View Profile: Li Shenron - Morrus' Unofficial Tabletop RPG News
  • Li Shenron's Avatar
    Yesterday, 07:07 AM
    3.0 - because it's a very comprehensive system with vast design room for homebrew material. If you want a game that has a ready-made rule for (almost) every situation and you like fiddly bits, that is. I specifically prefer 3.0 over 3.5 because it was designed "organically" and it holds together better, while the revised edition was mostly a set of disconnected patches that created new...
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  • Lanefan's Avatar
    Sunday, 19th May, 2019, 06:58 PM
    1e. ccs hits many of my reasons for this in a post upthread. This puts the rest far better than I could: Thanks for saving me the typing. :)
    119 replies | 3170 view(s)
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 08:19 PM
    This guy's a War Cleric, then? And yeah, I'll argue. :) Shame to lose his Cleric side, but replacement Fighters are dime-a-dozen in any town...
    51 replies | 1305 view(s)
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 08:13 PM
    I agree completely. Problem is, for purposes of presenting a common-to-all 'survey question' I couldn't think of a way to frame it as a level of anticipation without having it be a bit premeditated. I could have framed it more like "On 1-10, how would you rate a session you had just played where the whole session was spent on in-character conversation that didn't advance the story but did...
    450 replies | 9037 view(s)
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 08:06 PM
    Unfortunately, it isn't what a module looks like...but it certainly could be, because really - at the absolute root of it all, what more does a DM need? (well, perhaps a few things - see below) It doesn't have its own backstory incuded? Great! 95+% of the time included backstory in a module is just wasted space for me: I'm going to ignore it and replace it with my own anyway. Even the...
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 06:22 AM
    Combine 9 and 6 into this: keep a game log, preferably online or somewhere where players can access it during the week. Tell them that one of their duties as a player is to read the log between sessions. (obviously you keep your own notes as DM as well for thigns that aren't (yet) public knowledge). As for fumbles - love 'em. But not on every natural 1, nor should crits happen on every...
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 06:05 AM
    We've recently been thinking of theme songs for our characters - sure a vast array of options out there. I once had a player roll up a character based on a metal song ("Knock Them Down" by Thor - character was a hell-bent fighter). As for presentation, I try to use different voices (and facial expressions when I'm not too busy laughing) for different characters and usually seem to get it...
    51 replies | 1305 view(s)
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 05:51 AM
    All looks good except for one element that'll become problematic if a large group of PCs are drawing from a small Deck: repetition of effects. Once the first three PCs have drawn a couple of cards each it'll start becoming obvious what's in the mini-Deck and subsequent PCs (or NPCs!) will base their choice to draw or not too much on that element. Sulotion: use a bigger Deck. Instead of the...
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  • Lanefan's Avatar
    Friday, 17th May, 2019, 05:41 AM
    For these purposes it doesn't matter. The session consists of the characters sitting on a ship, or around a campfire or at some other uninterrupted down-ish-time, just carrying on a conversation that's all done via in-character role-play at the table. This conversation could reference stuff the characters have already done/met in the established fiction (i.e. they're telling war stories from...
    450 replies | 9037 view(s)
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  • Lanefan's Avatar
    Thursday, 16th May, 2019, 11:35 PM
    Quick survey for the regulars here: Let's say that for whatever reason you know going in that tonight's session, where you're playing a well-developed character you're familiar with and enjoy playing, is highly likely to consist of nothing but in-character roleplaying and interactions with other PCs (and maybe NPCs) with no story progress likely to be made and maybe little if any reference to...
    450 replies | 9037 view(s)
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  • Lanefan's Avatar
    Thursday, 16th May, 2019, 11:26 PM
    Which is a fundamental difference between us: as far as I'm concerned entertaining others and being entertained in return are the heart and soul of RPGing (including LARP here); and are what make it a different - and more enjoyable - kind of activity from almost any other.
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  • Lanefan's Avatar
    Thursday, 16th May, 2019, 11:13 PM
    Thing is, what you dismiss as 'colour' is often at the very heart of portraying one's character in terms of how and what it thinks, its opinions on various aspects of life, and visualization. If I make it clear over time that my Dwarf is fastidious about grooming his beard and his choices of food, it can reasonably be assumed that fastidiousness extends into other aspects of his life -...
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  • Lanefan's Avatar
    Thursday, 16th May, 2019, 10:56 PM
    Well, knowing the twists and turns a conversation took to get to where it is can be useful. If all one reads is the first post and the last few pages it's easy to just end up rehashing topics that have already come and gone within the discussion. Which can, sometimes, lead to misunderstandings and confusion. No way round it.
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  • Lanefan's Avatar
    Tuesday, 14th May, 2019, 10:29 AM
    Action declaration is but one avenue of revealing who a PC is, and by no means the primary one. What mostly reveals who a PC is, at least in terms of how the other PCs perceive her, are the words she says and how she says them when interacting with the other PCs through direct roleplay*. This is where player performance comes in - a player or GM who puts some expression and-or voice talents...
    450 replies | 9037 view(s)
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  • Lanefan's Avatar
    Tuesday, 14th May, 2019, 10:20 AM
    Problem with that is, every person at the table is going to end up with a different mental image of what each character looks like. Better if the player - who in theory has final say on her own character's appearance - comes up with a mental image of that character then either finds something close to that image online or (if talent and skill allow) draws it herself. Then everyone has a common...
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  • Lanefan's Avatar
    Tuesday, 14th May, 2019, 10:08 AM
    That's because it is, most of the time. And that's when you're just "being yourself". When you're trying to play a role (which is the very definition of acting) in a role-playing game then yes, it's all to some extent performance. Denying the whole concept just because you don't like it seems a bit over-the-top somehow.
    450 replies | 9037 view(s)
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  • Lanefan's Avatar
    Tuesday, 14th May, 2019, 09:59 AM
    You might not need it, but some of us do. Ideally the GM is giving as much portrayal and expression and voice to each of her NPCs as each player is to her character(s); of course some GMs are better at this than others and those that aren't any good at it are better off not trying. That said, a GM who can't act is in my view starting at a disadvantage over one who can. I'm not talking about...
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  • Li Shenron's Avatar
    Tuesday, 14th May, 2019, 09:17 AM
    I do nothing, because I do not play an economy simulation game, I play a game of adventures. A PC doesn't become a Druid so that she can work as a farmer, or a Wizard so that she can work as a carpenter...
    121 replies | 4588 view(s)
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  • Li Shenron's Avatar
    Monday, 13th May, 2019, 09:59 AM
    I am afraid there is very little within the standard rules... I was thinking Magic Initiate first but it really only works with cantrips e.g. Shocking Grasp. Sadly, the 1st level spell granted by this feat can only be cast with a 1st level slot, so the feat is not very valuable for picking a damaging spell since it'll never scale. Anyway, you already have Thunderspell and can scale it if you...
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  • Lanefan's Avatar
    Sunday, 12th May, 2019, 09:25 AM
    And you're invested in this example because (I think it's Thurgon) is your character, which only makes sense. But the question is this: during this scene, to the several other players just sitting there watching, how entertaining are you and the GM? Are you boring them to tears, or keeping them engaged? I mean, like it or not you're playing to an audience of more than just yourself...so how...
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  • Li Shenron's Avatar
    Friday, 10th May, 2019, 06:25 PM
    They are ok. I don't have issues with Bless, but I do dislike Guidance spammability, and this HR takes it away. Although I am not very fond of changing Guidance to a mass spell. It gives it a very different feel... I am ok with Guidance representing a single-target boost. I just don't like how it can be cast continuously.
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  • Li Shenron's Avatar
    Friday, 10th May, 2019, 10:03 AM
    I let the players design and roleplay their familiars/companions freely. Until combat starts... then I control their actions. I've normally seen pets abused in combat when player-controlled, not outside of it.
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  • Lanefan's Avatar
    Thursday, 9th May, 2019, 11:37 AM
    Dare I ask, how big? Was your map laid out on the floor of an aircraft hangar? :)
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  • Lanefan's Avatar
    Thursday, 9th May, 2019, 11:35 AM
    This difference is worth noting. For my part I'm mostly concerned with realism (or authenticity) in the content of the fiction - the ends - rather than so much the mechanical processes used to get there - the means. That said, there's means that make it easier* to achieve these desired ends and means that make it more difficult; and not all of these means are necessarily hard-coded rules. ...
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  • Lanefan's Avatar
    Thursday, 9th May, 2019, 11:16 AM
    Good question. In 1e a mace did d6+1 to non-large foes where a longsword did d8 - exactly the same average but the mace didn't have the option of doing 1 or 8. One could argue there's in fact some realism behind this: a longsword hit could just nick you (1 pt damage) but any hit from a mace is more likely to pack some punch (thus starts at 2 pts damage). At the other end a longsword, being a...
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  • Lanefan's Avatar
    Thursday, 9th May, 2019, 10:59 AM
    All true, yet even there within that framework one can, if one wants, hew closer to or farther from the realistic. If you're referring to 4e (and if not, to what are you referring) and thus trying to imply 4e was less abstract than the other D&Ds, you're off the mark all round. One of the main reasons 4e was rejected was because it was too abstract. The mechanics give a framework, within...
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  • Lanefan's Avatar
    Thursday, 9th May, 2019, 10:51 AM
    In fairness, pemerton also sometimes references 4e D&D and - a bit less often - Moldvay Basic D&D; both of which were a fair bit closer to the mainstream in their day. That said, I'm not sure he runs/ran either system entirely as written (but then, do any of us?) preferring instead to overlay a story-now aesthetic on them. Also, if memory serves he's more into Burning Wheel than BitD, but I...
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  • The Shadow's Avatar
    Wednesday, 8th May, 2019, 03:54 PM
    Jon returned from his patrol and reported in wearily to Alpha. "I suppose I should go looking for Struthers before the night's over. Would you look up his address for me?" Alpha replied flatly, "No." Jon blinked. "I beg your pardon?" "You may consider this conversation your 'verbal slap upside the head'." "...Huh?" For reply, Alpha replayed a video segment from his records: ...
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  • Li Shenron's Avatar
    Tuesday, 7th May, 2019, 08:55 AM
    Playing or running Basic D&D is free, or less than 5 bucks if you count dice. Playing Standard D&D requires the PHB, which costs at most 50 bucks, but you can find it for less, or you can even just use the SRD. Running Standard D&D requires the PHB and MM, so you are within 100 bucks. Anything else (even the DMG) is optional, but between the SRD and UA you can easily add a lot more at no...
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  • Li Shenron's Avatar
    Tuesday, 7th May, 2019, 08:45 AM
    I don't think it's about "screwing" the rules, but simply using the rules, and proficiency rules (meaning: proficiency bonus by level) are for PCs. NPCs do not follow the same rules (they don't even have a "level") and can be anything. The DMG might have guidelines for creating NPCs and monsters, and those guidelines may also include proficiency bonus assignment, but they aren't rules. So it's...
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  • Lanefan's Avatar
    Monday, 6th May, 2019, 08:27 PM
    Good. If they're not required to play analytic PCs (in other words, not required to do their own work when it comes to information gathering, risk-outcome-reward analysis, and so forth) then one of two outcomes must naturally follow: - the analysis is done for them, meaning they're very likely to get information that a) by luck or design they might not otherwise acquire and b) is always...
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  • Li Shenron's Avatar
    Monday, 6th May, 2019, 02:31 PM
    The problem: pets. The solution: no pets.
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  • Lanefan's Avatar
    Saturday, 4th May, 2019, 08:30 PM
    Except he's right, at least in this much: any attempt - no matter how badly done or off the mark it may be - is better than no attempt. Why is this? Because once the (or an) attempt has been made it's much easier to build on that attempt, refine it, and improve it than it is to start from scratch.
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  • Lanefan's Avatar
    Saturday, 4th May, 2019, 08:26 PM
    Change the word "reflects" to "pre-supposes" in the bit I bolded - as this is also true - and you might get an insight on my issue with it: it allows for pre-supposing of knowledge that the character in the fiction would not have, in situations where something unforeseen or unexpected arises. Either that, or it pre-supposes a constant and perhaps artificially high level of success in the...
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  • The Shadow's Avatar
    Saturday, 4th May, 2019, 07:06 PM
    Every once in a great while, I come back to this game and look over the logs. I can still, after all this time, fall into character as Alex at the drop of a hat (pardon the pun). And each time, I get something new out of it. This time, it was both amusement and amazement at how quaint the game feels, technologically-speaking, after 15 years! Here's a list of some things I sent to SP to...
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  • Lanefan's Avatar
    Saturday, 4th May, 2019, 09:06 AM
    Quantifying it is very easy in one respect at least: whether or not things happen at the table in the same order as they would in reality; or - put another way - whether cause and effect at the table and in the fiction mirror what would happen in real life. The end-result tale of the score that appears in the game log is (or certainly can be) perfectly reflective of reality in either system,...
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  • Lanefan's Avatar
    Friday, 3rd May, 2019, 11:17 PM
    That's just it, though - even "a bit of a nod" is better than nothing. Well in some cases there is, if realism is defined as being reflective of reality as we know it. Take weather. If a DM decides that the composition of her game-world's atmosphere is the same as Earth's and that her game world is the same distance from the same type of star as Earth is, then one can directly compare...
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  • Lanefan's Avatar
    Friday, 3rd May, 2019, 11:00 PM
    For its specific purpose, I'm sure it is; and that's great. I'd rather have a big-tent system that can handle many specific purposes, however, because I'm lazy and only ever want to have to learn one system, once. Where to me the pre-hoc assignment of resources is far more realistic - as defined as being reflective of how real life works - than ad-hoc (or even post-hoc) assignment. ...
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  • Lanefan's Avatar
    Friday, 3rd May, 2019, 10:32 PM
    Oh, you poor thing! Did you never play Advent, or Zork, or any of a host of other text-only computer adventures back in the day? Puzzle-solving dialled to eleven, most of 'em, and grand fun!
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  • Lanefan's Avatar
    Friday, 3rd May, 2019, 10:29 PM
    My example was of what a good/bad GM could do to a good/bad module but it goes the other way as well: a player could come up with the most entertaining character concept and-or personality ever but it's completely wasted if at the table she just sits there like a block of wood and never speaks in character (or speaks in a flat monotone when she does). Conversely, a player could take the most...
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  • Lanefan's Avatar
    Friday, 3rd May, 2019, 10:17 PM
    A very high-level glance at this thread shows me this, rightly or wrongly: a general distaste for, and active avoidance of, any role-play of in-character information gathering. There's going to be times - lots and lots and lots of times - where at first glance the PCs in the fiction do not and cannot know all or any of the potential consequences of any action(s) they take, because they simply...
    43 replies | 1940 view(s)
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  • Li Shenron's Avatar
    Thursday, 2nd May, 2019, 06:25 PM
    I've done it already. I wrote a 5e conversion of Rokugan but I didn't share it on ENW because I wasn't sure if there are some IPR restrictions. PM me if you're interested.
    62 replies | 2881 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 10:17 PM
    Both affect the presentation of the end product and thus the consumers' enjoyment of such; and that's what we're talking about here: presentation. Someone could write the best, most engaging adventure module of all time but a GM who doesn't present it well at the table is still going to butcher it in the players' eyes (a la uncomfortable seats at an excellent concert). Conversely, a horrible...
    450 replies | 9037 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 10:05 PM
    "False action" potentially has a couple of very significant utilities: For the characters: use and erosion of resources (ammunition, spells, health) in systems where resources matter and-or are not easily replenished. Not gamestate neutral. For the GM: distraction and obfuscation of what is really going on - i.e. red herrings thrown in such that the PCs have to determine what matters from...
    43 replies | 1940 view(s)
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 09:46 PM
    Interesting that the setting is built in as an integrated part of the game; and is so restricted in scope - it's almost like the city is analagous to a Castle-Greyhawk-like megadungeon, where you can sandbox around within it all you like but you can never completely leave it and go elsewhere. Fair enough, and obviously some GMs will end up tying successive events together into an overarching...
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 10:17 AM
    One solution that keeps pets in the fiction but keeps them out of the way of game play is to have pets be just that - pets. Ordinary (not fantastic!) animals that are either already tame e.g. dogs, cats, horses or have been tamed by the character e.g. a wolf or a pirate's parrot. If the pet dies, it dies, and the character then has to go and get a new one - it's not automatically replaced. ...
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 10:06 AM
    I never played Zelda so can't offer any specific advice there but at first glance the overall idea has loads of potential! I wouldn't worry too much about making the encounters (particularly the non-essential ones) level-appropriate all the time, for two reasons: one, 5e's power curve is much flatter than 3e-PF-4e thus meaning you can throw a far wider range of foes at them and still have it...
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 09:55 AM
    Fair point re D&D; we long ago overlaid a body-fatigue system on to hit points in 1e D&D because of just this, along with mechanics for how they do recover differently. IMO 5e seriously missed the boat on this - they got down to the dock by having h.p. be first-half luck and second-half a bit meatier, but then failed to get aboard by having them recover differently. 4e, for all its other...
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 09:47 AM
    Ah, OK. So a completely different setting as well, then, from the typical pseudo-medieval or pseudo-renaissance D&D. Got it. Given this, then short missions being the basis of (most) play makes much more sense. What is this thing you call "flee"? :) Unless there's extenuating curcumstances it's easy to assume they swoop by and at least pick up their packs on the way out. Where it...
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  • Lanefan's Avatar
    Tuesday, 30th April, 2019, 09:19 AM
    The corollary questions then become, how many tools do you take on a typical site visit that don't end up getting used? And, is this all gear that's carried by you or is it carried by/in a vehicle to be pulled out if and when required? I ask because the comparison being made is with examples of game mechanics trying to emulate limits - in some cases rather severe limits - where people are...
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  • Lanefan's Avatar
    Monday, 29th April, 2019, 08:28 PM
    OK, sounds good. Something here doesn't make sense to me, or maybe I'm reading you wrong, but shouldn't all decisions and choices ideally be based on RP-only reasons, if one is indeed assuming the role of one's character? OK, again sounds good. In short, from the way you put this BitD is designed to be episodic rather than serial in play. How hard does the system fight back if you try...
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  • Lanefan's Avatar
    Monday, 29th April, 2019, 07:47 PM
    If I'm reading Aldarc correctly, that system doesn't have any means of completely avoiding damage ("endurance drain") - though it seems you can try in the fiction to avoid being hit, you'll be hit anyway. Put another way, every attack hits at least to some extent with the only variable being how much damage is inflicted. That said, a question for Aldarc : Maxperson may have a valid point, I...
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  • Lanefan's Avatar
    Monday, 29th April, 2019, 02:06 AM
    500 pounds doesn't go far once you start racking up coinage. Our most common uses for devices of holding are either a) a way for otherwise-spindly mage types to carry all their spellbooks or b) treasure holders, empty at the adventure's start and (with any luck!) full to bursting by the end. Yeah, I've seen this sort of thing in play and were I the DM (I wasn't) I'd probably have an issue...
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  • Lanefan's Avatar
    Sunday, 28th April, 2019, 11:09 PM
    Actually that example is quite realistic: the gear in effect sacrificed itself for the wearer. Similar to throwing a closed wooden box full of papers into a bonfire and then after a while suddenly realizing you weren't done with the papers yet - when you haul it back out of the fire the box could be burned beyond repair yet the papers inside might be mostly undamaged.
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  • Lanefan's Avatar
    Sunday, 28th April, 2019, 11:01 PM
    OK, that helps. One thing leaps to mind: if gear slots are that restricted it'd be hard to mechanically justify carrying items purely for flavour reasons only e.g. a prissy Elf that always has a complete personal-grooming kit on hand, along with his convention adventuring gear. In a more D&D-like system using encumbrance and item weights, a character is free (or freer, anyway) to carry some...
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  • Lanefan's Avatar
    Saturday, 27th April, 2019, 09:13 AM
    Slight correction: the BoH allows you to skip over (most of) the encumbrance mini-game. You still need to know what you've got in the bag. :)
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  • Lanefan's Avatar
    Saturday, 27th April, 2019, 09:10 AM
    I could go on for ages answering this, but it's late so I'll just give the Reader's Digest version. Why does this add to my sense of realism? Simply put, because reality happens sequentially. Time only moves in one* direction. Therefore realism suggests you do things at the table in a sequence based on the time sequence in the fiction: you choose your gear first because that is what happens...
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  • Lanefan's Avatar
    Friday, 26th April, 2019, 10:00 PM
    Question here: does the character have - or it is allowed to have - the ability to plan incorrectly? Can a player intentionally make sub-optimal decisions if so desired, or can the game handle a character who is simply scatterbrained or forgetful or who fills his backpack with romance novels instead of adventuring gear? If yes, good; the follow-up question then being how does the game deal with...
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  • Lanefan's Avatar
    Friday, 26th April, 2019, 09:33 PM
    Heh. For just this reason we track our hit points on a different scrap of paper, or on the chalkboard. :) The main reason I have to re-do character sheets is that the possessions lists (both magical and mundane) get so messed up that I can't find anything any more. That said, at high level when we're rolling in money, with the DM's approval I'll just knock off a generous amount...
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  • Lanefan's Avatar
    Friday, 26th April, 2019, 09:09 PM
    Not to start with, anyway. Most of the time they're just neophyte adventurers walking out into the wilds by their own choice, to maybe get rich and more likely die trying. :) Later on as the campaign develops and the wheat rises above the chaff in terms of successful PCs, fate might stop by for a word. Or not. :) That, and some of the adventure/story hooks along the way will certainly...
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  • Lanefan's Avatar
    Thursday, 25th April, 2019, 08:29 PM
    To some extent I'll disagree with this, not so much from the system-v-realism point of view but from the system-v-immersion point of view. Part of the goal of having one's game world be authentic and-or realistic is, I think, to help the players immerse themselves in the world and in the characters they play within it. Given that, having the players track their gear and expenses adds to the...
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  • Lanefan's Avatar
    Thursday, 25th April, 2019, 12:14 PM
    This exact issue is what did in the original version of my weather table: too many extremes kept coming up. :) True, though I find I'm beginning to prefer the term 'authenticity' (thanks, AbdulAlhazred ) over 'realism'. Realism, in the strictest sense, does base itself on our own real world/universe. Authenticity, on the other hand, bases itself on the reality present in the game...
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  • Lanefan's Avatar
    Thursday, 25th April, 2019, 12:01 PM
    Because even very basic stuff will at some point trip people up. So each player can come up with their own imagined timeline for the setting you're using? That sounds like a recipe for madness. :) And yes, I'd be one who would want to not only read such a timeline but also know it was the same as all the other players had access to. The difference being, of course, that in the game your...
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  • Lanefan's Avatar
    Thursday, 25th April, 2019, 11:49 AM
    I think that table is supposed to work kind of like how 1e combat works. Your to-hit roll in 1e combat represents your best swing out of many in that one-minute round. Your encounter roll represents the most interesting/dangerous/exciting encounter out of many encounters within that hour or half-watch or whatever time frame the DM is using. When thought of that way, it's still a bit crazy...
    2689 replies | 84904 view(s)
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  • Lanefan's Avatar
    Thursday, 25th April, 2019, 11:42 AM
    You'd think so, right? But in the end it all depends on how good the DM's notes are, whether prepared before the game or written down during it; because seven real-world years later (which might well only be two or three in-game years for the PCs) when the party go back to that area there's no way in hell I'm otherwise going to remember which town had the good swordsmiths or even if there were...
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  • Lanefan's Avatar
    Wednesday, 24th April, 2019, 11:18 AM
    Agreed: almost nobody's ever going to hard-prep all this, and "just make stuff up" works fine. But within what we make up we have to be consistent or the whole house of cards comes down. If the party hear of a village that's known for its fine sword-making then logic would strongly suggest there's going to be one or two (or more!) top-notch smithies there or thereabouts when the party visit. ...
    2689 replies | 84904 view(s)
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  • Lanefan's Avatar
    Tuesday, 23rd April, 2019, 11:59 AM
    I'm not that worried about the actual dice themselves, though I've had cause in the past to worry about how one or two people use them. That said, there is one rather radical but very effective way to make your dice behave: Step 1: after a night of crappy rolling, find the most egregious offender and pull it from your dice bag Step 2: take it and the rest of the bag to an open area,...
    67 replies | 1736 view(s)
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  • Lanefan's Avatar
    Tuesday, 23rd April, 2019, 11:25 AM
    No, the players wonder why we weren't told the light coming from the room had a somewhat redder hue than usual when we saw it from down the hall. (such an observation would inform us that there's maybe something odd here which might lead us to take more time and-or spend more resources than usual, e.g. spells, in our approach to this room - even though it turns out to be completely mundane in the...
    2689 replies | 84904 view(s)
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  • Lanefan's Avatar
    Tuesday, 23rd April, 2019, 11:10 AM
    I rely on memory when I can but my memory only goes so far. My current campaign has been going for over ten years now and believe me, if I didn't have fairly detailed (if often only in point form) game logs to fall back on I'd be screwed. Even then I make mistakes, but I try my best to keep them to a dull roar. :) Uncertainty and-or ambiguity can be great! And even relatively detailed...
    2689 replies | 84904 view(s)
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  • Lanefan's Avatar
    Tuesday, 23rd April, 2019, 10:53 AM
    There's a bit more - and a bit less - to my game than that; if you want to see the basic player side rules look here: http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/index.html Spell write-ups, pantheons, and setting info all have their own pages. Sorry, though, but most of the DM-side stuff isn't online (yet). And, were it a competition, I've no...
    2689 replies | 84904 view(s)
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  • Lanefan's Avatar
    Tuesday, 23rd April, 2019, 10:28 AM
    How, dare I ask? Actually, it's possible my concerns are coming from the fact that I *do* believe you guys - or at least what shows up in your game logs and posts - and from that can quickly realize that were I in one of those games the following sequence would very likely happen before long: - I'd notice inconsistencies and would call them out - I'd want to know what was being skipped...
    2689 replies | 84904 view(s)
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  • Lanefan's Avatar
    Sunday, 21st April, 2019, 10:06 AM
    I see the quality as important but not vital. A more descriptive and-or evocative narration of the scene, setting and situation is more likely to engage the players than a less descriptive narration...but within reason; it's of course very possible to go right over the top into the realm of overkill and thus lose all the interest you just generated. (I once had a player tell me the boxed...
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  • Lanefan's Avatar
    Sunday, 21st April, 2019, 09:44 AM
    In and of that particular instant and looking at nothing else, both are equally realistic and consistent and valid. But there's a bigger picture to consider: first the easy one, whether the right-hand path being more travelled makes sense with what has been determined in the fiction leading up to this point; and second the harder one, whether that determination now is going to risk leading to...
    2689 replies | 84904 view(s)
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Monday, 20th May, 2019


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Tuesday, 14th May, 2019

  • 05:31 PM - lowkey13 mentioned Li Shenron in post How do you handle the "economy killing spells" in your game?
    ...like frying pans that one can reproduce via a stock pattern. Armor (or probably anything wiht a high enough sale value to make this worthwhile for the wizard) isn't one of them - nobody buys plate armor "off the rack". It is a piece of custom work, like a modern bespoke suit, where you have to sit down with the client, take their measurements, discuss materials, and otherwise determine exactly what the customer wants. Every step of design a normal smith does *before* putting hammer to anvil still has to be done by the wizard. And, like any professional, the price you pay is not just paying for the individual item, but all the education of the craftsman that goes into making the item. For a smith, you're paying for their proficiency with the tools, essentially. For the wizard, you are paying for that proficiency, *and* the years of hazard to gain levels to be able to cast the spell. Yes, but also no? I think that the only good way to approach this was already stated by Li Shenron - "I do nothing, because I do not play an economy simulation game, I play a game of adventures." Which is true. Let me use an analogy- we all enjoy science fiction, right? (This should be the audience for that comment!) Well, if you've read a lot of scifi, and historical scifi, or even real predictions of the future, the one thing you will see over and over again is that people might get one or two things correct, but miss everything else. The old, "Where is my flying car" problem. In other words, people can sometimes extrapolate one or two things, but fail to see how other areas advance (computers, genetics, biology, chemistry, and so on) and also don't see how things interact with one another. So you have people inhabiting Ganymede, but not computers (to use golden age Sci Fi as an example). It's the same here- to invert Arthur C. Clarke, any magic is indistinguishable from high technology, right? If we pre-suppose a decently high magic world, with endless cantrips, and ever...

Wednesday, 10th April, 2019

  • 01:25 PM - TaranTheWanderer mentioned Li Shenron in post [5e] Rakshasas cannot be counterspelled (mostly)? Is that how you would play it
    I know nothing about 5e Rakshasas or how counterspelling affects them but, traditionally, in previous editions, these monsters were nasty and nigh invinsible to magic. Giving them the ability to ignore counterspelling seems in line with him w scary they could be. Iím assuming they have magic resistance which isnít near as powerful as it used to be so, as Li Shenron says above, having a couple creatures with that as a feature seems fine. Iím not sure how that affects their CR. Edit: read them up. If counterspell affects a creature, they'd be immune. The spell doesn't actually have a target. It doesn't say 'targets a creature casting a spell' or 'one spell'. It just says, 'if a creature casts a spell'. I'm not sure I'd go by Crawford's ruling. Thematically and narratively, I don't see counterspelling as hitting a creature and negating their ability to cast. I see it as casting the spell in reverse, or finishing the final syllable of their spell but using a counter-key-word. Which makes sense why you can't counterspell a wand. I see it as an unraveling of the spell. Yeah...talk to your table.

Sunday, 11th November, 2018

  • 09:06 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Click Clack brings both hands up to the side of his head. "Oh no! That should not have happened. I seem to have broken your Modron. Unless it always acts like this. I will leave before I do more harm." Click Clack Turns and starts out into the street. As he is leaving. "Try to find me if he starts acting... More Strange, or starts reporting errors from Primus." Fradak mike peabody Li Shenron Deus Machina

Friday, 9th November, 2018


Monday, 8th October, 2018

  • 12:30 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Click Clack stands in the doorway, looking around at the party, focusing on Lex last and trying to copy his winning smile. The result is something fairly unsettling. For all intents and purposes he seems to be analyzing the other Modron in the room. Click Clack is odd for a Modron. Marked by damage and with a greenish almost tarnished tint to his body and wearing a faded stamp imprinted in the upper right front corner of the side of his "head" that looks like the emblem of the Society of Sensation. Fradak mike peabody Li Shenron Deus Machina Most in the party have heard of the society of Sensation (Often called Sensates). Their mission is to experience all there is to experience, in order that one might learn more of the multiverse. A Modron being connected to them in any way other than as a tool would seem odd. In general the Harmonium distrust them, and the feelings are somewhat mutual. The Harmonium doesn't like the members of the Sensates that have a tendency to roar around drunk on whatever sort of liquor and ale and cause all sorts of trouble. But secretly, some members of the Harmonium see the political power of the Sensates and worry... they're accomplishing more through song and dance than the Harmonium has in all their years in Sigil.

Tuesday, 14th August, 2018

  • 11:27 PM - Radaceus mentioned Li Shenron in post EB's KotB: (Group 2) Soul of the Lions
    Ungar strains to keep a visual on the melee ahead. Signalling his spiritual weapon onward to its mark as he forces his stumpy legs to propel his stout frame to the action. I'm not sure how far the edge of the Plant Growth is yet (set 30' behind giant on round 1, 100' radius, perimeter approx 70' ahead of giant...perhaps less if it careened off its course), but the Swamp giant was restricted to 1/4 movement, is the creature moving faster than the Spear and Ungar? previous round Spear moved up 20' from 70' and starting this round it is losing ground at 80'? Also Ungar dashed 50' to close from 90' but is only 10' closer this round at 80'...asking for a friend :) note: War Caster feat allowing cast in combat with weapon and shield in hand Dashing, round 2 Active spells: ~Spiritual weapon (6/10 rounds) ~Bless (concentration) (7/10 rounds; @Li Shenron, @KahlessNestor @JustinCase Saves: Move: 50' towards the swamp giant (dash action) Action: Dash Bonus Action: Move the Spiritual spear 20' towards the swamp giant Free Object Interaction: Reaction: Concentration: Bless (targets: Sahrax, Lorelei, Tassarion; add 1d4 to attacks and saves Conditions: Inspiration: Movement: 25 AC: 18 (chain 16, Shield+2) Main hand: Hand Axe ( Spear thrown) Off Hand: Shield HP: 38/51 HD: 5/5 1d8+3 Channel Divinity (1/LR) Spellcasting: Spell Attack Modifier= +6 Spell Save DC= 14 Spell Slots (1st level(3/4), 2nd level (2/3), 3rd level (1/2) Character Sheet

Wednesday, 1st August, 2018

  • 02:42 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "Yeah that one sounds familiar. Yesterday I think." If people are feeling that this is dragging on too long tell me what information you want to get out of him and do a roll to get it. I'll try to speed the dialog up. @Fradak @mike peabody @Li Shenron @Deus Machina

Wednesday, 25th July, 2018


Wednesday, 18th July, 2018

  • 12:24 AM - mike peabody mentioned Li Shenron in post Greenmtn's Planescape Game IC
    [ooc Li Shenron Persuasion check please![/ooc] *Barrages Shadowknave with statistics and outcome probabilities which, despite their density, allow him to see how futile it is to hold out against us/grants Li Shenron a d6 Bardic Inspiration die*

Friday, 13th July, 2018

  • 12:37 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "I wouldn't expect a Box to understand. I'm not that important, just a loose end as soon as she finds what or who she needs. I should have known better." "Modrigaarz... Is that the Basher everyone is talking about? Roughing up hivers and asking questions? As for the other one, Eliath you say? I've heard of him. But how do I know you aren't going to just pen me in the deadbook soon as I give you your answers. I'll tell you what. This one doesn't look crooked." He motions to Sir Reginald. "I recognize that emblem. Give me your word, no make a vow. That you will personally make sure that I leave here safely," He looks at his naked body with a bit of shame and frustration. "With my things. Then I'll answer your questions." Fradak mike peabody Li Shenron Deus Machina

Thursday, 12th July, 2018

  • 12:28 PM - Greenmtn mentioned Li Shenron in post Interigating Shadowknave
    Shadowknave looks confused. "I... I don't know. I was told they had raised it." He thinks for a moment then anger flashes across his face. "This is a setup isn't it. Who sent you to kill me? Give me that much before you pen me in the deadbook, it was that thing of no bowels Toranna wasn't it!?" (Those from Sigil or who have been here long enough recognize the term thing of no bowels as a pretty strong insult) Fradak mike peabody Li Shenron Deus Machina

Friday, 29th June, 2018

  • 11:38 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    "If that will be all... You can untie me and I will be on my way. Unless of course you good people would like to untie me and continue this conversation. I could use a drink..." Fradak mike peabody Li Shenron Deus Machina

Wednesday, 20th June, 2018

  • 10:56 PM - Greenmtn mentioned Li Shenron in post Morning Day 2
    "Hey, everyone, our guest is awake." Are the words that you hear from Leau as you open your eyes and see a bruised and defeated looking Half Elf sitting on the floor of the abandoned building Lazaka calls his Kip. A cool breeze blows a smoke through a broken window, the smell of molten metal fills your nostrils and reminds you of a blacksmiths forge. The "guest" is still tied up and gagged, his head slowly moving around seemingly looking for a way out. Lazaka is no where to be seen at this moment. The only other living thing in the room, a single rat peering out of a hole in the base of a wall. Fradak mike peabody Li Shenron Deus Machina
  • 08:33 PM - EarlyBird mentioned Li Shenron in post EB's KotB: (Group 2) Soul of the Lions
    98624 Welcome to the second IC thread for the Keep on the Borderlands game. Should be an interested group of like minded characters here which led to me drawing out something very special for the inaugural game. As I said in the first groups IC, this will have different adventures, and sometimes different players as we change out and people get reassigned. Not sure how all this will work, but we will crash through and change, tweak, and upgrade as we go. So hang on for what I hope is a fun ride. Party at the moment: @Li Shenron @KahlessNestor @Radaceus @JustinCase @jonathonhawke LINKS: General OOC The Lion's Den - IC And the RG And we are off....

Tuesday, 19th June, 2018

  • 12:16 PM - Greenmtn mentioned Li Shenron in post Greenmtn's Planescape Game IC
    Unless anyone has more they want to do beforehand will move forward to the end of the long rest tomorrow. Shadowknave will be awake. Fradak mike peabody Li Shenron Deus Machina

Friday, 15th June, 2018

  • 08:40 AM - Tormyr mentioned Li Shenron in post Common Houserules?
    I am with Li Shenron: try vanilla 5e for a while first, get used to it, make changes or add optional books like Xanathar's as appropriate. Also as mentioned before, 5e is fairly well balanced out of the box. So different DMs have different things that they don't like (certain feats, gnomes, paladins, gnomish paladins, etc.), but there is not really a universal "apply this list of fixes" which has made me pretty happy. As for house rules in my game: A chance of failure when bringing back the dead. Once a party reaches level 5 and gets access to revivify, death is likely not permanent. In my 3-year 5e Age of Worms campaign, I really only had 1 permanent death, and that required having a large creature swallow the unconscious PC and talk his body away into the darkness to return as a favored spawn of Kyuss. I have adopted Matt Mercer's resurrection rules. https://geekandsundry.com/use-critical-roles-resurrection-rules-in-your-own-campaign/ They add a chance of failure, allow other party members to contribu...

Tuesday, 12th June, 2018

  • 11:32 AM - Coroc mentioned Li Shenron in post UA: Giant Soul Sorcerer
    Ahm can any one give a hint where the idea of this is from? Is this some Eberron Thing? What is this Ostrerria world and how does this fit into the multiverse? as Li Shenron correctly states normally in D&D only Storm and Cloud giants got a Little sorcery. Tbh a hill giant being some Kind of mage to me Looks even more stupid than a dwarven wizard. A hill giant can compete with Trolls and Ogres for being dumb and stupid, what innate spellcasting or arcane bloodline should evolve out of them? At least the (eastern originated) Ogre Magus makes sense but it still does not make Standard ogres look more intelligent.

Monday, 28th May, 2018

  • 12:52 PM - Coroc mentioned Li Shenron in post Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
    Li Shenron Maybe they were unsure if it did balance well or saw Balance Problems on higher Levels? 2nd ed psionics was interesting because it did have "attack" attributes of the psionic rather than saving throws of the target, but it was a complex additional mechanic to learn, maybe they just wanted to keep it simple this time.

Friday, 25th May, 2018

  • 04:52 AM - Harzel mentioned Li Shenron in post SURVIVOR Supplement Edition--Volo's Guide Wins!
    Corrections for Li Shenron's votes being lost. Shady Dragon Inn (B/X)--13 Rogue's Gallery (1e)--16 Dungeoneer's Survival Guide (1e)--13 The Magic Encyclopedia (2e)--17 Creative Campaigning (2e)--18 Campaign Sourcebook and Catacomb Guide (2e)--15 Arms and Equipment Guide (2e)--15 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--16 Spell Compendium (3e)--17 Magic Item Compendium (3e)--18 Tome of Battle (3e)--11 Tome of Magic (3e)--15 Dungeon Delve (4e)--16 Into the Unknown: The Dungeon Survival Handbook (4e)--16 Player's Strategy Guide (4e)--1 Volo's Guide to Monsters (5e)--17 Xanatharís Guide to Everything (5e)--16

Sunday, 13th May, 2018

  • 07:01 AM - Harzel mentioned Li Shenron in post I am not ready to ready the ready action...
    The circumstances in which I see the Ready action used are some that others have already mentioned: mainly when opponents make themselves otherwise unattackable by moving in and out of cover, incorporeal movement, or moving back and forth from the ethereal plane. Li Shenron, do your players ever encounter such situations? The rest of this is a bit of a rant; take it with a grain of salt (or the seasoning of your choice). I think not telling beginners about Ready is an understandable (trying to keep it simple) but ultimately unfortunate choice. D&D bills itself as a team-oriented game in which you can attempt anything. Yet the structure of what for many groups is the most significant part of play - combat - features each PC acting individually while everyone else is frozen in space and time. The Ready action is the system's sole concession to enabling joint efforts, and the sort of reactions to other combatants that "attempt anything" ought to include. (Of course, the system penalizes anyone who uses this workaround, but that's a different part of the conversation.) Leaving out the Ready action further emphasizes the individual-turn-taking nature of the combat system. As to the observation that the only time the OP's players attempt to use a "ready" mec...


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Thursday, 16th May, 2019


Tuesday, 9th April, 2019


Monday, 8th April, 2019

  • 05:05 AM - MNblockhead quoted Li Shenron in post Your most used accessories?
    All of them custom-made, do they count? Of course! Can't imaging NOT customizing a DMs screen, even if it is just putting post-it notes on a purchased one. I like the recent DMs screens from WotC (did *NOT* like any of its precursors) -- I have the one with the red dragon flying away griping a fighter in a claw -- but one you've DM'd for awhile you don't need to look up half the stuff printed on it. So I've pasted references I find more useful over the ones I don't need. In particular, I made a chart based on the DMG variant mob rules to easily determine how many of a particular enemy are needed for an auto hit based on AC. I also put campaign-specific post-it notes on my screen to remind me of any homebrew or variant selection for the campaign I'm currently running.

Sunday, 7th April, 2019

  • 08:22 PM - Winterthorn quoted Li Shenron in post Your most used accessories?
    Lego minis, spell/action cards, DM's screen and (obviously) character sheets. All of them custom-made, do they count? No battlemats, we measure distances with rulers (also custom-made with Lego). As both an AFOL and a DM, I salute you! Excellently done!! :cool:

Friday, 5th April, 2019

  • 07:25 PM - lowkey13 quoted Li Shenron in post D&D Products That Were Never Used By Anyone?
    I want to believe that at least the authors would give it a try before selling :) All I know is ... if the playtested the Immortals Rules, they were probably trying copious amounts of drugs at the same time. Because you had to be either high, or in middle school (BUT I REPEAT MYSELF!) to play with those rules.

Wednesday, 27th March, 2019

  • 02:40 PM - Umbran quoted Li Shenron in post Chinese Government Burns Cthulhu RPG Print Run
    The uproar is understandable, but aren't we forgetting the most important point here: Cthulhu does not like this. How do *you* know? I submit that it didn't *tell* you so, because you are still capable of putting together a cogent sentence, which we wouldn't expect if you'd had direct communication with such an elder being. Cthulhu is not a god out there looking for human respect and worship, like some puny narcissistic human god looking for validation from mere mortals. Cthulhu sleeps, and then wakes, and uses the planet as a large buffet table. What we do in the meantime is irrelevant.

Friday, 22nd March, 2019

  • 03:36 PM - Ralif Redhammer quoted Li Shenron in post Does it ever matter which round you are in?
    With fewer, if any, spells and effect that last d-something rounds, it's certainly more abstract than in past editions. But yes, I've totally had combat encounters where something is going to happen after X number of rounds. If you're underwater and/or holding your breath, rounds might matter, especially if the PCs have been holding their breath for a while already. There are some spells that conceivably could run out, but even if those spells last a minute, that's what, ten rounds. How many fights even go that long? 2). Is there any situation where it really matters whether the initiative cycle has restarted so that you're in the next round? :uhoh:
  • 03:16 PM - billd91 quoted Li Shenron in post Does it ever matter which round you are in?
    Is there any situation where it really matters whether the initiative cycle has restarted so that you're in the next round? :uhoh: From the player perspective, I believe it hasn't mattered much since initiative became cyclical in 3e. Every PC's round runs from start of turn to start of next turn. It's just external stuff where it might matter for the DM's timing.

Monday, 18th March, 2019

  • 01:25 AM - Saelorn quoted Li Shenron in post Why the hate for complexity?
    A lot of people who like complexity actually like their own complexity. Almost everyone I know who is a fan of high-complexity games uses house rules in RPG because they are unsatisfied by how things are designed by the authors. I might be wrong, but I have developed the feeling that their true motive is simply wanting to be in charge, and perhaps even wanting to believe they are better than professional designers. It might be just a casual correlation of two different things, but at least it's something I've noticed first-hand in gamers I know. And I am also partially guilty of this myself!I think it's less about wanting to be in charge, and more about having a strong vision for what they want from a game. One of the benefits of a complex game is that they can give you a lot more detail about the outcome of an action, but unless you have the exact same vision as the game designer, you probably don't want those specific details. I can say with absolute certainty that any halfway-competent amat...

Friday, 15th March, 2019

  • 11:01 PM - BoxCrayonTales quoted Li Shenron in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    D&D is a game about killing monsters, so if the monsters don't already to conform to that role, then they either need to be changed to fit or omitted from the game. Other games are not about killing monsters, so if you really want to give the creatures a fair shake, then you'd be better off dealing with them there. If you really want an accurate take on the wendigo (for example), then you shouldn't look for it in a game that assumes every problem can be fixed with a sword.Iíve always been frustrated by the inordinate focus on violence in RPGs. Plenty of fantasy stories resolved encounters with non-violent solutions. Iím not suggesting adding mental/social hit points or using a genuinely universal task resolution mechanic a la Risus, but I wish the rules had offered XP for any method of conflict resolution. Well, if we're going to be pedants here, no, it is not creatively bankrupt to re-imagine monsters as something different from their lore. However, taking my pedant hat off and lookin...

Wednesday, 13th March, 2019

  • 03:23 PM - DEFCON 1 quoted Li Shenron in post Not your average HIDE questions
    Similarly, Keen Smell grants advantage to Perception thanks to the fact that you are using an extra sense in addition to sight and hearing (generally speaking, I think Keen Smell is on the weak side... I think even non-magical creatures such as a hound dog can almost invariably find someone by smell, so even granting a Stealth check in the first place is maybe too generous, but this is beyond the point). Heh... yeah, especially when you add in the fact that really the only time its ever going to come up "in-game" is probably out of combat when the PC is running away from the guy with the hound dog. At that point the narrative will usually take over for the DM and they'll just make rulings as part of some sort of "chase scene" where the PC is trying to run away while also not getting hounded (pun intended) by the guy and his dog. Stealth checks and Keen Smell will all get mushed together into some sort of skill check melange as the DM tries to make the scene interesting and compelling. And a...
  • 03:17 PM - Rya.Reisender quoted Li Shenron in post Not your average HIDE questions
    I think the Hide action tells that the others roll a Wisdom(Perception) check, so Passive Perception isn't used in combat by default. That's because Passive Perception is said by the RAW to be used (a) to represent average results for tasks done repeatedly, and (b) when the DM just doesn't want to roll dice. But then of course the DM can always choose option (b), and you can also argue that "keeping an eye on anyone trying to hide" in combat qualifies as a task done repeatedly. Actually the Hiding and Surprise rules pretty concretely refer to passive perception. It's an exception to the common rule.

Monday, 11th March, 2019

  • 07:32 AM - Azzy quoted Li Shenron in post Natural Weapons; What's Your Take?
    Uhm... it rather sounds to me that the Tabaxi creates a precedent that it must be specified for a natural weapon to be usable as unarmed strikes. You can indeed see it that way, or that, since no other creature that has natural weapons has descriptive text that describes what natural weapons are or how they interact with other rules, that the Tabaxi's description is how natural attacks work and interact is the assumed norm rather than a special one-off as it is not contradicting any existing description or rule.
  • 01:20 AM - Yunru quoted Li Shenron in post Natural Weapons; What's Your Take?
    I don't think that Alter Self creates a general rule for the game. The game is exception-based so if only Alter Self says that your unarmed strikes damage increase, it means it's a specific benefit of Alter Self. Of course it doesn't, but then again, each race's Darkvision is different and specific to them, but they all match the basic mechanics of the general rule (with only the tint being different). Is it unreasonable to expect that whatever the general rule is for natural weapons (since it's never specified) to do likewise, given that every instance of them having a specific ruling all alter Unarmed Strikes? (at least there are monsters who do e.g. bites and unarmed attacks separately) Sure, but there are also monsters who do bites and claws separately, or Tabaxi players under the effect of Alter Self who could do the same. Or Tabaxi players who decide they're going to headbutt someone instead of using their claws. Three possibilities, including my vote: they are a differen...

Sunday, 10th March, 2019

  • 10:11 PM - Satyrn quoted Li Shenron in post Natural Weapons; What's Your Take?
    Why? I don't think you "wield" your natural weapons, just like you don't "wear" your natural armor. But if that had to be the case, I'd rather rule that tabaxi monks don't work than to be forced to rule something more general. I just have a real hard time not thinking my cat is wielding his claws when he can so readily lash out with them when I disturb his sleep. :uhoh: That said, this whole poll is unanswerable for me. Like I think the claws simply shouldn't work with Pact of the Blade because the feature is clearly about a material item, there's no way I wouldn't count the claws as a monk weapon since a hefty part of Martial Arts is about using your body itself as the weapon and a natural weapon is definitely a part of your body.

Thursday, 7th March, 2019

  • 08:41 AM - Coroc quoted Li Shenron in post RAW: Can druids wear studded leather?
    And in addition I always say that the RAW doesn't say they "don't" wear it, but rather they "won't", which is future tense. So they "won't" wear it for example tomorrow, but now in the present they "do". Yet when tomorrow comes, it's today and so they can still "do" wear it :D Nope in this case will not means rather they are not willing to like never, still funny though.

Tuesday, 5th March, 2019

  • 09:51 AM - S'mon quoted Li Shenron in post 5e tumbling through opponent squares?
    No of course it's not mandatory... some gaming groups don't even have the DMG. Don't use it if you want this situation to still provoke OA (I'm not sure if your previous remark about provoking OA was meant as "fortunately" or "unfortunately"). Unfortunately for the tumbler!
  • 08:37 AM - S'mon quoted Li Shenron in post 5e tumbling through opponent squares?
    I think aco175 got it right! The DMG Tumble combat action option already allows this (except that it's Acrobatics vs Acrobatics), and it can be done as a Bonus Action, so if you take Disengage as your Action, you don't need to worry about the OA. There is no "timing" specified for Tumble, so a good tactic for tumbling past an opponent would be: 1- use part of your move to approach the opponent 2- use your bonus action to Tumble ...did you win the Acrobatics contest? YES > 3- use your action to Disengage 4- use the rest of your move to get away on the other side NO > 3- you can still use your action for something else... DMG options, right? It's not a srandard rule any more than advtg flanking?

Sunday, 3rd March, 2019

  • 07:30 PM - Saelorn quoted Li Shenron in post RAW: Can druids wear studded leather?
    It doesn't matter what they are "supposed". That's the RAI, but the OP is asking for RAW. We should give OPs more respect, and comments like "in my games", "ask your DM" or "it doesnít matter because you can then do this other thing" don't really help the OP figure out a RAW starting point, which is what he's explicitly asking for.Right, except in this case, the RAW is that you need to ask your DM. Druids won't wear metal armor, it's ambiguous whether studded leather counts as metal, and the OP can't find supporting rules within the book. That's why they created this thread in the first place. They want some RAW answer that isn't just "ask your DM". And that answer flat-out doesn't exist, because the RAW answer is that you must ask your DM. It may not be a very satisfying answer, but that's all there is to it. The OP has already found all of the relevant evidence, which is why they're uncertain about this point in the first place.
  • 06:01 PM - LordEntrails quoted Li Shenron in post RAW: Can druids wear studded leather?
    .... There's just not enough material to sustain a real discussion. At best we could do a deep history dive into how previous editions defined the Druid metal armor restriction, and even that's only informational context for RAI, not RAW. That's why most of the replies are variations of "ask the DM you're playing with" with a side order of anecdotal "in previous games I've played in". There's very little else substantive to say. Yet the thread continues to ramble doesn't it? :) It doesn't matter what they are "supposed". That's the RAI, but the OP is asking for RAW. We should give OPs more respect, and comments like "in my games", "ask your DM" or "it doesnít matter because you can then do this other thing" don't really help the OP figure out a RAW starting point, which is what he's explicitly asking for. +1 If I want to have a dungeon master go to all the trouble of running a game for me, I tend to talk things over with him and accept his final ruling. If I want to play RAW only...


Li Shenron's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Light Character Classes for Monsters
Just for fun, I mocked up some rules for "light" versions of PHB classes to be used as templates for monsters.
150 0 1 Monday, 16th July, 2018, 02:53 PM Monday, 16th July, 2018, 02:53 PM
Quickstart 5e character sheet (beginner friendly)
This is my first attempt at a simplified 5e main character sheet (derived from the official WotC 5e character sheet), that is aimed at being the least intimidating to beginners as possible, by minimizing the amount of information included, and offeri...
8490 +4 5 Monday, 3rd July, 2017, 12:28 PM Wednesday, 27th December, 2017, 03:56 PM

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