View Profile: Olaf the Stout - Morrus' Unofficial Tabletop RPG News
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About Olaf the Stout

Basic Information

Date of Birth
March 15, 1981 (37)
About Olaf the Stout
Introduction:
D&D 3.5E - Currently playing through the Shackled City Adventure Path
Location:
Craigmore, South Australia
Sex:
Male
Age Group:
25-30
My Game Details

Details of games currently playing and games being sought.

Town:
Adelaide
State:
South Australia
Country:
Australia

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Pathfinder Adventure Path #138: Rise of New Thassilon Arriving in Late January 2019 Today 11:35 AM

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Wednesday, 13th August, 2003
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My Game Details
Town:
Adelaide
State:
South Australia
Country:
Australia

Monday, 10th December, 2018


Wednesday, 5th December, 2018


Monday, 12th November, 2018


Sunday, 11th November, 2018


Saturday, 10th November, 2018


Thursday, 10th November, 2016


Monday, 24th February, 2014

  • 03:22 AM - Quickleaf mentioned Olaf the Stout in post GM's, what info do you want to know about the PCs? Players, what info do you like to determine about your PCs?
    Olaf the Stout I always want more information than they give me ;) I think there must be a whole generation of gamers out there with some form of DM-PTSD or something. Currently I'm trying the "figure out your background in play" approach. So character details are an emergent play thing with my current group of very sparsely described PCs. When it comes up, or during a bit of downtime I might ask a question of one or two players. When they sit down at the next interlude I might have them do some lifepath rolling to account for their past five years, reflecting conversations around the feast table. (They began the campaign with new level 11 PCs, so there's obviously lots of unfolded story gaps) When we start a new adventure I will ask them to choose from a list of character hooks (or come at me with their own). Would have liked to have a PC relationships thing, but there was a big change in the players (4 dropped, 3 joined), so we are still adjusting to that.

Wednesday, 11th December, 2013

  • 02:51 PM - Grogg of the North mentioned Olaf the Stout in post How to deal with GM burn-out?
    Olaf the Stout I suffer from burn out too. It's actually been one of the biggest obstacles for me when I DM. I've found that if I'm not DMing every week, the little breaks between sessions are enough to let my batteries recharge. The last campaign I ran went every other week. It also helped that when I wasn't DMing that one of my players was running a game too. So if one of us wasn't able to run the other would. Great for those times when the creative juices weren't flowing. Something that worked for me is having a "Standard list of Spells". When I'm prepping spell casters, there's a standard list that I use for most of the NPCs. Some spots are open for minor customization but it greatly cuts down on prep time with most of the work already done. Plus I don't have to worry about what all the spells do if I have a bunch of them recycled. Lastly, get a confidant from the other side of the DM screen. Someone you know that won't meta-game. Talk with them about your thoughts for upcoming ...

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Monday, 10th December, 2018

  • 06:48 AM - Bolongo quoted Olaf the Stout in post Pathfinder Adventure Path #138: Rise of New Thassilon Arriving in Late January 2019
    It almost looks like the woman in red has stopped for a modelling shoot, completely oblivious to the fact that the rest of her party is running in terror from a massive mammoth on the rampage! :D You haven't seen a lot of Pathfinder AP covers, I guess? The character in the foreground is never part of the scene in the background. That's just the style they've chosen. Usually the foregrounded character is the villain, and other stuff happening is supposed to represent some action scene the PC party might find themselves in. And in this case, that lady is certainly Runelord Alaznist.

Monday, 3rd December, 2018

  • 01:44 AM - Abstruse quoted Olaf the Stout in post News Digest: More D&D Releases for 2019, Basic D&D Updated, Steve Jackson Games Reviving Classic Game Line, and more!
    Well at least this explains my confusion about the GF9 Monster Cards. When I saw them with a release date of February I was starting to wonder if I was seeing things, as I swore that I had already seen them for sale at a local gaming store. Good to know I wasn't going crazy! :-D It was a lot more clear until the news broke about it getting listed on Amazon. Before it was "This has been out in game stores, but is now going to mass market retailers including Amazon starting in February". Now it's that convoluted mess I had to write up there because third-party sellers started latching onto the Amazon direct listing, so some of them are available now and some not until February. And you'd never know unless you checked the seller.

Saturday, 10th November, 2018

  • 03:15 PM - Turgenev quoted Olaf the Stout in post Waterdeep: Dungeon Of The Mad Mage Preview Roundup!
    Nice work! Do you know what the map pack maps will look like? Are they just loose leaf reprints of the maps you drew for the hardcover? Or are they a different size or different maps? Sorry but I'm not involved with the map packs. I drew the dungeons and then handed them off to WOTC. I've been out of the loop since. Cheers, Tim

Sunday, 4th November, 2018


Saturday, 3rd November, 2018

  • 11:21 PM - Parmandur quoted Olaf the Stout in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I took this as either: a. He meant to say ďA book we have not yet createdĒ. So either the book is not yet written, or even possibly that it is about part of a setting that has not been written about before in previous editions. b. He means that it was farmed out to another company to write, like many of the other WotC 5E books have been. Man, they haven't outsourced a game book in years.

Saturday, 21st July, 2018

  • 06:09 PM - DMMike quoted Olaf the Stout in post What's the best and worst D&D book you own from any edition?
    So that's my best and worst D&D book that I own. What's yours? Best: Tome of Magic, for introducing Wild Magic. No. Tome of Magic, for introducing vestiges and shadow magic. And making me work reaaaaaally hard to make truenaming work. Nah...Dungeonscape, for a different perspective on dungeons. Or Cityscape, since cities are a bit more common than dungeons, and can also make great dungeons. Actually, Monster Manual, since it's useful for three editions of the game (3, 3.5, 5). Or Villain's Handbook (?), since it's useful for ALL editions. Of any game. Worst: Player's Handbook 3.0. For being rendered obsolete by one of its own supplements (Miniatures Handbook).

Wednesday, 11th July, 2018


Wednesday, 6th June, 2018


Monday, 4th June, 2018

  • 12:40 PM - Aldarc quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Except those Kara Tur books are still complimentary to the other FR books that WotC have produced. They work together because they are still in the same setting. Plus there aren't so many that it is completely unaffordable for your average player to keep up with, even if they also buy some DM's Guild FR PDFs. Let's say WotC opened up Dragonlance for use in the DM's Guild. Players and DM's would then have a choice to either buy FR books (both WotC and DM's Guild), buying just Dragonlance books from DM's Guild or buying both FR and DM's Guild products.As opposed to how they have the choice of buying either Sword Coast products or Kara-Tur products or Forgotten Realms products vs. Ravenloft products. Again, what you are describing is already there, so the argument you make is somewhat absurd. Choices already exist, even if one were precluding their settings, between DMs Guild and official options. While there are some that would buy both, it would likely cannibalise some of the FR sales, both Wo...
  • 10:30 AM - Aldarc quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Opening up the market creates other competitors for themselves. Yes, they get 50% if he proceeds from DMs Guild sales, but it creates a number of risks. What if opening up another settingís IP causes their print sales to drop. That could cause them to lower their print runs, dropping their overall profit and their profit per unit. What setting do they open up? No matter which setting they choose to open up, there will be some people complaining and potentially boycotting buying WotC products because their favourite setting wasnít opened up. Basically, what they are doing at the moment is working really well for them, so they arenít willing to take a risk and open up more settings when the potential risk to their current business model is higher than any potential profits they might get from DMís Guild sales.Jein. What you are describing seems to already exist, in one form or another, on DMs Guild within the realm, no pun intended, of Forgotten Realms. People are producing, for example, Kara-...
  • 10:18 AM - DQDesign quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Opening up the market creates other competitors for themselves. Yes, they get 50% if he proceeds from DMs Guild sales, but it creates a number of risks. What if opening up another settingís IP causes their print sales to drop. That could cause them to lower their print runs, dropping their overall profit and their profit per unit. What setting do they open up? No matter which setting they choose to open up, there will be some people complaining and potentially boycotting buying WotC products because their favourite setting wasnít opened up. Basically, what they are doing at the moment is working really well for them, so they arenít willing to take a risk and open up more settings when the potential risk to their current business model is higher than any potential profits they might get from DMís Guild sales. good analysis, but: - they have complete control on what goes POD on the dmsguild and what not, so I can't understand how non-wotc products can affect print run of wotc products; ...
  • 09:05 AM - DQDesign quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Exactly. Why should WotC open up all of their settings for people to profit off? Yes, WotC are currently leaving several setting sit dormant, but considering that all those settings contributed heavily to the demise of TSR, I'm not surprised they are trying to avoid repeating that mistake. They don't give IP for free at all. They get 50% of every penny I make with my writing on DMsGuild based on IP they manage because they received as 'contractual heritage' afyer buying TSR. SO, technically they are renting buyed IP. And I'm fine with that. What I don't understand is why I cannot do this with other TSR created IP for which the current owner has no interest in. 'standard reference first' hypothesis is weak, IMO, there are dozens of ranger versions on dmsguild, also if the standard ranger is in the PHB for example. 'dmsguild sells poorly' is a stronger hypothesis, but solving the issue passes for opening new settings for development, so I don't understand, again.
  • 04:15 AM - MechaPilot quoted Olaf the Stout in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    If you want to sell it on DM's Guild, yes, that's a limitation. However, there's nothing stopping you from publishing your 5E compatible product independently. Nothing? As in no entry barriers? Really? I didn't know I could get anything I wanted published for free.

Wednesday, 2nd May, 2018

  • 07:08 AM - aramis erak quoted Olaf the Stout in post The "Superstitious Mumbo Jumbo" Of Dice Rolling
    As much as I believe that dice rolls are random and independent of each other, I have also gamed with a guy for over a decade now that seems to roll worse than everyone else. Maybe it's just confirmation bias that we take note of his bad rolls, more so than his good rolls, but it really feels like his average d20 roll would be less than the 10.5 mean that he should be rolling over a statistically significantly number of rolls. It really is funny to watch some times. The best part is that he's just taken over DM duties again, so the players currently get to benefit from his inability to roll average dice! :D It's quite possible that the "bad luck" is them subconsciously releasing when a bad face is up. That said, most of the players I've seen have rotten luck on just 1d_ rolls tend to not have same with 4d_ or larger pools.
  • 06:56 AM - aramis erak quoted Olaf the Stout in post The "Superstitious Mumbo Jumbo" Of Dice Rolling
    I believe the common term for this is being a "dirty, dirty cheater". Or at many tables, he's an Ex-player.

Thursday, 12th April, 2018

  • 08:29 AM - R_Chance quoted Olaf the Stout in post UA: Order Domain Cleric.
    I wish we had 2E style Cleric domains in 5E, with Clerics getting access (or not getting access) to different Cleric spells based on the domain they chose. It made Clerics of different gods a lot different from each other besides the weapon they chose to wield. That makes two of us. The ability to construct your own priesthoods to fill various religious niches in your campaign world was great. And if some were more popular than others for adventurers, that was fine...

Wednesday, 11th April, 2018

  • 07:56 AM - CapnZapp quoted Olaf the Stout in post UA: Order Domain Cleric.
    I wish we had 2E style Cleric domains in 5E, with Clerics getting access (or not getting access) to different Cleric spells based on the domain they chose. It made Clerics of different gods a lot different from each other besides the weapon they chose to wield.It was scrapped because it made the temptation to choose function over form overwhelming. Ever since 3E, the wisdom had been to give you all the essentials (the Cleric spell list) regardless of your domain choice.

Saturday, 10th March, 2018

  • 11:55 AM - Ath-kethin quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    Trapper Keeper? Look it up or ask your mom. Who, come to think of it, might need to have been an American to know anything about it. Basically they were a kind of fancy binder that we were all nuts about back in the early-mid 80s. Not customizable, but you could buy them with just about any junk you wanted printed on the cover. They were awesome. I

Friday, 9th March, 2018

  • 10:07 PM - Enevhar Aldarion quoted Olaf the Stout in post What makes a D&D game have a 1E feel?
    What to you gives the 1E feel to D&D games or products? Everyone owns their own physical copies of the PHB, at minimum, and no electronic devices to look things up or be distracted by. If you can't find it in the books in front of you, the DM makes the decision after listening to the players. Rules Lawyers had to think more quickly back then. lol


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