View Profile: Henry - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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  • Morrus's Avatar
    Today, 08:03 PM
    Only read the title, eh?
    31 replies | 226 view(s)
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  • Henry's Avatar
    Yesterday, 12:51 PM
    Personally I dislike the idea because you’ve basically turned elves into changelings from Eberron. Plus, I’ve never seen a problem from Elves or any other race because you have the ultimate power in morphism and gender identity already: Character creation. If you want your elf/human/dwarf/half-orc to identify as female for instance, why not just make them female at character creation? If you...
    566 replies | 16850 view(s)
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  • Morrus's Avatar
    Saturday, 16th June, 2018, 09:05 PM
    If necessary, yes. Sometimes it's fun for heroes to wade through foes, too, though.
    24 replies | 589 view(s)
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  • Morrus's Avatar
    Saturday, 16th June, 2018, 02:55 PM
    Today is Free RPG Day! Free RPG Day was created in 2007, and enables gamers to play and pick up free tabletop roleplaying games at local game stores from publishers such as Paizo, Atlas Games, Steve Jackson Games, Goodman Games, Monte Cook Games, and more! want to find a participating retailer near you? Use this handy tool here! The list of participating publishers is: Atlas Games...
    18 replies | 1686 view(s)
  • Morrus's Avatar
    Saturday, 16th June, 2018, 10:38 AM
    Paizo gives us a glimpse at how conditions work in the upcoming Pathfinder 2nd Edition (which is now just a few weeks away from its Gen Con playtest launch!). Acclerated X -- increases speed by X Hampered X -- decreases speed by X
    4 replies | 881 view(s)
  • Morrus's Avatar
    Friday, 15th June, 2018, 08:15 PM
    Why does your bear need a mug?
    62 replies | 2162 view(s)
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  • Morrus's Avatar
    Wednesday, 13th June, 2018, 05:59 PM
    It's here! In our pilot episode, we stumble around trying to find our feet, and somehow our sound engineer Darryl manages to find some useable content and turn it into a podcast! In this episode we discuss what caught our eyes this week, Morrus has a go on Pathfinder 2nd Edition at UK Games Expo, we play our world famous game "Guess what this Kickstarter is about by just hearing the title and...
    2 replies | 776 view(s)
  • Morrus's Avatar
    Wednesday, 13th June, 2018, 12:49 PM
    Its a hallmark of many interesting stories.
    36 replies | 892 view(s)
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  • Morrus's Avatar
    Wednesday, 13th June, 2018, 11:20 AM
    The Orr Group - the company behind the popular Roll20 virtual tabletop - has just released its Quarter 1 2018 user stats. D&D has increased its share yet again, with a 3% increase, with Pathfinder dropping by about 2%. Starfinder holds steady in 11th places and there's a big bump for Call of Cthulhu. The Q1 report was a bit late, so the Q2 report will be coming very soon, too. Here's...
    18 replies | 2252 view(s)
  • Morrus's Avatar
    Wednesday, 13th June, 2018, 11:08 AM
    I’m sure I heard it read that it was the Borg who found it. It went through a wormhole or something.
    36 replies | 892 view(s)
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  • Morrus's Avatar
    Tuesday, 12th June, 2018, 08:40 PM
    Coffee Talk is like Coffee Talk but more insufferable?
    7 replies | 135 view(s)
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  • Morrus's Avatar
    Tuesday, 12th June, 2018, 04:48 PM
    Completely unnecessary. Don't call people names, and if you want to block somebody, don't announce it.
    11 replies | 327 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th June, 2018, 04:36 PM
    Coming soon to your favourite audio device is a new podcast all about the latest tabletop roleplaying game news! It won't necessarily be accurate, or informative, or even competent, but we will try to have fun! Join Morrus and Peter Coffey each week. You might learn something. But you probably won't. We've already recorded the pilot episode, which is being edited right now! Subscribe...
    7 replies | 769 view(s)
  • Morrus's Avatar
    Monday, 11th June, 2018, 08:40 PM
    Stop gatekeeping, please. You don’t get to decide who’s a real fan and who isn’t.
    134 replies | 2655 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 11th June, 2018, 11:55 AM
    I get asked this most every day, so a sticky thread seems appropriate. I'll continue to edit this thread as things occur to me. Things To Remember WOIN is a tactical game. It assumes that you and the monsters will be using tactics. Using tactics can make a weak opponent decimate a powerful one. This means using cover, crossfires, aims, feints, LUC dice, higher ground, exploits, exchanging...
    0 replies | 365 view(s)
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  • Morrus's Avatar
    Monday, 11th June, 2018, 11:36 AM
    Setting up our... "studio".
    3 replies | 312 view(s)
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  • Morrus's Avatar
    Monday, 11th June, 2018, 11:15 AM
    Check the thread right below this one. I answered that question just yesterday (for somebody who had the exact opposite problem!) Max dice pool and grade aren’t directly comparable. You compare max dice pool with max dice pool.
    4 replies | 195 view(s)
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  • Morrus's Avatar
    Monday, 11th June, 2018, 10:38 AM
    The best tool for creating monsters is the WOIN Monster Creator: http://www.enworld.org/forum/dnd_view_block.php?id=2032 That'll give you your baseline stats, and then all you need to do is invent some exploits, and tweak any values you want to.
    4 replies | 195 view(s)
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  • Morrus's Avatar
    Monday, 11th June, 2018, 09:26 AM
    Over on EN5ider, the 5th Edition patreon, the thirteen new minor magical items in this article from writer Robert Lashley include the inspiring pahu, smelly stone, midnight pearls, messenger ant, and more, making it easy to add a bit of flavourful magic to your 5E games without unbalancing the campaign. Illustrated by Xanditz. SaveSave
    0 replies | 681 view(s)
  • Morrus's Avatar
    Sunday, 10th June, 2018, 09:04 PM

    3 replies | 312 view(s)
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  • Morrus's Avatar
    Sunday, 10th June, 2018, 06:26 PM
    Armor SOAK and natural SOAK don’t stack with each other though. You use the highest. His armor SOAK is 7, or 9 with the helmet. His natural SOAK is 6. You’d use the armor SOAK as it’s higher.
    5 replies | 495 view(s)
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  • Morrus's Avatar
    Sunday, 10th June, 2018, 06:22 PM
    I find the suggestion that what you can see on the screen isn’t what’s happening fairly tenuous. There’s nothing to suggest that the movie is suddenly switching into an odd “this is a representational graphic for the audience’s informational purposes only and does not represent the actual sight” mode. The more likely explanation is that it’s just a weird inconsistency in the film. Ah,...
    36 replies | 892 view(s)
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  • Morrus's Avatar
    Sunday, 10th June, 2018, 04:46 PM
    What’s his SOAK?
    5 replies | 495 view(s)
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  • Morrus's Avatar
    Sunday, 10th June, 2018, 03:10 PM
    Well that depends on the genre, surely? James Bond doesn’t sound plausible, but we accept his expertise at everything. We are talking about heroic fantasy here, not a realism simulator. PCs are James Bond.
    67 replies | 1473 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 10th June, 2018, 09:47 AM
    The game is not designed to require certain amounts of equipment at certain grades. That said, 10K for a starting mission seems very excessive. I'd have gone maybe 1,000 total at the highest end, probably less. But it depends on the feel of the game you're after. Remember that higher quality gear gets a lot more expensive, but they shouldn't be thinking about that at starting grades. Later,...
    5 replies | 495 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 10th June, 2018, 01:20 AM
    You can see them all over it. And Kirk’s cabin certainly has one.
    36 replies | 892 view(s)
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  • Morrus's Avatar
    Sunday, 10th June, 2018, 01:19 AM
    The picture shows the range. It’s pretty close!
    36 replies | 892 view(s)
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  • Morrus's Avatar
    Sunday, 10th June, 2018, 12:26 AM
    Morrus started a thread Wrath of Khan questions
    Best Trek film. But I digress. Answer me these questions three. 1) Sensors are inoperable due to the Mutara Nebula. They don’t know where each other are. Why not Just look out the window? Clearly sensors are worse at "sensing" than basic eyesight is. Look! There they are! 2) Why does a Vulcan funeral feature an English song played by Scottish bagpipes? 3) And isn't it a bit harsh...
    36 replies | 892 view(s)
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  • Morrus's Avatar
    Saturday, 9th June, 2018, 07:03 PM
    Now in softcover!
    14 replies | 904 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 8th June, 2018, 09:39 AM
    In a topical subject, given the recent release of Mordenkainen's Tome of Foes, Jon Peterson has posted the original 13th-level version of Mordenkainen by Gary Gygax in 1974, along with some other historical iterations of the character, which was Gygax's PC for many years. Check out his blog post for more, including the 16th-level 1980 Blume version which Gygax decried back in 2003. ...
    92 replies | 3446 view(s)
  • Morrus's Avatar
    Thursday, 7th June, 2018, 01:12 PM
    Greater Firebolt merely increases the damage of your Firebolt. It's not a separate action.
    3 replies | 187 view(s)
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  • Morrus's Avatar
    Thursday, 7th June, 2018, 12:39 PM
    Thanks guys. My mum’s funeral is tomorrow (Friday), so I’m out of town again. I should be back on Monday and things will hopefully settle down a bit.
    32 replies | 1414 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 5th June, 2018, 11:34 PM
    In a topical subject, given the recent release of Mordenkainen's Tome of Foes, Jon Peterson has posted the original 13th-level version of Mordenkainen by Gary Gygax in 1974, along with some other historical iterations of the character, which was Gygax's PC for many years. Check out his blog post for more, including the 16th-level 1980 Blume version which Gygax decried back in 2003. ...
    92 replies | 3375 view(s)
    13 XP
  • Morrus's Avatar
    Tuesday, 5th June, 2018, 10:52 PM
    Morrus replied to WOIN GM Screen
    That looks awesome!
    19 replies | 809 view(s)
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  • Morrus's Avatar
    Tuesday, 5th June, 2018, 09:42 PM
    I’m starting the v1.2 update of OLD. It would help immensely to have multiple pairs of eyes scoring the book for places where the updates are needed. If you help out, I’ll make sure you get a credit in the book. Please post any needed updates here, along with the page number. Then I’ll compile the list and send it off for layout. Hopefully we can do this super quick! I suspect the two...
    10 replies | 390 view(s)
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  • Morrus's Avatar
    Tuesday, 5th June, 2018, 08:28 PM
    I can't comment on the ease of the Shadowrun system, but you can certainly mimic the setting perfectly.
    10 replies | 460 view(s)
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  • Morrus's Avatar
    Tuesday, 5th June, 2018, 02:05 PM
    Well, OK then. :)
    42 replies | 1133 view(s)
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  • Morrus's Avatar
    Tuesday, 5th June, 2018, 01:46 PM
    Play a bunch of perps organising a heist, or civilians trying to survive a block war. Or a special task force of Judges during the Robot Wars. Perhaps play some uplifted chimp gangsters, or some renegade robots. Or a group of mutant raiders (complete with wacky mutations), or just a group living and surviving in the Cursed Earth. It’s not all about the Judges!
    9 replies | 147 view(s)
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  • Morrus's Avatar
    Tuesday, 5th June, 2018, 10:09 AM
    We have a BIG preview for you today! The first 8 pages of the Judge Dredd & The Worlds of 2000 AD core rulebook, which comprises the Introduction chapter of the game! You can download it as a PDF by clicking on the image below to jump straight to the official website! Remember, the best way to get updates is to sign up to the Judge Dredd & The Worlds of 2000 AD mailing list. We ONLY...
    9 replies | 970 view(s)
  • Morrus's Avatar
    Tuesday, 5th June, 2018, 09:39 AM
    It's another Tuesday, which means another look at the previous night's Pathfinder 2nd Edition preview! There's only a couple of month to go until the full playtest rules are released (I have the hardcover on pre-order). Until then, Paizo continue with their twice-weekly glimpses into the ruleset - and this time we look at skills! 17 base skills down from 35.
    67 replies | 3721 view(s)
  • Morrus's Avatar
    Monday, 4th June, 2018, 07:57 PM
    The third season of Warped, the official What's OLD is NEW (WOIN) livestream, launched this past weekend. The first season was a Traveller/Firefly type setting; the second was a Battlestar Galactica/Colonists type thing; and this new third season is a silly, comedic, Orville-esque setting aboard an exploration starship! Warning: mature language from the start! Captain Braxton McQuaid...
    3 replies | 712 view(s)
  • Morrus's Avatar
    Monday, 4th June, 2018, 07:12 PM
    Morrus replied to WOIN GM Screen
    What does the DTRPG screen holder do? That's pretty much the determining factor, as I imagine most will buy the cards with the holder.
    19 replies | 809 view(s)
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  • Morrus's Avatar
    Monday, 4th June, 2018, 05:14 PM
    OK.
    525 replies | 20565 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 4th June, 2018, 10:01 AM
    This past weekend I was at UK Games Expo in Birmingham. The main reason for my visit was to try out this newfangled Pathfinder 2 thing... and I'm glad I did! Here's my report! The Paizo stand UK Games Expo seemed to me to be much larger than it was last year. Two trade halls teeming with people on a hot, muggy afternoon with little to no air conditioning made for an uncomfortable...
    42 replies | 3714 view(s)
  • Morrus's Avatar
    Monday, 4th June, 2018, 09:49 AM
    Two new items over on EN5ider, the 5th Edition Patreon! The first is the initial article in a new series of "plug-in" events; similar to our plug-in locations series of small villages and other locations, Over The Next Hill, these are events which you can insert seamlessly into your 5E game. We start with a Royal Wedding! The second is the next part of the ZEITGEIST adventure path - this 30-page...
    2 replies | 522 view(s)
  • Morrus's Avatar
    Sunday, 3rd June, 2018, 08:02 PM
    That’s not what he said. People are allowed to not like things you like. The sarcasm is not necessary. It’s OK when people like different things to you.
    40 replies | 2119 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 3rd June, 2018, 07:33 PM
    Click "Add to Favourites".
    2 replies | 153 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 1st June, 2018, 11:42 AM
    Create - that’s the value of the enhancement, not the total cost of the spell. That’s a little unclear. I’ll clarify that in 1.2. Teleport - yeah, you’re essentially granting the ability to teleport to the targets. I’ll add a ‘teleport other’ to 1.2.
    2 replies | 163 view(s)
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  • Morrus's Avatar
    Friday, 1st June, 2018, 09:20 AM
    The troubled production, plus I couldn’t see any reason why we needed Solo’s backstory. One thing that bugs me about prequels is that characters are originally introduced in exactly the way the original writer or director wanted, with the amount of information required to get the effect they wanted. Han Solo was a cypher deliberately (as was Boba Fett, but the less said about that the...
    41 replies | 1253 view(s)
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  • Morrus's Avatar
    Thursday, 31st May, 2018, 08:38 PM
    He didn’t die. He has robotic legs now.
    41 replies | 1253 view(s)
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  • Morrus's Avatar
    Thursday, 31st May, 2018, 07:34 PM
    That is pretty much it’s purpose.
    2 replies | 183 view(s)
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  • Morrus's Avatar
    Wednesday, 30th May, 2018, 06:30 PM
    It doesn’t automatically replenish. Most people take the 5 minutes at the start of the day.
    4 replies | 227 view(s)
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  • Morrus's Avatar
    Wednesday, 30th May, 2018, 12:47 AM
    The skill requirement waiver is being folded into Cinematic Mode. Yes, 20gc. They are priced about the same as basic weapons. No, the MP works with the skill/secret it says. Yes, all spells are 1 action.
    4 replies | 227 view(s)
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  • Morrus's Avatar
    Tuesday, 29th May, 2018, 05:46 PM
    It’s a $20 book. There’s a $10 discount on it right now for exactly that reason! Won’t be there for long though!
    10 replies | 460 view(s)
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  • Morrus's Avatar
    Tuesday, 29th May, 2018, 05:28 PM
    Morrus replied to Pet Shenanigans
    She’s fine. Dog defender! He hates the cat, but if anybody else messes with her...
    26 replies | 610 view(s)
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  • Morrus's Avatar
    Tuesday, 29th May, 2018, 12:39 PM
    They are universal exploits, yes.
    10 replies | 460 view(s)
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  • Morrus's Avatar
    Tuesday, 29th May, 2018, 10:09 AM
    Right, I'm away again! Tomorrow I'll be up with my dad arranging the funeral until the end of the week, then at UK Games Expo for the weekend. Back on Monday. If you need anything, use the above contacts!
    32 replies | 1414 view(s)
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  • Morrus's Avatar
    Tuesday, 29th May, 2018, 09:26 AM
    Morrus replied to Hidden?
    I don't know which post it is, but I can see a post in that thread where he quoted you yesterday.
    8 replies | 340 view(s)
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  • Morrus's Avatar
    Tuesday, 29th May, 2018, 12:03 AM
    I know nothing of the comparative size of each franchise, and I’m a big Trek fan, but I feel like Star Wars is much, much bigger than Star Trek. A new Star Wars movie is a much bigger event than a new Star Trek movie (though that may well change once they start churning them out). There’s definitely ,ore Star Wars toys in general than Trek. Is there a Lego Enterprise? You’re right in that’s...
    48 replies | 1281 view(s)
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  • Morrus's Avatar
    Monday, 28th May, 2018, 09:05 PM
    Nah, that was Roddenberry’s pitch for Star Trek.
    41 replies | 1253 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 28th May, 2018, 07:29 PM
    Morrus started a thread Pet Shenanigans
    Two enormous aggressive crows were attacking our cat earlier in the back garden. Not sure if it was a territorial thing. She wasn’t winning, either. Let the dog out there though. That put an end to it.
    26 replies | 610 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 28th May, 2018, 07:07 PM
    Well Firefly is very heavily influenced by Han Solo and the Millenium Falcon.
    41 replies | 1253 view(s)
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  • Morrus's Avatar
    Monday, 28th May, 2018, 02:48 PM
    Redownload it! You’ll know you have the right file if the character sheet is at the end.
    98 replies | 37735 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 28th May, 2018, 12:50 PM
    Your repeated attempts to discredit inclusiveness and anti-harassment policies as politics are getting a bit tiresome. I need you to stop doing that. I want to be clear. I’m not interested in political opinions; I don’t care who you voted for in your country; I am trying to maintain an inclusive community which doesn’t make women, people of colour, and other groups which are frequently...
    15 replies | 594 view(s)
    9 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 07:46 PM
    I can’t help feeling that if fun requires that much effort, there are probably other problems going in. Hanging out with your friends doing a thing you all enjoy pretty much makes its own fun.
    56 replies | 2250 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 07:24 PM
    Morrus replied to d20 vs 2d20
    Do you feel better for that?
    30 replies | 917 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 05:42 PM
    4% of Facebook’s global revenue doesn’t means nothing to it. It’s stock value plummets for much smaller fluctuations. It hits big multinationals hard. The major global megacorps aren’t dismissing it as “bluster”. It was announced two years ago. It’s not a new thing, despite the last minute panic. It’s not bluster; it will be enforced if companies operate within the EU. The EU has always...
    38 replies | 1889 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 05:04 PM
    It’s 4% global revenue or 20m Euros, whichever is higher. There’s no cap. Note that’s the max penalty, not a mandatory penalty.
    38 replies | 1889 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 04:46 PM
    He said it because the Tolkien estate was going after him for his use of “hobbits”, “ents”, and “balrogs”, amongst others, which all needed up being renamed. It was a pseudo-legal defence he played out in the editorial pages of Dragon Magazine, not a statement of fact.
    75 replies | 2043 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 04:11 PM
    Oh, the comics are still plenty satirical. I am now thinking about “Jude Dredd”! :)
    16 replies | 309 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 11:45 AM
    For a sci-fi campaign you're probably better with d20 Future than d20 Modern.
    16 replies | 620 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 11:39 AM
    There's some artillery weaponry and mounted cannons and machine guns in NOW. I'd model it off one of them. I'm not super clear from the image what that is, but it looks a bit gatling-gun-esque? Similar things in NOW off the top of my head you could model it off: WWII weapons: Bren light machine gun Browning M1911 machine gun Vickers machine gun Vehicle weapons:
    2 replies | 253 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 27th May, 2018, 11:33 AM
    Nope. Natural SOAK and armor SOAK don't stack. You use whichever is higher. Natural SOAK is the thick hide, iron skin, street tough for a total of 8. Armor SOAK is the chainmail, helm for a total of 12 (with a total of -5 MELEE/RANGED DEFENSE, +2 MENTAL DEFENSE, -2d6 to INT checks).
    2 replies | 232 view(s)
    0 XP
  • Henry's Avatar
    Sunday, 27th May, 2018, 05:23 AM
    Henry replied to Core+1
    Knowing our DM, probably so, but we’re all experienced players and are comfortable with being told “no” to some options, so as far as I know no one’s bothered to ask, and it hasn’t come up.
    159 replies | 5665 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 26th May, 2018, 11:54 PM
    WOIN isn’t a setting. It’s a toolkit ruleset for creating your own setting. The WOIN-powered Judge Dredd & The Worlds of 2000 AD will be the first major setting for WOIN, though it will be presented as a stand-alone game.
    16 replies | 620 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 26th May, 2018, 11:43 PM
    A 5E system of WOIN is not on the way. I don’t even know what that would be!
    16 replies | 620 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 26th May, 2018, 11:11 PM
    If only there was a setting or three coming! :)
    22 replies | 620 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 26th May, 2018, 10:44 PM
    In that case, you’ll love the dozen or so martial arts careers and the section on Bond-style gadgets!
    22 replies | 620 view(s)
    1 XP
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Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.

Sunday, 12th April, 2015



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Monday, 4th June, 2018

  • 12:06 PM - Morrus quoted Henry in post So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
    Thanks for the report, man! I think the most impact thing anyone can do lately is give their actual play impressions; in one sense, the preview rule snippets are starting to hurt Paizo rather than help, because some things are getting miscommunicated (like the agile weapon penalty in one noted example), and also people are starting to extrapolate on some of the maths (quite incorrectly) and making all kinds of speculations that turn out to be flat wrong. At this point I’m getting tired of preview tidbits and am about to crack while waiting to get the darned thing in 8 weeks!!! C'mon August!

Thursday, 24th May, 2018

  • 12:52 PM - Yaarel quoted Henry in post Core+1
    Funny enough, my Pathfinder group has implemented a rule very similar to it in our home games - each player gets the Pathfinder CRB + APG + UM, plus one “vanity book” to dip options from for their character. This was done after we realized the same thing, that throwing all the floodgates open was folly because there were just too many broken spells, feat combos, etc. that interacted with one another. It along with our other house rules made it much easier for the GM to challenge us as a group instead of watching the best minmaxers shine. In your case, suppose the there is a player who wants − for the sake of concept − a specific option from a second vanity book. If the option seems innocuous, would the DM vet it and allow it as an exception?
  • 02:35 AM - ad_hoc quoted Henry in post Getting to 6 encounters in a day
    Two reasons: 1) real-world player perception is quite different from game-time PC perception. To the PCs, it’s a few hours; to the PCs, it’s anywhere from two weeks to (in my group’s case) a month and a half (three sessions). It leads to quite the sense of disconnect. 2) your question about 3 sessions till a long rest still does not answer my statement about an unrealistic number of encounters. Unless the PCs are regularly in the middle of a war zone, there aren’t many plausible situations of someone fighting eight encounters in rapid succession. War zones like the gnoll example above, timer countdowns where the bad guy finishes a ritual, “going to kill the hostages in two hours” - and that’s about it. Everything else is pretty much variations on those themes - and I could argue the last two are the same theme. Just because it makes the game math work doesn’t mean it’s the best choice. If others find it plausible, that’s cool, but the PCs consistently having to fight a marathon o...
  • 01:49 AM - OB1 quoted Henry in post Getting to 6 encounters in a day
    Your combats last two rounds apiece? What are they fighting that goes down in two rounds? That’s like constant rocket tag! Even our Princes of the Apocalypse games had most combats lasting 4 to 6 rounds each, with the boss fights lasting closer to 6 or 7. I’ve found most medium combats last 2 rounds, yes. Maybe 3 if a couple PCS miss their attacks. Hard go 3-4, deadly 4-6. Longest I’ve ever run was 12 rounds and it was double the minimum deadly adjusted xp.

Wednesday, 23rd May, 2018

  • 02:00 PM - ad_hoc quoted Henry in post Getting to 6 encounters in a day
    Here’s the problem as I see it - how many hours of real time does this series of encounters take? My group meets for about three hours per session. The described actions would take at least two sessions to resolve, including time for role play. I really can’t plausibly see every single session where the PCs must have a breakneck series of challenges as if it were a season of the TV show 24. The situation described should be an exception rather than a rule in my opinion, otherwise it strains credulity. By the way, the Gnoll scenario is an almost perfect recounting of a scenario from Critical Role, and even then it took them two sessions of four hours each to complete the actions you described. Game time is not the same as real time. Why can't you go 3 sessions until having a long rest? That often happens at our table. They will often short rest at the end of a session. Long rests happen at the end of the adventure (or at a safe spot in the middle of a long adventure).
  • 05:54 AM - jgsugden quoted Henry in post Getting to 6 encounters in a day
    Here’s the problem as I see it - how many hours of real time does this series of encounters take? As you note, 6 to 8. My group meets for about three hours per session. The described actions would take at least two sessions to resolve, including time for role play. I really can’t plausibly see every single session where the PCs must have a breakneck series of challenges as if it were a season of the TV show 24. The situation described should be an exception rather than a rule in my opinion, otherwise it strains credulity.Going a few sessions before a long rest is not a problem. One of my games is also a 3 hour a week deal. We often go a few sessions before finding time for a long rest. As for the '24esque' nature of this scenarion: Most published modules feature encounters in close proximity. There may not be a clicking clock driving these encounters, but there are a lot of encounters where fighting in Room A results in fighters from Room B attacking as the first combat wraps up. Th...

Monday, 21st May, 2018

  • 12:37 PM - Psikerlord# quoted Henry in post Game Theory. CR and 5E Encounter System.
    While I agree that the CR system from 5e needs some love for people who don’t want 6 encounters a day, I will say that our 5e group just finished the ultimate final battle from Princes of the Apocalypse at 12th level, involving one of the “Princes” and a ton of minions (a very difficult encounter) in just over an hour! Compared to 3rd Edition or Pathfinder, in my experience, that would have been impossible. Fair call 5e is faster than 4e and probably 3e (it's been so long, I cant rem now how long 3e combat took)

Tuesday, 15th May, 2018

  • 03:51 AM - Jester David quoted Henry in post "Immortal Fortress" - WotC Drops Clues About The Upcoming Storyline?
    Fair points - that’s just my cynicism showing because they still haven’t opened up DM’s Guild to Greyhawk, Eberron, etc. after 4 years now. True. Well... IIRC the DMsGuild only opened in 2016. It's only been two full years. But it does feel like they should have picked another setting and made it available. Especially one they're unlikely to return to, like Dragonlance.
  • 02:50 AM - Parmandur quoted Henry in post "Immortal Fortress" - WotC Drops Clues About The Upcoming Storyline?
    Fair points - that’s just my cynicism showing because they still haven’t opened up DM’s Guild to Greyhawk, Eberron, etc. after 4 years now.WotC isn't in any hurry, doesn't mean they won't get there eventually: they do have a ten year plan for 5E, minimum, after all.

Sunday, 13th May, 2018

  • 08:32 PM - Jester David quoted Henry in post "Immortal Fortress" - WotC Drops Clues About The Upcoming Storyline?
    If I wasn't a realist, I'd think they were going to revive Castle Greyhawk. The original Dungeon in "Dungeons and Dragons". Too bad such a place would not fit in the Forgotten Realms, the de facto 5e setting. Do you REALLY think this would necessarily stop the WotC team if they really wanted? :) Big planar portaltemporarily drops that hunk of space time onto Faerun and the only way to get it back is o delve it and restore the status quo? Fortunately, They’re better off going Undermountain if they were going to do something like that. They didn't force Ravenloft into the Realms and none of the adventures in Tales from the Yawning Portal changed settings. They haven't really changed the setting of any classic modules. They just had multiplanar threats also involved in the Realms in addition to Greyhawk.
  • 06:28 PM - iserith quoted Henry in post Iserith's Adjudicating Actions
    I have a sudden overwhelming urge to create a Human Rogue named, “Chuck Dagger” who is both cocky and refers to himself constantly in the third person. :) All of those PCs in the examples are characters of mine. Chuck Dagger is my favorite. (But don't tell the others.)

Wednesday, 9th May, 2018

  • 02:26 PM - Warpiglet quoted Henry in post What happens to the "suboptimal?"
    D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!) The implication of this is more freedom to "play what you want." I think it is important (for me) to hear what others think are "poor" choices but then to evaluate them myself. There are a large number of cases in which I say "so what" or "doing it anyway." But there is always a fear that I will really invest in a character and then be sad several levels later. In part due to responses to this thread, I am letting go more of this trepidation. One thing I know for sure--if I only focus on mechanics (improving chances for success) I get bored quickly. I really wonder if I need to alter my character generating experience even more to im...
  • 06:07 AM - Ancalagon quoted Henry in post What happens to the "suboptimal?"
    D&D 5 does a really good job of reducing “trap” options, and someone really has to go out of their way to make a character that actually negatively contributes to a group. (9 INT human Wizard with a dagger, and prestidigitation, mending, and light for cantrips, anyone? Even then, with point buy, he probably can’t help but have a 16 to STR or DEX!) Tony Vargas can say it's faint praise, but I see this as quite the important feature. It definitely wasn't true in 3.X/PF!

Tuesday, 8th May, 2018

  • 04:02 AM - SHAFFSTER quoted Henry in post What rules and mechanics from other systems would you like to import into your 5e games?
    After attending a game day a few weeks ago, one mechanic I’d like to see in a 5e game is mixing in the “Destiny” mechanic (the light side/dark side) from FFG Edge of the Empire with inspiration in the game somehow. Personally I forget to award it a lot, and such a mechanic would keep it in front of everyone’s mind for frequent use rather than see people hoard them. Yeah this is another good mechanic from that system and I think it’s a good alternative to inspiration. Just call it something like “Hero points” that any player can use for advantage and “vaillain points” for the GM. I also like how it can be used as a resource to modify the narrative. “Oh look, I definitely DID remember to bring my grappling hook”(flips hero point)

Monday, 7th May, 2018

  • 11:44 PM - Charrua13 quoted Henry in post Harassment Policies: New Allegations Show More Work To Be Done
    Imagine for a moment that you have never had power. Try and make that empathetic leap. It is foundational to making things better. And consider: • It is 2018 • Male hegemony is actually, really collapsing for the first time since the Neolithic Revolution • Sorry about that • There might be some bumps along the way, but you’re going to have to get over it • The arrow of history only points in one direction, here • In fifty years you’ll be dead, society will have moved on, and no-one will care what you thought. While you’re here, why not help make things better? Cheers! THIS!! Except don't be sorry. The part that gets to me (that ALWAYS gets to me) is that the acts being described in these cases I can NEVER see myself doing, or never doing even with explicit permission of the parties concerned, even if I weren’t married. Showing pictures of myself or others engaged in sex acts? Engaging in hotel room hook-ups? Drunken groping or touching? Yes, I’m older, married,...
  • 01:53 PM - ardoughter quoted Henry in post Harassment Policies: New Allegations Show More Work To Be Done
    The part that gets to me (that ALWAYS gets to me) is that the acts being described in these cases I can NEVER see myself doing, or never doing even with explicit permission of the parties concerned, even if I weren’t married. Showing pictures of myself or others engaged in sex acts? Engaging in hotel room hook-ups? Drunken groping or touching? Yes, I’m older, married, and pretty conservative in my social activities; but even if I were single and looking for someone, I couldn’t see any of the behaviors described as OK. I’d have to know someone EXTREMELY well, the chemistry would have to be obvious, and God forbid I wouldn’t try to hook up with them at some lame-ass convention hotel room. It’s just when I hear these stories, and the most frequent defense is, “they misinterpreted my actions,” I’m trying really hard to understand when someone got the idea that the action in question was OK in the context of a public venue in the first place. This very much this, I would also add not even ...

Monday, 2nd April, 2018

  • 05:22 AM - Ancalagon quoted Henry in post Pathfinder 2 Playtest Preorders, Podcasts, & "Pathfinder 1.5"
    I think this whole discussion turns on why the popularity of the split between PF and 5e exists in the first place. I am beginning to believe that the “sufficiently complex yet sufficiently simple” concept is impossible to exist in the same game. The Paizo staff might prove me wrong, but honestly the best of both worlds I think is not having either game mirror the other too much at all... I fear you may be correct...

Friday, 30th March, 2018

  • 04:59 AM - Ancalagon quoted Henry in post Fragment of an idea for a "low" magic system
    However, in warhammer at least, wizards can be decent combatants at melee or ranged, as well, so they have something besides magic to fall back on... They are marginally better than a 5e wizard at best... are we talking about Warhammer 2nd ed here?

Wednesday, 28th March, 2018

  • 06:49 AM - pming quoted Henry in post Paizo's Stephen Radney-MacFarland Previews The Rogue Class For Pathfinder 2nd Edition!
    Hiya! I’ll feel a lot better come August when we can have examples behind these opinions. As it is, everyone’s seeing certain things and judging them by what has come before. I have my concerns with parts of it, too, but saying this and all previous editions are focused on nothing but combat is pretty hyperbolic, IMO. There is plenty of great roleplay to be had in every version of D&D, otherwise we wouldn’t have actual play podcasts on it all over the place (because it’s pretty boring to listen to just combat, quite frankly). It's just that THIS version of "Rogue" basically, to me, seems to out-fight, out-damage, and out-defend the PF1 Fighter. That's why I commented that in order for this Rogue to not be, well, the "Win Button Class" that Paizo will have to have all other classes just as heavily built towards combat. I shudder to think what they are going to have to do with the Fighter class. As for the "roleplaying" side of D&D. Yes, you can RP anything, really. Hell, you can R...

Thursday, 22nd March, 2018

  • 07:47 PM - Saelorn quoted Henry in post Pathfinder 2: Fighters, Skills, & Counterspells
    1) You’ve just made your enemy use two spells to cast one spell, and you’ve used only one, pretty good trade-off in my opinion, especially at mid-levels (5th through 10th). Plus if they’re not using their higher level slots, it’s not a sure thing. You want to use two fifth level slots to get your cone of cold off? Be my guest!Enemy spellcasters almost always have far more spell slots than an adventuring wizard, and are at zero risk of running out. They only have 2-3 rounds of combat per day, at most. You have five more encounters to get through today. 2) You assume the enemy knows you have counterspell. Until you cast it the first time, they don’t.If you're dressed like a wizard, in this world where classes are very strongly codified and wizards have a distinct appearance, then it's a fairly safe assumption. You're the one who isn't wearing armor, and also isn't doing kung fu. Maybe you can try to fake them out, by pretending that you know it if you don't, but that just means their spell go...


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