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February 6, 1971 (48)
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Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations Wednesday, 8th May, 2019 09:30 PM


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Wednesday, 17th January, 2018

Tuesday, 16th January, 2018

  • 08:23 PM - AriochQ quoted Anthraxus in post Please remove Demiplane of Dread Story Award next season
    I disagree. Leave the Ravenloft season as it is- unique. 'Unique' because it is near impossible to play other content if you run an adventure from season 4? As I stated in the initial post, that is opposite of the main advantage of AL, character portability. Now that the season is over, it is unlikely you will find multiple tables running season 4 content. I do see people run the hardcover, but I rarely see anyone run the AL content from season 4.

Monday, 11th December, 2017

  • 05:49 PM - Pauper quoted Anthraxus in post DM Rewards & DM Quests (Clarifications)
    The special DDHC adventures would apply anytime Hardcover is mentioned, for DM Quests. That's the exact question: do DDHC adventures count as hardcover adventures for DM Quests? As noted, there are already some DM Quests where it doesn't make sense to count the DDHC adventures as hardcover adventures -- the Acererak's Harbinger DM Quest is likely not intended to require a DM to run the entire hardcover and all of the DMs Guild Adept content as well. We don't want a situation where people are trying to determine for themselves when a DDHC adventure counts and when it doesn't -- either the quests should be written so that it's obvious when a DDHC adventure counts for it, or guidance should be given that a DDHC adventure counts as a hardcover for DM Quests, with exceptions given where appropriate. For the moment, unless guidance is given, my presumption would be that they don't, since the Guild Adept program was announced after the DM Quests for Season 7 were published, and changes generally ...

Friday, 8th December, 2017

  • 07:50 PM - Warmaster Horus quoted Anthraxus in post DM Rewards & DM Quests (Clarifications)
    Dedicated DM also specifies Hardcover sessions and Introductory adventures, though. The special DDHC adventures would apply anytime Hardcover is mentioned, for DM Quests. That's what I think, too. With the caveat of Chris Lindsay's comment on treasure for them... For adventures that allow you to roll random treasure, the DM does not roll, but instead may choose a +X weapon, +X armor, or consumable item appropriate for the tier being played. Note that what can and can't be taken as treasure in a hardcover adventure is spelled out in ALDMG and these follow those rules.

Thursday, 7th December, 2017

  • 07:35 PM - Pauper quoted Anthraxus in post DM Rewards & DM Quests (Clarifications)
    Since the requirement is for running adventures featuring the Death Curse, it seems fairly certain that the 100 hours for the Death Domain also needs to feature the Death Curse. So what we're saying is that an adventure 'features the Death Curse' if a character who doesn't have the Death Curse can contract it by playing the adventure? That seems reasonable to me. -- Pauper

Thursday, 9th November, 2017

  • 12:08 AM - Warmaster Horus quoted Anthraxus in post Gamehole Con (Madison WI) this week - Nov 2-5)
    That's actually a legal table. :) I was only on the player side of things, and it was the first time I went to GHC, but it looked pretty good on my end. Yes, I was defining what a legal table is. There were several instances of 1 and 2 player tables that needed consolidation. It's just something that needs to be improved next year.

Monday, 30th October, 2017

  • 10:00 PM - ruso quoted Anthraxus in post DDAL05 vs SKT?
    Yes, they were meant to be as parts of a greater whole. The Season 5 standalone adventures("Modules") happen at the same time as the Storm King's Thunder HC book, and can reference the same plotline/events/characters from the book. You can even interlace some of the S5 mods in between the chapters of the book, and should be able to maintain the same adventure feel. Edit: I myself run just the modules as I get more drop-in/drop-out players at the stores where I DM. The HC adventures work better with a more consistent group of players. You can use one, the other, or both! I was planing to run DDAL05-02 and 03 and then move to SKT HC if the group is still interested in playing DnD. Based on the above, the two DDAL modules won't spoil(er) the campaign, correct?

Friday, 27th October, 2017

  • 03:15 PM - Cascade quoted Anthraxus in post DM Rewards & DM Quests (Clarifications)
    Since the requirement is for running adventures featuring the Death Curse, it seems fairly certain that the 100 hours for the Death Domain also needs to feature the Death Curse. So if you are the DM for a group of players in a season 7 and one suffers the death curse effect (like lost hp), and then run a non season 7 (like a season 3 for example) for the same players, do you enforce the death effect? Is it only past or does it continue? Do the hp stay away? What if they die again?

Monday, 11th September, 2017

  • 03:54 PM - Caecafortuna quoted Anthraxus in post DM Quests question
    If you started any of the previous season quests during that actual season, you can finish the quest later- as long as the DM quest itself doesn't list an expiration. I hope that makes sense. :) Thanks! Makes sense and it was what I assumed but sometimes logic doesn't apply to all things AL.

Thursday, 3rd August, 2017

  • 12:41 PM - KahlessNestor quoted Anthraxus in post Lantan and smokepowder
    I mean, I don't think there is any rule that says you can re-fluff things to the examples I have seen(your Lantan/Smokepowder idea; someone's WH40K space marine). All I've seen is that you can rename a Glaive into "Bill-Guisarme" or use Asian names for your monk's weapons. I have only seen the Admins say "If your DM is ok with it, and mechanical properties remain the same." In your case, if you had some kind of mechanical smokepowder pistol that Gnomes from Lantan made, and you roleplayed it, and kept it fairly low key, I'd probably be ok with it. If someone in plate mail with a crossbow said he had the "Real Far Traveler" background, and said he was a Space Marine with Power Armor, and his crossbow was a Heavy Bolter, I'd most likely say "Ehhhh, no." That is because he's clearly going outside the setting. Obviously that is something non-existent in Faerun. I have been told by LCs and admins that refluffing is fine. It's what I was told when I wanted to make Oberyn and renamed a pike a longsp...

Wednesday, 19th July, 2017

  • 07:20 PM - Pauper quoted Anthraxus in post Dedicated DM and certs
    Hmm... but those mods you listed do show a rarity (in the mod text) and the special quirks of the magic item. They do have a listed rarity, but the rule seems to suggest that it overrides the listed rarity (edit: in the adventure, not on the cert, if you have one) for items that have additional abilities. (Which only makes sense -- an item that has a certain ability plus some other ability is not necessarily of the same 'rarity' as a similar item with the same certain ability but not the other ability.) The caveat is that the DMG lists what might be considered 'common' additional quirks, abilities, drawbacks, etc., for magical items that are typical enough to not affect the item's overall rarity. (So while not every pair of magical boots allows the wearer to also speak and understand Gnomish, enough items in general do this so that that the additional ability to speak and understand Gnomish in and of itself does not make such an item any more 'rare' in game terms.) (Edit: An example seems ...

Tuesday, 6th June, 2017

  • 03:46 PM - Pauper quoted Anthraxus in post Just had an awful AL con weekend
    One thing I thought about today, maybe having generic entries in the CotN schedule for "Adventurers League", and then something like "Schedule and sign-ups on http- warhorn.etc... for CotN games" in the book. I think Jon wanted to do this, but was told he had to use the Con reg system -- though they couldn't officially stop him from also using Warhorn (at least as far as I know -- I wasn't that plugged into the process). With that said, there are advantages to using the Con reg process -- not least of which is folks like MNblockhead and others who aren't already 'insiders' can find out what's going on and participate. I think the quest to find the ideal compromise is still ongoing. I actually know a guy that's planning on running at least one Delta Green game at CotN next year, Pauper. Maybe we can get in on a table of DG together. :) That sounds pretty awesome! -- Pauper
  • 05:22 AM - MNblockhead quoted Anthraxus in post Just had an awful AL con weekend
    One thing I thought about today, maybe having generic entries in the CotN schedule for "Adventurers League", and then something like "Schedule and sign-ups on http- warhorn.etc... for CotN games" in the book. I think this would help, though it still adds to the complexity for the event goer and I expect many registrants will miss it. I think it would be better to NOT let anyone register for an AL event using the Con registration process. Instead, simply advertise the locations and time blocks where it will be happening and instruct people to sign up at Warhorn. For example, the Con of the North prominently advertise Fai Chen's, even though it was not something you could sign up for. Just do the same thing for ALL of AL. Personally, I think AL is big enough, and organized enough, that it would do better to have its own AL-specific event. Something like the Pathfinder Society charity event held at Fantasy Flight's Game Center. SkålCon is a three-day PFS convention organized with War Hor...

Thursday, 2nd March, 2017

  • 02:29 AM - rooneg quoted Anthraxus in post Future of the current Adventure League
    Seems like this season's HC will work differently- several mildly- or non-connected dungeons, maybe? Sounds like it would be easier to use the hardcover in bits and pieces if one wants to, in Season 6. Well, it's a short season. There will be 5 other seasons worth of adventures available to run, as well as CCC material. If you don't like it, there are plenty of playing options in AL. Maybe the new short season will turn out to be very fun. We'll see! I'm actually less concerned about this short season and more concerned about the idea of Al content being more tightly integrated with the HCs (which will presumably swing back towards the idea of a single long story, as opposed to a pile of smaller dungeons). Honestly, season 5 really works for me. It's got two great storylines in Tier 1 and 2, and content in Tier 3 and 4 that people seem to really enjoy. It's practically ideal for letting people play some smaller campaigns, but the content can also be played out in little chunks (out of order i...

Friday, 23rd December, 2016

  • 12:04 AM - MNblockhead quoted Anthraxus in post Question about Epics - planning on attending my first
    Thought, maybe, because MN is in your forum name. :) I was there last year, and they had plenty of pregens printed. I think they almost ran out because there were so many new players! I will make sure the organizers have pregens! Also, keep a logsheet for the character, and they can advance- play with the same character at another AL event or gameday! Good to know, thanks! Sent from my iPhone using Tapatalk

Thursday, 22nd December, 2016

Thursday, 15th December, 2016

  • 10:45 PM - warfteiner quoted Anthraxus in post Play Your Way to 20: More Changes Announced for AL
    So... I managed to prepare the Durlag's Tower(5-08) and Tomb(5-09) mods,and run them for three 15th level characters and one 11th level character over the weekend(as a regional preview at a convention). I've been trying to replay through Baldur's Gate, as I never finished it back when it was released. I meant to play the Durlag's Tower area before the convention, but couldn't manage to find the time. I finally played through 2/3's of the area and managed to get my main character turned to stone(and... had to reload to before the Tower map :mad: ). Playing the tower was a letdown compared to the mods, Alan! Bravo! :cool: woot, glad you enjoyed them! insta-kills are generally not fun, indeed.

Friday, 21st October, 2016

  • 05:22 PM - Zazz quoted Anthraxus in post Review of DDAL 04-08 The Broken One (3 stars) [SPOILERS] [repost]
    Yes, anyone can cast spells out of the Ring. In-character, the ring was accompanied by a note(player's handout) that should give some clue as to Eugen's condition, and what the players could do. Cool, thanks! I don't remember the note. Maybe the DM forgot or we just didn't get the hint.

Thursday, 20th October, 2016

  • 09:02 PM - rooneg quoted Anthraxus in post Request: Reduce DM Award Gold
    The standalone (DDEX/DDAL) mods have their own Rewards listed, and the ALDMG quote above shows how to reward from Hardcovers. Older DDEX adventures not being as rewarding as the new adventures was one of the things I was concerned about most, when I became an LC. The admins have reiterated several times (that I've seen) that for the time being, non-hardcover adventures give the rewards listed in the back of the adventure. Yes, I've seen that as well, although I can't find any examples with some quick searching around. The two sentences prior to what you quoted aren't specific about what adventures should use the chart and what shouldn't though. <quote>D&D Adventurers League adventures award the Dungeon Master XP, gold, and downtime days they can apply to a character of their own. Use the target level of the adventure as your guide when referring to the table below.</quote> The only thing specific to hardcover adventures is the bit about using the current average party level, and nothing says ...
  • 07:15 PM - rooneg quoted Anthraxus in post Request: Reduce DM Award Gold
    The older DDEX modules still have to use the rewards as listed. Someone DMing the Hardcovers (even the older seasons) gets DM rewards listed in the most recent ALDMG. That's what I had originally heard as well, but to be fair, nothing in the current AL DM's Guide says that, the only way you get to that interpretation of the rule is via "specific trumps general". The section on DM Rewards never mentions that rewards can be specified in the adventure.

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