View Profile: Sacrosanct - Morrus' Unofficial Tabletop RPG News
  • Warpiglet's Avatar
    Today, 12:07 PM
    Very cool---looks to be very helpful. I was not aware of these! Much appreciation
    5 replies | 112 view(s)
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  • Warpiglet's Avatar
    Today, 12:56 AM
    Is anyone aware of a source for prebuilt encounters by challenge rating? I would like a jump start on my upcoming dungeon crawl planning
    5 replies | 112 view(s)
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  • Sacrosanct's Avatar
    Yesterday, 08:34 PM
    Curious. What about Moldvay's writings were not well written?
    34 replies | 1961 view(s)
    0 XP
  • Warpiglet's Avatar
    Sunday, 21st April, 2019, 06:56 PM
    I really find GWM sort of freeing in that when I DM, I worry less about overdoing a challenge
    11 replies | 415 view(s)
    0 XP
  • Warpiglet's Avatar
    Sunday, 21st April, 2019, 02:32 AM
    Ok. Fair enough. Now look around at how others use the term. It's applied to darn near anything but observant and great weapon master! I don't disagree with your point. I disagree with how it is applied to useful feats and abilities.
    11 replies | 415 view(s)
    0 XP
  • Warpiglet's Avatar
    Saturday, 20th April, 2019, 07:07 PM
    A recent discussion about weapon master here on EnWorld got me thinking. I was one of the few people that thought the feat was fine since it helps to make a "character." I realize why I am often on the other side of popular opinion. I do not think "situational" is a bad thing. In fact, I think "situational" is a good thing. In short, if feats are for customization, they should not be...
    11 replies | 415 view(s)
    2 XP
  • Sacrosanct's Avatar
    Tuesday, 16th April, 2019, 03:02 PM
    As others have said, I don't find any real difference in the rules between Moldvay and Mentzer. Just minor things. Personally, I prefer Moldvay, but that's largely because of how it's written and the artists used (HUGE fan of Bill Willingham) So ironically to the OP, what you think is the shortest version is actually the longest. And it's still popular because many gamers want their D&D to...
    34 replies | 1961 view(s)
    0 XP
  • Sacrosanct's Avatar
    Tuesday, 9th April, 2019, 07:00 PM
    I know a lot of people don't like the champion, but what I think gets overlooked a lot are two really important things: 1. Their abilities go on forever and ever, regardless of short or long rests. Players don't always dictate when they can rest--the game does that. Often you can't have the time to take a rest. So while the casters are out of spells, and the paladins are out of smites, it's...
    26 replies | 1010 view(s)
    1 XP
  • Sacrosanct's Avatar
    Monday, 8th April, 2019, 05:43 PM
    vinyl map and dice and miniatures obviously. Less obvious is the AD&D core rules CDROM, because it still has a ton of use outside of the actual 2e mechanics. Seriously, best game aid ever released, and I wished there was a 5e version of it.
    78 replies | 3007 view(s)
    0 XP
  • Sacrosanct's Avatar
    Monday, 8th April, 2019, 04:51 PM
    I think there is some confusion with bad and no one played. So we can set aside listing off the worst products (like Forest Oracle or WSG). Lots of people actually played with those, including myself. That's how we know it was so poorly written ;) I think the actual answer is there are a ton of products, but since none of us played or used them, it's gonna be hard to remember them lol ...
    62 replies | 2882 view(s)
    1 XP
  • Warpiglet's Avatar
    Friday, 5th April, 2019, 11:44 PM
    Very good point on proficiency. However, I don't think +2 on four favored weapons is worse than +1 to one ability score from a mechanical standpoint either. But no big issue. I would take the feat in some situations and you might not. It's AOK! I think the half feats are a good value for anyone wanting more melee focus for a spell caster
    81 replies | 18833 view(s)
    0 XP
  • Warpiglet's Avatar
    Friday, 5th April, 2019, 08:03 PM
    I think the point is that for half an ASI a warlock (nonblade) or someone else can now swing a sword. They might like the imagery, a higher damage die(dice) or the ability to claim more magic weapons that get found. Some don't like to "dip" for many reasons including roleplay ones or even as is most likely the case here, delaying spell progression. It is not overwhelmingly powerful sure,...
    81 replies | 18833 view(s)
    0 XP
  • Sacrosanct's Avatar
    Friday, 5th April, 2019, 07:08 PM
    Hmm...you must have linked to a post who has me on ignore, because I don't see anything unusual
    105 replies | 3711 view(s)
    0 XP
  • Sacrosanct's Avatar
    Friday, 5th April, 2019, 06:56 PM
    Every time I see the thread title, I get Madonna's song stuck in my head (with only slight modifications to lyrics needed): Borderline, Feels like I'm going to lose my mind You just keep on pushing my thief Over the borderline (Borderline) Keep on pushing me, baby Don't you know you drive me crazy You just keep on pushing my thief
    105 replies | 3711 view(s)
    1 XP
  • Warpiglet's Avatar
    Friday, 5th April, 2019, 12:28 PM
    How underpowered would upgraded armor and four weapon proficiencies be? I would say that is a lot of mechanical advantage for a feat and where it applies, good flavor. Well this already exisits. As a variant human take an armor feat if needed at first and wepaon master at 4th. You give up a single ASI for weapons and armor. I see nothing wrong with this feat at all. Half feats are just...
    81 replies | 18833 view(s)
    1 XP
  • Sacrosanct's Avatar
    Thursday, 4th April, 2019, 08:48 PM
    Even setting aside nostalgia, I think it's a great module. Because it does the most important thing: inspire the DM to be creative. No names listed? So what. That means when I look at the picture of the guy being turned upside down and robbed, I came up with some NPCs that fit that group in the tavern that the PCs saw. I give them names, and personalities. It gave character to the scene. ...
    105 replies | 3711 view(s)
    2 XP
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Saturday, 23rd March, 2019

  • 08:38 PM - oreofox mentioned Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    Sacrosanct : When I said "Something I am almost certain was a thing with Dungeon and Dragon magazines", I was referring to the part about "going through the products to see what's great and who made it". Everything submitted to Dragon and Dungeon magazines, I am really certain, had someone reading it (or some of it, depending) before being published into the magazines. The DMsGuild has no such thing. Anyone could copy-paste some garbage from dandwiki and toss it onto the Guild. I highly doubt WotC has anyone doing the same with the things put on the Guild, and as far as I know, that's the only way to "submit" anything to WotC. And with the amount of items published on there in a day, it is really easy to get your's lost in the stream. So how does one exactly get noticed by WotC (or another publisher) from something they put on there? Is it number of sales? There's a large amount of "Pay what you want" on there, and the number of those paying anything (with a lot being 1 penny at a time) instea...

Wednesday, 30th January, 2019


Monday, 28th January, 2019

  • 06:54 PM - DM Dave1 mentioned Sacrosanct in post What is your way for doing Initiative?
    We experimented with the Popcorn Intiative for a few sessions. For now, we just roll, highest goes first, ties between PCs and monsters go to the players (and, in the case of player ties, whichever player I wrote down first or whichever player wants to go first - no one has really cared). I roll a separate initiative for each monster type (the 3 goblins get one roll, the one bugbear gets its roll, and the 5 giant rats get theirs). We might try some modified group initiative (like Sacrosanct and Flexor the Mighty! suggest upthread) but where I roll an average for two monster groups (arbitrarily "fast" and "slow"). All players who beat all the monsters sort out their own order, those in the middle do the same, and those at the bottom of the order do the same. In any case, if you use a method that includes rolling for initiative, I highly recommend having players do an initiative roll before the session starts. As people arrive, they can do their roll. If the DM has done the same with some potential monster encounters, everyone can jump right into the action instead of "pausing" a combat for initiative. When the dust settles and the combat is over, the PCs can roll again... you know, in case another combat pops up.

Saturday, 26th January, 2019

  • 07:15 PM - Draegn mentioned Sacrosanct in post Guns in D&D - A Hot Take
    Sacrosanct It may be helpful to include that many modern bullets are designed to tumble in order to increase physical damage as they travel through a body. This explains the differences in the channel wounds chart.

Thursday, 24th January, 2019

  • 06:43 PM - 77IM mentioned Sacrosanct in post Skill Checks (non time sensitive) homebrew fixes
    I would also posit this discussion is distracted from the real issue by use of the term "house rules." The DM is the arbiter of penalties and DCs, so if Sacrosanct wants to consistently apply a cumulative -2 penalty for retries, that's supported by the 5E rules, and not really a house rule any more than any other consequence for failure that the DM might apply.
  • 06:25 PM - 77IM mentioned Sacrosanct in post Skill Checks (non time sensitive) homebrew fixes
    And what I'm saying is that I don't agree with that statement because success shouldn't be automatic, even if the only cost is time. You guys are talking past each other. If there's literally no cost for failure, then success and failure are indistinguishable: "Sure, it's DC 20. On a success, you do it in a reasonable amount of time. On a failure, you also do it in a reasonable amount of time." iserith seems to be saying, "Don't roll in that scenario; just get on with the game." This is a pretty good way to do things. Sacrosanct seems to be asking, "Rolling can be fun; how can we introduce a cost for failure, outside of combat?" This is also a pretty good way to do things.

Wednesday, 21st November, 2018

  • 04:35 PM - lowkey13 mentioned Sacrosanct in post 5th level characters vs a purple worm
    Now you want to argue some of the facts of the analysis, feel free, but lets turn off the damn sneer. I had to take a break from this, but I understand exactly where @Sacrosanct is coming from. Allow me to explain in several ways. First, that whole 1e/2e thing. Sure, it seems small and petty. And in many ways, it is! But it makes a big difference in play and in an approach to the game. For lack of a better way of putting it, it's like someone making comments about ODD from a BECMI (not just B/X) perspective; yes, a lot of things are the same, or similar, and feel compatible- and most things are compatible! But those small differences, man. And if someone has played 1e almost exclusively, there's that subtle difference- and you know it. You don't make comments like the ones made by the OP. Now, don't get me wrong; ask 5 1e players about something, and you'll get 6 different views. But there's also a shared feel, a shared conversation. A conversation about 1e tends to go something along the lines of, "Man, coming back from the dead was hard." "Yeah, and we used the system shock and con rules." "Yeah, well we made sure that elves couldn't come back, because of s...

Tuesday, 16th October, 2018


Tuesday, 25th September, 2018

  • 09:50 PM - CleverNickName mentioned Sacrosanct in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Sacrosanct: People don't always refer to the "damsel in distress" trope as sexist, because it's not always the case. (Nor is it all people, either...some folks spend a lot of time studying this sort of thing.) It's not usually a problem to have a female character need rescue in a story. But if the damsel is not only in distress, but also powerless, and mocked, and stripped of her humanity, etc., purely for the sake of contrast with the main character who conveniently has all of the power and humanity and respect...well, you can see how that's a problem. I agree with you that social change being very slow, and I agree that things can look different when viewed from opposite ends of a timeline. There's a lot of important history between Rapunzel and Princess General Leah, and not all of it is very comfortable for my privileged male brain to learn about. So I agree that some authors wrote in a manner that readers will find offensive today, and I acknowledge they are being criticized for i...
  • 08:56 AM - mortwatcher mentioned Sacrosanct in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Alexander, Lloyd 22 Cook, Glen 22 Jemisin, N.K. 18 Kay, Guy Gavriel 19 LeGuin, Ursula 20 Lynch, Scott 20 McKillip, Patricia 21 Peake, Mervyn 18 Pratchett, Terry 18 Sanderson, Brandon 13 Wolfe, Gene 22 As much as I'd like to dispute what Sacrosanct is saying, I cannot. I know about 2 authors by name from this list. But I am terrible at remembering names. I know I read Conan when I was younger, but couldn't tell you who wrote it from memory (it was a while ago). It's more likely that I can tell you how the cover of the book looked like than who wrote it. :)

Monday, 24th September, 2018


Friday, 21st September, 2018

  • 05:53 PM - lowkey13 mentioned Sacrosanct in post Mearls On D&D's Design Premises/Goals
    Why not? If my local bakery, that produces and sells my favorite bagels, decides to only sell donuts from now on, why can't I say "Hey, you guys stopped making my favorite bagels, what's up with that?" They are certainly within their rights to say "Well, donuts sell better, and we don't really like making bagels, so I guess you're out of luck." And I'm certainly within my rights to respond "Well, I only really liked your bagels, so if you start making them, I'll come back, but otherwise I'll just have to skip bagels." I think Parmandur and @Sacrosanct explained this already, but, to the extent you wish to make this analogy to design, it would be more like this: Your baker has decided to drop bagels, and only make donuts. So, every day, you come in and say, "Hey, you know how you could make those donuts better? By making a donut that has ... let's see ... poppy seed, sesame seeds, onion & garlic flakes, pretzel salt, and pepper on it, and then serving that donut with lox and cream cheese!" Again, you are perfectly within your rights to say the following: a. I don't like donuts, I want you to make bagels instead! b. I like donuts, but I think think you can make better donuts ... like, those crossaint donuts! Where it goes bad is if you ignore what they are doing, and instead insist that they make your donuts like bagels; that just makes everyone miserable. :)

Tuesday, 11th September, 2018

  • 06:02 PM - lowkey13 mentioned Sacrosanct in post Survivor Thread: Animated Fantasy Movies--Hobbit Wins!
    Sacrosanct If I could make a suggestion, I might put a pin in this thread until the other one is done, and then resurrect this one. It's my experience that running more than one at a time leads to disaster (again, IME). I won't run another one until you re-start this. :)

Wednesday, 13th June, 2018

  • 09:12 PM - Nevvur mentioned Sacrosanct in post Does anyone still do mapping?
    Sacrosanct I have my doubts either of the reasons you speculate for the change had a very substantial impact, but this is speculation on my part, too. I will say I'm sure there were plenty of adults with jobs and families running D&D with mapping back in the day, and while I enjoyed the Wizardry games, I never bothered mapping them myself. I think iserith and TwoSix point out some of the motivations for mapping in old school RPGs and why that paradigm changed, but I reckon we can find other reasons, and it'll be hard to identify any single one of them as a main driving force.

Thursday, 7th June, 2018

  • 06:31 AM - Harzel mentioned Sacrosanct in post DM Best Traits
    I'm going with communication with adapability in second, because the relative importance of all the others depends on what the players are seeking. Communication, on the other hand, is what (maybe, eventually) allows you to determine what the players are seeking, and adaptability is needed to (maybe, eventually) deliver it. In other matters... Also, apparently there are only two people on this forum who have more XP than me (Morrus and Gary Gygax himself), so I'm pimping myself out to catch Morrus. :D I'm kidding of course, I really am curious to see how people view good DM traits lol. 1) lowkey13, ironically the first to respond to your thread, has more XP than you. Did he not mention it because he is gracious or just oblivious? Inquiring minds want to know. 2) I don't believe you're kidding. (Just kidding. :)) 3) *musing to self* So now that he has made an issue of it, do I give Sacrosanct XP because being nearby I may bask in his reflected glory, or do I withhold, hoping to someday catch up and be King of the Neighborhood? Choices, choices...

Wednesday, 30th May, 2018

  • 08:51 PM - lowkey13 mentioned Sacrosanct in post SURVIVOR Supplement Edition--Volo's Guide Wins!
    That is a good and pertinent question. "The Magic Encyclopedia" was published first, and was just a listing with no descriptions. "Encyclopedia Magica" followed a couple of years later and contained descriptions. The difference would certainly affect my votes. lowkey13, which did you intend to include in the list? Not my list. :) Sacrosanct

Tuesday, 22nd May, 2018

  • 06:26 PM - DM Dave1 mentioned Sacrosanct in post Game Theory. CR and 5E Encounter System.
    ...they can't do anything right, etc, I might respond with, "By certain objective measures, they are one of the best bands of all time. Whenever there is a "greatest guitarist of all time" survey, Alex Lifeson is always in the top 5. Whenever there is a "greatest basist of all time", Geddy Lee is always top 5. Whenever there is "greatest drummer of all time", Peart is top 3, often #1. What other band has three members all in the top 5 in their position, let alone every member of the band in the top 5?" And that response would probably be met with people calling me a RUSH fanboi who thinks they can do no wrong, just like accusations from people here have thrown out at people who have defended 5e. It may sound like I'm a fanboi, but in reality, while I like the band, there are only about a half dozen songs I like. I'm not a fan of the late 80s stuff at all. But I won't mention that because when I"m addressing an unfair attack on them, I'll focus on the best aspects of the group. @Sacrosanct is a modern day warrior! Some might say today's Tom Sawyer. I've stopped getting too riled up about empty criticisms of 5e these days, too (note: I'm not saying the OP is entirely empty criticism). I love the game, it's flexibility, and learning from the many here who float ideas that are fun to try out at the table. - Player feats "breaking" your game? Give the monsters some of those same feats. - Too many rests? Have the baddies crash into the camp interrupting the rest and catching the party with no armor. - Can't squeeze in 6-8 encounters in the adventuring day? Stop equating encounters with combats. Social interaction, no matter how short, can count towards the total. Or, as others have indicated, ignore the 6-8 "requirement" and just use as many you need to help advance the story. - Big Bad getting whupped too easily by the party? Give more HP on the fly. Have a fresh array of minions barge in to interrupt the fight and heal the BBEG or give the BBEG a chance t...

Friday, 4th May, 2018

  • 01:13 AM - CubicsRube mentioned Sacrosanct in post [+] Here's my ideal future 5E supplement
    Sacrosanct i agree. Ive tried to tinker with 5e as I'm sure many have, and i didnt fully appreciate how tightly interwoven everything is until i tried to change one element and realise how much it affected. It is not at all a modular rpg, and I'm more amazed than before they've managed to balance it so well.

Wednesday, 2nd May, 2018

  • 09:37 PM - Oofta mentioned Sacrosanct in post 6-8 Encounters a long rest is, actually, a pretty problematic idea.
    ...ing to describe how it conforms to the systems mechanics because it doesn't?! It really doesn't seem too much to assume that WotC adventure writers rely upon the mechanical systems described in the PHB and DMG when developing their adventures. If they don't then what was the point of even developing such a system? I'm saying they're being written to meet the needs of the largest potential consumer of modules as is possible. [EDIT: As far as the "mechanical systems", I honestly don't know what you're talking about. Ah, I see what you mean based on your other post. I guess I see what you mean, but I'm also not sure if there's a great way of doing that. Having thrown similar encounters (not quite identical) encounters at different groups, an easy encounter for one group may be hard for another. Depends on approach, party mix and the dice gods. Not a bad suggestion to show a quick XP summary...just not sure how useful it would be] I think as someone who actually has written mods, @Sacrosanct summed it up well As a designer, you try to capture your philosophy and vision into the campaign/adventure and hope people like it while building it around the framework of the rules, knowing full well that those same rules in the core rulebooks are built to be modified and adjusted to how the particular game table wants it.

Friday, 16th March, 2018

  • 10:29 PM - pming mentioned Sacrosanct in post How much do your trust the advice of others?
    ...e. With this system, a weapon that did 4d4 was, overall, superior to a weapon that did 2d10 simply because rolling a 4 is two and a half times as likely as rolling a 10; and you get 4 initial chances over 2. My late wife, Yen Lo Wang bless her soul, had a female half-ogre fighter who was strong (and big) enough to use a Giant Sized Battle Ax did 4d4 damage with it (plus str, which I can't remember). She killed herself. She had a LOT of HP's. She Fumbled (roll of 1 on attack roll), then managed to get the dreaded 'hit self'. She started rolling 4d4 and ended up with multiple dice penetrating multiple times. I can't remember what the total was, but if I had to guess it was well into 60 points! Anyway. Advice is good from experience in time and in variety. Focused experience, I find, is usually a LOT less useful in a RPG context. (and yes, I take the Sage Advice stuff with a grain of salt specifically for these reasons; I trust multiple folks on these boards more, @Saelorn, @Lanefan, @Sacrosanct, to name but a few). ^_^ Paul L. Ming


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Saturday, 13th April, 2019

  • 09:14 AM - dwayne quoted Sacrosanct in post 'Cure Wounds' is D&D's Most Popular Spell
    What do you mean by "wizard of old"? 3rd edition? Because TSR D&D, the magic users were a lot more "neutered" than in 5e, so it wouldn't make sense be referring to those editions. Between needing to pass a roll to even learn the spell, to maximum spells known, to having any spell wasted by ANY sort of distraction, TSR era magic users had it rough. Also, if you think everyone nowadays does level dips, I suspect you're either just getting exposure from online forums where that's all you see, or are playing with powergamers. 5e did a really good job making it tough choice to stay in your main class or to multi-class, unlike 3e where it's pretty much assumed you will multiclass always. I would say 75% of all the PCs in 5e I've seen (in my own table and at AL) are single class only one active spell effect, is what i am talking about no random duration's rolling any ways, back then it was cast it an forget about it. A wizard could cast many protections and such as he wanted. Now with the co...

Friday, 12th April, 2019

  • 10:06 PM - jayoungr quoted Sacrosanct in post 'Cure Wounds' is D&D's Most Popular Spell
    Also, if you think everyone nowadays does level dips, I suspect you're either just getting exposure from online forums where that's all you see, or are playing with powergamers. 5e did a really good job making it tough choice to stay in your main class or to multi-class, unlike 3e where it's pretty much assumed you will multiclass always. I would say 75% of all the PCs in 5e I've seen (in my own table and at AL) are single class This--I was really scratching my head at that bit in Dwayne's post.

Tuesday, 9th April, 2019

  • 04:20 AM - MNblockhead quoted Sacrosanct in post It's Not A Cartoon, But What Is It?
    I'm guessing D&D never officially tackled it because pretty much every time it was done in the past on a per table basis, you ran into the problem of hurting people's feelings because most people don't want to have themselves statted out. How do you really handle that? "Sorry Bill, but you barely passed with a C average. You're intelligence can't be higher than an 8." "WTF, you know I learn a different way, that's BS! Obviously you have a charisma of 3." So yeah, as a company, no surprise they didn't touch that with a 10 foot pole. Perhaps. I think it may also have something to do with Satanic-panic baggage. Once you start playing "you" in the real game you start looking more like the fears of those who think RPGs will lead to murder, black magic, and suicide.
  • 03:05 AM - Whizbang Dustyboots quoted Sacrosanct in post It's Not A Cartoon, But What Is It?
    I'm guessing D&D never officially tackled it because pretty much every time it was done in the past on a per table basis, you ran into the problem of hurting people's feelings because most people don't want to have themselves statted out. How do you really handle that? "Sorry Bill, but you barely passed with a C average. You're intelligence can't be higher than an 8." "WTF, you know I learn a different way, that's BS! Obviously you have a charisma of 3." So yeah, as a company, no surprise they didn't touch that with a 10 foot pole. Eh. It was the default method of character creation in Villains & Vigilantes, which was an incredibly popular superhero RPG in the 1970s and 1980s and which has been brought back in the 21st century. People cope.

Friday, 5th April, 2019

  • 07:11 PM - lowkey13 quoted Sacrosanct in post Keep On The Borderline
    Hmm...you must have linked to a post who has me on ignore, because I don't see anything unusual I hope not- that was supposed to go to me! :) Check around the second/third page for my post re: Madonna; great minds think alike.
  • 06:58 PM - lowkey13 quoted Sacrosanct in post Keep On The Borderline
    Every time I see the thread title, I get Madonna's song stuck in my head (with only slight modifications to lyrics needed): http://www.enworld.org/forum/showthread.php?658153-Keep-On-The-Borderline/page3&p=7586597&viewfull=1#post7586597 ;)

Saturday, 23rd March, 2019

  • 05:55 AM - LordEntrails quoted Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    I think we all know that there is a real issue with lack of diversity in the RPG world in general. ... What I will say though, is that it's a clear reason why we need to support and encourage more diversity for those in the entry level jobs and indie companies. I.e., we need to give minorities that experience so when higher level key roles do open up, we have a much greater diverse and experienced applicant pool. Address the root issue, IMO.... Agreed. And I think the industry is doing pretty well at this. One thing that I took note of recently is the bio post of the Gamma World guy a week ago on ENWorld, it took him 6 years of freelance writing before he got a full time RPG job. People need to realize that it takes time to get the job of your dreams, or even the first in your dream career. The industry is tiny, the market hard to get into, and it takes TIME. Time to get the job, time to change the industry. Perhaps but we haven't seen any hires from there yet. See below Various D...
  • 02:53 AM - oreofox quoted Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    I am certain Dragon and Dungeon staff did not go around picking up every fan creation or home brew game. That would be impossible actually. The process is the same as I mentioned above: apply for a job and submit your portfolio for assessment. The DMsGuild makes that process WAY easier now than before, because unlike before, theres a chance they might have already seen your stuff. DMsGuild is a wonderful tool to help people get established that never existed before. Remember, people like Wyatt had to mail in submissions and hope they got chosen. No one at TSR or any other company went out and got his stuff before he submitted them to them. That's what I was saying. I am sure someone on the magazine teams went through everything submitted to them to find the things they felt were good enough to publish. And if they continued to submit stuff, it was more likely to be chosen over something else. I am certain there is no such thing happening with the DMsGuild. And I consider everything on there...

Friday, 22nd March, 2019

  • 09:05 PM - Zardnaar quoted Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    That we know of. Dragon and Dungeon magazine back in the day was an excellent source for otherwise unknown and "new" people to get exposure and experience, and then be hired on by companies based on that work (Like James Wyatt). I can see DMsGuild doing the exact same thing. Interestingly enough, that's how your aforementioned Wolfgang Bauer (founder of Kobold Press) got started--as an editing assistance for Dungeon magazine, working for Barbara Young (not a white male, notably). I know Mearls also was in Dungeon along with Erik Mona at Paizo. There's more old Dungeon is basically an honor roll. Key difference though us contacts. DMGuukd you have to get noticed, if you get published in Dungeon you have had the back and forth with the editor.
  • 12:43 AM - Zardnaar quoted Sacrosanct in post F. Wesley Schneider Is D&D's New Editor
    I think we all know that there is a real issue with lack of diversity in the RPG world in general. I think we also all know that WotC has done a pretty good job in making their company diverse with key jobs, so I agree with you, and the comment like his/hers above is unwarranted. I think it's a bit of a conundrum. Our hobby is overwhelmingly white male. Better in recent years, but historically very much white male dominant. So if you open a job opening that requires years of experience and accomplishment in this hobby, the candidates are going to be overwhelmingly white male. That doesn't mean there aren't non-white male candidates out there, but they are going to make up a very tiny % of applicants (and WoTC has hired non cis white male people in key areas). Because of this, if a company focuses on hiring non white male primarily, then other more qualified candidates may be passed over. It's a crappy situation all around. We want more diversity in key jobs, but should that be at the exp...

Monday, 18th March, 2019

  • 08:31 PM - CleverNickName quoted Sacrosanct in post Do you Critical Role?
    How do you figure? According to the poll options, up to 44%ish may have never watched an episode. The first three options are all for people who may not have watched even one episode. I voted "not really" because I've watched only about 15 minutes of one episode and that's it. Enough to know It's "not my cup of tea" as the option says. But I wouldn't consider myself to have watched at least one episode because they're what? 3 hours long each?I should have been more clear. When I wrote "of those who have", I meant "of those who have watched at least one episode," not "of those who have voted."

Friday, 1st March, 2019

  • 07:06 AM - pogre quoted Sacrosanct in post You Know You Raised Your Kids Right When..
    That's weird. I mean, it's more fun to end up surprised with a low roll somewhere. It makes things interesting. A proud parent moment :lol: I am pretty fortunate all three of my sons enjoy gaming. The middle one is an old grognard at heart. He runs Labrynth Lord and is a RBDM. He often rolls 3d6 in order and takes what he gets.

Saturday, 16th February, 2019

  • 08:28 PM - AmerginLiath quoted Sacrosanct in post Larry Elmore On Composing The Companions Of The Lance Art
    I am less impressed by the actual artwork, but tremendously impressed by the photo with all of those people in it. Oh man, for a chance to have all them together for an hour of conversation... I always love how delightfully 1980s Elmores DL work always looked (the lack of perms in modern DL art throws me off). Its the sources and models that make it work!

Wednesday, 13th February, 2019

  • 04:49 AM - Sidmandoo quoted Sacrosanct in post Horde Breaker and Heavy Crossbow Loading Property Question
    In all seriousness, I would originally rule the loading property means it overrrides the horde breaker ability. However, if a player wanted to make a ranger with a heavy crossbow as their theme, I would totally allow horde breaker to overrule the loading property because a) I don't think it would break anything and b) I don't see many rangers specializing in archery using the heavy crossbow, so I would totally support a theme the player wants. I like your take on it. It probably doesn't break things (though it IS 2d10 if you get both hits). Would maybe reduce the Horde Breaker attack to 1d8 without modifier damage, though even that is just a couple of points. Just seems weird to be able to attack like this with a weapon that you practically have to get on your back and brace your legs against to load the string or use a crank, in the real world. lol.

Tuesday, 12th February, 2019

  • 11:08 PM - Flexor the Mighty! quoted Sacrosanct in post Guns in D&D - A Hot Take
    We we talk about maximum effective ranges, we're already considering those factors in combat. The maximum effective range of an M16A2 is about 300m. That doesn't mean that's as far as the bullet will be deadly, that means that the maximum range a decent shooter can effectively hit someone. Besides, the same rules apply to every ranged weapon. Why are you penalizing pistols when the same factors apply to carbines, rifles, bows, crossbows, throwing daggers, slings, etc? The heat of combat is the heat of combat, and you either aim, or you spray and pray. If you're going to put pistols at 20m effective range, you better put rifles at 50m, long bows at 35m, etc. This is a 25m shot group from a decent (not super expert) shooter. https://s.hdnux.com/photos/54/32/75/11644781/3/920x920.jpg that Remington? Uberti clone?
  • 09:22 PM - Yunru quoted Sacrosanct in post Horde Breaker and Heavy Crossbow Loading Property Question
    thank you. I wasn't trying to be snarky, it was a legitimate question.Yeah, it's quite edge case, pretty sure it's almost exclusively for Swift Quiver since weapon cantrips didn't exist in the PHB.
  • 09:13 PM - Yunru quoted Sacrosanct in post Horde Breaker and Heavy Crossbow Loading Property Question
    What other action, on your turn, do you make a weapon attack other than the attack action?Reactions, certain bonus actions (Swift quiver comes to mind).

Monday, 11th February, 2019

  • 10:12 PM - Cap'n Kobold quoted Sacrosanct in post Guns in D&D - A Hot Take
    Again, all of those factors apply to all ranged weapons, but you seem to only be penalizing pistols. Or are you suggesting we need to reduce the range of long bows in the game to 40 yards? And if not, why have a different standard for pistols and not any other ranged weapon? Again so far, you've been talking real-life properties, and so have I. When we start talking about D&D weapon ranges, the same multipliers that are applied to bows will likely apply to pistols and other firearms. Could you kindly explain what you mean by me "only penalising pistols" please? I have not discussed any ranged weapons other than pistols, and a bit about bows that I do not believe painted pistols in a poor light compared to them. I'm not entirely sure what you're getting at. Even outside of game context, maximum effective range is an established term with a defined meaning, and each firearm has been established with an official value. Cutting that value in half based on your opinion is odd, because its ...

Sunday, 10th February, 2019

  • 07:40 PM - Cap'n Kobold quoted Sacrosanct in post Guns in D&D - A Hot Take
    We we talk about maximum effective ranges, we're already considering those factors in combat. The maximum effective range of an M16A2 is about 300m. That doesn't mean that's as far as the bullet will be deadly, that means that the maximum range a decent shooter can effectively hit someone. Besides, the same rules apply to every ranged weapon. Why are you penalizing pistols when the same factors apply to carbines, rifles, bows, crossbows, throwing daggers, slings, etc? The heat of combat is the heat of combat, and you either aim, or you spray and pray. If you're going to put pistols at 20m effective range, you better put rifles at 50m, long bows at 35m, etc. We're not talking maximum distance that you can achieve a nice shot grouping on a shooting range. We're talking effective range in an actual firefight. Pistols generally don't have the luxury of being able to take a shot unnoticed by your opponents mid-fight, so your target is likely to be actively evading, and you will be doing the same...

Saturday, 9th February, 2019

  • 10:00 PM - Cap'n Kobold quoted Sacrosanct in post Guns in D&D - A Hot Take
    Nope, the effective range for a 19th century popular revolver was much greater than 20m. His own citation he gave mentions a six inch shot group at 50 yards. Its also a flaw to think those older revolvers were much less accurate than modern firearms once smokeless powder and metal cartridges were around. In some cases, they are more accurate because a huge factor to accuracy is barrel length, and a Colt Peacemaker is much more accurate than my issued Beretta 92F when I was in the military. I think its likely that the shot grouping at 50 yards that they are talking about is under ideal conditions such as shooting at a target whist aiming, rather than an effective range in a firefight. The fact that the bullets retain killing power over much longer distances doesn't change the fact that trying to hit an actively avoiding target whilst on the run, on horseback, ducking behind cover, or otherwise actively trying to avoid getting shot yourself reduces the effective range of a pistol to considerably ...


Sacrosanct's Downloads

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Retro Character Sheet
For those truly wanting a "basic" style of play. Inspired by Moldvay's B/X sheet. Only the basics folks!
0 -6 0 Wednesday, 9th July, 2014, 12:12 PM Wednesday, 9th July, 2014, 12:12 PM

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