View Profile: Olaf the Stout - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Echohawk's Avatar
    Wednesday, 18th July, 2018, 06:05 PM
    Aaaaand... it's fixed.
    107 replies | 11283 view(s)
    0 XP
  • Echohawk's Avatar
    Wednesday, 18th July, 2018, 06:13 AM
    Except that the PDF file is currently missing. I've reported this, and it doesn't usually take them long to fix that sort of problem.
    107 replies | 11283 view(s)
    1 XP
  • Echohawk's Avatar
    Wednesday, 11th July, 2018, 08:06 PM
    Here's a snippet of the map from Sea of Fallen Stars that digitalelf mentioned.
    3 replies | 383 view(s)
    0 XP
  • Echohawk's Avatar
    Tuesday, 10th July, 2018, 02:46 PM
    My experience was that this got much worse for high-level play. Most of our level 25+ games consisted of just one or two set-piece battles. And, to be fair, 4e does that sort of huge battle very well, if a bit slowly. High level play in 4e felt more epic to me than it did in 1e, 2e, or 3e. But 4e doesn't work so well for quick, easy "side" encounters. I'm not complaining (much), just observing...
    340 replies | 11362 view(s)
    0 XP
  • Olaf the Stout's Avatar
    Sunday, 8th July, 2018, 11:48 PM
    Iíve still found the details on them a bit shallow compared to metal minis or something like the GW plastic minis. I recently painted the half-elf sorcerer with the flame coming from his hands as my Wild Mage PC in our current ToA campaign. I found the eye sockets on that mini to be the smallest Iíve ever painted before (it was something of a minor miracle that I managed to not make him...
    44 replies | 5443 view(s)
    0 XP
  • Echohawk's Avatar
    Wednesday, 4th July, 2018, 06:25 AM
    At this point, I'd settle for some way to just give them my money. But here we are a month after their "launch", and their website still only permits order to US locations (despite claims on Facebook that this was fixed), and they still don't reply to any correspondence whatsoever. I should probably be happy that this situation is saving me $500, but I'm more annoyed that WotC issued a product...
    33 replies | 2983 view(s)
    0 XP
  • Echohawk's Avatar
    Thursday, 28th June, 2018, 07:47 AM
    I enjoyed both of those articles -- a great summary of the design thinking leading up to and during 4th Edition with plenty of supporting quotes. I'm looking forward to the next installment. I've run long-term campaigns for most editions of D&D. My personal experience with 4th Edition was that it allowed me to introduce RPGs to a whole group of fanatical board gamers. I'm not sure a less...
    340 replies | 11362 view(s)
    6 XP
  • Echohawk's Avatar
    Wednesday, 27th June, 2018, 10:12 AM
    Every time I scan the list of forum topics, I read this one as "Forgotten Realms Remembered Too Late". Every time! And just so I contribute something on topic, we've recently transitioned from a 4th Edition campaign (all the way to level 30!) and begun a 5th Edition campaign. Both the DM (me) and the players have not yet adapted to the switch between Action points and Inspiration. I'm not...
    9 replies | 389 view(s)
    0 XP
  • Echohawk's Avatar
    Tuesday, 26th June, 2018, 02:38 PM
    Ah, I understand. I think the only non-5th Edition content available is the WotC/TSR content which was originally on the D&D Classics site, and WotC aren't bound by the DM's Guilde content limitations. But in the case of the Living Greyhawk adventures, I don't think WotC could publish those adventures themselves, because of the rights issues. I'd be very much in favour of them being released,...
    56 replies | 11623 view(s)
    1 XP
  • Echohawk's Avatar
    Tuesday, 26th June, 2018, 12:18 PM
    There is? The Content Guidelines seem pretty clear about the current rules:
    56 replies | 11623 view(s)
    0 XP
  • Echohawk's Avatar
    Tuesday, 26th June, 2018, 06:53 AM
    That would be really great, but requires two different WotC policy decisions: 1. Open up the Guild to Greyhawk content (this seems inevitable in time). 2. Allow content which isn't based on the 5th Edition rules on the Guild (this seems much less likely to me).
    56 replies | 11623 view(s)
    0 XP
  • Echohawk's Avatar
    Saturday, 23rd June, 2018, 08:12 AM
    I read through most of this thread before realising that it was more than a decade old. (I failed my Perception check.) Then I decided to check if there is a more definitive answer to this question for 5th Edition. It turns out that googling "darkvision mirror" gives this exact thread as the first suggestion. So, for everyone else who may have ended up here hoping for 5th Edition advice, I'm...
    57 replies | 3964 view(s)
    0 XP
  • Echohawk's Avatar
    Saturday, 23rd June, 2018, 07:25 AM
    This is a frustrating company. I'm definitely their target market for this product. I have enough disposal income to be able to buy this plus the low Wisdom save associated with the "D&D collector" background. But I have now twice attempted to contact these guys (via their own contact form) to enquire about international shipping. The first time, I got no response at all. The second time, I also...
    33 replies | 2983 view(s)
    0 XP
No More Results
About Olaf the Stout

Basic Information

Date of Birth
March 15, 1981 (37)
About Olaf the Stout
Introduction:
D&D 3.5E - Currently playing through the Shackled City Adventure Path
Location:
Craigmore, South Australia
Sex:
Male
Age Group:
25-30
My Game Details

Details of games currently playing and games being sought.

Town:
Adelaide
State:
South Australia
Country:
Australia

Statistics


Total Posts
Total Posts
5,292
Posts Per Day
0.97
Last Post
Core Rules Alternative Cover Gift Set Wednesday, 18th July, 2018 10:04 AM

Currency

Gold Pieces
44
General Information
Last Activity
Today 02:28 AM
Join Date
Wednesday, 13th August, 2003
Product Reviews & Ratings
Reviews Written
0

6 Friends

  1. Darkness Darkness is offline

    Hand and Eye of Piratecat [Moderator]

    Darkness
  2. Echohawk Echohawk is offline

    Shirokinukatsukami fan

    Echohawk
  3. hong hong is offline

    WotC's bitch

    hong
  4. MerricB MerricB is offline

    Eternal Optimist

    MerricB
  5. Piratecat Piratecat is offline

    Writing Fantasy Gumshoe!

    Piratecat
  6. surfarcher surfarcher is offline

    Member

    surfarcher
Showing Friends 1 to 6 of 6
My Game Details
Town:
Adelaide
State:
South Australia
Country:
Australia

Tuesday, 17th July, 2018


Thursday, 10th November, 2016


Monday, 24th February, 2014

  • 03:22 AM - Quickleaf mentioned Olaf the Stout in post GM's, what info do you want to know about the PCs? Players, what info do you like to determine about your PCs?
    Olaf the Stout I always want more information than they give me ;) I think there must be a whole generation of gamers out there with some form of DM-PTSD or something. Currently I'm trying the "figure out your background in play" approach. So character details are an emergent play thing with my current group of very sparsely described PCs. When it comes up, or during a bit of downtime I might ask a question of one or two players. When they sit down at the next interlude I might have them do some lifepath rolling to account for their past five years, reflecting conversations around the feast table. (They began the campaign with new level 11 PCs, so there's obviously lots of unfolded story gaps) When we start a new adventure I will ask them to choose from a list of character hooks (or come at me with their own). Would have liked to have a PC relationships thing, but there was a big change in the players (4 dropped, 3 joined), so we are still adjusting to that.

Wednesday, 11th December, 2013

  • 02:51 PM - Grogg of the North mentioned Olaf the Stout in post How to deal with GM burn-out?
    Olaf the Stout I suffer from burn out too. It's actually been one of the biggest obstacles for me when I DM. I've found that if I'm not DMing every week, the little breaks between sessions are enough to let my batteries recharge. The last campaign I ran went every other week. It also helped that when I wasn't DMing that one of my players was running a game too. So if one of us wasn't able to run the other would. Great for those times when the creative juices weren't flowing. Something that worked for me is having a "Standard list of Spells". When I'm prepping spell casters, there's a standard list that I use for most of the NPCs. Some spots are open for minor customization but it greatly cuts down on prep time with most of the work already done. Plus I don't have to worry about what all the spells do if I have a bunch of them recycled. Lastly, get a confidant from the other side of the DM screen. Someone you know that won't meta-game. Talk with them about your thoughts for upcoming ...

No results to display...
Page 1 of 16 1234567891011 ... LastLast

Saturday, 21st July, 2018

  • 06:09 PM - DMMike quoted Olaf the Stout in post What's the best and worst D&D book you own from any edition?
    So that's my best and worst D&D book that I own. What's yours? Best: Tome of Magic, for introducing Wild Magic. No. Tome of Magic, for introducing vestiges and shadow magic. And making me work reaaaaaally hard to make truenaming work. Nah...Dungeonscape, for a different perspective on dungeons. Or Cityscape, since cities are a bit more common than dungeons, and can also make great dungeons. Actually, Monster Manual, since it's useful for three editions of the game (3, 3.5, 5). Or Villain's Handbook (?), since it's useful for ALL editions. Of any game. Worst: Player's Handbook 3.0. For being rendered obsolete by one of its own supplements (Miniatures Handbook).

Wednesday, 11th July, 2018


Wednesday, 6th June, 2018


Monday, 4th June, 2018

  • 12:40 PM - Aldarc quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Except those Kara Tur books are still complimentary to the other FR books that WotC have produced. They work together because they are still in the same setting. Plus there aren't so many that it is completely unaffordable for your average player to keep up with, even if they also buy some DM's Guild FR PDFs. Let's say WotC opened up Dragonlance for use in the DM's Guild. Players and DM's would then have a choice to either buy FR books (both WotC and DM's Guild), buying just Dragonlance books from DM's Guild or buying both FR and DM's Guild products.As opposed to how they have the choice of buying either Sword Coast products or Kara-Tur products or Forgotten Realms products vs. Ravenloft products. Again, what you are describing is already there, so the argument you make is somewhat absurd. Choices already exist, even if one were precluding their settings, between DMs Guild and official options. While there are some that would buy both, it would likely cannibalise some of the FR sales, both Wo...
  • 10:30 AM - Aldarc quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Opening up the market creates other competitors for themselves. Yes, they get 50% if he proceeds from DMs Guild sales, but it creates a number of risks. What if opening up another settingís IP causes their print sales to drop. That could cause them to lower their print runs, dropping their overall profit and their profit per unit. What setting do they open up? No matter which setting they choose to open up, there will be some people complaining and potentially boycotting buying WotC products because their favourite setting wasnít opened up. Basically, what they are doing at the moment is working really well for them, so they arenít willing to take a risk and open up more settings when the potential risk to their current business model is higher than any potential profits they might get from DMís Guild sales.Jein. What you are describing seems to already exist, in one form or another, on DMs Guild within the realm, no pun intended, of Forgotten Realms. People are producing, for example, Kara-...
  • 10:18 AM - DQDesign quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Opening up the market creates other competitors for themselves. Yes, they get 50% if he proceeds from DMs Guild sales, but it creates a number of risks. What if opening up another settingís IP causes their print sales to drop. That could cause them to lower their print runs, dropping their overall profit and their profit per unit. What setting do they open up? No matter which setting they choose to open up, there will be some people complaining and potentially boycotting buying WotC products because their favourite setting wasnít opened up. Basically, what they are doing at the moment is working really well for them, so they arenít willing to take a risk and open up more settings when the potential risk to their current business model is higher than any potential profits they might get from DMís Guild sales. good analysis, but: - they have complete control on what goes POD on the dmsguild and what not, so I can't understand how non-wotc products can affect print run of wotc products; ...
  • 09:05 AM - DQDesign quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Exactly. Why should WotC open up all of their settings for people to profit off? Yes, WotC are currently leaving several setting sit dormant, but considering that all those settings contributed heavily to the demise of TSR, I'm not surprised they are trying to avoid repeating that mistake. They don't give IP for free at all. They get 50% of every penny I make with my writing on DMsGuild based on IP they manage because they received as 'contractual heritage' afyer buying TSR. SO, technically they are renting buyed IP. And I'm fine with that. What I don't understand is why I cannot do this with other TSR created IP for which the current owner has no interest in. 'standard reference first' hypothesis is weak, IMO, there are dozens of ranger versions on dmsguild, also if the standard ranger is in the PHB for example. 'dmsguild sells poorly' is a stronger hypothesis, but solving the issue passes for opening new settings for development, so I don't understand, again.
  • 04:15 AM - MechaPilot quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    If you want to sell it on DM's Guild, yes, that's a limitation. However, there's nothing stopping you from publishing your 5E compatible product independently. Nothing? As in no entry barriers? Really? I didn't know I could get anything I wanted published for free.

Wednesday, 2nd May, 2018

  • 07:08 AM - aramis erak quoted Olaf the Stout in post The "Superstitious Mumbo Jumbo" Of Dice Rolling
    As much as I believe that dice rolls are random and independent of each other, I have also gamed with a guy for over a decade now that seems to roll worse than everyone else. Maybe it's just confirmation bias that we take note of his bad rolls, more so than his good rolls, but it really feels like his average d20 roll would be less than the 10.5 mean that he should be rolling over a statistically significantly number of rolls. It really is funny to watch some times. The best part is that he's just taken over DM duties again, so the players currently get to benefit from his inability to roll average dice! :D It's quite possible that the "bad luck" is them subconsciously releasing when a bad face is up. That said, most of the players I've seen have rotten luck on just 1d_ rolls tend to not have same with 4d_ or larger pools.
  • 06:56 AM - aramis erak quoted Olaf the Stout in post The "Superstitious Mumbo Jumbo" Of Dice Rolling
    I believe the common term for this is being a "dirty, dirty cheater". Or at many tables, he's an Ex-player.

Thursday, 12th April, 2018

  • 08:29 AM - R_Chance quoted Olaf the Stout in post UA: Order Domain Cleric.
    I wish we had 2E style Cleric domains in 5E, with Clerics getting access (or not getting access) to different Cleric spells based on the domain they chose. It made Clerics of different gods a lot different from each other besides the weapon they chose to wield. That makes two of us. The ability to construct your own priesthoods to fill various religious niches in your campaign world was great. And if some were more popular than others for adventurers, that was fine...

Wednesday, 11th April, 2018

  • 07:56 AM - CapnZapp quoted Olaf the Stout in post UA: Order Domain Cleric.
    I wish we had 2E style Cleric domains in 5E, with Clerics getting access (or not getting access) to different Cleric spells based on the domain they chose. It made Clerics of different gods a lot different from each other besides the weapon they chose to wield.It was scrapped because it made the temptation to choose function over form overwhelming. Ever since 3E, the wisdom had been to give you all the essentials (the Cleric spell list) regardless of your domain choice.

Saturday, 10th March, 2018

  • 11:55 AM - Ath-kethin quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    Trapper Keeper? Look it up or ask your mom. Who, come to think of it, might need to have been an American to know anything about it. Basically they were a kind of fancy binder that we were all nuts about back in the early-mid 80s. Not customizable, but you could buy them with just about any junk you wanted printed on the cover. They were awesome. I

Friday, 9th March, 2018

  • 10:07 PM - Enevhar Aldarion quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    What to you gives the 1E feel to D&D games or products? Everyone owns their own physical copies of the PHB, at minimum, and no electronic devices to look things up or be distracted by. If you can't find it in the books in front of you, the DM makes the decision after listening to the players. Rules Lawyers had to think more quickly back then. lol
  • 05:38 PM - Flexor the Mighty! quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    So Frog God Games market their products as having a 1E feel. What to you makes a product have a 1E feel? Is it the increased lethality? Is it a DM vs PC mentality? Is it forcing the players to think carefully about every action and situation, rather than relying on the abilities of their PCs to defeat encounters? What to you gives the 1E feel to D&D games or products? Most of the above. Maybe less "gonzo" styling too. In our last 5e game my monk did a 65 foot driving headbutt on a foe since I knew there is now way I could die from it. At worst I'd be at 0 and up in one round when I got hit with a quick spell and ready to go hard into action moments later. Its hard for me to not view the system as a mix of wuxia and loony tunes. 1e with lower HP and more negatives to being knocked to 0 or less it would never occur to me. You really don't need to plan as much, no emphasis on logistics, granted I know a lot of gamers don't want to worry about how they will carry a half ton of metal out of ...
  • 04:16 PM - Tony Vargas quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    So youíre not a FGG fan? Still have my 1e books, so never felt the need to try it. Or not a 1E fan? Fan of 1e who examined it too closely over the years. Thing is, you can love something yet still be aware of it's faults.
  • 03:00 PM - Jer quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    What to you gives the 1E feel to D&D games or products? I honestly don't think there is such a thing. Or rather not such a singular thing. "1e feel" to me mostly means "trying to recapture how the game was played when I started playing in the late 70s/early 80s/mid 80s/late 80s" and that varied so much across time, from region to region, or even from table to table that I think everyone has their own idea of what it means. What that term means for me is "survivalist". You're in a world where everything is trying to kill you and your goal is to kill them first - generally by accumulating power and wealth. Because that's how the AD&D 1e players played the game around me in the early 80s. It was often fun at the time, but I drifted away from that style with my own B/X D&D games where the players tended to want to be more "heroic" - more "save the princess" less "grub in a hole in the ground and hope we find a magic sword". I personally don't think modern D&D versions support the survival...
  • 07:36 AM - Tony Vargas quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    So Frog God Games market their products as having a 1E feel. What to you makes a product have a 1E feel? It sucks in that same comfortingly familiar way we became accustomed to while playing 1e because there wasn't anything else. As opposed to sucking in any other way, which'd just be sucky.

Thursday, 8th March, 2018

  • 05:30 PM - PMŠrk quoted Olaf the Stout in post Pathfinder 2nd Edition
    I think the flaw in your logic is thinking that every player will want to play every PC option in a book. Just because a book has 10 different character classes, doesn't mean the player has bought the book wanting to play every option. There will likely be options the player never wants to play. Maybe the player doesn't like playing Wizards as managing all the spell choices is too much work for them. Or maybe he doesn't like Bards because he finds them too generalist and wants a more specialised character. On top of that, even in classes that the player likes, there may be options that he doesn't want to play. The player could love playing Rogues, but doesn't like the idea of playing an evil character, so will never consider playing an Assassin. Sometimes there will be options that just don't appeal to the player for various reasons. Once you pare all the options down, a book with 20 options may only have half a dozen that the player wants to try out. Now that may still be more options than ...


Page 1 of 16 1234567891011 ... LastLast

1 Badges

Exclusive Badges
I Defended The Walls!
Gift received at Saturday, 31st August, 2013 03:36 PM from Morrus
I stood up and helped defend the walls during the Great Breach of 2012. I am a true hero of EN World!
Gift received at Saturday, 31st August, 2013 03:36 PM from Morrus

Olaf the Stout's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites