View Profile: Henry - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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  • Morrus's Avatar
    Today, 01:01 AM
    I went in with fairly low expectations. I came out happy. It's not perfect, but it's pretty good. Who's seen it. What did you think? SPOILER SPACE --- --- Darth Maul! That caught me by surprise.
    1 replies | 80 view(s)
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  • Morrus's Avatar
    Yesterday, 09:01 PM
    I ensured we were OK for GDPR months ago. For a message board like this, it's not a very onerous task. We collect almost zero user data here (username, email, IP, basically) and it isn't shared anywhere. And yep, the functionality to delete an account is present if it becomes needed. We're good. If anybody from C7's forums comes over here, they're very welcome, of course. Heck, if there was a...
    16 replies | 506 view(s)
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  • Morrus's Avatar
    Yesterday, 07:03 PM
    There's a thread where I was answering that very question just yesterday! :) http://www.enworld.org/forum/showthread.php?607671-O-L-D-Help-with-encounter-building
    5 replies | 82 view(s)
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  • Morrus's Avatar
    Yesterday, 06:47 PM
    I've certainly never said that. At least I hope I haven't, because it's wrong! :) Yup.
    5 replies | 82 view(s)
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  • Morrus's Avatar
    Yesterday, 06:20 PM
    Various things: *An 8d6 foe is way beyond a 5d6 PC. That’s like asking why the 1st level D&D character can’t hit the dragon. *It’s a tactical game. They should be targeting his weakest defences, not his strongest. His ranged and mental defences are only 20. Most foes have a weak defence. Even a dragon! *If you absolutely must attack something’s highest defence for some reason, pile on...
    5 replies | 82 view(s)
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  • Morrus's Avatar
    Yesterday, 05:55 PM
    The game is based on the comics, not the Stallone movie.
    3 replies | 38 view(s)
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  • Morrus's Avatar
    Yesterday, 03:34 PM
    Yes, the vehicle rules work with the mechs found in N.E.W.
    3 replies | 88 view(s)
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  • Morrus's Avatar
    Yesterday, 01:53 PM
    In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten your freedom and lives, and even the world itself. This critically-acclaimed adventure path is back, revised and updated for your 5th Edition games! Released...
    6 replies | 638 view(s)
  • Morrus's Avatar
    Yesterday, 11:44 AM
    Vehicle rules (which is what the mechs use) are detailed in N.O.W., Modern Equipment, and Modern Core, and are also compiled for convenience in Pimp My Ride. https://www.drivethrurpg.com/product/233057/WOIN-WOIN-Vehicles-Pimp-My-Ride?
    3 replies | 88 view(s)
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  • Morrus's Avatar
    Yesterday, 11:35 AM
    This iconic sidearm is issued to every Judge in Mega-City One. Take a look at how the Lawgiver works in the upcoming Judge Dredd & The Worlds of 2000 AD roleplaying game!
    3 replies | 290 view(s)
  • Henry's Avatar
    Yesterday, 05:15 AM
    Henry replied to Core+1
    Funny enough, my Pathfinder group has implemented a rule very similar to it in our home games - each player gets the Pathfinder CRB + APG + UM, plus one “vanity book” to dip options from for their character. This was done after we realized the same thing, that throwing all the floodgates open was folly because there were just too many broken spells, feat combos, etc. that interacted with one...
    80 replies | 1878 view(s)
    1 XP
  • Henry's Avatar
    Yesterday, 04:58 AM
    Ditto for my take on it — to me, the elemental is either a creature with an active spell on it (hence the “disappears in an hour”) or qualifies as a “magical effect” itself. Plus, it’s already been answered in a Sage Advice column: http://dnd.wizards.com/articles/features/rules-answers-march-2016 (Note the part about dispel magic and conjure woodland beings)
    11 replies | 432 view(s)
    2 XP
  • Henry's Avatar
    Yesterday, 01:34 AM
    Your combats last two rounds apiece? What are they fighting that goes down in two rounds? That’s like constant rocket tag! Even our Princes of the Apocalypse games had most combats lasting 4 to 6 rounds each, with the boss fights lasting closer to 6 or 7.
    131 replies | 2753 view(s)
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  • Henry's Avatar
    Yesterday, 01:31 AM
    Two reasons: 1) real-world player perception is quite different from game-time PC perception. To the PCs, it’s a few hours; to the PCs, it’s anywhere from two weeks to (in my group’s case) a month and a half (three sessions). It leads to quite the sense of disconnect. 2) your question about 3 sessions till a long rest still does not answer my statement about an unrealistic number of...
    131 replies | 2753 view(s)
    1 XP
  • Henry's Avatar
    Wednesday, 23rd May, 2018, 05:28 AM
    I always poll, because my table is full of DMs, and fortunately if no one likes the 2 or 3 campaign premises I submit, someone else is more than happy to take the reins for six months to a year while I play.
    94 replies | 2644 view(s)
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  • Henry's Avatar
    Wednesday, 23rd May, 2018, 05:16 AM
    Here’s the problem as I see it - how many hours of real time does this series of encounters take? My group meets for about three hours per session. The described actions would take at least two sessions to resolve, including time for role play. I really can’t plausibly see every single session where the PCs must have a breakneck series of challenges as if it were a season of the TV show 24. The...
    131 replies | 2753 view(s)
    1 XP
  • Henry's Avatar
    Tuesday, 22nd May, 2018, 12:17 PM
    THAT’LL make ‘em scream! Saving this for posterity, thanks!
    67 replies | 1865 view(s)
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  • Morrus's Avatar
    Tuesday, 22nd May, 2018, 11:15 AM
    Different people like different things.
    127 replies | 4636 view(s)
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  • Morrus's Avatar
    Tuesday, 22nd May, 2018, 09:41 AM
    Me neither. I’ve been a third party publisher for D&D for nearly 20 years.
    127 replies | 4636 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 21st May, 2018, 01:25 PM
    I’m back up in Bristol again for a few days and will be out of commission again for a bit. Arranging the funeral.
    26 replies | 864 view(s)
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  • Henry's Avatar
    Monday, 21st May, 2018, 12:18 PM
    While I agree that the CR system from 5e needs some love for people who don’t want 6 encounters a day, I will say that our 5e group just finished the ultimate final battle from Princes of the Apocalypse at 12th level, involving one of the “Princes” and a ton of minions (a very difficult encounter) in just over an hour! Compared to 3rd Edition or Pathfinder, in my experience, that would have been...
    67 replies | 1865 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 21st May, 2018, 09:26 AM
    New on EN5ider, the 5E Patreon. Gemini are warriors that evade, confound, and attack by creating dangerous magical multiples of themselves or copying a foe's techniques. A brand new character class for your 5th Edition games! By Mike Myler; illustrated by Indi Martin.
    9 replies | 604 view(s)
  • Henry's Avatar
    Monday, 21st May, 2018, 12:48 AM
    In four years, this is honestly the first time i’ve Even heard this, and I guarantee my group hasn’t been using it this way; we have been using it the same way that 3.5 and Pathfinder used it, never realizing there was a difference. I’ll be sure to bring this to their attention, now, though!
    103 replies | 3065 view(s)
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  • Morrus's Avatar
    Sunday, 20th May, 2018, 06:17 PM
    We have a thread already on this. Closing this one. Feel free to repost in the existing thread.
    2 replies | 257 view(s)
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  • Morrus's Avatar
    Sunday, 20th May, 2018, 06:16 PM
    I don’t agree with the inane, semantic argument that tolerance means we have to tolerate intolerance. I even put that in the site rules. Don’t post in this thread again, please.
    1360 replies | 50649 view(s)
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  • Morrus's Avatar
    Sunday, 20th May, 2018, 04:58 PM
    It’s not an officialness ranking system. WotC sells books to the customer. Sometimes a third party will also sell books to the customer. There isn’t really a first or second party in common parlance; a third party publisher is a third party to the relationship between IP owner and customer. It’s just a colloquialism.
    127 replies | 4636 view(s)
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  • Morrus's Avatar
    Saturday, 19th May, 2018, 06:16 PM
    My fictional gravity shield stops your fictional gravity beam. Turns out it’s not hard to conceive. ;)
    71 replies | 1734 view(s)
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  • Morrus's Avatar
    Saturday, 19th May, 2018, 01:01 AM
    They have to stay within the area. This isn't clear enough in the current book, but the v1.2 update will make it clearer with double cost for lasting effects outside the area. A MAG score of 16 is epic enough to allow an all-day invisibility.
    1 replies | 168 view(s)
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  • Morrus's Avatar
    Saturday, 19th May, 2018, 12:47 AM
    He's Hans Gruber, rather than the Joker.
    128 replies | 3552 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 19th May, 2018, 12:36 AM
    It's abilities aren't related to its goals. It's an anti-dragon gauntlet with no anti-dragon abilities. It's a suicide gauntlet.
    15 replies | 326 view(s)
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  • Morrus's Avatar
    Saturday, 19th May, 2018, 12:30 AM
    I don't know what that means. I watched a film. I didn't expect anything, and I haven't read the comics.
    128 replies | 3552 view(s)
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  • Morrus's Avatar
    Friday, 18th May, 2018, 10:12 PM
    We’re not missing it. The movie is. That’s not a thing in this film.
    128 replies | 3552 view(s)
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  • Morrus's Avatar
    Friday, 18th May, 2018, 09:59 PM
    Agreed. He’s not portrayed as mad, or called “the mad Titan”. I don’t know the comics, but the movie does not display an irrational protagonist (and he is this movie’s protagonist).
    128 replies | 3552 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 18th May, 2018, 05:59 PM
    The iconic bike of the Judges, the Lawmaster motorbike is a formidable piece of equipment. Armed with the Cyclops Laser and bike cannon it provides a Judge with enough firepower to deal with almost any situation. The bike’s computer allows it to run independently, so it can be used as a decoy or even to tackle perps head on while its rider can concentrate on other tasks. Check out this preview...
    0 replies | 623 view(s)
  • Morrus's Avatar
    Friday, 18th May, 2018, 11:31 AM
    Attacks aren’t automatic successes against unaware targets, only helpless ones. If the target is not willing, an attack roll is required in all four cases.
    2 replies | 188 view(s)
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  • Henry's Avatar
    Wednesday, 16th May, 2018, 04:46 AM
    TheSword is correct about the CoD thing. Second, I think the Cleric still has a role as primary buffer/debuffer, as spells like bless, aid, lesser restoration, remove curse, etc. can attest. The Druid shares some of this, but the druid’s Focus is split in an average party between buffing/debuffing and something else (area control, front line for Moon Druid, etc.) But in truth, no class in...
    68 replies | 2815 view(s)
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  • Morrus's Avatar
    Wednesday, 16th May, 2018, 12:12 AM
    Thanks guys. My flying visit home is over — heading back up there again. I’ll be away for a bit. Don’t break anything!
    26 replies | 864 view(s)
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  • Morrus's Avatar
    Tuesday, 15th May, 2018, 08:11 PM
    There are both devil and demon archfiends in the book.
    233 replies | 19531 view(s)
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  • Morrus's Avatar
    Tuesday, 15th May, 2018, 05:18 PM
    Yeah, so you try to equal the MDP total without having any individual foes more than two MDP higher. So for your party, throw 25 MDP at them is a fairly easy encounter, as long as you don't have any single foes which will stomp them. A leader 2 MDP higher can work. So a leader at 7 MDP and four others at 5 MDP.
    4 replies | 457 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 11:27 PM
    Give people time to read the thing! :D
    3 replies | 283 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 10:35 PM
    Over the weekend, Paizo posted two new Pathfinder 2nd Edition blogs. The first looks at backgrounds, with three examples (Blacksmith, Street Urchin, Pathfinder Hopeful); and the second looks at monsters and the way they are built in the new edition of the game. Monsters! The Bestiary has over 250 monsters. New signature abilities to differentiate things like bear owls and tigers. Tiger now...
    15 replies | 2436 view(s)
  • Morrus's Avatar
    Monday, 14th May, 2018, 10:08 PM
    Earlier today I answered ten questions about Mordenkainen's Tome of Foes. I have some spare time right now -- so I'll answer another ten questions. First ten questions, one question each, don't ask me to list reams of content or locate a single keyword in a 250-page book I just got, and remember this isn't an essay assignment. Below is a handy-dandy summary of the answers to the previous set of...
    35 replies | 3850 view(s)
  • Morrus's Avatar
    Monday, 14th May, 2018, 09:58 PM
    Yep, OLD will have the same system as NEW in its 1.2 update. You can freely use the NEW system now, as it will be the same.
    2 replies | 216 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 07:25 PM
    1. Hang on for the 1.2 update of OLD -- there's some minor tweaks coming. 2. Anyone who moves to attack you; doesn't require the exploit be used.
    1 replies | 196 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 05:21 PM
    A many of you know, I am only back in town for a day from my leave of absence, so I'm doing a big flurry of catch-up work. I found the below waiting for me when I got home today. I will answer 10 questions about the book (for now at least) as my time is *very* limited right now. Pick your questions wisely! Maybe more later, depending on a lot of things. Ask your questions in the...
    89 replies | 4359 view(s)
  • Morrus's Avatar
    Monday, 14th May, 2018, 05:11 PM
    That's 3 questions. I don't have much longer! :)
    89 replies | 3135 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 05:00 PM
    They don't mention physical appearance, no.
    89 replies | 3135 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 04:58 PM
    There's a bunch of Tielfing subraces, each linked to a Lord of the Nine Hells. And discussion on diabolical cults, personality traits/ideals/bonds/flaws. The whole first 30 pages or so deals with demons, devils, etc. I'm not immediately seeing Aasimar anywhere, but that doesn't mean they're not mentioned.
    89 replies | 3135 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 04:37 PM
    This is what I see as I page though (bear in mind I've literally just got the book, so might miss something): Elf subraces -- eladrin, sea elf, shadar kai Dwarf subraces -- duergar Gith race, plus subraces -- githyanki, githzerai Gnome subraces -- deep gnome Tiefling subraces -- Asmodeus, Baalzebul, Dispater, Fierna, Glasya, Levistus, Mammon, Mephitopheloes, Zariel Deep Gnome feat --...
    89 replies | 3135 view(s)
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  • Morrus's Avatar
    Monday, 14th May, 2018, 04:14 PM
    A many of you know, I am only back in town for a day from my leave of absence, so I'm doing a big flurry of catch-up work. I found the below waiting for me when I got home today. I will answer 10 questions about the book (for now at least) as my time is *very* limited right now. Pick your questions wisely! Maybe more later, depending on a lot of things. Ask your questions in the...
    89 replies | 3135 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 02:56 PM
    Thank you, guys. That's very kind. I'm back home for one day, so I'll try to catch up on as much work as I can before heading back up to Bristol.
    26 replies | 864 view(s)
    1 XP
  • Henry's Avatar
    Sunday, 13th May, 2018, 06:23 PM
    I have a sudden overwhelming urge to create a Human Rogue named, “Chuck Dagger” who is both cocky and refers to himself constantly in the third person. :)
    4 replies | 305 view(s)
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  • Henry's Avatar
    Sunday, 13th May, 2018, 06:16 PM
    First of all, glad you’re here! belated Welcome! Second, it works due to a heavy police presence, bribery, and lots of prescription medications. :) More seriously, we usually have a pretty great community of people who even when disagreeing, try to be civil about it, and a tradition of such that extends back almost TWENTY years now. There have been times of upheaval and toxic posts in the...
    29 replies | 1020 view(s)
    5 XP
  • Henry's Avatar
    Sunday, 13th May, 2018, 01:11 AM
    A hundred-eyed beholder? As a friend of mine puts it, “That’s a whole lot of ‘nope!’ ”
    18 replies | 1447 view(s)
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  • Henry's Avatar
    Sunday, 13th May, 2018, 01:05 AM
    Also, I’ll fully admit I’m not saying ASI is never worth it, it’s an extremely powerful draw, but I personally think the designers struck the right balance between feat and ASI. There might be outliers (the ever-debated Great Weapon Master/Sharpshooter) but the majority of Core Book feats are truly enticing alternatives that make me think hard before I pick every four levels.
    59 replies | 1785 view(s)
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  • Henry's Avatar
    Saturday, 12th May, 2018, 05:22 PM
    In fact, a common tactic for my Moon Druid - bonus action become a bear, move 50 feet, take a bite at the front line Mook protecting the spellcaster in the back as I ran past (triggering mobility) and then land my claws on the spell caster. Even if the front mook had any sort of sticky abilities they didn’t trigger, and I became the immediate focus of the spellcaster, keeping them from focusing...
    59 replies | 1785 view(s)
    1 XP
  • Henry's Avatar
    Saturday, 12th May, 2018, 05:07 PM
    On my Halfling Moon Druid, I’m at level 12 and only just now raised my wisdom to 18, taking a bolster to Dex and Con at level 4, and a combat feat at 8. However, the Moon Druid that is focused on combat is not very primary stat focused; If I were a cleric or wizard, or even a dex based fighter, I suspect I woul have placed emphasis on getting to stat 20 as soon as possible.
    59 replies | 1785 view(s)
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  • Morrus's Avatar
    Saturday, 12th May, 2018, 10:58 AM
    Hi guys, So a quick update. I won’t be around for a while. My mum died suddenly on Thursday morning, and I’m up in Bristol with my dad and brothers. If you have anything which needs dealing with, Umbran and Danny are about for forum moderation stuff, darjr for tech stuff, Angus for publishing stuff, Chris Helton for articles stuff. (edit I’m adding those contact details to the first...
    26 replies | 864 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 10th May, 2018, 10:33 PM
    Morrus started a thread Morrus currently absent
    I will be out of commission for a bit. Please be patient, as I will be unable to deal with anything for a while. No ETA on my return, but I hope it isn’t too long. I won’t be able to respond to messages or emails for now. If you have anything which needs dealing with, Umbran and Dannyalcatraz are about for forum moderation stuff, darjr for tech stuff, AngusA for publishing stuff, Christopher...
    26 replies | 864 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 10th May, 2018, 01:02 PM
    Morrus replied to Purchased Gold
    Sorry, 97mg! I wasn't actively monitoring this thread. I only saw this comment because somebody kindly messaged me. If you need my attention, it helps to tag me. Could you resend your email? I can't find one which references gold or gp in the last few weeks. Thanks!
    6 replies | 366 view(s)
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  • Morrus's Avatar
    Wednesday, 9th May, 2018, 05:24 PM
    I published a supplement about Trappist. Each planet populated, all developing within sight of one another (although not reach).
    71 replies | 1734 view(s)
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  • Morrus's Avatar
    Wednesday, 9th May, 2018, 05:15 PM
    In any group activity, it's everybody's equal responsibility to ensure everybody else is having fun. Nobody's an employee in this situation. I'd certainly agree that people have responsibility for themselves, too. To an extent, that responsibility is not so much "ensure everybody is having fun" but more "ensure you are not ruining anybody's fun". "Equal" doesn't mean "a lot" or "a burden";...
    40 replies | 1254 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 04:50 PM
    I'm not sure an individual review would have much effect on anything anyway - most people who read reviews read *lots* of reviews (though it depends on the product -- for an electronic product such as a TV or a laptop, people research them in great detail; for a book, not so much). Only an avalanche of bad reviews would really have a notable effect. Each review contributes to the overall buzz,...
    19 replies | 593 view(s)
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  • Morrus's Avatar
    Wednesday, 9th May, 2018, 04:43 PM
    I took that and ran with it. This is all the *named* stars (I decided that would be my filter - if it had been given an actual name, I'd include it). Ignore the setting specific info on top of it, but the stars are all accurate.
    71 replies | 1734 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 04:01 PM
    There's the opposite line of thinking, though. If you start a conversation with some friends about X, and the conversation naturally drifts to Y, rebuking them and demanding they stay on topic is unusual behaviour. That's just how conversations work; people don't own them. The idea of the + threads is that CapnZapp wants to be able to change that dynamic and say "I own this conversation, and I...
    19 replies | 546 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 12:08 PM
    As I indicated, I do not feel the same way. That's certainly how one typically rolls for initiative. :)
    125 replies | 4080 view(s)
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  • Morrus's Avatar
    Wednesday, 9th May, 2018, 10:55 AM
    Any game. For example, I really like the Numenera sheet -- I'm a sucker for an arty sheet.
    0 replies | 238 view(s)
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  • Henry's Avatar
    Wednesday, 9th May, 2018, 02:25 AM
    D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!)
    87 replies | 3423 view(s)
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  • Morrus's Avatar
    Wednesday, 9th May, 2018, 12:03 AM
    Sure. There are always exceptions to everything, and I'm sure a game could be so bad that there's no point playing it. But it stands as a generally good guideline.
    19 replies | 593 view(s)
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  • Morrus's Avatar
    Tuesday, 8th May, 2018, 09:19 PM
    Superpowers (or mutations) can be found in NOW, and 2000 AD also has mutants.
    2 replies | 86 view(s)
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  • Morrus's Avatar
    Tuesday, 8th May, 2018, 04:58 PM
    Reviewing is difficult; I can't do it well (which is one reason why I don't write reviews) and to really review something a reviewer needs to spend time with it. That makes reviewing quite a time-sink -- especially if you have to spend time with something you don't like. That's why a lot of reviews tend to be 'recommendations' -- it's a lot easier to spend time with something you like than with...
    19 replies | 593 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 02:14 PM
    That sort of thing is quite hard to come by. Fantasy maps are super common, but modern and future ones not so much. I've been buying all the Starfinder flip-mats. They're not perfect for portraying Mega-City One, but they're the best option I can find right now. I'm keeping my eyes open though. Also, some of the Heroclix maps are quite useful. Warlord Games has the license for 2000 AD...
    5 replies | 171 view(s)
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  • Morrus's Avatar
    Tuesday, 8th May, 2018, 02:11 PM
    They're not really a thing (yet) as only one person uses them; they could potential organically turn into the "semi-official" (i.e. polite) option of people used them, but that wouldn't be a "rule" as such.
    19 replies | 546 view(s)
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  • Morrus's Avatar
    Tuesday, 8th May, 2018, 10:39 AM
    It was a long bank holiday weekend here in the UK, and I sent most of it in the (rare) sun eating BBQ; there were two big Pathfinder 2 blog posts which went up in the meantime. The first dealt with armour and shields; the other was our first look at the new Paladin class! Armor now affects Touch AC; each has a different bonus for AD and TAC.
    322 replies | 4263 view(s)
  • Henry's Avatar
    Tuesday, 8th May, 2018, 03:10 AM
    A “thief” is not the only type of rogue, however - that’s a pretty singular mindset. A swashbuckler-type, or an investigator-type who works with the law, who uses quickness and precision to be effective in combat, can be a valid Paladin. An Oath of Devotion and an investigator Paladin in fact would synergize pretty well - as would the dueling style and swashbuckling archetype.
    89 replies | 38898 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 8th May, 2018, 02:48 AM
    After attending a game day a few weeks ago, one mechanic I’d like to see in a 5e game is mixing in the “Destiny” mechanic (the light side/dark side) from FFG Edge of the Empire with inspiration in the game somehow. Personally I forget to award it a lot, and such a mechanic would keep it in front of everyone’s mind for frequent use rather than see people hoard them.
    42 replies | 1803 view(s)
    0 XP
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Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.

Sunday, 12th April, 2015



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Thursday, 24th May, 2018

  • 12:52 PM - Yaarel quoted Henry in post Core+1
    Funny enough, my Pathfinder group has implemented a rule very similar to it in our home games - each player gets the Pathfinder CRB + APG + UM, plus one “vanity book” to dip options from for their character. This was done after we realized the same thing, that throwing all the floodgates open was folly because there were just too many broken spells, feat combos, etc. that interacted with one another. It along with our other house rules made it much easier for the GM to challenge us as a group instead of watching the best minmaxers shine. In your case, suppose the there is a player who wants − for the sake of concept − a specific option from a second vanity book. If the option seems innocuous, would the DM vet it and allow it as an exception?
  • 02:35 AM - ad_hoc quoted Henry in post Getting to 6 encounters in a day
    Two reasons: 1) real-world player perception is quite different from game-time PC perception. To the PCs, it’s a few hours; to the PCs, it’s anywhere from two weeks to (in my group’s case) a month and a half (three sessions). It leads to quite the sense of disconnect. 2) your question about 3 sessions till a long rest still does not answer my statement about an unrealistic number of encounters. Unless the PCs are regularly in the middle of a war zone, there aren’t many plausible situations of someone fighting eight encounters in rapid succession. War zones like the gnoll example above, timer countdowns where the bad guy finishes a ritual, “going to kill the hostages in two hours” - and that’s about it. Everything else is pretty much variations on those themes - and I could argue the last two are the same theme. Just because it makes the game math work doesn’t mean it’s the best choice. If others find it plausible, that’s cool, but the PCs consistently having to fight a marathon o...
  • 01:49 AM - OB1 quoted Henry in post Getting to 6 encounters in a day
    Your combats last two rounds apiece? What are they fighting that goes down in two rounds? That’s like constant rocket tag! Even our Princes of the Apocalypse games had most combats lasting 4 to 6 rounds each, with the boss fights lasting closer to 6 or 7. I’ve found most medium combats last 2 rounds, yes. Maybe 3 if a couple PCS miss their attacks. Hard go 3-4, deadly 4-6. Longest I’ve ever run was 12 rounds and it was double the minimum deadly adjusted xp.

Wednesday, 23rd May, 2018

  • 02:00 PM - ad_hoc quoted Henry in post Getting to 6 encounters in a day
    Here’s the problem as I see it - how many hours of real time does this series of encounters take? My group meets for about three hours per session. The described actions would take at least two sessions to resolve, including time for role play. I really can’t plausibly see every single session where the PCs must have a breakneck series of challenges as if it were a season of the TV show 24. The situation described should be an exception rather than a rule in my opinion, otherwise it strains credulity. By the way, the Gnoll scenario is an almost perfect recounting of a scenario from Critical Role, and even then it took them two sessions of four hours each to complete the actions you described. Game time is not the same as real time. Why can't you go 3 sessions until having a long rest? That often happens at our table. They will often short rest at the end of a session. Long rests happen at the end of the adventure (or at a safe spot in the middle of a long adventure).
  • 05:54 AM - jgsugden quoted Henry in post Getting to 6 encounters in a day
    Here’s the problem as I see it - how many hours of real time does this series of encounters take? As you note, 6 to 8. My group meets for about three hours per session. The described actions would take at least two sessions to resolve, including time for role play. I really can’t plausibly see every single session where the PCs must have a breakneck series of challenges as if it were a season of the TV show 24. The situation described should be an exception rather than a rule in my opinion, otherwise it strains credulity.Going a few sessions before a long rest is not a problem. One of my games is also a 3 hour a week deal. We often go a few sessions before finding time for a long rest. As for the '24esque' nature of this scenarion: Most published modules feature encounters in close proximity. There may not be a clicking clock driving these encounters, but there are a lot of encounters where fighting in Room A results in fighters from Room B attacking as the first combat wraps up. Th...

Monday, 21st May, 2018

  • 12:37 PM - Psikerlord# quoted Henry in post Game Theory. CR and 5E Encounter System.
    While I agree that the CR system from 5e needs some love for people who don’t want 6 encounters a day, I will say that our 5e group just finished the ultimate final battle from Princes of the Apocalypse at 12th level, involving one of the “Princes” and a ton of minions (a very difficult encounter) in just over an hour! Compared to 3rd Edition or Pathfinder, in my experience, that would have been impossible. Fair call 5e is faster than 4e and probably 3e (it's been so long, I cant rem now how long 3e combat took)

Tuesday, 15th May, 2018

  • 03:51 AM - Jester David quoted Henry in post "Immortal Fortress" - WotC Drops Clues About The Upcoming Storyline?
    Fair points - that’s just my cynicism showing because they still haven’t opened up DM’s Guild to Greyhawk, Eberron, etc. after 4 years now. True. Well... IIRC the DMsGuild only opened in 2016. It's only been two full years. But it does feel like they should have picked another setting and made it available. Especially one they're unlikely to return to, like Dragonlance.
  • 02:50 AM - Parmandur quoted Henry in post "Immortal Fortress" - WotC Drops Clues About The Upcoming Storyline?
    Fair points - that’s just my cynicism showing because they still haven’t opened up DM’s Guild to Greyhawk, Eberron, etc. after 4 years now.WotC isn't in any hurry, doesn't mean they won't get there eventually: they do have a ten year plan for 5E, minimum, after all.

Sunday, 13th May, 2018

  • 08:32 PM - Jester David quoted Henry in post "Immortal Fortress" - WotC Drops Clues About The Upcoming Storyline?
    If I wasn't a realist, I'd think they were going to revive Castle Greyhawk. The original Dungeon in "Dungeons and Dragons". Too bad such a place would not fit in the Forgotten Realms, the de facto 5e setting. Do you REALLY think this would necessarily stop the WotC team if they really wanted? :) Big planar portaltemporarily drops that hunk of space time onto Faerun and the only way to get it back is o delve it and restore the status quo? Fortunately, They’re better off going Undermountain if they were going to do something like that. They didn't force Ravenloft into the Realms and none of the adventures in Tales from the Yawning Portal changed settings. They haven't really changed the setting of any classic modules. They just had multiplanar threats also involved in the Realms in addition to Greyhawk.
  • 06:28 PM - iserith quoted Henry in post Iserith's Adjudicating Actions
    I have a sudden overwhelming urge to create a Human Rogue named, “Chuck Dagger” who is both cocky and refers to himself constantly in the third person. :) All of those PCs in the examples are characters of mine. Chuck Dagger is my favorite. (But don't tell the others.)

Wednesday, 9th May, 2018

  • 02:26 PM - Warpiglet quoted Henry in post What happens to the "suboptimal?"
    D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!) The implication of this is more freedom to "play what you want." I think it is important (for me) to hear what others think are "poor" choices but then to evaluate them myself. There are a large number of cases in which I say "so what" or "doing it anyway." But there is always a fear that I will really invest in a character and then be sad several levels later. In part due to responses to this thread, I am letting go more of this trepidation. One thing I know for sure--if I only focus on mechanics (improving chances for success) I get bored quickly. I really wonder if I need to alter my character generating experience even more to im...
  • 06:07 AM - Ancalagon quoted Henry in post What happens to the "suboptimal?"
    D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!) Tony Vargas can say it's faint praise, but I see this as quite the important feature. It definitely wasn't true in 3.X/PF!

Tuesday, 8th May, 2018

  • 04:02 AM - SHAFFSTER quoted Henry in post What rules and mechanics from other systems would you like to import into your 5e games?
    After attending a game day a few weeks ago, one mechanic I’d like to see in a 5e game is mixing in the “Destiny” mechanic (the light side/dark side) from FFG Edge of the Empire with inspiration in the game somehow. Personally I forget to award it a lot, and such a mechanic would keep it in front of everyone’s mind for frequent use rather than see people hoard them. Yeah this is another good mechanic from that system and I think it’s a good alternative to inspiration. Just call it something like “Hero points” that any player can use for advantage and “vaillain points” for the GM. I also like how it can be used as a resource to modify the narrative. “Oh look, I definitely DID remember to bring my grappling hook”(flips hero point)

Monday, 7th May, 2018

  • 11:44 PM - Charrua13 quoted Henry in post Harassment Policies: New Allegations Show More Work To Be Done
    Imagine for a moment that you have never had power. Try and make that empathetic leap. It is foundational to making things better. And consider: • It is 2018 • Male hegemony is actually, really collapsing for the first time since the Neolithic Revolution • Sorry about that • There might be some bumps along the way, but you’re going to have to get over it • The arrow of history only points in one direction, here • In fifty years you’ll be dead, society will have moved on, and no-one will care what you thought. While you’re here, why not help make things better? Cheers! THIS!! Except don't be sorry. The part that gets to me (that ALWAYS gets to me) is that the acts being described in these cases I can NEVER see myself doing, or never doing even with explicit permission of the parties concerned, even if I weren’t married. Showing pictures of myself or others engaged in sex acts? Engaging in hotel room hook-ups? Drunken groping or touching? Yes, I’m older, married,...
  • 01:53 PM - ardoughter quoted Henry in post Harassment Policies: New Allegations Show More Work To Be Done
    The part that gets to me (that ALWAYS gets to me) is that the acts being described in these cases I can NEVER see myself doing, or never doing even with explicit permission of the parties concerned, even if I weren’t married. Showing pictures of myself or others engaged in sex acts? Engaging in hotel room hook-ups? Drunken groping or touching? Yes, I’m older, married, and pretty conservative in my social activities; but even if I were single and looking for someone, I couldn’t see any of the behaviors described as OK. I’d have to know someone EXTREMELY well, the chemistry would have to be obvious, and God forbid I wouldn’t try to hook up with them at some lame-ass convention hotel room. It’s just when I hear these stories, and the most frequent defense is, “they misinterpreted my actions,” I’m trying really hard to understand when someone got the idea that the action in question was OK in the context of a public venue in the first place. This very much this, I would also add not even ...

Monday, 2nd April, 2018

  • 05:22 AM - Ancalagon quoted Henry in post Pathfinder 2 Playtest Preorders, Podcasts, & "Pathfinder 1.5"
    I think this whole discussion turns on why the popularity of the split between PF and 5e exists in the first place. I am beginning to believe that the “sufficiently complex yet sufficiently simple” concept is impossible to exist in the same game. The Paizo staff might prove me wrong, but honestly the best of both worlds I think is not having either game mirror the other too much at all... I fear you may be correct...

Friday, 30th March, 2018

  • 04:59 AM - Ancalagon quoted Henry in post Fragment of an idea for a "low" magic system
    However, in warhammer at least, wizards can be decent combatants at melee or ranged, as well, so they have something besides magic to fall back on... They are marginally better than a 5e wizard at best... are we talking about Warhammer 2nd ed here?

Wednesday, 28th March, 2018

  • 06:49 AM - pming quoted Henry in post Paizo's Stephen Radney-MacFarland Previews The Rogue Class For Pathfinder 2nd Edition!
    Hiya! I’ll feel a lot better come August when we can have examples behind these opinions. As it is, everyone’s seeing certain things and judging them by what has come before. I have my concerns with parts of it, too, but saying this and all previous editions are focused on nothing but combat is pretty hyperbolic, IMO. There is plenty of great roleplay to be had in every version of D&D, otherwise we wouldn’t have actual play podcasts on it all over the place (because it’s pretty boring to listen to just combat, quite frankly). It's just that THIS version of "Rogue" basically, to me, seems to out-fight, out-damage, and out-defend the PF1 Fighter. That's why I commented that in order for this Rogue to not be, well, the "Win Button Class" that Paizo will have to have all other classes just as heavily built towards combat. I shudder to think what they are going to have to do with the Fighter class. As for the "roleplaying" side of D&D. Yes, you can RP anything, really. Hell, you can R...

Thursday, 22nd March, 2018

  • 07:47 PM - Saelorn quoted Henry in post Pathfinder 2: Fighters, Skills, & Counterspells
    1) You’ve just made your enemy use two spells to cast one spell, and you’ve used only one, pretty good trade-off in my opinion, especially at mid-levels (5th through 10th). Plus if they’re not using their higher level slots, it’s not a sure thing. You want to use two fifth level slots to get your cone of cold off? Be my guest!Enemy spellcasters almost always have far more spell slots than an adventuring wizard, and are at zero risk of running out. They only have 2-3 rounds of combat per day, at most. You have five more encounters to get through today. 2) You assume the enemy knows you have counterspell. Until you cast it the first time, they don’t.If you're dressed like a wizard, in this world where classes are very strongly codified and wizards have a distinct appearance, then it's a fairly safe assumption. You're the one who isn't wearing armor, and also isn't doing kung fu. Maybe you can try to fake them out, by pretending that you know it if you don't, but that just means their spell go...

Friday, 16th March, 2018

  • 04:09 PM - Aldarc quoted Henry in post Pathfinder 2E's New Death & Dying Rules; More on Resonance
    From a meta-game perspective, it also brings to mind what a single wand of cure light wounds could do for an entire community of people. Unlimited healing could change an entire community of farmers, or a city, dramatically.This would also require rethinking many of the core assumptions about "wide magic" in Eberron. A war artificer, for example, could not just carry around a lot of fireball wands and spank the battlefield, as they would be limited by their Resonance.


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