View Profile: Henry - Morrus' Unofficial Tabletop RPG News
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  • Orius's Avatar
    Today, 04:08 AM
    Ooooh, the plot thickens! It felt like another character-driven episode, but then they drop the last 10 minutes on us. Yeah, it's one of the standard sci-fi plots, but they pulled it off pretty well. I'm guessing this is the something "big" that was teased at? Man, this was really creepy. Isaac and the other Kaylons have their whole arrogant Data schtick going on, then then they all go...
    163 replies | 6191 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 07:46 PM
    It's time for some more D&D Beyond stats! This time we take a look at the most popular feats! War Caster, Tough, Lucky, and Sharpshooter lead the pack. We recently looked at stats for adventures, classes by tier, subclasses, and multi class combinations. The last time DDB looked at this, the number of characters using feats was lower than it is now. Once feats come in properly at levels...
    65 replies | 1291 view(s)
  • Morrus's Avatar
    Yesterday, 07:36 PM
    Cubicle 7 has just unveiled John Grenier's cover art for the upcoming Age of Sigmar RPG, coming later this year. "On the cover itself, you can see a band of heroes from across the Mortal Realms facing down the forces of Chaos and the undead legions of Nagash, the Lord of Death. Our group of heroes is made up of a valiant Knight-Questor of the Stormcast Eternals, a devoted Excelsior...
    12 replies | 864 view(s)
  • Morrus's Avatar
    Yesterday, 05:03 PM
    Morrus replied to No Politics
    I think itís quite simple. Opposition of harassment and abuse in our little community is not politics, and I oppose any attempts to paint them as such.
    3 replies | 94 view(s)
    3 XP
  • Orius's Avatar
    Yesterday, 03:08 PM
    Like you said, Riker "romance". Nothing compelling there unless it's named Deanna Troi, and then YMMV (and Riker and Troi were just Decker and Ilia recycled from TMP anyway). Cyrano Jones wasn't exactly a great businessman either. Just look at his tribble scheme: peddle a creature that reproduces at a ridiculously explosive rate as a pet. He thinks that because they breed so fast he can...
    163 replies | 6191 view(s)
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  • Morrus's Avatar
    Yesterday, 11:58 AM
    This doesn't appear to be a thread about the RPG industry any more, so I think it's done.
    165 replies | 5732 view(s)
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  • Morrus's Avatar
    Yesterday, 01:05 AM
    Magic in WOIN is much more low-magic than the super-high magic of D&D. If you wanted to replicate D&D's magical prevalence and availability, you'd need to reduce the MP cost of magic in general across the board.
    3 replies | 141 view(s)
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  • Morrus's Avatar
    Yesterday, 12:45 AM
    EN World (and I) are not connected to the ENnies any more, and I don't have any insight into what they'll decide. I do know they announced that something was forthcoming.
    165 replies | 5732 view(s)
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  • Morrus's Avatar
    Yesterday, 12:34 AM
    Following up from the D&D 5E hints included in recent Numenera shipments to customers, Monte Cook Games has just announced its new project coming to Kickstarter in March: a 5E-compatible sci-fantasy setting which allows you to play in settings like the Barrier Peaks or Numenera! Here's the full press release:
    21 replies | 2976 view(s)
  • Morrus's Avatar
    Wednesday, 20th February, 2019, 03:55 PM
    There are no official plans for either that we know of. If there are any plans, WotC hasnít said anything.
    14 replies | 655 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 20th February, 2019, 02:40 PM
    The most popular RPG livestream in the world, Critical Role, announced last year that they were leaving Geek & Sundry and going it ahead independently. They announced today that this change takes place on Thursday, February 21st. Here's the announcement in full. "Bidet, Critters! We have a few important updates to share with you regarding Critical Role and Talks Machina. After a...
    9 replies | 1972 view(s)
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 09:13 PM
    WotC, Gen Con, and Lamentations of the Flame Princess have all officially responded to the recent abuse accusations related to RPG writer Zak S. Wizards of the CoastWotC's initial response was tweeted by D&D franchise creative director Mike Mearls: "Iíve gotten a lot of questions recently about D&Dís relationship with a certain playtester and I wanted to make sure our stance was clear to...
    0 replies | 5073 view(s)
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 06:45 PM
    All that said, I was just looking at OLD v1.2., and based on this feedback that ability has now changed. Here's a preview: Acid Blood. Ogres have acidic blood. In addition to gaining an additional 5 SOAK (acid), melee attackers which cause more than 10 slashing or piercing damage in a single blow take 1d6 acid damage from the blood splash. This acid damage seeps through armor, which does not...
    10 replies | 354 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 04:08 PM
    Morrus started a thread Bugs & upgrades
    In the background we've been working on an upgrade from vBulletin to Xenforo for a while now. We don't have an ETA. As far as the current live site goes, that means that non-essential bugs will probably not get our focus, as they'll be redundant on the new platform anyway. For more about Xenforo, take a look here: https://xenforo.com/community/
    1 replies | 85 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 04:04 PM
    There's a thread on this just 6 threads below this one. http://www.enworld.org/forum/showthread.php?653829-Non-existent-Reputation-comment
    3 replies | 129 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 12:13 PM
    The acid blood isn't meant to be a strong combat ability. If an ogre was dealing significant amounts of damage to foes every time it was hit, it would be very overpowered. It'll hurt maybe a peasant, but not a hero. Mooks are vulnerable to such things as they die with one hit.
    10 replies | 354 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 12:10 PM
    I allow my players to optionally change their traits for others they qualify for when they get a new grade.
    1 replies | 115 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 19th February, 2019, 10:54 AM
    That's a new one. So the article is being reproduced where a comment should be?
    1 replies | 98 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 19th February, 2019, 01:25 AM
    We did this for our PF1 game and it went pretty well, but I would recommend to keep it low-level (cap the campaign to max 10th level or so) so that feat and spell interactions donít get complex enough to cause major headaches. In fact, numbers fatigue caused my entire PF1 group to switch to D&D5. I suspect that lack of mechanical customization compared to PF will cause us to switch back...
    16 replies | 429 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th February, 2019, 09:40 PM
    Donít challenge moderators. Donít post in this thread again, please.
    296 replies | 15244 view(s)
    0 XP
  • Henry's Avatar
    Monday, 18th February, 2019, 06:53 PM
    Printed, probably about 100 - I have periodically purged over the years, donating to good friends especially for books I haven't cracked open in 5 years or more. Digitally, I literally have thousands and thousands -- collective worth however is quite different because a lot of them I've picked up on Humble Bundles, Bundles of Holding, charity sales, etc. and I might have thousands of books which...
    54 replies | 1811 view(s)
    0 XP
  • Henry's Avatar
    Monday, 18th February, 2019, 06:47 PM
    This pretty much fits me as well. In my case, it's about 75%/25% first person/third person, I prefer first person, but there are times where either I'm at a loss for specific words (I suck at seducing NPCs, I got no game ;)) or intent needs to be clearer.
    48 replies | 7828 view(s)
    0 XP
  • Henry's Avatar
    Monday, 18th February, 2019, 04:43 PM
    So far, I've seen an ancestral guardian Barbarian, a Swashbuckler Rogue, A Hex blade warlock, and a Divine Soul Sorcerer. Of all of these, the Divine Soul was the most lackluster - but I think this has as much to do with the Sorcerer being slightly too short on spells known as anything. All subclasses I've seen so far live up to the other choices in the PH, and I haven't seen any that are just...
    19 replies | 806 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th February, 2019, 11:37 AM
    *Please* just give it a rest. This crusade of yours is starting to make this forum less pleasant for other.
    296 replies | 15244 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 18th February, 2019, 06:32 AM
    When a player kills a foe, I often ask ďhow do you kill it?Ē and let them describe the killing blow however they like. Decapitation doesnít come up as often as youíd think!
    39 replies | 756 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 10:19 PM
    There was a conflict? I didnít even release there *was* a conflict or that there was any fault to assign. Itís certainly one of the strangest conversations Iíve had recently! Ah well!
    13 replies | 341 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 08:51 PM
    Thatís probably just my rubbishy screenshotting abilities.
    53 replies | 1485 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 08:44 PM
    That certainly wasnít my takeaway from what you were saying! Thanks for letting me know. Iíll see if I can figure out whatís wrong.
    13 replies | 341 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 06:59 PM
    It's time for my next One Page Adventure! This one is called Winterheart. A nobles' daughter has been kidnapped by a cruel elven warlord. Her latent ice magic is causing a great winter to fall across the land, field by her despair. Can the PCs rescue CHRYSSA from SANGELLION KEEP? An adventure all on one page, inspired by the original EN5ider adventure by Esper. If you like these, please do...
    0 replies | 892 view(s)
  • Morrus's Avatar
    Sunday, 17th February, 2019, 04:03 PM
    Theyíre two entirely different things. One offers some little forum perks, the other offers weekly D&D articles and adventures. You can choose whichever you prefer.
    13 replies | 341 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th February, 2019, 03:13 PM
    After 2018's successful quartet of D&D Endless Quest books from Matt Forbeck, two more have popped up on Amazon with September release dates: Escape from Castle Ravenloft, and The Mad Mage's Academy. Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero -- and choose your own fate.You have entered the mist-shrouded realm of...
    8 replies | 1875 view(s)
  • Morrus's Avatar
    Sunday, 17th February, 2019, 12:59 PM
    This was posted by Walrock Homebrew on Twitter. "Though the Opportunity rover has gone on to robot heaven, it can live on in your game. Here's a fairly-accurate statblock for our rover friend, and a nearly plausible reason for it to exist!"
    8 replies | 1338 view(s)
  • Morrus's Avatar
    Sunday, 17th February, 2019, 11:40 AM
    D&D Beyond has released yet more stats! We've already seen the most common adventures, classes by tier, and subclasses. This time it's a look at popular multiclass combinations! They use "active characters" which are those not deleted or suspended, and which there is "some reasonable sense that maybe they're played". There was a LOT of data whizzing by very fast in the Twitch stream, so here it...
    53 replies | 25257 view(s)
  • Morrus's Avatar
    Saturday, 16th February, 2019, 09:45 PM
    Thatís about the same as +/-1d6.
    2 replies | 133 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:39 PM
    Well, so did everybody. That's why they kept calling them "Klingons".
    71 replies | 2585 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:38 PM
    If you're posting just to further an agenda, rather than to contribute to a discussion, please find some outlet other than this forum for it.
    71 replies | 2585 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:16 PM
    Technically, before. But I don't think it will break anything if you want to play it as after.
    1 replies | 108 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 05:09 PM
    Iím afraid not. That rather defeats the purpose of the feature.
    9 replies | 327 view(s)
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  • Morrus's Avatar
    Saturday, 16th February, 2019, 03:18 PM
    Hi Odwin! I don't give ETAs, I'm afraid. But it's soon. :)
    9 replies | 637 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 01:31 PM
    The Witcher RPG, which launched in 2018, will have a 24-page "Easy Mode" booklet on Free RPG Day on June 15th. This year, R. Talsorian Games will be providing The Witcher Tabletop Roleplaying Game: Easy Mode as a give-away for Free RPG Day. This 24-page booklet introduces players to the Interlock system with a simplified version of the rules and comes with pregenerated characters and...
    2 replies | 1612 view(s)
  • Henry's Avatar
    Saturday, 16th February, 2019, 11:33 AM
    The first Guardians movie had several things going for it: -Strength of vision. Gunn and crew had a very strong idea for what came out, from the music, to the characterizations, to the humor. A movie with too many competing visions becomes a muddled mess or too formulaic, as in the case of half the movies that get made. -Likeable Characters (and decent actors who like them, too) - No...
    50 replies | 4517 view(s)
    2 XP
  • Henry's Avatar
    Saturday, 16th February, 2019, 11:17 AM
    Why does it have to be a fake death? Re-reading raise dead and resurrection, unlike some earlier editions, it just says the soul must be ďfree and willingĒ but doesnít say anything about what info the soul has about who is recalling it. If the group knows you are taking a break, just get your PC into something really stupid (Iím sure the DM can help you with this) and let the obvious take itís...
    21 replies | 578 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 16th February, 2019, 01:19 AM
    The leading virtual tabletop, with over 4 million accounts, has been hacked. Roll20 was one of many victims in a major hack back in December 2018. No financial details were included. Here is there current statement: "Earlier today (2/14), Roll20 was named in a report as one of several victims of an attack by cybercriminals. While we can confirm a breach did occur, we are currently...
    19 replies | 2447 view(s)
  • Morrus's Avatar
    Friday, 15th February, 2019, 06:20 PM
    This iconic Dragonlance illustration by Larry Elmore was the subject of a post by the artist this week, as he talks about things behind the scenes! Elmore: "I think you guys will like this one!! One day I got an assignment at TSR to do a painting and I had only ten days to do it in....and it had ten characters in the painting, i nearly panicked!!! I called downstairs to my wife, Betty and...
    19 replies | 2522 view(s)
  • Morrus's Avatar
    Friday, 15th February, 2019, 01:18 PM
    It was good, but wasn't the last episode a romance plot? And this one was essentially two simultaneous romance plots (with a murder mystery added in). I'm hoping for some action next week!
    163 replies | 6191 view(s)
    0 XP
  • Orius's Avatar
    Friday, 15th February, 2019, 06:02 AM
    Remember what I said about the last episode? That was apparently a practice run for tonight, where we get The Orville spiking the ball in the face of one of TNG's most infamously bad episodes: Of course, I'm talking about "The Outcast" here, which tried to do an early LBGT tolerance episode and fell flat on its face doing so. It was done so badly, that I recognized just how much of a...
    163 replies | 6191 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 09:47 PM
    Iím really sorry, but I honesty donít understand the question. Iím not trying to be awkward. All damage soaks, unless the exploit or whatever specifically says otherwise. I honestly canít think of any other way to phrase it! The default is that damage soaks. Anything that doesnít is an exception to the rule.
    10 replies | 354 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 06:04 PM
    Morrus replied to WOIN and Roll20
    I know the people who stream Sector 49, Crash City, Warped etc have character sheets but I donít know if theyíre publicly available.
    8 replies | 216 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 06:02 PM
    Not all of them. But 4 is Hunan adult average and 12 is human Olympic/genius/peak performance level.
    1 replies | 124 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 14th February, 2019, 01:21 PM
    Yeah, that means they blocked you, not vice versa.
    9 replies | 327 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 13th February, 2019, 11:43 PM
    I don't know, but the plot's probably riddled with holes...
    38 replies | 899 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 13th February, 2019, 10:03 PM
    It's funny because it's true.... :) I fished them out the other day just so I could see if it was true, and indeed, I have three dice left still from my Moldvay Basic box and my first edition Gamma World boxes... and most of the people I work with currently were born after 1985...
    110 replies | 2977 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 13th February, 2019, 09:57 PM
    My first thought was a Cocodile - a chocolately swamp-dweller that tastes great in milk! Then again, the Fire Wolf could be a fun replacement for the Dire Wolf occasionally. Or perhaps you might luck out and encounter a Kind Flayer in that underdark cavern? Russ Morrissey's least favorite monster, the Aco:):):):)ant, still crops up when he least expects it. :) But my all time favorite is...
    38 replies | 899 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 13th February, 2019, 07:34 PM
    Morrus replied to Max dice pools
    1. Yep. 2. Also lost. An attack is just an attribute check. 3. Health isnít an attribute check, so no. Defenses, however, are (averaged) attribute checks.
    4 replies | 175 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 13th February, 2019, 10:49 AM
    Half of those are specifically technology-related, which is interesting. I wonder if that's the issue?
    110 replies | 2977 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 11:45 PM
    Morrus replied to Appalling
    Yes, I absolutely believe Mandy, Jennifer, and Hannah. I tried to report the news as best as I could. Given the way we've covered such issues in the past, and how clear I try to make my stance on these things, it didn't occur to me that anybody would think otherwise (my fault - I should have said so up front), but for clarity: yes, of course I do. I believe they've been though a horrible...
    1 replies | 201 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 11:07 PM
    Same rules as starting a new TV show. Learn as they go. A big infodump at the beginning isn't likely to stick. And if they ever ask a question of that nature, generally give them the answer. In other words, you can assume the characters know, and can access that info as needed, but the players can learn it as they play.
    24 replies | 581 view(s)
    6 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 11:05 PM
    The way I see it, big critters are likely to have higher VITAL but lower RANGED. So it's easy to *hit* a brontosaurus, but it isn't easy to knock it down or push it! I could see an argument for disarm, and as a GM I'd probably allow it.
    4 replies | 154 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 10:45 PM
    When theyíre done. Lots of proofreading going on right now. :)
    15 replies | 265 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 09:59 PM
    To inflict a condition youíre attacking your targetís sturdiness. Is he knocked prone, or does he just take it?
    4 replies | 154 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 07:36 PM
    The main problem with them was that the initial stages were far too weak, the later stages were rarely reached, and they could be far too hard to shake off. The new system is simpler, but more effective, I feel.
    4 replies | 184 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 06:52 PM
    According to the official Monte Cook Game's Twitter account, recent customer shipments come with a surprise -- handwriten 5e notes on torn Numenera pages. "Some very mysterious notes are being found in a few MCG shipments... We're sure we wouldn't have the faintest idea what those scrawlings might mean. PAY NO ATTENTION." At least one of the mods, Alpha Dean, on the unofficial Cypher...
    56 replies | 6462 view(s)
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 06:13 PM
    That night be one of the most impressive thread necros I've ever seen, Flexor the Mighty! 16 years!
    69 replies | 3723 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 12th February, 2019, 04:24 PM
    Yep, NEW and NOW are both v1.2 there.
    15 replies | 265 view(s)
    0 XP
  • qstor's Avatar
    Monday, 11th February, 2019, 10:08 PM
    we're looking for people for our Tuesday Pathfinder group.
    0 replies | 101 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 09:47 PM
    The cadet career says it starts at 5. Other careers which donít say that start at 0 as normal.
    3 replies | 207 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 09:21 PM
    Like I said, damage always soaks unless something says it doesn't. If the exploit in question doesn't say that it doesn't soak, then it soaks. :)
    10 replies | 354 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 11:30 AM
    Both are correct! Cadets start at age 5. 5+13=18! :)
    3 replies | 207 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 11:30 AM
    RPG writer Zak S (aka Zak Smith, Zak Sabbath) has been accused by multiple women of abusive behaviour in a public Facebook post by his ex-partner, and two other women. Photo from Wikipedia Zak Smith appeared in the video series I Hit It With My Axe, and is known for the Playing D&D With Porn Stars blog. He has also written several RPG books, most recently for Lamentations of the Flame...
    282 replies | 41954 view(s)
  • Morrus's Avatar
    Monday, 11th February, 2019, 10:33 AM
    Damage always soaks unless something says otherwise.
    10 replies | 354 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 01:09 AM
    Yup. Itís friggin tiresome.
    71 replies | 2585 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 11th February, 2019, 12:10 AM
    Drop the gatekeeping crap right now, n00b.
    194 replies | 6507 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 10th February, 2019, 10:47 PM
    You keep taking about things you ďhaveĒ to do. What you mean is things you ďwantĒ to do.
    194 replies | 6507 view(s)
    3 XP
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Saturday, 16th February, 2019

  • 02:08 PM - TaranTheWanderer mentioned Henry in post How do I fake my character's death?
    ...e you are visiting the lair of an archmage or demi-god and you get imprisoned. Your body disintegrates in front of everyone. They think you are dead (disintegrated). They can't divine you and they don't see the tiny ruby lying among the ashes. A year later, a group of low level adventurers are in the same dungeon looking for scraps (it's not as dangerous now since you guys looted it) and find the gem.... Make up whatever story you want after that. The nice thing about Imprisonment, is you can make ANY condition that releases you from it. So, maybe you are trapped in a gem for a year and a day and then released...like a prison sentence for tresspassing. Or maybe it's when you enter a temple of Pelor or when the person carrying you does a heroic deed. So, maybe the PCs find you on a dead bandit and, in trying to find out how to release you are carrying you around and you, randomly (maybe even during a battle!!!!) appear outside the prison to help save the party! 3. Like Henry said: You get killed for real and choose not to be brought back. Later, a high level cleric communes with your spirit and convinces you that you need to be rezz'd. Maybe to help save your friends, or convince them to do a special quest. Hell, maybe the cleric had good intentions and then you get captured by some bad guy and they find you in chains. Note: You will probably have to tell your friends that you don't want to play the character anymore. More specifically, tell them you want to play a new character. They'll pretty much accept that and the PCs won't try to raise you. Raise dead etc...always fail if the spirit doesn't want to come back.

Thursday, 29th November, 2018

  • 06:56 PM - MechaTarrasque mentioned Henry in post Wizard Feats
    How about: Spell Sense: If you see or hear a spell being cast, you can use your bonus action to determine the level of the spell. Good for all the counterspell/dispel users. You would still need to use an action to make an arcana check if you want to determine what the spell is, but you can "feel" the power level being used. Edit: Henry's comment made me think this would be better as Spell Sense: +1 wis If you see or hear a spell being cast, you can use your bonus action to determine the level of the spell. +1 wisdom to help with the passive perception so you are better at noticing that a spell is being cast.

Thursday, 18th October, 2018

  • 11:58 PM - pming mentioned Henry in post DnD Sports Changes Name To RPG Sports
    Hiya! Actually...I feel MUCH better about the whole thing now. Before, with D&D in the name, I figured it had to have been given at least the nod of approval from WotC (who would then be taking a sizable chunk of the change for it). But now knowing it is just one company trying to pull it off, and, ahem, "expanding" it to all/other RPG's...makes me breath easier. That said...I'll never watch or support Roll20. To explain my reasons would get me kicked off these forums, so I'll leave it at "I'm not keen on many of the behind-the-scenes reasons and attitudes of Nolan in regards to some of his customers". I'll stick with Fantasy Grounds II. It's easier, prettier, and nicer to use over longer games...imho, of course. Lastly: Watching tabletop Wargamming...oh yeah! THAT I would watch...well, I'd watch on my own time anyway (wouldn't 'tune in' to watch it, so to speak). And, as Henry pointed out...watching most of several groups of players tackle the same Tournament Adventure Module (like Tomb of Horrors, Slave Pits of the Undercity, Hidden Shrine of Tamoachan, etc) and finding out which group of players played the best. That, again, I'd watch. But a "battle royal PvP, kill other PC's in an arena" type thing? Er...no interest what so ever. I'm actually so against that idea that I hope it fails...and transforms into something I would support (like the above mentioned "Party v. Module" thing). ^_^ Paul L. Ming

Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...


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Wednesday, 20th February, 2019

  • 03:07 AM - Ratskinner quoted Henry in post Roll20's 4M Accounts Hacked
    I canít speak to other countries, but I can confidently say that, if you live in the United States, some of your personally identifiable information (PII) has been released through a breach at least once in your lifetime, no matter how old you are. At the very least, multiple branches of the U.S. Government have been breached, exposing you, your wife/husband/S.O., and your childrenís PII in some fashion. No, itís not right that it happens; no, it shouldnít happen with the alarming frequency that it does; but everyone needs to be aware that it does, with that kind of frequency, every day of our lives. Just one breach of Yahoo! In 2016 exposed one BILLION client records of the company. The nonchalance that some people exhibit simply comes from having something that should be shocking occur incessantly. Can't say I disagree, but honestly we've gotten numb to so many things that are so much more horrible that data breaches...kinda makes you wonder about our species sometimes.

Tuesday, 19th February, 2019

  • 09:02 PM - Satyrn quoted Henry in post Opportunity Rover D&D Stat Block
    Part of me always kind of hoped... https://xkcd.com/1504/ Oh dear. As some of y'all know, I'm using Borderlands 2 maps as a significant portion of my megadungeon, and if you've played the game, you know there's place called Opportunity that's full of robots. I'm now tempted to make that the domain of this rover . . . and make the rover a Warlock patron.
  • 06:12 AM - Blue quoted Henry in post Who Playtested This Anyway?
    I actually wish more companies did this, a "liner notes" if you will on the headspace of the designer, so that some of the more ambiguous items in a rule set might be clarified. I admit it can be tough to know if a particular component is going to be troublesome, however. 13th Age does this. Plenty of sidebars abtu why the designers did something one way, and the effects of tweaking and changing things. Also when the designers disagreed and both points of view. Really helps you understand the "why" of the rules, as well as make it much more hackable.

Monday, 18th February, 2019

  • 06:54 PM - Dausuul quoted Henry in post Who's Multiclassing With Who? More D&D Beyond Stats!
    I'm actually surprised that the "dipping" doesn't go all the way to level 4 for most of these, stopping at level 3 so often; if you're going to level 3, in most cases might as well go to level 4, so as not to delay ability score increases/feats. Basically, if you only go to level 3, you're 3 levels behind your next ASI (excepting the fighter multiclass.) For Wizards/Clerics/Druids I can see a compelling reason not to go to level 4 in your multiclass (9th level spells!) but for most other classes, giving up the level 17 increase isn't that big to me. If you've already maxed out your prime stat, and your build isn't heavily feat-dependent, level 4 is something of a dead level.

Saturday, 16th February, 2019

  • 08:49 PM - Dioltach quoted Henry in post Larry Elmore On Composing The Companions Of The Lance Art
    With Raistlin having the night-blue bound Spellbook of Fistandantilus, I used to assume it was likely a snapshot of them recently having left Xak Tsaroth, before returning to a burning Solace, and the events that led to Pax Tharkas and their separations... however, that darned Crystal Staff on Goldmoonís back blew that up for me. :) But Tika and Laurana didn't join the Companions until after they returned to Solace. So the scene could never have really taken place for multiple reasons.
  • 07:12 PM - LordEntrails quoted Henry in post D&D movie, take note...
    The first Guardians movie had several things going for it: -Strength of vision. Gunn and crew had a very strong idea for what came out, from the music, to the characterizations, to the humor. A movie with too many competing visions becomes a muddled mess or too formulaic, as in the case of half the movies that get made. -Likeable Characters (and decent actors who like them, too) - No argument there. -A hell of a good editor who knows what the strengths of a certain movie are, what to cut and what makes a story keep moving. I think Guardians either lucked out, or had the resources to have these things, or (more likely) both. Rise. Rise I say! From death must you rise once again!

Wednesday, 13th February, 2019

  • 11:31 PM - Dannyalcatraz quoted Henry in post Where Have All the Gamers Gone?
    Every once in a while, I bowl for company "team building" events - I hurt in all sorts of new places on my body that didn't hurt the day before. :) It's no 10K run or swim meet, mind you, but Respect given for just how physical that game is... Thatís why beer. :D
  • 11:27 PM - Dannyalcatraz quoted Henry in post Monster spawned by a typo
    My first thought was a Cocodile - a chocolately swamp-dweller that tastes great in milk! Then again, the Fire Wolf could be a fun replacement for the Dire Wolf occasionally. Or perhaps you might luck out and encounter a Kind Flayer in that underdark cavern? Russ Morrissey's least favorite monster, the Aco:):):):)ant, still crops up when he least expects it. :) But my all time favorite is not a typo, per se, but the result of a story about burning the midnight oil at Paizo, leading to (I think) James Jacobs yelling through the bullpen: "All right! Which one of you jokers named this Cockatrice variant the Death Cock!?!?!" Upon reading your post, I immediately thought of the Dire Wilf. And the phallicgator. Then the Crocodole- a reptile-shaped automaton full of diced fruit. Your Kind Flayer also makes me thing about less dangerous or even beneficent variants. What about...Umber Hunks? Depth Knights? Polar Warms? The Remorhazcheeburgers? Elemental Lards? Grick Ast...
  • 11:16 PM - Dannyalcatraz quoted Henry in post How Did I Become a Grognard?
    It's funny because it's true.... :) I fished them out the other day just so I could see if it was true, and indeed, I have three dice left still from my Moldvay Basic box and my first edition Gamma World boxes... and most of the people I work with currently were born after 1985... Iím witícha! I still have my purple, DIY coloring, pointy edged die set from 1977. I even know where they are!

Saturday, 9th February, 2019

  • 02:45 AM - Dire Bare quoted Henry in post Shatner, Wheaton & More In D&D Themed Big Bang Theory Episode
    I would also challenge the claim "inaccurate." :) In my high school years, I saw plenty of myself in aspects of Sheldon, Howard, and Raj! Overly pedantic, slightly neurotic, painfully shy around females -- every bit of it. (However, my mother didn't have me tested, and I never found courage with alcohol. :) ). A friend of mine said he went to college back in the late 90s with a guy who in his words "could have been the inspiration for Sheldon." As Morrus said, yes, they are exaggerated for sitcom-logic, but the reason the show resonates for a lot of people are the humorous glimpses of life in them for people who grew up with these quirks (or survived them and can laugh about it today.) Outdated? Maybe, but there's a lot to reminisce and connect with in this show for those who recognize the quirks in these guys (and girls). I agree, not inaccurate at all, just somewhat exaggerated, and certainly not representative of EVERYONE who feels a part of nerd culture, but a fair stereotype no...

Tuesday, 29th January, 2019


Monday, 28th January, 2019

  • 01:38 AM - Dannyalcatraz quoted Henry in post Roll up your Accidental Anthropomorphic Animal Hero!
    Urban Fey Cowboy Rat He fills his foes with hot lead, and hopes they don't fill him with cold iron! Iím thinking heís one part Sam McCloud (McCloud) and one part Robert McCall (The Equalizer). He runs classified ads for ďpest controlĒ, avenging the slights done to those who make a ceremonial offering of cheese.

Friday, 25th January, 2019

  • 03:13 AM - Hussar quoted Henry in post Enhancing "Dragon Heist"
    Would that be one of those Festhalls with the red lamps out front?... I don't know if my players are going to go all in on chapter 2, but I did inform them to be thinking in their backstory about a reason that each of their characters want to make a name for themselves or become established in the city, so they're primed for it. :) Oh yeah. To the point where they actually did a bit of research to find out the status of such establishments in Waterdeep. Surprisingly open minded is about how I would characterize it. And the fact that festhalls are not guilded makes them extra appealing.

Thursday, 24th January, 2019

  • 12:18 AM - 5ekyu quoted Henry in post The help action is not broken, but Working together is
    I also need to bring up that there are a LOT of checks where there's nothing by the rules stopping every single member of the party from rolling to attempt the task at hand. Perhaps things like deception or diplomacy might be problematic if more than one person attempts it, but perceptions, investigations, knowledge checks such as arcana, athletics checks or STR checks to force something open or move something heavy, etc. -- ALL of these could simply have the whole party keep trying until they succeed, via a dumb luck check. In these cases, working together works beautifully, because it covertly makes multiple players spend their actions giving someone advantage rather than spending tons of table time re-rolling and re-re-rolling. Same thing with the variant rule of "auto succeed if person attempting has an ability score greater than or equal to DC+5". The fewer rolls, the better, and what better way than saying, "oh, if you help this person they get advantage" or "You have a 16 STR? Oh, th...

Wednesday, 23rd January, 2019

  • 10:31 PM - Charlaquin quoted Henry in post The help action is not broken, but Working together is
    I also need to bring up that there are a LOT of checks where there's nothing by the rules stopping every single member of the party from rolling to attempt the task at hand. Perhaps things like deception or diplomacy might be problematic if more than one person attempts it, but perceptions, investigations, knowledge checks such as arcana, athletics checks or STR checks to force something open or move something heavy, etc. -- ALL of these could simply have the whole party keep trying until they succeed, via a dumb luck check. If thereís nothing preventing repeated attempts until someone lucks into a success, then skip the rolls and narrate the eventual success. Or introduce a cost or consequence.
  • 09:17 PM - Dausuul quoted Henry in post Jeremy Crawford Talks Sidekicks
    Weirdly enough, I've never found this to be the case ("The DM-controlled character/critter is rarely viewed as a party member...a player-controlled character/critter is often just as loved as a PC."). If a player is playing them, they are usually an extra set of hands on a piece of paper; However, DM controlled NPCs have frequently captured hearts and minds at the table - just ask some of the Critical Role cast, who spent something like an hour just taking fellow members to go talk to an NPC because the DM had brought them to life so vibrantly. In my Waterdeep game, one of the players' PC pulled a nasty trick on an NPC, and the other players actually got a little mad at him because of how badly they had hurt the NPC's feelings. I had the NPC whine and cry at the table and everything, and I don't think they were prepared for that. :) Yeah, that's my experience too. In rare cases, a player might become attached to a sidekick they created and run, but mostly their hands are too full with ...
  • 07:58 AM - ssvegeta555 quoted Henry in post Advantage & Disadvantage - Looking for a synopsis
    Sounds like you either had a good DM mentor along the way, or managed to figure out the proper nip/tucks to the system yourself in order to be a good DM. :) Forums like these are awesome, but they are by their nature anomalies - from what I can tell, the vast majority of DMs out there in the 3e days didnít have good mentors or role models to help, and didnít know about places like ENWorld, RPGnet, Dragonsfoot, etc. to get advice from; it was also pre-twitter, pre-Facebook, pre-twitch, etc. and many just followed rules as written, even if it gave them a hard time to do so.Thank you. :) I never had a DM mentor. I read a lot of advice here and on rpg.net. And of course learn by my mistakes and try to improve and from other RPGs. :) Did you DM or play D&D during any earlier editions than 3e? Could have been good habits carried over from then. Or, it might just have been good instincts. It certainly wasnít what the 3.x rules said to do, but then, 3e was pretty notorious for giving terrible DMing ...

Tuesday, 22nd January, 2019

  • 05:52 AM - Elfcrusher quoted Henry in post Robert Schwalb releases his version of Warlord
    There was an article in playerís handbook II back in the 3.5 days about playing a Marshal - and it gave good advice about how to be a leader without being a jerk. It advocated things such as recommending othersí plans, praising successful performances, damning terrible decisions with silence, preparing battle cries and rousing catchphrases ahead of time so youíre not left floundering at the table, etc. All were very good points. Wait...no....seriously?!?!?! They had a section on "how not to be a douche while playing this class"??? I'm speechless (but laughing hysterically inside.)
  • 05:12 AM - Charlaquin quoted Henry in post Advantage & Disadvantage - Looking for a synopsis
    Iíve had similar experiences and conclusions, myself. It seems the end result from my days of playing 3e was cutting off the highs and lows and leaving the end result a lot of ďmediocre.Ē The old hands knew what to nip/tuck to make things great, but the new DMs frequently got bogged down with following the rules assiduously and depending on the charts to tell Ďem how to adjudicate. Heck, thereís a debate going on now on the forums about ďone gamerís Ďpreciseí is another gamerís Ďtoo detailed.íĒ Yep. I started playing in 3e and was far too intimidated by all the rules to start DMing. 4e was approachable enough for me to decide to try DMing, but I was too afraid of doing something wrong and breaking the game to make any creative calls, and just stuck to doing things as ďby the bookĒ as I could. The 5e playtest was a revelation for me as a DM. Suddenly I felt like I was actually running the game instead of just executing rules functions.

Monday, 21st January, 2019

  • 09:17 PM - Ferox4 quoted Henry in post Advantage & Disadvantage - Looking for a synopsis
    I suspect so -- it's the retraining of old habits that can always make a task difficult. In the case of new games such as Pathfinder and 5e, all across the board, designers are simplifying everything from microgradations in skills, to even the action system. Even the Pathfinder 2nd edition playtest revealed that PF is switching from the 3E actions system to a "three actions per round/only three or four types of actions total" model, to almost universal acclaim among playtesters. A year from now, even Pathfinder (the last great 3rd edition bastion) will look like a hybrid of 3E and 5e, with a pinch of 4e thrown in to a couple of rules subsystems where it made sense. As a player and DM in the 3E system I agree that there are too many idiosyncratic mechanics in place to resolve issues - too easy to get bogged down with constant die rolls. As was pointed out earlier, 5E gives the DM more latitude to manage the game. It puts more onus on the DM, which is cool, but you better have a good one.


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