View Profile: Altamont Ravenard - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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    Tuesday, 10th July, 2018, 06:06 PM
    Working through China Miéville's Perdido Street Station. Quite an interesting read, industrial age fantasy. I also have the 4th Conan Omnibus on my reading table. AR
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    Friday, 6th July, 2018, 06:32 PM
    Felt the season was a little long, but the last five minutes of the last episode are probably the best minutes of all the Marvel Netflix series. AR
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    Tuesday, 26th June, 2018, 05:45 PM
    I might be oversimplifying things, but I see a very basic Excel sheet : Column A contains the name of the characters Column B contains info about those characters If you want to know who hate Gnolls, you can just filter column B with "gnolls" and it will only show lines that containt that word in column B. You could split your info in column B into multiple thematic columns instead, or...
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About Altamont Ravenard

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January 12, 1976 (42)
About Altamont Ravenard
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behind closed doors
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31-40

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What are you Reading? July 2018 edition Tuesday, 10th July, 2018 06:06 PM

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Friday, 5th July, 2013

  • 09:23 PM - RUMBLETiGER mentioned Altamont Ravenard in post Help building a character
    Lazy Player? Sneaky Archer? Fighter//Ranger. I want to second Altamont Ravenard's concern, will your player make the most out of a truly well put together build? What level do you start at and how far along do you intend to build?

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Wednesday, 11th July, 2018

  • 02:03 AM - Blue quoted Altamont Ravenard in post What are you Reading? July 2018 edition
    Working through China Miéville's Perdido Street Station. Quite an interesting read, industrial age fantasy. Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it. It was my first Mieville, and none of the others that I read have hit those same rarefied heights. Or maybe it was just in contrast of reading too many "our elves are different!" (but everything else is the same) fantasy books at the time.

Monday, 11th June, 2018

  • 08:55 AM - Yaarel quoted Altamont Ravenard in post Creating a More Immersive D&D Experience
    Do you guys feel that props add to the immersion or deter from it? Play money / coins / gems, keys, a model chest or coffer, hand-made player handouts, etc... In my experience, reallife props create a kind of minigame within the game. They break immersion, but in a controlled way, that after the minigame, allows easy reentry into the immersive game. It is somewhat like entering into a theater-of-the-mind casino, playing a reallife game of 21s (Blackjack), then after this minigame, continuing with some adventure intrigue in the theater-of-the-mind casino. The props are nonimmersive, but alternating between immersive and minigames can work.

Thursday, 2nd November, 2017

  • 07:02 PM - MarkB quoted Altamont Ravenard in post Stranger Things 2 [spoilers]
    I hate nostalgia for the sake of nostalgia, but I really enjoyed this series, as, I feel, it didn't rely at all on nostalgia to be a good show. I'm not sure about Eleven's trip to Illinois and Eight's gang and storyline, but I guess we'll see them again in season 3. I'm hoping we'll see more of a broader picture in season 3, with the Upside Down moving to the back burner in favour of something new. Bring it back as the Big Bad in season 4. Eight was an interesting character, and I definitely want to see more of her interacting with Eleven. The rest of her 'crew' didn't make such an impression, though I did get rather a strong Shadowrun vibe from them.

Monday, 16th October, 2017

  • 07:11 PM - MarkB quoted Altamont Ravenard in post Blade Runner 2049 [SPOILERS]
    A friend asked this question and I wasn't sure how to respond : How did K know where to look for Deckard? As I recall, the specific radioactivity of the particulates analysed from the wooden toy horse matched that of Las Vegas. From there, it was just a matter of using the drone equivalent of "zoom and enhance" to identify signs of habitation in town, since people kept away out of fear of contamination even though the radiation had died down. Which, now that I think about it, is weird given that this is the same movie in which people live, squabble and battle within a literal scrapheap that's almost certainly a lot more toxic.

Thursday, 10th August, 2017

  • 06:36 PM - Ralif Redhammer quoted Altamont Ravenard in post After Game of Thones/George RR Martin who takes the mantle as the upcming fantasy
    The Malazan Book of the Fallen series also has far greater POC representation in it than A Song of Ice and Fire. Would love to see it happen, but the special effects would be hella expensive. With Lin-Manuel Miranda’s involvement in the adaptation, I still think the Kingkiller Chronicles are the most likely bet. Heck, it’s even unfinished, like A Song of Ice and Fire! Sanderson’s Cosmere has been optioned, and I would think the Mistborn series has a chance to really blow up. It's not an easy read, and it would require about 15 seasons to do the complete story, but I would love to see a good adaptation of Steven Erikson's Malazan Book of the Fallen. It's just IMHO the best, grandest fantasy saga that is and ever will be.

Thursday, 27th July, 2017

  • 05:23 PM - Istbor quoted Altamont Ravenard in post Anyone seen Dunkirk?
    Beautiful film. The timeline play blew me away. The music is incredible. It's not the usual tone for war movies but it works. I would give it a solid 5/7. AR I love that you know what a 5/7 is Altamont.

Monday, 6th March, 2017


Wednesday, 2nd November, 2016

  • 11:12 PM - TarionzCousin quoted Altamont Ravenard in post Ready Player One/Armada
    I'm also tired of stories about the adolescent "chosen one" who prevails against insurmoutable (sp?) odds and the evil organization.I also tired of chosen one stories many years ago, but don't feel that RP1 fits into that category. There's no prophecy, no oracle or organization that chose the protagonist. That said, I enjoyed the book as brain candy. I've also read Armada twice but can't remember a thing about it.

Wednesday, 20th April, 2016

  • 06:24 PM - Scott DeWar quoted Altamont Ravenard in post The Facebook of the Dead
    In case you guys haven't read it before, another interesting article on the same subject : https://what-if.xkcd.com/69/ ARleave it to XKCD on an aside, I have a high school friend whose wife has passed and when her birthday comes up, I give a comment in memory of her to my friend.

Tuesday, 10th November, 2015

  • 06:33 PM - Tonguez quoted Altamont Ravenard in post WarCraft Trailer
    Doesn't look half bad. Didn't see any of the other races though, maybe a quick glance at trolls? Probably won't see it in theaters but might rent it. AR theres a dwarf at the right sideof the alliance council meeting but its literally blink and miss it. So one of the blondes in the scene is probably an elf

Saturday, 7th November, 2015


Wednesday, 28th October, 2015

  • 11:03 AM - Kramodlog quoted Altamont Ravenard in post The Chronicles of Narcissist
    A thing I read (in Scott Adam's - of Dilbert fame - blog, Scott Adams does a great job explaining why he thinks Trump will win the nomination and the election) is that 80% of the people pining for Carson in that poll are not set on a candidate while 55% of the people who selected Trump say they've made their definitive choice. We're not done with Trump yet. To me, Carson's popularity is 1000x more of a mystery than Trump's... AR I saw those numbers. Trumps does seem more solide than Carson. But Trump and Carson do not have organisation in these states to get votes out the day of the primary. Just counting on a surge of voters who get out on their own to vote for you isn't a winning strategy. It could happen, but it makes their nomination less likely.

Thursday, 12th February, 2015

  • 10:19 AM - Jhaelen quoted Altamont Ravenard in post Recommend me a fantasy graphic novel
    One of my favorite series is Les Chroniques de la Lune Noire (Black Moon Chronicles). I'm not sure how available they are in english.I have read the first six installments of this, then stopped to follow its progress since it didn't seem to lead anywhere fast. Is it anywhere near finished now?

Monday, 5th January, 2015

  • 09:52 PM - Kramodlog quoted Altamont Ravenard in post Borken World - Play Pathfinder in French !
    It's been surely mentioned before but it's ironic that a french game decided to use an english name... ARThe French like to put a lot of English into their sentences. Makes them feel and look cool (to other French folk). Le sigh.
  • 09:19 PM - Aloïsius quoted Altamont Ravenard in post Borken World - Play Pathfinder in French !
    It's been surely mentioned before but it's ironic that a french game decided to use an english name... AR It's not a first... We have already had games like Nightprowler, COPS (which is an acronym fo "Central Organization for Public Security"), Prophecy, Bloodlust or Dark Earth and so on. As for this campaign setting, it looks interesting, but I don't have the time to read it. edit : it seems dead. It was supposed to be available around May 2014, and there is nothing but a few *.pdf available.

Tuesday, 28th October, 2014

  • 10:05 PM - Homicidal_Squirrel quoted Altamont Ravenard in post The walking Dead -Four Walls And A Roof [spoilers]
    Some members of the group went a little crazy when they butchered the folks from Terminus, and some others seemed truly shocked by what they saw.Glenn seems to be turning into the moral compass of the group, so he'll probably be dead by mid-season. In any case, I'm glad that the group finally killed something. I was getting tired of the pansy group having everything bad happen to them. The end made me think Daryl came back with Beth, but Carol didn't make it. Yup, but I doubt the Carolnator is dead. She's probably burning down half the state.

Friday, 10th October, 2014

  • 11:15 PM - prosfilaes quoted Altamont Ravenard in post D&D Slot Machines...
    They'll make a slot machine out of anything, but I still wonder if they actually ask permission first... Can't imagine that they don't, but still. It's billion-dollar business; no legitimate business is going to do something that has a likelihood of getting them and their customers sued, and force them to recall huge amounts of product. I suspect the Gaming Commission would pull their licenses for making slot machines if they got embroiled in something so negative to the gaming industry. And I know some of the programmers for these systems; the companies do have to fight for the licenses.

Tuesday, 6th May, 2014

  • 04:09 AM - Celebrim quoted Altamont Ravenard in post Infinite casting sorceror problems
    Basically that I'm entertaining the notion of not "artificially" capping magic usage per day, to try and emulate my favorite fantasy novels / series' (namely Steven Erickson's Malazan Book of the Fallen and R. Scott Bakker's Prince of Nothing / Aspect-Emperor series. Wheel of Time is another example, but I wouldn't count it as belonging in the "favorite" category) magic users (I'm sure many other fantasy novels present magic users with more capabilities than what it's possible to do in Pathfinder - my RPG of choice). I'm not familiar with those books, other than the first few books of Wheel of Time, but I'd be terribly surprised if that were true. Namely, I'm willing to bet that in any average novel, the spell-casters use magic fewer times in the whole novel than your average 8th level spell-caster can manage in a day. This is the limitation I call 'narrative limits', in that regardless of the theoretically limitations that they have on spell-use, all magic users in fiction tend to act as if they ...

Monday, 5th May, 2014

  • 09:32 PM - Celebrim quoted Altamont Ravenard in post Infinite casting sorceror problems
    Anyone see anything other major issues? Dimension Door at will = basically unlimited mobility. Summon Monster IV at will = basically unlimited cannon fodder. Dimension Door + Scrying + Buffs/Spells of your choice means that basic scry/port hit and run tactics are easily accessible. The character is probably as powerful as 4 normal non-twink 8th level characters, with the addition that the character also will never run out of resources. Thirteen encounters per game day? No problem. What is the context of this question?

Wednesday, 26th March, 2014

  • 01:57 AM - Johnny3D3D quoted Altamont Ravenard in post Looking for a magic system
    Hello all, Would any of you know of a magic system in a fantasy RPG that has the following characteristics (whether or not the system is actually good)? - A check of some sort is necessary to cast a spell - Taking longer to cast a spell makes casting the spell easier (bonus to spellcasting check?) - HPs can be sacrificed to increase spellcasting check roll - Casters can theoretically cast an infinite number of spells per day - Not a "build-a-spell" system - Casters (can) have a specialty Thanks in advance for any information! AR You could do most of this in GURPS. The default magic system (there are multiple casting options) found in the Basic Set treats each spell as a skill, so that would meet the requirement of needing to make a check to cast a spell. Taking longer to cast a spell can -in the instance of some specific spells- make casting easier. What comes to mind immediately is how things like Fireball work; you can either spend a lot of FP (fatigue points) to get a big bang right away or...


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