't get many class features, like the fighter's bonus feats, the rogue's rogue talents, the barbarian's rage, or the monk's supernatural abilities. Many, if not most, of these are static abil...


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