View Profile: Li Shenron - Morrus' Unofficial Tabletop RPG News
  • Leif's Avatar
    Yesterday, 03:56 AM
    I guess you must mean requirements for the way that you practice your profession as a counselor. But doesn't that impair your professional independence? And isn't that kinda necessary for a good practice? I guess if you raise much of a stink about it, that would pretty much be asking them to show you the door, so all you can do is either grimace and swallow it, or ride your high horse into...
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  • Leif's Avatar
    Yesterday, 02:09 AM
    Not to worry, M O C! You can always apply at Kroger! I can virtually GUARAN-:):):):)en-TEE that you can wrap your head around one of our jobs. You might have to take a slight cut in pay for awhile, but nothing good is free. Hey, you might even get a job that would make you my supervisor or something.
    1325 replies | 75681 view(s)
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  • Lanefan's Avatar
    Yesterday, 02:02 AM
    I don't really have a position regarding this specific website you're talking about, as I'm not familiar with it. It sounds like it's doing both legal and illegal copying and isn't bothering to figure out which is which, which ain't perhaps the best way of going about things. I am, however, all too familiar with the arguments that get trotted out every time someone talks about copying...
    64 replies | 2273 view(s)
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  • Leif's Avatar
    Yesterday, 01:44 AM
    Here's all the restrictions I placed on the creation of the characters we now have: Standard 5E chargen, with race limited to: Human, Elf, Half-Elf, Dwarf, Halfling, Gnome. Good Alignments only. I prefer point-buy, but you can roll if you wish, but please roll just once using the ENWorld roller, and do so in this thread, so we can all watch your awesomeness/tragedy. If you roll on another...
    154 replies | 4621 view(s)
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  • Li Shenron's Avatar
    Thursday, 15th November, 2018, 05:45 PM
    Dodging is useful if you can do it as a bonus action, or if you can do it as an action while doing something else as a bonus action. But Dodge + movement (and nothing else) is maybe only good for running away, and it's not the best choice in all cases, yet running away doesn't happen typically that often in RPG. It might also be an interesting choice in some other corner cases that happen even...
    70 replies | 1649 view(s)
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  • Li Shenron's Avatar
    Thursday, 15th November, 2018, 05:40 PM
    It has annoyed me as a DM more than as a player.
    64 replies | 2273 view(s)
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  • Lanefan's Avatar
    Thursday, 15th November, 2018, 11:31 AM
    Ah, but here's the question: when one buys, say, a book is one purchasing the content or the format? Given various rulings over the years allowing personal-use format conversion of content one already owns (starting with making it legal to make a personal-use cassette tape of a legally-owned record album so you could play it in your car, and going on from there), it seems it's in fact the...
    64 replies | 2273 view(s)
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  • Lanefan's Avatar
    Thursday, 15th November, 2018, 11:04 AM
    For the same general effect but without gunpowder, use 'tween-decks mounted ballistae with metal tips on the ammunition (or flaming tips, whichever). I have no problem at all imagining Trafalgar-era ships of the line in a D&D setting, only using ballistae instead of cannons. The technology to build the actual ships isn't that much of a jump from the renaissance era, where much of D&D play...
    10 replies | 451 view(s)
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  • Leif's Avatar
    Wednesday, 14th November, 2018, 03:12 AM
    That's everybody except KahlessNestor. And we have a player who is possibly considering applying to join the group, JustinCase. Any current player(s) have any input in this regard? The established players in the game will take precedence over any new folks, but I thought that some new blood might be a good thing? If the players don't think so, we can leave the group the way it is.
    154 replies | 4621 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 04:54 PM
    Yep, that's how I'd rule this one. Although... I quite like this. Though I'd probably argue that both the Fighter and Wizard should be knocked prone, as the Fighter desperately backs away, right into the face of his ally.
    35 replies | 892 view(s)
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  • Leif's Avatar
    Tuesday, 13th November, 2018, 04:50 PM
    No sweat!
    2422 replies | 85036 view(s)
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  • Leif's Avatar
    Tuesday, 13th November, 2018, 04:43 PM
    Sorry for my disappearance. Anyone still here and wanting to play this game?
    154 replies | 4621 view(s)
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  • Leif's Avatar
    Tuesday, 13th November, 2018, 04:34 PM
    jmucchiello, the link in your post did not go to my thread. Here are links to the threads of my game: IC: http://www.enworld.org/forum/showthread.php?589958-Leif-s-First-5E-Homebrew-In-Character-Thread-1A OOC: http://www.enworld.org/forum/showthread.php?589953-Leif-s-First-5E-Homebrew-Out-Of-Character-Thread RG: ...
    2422 replies | 85036 view(s)
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  • Leif's Avatar
    Tuesday, 13th November, 2018, 04:15 PM
    I suppose that should be the first thing that I do -- see if there is still interest in continuing. Ok, you might want to watch the thread that jmuchiello mentioned. Please don't post IC until you officially join, but we can discuss in the OOC what you wish to play and how you could be worked in.
    2422 replies | 85036 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 02:17 PM
    Sure. But that person is seldom standing right there.
    174 replies | 4589 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 02:00 PM
    It would have been interesting in this episode if the Doctor had noted that she could have interfered here - except that doing so would delete Yaz.
    174 replies | 4589 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 11:02 AM
    For the most part, I don't bother. I probably won't need those stats, and I have plenty of other things to do. If I do need the stats, and I have time, I'll build the ruler as a unique NPC. If time doesn't permit, I'll grab something that looks about right - probably noble, or knight, or something. As regards the 'level' of the ruler: I tend towards the view that most rulers in a...
    57 replies | 1909 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 09:59 AM
    Just finding games. An awful lot of gaming in the UK seems to operate in submarine mode - you know they're there somewhere, but finding them is tricky. Last time I found myself in this situation I had to bite the bullet and set up a group myself. That worked well enough, but it was a lot of hassle, and I just don't have the will to do it again.
    10 replies | 467 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 09:29 AM
    They've stated that their default is "the multiverse". In practice, however, it's the Realms, at least so far.
    9 replies | 454 view(s)
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  • Leif's Avatar
    Tuesday, 13th November, 2018, 02:39 AM
    I was going to make this post in the Original Misbegotten waif thread erroneously started by moi, but it was closed some time ago. So, anyway, I think I really want to start a 5E D&D game of a sandbox nature, because I have virtually no ideas about what I want the game to be. So in theory, the players could set the agenda for the game, but it would really work better if there was some...
    2422 replies | 85036 view(s)
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  • delericho's Avatar
    Monday, 12th November, 2018, 03:48 PM
    Yeah. It kinda felt like there's a big piece missing - the bit where Yaz really wants to intervene but it reminded that she can't. If we hadn't had "Rosa" earlier in the series, I suspect I would have enjoyed this one more. As it is, that's three pretty weak episodes in a row.
    174 replies | 4589 view(s)
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  • delericho's Avatar
    Monday, 12th November, 2018, 10:55 AM
    I would change nothing - part of the fun of having the overpowered items is walking over opponents that would otherwise be a much harder challenge. That said, I would be very wary about giving out items in the manner described. IME there isn't much that players hate more than losing stuff.
    4 replies | 202 view(s)
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  • Lanefan's Avatar
    Sunday, 11th November, 2018, 11:46 PM
    Solved this for my game by putting all the spells online on my own (yes, this took a fair bit of time!), where it's then easy to edit in a new class/level if such arises and make other changes as and when required. And everyone has easy access, too - no more passing the book around.
    64 replies | 2273 view(s)
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  • Lanefan's Avatar
    Sunday, 11th November, 2018, 11:39 PM
    No dungeon crawls? Not even as a chapter within a larger campaign? That rules out a huge amount of pre-published adventure options for your DM, thus making her do more work as she now has to write more of her own. So I should ask: what sort of campaign do you want? And further to my point a few posts above about how some things can be deal-breakers either way: I'd look rather sourly on a...
    1795 replies | 57756 view(s)
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  • Lanefan's Avatar
    Saturday, 10th November, 2018, 11:50 PM
    Ditto. :) Further, more than once what would be a game breaker for someone else has been something I'd be very disappointed if it weren't in a game. Allowing evil PCs is one example.
    1795 replies | 57756 view(s)
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  • Lanefan's Avatar
    Saturday, 10th November, 2018, 05:10 AM
    Nothing inherently wrong with any of those that doesn't boil down to differences in personal taste. That said, the best games are a mix where it swing from one to the other to another of these as the campaign goes on. Entirely the DM's fault, this; and I'd have no sympathy. Never base an entire story around something that a PC can take out on first contact, because inevitably that's exactly...
    1795 replies | 57756 view(s)
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  • Li Shenron's Avatar
    Friday, 9th November, 2018, 08:22 AM
    Stat blocks are for combat encounters. A few individual stats are for non-combat encounters. Are you going to fight the king/queen? If yes, then give them full stat blocks. Use PC-like stats if the king/queen is (or was) and adventurer, otherwise use NPC stats from the MM (use Commoner if the king/queen has nothing special). Are you going to encounter the king/queen "socially"? Define only...
    57 replies | 1909 view(s)
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  • Li Shenron's Avatar
    Friday, 9th November, 2018, 06:28 AM
    1) I use the 3 core books only and for me 5e is old school enough, so I expect full stats for new monsters and unique NPC. Otherwise for non-essential NPC or those who are minimally different fromstock, just refer to existing stats in core and mention small additions. Saying "Doris Lewis" is an NPC Thief (see MM page X) with extra proficiency in Medicine and a cloak of resistance is OK. 2)...
    10 replies | 489 view(s)
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  • delericho's Avatar
    Thursday, 8th November, 2018, 06:54 PM
    I've just finished "Dungeon Crawl Classics", which looks like a good game... but deep down I know I'll never run it (and am doubtful that I'll ever get the chance to play it). Now reading "It Came From Hollow Mountain" for Pathfinder. I'm also reading "Dunstan" by Conn Iggulden, which is okay so far. Next up will be "Whit" by Iain Banks, and the "Anna Karenina" by Tolstoy.
    15 replies | 339 view(s)
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  • Li Shenron's Avatar
    Thursday, 8th November, 2018, 01:53 PM
    A scroll can be used by lower level casters, or have an ad-hoc magic item.
    11 replies | 357 view(s)
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  • Li Shenron's Avatar
    Thursday, 8th November, 2018, 01:52 PM
    It's not that cover doesn't apply to melee... it's that in melee you have a lot easier time to circumvent the cover. Someone moves behind an obstacle while you're in melee with him? You move behind the same obstacle too. Someone moves behind an obstacle 100ft away while you're shooting arrow at him? Without getting into the lengthy discussion (which as usual means, the longer the discussion,...
    134 replies | 4221 view(s)
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  • Lanefan's Avatar
    Wednesday, 7th November, 2018, 12:44 AM
    Elemental Command 21 Evasion 16 Feather Falling 23 Free Action 24 Invisibility 23 Mind Shielding 20 Ram 22 Regeneration 20 Resistance 18 Shooting Stars 26
    367 replies | 4652 view(s)
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  • Li Shenron's Avatar
    Tuesday, 6th November, 2018, 01:09 PM
    Just want to point out that while this is definitely an interesting thread, "solo" and "boss" are actually opposite words if you think about it: a "boss" is by definition someone who commands others, so it isn't much of a "boss" if it is encountered "solo". But I understand that the term "boss" has lost its meaning since computer games where it just started to mean the end-level BBEG.
    49 replies | 1666 view(s)
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  • Li Shenron's Avatar
    Tuesday, 6th November, 2018, 12:04 PM
    Blah... everyone always has their own pet peeve about a class or two being 'lacking', but Wizards are not one of them. They are also the class together with Cleric which gets by far the largest variety from archetypes.
    60 replies | 1739 view(s)
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  • Li Shenron's Avatar
    Monday, 5th November, 2018, 12:18 PM
    I think it should be 20. If moving diagonally is treated as moving alternately 5 and 10, then the second time your actual moved distance is 10 and for each 5 the difficult terrain costs 10.
    9 replies | 321 view(s)
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  • Li Shenron's Avatar
    Monday, 5th November, 2018, 12:01 PM
    Sounds like you mean for D&D as a whole, in which case no. Specialist concepts are best left to subclasses (if tied to a single class), spells (if should be open to multiple caster classes) or feats (if should be open to everyone). OTOH, it would totally make sense to have such concept as a base class in a fantasy settings that features planar travelling extensively, because such figures would...
    24 replies | 890 view(s)
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  • Li Shenron's Avatar
    Monday, 5th November, 2018, 11:57 AM
    I haven't actually tried any of these yet, but these are the ones from the DMG I would like to try, in order of decreasing interests: 1) Action Options: These are IMHO almost a no-brainer additions if you want to increase the tactical aspect of combat encounters. 2) Facing: Part of me is afraid that this is too fiddly, and it almost certainly requires minis to use these rules consistently....
    42 replies | 1607 view(s)
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  • Lanefan's Avatar
    Monday, 5th November, 2018, 03:56 AM
    Elemental Command 25 Evasion 16 Feather Falling 25 Free Action 25 Invisibility 20 Jumping 0 - jumping to a conclusion. Mind Shielding 20 Protection 13 Ram 25 Regeneration 16
    367 replies | 4652 view(s)
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  • Lanefan's Avatar
    Saturday, 3rd November, 2018, 08:23 PM
    And this is exactly the reason to use an equal-value division system - it makes such spite-choosing pointless. You're still inevitably going to have situations where players/PCs quite reasonably compete for items, e.g. there's one Ring of Invisibility in the treasury and all five party members think they can put it to good use, and that's fine. (here this situation would almost certainly end...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Saturday, 3rd November, 2018, 02:46 AM
    OK, now you have my attention. Dragon 5 Undead Dragon 1 Undead Giant 2 And thus, ladies and gentlemen, comes about the birth of Build-Yer-Own Survivor.
    343 replies | 5113 view(s)
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  • Lanefan's Avatar
    Saturday, 3rd November, 2018, 02:40 AM
    Possibly the latter. :) The Game of Economics wouldn't be the sort-it-out-among-yourselves part, it'd be what would inevitably come right after; when the characters who scored a deal (i.e. buy low) take those items out and try to sell them on the street for more (i.e. sell high). The sort-it-out-among-yourselves part would - given our crew - most likely just end up in a roaring PvP argument...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Saturday, 3rd November, 2018, 02:17 AM
    Djinni Summoning 9 Elemental Command 26 Evasion 20 Feather Falling 23 Free Action 24 Invisibility 19 Jumping 20 Mind Shielding 20 Protection 12 Ram 26
    367 replies | 4652 view(s)
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  • Lanefan's Avatar
    Saturday, 3rd November, 2018, 02:12 AM
    To the bolded bit: assuming they can find whatever item it is they're looking for. No guarantee of that whatsoever. As for most of the rest of what you say here: the fixed price list promotes simplicity. I categorically refuse to DM a Game of Economics, which is what an auction-based system would immediately become. Hence the value is what it is, period. If two or more PCs claim the same...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Saturday, 3rd November, 2018, 02:01 AM
    But did those items belong to their wearers or to the party as a whole? Assigning party-owned items to one character or another, with the party-as-a-whole retaining ownership, is quite different than a character claiming those items as her own possessions. It's a constant here and has been since forever. Perhaps also relevant is that characters tend to come and go quite a bit in our...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 06:41 PM
    For a one-off here-and-now situation you're quite right: just bang out a price and get on with it. But it stops being a one-off situation the moment a party gets back from the field with some magic loot and wants an equitable way of dividing it such that everyone gets about an even-value share*. Now you need values for each item; relative for item-to-item comparison purposes and absolute for...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 10:55 AM
    At the expense of the DM being more invested in the game; and the DM not being invested is a fast track to a lousy game. Even if the end result isn't something the DM also wants? Your definition of consensus seems to be the players get the game they want no matter what, with the DM left to "suck it up and let the player have their way". For me, if players want a game I'm not interested...
    1795 replies | 57756 view(s)
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  • Li Shenron's Avatar
    Friday, 2nd November, 2018, 10:46 AM
    I don't think so. Before augmentations*, EB is mostly on par with the other attack cantrips. It's not even the top-damage cantrip (Poison Spray is, with d12), it has a good base damage of d10 compared to most other cantrips, but in general one dice category difference means only 1 point of average damage difference per die, so even at the fourth tier (levels 17+) the average difference is 4...
    118 replies | 3920 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 02:43 AM
    It can be done. One person I used to know was quite a bad friend (to say the least!) and fairly awful to have in any game as a player, but was a surprisingly good DM. I wasn't in his game for long mostly due to time constraints but the bits I saw were always fun and entertaining, and the "media coverage" from others in the game showed this to consistently be the case.
    1795 replies | 57756 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 02:36 AM
    I've been getting it with each post thus far today - the first time it appeared about 7 times, subsequently about three times, on the screen you get between clicking "post" and being redirected so you can see what you just posted. The posts are going up just fine, by all appearances. The error message isn't very long (half a line or less), but it doesn't stick around long enough to read...
    10 replies | 366 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 02:31 AM
    Animal Influence 10 - Sit! Stay! Don't need no stinkin' ring for that... Djinni Summoning 13 Elemental Command 25 Evasion 20 Feather Falling 22 Free Action 23 Invisibility 19 Jumping 22 Mind Shielding 22 Protection 17
    367 replies | 4652 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 02:25 AM
    Now this is an example of the all-or-nothing problem of extremes that arises every time this topic comes up. Pricing items and thus by extension allowing for a magic item economy is not - or at least IMO shouldn't be - the equivalent of "blessing magic marts". All it does is reflect this series of extremely likely developments in the game world: Step 1 - for whatever reason, someone ends...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Friday, 2nd November, 2018, 02:05 AM
    Y're welcome. :) In fairness it might not be because they don't want to, or don't see a need for it, but because of another problem - see below... I haven't looked at Xanathar's yet and am, in the main, rather unlikely to. Can you give me a two-line summary on how the treasure point system works? Agreed. However herein lies the problem I mentioned earlier; see below... Much more...
    253 replies | 10405 view(s)
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  • Li Shenron's Avatar
    Thursday, 1st November, 2018, 10:53 AM
    Interesting... so this is essentially the first time that Errata Corrige will be used not for just clarifying the text or correcting pre-release mistakes, but to actually revise the rules. Despite of what Jeremy says, adding those 2 things are actual revisions, because at no time before now those 2 have been the intended rules. I was expecting him to say that from now on the beast companion...
    75 replies | 3545 view(s)
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  • Li Shenron's Avatar
    Thursday, 1st November, 2018, 10:36 AM
    It's never come up, but I may probably allow it, as in general both "luck" and "foretelling" can explain almost all applications of a bonus. For some reason I don't feel fully comfortable with allowing it to rolls that represent activities that span multiple days... but again I don't think the narrative is against it, and it's probably also not unbalancing. I might just say that such case...
    36 replies | 882 view(s)
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  • Lanefan's Avatar
    Wednesday, 31st October, 2018, 09:33 PM
    Animal Influence 18 - if I want to influence an animal I'll either use food or a hammer Djinni Summoning 16 Elemental Command 21 Evasion 20 Feather Falling 21 Free Action 22 Invisibility 19 Jumping 21 Mind Shielding 21 Protection 19
    367 replies | 4652 view(s)
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  • Lanefan's Avatar
    Wednesday, 31st October, 2018, 09:28 PM
    There's many ways to explain in the fiction how some spectacular item ended up in a small farming village; and then later came on to the market. The classic is, of course, Bilbo and his mithril shirt. That shirt - which was worth more then the rest of the Shire put together - would have either wound up in the mathom house or come on to the market, had Bilbo died heirless. Here the proceeds...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Wednesday, 31st October, 2018, 09:16 PM
    One of which reasons was, in my case, to upvote Giants. :) And one person's "fantasy game has evolved" is another's "fantasy game has gone to hell in a handcart"...just sayin' Still, second place for Giants in a Survivor in which the only real race all along was for who would be the last non-Dragon standing - I'll take that.
    343 replies | 5113 view(s)
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  • Li Shenron's Avatar
    Wednesday, 31st October, 2018, 09:53 AM
    Dragon 7 Giant 7
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  • Lanefan's Avatar
    Wednesday, 31st October, 2018, 02:24 AM
    Dragon 7 Giant 7 Undead 5 Probably the last vote I'll get on this one, so I might as well set up the Dragon-Giant showdown as best I can! :)
    343 replies | 5113 view(s)
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  • Lanefan's Avatar
    Wednesday, 31st October, 2018, 02:21 AM
    This might need a slightly bigger flower - i.e. with more landing points - to pull off well, but I think you've found an excellent way to combine two of the three potential hex flowers (basic condition and temperature) it'd take to do weather up right. Still need something else to handle wind, but that's no problem.
    29 replies | 754 view(s)
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  • Lanefan's Avatar
    Wednesday, 31st October, 2018, 02:17 AM
    Ah, but I don't break my towns down by level like that. It's more of a random roll based on the city size; and it's possible at the extremes to find nothing at all in a major city and a mighty artifact in a village. Trying to overlay a Magic-card-style rarity structure, is all that is. Pointless. Mostly. Some very desireable magic items are more useful when you're not adventuring. ...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 08:58 PM
    There's a thread in General right now you might be interested in, where someone's presented the idea of a "hex flower" randomizer wherein the current state influences what future states can be achieved and the odds of getting there. It's complicated at first glance, but on second look it's actually quite an elegant solution for this sort of thing. Thread's called "Random table with an inbuilt...
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 08:51 PM
    Yeah, making it - or even implying it - to be mandatory would fight against what 5e is trying to achieve, I think. But as an option - sure, why not. Pricing? Yes. Creation? A rabbit hole best avoided. Rarity makes sense, though; and any randomization has to allow for such. Common potions (healing, invisibility, diminution) should be much more likely to be found for sale than +5 Holy...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 08:37 PM
    This is the key element right here: on-demand. 3e dropped the ball here, either by design or not, in that magic available in a place was based simply on total value. Players were then often left to assume anything they wanted up to that total value was available, and thus it became an on-demand system - even more so with the ease of PC item creation starting at low-ish levels. Agreed. ...
    253 replies | 10405 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 09:12 AM
    All of those are an improvement on 'crate'. :) A combination of two of them gives ShieldMaiden's Toolkit - how's that? side note A significant, though now retired, PC in my current campaign was a front-line fighter woman named Kit; so if this ends up being called ShieldMaiden Kit it'll give our crew a chuckle... :) /side note
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 09:07 AM
    Wow - who would have predicted a 4-way tie for the lead this late on?
    343 replies | 5113 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 08:59 AM
    Fair enough - I can see how what I said might be interpreted that way. However, there's an important (well, I think so anyway :) ) distinction between the two examples. The example with shield, magic missile, etc. is entirely built around mechanical actions/resolutions and how they mesh with the fiction; and my position is that they should match as far as possible all the way throughthe...
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  • Lanefan's Avatar
    Tuesday, 30th October, 2018, 08:33 AM
    Note however that my d20 example is flawed, as is the d6 example; as neither takes into account the 7th possible outcome of no movement at all. One possibility, at least for the weather example, might be that if you go off the flower "down" from the bottom hex a new start point is randomly rolled, instead of having that option point to a specific hex. But weather, to do properly, would...
    29 replies | 754 view(s)
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  • Li Shenron's Avatar
    Tuesday, 30th October, 2018, 08:24 AM
    downvotes are two, for me and for you Dragon 12 Elemental 5 Giant 10 Monstrosity 9 Undead 10
    343 replies | 5113 view(s)
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  • Lanefan's Avatar
    Monday, 29th October, 2018, 11:26 PM
    Actually you can still achieve it using a single (linear) die, by how you assign the roll results. For example, d20: 1 - UP 2-3 - UP RIGHT 4-6 - DOWN RIGHT 7-12 - DOWN 13-17 - DOWN LEFT 18-20 - UP LEFT This still gives a down-left favoured outcome and actually makes the odds easier to fathom, as you're not also having to deal with the bell curve induced by rolling multiple dice.
    29 replies | 754 view(s)
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  • Lanefan's Avatar
    Monday, 29th October, 2018, 11:21 PM
    Three questions, three out-of-sequence answers. First, #2. The usual number of outcomes is by no means always 2 or 4 or whatever; and can sometimes be rather large. Sure it's possible to break everything down to binary options, but then you're going through multiple coin-flips to get through the resulting flowchart to arrive at an end result - and the current state still isn't influencing...
    29 replies | 754 view(s)
    2 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 10:47 PM
    downvotes are two, for me and for you Dragon 11 Elemental 5 Giant 12 Monstrosity 13 Undead 8 Just so it can be said that at least at one point, Dragons weren't in the lead in this one.
    343 replies | 5113 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 10:42 PM
    Training expenses. They need to train for each level-up, and it costs. That, and though I'm not as adamant on the topic as CapnZapp is, I agree that the concept of tradeable-buyable-sellable magic items (randomly generated!!!) simply makes realistic sense in any game world where the PCs are not the only adventurers that exist, simply because other adventurers, just like the PCs, are...
    253 replies | 10405 view(s)
    2 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 10:29 PM
    OK. Now do this but make it such that the current state (as determined by whatever the last roll was) influences the odds on the next roll. It quickly starts to get messy: you now need a different table for each possible current state; and while in a simple 4-outcome example like yours this admittedly isn't that hard, in a more granular situation - even, say, 10 or 15 possible outcomes - that...
    29 replies | 754 view(s)
    1 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 10:17 PM
    I've a few times had partial-capture scenarios, where one or more PCs got caught while the rest escaped. It ends up as pretty much a simple split-party scenario particularly if the captured group somehow escapes, with the hard part being keeping the timing together (such that with two or more groups of moving PCs you always know who is where when, in order to determine who meets or doesn't meet...
    3 replies | 204 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 09:59 PM
    It probably would be; but if it's something you're going to use repeatedly for the long term e.g. a weather matrix you can port from campaign to campaign, it's work that only has to be done once. Also, any sort of random table where the current state affects the odds regarding what state comes (or is even able to come) next is going to be a female-dog to set up no matter how you do it.
    29 replies | 754 view(s)
    2 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 09:55 PM
    Not sure about the "Crate", above. Maybe just "ShieldMaiden" and stop there?
    6 replies | 251 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 09:48 PM
    I think I see what's being done there. The whole thing is just a random table but with a built-in trending mechanism, allowing some variability in the odds of sooner or later landing on a particular outcome. For any individual application by itself it's probably easier just to bang out a weighted d% chart and have done with it. The utility here is that - assuming you've got 19 or fewer...
    29 replies | 754 view(s)
    1 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 09:24 PM
    If one accepts that the fiction all kind of resolves as a block after the mechanics are all dealt with, then what you say is true. But if you want to have the fiction resolve side-along with the mechanics such that at any point in the mechanical resolution you can line up the fiction to suit it, then what you say just doesn't fly. Put another way: instead of a movie shoot where you get...
    1795 replies | 57756 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 09:19 PM
    Except that, as others have pointed out, describing what you want to do is as far as a player can go. Now it's true that describing what you want to do and describing what you're doing can and often do sound just the same at the table; but when you-as-player say in character "I'm walking across the room and opening the door" what you're really saying is "I want to walk across the room and then...
    1795 replies | 57756 view(s)
    6 XP
  • Li Shenron's Avatar
    Monday, 29th October, 2018, 09:26 AM
    downvotes are 2 Aberration 7 Dragon 21 Elemental 10 Fey 2 Giant 10 Monstrosity 11 Undead 11
    343 replies | 5113 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 02:13 AM
    Down you go, two at a time... Aberration 9 Dragon 18 Elemental 10 Fey 4 Giant 10 Monstrosity 13 Undead 12
    343 replies | 5113 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 29th October, 2018, 02:10 AM
    There's been so much arguing about arguing lately that I've forgotten what the original argument was about.
    1795 replies | 57756 view(s)
    4 XP
  • Lanefan's Avatar
    Sunday, 28th October, 2018, 07:02 PM
    We've had fumbles in our games since forever: on a 1, or on any roll brought to 1 or lower* by external forces e.g. a bane effect, roll a d6. Then a 1 on the d6 means you've fumbled. * - minuses are checked before pluses, thus a roll of 2 -1 for bane +2 for magic weapon +1 for strength still threatens a fumble as the -1 - checked first - brought it down to 1. A natural 1 always misses, an...
    1795 replies | 57756 view(s)
    1 XP
  • Lanefan's Avatar
    Sunday, 28th October, 2018, 11:24 AM
    1e is glaringly, if quietly, inconsistent that way. "Men" (i.e. Humans), Elves, Dwarves etc. are all written up in the MM and given hit dice, meaning that by default they're supposed to use the monster combat matrix - but then they're also counted as NPCs, with 1.5 sets of different mechanics depending whether they're levelled or not; or as PCs/henches/hirelings with different mechanics again,...
    1795 replies | 57756 view(s)
    1 XP
  • Lanefan's Avatar
    Saturday, 27th October, 2018, 10:24 PM
    For down, take 2 Aberration 10 Dragon 24 Elemental 12 Fey 8 Giant 16 Monstrosity 18 Undead 14
    343 replies | 5113 view(s)
    0 XP
  • Lanefan's Avatar
    Saturday, 27th October, 2018, 10:07 PM
    This just points to the problems associated with 3e-and-onward rules that remove casting times from spells. If each spell had a defined casting time, the time for potential targets to react would obviously be during the casting; and probably 95%+ of these headaches would go away. There's no hard numbers given but it's clear that Shield (and Counterspell, a whole different headache that I...
    1795 replies | 57756 view(s)
    0 XP
  • Lanefan's Avatar
    Saturday, 27th October, 2018, 09:50 PM
    This doesn't tell me whether the acceptance of the offer came through straight role-play or whether there was any game-mechanical force applied. Influence through straight role-play is perfect! That's part of what role-play is all about. But the GM can't just narrate that NPC X kills PC Fred, just as Fred's player can't just narrate that Fred kills NPC X. When the GM narrates that NPC X...
    1795 replies | 57756 view(s)
    0 XP
  • Lanefan's Avatar
    Saturday, 27th October, 2018, 09:43 PM
    I think we're using the word 'target' differently here - to me, to target something means to aim at it. In use, this would look like: "I'm casting Magic Missile, targeting the Orc that's fighting Jenna." "OK, roll your damage" Or "I'm firing my crossbow, targeting the Orc that's fighting Jenna"
    1795 replies | 57756 view(s)
    0 XP
  • Li Shenron's Avatar
    Saturday, 27th October, 2018, 07:29 AM
    Aberration 11 Construct 2 Dragon 27 Elemental 14 Fey 9 Fiend 5 Giant 17 Monstrosity 19 Undead 16
    343 replies | 5113 view(s)
    0 XP
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Sunday, 11th November, 2018

  • 09:06 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Click Clack brings both hands up to the side of his head. "Oh no! That should not have happened. I seem to have broken your Modron. Unless it always acts like this. I will leave before I do more harm." Click Clack Turns and starts out into the street. As he is leaving. "Try to find me if he starts acting... More Strange, or starts reporting errors from Primus." Fradak mike peabody Li Shenron Deus Machina

Friday, 9th November, 2018


Monday, 8th October, 2018

  • 12:30 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Click Clack stands in the doorway, looking around at the party, focusing on Lex last and trying to copy his winning smile. The result is something fairly unsettling. For all intents and purposes he seems to be analyzing the other Modron in the room. Click Clack is odd for a Modron. Marked by damage and with a greenish almost tarnished tint to his body and wearing a faded stamp imprinted in the upper right front corner of the side of his "head" that looks like the emblem of the Society of Sensation. Fradak mike peabody Li Shenron Deus Machina Most in the party have heard of the society of Sensation (Often called Sensates). Their mission is to experience all there is to experience, in order that one might learn more of the multiverse. A Modron being connected to them in any way other than as a tool would seem odd. In general the Harmonium distrust them, and the feelings are somewhat mutual. The Harmonium doesn't like the members of the Sensates that have a tendency to roar around drunk on whatever sort of liquor and ale and cause all sorts of trouble. But secretly, some members of the Harmonium see the political power of the Sensates and worry... they're accomplishing more through song and dance than the Harmonium has in all their years in Sigil.

Tuesday, 14th August, 2018

  • 11:27 PM - Radaceus mentioned Li Shenron in post EB's KotB: (Group 2) Soul of the Lions
    Ungar strains to keep a visual on the melee ahead. Signalling his spiritual weapon onward to its mark as he forces his stumpy legs to propel his stout frame to the action. I'm not sure how far the edge of the Plant Growth is yet (set 30' behind giant on round 1, 100' radius, perimeter approx 70' ahead of giant...perhaps less if it careened off its course), but the Swamp giant was restricted to 1/4 movement, is the creature moving faster than the Spear and Ungar? previous round Spear moved up 20' from 70' and starting this round it is losing ground at 80'? Also Ungar dashed 50' to close from 90' but is only 10' closer this round at 80'...asking for a friend :) note: War Caster feat allowing cast in combat with weapon and shield in hand Dashing, round 2 Active spells: ~Spiritual weapon (6/10 rounds) ~Bless (concentration) (7/10 rounds; @Li Shenron, @KahlessNestor @JustinCase Saves: Move: 50' towards the swamp giant (dash action) Action: Dash Bonus Action: Move the Spiritual spear 20' towards the swamp giant Free Object Interaction: Reaction: Concentration: Bless (targets: Sahrax, Lorelei, Tassarion; add 1d4 to attacks and saves Conditions: Inspiration: Movement: 25 AC: 18 (chain 16, Shield+2) Main hand: Hand Axe ( Spear thrown) Off Hand: Shield HP: 38/51 HD: 5/5 1d8+3 Channel Divinity (1/LR) Spellcasting: Spell Attack Modifier= +6 Spell Save DC= 14 Spell Slots (1st level(3/4), 2nd level (2/3), 3rd level (1/2) Character Sheet

Wednesday, 1st August, 2018

  • 02:42 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "Yeah that one sounds familiar. Yesterday I think." If people are feeling that this is dragging on too long tell me what information you want to get out of him and do a roll to get it. I'll try to speed the dialog up. @Fradak @mike peabody @Li Shenron @Deus Machina

Wednesday, 25th July, 2018


Wednesday, 18th July, 2018

  • 12:24 AM - mike peabody mentioned Li Shenron in post Greenmtn's Planescape Game IC
    [ooc Li Shenron Persuasion check please![/ooc] *Barrages Shadowknave with statistics and outcome probabilities which, despite their density, allow him to see how futile it is to hold out against us/grants Li Shenron a d6 Bardic Inspiration die*

Friday, 13th July, 2018

  • 12:37 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "I wouldn't expect a Box to understand. I'm not that important, just a loose end as soon as she finds what or who she needs. I should have known better." "Modrigaarz... Is that the Basher everyone is talking about? Roughing up hivers and asking questions? As for the other one, Eliath you say? I've heard of him. But how do I know you aren't going to just pen me in the deadbook soon as I give you your answers. I'll tell you what. This one doesn't look crooked." He motions to Sir Reginald. "I recognize that emblem. Give me your word, no make a vow. That you will personally make sure that I leave here safely," He looks at his naked body with a bit of shame and frustration. "With my things. Then I'll answer your questions." Fradak mike peabody Li Shenron Deus Machina

Thursday, 12th July, 2018

  • 12:28 PM - Greenmtn mentioned Li Shenron in post Interigating Shadowknave
    Shadowknave looks confused. "I... I don't know. I was told they had raised it." He thinks for a moment then anger flashes across his face. "This is a setup isn't it. Who sent you to kill me? Give me that much before you pen me in the deadbook, it was that thing of no bowels Toranna wasn't it!?" (Those from Sigil or who have been here long enough recognize the term thing of no bowels as a pretty strong insult) Fradak mike peabody Li Shenron Deus Machina

Friday, 29th June, 2018

  • 11:38 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "If that will be all... You can untie me and I will be on my way. Unless of course you good people would like to untie me and continue this conversation. I could use a drink..." Fradak mike peabody Li Shenron Deus Machina

Wednesday, 20th June, 2018

  • 10:56 PM - Greenmtn mentioned Li Shenron in post Morning Day 2
    "Hey, everyone, our guest is awake." Are the words that you hear from Leau as you open your eyes and see a bruised and defeated looking Half Elf sitting on the floor of the abandoned building Lazaka calls his Kip. A cool breeze blows a smoke through a broken window, the smell of molten metal fills your nostrils and reminds you of a blacksmiths forge. The "guest" is still tied up and gagged, his head slowly moving around seemingly looking for a way out. Lazaka is no where to be seen at this moment. The only other living thing in the room, a single rat peering out of a hole in the base of a wall. Fradak mike peabody Li Shenron Deus Machina
  • 08:33 PM - EarlyBird mentioned Li Shenron in post EB's KotB: (Group 2) Soul of the Lions
    98624 Welcome to the second IC thread for the Keep on the Borderlands game. Should be an interested group of like minded characters here which led to me drawing out something very special for the inaugural game. As I said in the first groups IC, this will have different adventures, and sometimes different players as we change out and people get reassigned. Not sure how all this will work, but we will crash through and change, tweak, and upgrade as we go. So hang on for what I hope is a fun ride. Party at the moment: @Li Shenron @KahlessNestor @Radaceus @JustinCase @jonathonhawke LINKS: General OOC The Lion's Den - IC And the RG And we are off....

Tuesday, 19th June, 2018

  • 12:16 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Unless anyone has more they want to do beforehand will move forward to the end of the long rest tomorrow. Shadowknave will be awake. Fradak mike peabody Li Shenron Deus Machina

Friday, 15th June, 2018

  • 08:40 AM - Tormyr mentioned Li Shenron in post Common Houserules?
    I am with Li Shenron: try vanilla 5e for a while first, get used to it, make changes or add optional books like Xanathar's as appropriate. Also as mentioned before, 5e is fairly well balanced out of the box. So different DMs have different things that they don't like (certain feats, gnomes, paladins, gnomish paladins, etc.), but there is not really a universal "apply this list of fixes" which has made me pretty happy. As for house rules in my game: A chance of failure when bringing back the dead. Once a party reaches level 5 and gets access to revivify, death is likely not permanent. In my 3-year 5e Age of Worms campaign, I really only had 1 permanent death, and that required having a large creature swallow the unconscious PC and talk his body away into the darkness to return as a favored spawn of Kyuss. I have adopted Matt Mercer's resurrection rules. https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/ They add a chance of failure, allow other party members to contribu...

Tuesday, 12th June, 2018

  • 11:32 AM - Coroc mentioned Li Shenron in post UA: Giant Soul Sorcerer
    Ahm can any one give a hint where the idea of this is from? Is this some Eberron Thing? What is this Ostrerria world and how does this fit into the multiverse? as Li Shenron correctly states normally in D&D only Storm and Cloud giants got a Little sorcery. Tbh a hill giant being some Kind of mage to me Looks even more stupid than a dwarven wizard. A hill giant can compete with Trolls and Ogres for being dumb and stupid, what innate spellcasting or arcane bloodline should evolve out of them? At least the (eastern originated) Ogre Magus makes sense but it still does not make Standard ogres look more intelligent.

Monday, 28th May, 2018

  • 12:52 PM - Coroc mentioned Li Shenron in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    Li Shenron Maybe they were unsure if it did balance well or saw Balance Problems on higher Levels? 2nd ed psionics was interesting because it did have "attack" attributes of the psionic rather than saving throws of the target, but it was a complex additional mechanic to learn, maybe they just wanted to keep it simple this time.

Friday, 25th May, 2018

  • 04:52 AM - Harzel mentioned Li Shenron in post SURVIVOR Supplement Edition--Volo's Guide Wins!
    Corrections for Li Shenron's votes being lost. Shady Dragon Inn (B/X)--13 Rogue's Gallery (1e)--16 Dungeoneer's Survival Guide (1e)--13 The Magic Encyclopedia (2e)--17 Creative Campaigning (2e)--18 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--16 Spell Compendium (3e)--17 Magic Item Compendium (3e)--18 Tome of Battle (3e)--11 Tome of Magic (3e)--15 Dungeon Delve (4e)--16 Into the Unknown: The Dungeon Survival Handbook (4e)--16 Player's Strategy Guide (4e)--1 Volo's Guide to Monsters (5e)--17 Xanatharís Guide to Everything (5e)--16

Sunday, 13th May, 2018

  • 07:01 AM - Harzel mentioned Li Shenron in post I am not ready to ready the ready action...
    The circumstances in which I see the Ready action used are some that others have already mentioned: mainly when opponents make themselves otherwise unattackable by moving in and out of cover, incorporeal movement, or moving back and forth from the ethereal plane. Li Shenron, do your players ever encounter such situations? The rest of this is a bit of a rant; take it with a grain of salt (or the seasoning of your choice). I think not telling beginners about Ready is an understandable (trying to keep it simple) but ultimately unfortunate choice. D&D bills itself as a team-oriented game in which you can attempt anything. Yet the structure of what for many groups is the most significant part of play - combat - features each PC acting individually while everyone else is frozen in space and time. The Ready action is the system's sole concession to enabling joint efforts, and the sort of reactions to other combatants that "attempt anything" ought to include. (Of course, the system penalizes anyone who uses this workaround, but that's a different part of the conversation.) Leaving out the Ready action further emphasizes the individual-turn-taking nature of the combat system. As to the observation that the only time the OP's players attempt to use a "ready" mec...

Tuesday, 24th April, 2018

  • 12:59 PM - Greenmtn mentioned Li Shenron in post (OOC) Greenmtn's Planescape game
    Sure thing! We can figure out how to plug you in somehow real quick (Maybe one of the guards in the current scene that wants in on the money?) or we can just hand wave it and say you are there with the group and have been. We seem to have lost the characters Ashir and Ezra. I'm waiting to hear back from the player that plays Leau. I'll make a post that hopefully will clear things up a bit and get things running smoother. Li Shenron

Tuesday, 10th April, 2018

  • 11:59 AM - Coroc mentioned Li Shenron in post The Case for Inspiration
    Li Shenron #48 Of course you do not grant Inspiration for every time some combat delighted PC enters a combat. The most common reason to grant inspiration is when a player finds some unexpected genius or comical solution to an obstacle (which might be combat, riddle, social encounter whatever). In my games a Player can have only one inspiration at a time. To spend it in anything else than a life or death Situation is a total waste! It is for those situations when e.g. you or a nother PC failed his 3rd death save, or the examples i gave above in#45 and for that it is a very nice tool and it is one of the things i love about 5E (along with BA). It certainly is not intended that you get Advantage for a single unimportant attack in an unimportant combat Encounter. The good Thing about it is that you can influence any d20 roll (not just to hit rolls). It is liek a divine Intervention powerwise, so do not give it to often to the Players or it loses ist Magic.


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Thursday, 8th November, 2018

  • 01:23 PM - Quartz quoted Li Shenron in post Changing the Shield spell
    From another thread: I have sometimes wished that the Shield spell hadn't been designed specifically against Magic Missile but more generally against force damage effects. So, let me rewrite Shield: 1st level abjuration Casting time: 1 reaction, which you take when you are hit by an attack or targeted by a spell that does damage with a Force effect. Range: Self Components: V,S Duration: 1 round An invisible barrier of force appears and protects you. Until the start of your next turn you have a +5 bonus to AC, including against the triggering attack and you take no damage from force effects from a cantrip or spell of 1st level, including the triggering attack. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you take no damage from force effects from cantrips or spells of the spell slot used or lower. The spell lasts one round per level of spell slot used to a maximum of 9 rounds when cast using a 9th level spell slot. What do you think? ...
  • 12:59 PM - Quartz quoted Li Shenron in post Banishing Eldritch Blast
    **It's irrelevant for this discussion, but about this I have sometimes wished that the Shield spell hadn't been designed specifically against Magic Missile but more generally against force damage effects. Yoinked!
  • 12:59 AM - Jay Verkuilen quoted Li Shenron in post Mike Mearls on how 4E could have looked
    They can still "loot" older editions powers/abilities and turn them into 5e feats, subclass features, spells, or something else. Agreed. Without liking 4E in its entirety, there are a lot of good ideas. Several At Wills I think are great examples and would have been cool to make the Warlock not just an Eldritch Blast spambot (as an example). OTOH I definitely hated the power sources hard categorization. It's too nerdy, bordering OCD, and fundamentally redundant. But if you really like it, it's easy to add the concept to any edition without imposing it to everyone else. It could have been cool if you decided to have "power source" conflict or races channeled towards particular power sources, but in general that's not how it worked. Things were mix-and-match and a number of them were real reaches.

Monday, 5th November, 2018

  • 04:44 PM - TaranTheWanderer quoted Li Shenron in post What variant rules should I add to my new campaign?
    I haven't actually tried any of these yet, but these are the ones from the DMG I would like to try, in order of decreasing interests: 1) Action Options: These are IMHO almost a no-brainer additions if you want to increase the tactical aspect of combat encounters. 2) Facing: Part of me is afraid that this is too fiddly, and it almost certainly requires minis to use these rules consistently. But it definitely increases the tacticalities of combat. 3) Flanking: For some reasons, the author of the excellent The Monsters Know blog strongly suggests to use the flanking rules, while others hate them. Overall they aren't difficult to use, and they certainly do have tactical consequences on how people play in combat. I expect flanking to generally shorten combat by increasing the average attack success rate of everyone, but let's keep in mind that this includes the monsters. Many characters/monsters might be able to use special abilities that activate on advantage more often. Then how exactly thi...

Friday, 2nd November, 2018

  • 02:52 PM - TwoSix quoted Li Shenron in post Banishing Eldritch Blast
    I don't see how you could not interpret it as a feature. It's definitely written-out explicitly so it must be as intended. Sorry, I didn't mean a feature as intended by the designers in 2014. I meant does clearstream, as the OP who's looking to houserule, view it as a problem to solve or a feature to keep.

Saturday, 27th October, 2018

  • 01:01 PM - SuperTD quoted Li Shenron in post Dungeon of the Mad Mage Delayed By One Week!
    What issues? I am thinking about buying MtoF for Xmas, is there anything I should worry about? Some of the alternate cover versions available at game stores had issues with scuffing and warped covers so they had to do a product recall. If you're getting the normal version there are no issues.

Friday, 26th October, 2018

  • 08:59 AM - CubicsRube quoted Li Shenron in post Mearls House Rule: Two-Weapon Fighting
    I am fine with the standard rules, but I think that possibly a common reason for dissatisfaction is the required bonus action which is seen in competition with other abilities. But I definitely think that the more complex the worse. If there will ever be such thing as a "perfect Two-weapon fighting rules", they will be surprisingly simple. Honestly the absolute easiest solution to this would just allow a person using two weapons to have 1 extra attack a round. No different really to how it works now and just removes the bonus action requirement. I personally don't think it needs to be more complicated than that.
  • 12:31 AM - Psikerlord# quoted Li Shenron in post Passive Perception better than Active Perception?
    I can't be sure without asking the designers, but I don't think passive perception was meant to remove randomness. IMHO it was brought into the game to silence the idea of rolling for traps every 5ft step. If you dont have a trap every 5 ft there's no need to roll. I don't think anyone ever did that. Not that I have experienced anyway.

Thursday, 25th October, 2018

  • 09:31 PM - Shiroiken quoted Li Shenron in post Mearls House Rule: Two-Weapon Fighting
    I am fine with the standard rules, but I think that possibly a common reason for dissatisfaction is the required bonus action which is seen in competition with other abilities. But I definitely think that the more complex the worse. If there will ever be such thing as a "perfect Two-weapon fighting rules", they will be surprisingly simple.The biggest complaint that I've seen is the drop-off of damage at level 5 due to Extra Attack. I solved that by adding the Off-Hand weapon trait to several 1d4 damage weapons that allows them to be used with any one-handed weapon for two-weapon fighting (such as sword & dagger). The damage runs about the same (it's actually a flatter curve than 2d6), and using a 1d8 weapon for the extra attack feature keeps it competitive without the need for a feat. I don't mind adding some complexity, but the benefit needs to be much higher than the complexity adds. In Mearls case, I don't think it is, but YMMV.
  • 08:42 PM - Hriston quoted Li Shenron in post Passive Perception better than Active Perception?
    In my games, the PC is always the active roller and the NPC threat is always static - for all checks. Keeps it consistent. I don't think that would work for me. I like that I can use a passive check to make a check secretly in a situation where there's hidden information, like a hidden monster the party doesn't know about. It changes nothing. The entire game is arbitrary. The DM can decide what the PC encounter, and what DCs are needed, if a roll is even needed at all. At the end of it, the rolling method is but a slight twist compared to everything else. I don't think it's arbitrary. The rules of D&D are there to give structure to our make-believe. I wouldn't like a game that was all about the DM's whims and in what arbitrary direction the DM thinks the fiction should go.
  • 06:50 PM - Hriston quoted Li Shenron in post Passive Perception better than Active Perception?
    (Also for DEFCON 1) Rather than an example, a general principle: I use Passive Perception against other's rolls, but Perception checks against static DCs. There is then no need to sweat each time to decide what to use. The only decision I typically need to make is, when rolling, whether the player rolls in the open or I roll for her secretly. Okay, so if a player tells you his/her character is staying alert while travelling and the party encounters a hidden creature, you compare the character's passive Perception score to the creature's DEX (Stealth) check, but if the party encounters a trap with a set DC, you ask the player for a WIS (Perception) roll to notice it (or roll secretly for the player)? It seems like such an approach somewhat arbitrarily changes the character's effectiveness in noticing different kinds of threats.
  • 02:38 PM - 5ekyu quoted Li Shenron in post Dodge and Opportunity Attacks
    Yes but my point is that if he catches up then you should not have retreated. The theoretical scenario of retreat-catch-retreat-catch illustrates that withdrawing successfully requires to think (e.g. use the environment or coordinate with others), and cannot be used to build a comparison, because whatever action you use, if you are being always caught up you're always going to lose. If truly desperate and counting on the enemy to give up, Dash is better than anything else (and doesn't allow the enemy to multiattack at all). RE the bold - sorry but no. There can be any number of reasons to retreat even when you can be caught including a hostile area such as the cleric spirits spell which only attacks enemies or the need to get closer to a healer or even getting to cover that screens off other threats. nobody is suggesting the retreat-catch-retreat-catch scenario you seem to be wanting to prop your position on. But its OK if you want to prioritize dash over disengage or disengage of dodg...

Wednesday, 24th October, 2018

  • 09:11 PM - Andr√© Soares quoted Li Shenron in post Dodge and Opportunity Attacks
    Mmm... I am a bit surprised by this. In a very simple one-on-one scenario, when you take either Dodge or Disengage but the enemy catches up and keeps attacking, Dodge (which bestows disadvantage also on regular attacks until your next turn) gives a small statistical advantage. But if the enemy does that then you've failed at retreating anyway and should think something else. Against multiple melee enemies, I think it's much better to use Disengage which means no OA certainly. I'd rather use Dodge in the presence of many ranged attackers, and even then it might be better to use Dash to reach cover asap. Too many variables to generalize, but this article is a good start: http://themonstersknow.com/dodge-dash-disengage/#more-212 To me it comes down to this: Disengage is great when you have a big meat shield to run behind. But if you are the tank of the group its better to use dodge, so you don't bring enemies closer to your squishy friends and try to stay alive while they deal with t...
  • 09:10 PM - Hriston quoted Li Shenron in post Passive Perception better than Active Perception?
    No way. This may be how YOU like handling Perception, but nowhere in the rules it is said that the DM must do it like this. I'm not sure what kind of situation you're imagining. I'm only going to consult a character's passive score if they've told me they're looking for something, so I can't imagine a situation where they hit the DC to find whatever it is they're looking for with their passive score but then I'm asking them to roll a check instead. Maybe an example would help.
  • 08:29 PM - 5ekyu quoted Li Shenron in post Dodge and Opportunity Attacks
    Mmm... I am a bit surprised by this. In a very simple one-on-one scenario, when you take either Dodge or Disengage but the enemy catches up and keeps attacking, Dodge (which bestows disadvantage also on regular attacks until your next turn) gives a small statistical advantage. But if the enemy does that then you've failed at retreating anyway and should think something else. Against multiple melee enemies, I think it's much better to use Disengage which means no OA certainly. I'd rather use Dodge in the presence of many ranged attackers, and even then it might be better to use Dash to reach cover asap. Too many variables to generalize, but this article is a good start: http://themonstersknow.com/dodge-dash-disengage/#more-212The reason i find dodge more often beneficial rhan disengage is that its fairly rare that we see "simple one on one". In a case where a single enemy,must remain static then you have the exception. But if he can move, if he has multi-attack then disengage gives him no...
  • 08:05 PM - DEFCON 1 quoted Li Shenron in post Passive Perception better than Active Perception?
    No way. This may be how YOU like handling Perception, but nowhere in the rules it is said that the DM must do it like this. Well, the rules don't say the DM has to do anything. But if you are using PP as a DM... you probably have figured out how PP applies to finding things in your game. And there's a pretty good chance that for things that are to be noticed... the DM will use the PP of the PCs first to see if they succeed. If no one does, and a player then asks to actively search for something, the DM will let them roll. And if they roll higher than a 10, then their Perception check lets them find something that their PP didn't. Now if you want to suggest that there are DMs who use PP in their games but make players sometimes roll Perception checks without checking their PPs first... it does make me wonder why they are bothering to use PP at all then? At what point does the DM decide "okay, this thing to be noticed can be found using PP... but this other thing can't be and is only f...

Sunday, 21st October, 2018


Saturday, 20th October, 2018

  • 08:46 AM - Yunru quoted Li Shenron in post Shield Attacks and AC Bonus
    I was going to say "Oh no, not this again" but then I saw this: IIRC without a special ability for it, you can attack with a shield as an improvised weapon, dealing 1d4 damage and without proficiency bonus on attack rolls, but you don't lose the AC bonus from it. Was the only response. So my answer is that ^.

Wednesday, 17th October, 2018

  • 09:36 AM - ad_hoc quoted Li Shenron in post Would Rogues be broken if Sneak Attack were always on?
    A Rogue player that wants to gain Sneak Attack damage as often as possible can already get close to "always". All she needs to do is attack an enemy which is already in melee with an ally. This is in general easier than having advantage on attacks, even tho the latter is presented as the main way to get Sneak Attack, however there are situations when this is not possible: e.g. when everyone is attacking at range or with reach weapons, or when all the melee allies are incapacitated. So would it break the game to just default to "always"? Probably not. But it will fundamentally change how the Rogue is played tactically. Because as it stands, the Rogue has to look for ways either to have advantage on the attack rolls (hiding, gaining higher ground, etc.) or to target specific foes which are in melee with allies. It's maybe a matter of preferences, but I definitely like being forced to think how can I get that bonus each round rather than not. Yeah. At some point we are asking the question,...

Tuesday, 16th October, 2018

  • 03:59 PM - cmad1977 quoted Li Shenron in post High-Level Features for Mid-Level Campaigns?
    The obvious idea is scrolls. Let the PC find/buy scrolls of higher level and see how it goes... each scroll is normally single-use so in the worst case it can disrupt the game balance once. For non-spell high level features, you can still have them granted by other magic items. Make up an amulet or ring that grants the wearer whatever feature you want to try, but do not disclose how many uses it has before it runs out. I like the scrolls. You can set up some pretty crazy encounters that the heroes couldnít possible handle... but with that scroll of meteor swarm they might just have a chance...


Li Shenron's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Light Character Classes for Monsters
Just for fun, I mocked up some rules for "light" versions of PHB classes to be used as templates for monsters.
94 0 1 Monday, 16th July, 2018, 02:53 PM Monday, 16th July, 2018, 02:53 PM
Quickstart 5e character sheet (beginner friendly)
This is my first attempt at a simplified 5e main character sheet (derived from the official WotC 5e character sheet), that is aimed at being the least intimidating to beginners as possible, by minimizing the amount of information included, and offeri...
7438 +3 5 Monday, 3rd July, 2017, 12:28 PM Wednesday, 27th December, 2017, 03:56 PM

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