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Tuesday, 26th March, 2019


Monday, 25th March, 2019


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Monday, 11th March, 2019


Friday, 8th March, 2019


Monday, 14th December, 2015

  • 12:28 PM - Connorsrpg mentioned Von Ether in post Why Aren't Designers Using The GUMSHOE System?
    Von Ether. Oh cheers, now worries. Misunderstanding now understood. ;) I certainly was not flaming either. I thought you meant 4E had easy creature stats and Cypher did not. I haven't seen an easier system, especially on the fly. But thanks for clarification. Yes, the 2 have taken some very different approaches.

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Monday, 25th March, 2019


Sunday, 24th March, 2019

  • 01:09 AM - LordEntrails quoted Von Ether in post Tough Truths About the Game Industry
    Exactly. Which means the right technology isn't really there yet to make this an option, hence why I am still waiting for it. What technology are you waiting for? A card with a unique code that can be redeemed for a digital product is already available. All you have to do is a print a card with a unique code (number, QR, bar code, etc) on it and have your online store be able to track the code for a specific product (which many platforms can already do).

Saturday, 23rd March, 2019

  • 08:16 PM - LordEntrails quoted Von Ether in post Tough Truths About the Game Industry
    Except you still don't a physical product that you can put on a shelf or sell at the table during a show. Gaming is an impulse buy. If they want to buy your core print book and three PDF adventures, you can sell them the book and three cards right there at GenCon. When they get home, they might forget (or at GenCon already have blown their budget.) I'm talking about a delivery system, not a method of payment. So you mean like a code or coupon card? You can do that already, but it's expensive since you would have to have the cards/coupons custom made and then you would have to setup all the coupons in your (presumably) online store. And then you will find that people will hack your code system and then people will be stealing your PDFs and then the people who bought the real codes will get mad since your online system will tell them the code is invalid... I'm trying to think of products/companies that have done that in the past. I think it was popular in the 90's, for a very brief time ...
  • 07:17 PM - LordEntrails quoted Von Ether in post Tough Truths About the Game Industry
    I'm waiting for someone to put together the infrastructure of selling a scratch off card that gives the buyer access to a PDF. They are called Visa Gift Cards. You go to one of probably a million different stores, pay in advance for them, then you go to your favorite PDF seller and buy the PDF you want and use the Visa card to pay for it. Novel huh?

Friday, 22nd March, 2019

  • 06:52 AM - Lanefan quoted Von Ether in post Who Killed the Megaverse?
    If a sci-fi element falls in the woods and a player doesn't hear it, does it exist. Or does that make it a Schrodinger's element? That might have been a thing to some of the past games I played in. If a GM had sci-fi elements in a game and we never bumped into them, they pretty much didn't exist but for the GM. That's why if I have something like that in the games I run, I put them front and center because I want the players to engage in them. Not that either way is right or wrong (other GMs may be saving the sci-fi as a plot twist in the game.) In my case they've met (and sometimes destroyed!) some of the sci-fi elements already; and unless the story takes a fairly significant left turn at some point - which is always possible - those elements and others will I hope become much more significant later. And, by later I might mean years from now. As DM of a long-running campaign I have to look at the long-term angles, and only release "now" what has to be released now while saving the rest...
  • 01:23 AM - Lanefan quoted Von Ether in post Who Killed the Megaverse?
    I most hear about this divide as a reason why a GM is not allowing psionics in their game. To them, psionics is one step too far, unless you dress it up as a more mystical thing.Strange - I ditched psionics but I've got all sorts of sci-fi elements in my medieval fantasy D&D game (most of which haven't been met by the players/PCs yet, but some key ones have). But PC psionics I just couldn't make work right, not as written nor after several ground-up redesigns, and so I finally dropped them completely as PC abilities. Some iconic monsters e.g. demons, mind flayers, aboleths and so forth still have psionics but - and hint! if any of my players ever read this - note that none of those are native to the prime material...

Monday, 11th March, 2019

  • 10:34 PM - steeldragons quoted Von Ether in post Jon Peterson Shares Aronson's Original OD&D Illusionist
    Those tables were done on a typewriter. I'm in awe of that level of patience and lack of mistakes. If only he could spell "invisible." ;) -snip- Did the D&D writers just pick a "magical" word at random for this group of spells? Anyone have any ideas about this? It's always kinda bugged me. One need only look at the 1e Magic-user class level titles to know the answer to that is a hearty "yes." hahaha 3rd level? "Enchanter." 7th level? "Necromancer." Conjurer and Evoker are both in there. "Spellbinder," I think was one. Magician. Warlock. So, yeah. "Take a magical word referring to a magical thing and we'll just stick that in." Defining the school, and then further "flavors" of arcane magic and types of magical practice is really a 2e and significantly more 3+e thing.

Friday, 8th March, 2019

  • 06:11 AM - epithet quoted Von Ether in post Deborah Ann Woll's Relics & Rarities Ep #1 Is Now Free
    I calling it that the entry was written by a Baby Boomer about 20 years ago. And I can understand that want to see someone like you represented in your hobby. It's a discussion we've been examining and expanding for the last few years. And believe me, friends and I have been wondering how we are going to smuggle our dice into the nursing home. To be clear, I see plenty of people like me represented in the hobby. I mean, Mike Mearls, Chris Perkins, and even that young fellow Jeremy Crawford all have some miles on the odometer. I just think that "gamers of a certain age" have a sense of humor that is perhaps generational, or experiential. I agree with the comment above that it would be great to see Colbert at the table, but that dude doesn't have the free time, alas.
  • 05:07 AM - robus quoted Von Ether in post Deborah Ann Woll's Relics & Rarities Ep #1 Is Now Free
    I calling it that the entry was written by a Baby Boomer about 20 years ago. And I can understand that want to see someone like you represented in your hobby. It's a discussion we've been examining and expanding for the last few years. And believe me, friends and I have been wondering how we are going to smuggle our dice into the nursing home. This is why I want to see Stephen Colbert pick up the dice again...

Monday, 25th February, 2019

  • 05:52 PM - maceo quoted Von Ether in post Odyssey of the Dragonlords Player's Guide is Free!
    I already backed the Arkadia: The Mythic Greek Setting (5e), which claims to start delivering the goods in March. But the one I am most excited about is Hellenistika from Ken Hite, which will be 5e and probably 13th Age with a stretch goal. There is also Age of Myth which you can still join through Backerkit

Saturday, 23rd February, 2019


Thursday, 21st February, 2019


Tuesday, 19th February, 2019


Friday, 15th February, 2019

  • 03:45 PM - Aldarc quoted Von Ether in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    For those who have not heard of Numenera, it's MCG's flagship setting for their in house Cypher system. It's a science fantasy setting where Clarke's Law (suitably advanced science can appear as magic to the in) where strange Middle Ages/Renaissance cultures are swimming in the cast offs of 8 previous high tech civilizationsI personally thought that this aesthetic choice was something of a missed opportunity. Based upon how the setting was pitched, I would have preferred something less generic than Middle Age/Renaissance cultures, possibly such as ancient Near Eastern or Mediterranean cultures of antiquity. But I suppose that the nature of the Amber Papacy lends itself more readily to a Middle Age aesthetic. As I mentioned earlier, I am curious how MCG would rework character creation for the setting in 5e. As a general Primer for the curious... In the Cypher System, characters are created by selecting their Descriptor, Type, and Focus. This is generally summarized as part of a phrase: "I...

Thursday, 14th February, 2019

  • 02:03 AM - NaturalZero quoted Von Ether in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    That's a bit strange (pun unintended) since Edge makes your current Tier abilities free and your Trained weapons makes it even easier without spending points from your Might Pool. So your hit points are still your hit points unless you want to do something extraordinary at Tier 1 (Essentially Level 4 for D&D.) And as you go into higher Tiers, those extraordinary things also become free. Right, but dipping into your Might pool to do special stuff still comes at the cost of your basic "hp" while the other 2 archetypes don't have to worry about it. The fact that Edge reduces the effect and that it's not as bad at higher level is cool, but it still is a basic issue and seems like a fundamental flaw in a system which is theoretically pretty basic. It may be that the "rhythm" of Numenera is off for a lot of folk. You start off competent, but then do something crazy comes with a direct cost instead of gamble on the dice. In essence for Numenera and the Cypher system, all of your resource man...

Wednesday, 13th February, 2019

  • 12:32 AM - dave2008 quoted Von Ether in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    According to the official Monte Cook Game's Twitter account, recent customer shipments come with a surprise -- handwriten 5e notes on torn Numenera pages! :0 https://twitter.com/MonteCookGames/status/1095155102632034306. At least a couple of gamers from the MCG FB page and l the unofficial Cypher discord, the Cypher Unlimited, have also received similar notes in thier MCG shipments. I remember Monte Cooke from his work on numerous 3e books both for Wizards and third party stuff (Malhavoc I think?) This would be his first 5e product. Other Wizard alumnis, Bruce Cordell and Sean Reynolds, also work for MCG so they might also be 5e Numenera contributors. For those who have not heard of Numenera, it's MCG's flagship setting for their in house Cypher system. It's a science fantasy setting where Clarke's Law (suitably advanced science can appear as magic to the in) where strange Middle Ages/Renaissance cultures are swimming in the cast offs of 8 previous high tech civilizations MC was actually ...

Thursday, 10th January, 2019


Saturday, 5th January, 2019

  • 04:48 PM - Jay Verkuilen quoted Von Ether in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    While I agree that Old School is matter of attitude, I have two demarcation lines: The balanced encounters vs. environmental encounters. i.e. Every encounter the party faces is balanced towards their combat effectiveness as compared to encounters being designed to reflect the environment -- thus a party may get in over their head in a fight if they don't read the signs or refused to use other strategies (stealth, parley, etc.) The game world cherry picks between "simulation" and the game being just a game. The game leans more on playing group's overall intelligence and knowledge and allows for lots of table talk so if the player of the dumb fighter figures out the puzzle, he can coach the wizard's player through the steps of the solution so as to maintain a suspension of disbelief. I think that's a much more accurate representation. This statement is exaggerated and completely discounts GM improv skills. The original post had a lot of exaggeration. They always do but often provoke go...

Saturday, 27th October, 2018



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