View Profile: Li Shenron - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Lanefan's Avatar
    Yesterday, 08:40 PM
    Lanefan started a thread Fork-thread function
    Quite some time ago there was a function in here that let you "fork" a thread - in effect start a new thread as a split-off from an existing one, with links etc. built in. Does that function still exist, and if it does how does one access it? Lan-"thanks in advance"-efan
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  • Lanefan's Avatar
    Yesterday, 08:32 PM
    As if this thread doesn't already have enough worms crawling around in it, you just had to go and open up another can of 'em. :) What you say here is the spark for what could become another thread, regarding mundane v magic. Me, I do look at it from what you're calling a modernist viewpoint but I don't think doing so messes up my actor stance. Reason for this: I long ago came up with an...
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  • delericho's Avatar
    Yesterday, 12:55 PM
    Yep, that seems likely. Of course, it's relatively easy to set any Ravenloft adventure in almost any other setting - just rule that the relevant bit of the demiplane has come into conjunction with the other plane. :) I'm afraid I don't have the adventure to hand either, for the same reason. I looked up the publication dates online. :)
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  • delericho's Avatar
    Yesterday, 12:01 PM
    In terms of his title, it looks like his family were "long unseated from their ancestral thrones". So it's likely that his family were rulers of a kingdom once upon a time, but that the throne passed to another family. That being the case, it seems likely that Strahd was given the title of Count when he conquered Barovia (by whoever was the current king), but that he considered himself to be a...
    21 replies | 302 view(s)
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  • delericho's Avatar
    Yesterday, 11:53 AM
    That's highly unlikely. The original Ravenloft module was published in 1983, some four years before TSR published FR (although it had been mentioned in Dragon before then). It's rather more likely that Ravenloft came out of Tracy Hickman's own home campaign rather than FR (or, indeed, Greyhawk).
    21 replies | 302 view(s)
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  • Li Shenron's Avatar
    Yesterday, 08:26 AM
    Lorelei will pursue at normal speed and uses her action to cast Eldritch Blast at the swamp giant again, if she is within range (120ft). Otherwise if she can see that she is out of range, she'll Dash in order to get closer but she will still stay far enough so that the monster can't suddenly turn around and attack her in melee, using her best judgement to estimate the distances. Feel free to...
    61 replies | 1040 view(s)
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  • Lanefan's Avatar
    Yesterday, 01:20 AM
    Spitballin' here, but could some of the death-spiral concerns (not all, as death spirals can be very suspenseful and tension-filled when they work right) be mitigated by having Harm work like this: 1. Someone gets hit by something hard enough to potentially inflict Harm (of whatever level except the death level) 2. The victim gets a save - success means no Harm done, stop here; failure means...
    482 replies | 10431 view(s)
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  • Li Shenron's Avatar
    Wednesday, 18th July, 2018, 09:23 PM
    I just think that, more simply, most DMs prefer to make those decisions themselves instead of rolling.
    51 replies | 1154 view(s)
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  • Li Shenron's Avatar
    Wednesday, 18th July, 2018, 01:16 PM
    It is very hard to say, because such changes will have huge repercussions to class balance as well as to combat dynamics. I would not worry too much about the variant combat rules threatening fidelity to D&D. The way I see it, combat action economy is not essential to D&D tradition, and in any case in your game you can do what you want. But the part about being forced to actively choose...
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  • Li Shenron's Avatar
    Wednesday, 18th July, 2018, 09:01 AM
    Lorelei will stick with the party if they initiate a chase, but will be cautious about straying off too far from the workers we're supposed to protect and will make this remark clear to the others
    61 replies | 1040 view(s)
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  • Li Shenron's Avatar
    Wednesday, 18th July, 2018, 08:59 AM
    Sir Reginald 2018-07-18 07:58:01 1d20+4;1d6 1D20+4 = +4 = 7 1D6 = = 1 Charisma (Persuasion); Bardic Inspiration So total result is 8, if allowed to use Bardic Inspiration straight away, or 7 otherwise.
    243 replies | 4842 view(s)
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  • Leif's Avatar
    Wednesday, 18th July, 2018, 05:03 AM
    EB, OOC explanation added to the end of Sebastian's last IC post, which I think is #284?
    311 replies | 5889 view(s)
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 10:09 PM
    When spelled properly - bulette - it certainly looks French; but that's a good question: what is the origin of the word? Or is it something someone - probably Gygax - made up?
    31 replies | 1083 view(s)
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  • Leif's Avatar
    Tuesday, 17th July, 2018, 07:54 PM
    Sebastian's ST vs. Fear: Sebastian sinks to his knees as he quakes in fear. Name: Sebastian TenPennies Alignment: Lawful Evil Race: Gnome Effective Class: Illusionist/Assassin-1/1
    285 replies | 5153 view(s)
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  • Leif's Avatar
    Tuesday, 17th July, 2018, 07:53 PM
    Sebastian is amazed by the appearance of the dragon, so enthralled that he wants just to look at the magnificent and fearsome beast. He almost forgets to duck at all. Then the enormity (literal and figurative) of the situation sinks into his brain. 12+5 = 17. Name: Sebastian TenPennies Alignment: Lawful Evil
    285 replies | 5153 view(s)
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  • Li Shenron's Avatar
    Tuesday, 17th July, 2018, 02:30 PM
    Sir Reginald takes a chair and sits down, then calmly takes out a small old pipe and takes a puff from it, except he forgets to light it up. "No need to get hot blooded here, we don't just pen people here, all we are interested in is setting things straight. We ask you questions, you give us answers. As for my word, I think my emblem speaks for me already, doesn't it?"
    243 replies | 4842 view(s)
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 11:23 AM
    Unless by random chance someone put you on (or took you off!) ignore between the time the xp was given (locking in the post number it was tied to) and the time you clicked on it: the post number in the xp link now wouldn't match the post number in the thread, maybe... ::shrug:: ...I dunno. :)
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 11:11 AM
    Re: xp for g.p. and other delights: Even though I've been DMing 1e (or close) for ages I've never given xp for g.p. Maybe I should, but even if I did it'd never represent all the xp, just a smallish portion. To the OP I suggest mixing it up. Give some xp for treasure (including stolen, to those who did the stealing!), give some xp for combat, give some xp for intentionally avoiding...
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 10:46 AM
    Except I don't see a narrator as actually having a character role in the show itself, with the exception of when the narration is done in character by a character who legitimately-within-the-show's-fiction could do it - example: Galadhriel, in character, narrating over the beginning of the first LotR movie. I mentioned this as an unusual possibility that somebody's likely tried. And there...
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 10:31 AM
    Yeah, that works too. :) They might feel like filler to you, but that's only 'cause you know better. If the encounters are engaging and exciting the players won't know what's filler and what's not.
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  • Li Shenron's Avatar
    Tuesday, 17th July, 2018, 09:01 AM
    I think that being able to split attack is the primary defining feature of 2WF. Without it, it becomes almost a cosmetic difference, except in corner cases (e.g. two magic weapons with different effects). But that unique feature is lost as soon as you would get Extra Attacks, at which point you can have at least 2 different targets per round no matter the choice of weapon. Uhm... isn't...
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  • Li Shenron's Avatar
    Tuesday, 17th July, 2018, 06:10 AM
    Intelligence checks to recall important bits from the map?
    8 replies | 327 view(s)
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 05:50 AM
    But then he'd spell it Robert Gulette, wouldn't he? :)
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 05:48 AM
    Cons I've been to usually schedule their blocks back-to-back e.g. 9-1, 1-5, 5-9 etc., so look to wrap up about ten minutes before the scheduled end of the block if you can - 15 minutes if it's a really big or spread-out con. Also expect to start about ten minutes late for the same reason; unless you're in the first block of the day in which case, start on time! :) Your adventure module also...
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 05:34 AM
    Where my definition of playing a role is that an actor on a stage plays a role - the lines he speaks, his facial expressions, the movements he makes (subject to the spatial restrictions of the stage) are those of the character he's portraying in the stage play. The actors on stage don't speak in the third person (unless it's a really unusual play; Im sure someone's tried it). Playing the role...
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  • Lanefan's Avatar
    Tuesday, 17th July, 2018, 02:36 AM
    Agreed that the pigeonholes are a bit too much hole and not enough pigeon. That said, most players are going to kind of default (vaguely) to one stance, use that as a base to drift from, and then return. I guess I see the difference as being while both the author and director have a sense of character in that they've (usually) got a clear idea of what their characters are all about, what...
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  • Li Shenron's Avatar
    Monday, 16th July, 2018, 08:34 PM
    Thanks! I have never read Volo's Guide unfortunately.
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  • Li Shenron's Avatar
    Monday, 16th July, 2018, 08:33 PM
    To be honest, they are a bit made up :P I wanted to have an XP increase because the monsters are a little better that their base version. I realized that the first level is worth more, but only if the monster gets a bump in HP, AC or attack damage, and since in my idea those depend on how the monster and the class match each other, I decided for cumulative XP increases that depend directly...
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  • Lanefan's Avatar
    Monday, 16th July, 2018, 08:27 PM
    Fine as far as it goes, but it also applies to situational knowledge disconnects as well as rules, hm? Ignored in all these defninitions (not just picking on yours here :) ) is the type of metagaming where a player knows something about the non-rules-related in-game situation that the character doesn't, and acts on that. Example: party Thief scouts ahead alone and gets ambushed and...
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  • Lanefan's Avatar
    Monday, 16th July, 2018, 08:22 PM
    I got your point; but Author and Director stance point away from playing the character as a person and more towards playing it as a pawn...which while fine for playing the game as a game doesn't meet my definition of playing a role. You didn't write the blog, but as you're who quoted it in here who else am I supposed to reply to? Yes; and in my opinion a veggie-burger isn't a real...
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  • Leif's Avatar
    Monday, 16th July, 2018, 03:34 PM
    Sebatian is quietly grateful that no one else here can tell when a kobold is blushing, because he feels singularly unworthy of the accolades of the people due to his late arrival and small contribution. Nevertheless, he goes along with his new companions and tries to show humble gratitude to the people.
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  • Li Shenron's Avatar
    Monday, 16th July, 2018, 02:53 PM
    I have just uploaded Light Character Classes for Monsters to the downloads area. Just for fun, I mocked up some rules for "light" versions of PHB classes to be used as templates for monsters. You can find the file here in the downloads section. Please use this thread for comments.
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  • Lanefan's Avatar
    Monday, 16th July, 2018, 10:49 AM
    Or "BOO-letty"?
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  • Lanefan's Avatar
    Monday, 16th July, 2018, 10:48 AM
    Unless the social contract is "play your character as it would act were it a real person" (my preference) and let the chips fall where they may. The two parts of the blog you quoted are a bit contradictory in how they view Actor Stance. In the definition it says this stacne "does not necessarily include identifying with the character and feeling what he or she "feels," nor does it require...
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  • Lanefan's Avatar
    Monday, 16th July, 2018, 01:40 AM
    Mummies live in deserts...Bulettes live in deserts...yeah, I see the connection there. :)
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 11:15 PM
    Depends on whether one assumes a combatant is going all-out the whole time. I do assume this, and were someone to tell me their PC was intentionally not going all-out (pacing itself) I'd probably apply some sort of mechanical penalty e.g. -1 or -2 to hit.
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 11:12 PM
    The Harm model is obviously going to be much better at providing (mostly) clear information to the player through the in-character observable effects of being hit. What this means is the player decisions will be based on simple observation...which could even be inaccurate at times: what if the chieftain goes to show off his strength but the rock formation makes its save? :) In that regards...
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 11:01 PM
    Because while still functional they've clearly taken enough abuse that one more good wallop from anything is probably going to put them down. If a healer-type is paying attention she also might have seen how said minor wounds were delivered and by what, and how many there's been; and realize there's only so much a person can endure and that it's time to pull that person out of combat and do...
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 10:45 PM
    Glad it went well! :)
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 10:03 AM
    Yep, with emphasis on the second syllable. Lan-"and it seems someone else has learned the Raise Thread spell - check the date of the OP!"-efan
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 09:40 AM
    There's all kinds of minor injuries one can sustain without significantly affecting one's ability to do whatever. Scratches, bruises, minor cuts, a tooth knocked out: these are the clues that tell the other PCs (and the party healer, one hopes!) that you're getting kicked around a bit and could use some patching up, even as you keep on fighting. D&D as written certainly does need a lot more...
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  • Lanefan's Avatar
    Sunday, 15th July, 2018, 09:28 AM
    Both of these take some time and concentration, I think. I haven't looked at 1e RAW for Monks in forever but I think the self-heal in particular takes a bit of time and isn't something done under duress. I'm not a huge fan of this, personally. I'd rather see it that if the Barb takes any damage there's a risk she rages then and there, and if she goes below half h.p. it's automatic rage if...
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  • Li Shenron's Avatar
    Sunday, 15th July, 2018, 09:08 AM
    My personal opinion : An encounter with lots of small monsters can benefit from doing lots of attacks (action economy) BUT it makes a HUGE difference whether they concentrate their attacks on a single PC or spread them around. A single powerful monster usually always focus on a single target (unless you make it change each round). Tactically, it is always convenient to focus fire. But...
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  • Li Shenron's Avatar
    Sunday, 15th July, 2018, 08:41 AM
    (I haven't read others' comments) As long as you understand the 2 rules are VERY unrelated. Critical hits occur statistically once every 20 attacks. At mid levels it is not uncommon for monsters to have multiattack. An encounter against 5 monsters with 2 attacks per round or 3 monsters with 3 attacks per round, means about one critical every 2 rounds, thus at least one critical per...
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  • Lanefan's Avatar
    Saturday, 14th July, 2018, 10:17 PM
    Best D&D book I own: the 1e DMG. And it's not even close, though there's lots of other very good ones. Worst D&D book I own: well, define 'worst'. Worst as in "I bought this but I'm never going to use it, I only have it to maintain a collection" - probably the 4e DMG1 and PH. Worst as in "this is badly written/edited and the binding falls apart at one touch" - probably "The Seven Sisters"...
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  • Lanefan's Avatar
    Saturday, 14th July, 2018, 08:53 AM
    That it worked out the same as 1e would do it is sheer luck. :) When it's organic like this was, perhaps. When it's done as part of a 1-20 plan-out as adip to gain some bennies without much if any in-character reason attached, then yeah, it's pretty meta. In 1e as written, you are correct. In the 1e variant I'm used to, he could have done it but it would have taken him a half-year or...
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  • Lanefan's Avatar
    Saturday, 14th July, 2018, 08:44 AM
    At first glance, that's a very good question. All I can say is that over the long run in my own games (1e-ish, both DMed and played) fighters and other martial types have generally hung in there just fine*. Part of that is due, I think, to sheer durability: warrior types tend to have lots of hit points, wizard types not so many, meaning when the enemy blast effects hit the wizard types fall...
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  • Lanefan's Avatar
    Saturday, 14th July, 2018, 08:27 AM
    In a game where you bump as you go and don't ever need to train, I'd agree. But in a game like mine that requires training in order to access (nearly all of) the benefits of a new level then for caster-types in particular it would almost be like school: what grade are you here to study? For divine types: what circle are you training for? For Monks, what belt are you aspiring to? For Bards:...
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  • Lanefan's Avatar
    Saturday, 14th July, 2018, 08:22 AM
    No, it's more key to me the player. Me the DM doesn't care as much, other than I know my players are as frustrated as I would be were I in that situation. True. I just took a bigger hammer to the problem: bye-bye pre-mem. :) And so far it's worked out not too badly - the main thing I need to tweak is how many slots they get at what levels, but nothing major. (for added info: we took all...
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  • Lanefan's Avatar
    Saturday, 14th July, 2018, 08:15 AM
    Though I'm just one example, that's not at all how it worked for my R-C. My original intent with him was that he'd be a Ranger all the way: I was trying to see if 3e would let me have the heavy tank-style Ranger I so loved in 1e. He was about 7 levels into his career before any thought of religion or Clericism came along, and once he got his 8th some things happened in-game that strongly...
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  • Li Shenron's Avatar
    Friday, 13th July, 2018, 10:41 PM
    Why? Do you think it's broken to give Raise Thread to 1st-level posters? :)
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  • delericho's Avatar
    Friday, 13th July, 2018, 09:21 PM
    Ah, one nit that I feel compelled to pick there: when judging the contest, it's likely that raw quality was probably not their only criterion - they'll also have been considering the scope for spinning out a whole product line (including tie-in products such as the minis and video games), how it fit in with their strategy, etc. So the runners-up might well have been every bit as good, just...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 08:15 PM
    When I played/ran games using pre-mem I saw it just about every time casters did their prep while in the field. Players would use info they had as players (e.g. knowing the DM's preferred monsters, seeing the module cover, etc.). But, this is to me a minor issue compared to this: with pre-mem a caster is often stuck with spells she can't use and a party is often stuck because the spell they...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 08:08 PM
    Agreed, but some baked-in meta elements kinda just come with the territory. This is one. Hit points, in many ways, are another. Were it me, they'd already be committed to casting by the time the roll was made (in other words, the roll to succeed would come at the end of the casting process, at resolution, rather than at the start of it when the caster can still potentially bail out). This...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 07:59 PM
    I don't have any issue with the idea of a Ranger-Cleric...in fact the level numbers I've been quoting (R-8/C-2) are from a character I actually played up to that level. He went straight to R-8 as a single-class then due to some in-game developments he flipped to Cleric. I do have an issue - well, a series of issues - with how 3e's mechanics interact with the concept, and with 3e's...
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  • Li Shenron's Avatar
    Friday, 13th July, 2018, 11:55 AM
    Monk with Magic Initiate, high-Dex Cleric in light armor, Divine Soul Sorcerer with good physical stats also work.
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 10:44 AM
    Vancian pre-memorization isn't really meta in and of itself; one can if one wants quite easily justify it within a setting as being how magic functions - you have to prepare the spells now that you're going to unleash later. But it almost inevitably becomes meta very quickly, as players try to guess what's coming up that day using information their caster character doesn't have. On the flip...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 10:37 AM
    The 'process' I'm referring to is the game-mechanical process of awarding and assigning xp after said monsters have been defeated, or missions accomplished, or diplomacy spoken, or whatever else earns xp in a given game. The character (via its player) has for the time being decided to focus it's activities on, say, thieving and sneaking (Rogue) more than on martial action (Fighter). A...
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  • Li Shenron's Avatar
    Friday, 13th July, 2018, 10:26 AM
    It is a failure of description, both designers' fault and players' fault. If you start seeing the Fighter more like a budoka or dedicated student of the martial arts as a way of life (whatever style, nothing to do with the oriental), it can be on par with all other classes. Instead people insists on thinking of the Fighter as a mere collector of useful techniques, and then blame it because is...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 10:12 AM
    I wasn't really trying to say that, but yeah - xp are a necessary-evil form of meta. I'm more trying to argue that it's a higher degree of meta to assign the xp to a specific class after gaining a level (a la 3e) than it is to be assigning them to said class while working toward said level (a la 1e-2e).
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  • Li Shenron's Avatar
    Friday, 13th July, 2018, 10:08 AM
    Though I actually used it in the past for a couple of characters, I dislike multiclassing in all combinations. Each class is both a strong archetype and a flexible canvas for good players. I generally find that roleplay reasons for multiclassing are weak. IMXP the real reasons for most players are most commonly (1) believing they can get an advantage from combining the abilities of different...
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  • Li Shenron's Avatar
    Friday, 13th July, 2018, 09:51 AM
    Realizing that she has no chance at communicating with the monsters, and that everyone else is already attacking it, Lorelei casts Hex on the swamp giant (bonus action, range 90ft) followed by Eldritch Blast (action, range 120ft). two beams 1d10 force damage 1d6 necrotic damage push 10ft away Lorelei 2018-07-13 08:46:19 1d20+7; 1d10; 1d6 1D20+7 = +7 = 22 1D10 = = 2 1D6 = = 2
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  • delericho's Avatar
    Friday, 13th July, 2018, 08:11 AM
    I'm certainly not claiming that that was the only factor, or even the key one! But it is true that most D&D players don't play in any published setting, and it is true that only a very tiny subset use more than one. When WotC want every book to shift 100k units, publishing anything other than the biggest settings is not a good strategy.
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  • Li Shenron's Avatar
    Friday, 13th July, 2018, 06:20 AM
    That happens when the player sucks, not the character. I've seen players incapable of doing anything but roll. They may stay idle until then, but the build doesn't matter. The vast majority of players are not like that, they contribute all the time with their ideas, leaving the resolution of tasks to the specialized PC does not threaten the fun. The Fighter's player suggesting where a trap...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 04:31 AM
    Not Emirikol but this has caught my interest, at least on the surface of it. To answer your last question first, changing to a system like this would immediately up the 'gritty' factor by a whole bunch...maybe even too much; I wouldn't know until I tried it. But on first reading I also have some questions; though fair enough if you don't have the asnwers if this is something you just...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 04:17 AM
    Sigh. Usually not; and nor does a hockey player lose a tooth in every game. Simply used as a real-world example of a minor but painful injury a player can (and often does) play through. If a dragon bit you twice and knocked out 25 of your 65 hit points in total there's all kinds of ways to narrate it: you've a couple of big-time bruises on your hip where the teeth caught you but didn't get...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 04:01 AM
    Yes, and I just realized one more - see below. I'm not quite sure how you're arriving at this conclusion, but...OK. One other very signficant difference between my system (or normal 1e, for all that) and 3e is this: in my system you're putting xp into a class before you level up in that class - the end result clearly matches the process that got it there in that xp put into class A as I go...
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  • Lanefan's Avatar
    Friday, 13th July, 2018, 03:01 AM
    We took nearly all the racial etc. maxima off ages ago as well. Multi-classing works the same for all races, other than some races simply cannot be some classes e.g. there are no Dwarf Magic-Users*. But an Elf and a Human, for example, multi-class just the same as each other in our system. Lan-"we don't allow Gnome Paladins either; and I can think of at least one poster on these boards who...
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  • Lanefan's Avatar
    Thursday, 12th July, 2018, 11:26 PM
    We find usually an x/x double-class character is vaguely equal to an x+1 single class, with some variance depending on what the particular classes are. The actual xp numbers mostly agree with this; remember the j-curve on the 1e advancement tables as written is pretty steep. The one double-class combination that throws all these nice generalities off is Ranger-MU* - both slow-advancing...
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 11:16 PM
    Which makes sense. At 25 of 65 you're like an athlete in a full-contact sport (being Canadian, obviously ice hockey is my go-to example) 2/3 of the way through the game - you've picked up some bruises and maybe lost a tooth, and are certainly a little fatigued, but you've still got enough left in the tank that you won't be an anchor on your teammates in the third period: you can play as well as...
    482 replies | 10431 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 12th July, 2018, 08:37 AM
    Uhm... do you really need to be still young for that? Because that is my reaction pretty much every time a new Sage Advice comes out :blush:
    70 replies | 6168 view(s)
    1 XP
  • delericho's Avatar
    Thursday, 12th July, 2018, 08:25 AM
    I'd actually be quite interested to see those raw documents (and/or the campaign bibles they produce for their various storylines) - I'm quite interested to see some of the process that goes into creating these things. But, in a similar vein to yourself, I don't want to see them do anything with them that would take them away from other priorities - with the days of the 3e/4e release schedule...
    45 replies | 2242 view(s)
    0 XP
  • delericho's Avatar
    Thursday, 12th July, 2018, 08:13 AM
    Kalamar was published by Kenzer, not WotC. The reason it had the D&D logo on it was as part of a settlement between Kenzer and WotC that came out of the publication of the "Dragon Archive". Warcraft was published by Sword & Sorcery Studios, not WotC, and mostly under the d20 license. (I'm not sure exactly what licensing arrangement led to the D&D logo being on the cover of some of those...
    45 replies | 2242 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 12th July, 2018, 07:45 AM
    My personal preference on how I'd handle those problems: 1) I wouldn't change the ability scores of the monster, since they have other repercussion. If you want more damage, I would just add more damage dice. This is a very simple and self-contained change that directly achieves the wanted outcome (more damage) without other consequences. In our games, what has been scary about monsters with...
    20 replies | 1212 view(s)
    1 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 07:26 AM
    Mechanicall, yes; the bumps end up going like that. But the process feels more organic, if that makes any sense. Don't think Arcane Archer would have worked - dexterity wasn't exactly his strong suit. :) My idea was to make him a tank most of the time, using spells only for out-of-combat stuff like camp defense, detecting and identifying magic items, and so on. All I really ended up doing...
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 06:40 AM
    Maybe it's 2e that made this official, or maybe it never was, but we've house-ruled it this way since forever in 1e: your classes advance independent of each other. You determine the ratio of xp you're going to dump into each class - say, a F-MU that's 75% Fighter, 25% MU - and each class just bumps when it bumps. So you start as a 1-1 with 0 xp on each side. During your first few adventures...
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 06:28 AM
    That might be a bit more harsh than I'd be looking for, at first glance - I don't mind falls of up to 30 or 40' being survivable most of the time, if painful. But anything more than 50' or so should carry a risk of death or long-term injury, with the death risk sharply increasing as the distance fallen increases. Tons of mitigating factors to consider, though, which is why blanket rules are...
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 05:46 AM
    Muck to Rock? :) In a safe situation where the caster has time and a clear view, yeah, that's pretty much an auto-success. But in any situation where the caster is under any sort of duress there's the risk of interruption (a bigger issue in early D&D than in the recent versions) and, at least if I'm the DM, a roll to aim or place the spell where you want it to go; so no guaranteed success at...
    161 replies | 5151 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 05:39 AM
    It's fairly easily fixable in 1e as well. And 3e's 'fix' is still very meta - you go a whole level in one class, then a whole level in another while stopping advancement in the first one. It's a flaw with the additive level design in 3e that calls a Ranger-8/Cleric-2 a 10th level character. Far more fluid and somewhat less meta (in that it better reflects what's happening with the...
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 12th July, 2018, 05:19 AM
    Well, yeah, were I to do this in 5e I'd fold the Wizard and Sorcerer classes into one, treating the whole bloodline thing as just another background option. The one I'd redesign completely in order to make it different is Bard - ability-based rather than spell-based, sonic effects rather than arcane/divine, etc....either that, or just drop the class as redundant.
    482 replies | 10431 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 11th July, 2018, 10:11 PM
    Lorelei's Wisdom(Insight) check: Lorelei 2018-07-11 21:10:39 1d20+1 1D20+1 = +1 = 12 Wisdom(Insight)
    61 replies | 1040 view(s)
    0 XP
  • Lanefan's Avatar
    Wednesday, 11th July, 2018, 06:48 PM
    Fine idea, but it doesn't solve the root problem - you're still preparing ahead of time, meaning you still have to guess what's coming. I'd like to do away with ahead-of-time preparation altogether if possible, and have done so (with, I admit, mixed results so far) in my own game.
    482 replies | 10431 view(s)
    0 XP
  • delericho's Avatar
    Wednesday, 11th July, 2018, 03:49 PM
    I think they actually retained ownership of all of the top-three settings. So there's one more as well. However, it doesn't follow that they have these settings just sitting ready to be used. The final deliverable from the Setting Search was a 100-page setting bible. This then underwent a lot of development before resulting in the 300-ish page Eberron Campaign Setting book (not to mention the...
    45 replies | 2242 view(s)
    3 XP
  • Li Shenron's Avatar
    Wednesday, 11th July, 2018, 10:56 AM
    Compared with the ridiculously complicated jumping rules of 3rd edition, 5th edition went for maximum simplicity (thank God!) and we get more or less realistic values: a human can have maximum Str20 and this means being able to jump 8ft/2.4m high (a bit optimistic, that is basically the same as the world record for high jump, which requires to land prone on a soft surface, and in 5e you even have...
    147 replies | 3498 view(s)
    2 XP
  • Lanefan's Avatar
    Wednesday, 11th July, 2018, 10:40 AM
    Yep, just goes to a buy-this-domain ad. (using the white text on black background skin, if that helps)
    4 replies | 387 view(s)
    0 XP
  • Lanefan's Avatar
    Wednesday, 11th July, 2018, 10:32 AM
    Maybe try putting up a sign in yer FLGS (if you have one) saying you're looking to run an 0e D&D game; and see if anyone bites. Only a very (!) small percentage of RPGers - mostly the hard-core nutballers - check sites like these; and someone not yet in the hobby at all almost certainly won't.
    20 replies | 549 view(s)
    2 XP
  • Lanefan's Avatar
    Wednesday, 11th July, 2018, 10:17 AM
    Neat trick. I ask a question which you answer thus: And then having evaded any kind of real answer, in the next sentence you turn around and ask me the very same question in different words: Hmmm... There's certain aspects of a character - particularly the physical ones - that kinda need to be mechanically represented somehow: raw muscle power, endurance, short-term (sprint) and long-term...
    482 replies | 10431 view(s)
    1 XP
  • Lanefan's Avatar
    Wednesday, 11th July, 2018, 09:28 AM
    As an aside, one simple way to de-meta this a bit yet remain within the D&D framework is to do away with spell pre-memorization and make all casters spontaneous a la the 3e Sorcerer. You've still got a limited number of slots per level, but with each of those slots you can cast any spell of that level you have access to (a cleric/mage multiclass would have two parallel tracks, one for each side)...
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Tuesday, 10th July, 2018, 11:37 PM
    If it's the DM's map then by definition it cannot be wrong; and whatever secret passage is being remembered has long since been collapsed and bricked over. Attributes as in Str-Int-Wis-Dex-Con-Cha? Curious: what would you replace these with? Lan-"one of these days I'm going to name a character Strint Wisdex Concha, just for kicks"-efan
    482 replies | 10431 view(s)
    0 XP
  • Lanefan's Avatar
    Tuesday, 10th July, 2018, 11:27 PM
    At low-mid levels this is good stuff. But once they get access to teleport and other fast long-range travel options you're hooped: the only "slow" travel is the part where they're trying to find the adventure site, after long-ranging to the general area. In a setting designed for it, yes. But most aren't... :) As fate would have it, I'm in exactly this situation right now. We've just...
    93 replies | 2306 view(s)
    0 XP
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Wednesday, 18th July, 2018

  • 12:24 AM - mike peabody mentioned Li Shenron in post Greenmtn's Planescape Game IC
    [ooc Li Shenron Persuasion check please![/ooc] *Barrages Shadowknave with statistics and outcome probabilities which, despite their density, allow him to see how futile it is to hold out against us/grants Li Shenron a d6 Bardic Inspiration die*

Friday, 13th July, 2018

  • 12:37 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "I wouldn't expect a Box to understand. I'm not that important, just a loose end as soon as she finds what or who she needs. I should have known better." "Modrigaarz... Is that the Basher everyone is talking about? Roughing up hivers and asking questions? As for the other one, Eliath you say? I've heard of him. But how do I know you aren't going to just pen me in the deadbook soon as I give you your answers. I'll tell you what. This one doesn't look crooked." He motions to Sir Reginald. "I recognize that emblem. Give me your word, no make a vow. That you will personally make sure that I leave here safely," He looks at his naked body with a bit of shame and frustration. "With my things. Then I'll answer your questions." Fradak mike peabody Li Shenron Deus Machina

Thursday, 12th July, 2018

  • 12:28 PM - Greenmtn mentioned Li Shenron in post Interigating Shadowknave
    Shadowknave looks confused. "I... I don't know. I was told they had raised it." He thinks for a moment then anger flashes across his face. "This is a setup isn't it. Who sent you to kill me? Give me that much before you pen me in the deadbook, it was that thing of no bowels Toranna wasn't it!?" (Those from Sigil or who have been here long enough recognize the term thing of no bowels as a pretty strong insult) Fradak mike peabody Li Shenron Deus Machina

Friday, 29th June, 2018

  • 11:38 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "If that will be all... You can untie me and I will be on my way. Unless of course you good people would like to untie me and continue this conversation. I could use a drink..." Fradak mike peabody Li Shenron Deus Machina

Wednesday, 20th June, 2018

  • 10:56 PM - Greenmtn mentioned Li Shenron in post Morning Day 2
    "Hey, everyone, our guest is awake." Are the words that you hear from Leau as you open your eyes and see a bruised and defeated looking Half Elf sitting on the floor of the abandoned building Lazaka calls his Kip. A cool breeze blows a smoke through a broken window, the smell of molten metal fills your nostrils and reminds you of a blacksmiths forge. The "guest" is still tied up and gagged, his head slowly moving around seemingly looking for a way out. Lazaka is no where to be seen at this moment. The only other living thing in the room, a single rat peering out of a hole in the base of a wall. Fradak mike peabody Li Shenron Deus Machina
  • 08:33 PM - EarlyBird mentioned Li Shenron in post EB's KotB: (Group 2) Soul of the Lions
    98624 Welcome to the second IC thread for the Keep on the Borderlands game. Should be an interested group of like minded characters here which led to me drawing out something very special for the inaugural game. As I said in the first groups IC, this will have different adventures, and sometimes different players as we change out and people get reassigned. Not sure how all this will work, but we will crash through and change, tweak, and upgrade as we go. So hang on for what I hope is a fun ride. Party at the moment: @Li Shenron @KahlessNestor @Radaceus @JustinCase @jonathonhawke LINKS: General OOC The Lion's Den - IC And the RG And we are off....

Tuesday, 19th June, 2018

  • 12:16 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Unless anyone has more they want to do beforehand will move forward to the end of the long rest tomorrow. Shadowknave will be awake. Fradak mike peabody Li Shenron Deus Machina

Friday, 15th June, 2018

  • 08:40 AM - Tormyr mentioned Li Shenron in post Common Houserules?
    I am with Li Shenron: try vanilla 5e for a while first, get used to it, make changes or add optional books like Xanathar's as appropriate. Also as mentioned before, 5e is fairly well balanced out of the box. So different DMs have different things that they don't like (certain feats, gnomes, paladins, gnomish paladins, etc.), but there is not really a universal "apply this list of fixes" which has made me pretty happy. As for house rules in my game: A chance of failure when bringing back the dead. Once a party reaches level 5 and gets access to revivify, death is likely not permanent. In my 3-year 5e Age of Worms campaign, I really only had 1 permanent death, and that required having a large creature swallow the unconscious PC and talk his body away into the darkness to return as a favored spawn of Kyuss. I have adopted Matt Mercer's resurrection rules. https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/ They add a chance of failure, allow other party members to contribu...

Tuesday, 12th June, 2018

  • 11:32 AM - Coroc mentioned Li Shenron in post UA: Giant Soul Sorcerer
    Ahm can any one give a hint where the idea of this is from? Is this some Eberron Thing? What is this Ostrerria world and how does this fit into the multiverse? as Li Shenron correctly states normally in D&D only Storm and Cloud giants got a Little sorcery. Tbh a hill giant being some Kind of mage to me Looks even more stupid than a dwarven wizard. A hill giant can compete with Trolls and Ogres for being dumb and stupid, what innate spellcasting or arcane bloodline should evolve out of them? At least the (eastern originated) Ogre Magus makes sense but it still does not make Standard ogres look more intelligent.

Monday, 28th May, 2018

  • 12:52 PM - Coroc mentioned Li Shenron in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    Li Shenron Maybe they were unsure if it did balance well or saw Balance Problems on higher Levels? 2nd ed psionics was interesting because it did have "attack" attributes of the psionic rather than saving throws of the target, but it was a complex additional mechanic to learn, maybe they just wanted to keep it simple this time.

Friday, 25th May, 2018

  • 04:52 AM - Harzel mentioned Li Shenron in post SURVIVOR Supplement Edition--Volo's Guide Wins!
    Corrections for Li Shenron's votes being lost. Shady Dragon Inn (B/X)--13 Rogue's Gallery (1e)--16 Dungeoneer's Survival Guide (1e)--13 The Magic Encyclopedia (2e)--17 Creative Campaigning (2e)--18 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--16 Spell Compendium (3e)--17 Magic Item Compendium (3e)--18 Tome of Battle (3e)--11 Tome of Magic (3e)--15 Dungeon Delve (4e)--16 Into the Unknown: The Dungeon Survival Handbook (4e)--16 Player's Strategy Guide (4e)--1 Volo's Guide to Monsters (5e)--17 Xanatharís Guide to Everything (5e)--16

Sunday, 13th May, 2018

  • 07:01 AM - Harzel mentioned Li Shenron in post I am not ready to ready the ready action...
    The circumstances in which I see the Ready action used are some that others have already mentioned: mainly when opponents make themselves otherwise unattackable by moving in and out of cover, incorporeal movement, or moving back and forth from the ethereal plane. Li Shenron, do your players ever encounter such situations? The rest of this is a bit of a rant; take it with a grain of salt (or the seasoning of your choice). I think not telling beginners about Ready is an understandable (trying to keep it simple) but ultimately unfortunate choice. D&D bills itself as a team-oriented game in which you can attempt anything. Yet the structure of what for many groups is the most significant part of play - combat - features each PC acting individually while everyone else is frozen in space and time. The Ready action is the system's sole concession to enabling joint efforts, and the sort of reactions to other combatants that "attempt anything" ought to include. (Of course, the system penalizes anyone who uses this workaround, but that's a different part of the conversation.) Leaving out the Ready action further emphasizes the individual-turn-taking nature of the combat system. As to the observation that the only time the OP's players attempt to use a "ready" mec...

Tuesday, 24th April, 2018

  • 12:59 PM - Greenmtn mentioned Li Shenron in post (OOC) Greenmtn's Planescape attempt (recruiting)
    Sure thing! We can figure out how to plug you in somehow real quick (Maybe one of the guards in the current scene that wants in on the money?) or we can just hand wave it and say you are there with the group and have been. We seem to have lost the characters Ashir and Ezra. I'm waiting to hear back from the player that plays Leau. I'll make a post that hopefully will clear things up a bit and get things running smoother. Li Shenron

Tuesday, 10th April, 2018

  • 11:59 AM - Coroc mentioned Li Shenron in post The Case for Inspiration
    Li Shenron #48 Of course you do not grant Inspiration for every time some combat delighted PC enters a combat. The most common reason to grant inspiration is when a player finds some unexpected genius or comical solution to an obstacle (which might be combat, riddle, social encounter whatever). In my games a Player can have only one inspiration at a time. To spend it in anything else than a life or death Situation is a total waste! It is for those situations when e.g. you or a nother PC failed his 3rd death save, or the examples i gave above in#45 and for that it is a very nice tool and it is one of the things i love about 5E (along with BA). It certainly is not intended that you get Advantage for a single unimportant attack in an unimportant combat Encounter. The good Thing about it is that you can influence any d20 roll (not just to hit rolls). It is liek a divine Intervention powerwise, so do not give it to often to the Players or it loses ist Magic.

Tuesday, 20th February, 2018

  • 09:41 AM - Nevvur mentioned Li Shenron in post Breaking the Game with Double Bonus Actions
    @Li Shenron gets to the crux of it IMO. All types of actions are resolved sequentially, but many bonus actions are only activated when certain other actions take place such, such that they flow together into a sort of single compound action in a narrative sense. The biggest exception, of course, is bonus action spells, which are quite discrete from other actions. If you want to fine tune this house rule, that's one distinction you might want to look at. Regardless, as some others have suggested, you'll probably be fine. You'll also have a much clearer picture after testing it out, and, once again citing Li, there's no harm in nixing it if it doesn't pan out.

Thursday, 18th January, 2018

  • 09:01 AM - Sword of Spirit mentioned Li Shenron in post Blink Spell and movement ?
    I'd let them Ready movement. As Li Shenron said, that's by the book. Readying gives you a potential future reaction, and reactions can take place off of turn (they usually do), so there's no problem with it.

Tuesday, 16th January, 2018

  • 01:28 PM - Nevvur mentioned Li Shenron in post Can Antimagic Field supress a permanent True Polymorph?
    Li Shenron Good catch on the discrepancy between the PHB and SRD. With the PHB wording, I interpret "the transformation becomes permanent" as there no being no lingering magical effect to suppress or dispel once the hour passes. However, I would defer to the SRD wording if it came up at my table, in which case I would rule that antimagic field does suppress True Polymorph.

Tuesday, 9th January, 2018

  • 09:52 AM - Nevvur mentioned Li Shenron in post Making Intelligence Less of a Dump Stat
    Li Shenron Flex really hard at the basilisk? I'm in! I remember there was a spell saving throw home brew floating around here that assigned different saves for a variety of spells. I think the general idea was to give more equal distribution to the ability scores, and I recall Hold Person as one example of a paralysis spell switched to Strength saves. Pretty sure they kept petrification effects Constitution based, though. Wish I could find it now, but it was posted years ago.

Thursday, 28th December, 2017

  • 08:02 PM - Hawk Diesel mentioned Li Shenron in post Alternative Wildshape Rules
    Li Shenron I appreciate the offer, but it doesn't change things (besides, that game has long since come to an end). I am capable of printing out the necessary creatures and such. But that doesn't really address the points I'm trying to deal with. Druid is the only character that is essentially multiple characters. The only exception is the Beast Master Ranger, but that is at least limited to one archetype and one additional character sheet to track. That in itself requires more book-keeping than most other classes. CR is still problematic, and it is an artificial distinction between what qualifies as a beast versus other creature types. With my adjustment, I am looking at what Wild Shape is most fundamentally trying to achieve. While some may see it as a simulationist approach to become different animals, I see it as more of an option to enhance exploration and interaction with nature. Meanwhile, the Moon Druid uses WIld Shape as that, plus the ability to engage as a frontline combatant. So I thr...
  • 04:09 PM - Hawk Diesel mentioned Li Shenron in post Alternative Wildshape Rules
    Li Shenron I'm basing this off personal experience, as my wife's first time playing with me (or ever) was a moon druid because she thought it would be cool to turn into a bear and rip stuff up. But she never used her wild shape abilities for many of the reasons I pointed out, including complexity and record keeping. She didn't want to have to search through multiple pages or look at different character sheets just to be a bear and rip stuff up. Individual experiences vary. Additionally, I don't see how my design goes against anything I'm trying to achieve. You don't need to look up new stats. You don't need to record new character sheets to keep track of your new form. Any changes to your character are based off of what you already have on your character sheet. The attack is no different than having a new weapon. And the Combat Wild Shape gains the equivalent of a cantrip. You don't need to flip through a book or compare any options. Wild shape becomes little different than a Barbarian's Rage....


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Thursday, 19th July, 2018

  • 05:18 PM - DMMike quoted Li Shenron in post D&D Action Economy - Alternative
    ...something already that costs an action in exchange for boosted defense: Dodge. Adding to OP. I'd be leaving in passive AC (because who doesn't love finding out that their attack was worthless?), but the Defense action would be a choice between Dodging or Saving. Saelorn: so tanking hits would still be possible - just not tanking spells/saves. You might also want to check if you're sure you want the possibility of casting 2 spells of any kind in a round, or if this needs the same restriction as for bonus action spells. I hope that the stigma over this would be lessened, since the free action would give other characters the chance to act twice as well. Maybe characters with a higher initiative score can react, attempting to disrupt the spell? How about lifting a rule from the glorious Dragon Warriors? Shields: donít add to your AC but if youíre hit, roll a d6. On a 6, no damage. Maybe give different quality of shields different amounts of hits (number of) or HP (worth of damage). ...

Tuesday, 17th July, 2018

  • 07:38 PM - Saelorn quoted Li Shenron in post A TWF revision?
    I think that being able to split attack is the primary defining feature of 2WF. Without it, it becomes almost a cosmetic difference, except in corner cases (e.g. two magic weapons with different effects).Practically speaking, based purely on my own experience, I would say that the opposite is true. Splitting attacks is a corner-case scenario that rarely comes up, because monsters in this edition have grossly inflated HP totals, so you're much more likely to make all of your attacks against the same target regardless. Most of the time, regardless of your level, a basic orc won't even die from a critical hit when you're dual-wielding. Uhm... isn't sneak attack limited to once per turn?Yes, which is why you want two chances to land it. Dual-wielding, for a rogue, is a lot like giving yourself Advantage on every attack roll; you roll two dice to hit, and if either is successful, then you pretty much do all of the damage you were going to deal this turn. Reducing that to a single attack roll means yo...

Friday, 13th July, 2018

  • 11:16 PM - Tony Vargas quoted Li Shenron in post What's the best and worst D&D book you own from any edition?
    Why? Do you think it's broken to give Raise Thread to 1st-level posters? :) Yes, totally OP. If a first-level thread dies, just roll up a new one! (I was going to say "that was good enough for us back in the day!" But, back in the day, we dialed up a BBS on a 300 baud acoustic modem.... and were greatful we could do it!!!) #getoffmylawn
  • 11:48 AM - Tallifer quoted Li Shenron in post Multi classing Objections: Rules vs. Fluff?
    Some people see this as the reason why multiclassing is good. I see this as the reason why multiclassing is unnecessary. Multiclassing is good for recreating classes which do not exist in any form, such as the Dark Age of Camelot Friar: cloth armour, staff-based acrobatic fighting style; plus minor blessings and healings. (Not the best example perhaps, as any attempt I have made to create such a D&D character has been a multi-ability-score-dependent weakling.)
  • 03:57 AM - Unwise quoted Li Shenron in post GMs of EN World: What player behavior annoys you the most?
    On the top of my list of worst behaviours I would put either rules lawyering, or wanting to play a character that can do anything... "jackofalltradeism"? :) As a very experienced player in a less experienced group I tend to make jack-of-all-trades precisely so that I don't take the lead in many situations. I play skill monkeys who are the second best at everything. I follow the Rogue sneaking, make the Insight checks to help the Warlock in diplomacy, fill in the gap in the shield wall and aid in researching about the ancient ruins. It is very fun to play as I am involved in everything, but go out out of the way to not take the lead in each field. I feel that the versatile builds are often people not wanting to step on anybody's toes in a already established party. I would say that the builds I hate are ones where the PC is more "wake me when it is time to fight, I suck at everything else", or parties that all back off social interactions because they have a bard, or looking for clues because th...

Tuesday, 10th July, 2018

  • 07:13 PM - MoonSong quoted Li Shenron in post Best Non-RPG Gaming Sources of Minis/Terrain
    There may be no Castle/Fantasy sets line currently from Lego, but themes are periodical and usually come in waves every few years, so it's always possible to see something like that again next year. Lego does a lot of licensed sets based on popular movies, so it might actually depend on whether there are fantasy movies coming out. In the last few years unfortunately, superhero movies dominated the scene after the end of the Harry Potter movies series and LotR/Hobbit trilogies. At the moment I think the only Lego sources of fantasy stuff are NinjaGo, NexoKnights (not sure if this is still available) and the "collectible" minifigures series. But NinjaGo used to be a good source of snake-people and undead, now the main enemies are more like tech-pirates, and NexoKnights is a bit too cartoonish. I've seen NexoKnights, I find them not only cartoonish, but too technological looking for my tastes. Maybe I'll give Ninjago another shot, if only there was a good source of princess, fairy and elf par...

Wednesday, 4th July, 2018

  • 01:23 PM - Ancalagon quoted Li Shenron in post Hex or Fairy Fire?
    The fact that you are undecided just proves that both are good choices. You can't go wrong :) But I can't concentrate on both :P
  • 11:39 AM - delericho quoted Li Shenron in post What's This Mysterious D&D Book? [UPDATED!]
    Do they still have problems with the binding after 4 years? :/ Doubtful. But my PHB is four years old and has always been just bad enough to really annoy me without ever quite being bad enough to force me to replace it.

Monday, 2nd July, 2018

  • 10:09 PM - Oofta quoted Li Shenron in post Monsters - older edition more challenging?
    Adding one or more special abilities is very easy. Figuring out the CR/XP adjustment less easy but also less important. It would have been nice however to have set suggestions in the MM, because those would enrich the world narrative, a sidebar that says e.g. 1 Vrock every 10 can cast Mirror Image. It adds something to the common baseline of all tables. I don't disagree, but I also understand the desire to avoid bloat. The point of my response was that all monsters have optional abilities as spelled out in the DMG. If you start giving unique abilities to specific monsters (Vrocks in your case), then it's implying that the only monsters that can have special abilities are those that are called out. Personally I'd have liked to see an appendix/chapter with nothing but templates and upgrades to add on to monsters, but at least they gave us the idea. I'd also like an anti-gravity hover-board.
  • 03:02 PM - Oofta quoted Li Shenron in post Monsters - older edition more challenging?
    IIRC, during 5e playtest the designers have mentioned many times about the idea of setting the monsters complexity baseline LOW in order to have 'basic' monsters (3.5 monsters were typically exhausting for the DM to run decently because they had way too many features and abilities), and then provide optional add-on abilities to have 'advanced' monsters. Unfortunately they didn't really develop the second part of the idea... there are very few monsters in the MM with optional additional features. There are a couple of templates in the DMG, as well as a list of features that monsters have. It could certainly be more extensive, but I modify monsters all the time. It's not that hard to add those features or simply levels of an appropriate class if that makes more sense. I could have wished for more (I also want a flying Delorean) but it does exist.

Friday, 22nd June, 2018

  • 11:31 AM - Greenmtn quoted Li Shenron in post Greenmtn's Planescape Game IC
    I am not sure if I got it right... the half-elf IS Shadowknave, correct? It's not that there are 2 people tied up and wounded? yes sorry for the confusion Shadowknave is a half elf. There is only 1 person tied up

Wednesday, 20th June, 2018

  • 04:27 PM - mrpopstar quoted Li Shenron in post Super Simple Armor
    I've thought about doing this my entire D&D life but have never had the guts. As a player it always annoys me when I SHOULD take an armor mathematically that doesn't match the aesthetic I am going for haha.I'm the same! Definitely interests me to just fold them all together and open up descriptive design space. I like it. But I would add that light armor is 13+dex(max 4) as for price: light armor 50gp medium 200gp heavy 1000gpIn my proposal max base AC with +5 Dex is 15, light armor nets a max base AC of 16, medium 17 and heavy 18. If we make light armor 13 + Dex (max 4) then light armor nets a max base of AC 17. I would like medium armor to be a meaningful differentiator for those who focus on Strength. It's ok, but why not just pick one PHB armor from each category, and say that everything else is not available on the market?I'm looking to offer more creative freedom instead of looking to minimize options. You could do +1 AC for 1000gp across the board, but tha...

Tuesday, 19th June, 2018

  • 04:17 PM - jaelis quoted Li Shenron in post Improving the armor proficiency feats
    Those feats are rarely taken IMHO. They are there mostly just so that the option of adding proficiencies exists at all in the game, even if multiclassing is not allowed. In that case, they are weak (or rather they are "expensive") partly because of a sort of niche protection: having the best (martial) weapons is a feature of Fighter/Barbarian/Paladin/Ranger, having heavy armor is only for Fighter/Paladin and half of the Clerics. And partly because of the traditional idea that arcane casters should not cast spells in armor. Of course as soon as you allow multiclassing, niche protection is out of the window... I agree they are and should be fairly rare, but I do like to have them. Just keep in mind who would ever want to actually gain these proficiencies in the first place: - an occasional Ranger or Cleric is the only character that may want to gain the missing heavy armor prof - Rogues and Bards may want to gain medium armor and shield, but at least many typical Rogues won't probably...

Saturday, 16th June, 2018

  • 06:12 PM - Tony Vargas quoted Li Shenron in post Your Suspension of Disbelief: SHATTERED!
    Despite all the attempts to convince me otherwise, I've never had a problem with hp, ac or initiative. I doubt anyone has tried to convince you that you do. It just indicates that it's some other quality - one that hps &c have, or that mechanics you label dissociated have, in addition to being barely as dissociated as hps. For instance, hps have been part of D&D forever - so have qualities of tradition and long familiarity, on top of being as dissociated as can be.
  • 03:05 PM - OB1 quoted Li Shenron in post Dropping to 0 HP - Alternate Rule
    Yes, I was talking only about combat. It's quite an oddity that the default exhaustion rules bestow disadvantage on ability checks first, considering how they include social and knowledge skills. One would assume that being tired would first hinder the most strenuous activities such as fighting. OTOH it could also be said that in combat the adrenaline pump makes you overcome mild tiredness better. All this just to say that perhaps the problem is in the current order of exhaustion levels effects. I would switch the first 2 levels, or move the ability disadvantage to 3rd. I've been thinking about this issue in regards to this house rule as well, and agree it's kind of weird. I'm leaning towards splitting up the ability disadvantage to hit Str/Dex/Con first and then Int/Wis/Cha later. Here is a new look at where I am with the refined rule with the new exhaustion levels. I may need to get rid of exhaustion level 6. Alternate Rule - Dropping to 0 HP This rule completely replaces the r...
  • 02:39 AM - Blue quoted Li Shenron in post Dropping to 0 HP - Alternate Rule
    So IMHO there wouldn't be much problems with your house rule, until the same PC has dropped to 0 three times. You had a longer, nuanced post, but I needed to comment on this specific part. Because it implies that you never do anything outside of combat that requires a roll. Because every, every, EVERY one of those ability/skill rolls made outside combat has disadvantage with even a single level of exhaustion. And with how slow exhaustion goes away, it can last for the entire adventure.

Friday, 15th June, 2018

  • 10:58 PM - Tony Vargas quoted Li Shenron in post Your Suspension of Disbelief: SHATTERED!
    Why does your bear need a mug? Because I treat my Animal Companion as an equal: if I'm drinking, he's drinking! Mechanics disassociated from narrative are always the main threat to my own suspension of disbelief. What do you play instead of D&D? Or do you replace hps, AC, turn-based initiative, &c, with less disassociated alternatives? If the Players are to make a conversation DM should eventually provide a Name, esecially if they are to talk to them more often. But equally interesting is: "My Name is of no concern to you!" Or "Why do you want to know my Name?" " My name's not important. You must come with me..." " How can I come with you if I don't even know who you are?" " Well, um, my name is, um, it's ... ... Slartibartfast." " What?" " I said it wasn't important."
  • 04:19 PM - mrpopstar quoted Li Shenron in post Your Suspension of Disbelief: SHATTERED!
    Mechanics disassociated from narrative are always the main threat to my own suspension of disbelief.Related: Speaking through mechanics in order to make narrative contributions is something I work to push my players' thinking on. Contributing to the story using, for example, the cookie-cutter descriptions of spells in the PHB results in an awkwardly prescriptive tale. The DM did not bother giving names to (unimportant) NPCs. Instead he called them Guard 1, Guard 2, Barmaid 1, etc. Terrible! Though from a metagaming perspective, it made it easy to see which NPCs were significant and which ones were not. If an NPC had a real name it was like okay, this one is important to the story. lol.LOL I kinda sorta maybe do this same thing (in a less egregious way). I operate D&D as if the PCs are in a movie. Important NPCs get names, just like in a movie.This! If the adventurers take an interest in knowing someone, I'll offer a name where I didn't intend for there to be one, but it coul...
  • 03:29 PM - ClaytonCross quoted Li Shenron in post Why doesn't the help action have more limits and down sides?
    You are seeing it only from one side. While you're focusing on the positive aspect of helping each other, you're not considering that a game can become terribly tedious if using Working Together or Guidance becomes a routine that only requires the second play to raise a hand and say "I help him" or "I cast Guidance", over and over and over. This is what concerns people who in this thread are suggesting to use circumstantial limitations. Such limitations are not meant to always impede helping, which would be tedious it its own way, but rather to make sure that not every occurrence is resolved in the identical way. Variability goes a long way to prevent boredom. Not true. I suggested on the first page that the helping character should roll the dice so that they can see the impact of their help and the two should narrate what happens as a pair. That encourages player engagement and means they can't just raise a hand and say "I help him" or "I cast Guidance", over and over and over. Since the playe...
  • 01:16 PM - gyor quoted Li Shenron in post UA: Giant Soul Sorcerer
    Good thoughts, but here's some sparse counter points... 1. It's not so much a problem of Sorcerers being superflous but perhaps of having too many stories in the game for explaining someone's spellcasting powers. 2. I don't know the final, printed versions of Shadow/Storm/Divine sorcerers, but when they were presented in UA their narrative was purposefully left vague: all of them could be a bloodline, but they could also be something else... unlike Draconic sorcerers, the bloodline interpretation is not mandatory. 3. Not sure but it sounds like your idea of Warlock is someone granted spellcasting powers by the patron. At least the PHB talks a lot about knowledge, not "granted powers" in the same sense as a Cleric. But the lines are always blurred (including for the Cleric), between whether the spells depend on the constant approval of an external being or only on the character. 4. Bloodline is more like those genes that can manifest after a gap of many generations. It's a lot lighter ...


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Li Shenron's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Light Character Classes for Monsters
Just for fun, I mocked up some rules for "light" versions of PHB classes to be used as templates for monsters.
21 0 1 Monday, 16th July, 2018, 02:53 PM Monday, 16th July, 2018, 02:53 PM
Quickstart 5e character sheet (beginner friendly)
This is my first attempt at a simplified 5e main character sheet (derived from the official WotC 5e character sheet), that is aimed at being the least intimidating to beginners as possible, by minimizing the amount of information included, and offeri...
6707 +3 5 Monday, 3rd July, 2017, 12:28 PM Wednesday, 27th December, 2017, 03:56 PM

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