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  • Len's Avatar
    Yesterday, 01:58 PM
    Got it. I guess some of us aren't used to thinking of skills as an open-ended list.
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  • Len's Avatar
    Yesterday, 01:32 AM
    Is Leadership supposed to be a skill or an exploit or both? In 1.1 it was a skill, but in this draft it's referred to as a skill and an exploit in different places. (I'm making a summary of 1.2 rules changes for my co-players as we prep for an upcoming campaign. That's why I'm noticing these things.)
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  • Len's Avatar
    Thursday, 18th April, 2019, 08:17 PM
    Chapter II: Ogres and orcs are goblinoid but goblins are not??
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  • Len's Avatar
    Thursday, 18th April, 2019, 08:13 PM
    Chapter II, "Races and Attributes": This conflicts with a couple of 1.2 changes: The "hook attribute" has been removed, and each class now has an exploit permitting one particular attribute to be substituted for a career attribute, rather than allowing any of the racial bonus attributes.
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  • Len's Avatar
    Thursday, 18th April, 2019, 05:32 PM
    Thanks, Morrus
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  • Len's Avatar
    Wednesday, 17th April, 2019, 06:35 PM
    My subscription, paid for last week, is also not working. I'd like to be able to change my tattered old avatar.
    6 replies | 167 view(s)
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  • Len's Avatar
    Wednesday, 17th April, 2019, 04:02 AM
    Ah yes, I found that reference here. Thanks. It should be mentioned in the Magical Implements section.
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  • Len's Avatar
    Sunday, 14th April, 2019, 09:26 PM
    Question about magical implements: Now that an implement is not tied to a particular magical skill, which skill is used to limit the equipment dice? Is it the skill used for the spell being cast? Or maybe spellcraft, as suggested in the thread A quick summary of OLD v1.2 MAGIC changes?
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  • Len's Avatar
    Thursday, 11th April, 2019, 12:14 AM
    I'm currently playing in a Traveller campaign (Mongoose edition). We recently jumped back into Starfinder for half an adventure. Our next campaign will be Rise of the Runelords using W.O.I.N. O.L.D.
    79 replies | 3518 view(s)
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  • Len's Avatar
    Tuesday, 9th April, 2019, 04:41 AM
    That's great, thanks!
    4 replies | 190 view(s)
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  • Len's Avatar
    Monday, 8th April, 2019, 09:41 PM
    Thanks. Our campaign won't start for a little while, so 1.2 may be out by that time.
    4 replies | 190 view(s)
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  • Len's Avatar
    Monday, 8th April, 2019, 09:30 PM
    What's old is Me! It's been many years since I've hung out on ENWorld. But recently my DM told us he wants to use O.L.D. for our next fantasy campaign. I bought the book and was surprised to see Morrus's name on the cover. Nice work! I look forward to playing it. I have a couple of questions, maybe someone who has played O.L.D. can help me out. 1. I'm making a Druid character and I could...
    4 replies | 190 view(s)
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O.L.D. v1.2 Playtest Version B Yesterday 01:58 PM

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Monday, 19th December, 2016

  • 10:46 PM - Helldritch mentioned Len in post Sacred Cow Bites The Dust.
    @Lanefan Thank you for reading my response and showing it to Satyrn. It is much appreciated. As for Mile stones defenders. I would tend to agree that mile stones are not that "bad" in themselves. It might ensure that at some crucial part of the adventure; the adventurers will be of the appropriate level. But then again, experience award can do just that. You give a mile stone for a particularly heroic act? I do the same with experience. And this time it is not the whole group or only one that will get it. It will reward those that actualy tried to do something heroic. Backbencher that are not actualy helping out with strats or are simply holding back in the hopes of getting rewards with little risks might be in for a nasty surprise. I do give exp for playing your flaws. But that RP must not be detrimental to the group as a whole. Only to your character. Experience is so much more flexible than mile stones, I simply do not understand those that are hating it. Hemlock's post, Pming pos...

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Friday, 19th April, 2019

  • 03:58 AM - Steven Barker quoted Len in post O.L.D. v1.2 Playtest Version B
    The Battle Mage's Artillery exploit only mentions a "vital attack". Is that MAG-based? Is evoke the right skill to add to the attack roll? The Druid's Elemental Druid exploit only mentions a "ranged attack". Is that MAG- or DEX-based? Is evoke the right skill to add to the attack roll? Or should you rather add throwing? Or nature? The Fire Mage's Firebolt exploit attack requires a "ranged attack (using your MAG attribute)". Is evoke the right skill to add to the attack roll? The Ice Mage's Freezing Breath exploit gives you a cone-shaped ranged MAG attack. Is evoke the right skill to add to the attack roll? The description of the Illusionist's Illusory Attack does not mention whether it is MAG- or CHA-based or whatever, nor does it mention whether it would be better to add illude or bluffing, nor what the range is supposed to be. Can you target anything in your line of sight? Or is the range just 30'? I'm pretty sure it's a deliberate choice to leave what skills apply to a...

Wednesday, 17th April, 2019

  • 12:46 AM - easl quoted Len in post O.L.D. v1.2 Playtest Version B
    Question about magical implements: Now that an implement is not tied to a particular magical skill, which skill is used to limit the equipment dice? Is it the skill used for the spell being cast? Or maybe spellcraft, as suggested in the thread A quick summary of OLD v1.2 MAGIC changes? I had the same question on another thread. I believe Morrus said it's Spellcraft. Which makes it an important skill to get as a caster, as you now use it for bonus implement dice, and to detect magic, and to identify magic.

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