View Profile: Len - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Len's Avatar
    Yesterday, 05:23 AM
    Whew! That battle took a long time, but we finally drove off the attackers and escorted the medical ship to Luna. We are big damn heroes. Political upheaval is coming. My character pulled a Holden and broadcast video to the whole system, of U.N. flagged ships attacking the ship carrying the plague cure. Hopefully this will wake people to the threat of the secret cabal in their midst that is...
    4 replies | 213 view(s)
    0 XP
  • Len's Avatar
    Yesterday, 01:45 AM
    We made it to Sol. Now we are fighting a space battle against a faction that doesn't want to cure the nano-plague.
    4 replies | 213 view(s)
    0 XP
  • Len's Avatar
    Yesterday, 12:07 AM
    We are now trying to come up with a better plan.
    4 replies | 213 view(s)
    0 XP
  • Len's Avatar
    Friday, 24th May, 2019, 10:39 PM
    btw. We have a plan.
    4 replies | 213 view(s)
    0 XP
  • Len's Avatar
    Friday, 24th May, 2019, 10:21 PM
    Len started a thread This is it. Wish Us Luck!
    I'm leaving soon for the last session of our Traveller campaign. Last week we hijacked a medical ship that we need to stop a nanobot plague that's ravaging the Sol system. Now we have two poorly-armed ships facing off against a military corvette, and we have to boost out of system and jump to hyperspace without getting fragged. This is it. All or nothing. Woundweaver and I could use any...
    4 replies | 213 view(s)
    2 XP
  • Len's Avatar
    Friday, 24th May, 2019, 04:16 PM
    That's true, so mass book-burnings to suppress political dissent might not happen. On the other hand, there are wizards whose power is embodied in their spellbooks. So maybe a book-burning raid could be a way to deal with a powerful wizard, if the opposing faction don't want to resort to outright murder.
    17 replies | 483 view(s)
    1 XP
  • Len's Avatar
    Friday, 24th May, 2019, 01:17 AM
    Book burning has definitely happened in D&D. In one campaign, our party was kidnapped and stripped of their belongings. They escaped and fought against their captors. My character fireballed the tent which, unbeknownst to us, contained the party's belongings. Including my character's spellbook. :(
    17 replies | 483 view(s)
    0 XP
  • Len's Avatar
    Thursday, 23rd May, 2019, 04:48 PM
    Yes, it's inconsistent because they wanted the ghost to be able to move through things but also be damaged by attacks. So if you hit it with a sword it takes damage but if it moves through the cutlery drawer it does not. It's just one of those things. *shrug*
    18 replies | 381 view(s)
    0 XP
  • Len's Avatar
    Tuesday, 21st May, 2019, 07:41 PM
    To find out about player attitudes to A and B, I'd guess. It's not always A+B, not in the games I've played in anyway. I've had plenty of characters that have had some generic magic items and one or two special ones with a story behind them. So, given that A, B and A+B are in the game, it could be helpful for the DM to know how much we players value A and B.
    31 replies | 813 view(s)
    1 XP
  • Len's Avatar
    Tuesday, 21st May, 2019, 05:57 PM
    I've only played a bit of ship combat, and I haven't tried building a ship, so take this for what it's worth... The combat we did was in ships with balanced armour, defenses and shields. Obviously sacrificing one of those makes the ship more vulnerable but I don't know which is most important. I think you'll struggle to come up with a low-budget ship that does more than one thing. Look at...
    2 replies | 150 view(s)
    0 XP
  • Len's Avatar
    Tuesday, 21st May, 2019, 03:12 PM
    I picked the bonuses because bonuses always make my character more awesome and more likely to survive. But an item with a bonus and flavour is better, and the best are the ones that have a bonus and a story specifically related to my character.
    31 replies | 813 view(s)
    3 XP
  • Len's Avatar
    Sunday, 19th May, 2019, 10:56 PM
    Nope. Not on my devices anyway (iPhone, iPad).
    5 replies | 184 view(s)
    0 XP
  • Len's Avatar
    Sunday, 19th May, 2019, 01:31 AM
    Call them nemesissies, they love that.
    7 replies | 304 view(s)
    0 XP
  • Len's Avatar
    Thursday, 16th May, 2019, 03:22 PM
    The problem with that is that we've got a goblin with the Two-Hands! exploit who wants to dual-wield a sword and a spear (wakizashi and sibat, for preference). He needs to use "small-sized weapons" and "small-sized" for a goblin means a weapon with a listed size of Tiny. There's only one such weapon: knife/dagger. (Not counting firearms.) For anything other than a dagger, it'll have to be an...
    8 replies | 250 view(s)
    0 XP
  • Len's Avatar
    Thursday, 9th May, 2019, 06:03 PM
    I've added page numbers to my posts.
    28 replies | 1422 view(s)
    0 XP
  • Len's Avatar
    Wednesday, 8th May, 2019, 09:23 PM
    This thread is tagged "", so assuming Tellerian Hawke is asking about D&D 3.5 not 5e: No, in 3.5 you cannot move and attack with both weapons in one round. You can only attack with both weapons if you do a full attack, which is a full-round action, and you cannot do both a full-round action and a move (except for a 5-foot step). References: d20 SRD: Also see the 3.5 Player's Handbook,...
    2 replies | 228 view(s)
    2 XP
  • Len's Avatar
    Thursday, 2nd May, 2019, 08:19 PM
    Torches and lanterns.
    48 replies | 1267 view(s)
    0 XP
  • Len's Avatar
    Thursday, 2nd May, 2019, 08:00 PM
    Yeah, I was looking at Grand Elf and a level of Man At Arms to get tactics. (But I think some people may have overlooked that requirement...) You still get a MAG roll of 3d6 plus skills & exploits. I don't think it's much of a glass cannon - Man at Arms gets you END and maybe armour. You may hear back from us in a little while. :)
    6 replies | 228 view(s)
    0 XP
  • Len's Avatar
    Thursday, 2nd May, 2019, 07:49 PM
    In that case, I don't mind giving it a try.
    6 replies | 228 view(s)
    0 XP
  • Len's Avatar
    Thursday, 2nd May, 2019, 06:08 PM
    The Artillery exploit seems quite powerful - it looks like a starting character can do 3d6 in a 30' area every round? That's a lot. If you were casting that as a spell by Chapter V, it would cost 13 MP and a starting character wouldn't even be able to cast it. (I'm looking at 1.2 draft 06.)
    6 replies | 228 view(s)
    0 XP
  • Len's Avatar
    Sunday, 28th April, 2019, 07:44 PM
    Len replied to Greetings
    Avatars aren’t available to all members, it’s a perk for paying subscribers. Sorry :( but subscriptions do help pay the bills for the site.
    4 replies | 177 view(s)
    0 XP
  • Len's Avatar
    Saturday, 27th April, 2019, 12:40 AM
    Oh, and the Spell List has spells with casting times of 2 rounds and 5 minutes which are no longer in the "Improving a Spell" table.
    28 replies | 1422 view(s)
    0 XP
  • Len's Avatar
    Friday, 26th April, 2019, 09:27 PM
    No, sleep doesn't go around corners. A spell's area of effect is blocked by solid obstructions (such as walls). (Assuming we're talking about 5e, there were some exceptions in earlier editions.)
    9 replies | 398 view(s)
    1 XP
  • Len's Avatar
    Friday, 26th April, 2019, 08:58 PM
    Chapter V, "Spell List" (p.202-218 in draft06): For all the spells with a casting time greater than 1 action, the casting time is used to reduce the total cost of the spell. However this is not how it's supposed to work according to the rule: (p. 176 in draft06 - emphasis added) I'd say this could be played either way, depending on whether the GM thinks we spellcasters are casting too damn...
    28 replies | 1422 view(s)
    0 XP
  • Len's Avatar
    Friday, 26th April, 2019, 04:04 PM
    Chapter IV, "Persistent Conditions": (p. 152 in draft06) But on the other hand, Chapter V, "Spell Statistics": (p. 175 in draft06)
    28 replies | 1422 view(s)
    0 XP
  • Len's Avatar
    Friday, 26th April, 2019, 03:36 PM
    I have to say, it's amusing to come back to the site after a twelve-year hiatus and see a thread with the you-have-posted-to-this-thread icon.
    44 replies | 2922 view(s)
    1 XP
No More Results
About Len

Basic Information

About Len
Location:
Ottawa, Canada
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
1,326
Posts Per Day
0.23
Last Post
This is it. Wish Us Luck! Yesterday 05:23 AM

Currency

Gold Pieces
0
General Information
Last Activity
Today 12:27 AM
Join Date
Friday, 19th September, 2003
Product Reviews & Ratings
Reviews Written
0
Page 1 of 2 12 LastLast

Saturday, 25th May, 2019


Friday, 24th May, 2019


Thursday, 23rd May, 2019


Wednesday, 22nd May, 2019


Tuesday, 21st May, 2019


Sunday, 19th May, 2019


Thursday, 16th May, 2019



Page 1 of 2 12 LastLast

Sunday, 19th May, 2019

  • 03:29 PM - Blue mentioned Len in post End of campaign salute
    ...mean he rushed into things - he was canny and would try and come at things from the best angle, but he never had a doubt they'd win. Amusingly he had the lowest HP and AC in the group, and twice he went from full to unconcious with non-crit attacks against him. We all started as members of a larger adventuring guild, and the DM had us come up with three rumors about our character that the others had heard before the start of play, two of which were true. One of mine was that I had lead an different team from the guild into such trouble that I was the only survivor. He was a non-standard bard in a few ways, and not that he didn't seduce anyone. :) He didn't care about his personal fame, and most of the time was making up songs for the aggrandizement first of the adventuring guild (The Golden Dragons - a more fitting name then we knew), then the group itself, then the King and Kingdom of Pal. At one point we got wiped out by a a blue dragon -- one of our nemesissies (thanks Len) -- using these legendary artifacts called Dragonstones - one for each color dragon that grew with them since birth and could only be taken by killing the dragon. We later found out he had not just the Blue dragonstone, but also the silver, brass and bronze. Anyway, it was a "planned TPK" because a benefactor intervened and we ended up going to this limbo-like place where we had to face seven trials. One for each party member, focusing on their specifics weaknesses. (Not mechanical, but personal desires.) So we had out own Hero of a Thousand Faces part. Or as I always call it since I say Babylon 5: "If you go to Z'ha'dum, you will die."

Monday, 19th December, 2016

  • 10:46 PM - Helldritch mentioned Len in post Sacred Cow Bites The Dust.
    @Lanefan Thank you for reading my response and showing it to Satyrn. It is much appreciated. As for Mile stones defenders. I would tend to agree that mile stones are not that "bad" in themselves. It might ensure that at some crucial part of the adventure; the adventurers will be of the appropriate level. But then again, experience award can do just that. You give a mile stone for a particularly heroic act? I do the same with experience. And this time it is not the whole group or only one that will get it. It will reward those that actualy tried to do something heroic. Backbencher that are not actualy helping out with strats or are simply holding back in the hopes of getting rewards with little risks might be in for a nasty surprise. I do give exp for playing your flaws. But that RP must not be detrimental to the group as a whole. Only to your character. Experience is so much more flexible than mile stones, I simply do not understand those that are hating it. Hemlock's post, Pming pos...

No results to display...

Thursday, 23rd May, 2019

  • 04:55 PM - jaelis quoted Len in post Incorporeal Movement
    Yes, it's inconsistent because they wanted the ghost to be able to move through things but also be damaged by attacks. So if you hit it with a sword it takes damage but if it moves through the cutlery drawer it does not. It's just one of those things. *shrug* I think of it as a speed thing... you could swing a sword slowly through a ghost and not affect it, but swinging quickly causes damage by disrupting the ether or something. Similarly I'd play that if a wall fell on a ghost, it would take damage.

Wednesday, 22nd May, 2019


Tuesday, 21st May, 2019

  • 07:58 PM - Sacrosanct quoted Len in post Magic Items Preference: flavor, or mechanical bonus?
    To find out about player attitudes to A and B, I'd guess. It's not always A+B, not in the games I've played in anyway. I've had plenty of characters that have had some generic magic items and one or two special ones with a story behind them. So, given that A, B and A+B are in the game, it could be helpful for the DM to know how much we players value A and B. Pretty much. I had a feeling if I put an option for both, it would be overwhelming in votes. I wanted to find out which of the two sounded more appealing.

Thursday, 2nd May, 2019

  • 07:27 PM - easl quoted Len in post O.L.D. Battle mage questions
    The Artillery exploit seems quite powerful Well, the career prereq includes MAG 6 and tactics, which means only Humans and Grand Elves can start with it, and the Human would have to take 4 magical careers before taking Battle Mage as their 5th. (Maybe Sylvan Elves too: they can get the MAG prereq by taking 4 magical careers first, but I'm not sure how they do that AND get the tactics skill). So it takes a pretty dedicated build to get there. You're likely going to be a glass cannon, at least when play begins. You're right that there's not a lot of comparable exploits in terms of mass damage. But the Ice Mage, Pirate and Witch all have area attack exploits. I'd be interested to hear from people who have one in a game as to whether it's over powered or not. I suspect it's not as big an issue in play as it appears on paper.

Wednesday, 1st May, 2019

  • 11:50 PM - Abstruse quoted Len in post Shadowrun Sixth Edition Announced!
    I'm used to Shadowrun's complexity and the plethora of gear, so I'm not sure how I feel about streamlining it. It looks like they're moving more toward tactical and narrative gameplay but not abandoning crunch entirely. The core rulebook's down to about 300 pages reportedly (which puts it more in line with 1st and 2nd ed), but the gear chapter's 50 pages so we still get to have our shopping.
  • 08:12 PM - Retreater quoted Len in post Shadowrun Sixth Edition Announced!
    Yeah, it seems like I just picked up 5e a while ago. Well, as long as I can still use my Shadowrun dice... Oh, good. I'm used to Shadowrun's complexity and the plethora of gear, so I'm not sure how I feel about streamlining it. On the other hand, we've played a Shadowrun campaign using Savage Worlds rules, so... *shrug* Our former Shadowrun GM was re-writing the setting for use with Genesys. I guess these are good indications a simplified system is needed.

Saturday, 27th April, 2019

  • 02:44 AM - Eltab quoted Len in post Is Thread Necromancy Ok?
    I have to say, it's amusing to come back to the site after a twelve-year hiatus and see a thread with the you-have-posted-to-this-thread icon. Welcome (back) to EnWorld !

Wednesday, 24th April, 2019


Monday, 22nd April, 2019


Friday, 19th April, 2019

  • 03:58 AM - Steven Barker quoted Len in post O.L.D. v1.2 Playtest Version B
    The Battle Mage's Artillery exploit only mentions a "vital attack". Is that MAG-based? Is evoke the right skill to add to the attack roll? The Druid's Elemental Druid exploit only mentions a "ranged attack". Is that MAG- or DEX-based? Is evoke the right skill to add to the attack roll? Or should you rather add throwing? Or nature? The Fire Mage's Firebolt exploit attack requires a "ranged attack (using your MAG attribute)". Is evoke the right skill to add to the attack roll? The Ice Mage's Freezing Breath exploit gives you a cone-shaped ranged MAG attack. Is evoke the right skill to add to the attack roll? The description of the Illusionist's Illusory Attack does not mention whether it is MAG- or CHA-based or whatever, nor does it mention whether it would be better to add illude or bluffing, nor what the range is supposed to be. Can you target anything in your line of sight? Or is the range just 30'? I'm pretty sure it's a deliberate choice to leave what skills apply to a...

Wednesday, 17th April, 2019

  • 12:46 AM - easl quoted Len in post O.L.D. v1.2 Playtest Version B
    Question about magical implements: Now that an implement is not tied to a particular magical skill, which skill is used to limit the equipment dice? Is it the skill used for the spell being cast? Or maybe spellcraft, as suggested in the thread A quick summary of OLD v1.2 MAGIC changes? I had the same question on another thread. I believe Morrus said it's Spellcraft. Which makes it an important skill to get as a caster, as you now use it for bonus implement dice, and to detect magic, and to identify magic.

Len's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites