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  • Morrus's Avatar
    Today, 05:31 PM
    It funded in 9 minutes!
    8 replies | 278 view(s)
    0 XP
  • Morrus's Avatar
    Today, 05:00 PM
    It's finally here -- the Judge Dredd & The Worlds of 2000 AD Kickstarter has launched! Head on over to Kickstarter to back it now! Click on the image to back the Kickstarter!
    4 replies | 298 view(s)
  • Morrus's Avatar
    Today, 01:21 PM
    Not really an issue for us. Most of us have to drive to game anyway, but if not it's not really been a problem. That said, I do find smokers walking out for ciggies every half hour quite frustrating.
    15 replies | 192 view(s)
    1 XP
  • Morrus's Avatar
    Today, 10:31 AM
    Along with the start of The Mirrored Moon, the fourth of the seven playtest scenarios which make up Doomsday Dawn, Paizo has released Pathfinder Playtest Update 1.3, which includes numerous changes plus a big update to the multiclass archetypes. Playtest UpdateToday also marks the release of Update 1.3, which delivers a number of substantive changes to the game, including a revision to...
    12 replies | 2087 view(s)
  • Morrus's Avatar
    8 replies | 278 view(s)
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  • Henry's Avatar
    Yesterday, 09:15 PM
    Iíve never done it, but I have considered it before as a possible ďgateway drugĒ for my regular Pathfinder group. :)
    28 replies | 823 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 01:58 PM
    Indeed. Settings are kinda not the focus now -- it's stories. And each story might be in a setting (e.g. Ravenloft), but the focus is that storyline rather than the setting. At least in the broader sense -- Waterdeep is still Waterdeep, but it's a city adventure which doesn't require the surrounding Forgotten Realms to work.
    65 replies | 2501 view(s)
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  • Morrus's Avatar
    Yesterday, 11:07 AM
    Can you believe it's TOMORROW?
    8 replies | 278 view(s)
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  • Morrus's Avatar
    Yesterday, 10:58 AM
    New on EN5ider, the 5th Edition Patreon! Whatever form their training takes, all lodestars possess a fractured soul. To keep themselves from unraveling into madness they must train and hone their skills, becoming masters of both body and mind. The Lodestar class uses lodestones, magical spheres which orbit the lodestar, and which can attack, defend, and more. By Andrew Engelbrite; illustrated by...
    9 replies | 362 view(s)
  • Morrus's Avatar
    Yesterday, 12:43 AM
    This is pretty old news, and related to a comment by a designer about sexism in the community. Letís not regurgitate that yet again; itís in a enough threads. re. The FR ó sure, valid discussion, if old. Thereís also Ravenloft, and soon Ravnica, plus Eberron for DMsG publishers. I think itís time to accept that from a consolidation of multiple brands into one strong brand POV, FR is D&D now....
    65 replies | 2501 view(s)
    2 XP
  • Morrus's Avatar
    Yesterday, 12:30 AM
    Donít tell me. Iím having fun inventing this and donít want to plagiarise.
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Yesterday, 12:13 AM

    16 replies | 386 view(s)
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  • Morrus's Avatar
    Sunday, 23rd September, 2018, 11:56 PM
    Starting a potential list of skills. I'm thinking a finite simple list as that keeps the game simple. These names are more concept descriptions rather than final skill names. The big ones: Fighting Magic/Psionics* (starts at 0d6) --- The rest: Stealth/Thievery Bluffing/Charm/Charisma Athletics/Climbing/Swimming/Running
    16 replies | 386 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 11:30 PM
    I like the splitting dice pool thing. I think exchanging a die of attack for a die of damage would work. Similar to how my own WOIN already works. Sacrifice accuracy for damage. I'm inlined to agree the "get six d4s" solution is a bit clumsy. That's probably not the right solution. Magic, I guess, starts at 0d6 rather than 3d6. That fixes that!
    16 replies | 386 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 11:06 PM
    The Ďaverage person on the streetí would find all RPGs heavy. Compared to other RPGs, 5E is mid-light. And itís waaaaay lighter than a lot of boardgames. Not sure what ďin my experienceĒ means. Are you saying youíve surveyed average people in the street and asked them to rate the heaviness of 5E compared to other tabletop RPGs? Thatís awfully industrious of you! :)
    567 replies | 12786 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 10:50 PM
    5E is a light-mid system. Indeed, Mearls describes it above as a storytelling system (which I think in general terminology implies itís a bit lighter than it is). 3.x/Pathfinder is a mid-heavy system, Hero is a heavy system. Of all the things 5E is, itís not a heavy system. Thatís why itís so popular with streamers. Iíve spoken to loads of streamers who switched from Pathfinder to 5E because...
    567 replies | 12786 view(s)
    4 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 05:52 PM
    I'm trying to decide whether to have a list of skills or an open-ended keyword system. I also need to work out how something like dragon breath or a fireball or a bomb work, which would be area attacks. I'm thinking: FIGHTING EFFECTSInstead of adding d6 to Fighting you can instead add an effect. Effects include: Area. For each die, the attack targets an additional foe. You can add...
    16 replies | 386 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 23rd September, 2018, 04:47 PM
    Yup. Dragon 6d6 vs Bob's 3d6. Maybe next level, Bob decides to put another d6 in, say, bravery. Or resolve. Or something similar. As for what happens -- not too sure yet. I think there needs to be a single "condition" which can be described in different ways. -1d6 is a good idea (it could be fear, or a curse, or an injury, or whatever). I'm thinking something along the lines of D&D's...
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Sunday, 23rd September, 2018, 01:39 PM

    8 replies | 278 view(s)
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  • Morrus's Avatar
    Saturday, 22nd September, 2018, 11:30 PM

    8 replies | 278 view(s)
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  • Morrus's Avatar
    Saturday, 22nd September, 2018, 07:35 PM
    Calm down. Yes, us third party pubs are doing fine. But itís not the d20 boom, or even close to it, in terms of volume of third party publishers. And thatís not a problem, either way.
    567 replies | 12786 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 22nd September, 2018, 07:32 PM
    Donít forget EN Publishing! https://www.patreon.com/ensider
    567 replies | 12786 view(s)
    2 XP
  • Morrus's Avatar
    Saturday, 22nd September, 2018, 07:28 PM
    I suspect that would make combat long and tedious as people rolled over and over looking for sixes.
    16 replies | 386 view(s)
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  • Morrus's Avatar
    Saturday, 22nd September, 2018, 04:23 PM
    Just whiling away an hour or two before I appear on a podcast. So here's my initial idea, which I'm calling QUICKD6. Or maybe QUICK SIX. That sounds better. CORE MECHANICTo do anything you roll 3d6. On a 10 you succeed (unless it's opposed against another creature, in which case both roll 3d6 and the highest wins). Situational modifiers can add or remove a dice, as can awesome or poor...
    16 replies | 386 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 10:14 PM
    Iím inclined to agree. For me, options speak to replayability.
    567 replies | 12786 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 07:04 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    567 replies | 5233 view(s)
  • Morrus's Avatar
    Friday, 21st September, 2018, 02:51 PM
    Just 4 days to go. The antici....pation is mounting! https://www.worldsof2000adrpg.com
    8 replies | 278 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:46 PM
    Back in 2007, the very first pathfinder adventure path, Rise of the Runelords, launched Paizo's adventure path line. Paizo has just announced a new campaign, Return of the Runelords, featuring six adventures running from levels 1-20 for Pathfinder 1st Edition! Paizo's press release dropped in my inbox this morning. "The all-powerful Runelords, near-immortal wizards who ruled...
    7 replies | 2093 view(s)
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:36 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    567 replies | 12786 view(s)
    22 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:29 PM
    And my playtest flip mats have arrived! Woohoo!
    8 replies | 287 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 12:27 PM
    Sure. Session zero. It's fun.
    8 replies | 287 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 21st September, 2018, 11:46 AM
    At the link in the post you just quoted. ;)
    26 replies | 480 view(s)
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  • Morrus's Avatar
    Thursday, 20th September, 2018, 11:26 PM
    That was fun. Ran the first half of the Ashen Osseum. I think weíre doing poisons wrong. Those giant centipede were almost a TPK. Lots and lots and lots of keyword looking up. I feel like this book needs a dictionary. Weapons which can be lethal or deadly or fatal or killy. OK, I made up the last one. We enjoyed it overall. Once we get over the learning curve itíll be better - I would...
    8 replies | 287 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 07:22 PM
    With a mere 5 days to go until the Kickstarter launches on Tuesday, 25th September, there's been plenty of publicity around the web! Here's a quick summary of the various previews and interviews that have taken place. Judge Dredd & The Worlds of 2000 AD is nearly here! Vampifan's WOIN Blog kicked off the previews with an exclusive look at the core rulebook! Our friends over at...
    0 replies | 823 view(s)
  • Morrus's Avatar
    Thursday, 20th September, 2018, 06:04 PM
    Yup. Autocorrect. Thanks! Weíve done character creation, luckily, so we dive straight in tonight.
    8 replies | 287 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 03:39 PM
    How were your experiences? Anything to watch out for? Lots of backstory at the start of this one. I feel like I'm cramming for a history exam! Luckily, the chances of Jason Bulmahn showing up and testing me are slim.
    8 replies | 287 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 02:50 PM
    Another day closer... https://www.worldsof2000adrpg.com
    8 replies | 278 view(s)
    3 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 01:20 PM
    Sure. And I explained what it was. All working as intended! :)
    3 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 01:00 PM
    Y'know, I think there might be, but I can't think offhand how. I know that sometimes when I edit a post I see the raw become and sometimes I don't. I can't think what I do different though.
    4 replies | 113 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 12:58 PM
    I know; I put it there. But your powers of observation do you credit. :) I'm just trying something. Ignore it for now.
    3 replies | 104 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 20th September, 2018, 11:53 AM
    Didn't see this thread, but I did see a bunch of duplicated threads the other day and deleted them. That was probably this.
    2 replies | 115 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 20th September, 2018, 02:46 AM
    I maintain: Amazon Prime Hulu Netflix BritBox Acorn ...and damned if Iím going to pick up any other services. DC universe, CBS, Disney, Alpha, and any other streaming service, as far as I am concerned, can go :):):):) themselves until these companies can figure out how to play well with others and work some kind of deals again with the big boys in the space, instead of trying to Walmart...
    27 replies | 526 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 08:54 PM
    DM-of-Doom Wacksteven joins Morrus and Peter in the podcast studio to talk all about live streaming tabletop RPGs on Twitch, and the challenges involved in putting on a successful show. In the news we cover D&D's big survey, Pathfinder's new System Reference Document, a return to the Barrier Peaks, and more. Plus our favourite game in all the world, and Malach the Maleficent's musical debut! ...
    0 replies | 605 view(s)
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 06:58 PM
    I still have The Art of the Dragonlance saga. Such a gorgeous book. So many memories.
    26 replies | 480 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 06:33 PM
    Oh. Dammit.
    26 replies | 480 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 19th September, 2018, 05:17 PM
    You can now pre-order this gorgeous-looking 448-page D&D art book. It contains art from the entire history of Dungeons & Dragons, dating back 40 years, and includes over 700 art pieces, from sketches and concepts through to finished art. Pre-ordering gets you a bonus art print. The above is by Keith Parkinson, and is from the 1985 Dragonlance Calendar. I think my favourite Dragonlance...
    26 replies | 2290 view(s)
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 06:09 PM
    That definitely needs to be a book down the road.
    46 replies | 1086 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 12:02 PM
    These magical quills and parchments over on TRAILseeker for the Pathfinder RPG include the bloodhound quill, inkwell of eternal rest, quill of perfect recollection, page of infinite obsession, and the pen of cunning compulsion. By Charlie Brooks; illustrated by Xanditz.
    0 replies | 709 view(s)
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 11:47 AM
    Last month, EN5ider introduced the new Mahout class, a beast-mastering specialist. This month we expand on that class with new regimens to add to the Animalist found in the basic article. The Monstrous regimen has more in common with fearsome monstrosities than with those of their own kind, and the Oddball regimen has bizarre and strange pets like gelatinous cubes and cloakers. Also within are...
    0 replies | 630 view(s)
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 11:21 AM
    Blimey, Jhaelen. Are you OK? Do you not feel that response is overly hostile? As a long term member, I assumed some familiarity and felt it appropriate to joke with you a little. Clearly a mistake. Noted.
    8 replies | 271 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th September, 2018, 05:53 AM
    Oh, Amazon Prime is worldwide. As for Hulu, I have no way of knowing what might originally have been on a Hulu, never having seen one (or a CBS, or any of the local services you have over there), but Iíve seen Handmaidís Tale available (though I havenít watched it), and Star Trek Discovery is on Netflix the next day. Other stuff like Game of Thrones etc. shows up on a Sky channel, usually the...
    27 replies | 526 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 18th September, 2018, 01:22 AM
    Thatís not a map of Khorvaire you just described, now, is it? No Galifar, no Droaam, no Shadow Marches, no Demon Wastes, not even a Mournland - Itís Faerun with a slightly different chalk outline. Besides, youíre trying to use an exception to disprove what someone has already admitted is an arbitrary rule for the sake of drawing a line when asked. The vast majority of game groups Iíve ever seen...
    35 replies | 818 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 10:34 PM
    Honestly, I've never really thought about it. I don't really categorise my settings.
    35 replies | 818 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 07:39 PM
    D&D will always have a special place in my heart. It's the game I've played most in my life, and I can't imagine ever not playing it. It's its own genre. I play a variety of RPGs -- I was in a 2-year Call of Cthulhu game not that long ago, and I'm going to start the Pathfinder playtest this week. Sometimes I like to revisit old favourites from the 1980s, and sometimes I like to try the new...
    23 replies | 682 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 06:31 PM
    Each career just gives you 4 attribute points, 2 skill points, 1 exploit. Itís pretty quick. But yeah, youíd need to buy the book to make a character, or use the online character builder. Each consecutive die costs more, yes. Itís an expanding scale. Offhand I canít think of any charts you need during play. Your character sheet has your dice pools right there. Maybe the critical...
    23 replies | 682 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 05:35 PM
    Pretty sure it did back when it happened about 9 months ago.
    183 replies | 7288 view(s)
    0 XP
  • Henry's Avatar
    Monday, 17th September, 2018, 03:38 PM
    I think for me, the cutoff is geographical IP. If it involves a different landmass as the main setting, not using any other owned IP landmasses, then from that point, it's officially homebrew. In truth, in keeping with the Theseus paradox, I recognize that there's always a range and there is no definitive dividing line, but if I had to choose, I'd choose there, just because when people...
    35 replies | 818 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 02:16 PM
    Most of those (Hulu, CBS, etc.) aren't available here. It all ends up in Netflix over here. We have SkyQ though, and the BBC iPlayer is free.
    27 replies | 526 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th September, 2018, 11:02 AM
    Morrus replied to Subsciption
    Patreon doesnít interact with vbulletin on any level.
    6 replies | 217 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 07:30 PM
    Morrus replied to Subsciption
    Yea it is - sorry, I was confused because you referred to Patreon in your post. Subscribing here is only by PayPal, Iím afraid. I donít process payments/cards myself.
    6 replies | 217 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 06:55 PM
    Morrus replied to Subsciption
    If youíre referring to one of the Patreons, Patreon accepts a variety of payment methods.
    6 replies | 217 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 03:36 PM
    Morrus replied to New Survey
    Guys, itís not an ideology. Letís tone down the passive aggressive stuff, eh?
    127 replies | 3615 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 12:34 AM
    But quickly ó Flanking and crossfire are not the same thing and are treated separately. If you move after attacking, youíre no longer crossfiring. Last action. You are still firing into melee if you are the one in melee.
    4 replies | 207 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th September, 2018, 12:27 AM
    Yikes. I count 9 questions there! I promise to answer them, but it might take a day or so! :)
    4 replies | 207 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 15th September, 2018, 08:43 PM
    Youíve come to the right place! EN Publishingís own WOIN system is pretty much exactly what you just described! www.woinrpg.com
    23 replies | 682 view(s)
    2 XP
  • qstor's Avatar
    Friday, 14th September, 2018, 06:51 PM
    A pirate adventure set in the Sea of Fallen Stars would be cool.
    107 replies | 3423 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 03:46 PM
    You might find SPACE FIGHT! of interest. https://www.rpgnow.com/product/238469/WOIN-SPACE-FIGHT-Playtest It's a playtest of a standalone starship skirmish game using the WOIN rules.
    1 replies | 135 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 02:34 PM
    Maybe they're very shy, Or in prison. Or blind. Or allergic to electronic devices. Or speak 12 languages but not English.
    50 replies | 1499 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 01:56 PM
    The third adventure in the War of the Burning Sky adventure path for DnD 5th Edition is here! Freed from the flames of Innenotdar, the heroes reach the small seaside village of Seaquen and the magic academy of Lyceum. But Seaquen is no safe have: there are spies, refugees, and a fleet of hostile ships to contend with, to say nothing of an oncoming hurricane that may not be entirely natural. ...
    1 replies | 991 view(s)
  • Morrus's Avatar
    Friday, 14th September, 2018, 10:23 AM
    Yikes. Thatís very different to the 45K mentioned earlier!
    53 replies | 1010 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th September, 2018, 12:07 AM
    Paizo has just announced that the official home of the Pathfinder and Starfinder System Reference Documents (SRDs) will be moving to Archives of Nethys. "Paizo is pleased to announce that they have partnered with Blake Davis and the Archives of Nethys to serve as the official home of the Pathfinder and Starfinder System Reference Documents! The URLs published in Paizo products will now...
    10 replies | 1855 view(s)
  • qstor's Avatar
    Thursday, 13th September, 2018, 08:34 PM
    I love Dragonstar too but don't play a lot of 5e. Is ultramodern 5e overpowered like one of the reviwer's shared.? What did you do for soulmechs?
    14 replies | 1653 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 07:08 PM
    That's not a site function, it's a browser function. I get it on Facebook and places from time to time.
    2 replies | 134 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 06:30 PM
    Asking for a friend...
    50 replies | 1499 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 02:49 PM
    Morrus replied to New Survey
    It's interesting that one of the questions is "Have you ever played Dungeons & Dragons tabletop RPG?" -- I assume this survey is meant for a much wider audience, then. Yikes, it's a long one!
    127 replies | 3615 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th September, 2018, 02:47 PM
    Morrus replied to New Survey
    It's a different environment. Back then there were tons of news and rumours about the upcoming game to collate. In the run-up to 4E, 5E, Pathfinder 2, I did the same, and I'm sure I will for 6E if/when it ever happens. But in the middle of an edition's cycle, especially one with far fewer releases, there's just less news to talk about. At least in terms of official 5E product releases. Even so,...
    127 replies | 3615 view(s)
    6 XP
  • Morrus's Avatar
    Wednesday, 12th September, 2018, 04:16 PM
    It's another week, and that means another episode of Morrus' Unofficial Tabletop RPG Talk! This week, Morrus and Peter take a look at the latest D&D adventure from WotC, and page through the book in an audio unboxing. Plus the latest news, Things from the Flood, the new Drizzt novel, Timeless, and more. Malach the Maleficent returns, and we play our favourite game in all the world. Subscribe...
    0 replies | 754 view(s)
  • Morrus's Avatar
    Wednesday, 12th September, 2018, 01:20 AM
    Page 126, at the bottom.
    3 replies | 227 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th September, 2018, 04:34 PM
    While Curse of Strahd holds a special place in my heart, Waterdeep Dragon Heist comes in a worthy second place. Less a heist, and more a race to find hidden treasure, it's full of useful aids, handouts, pronunciation guides, and flowcharts to help the DM run the game. An urban setting is a welcome change, and one I'd love to see more of.
    5 replies | 387 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th September, 2018, 11:50 AM
    You'll need to be a bit more specific about "unable to grant XP"? My initial guess is you're sitting too far away from your computer. If you move closer, you will be able to reach the mouse and grant XP. But that's just an initial guess based on the limited information available! :) tl;dr -- what exactly is the issue you're experiencing?
    8 replies | 271 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th September, 2018, 10:24 AM
    Yes, it's natural SOAK.
    1 replies | 165 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 08:56 PM
    Ah, there's Mike Mearls.
    1 replies | 238 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 08:48 PM
    Morrus started a thread Spot the cameos!
    Matt Mercer isn't the only person to cameo in Waterdeep: Dragon Heist! According to Claudio Pozas: "Streets of Waterdeep", from @Wizards_DnD 's Dragon Heist! Including cameos by @JeremyECrawford, @ChrisPerkinsDnD, @winkybix, @cccakesss and @gregbilsland (who was my first producer when I started writing D&D)." (Print available from his web store) He also says "@mikemearls was supposed...
    1 replies | 238 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 07:24 PM
    I don't have any way to merge accounts, I'm afraid. Sorry! You'll just have to choose which one you want to use.
    1 replies | 355 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 06:48 PM
    You can only ever use one skill at a time. He would have to choose between his dodging and shields skill.
    11 replies | 340 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 06:45 PM
    Well I guess it must be the other common meaning of the word then.
    5 replies | 207 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th September, 2018, 06:16 PM
    Of course. Itís just a weapon attack at that point. Resolved the same way as a sword is (but its a shield).
    11 replies | 340 view(s)
    0 XP
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About Henry

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Monday, 24th September, 2018


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Monday, 17th September, 2018


Sunday, 16th September, 2018


Saturday, 15th September, 2018


Thursday, 13th September, 2018


Tuesday, 11th September, 2018


Monday, 10th September, 2018


Sunday, 9th September, 2018


Saturday, 8th September, 2018


Thursday, 6th September, 2018



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Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.

Sunday, 12th April, 2015



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Monday, 17th September, 2018

  • 08:22 PM - Blue quoted Henry in post Curiosity: Demarcation between Personalizing and Homebrew
    I think for me, the cutoff is geographical IP. If it involves a different landmass as the main setting, not using any other owned IP landmasses, then from that point, it's officially homebrew. In truth, in keeping with the Theseus paradox, I recognize that there's always a range and there is no definitive dividing line, but if I had to choose, I'd choose there, just because when people usually say "homebrew" they're usually talking about whether they're using an existing campaign setting landmass or not. If they say "Dragonlance" or "Eberron" for instance, 9 times out of 10 they actually mean Krynn, or Khorvaire, etc. Even Matt Mercer's two streamed campaigns seem to follow suit, as he seems to call them his "Tal'dorei" campaign and his "Wildemount" Campaign, after the continents on which he set them. Take a bunch of player familiar with Eberron and Forgotten Realms. Transplant FR names, politics, etc onto a map of Khovaire. No dragonmarks, no dragonmarked houses, no Last War, no warfor...

Sunday, 16th September, 2018

  • 07:14 AM - MNblockhead quoted Henry in post New Survey
    Someone on Reddit once made a great observation: With the ascendency of online ordering and instant delivery, your sons might find the ďshopping cartĒ icon becoming for them what the ďfloppy diskĒ save icon is for you. :) No, for ME the floppy-disk icon depicts the new-fangled disk that is 1.75 inches too small AND NOT FLOPPY! Jesh I'm feeling old. I used to connect a cassette TAPE drive to my first desktop computer for the gods' sake! My first desktop video games were on my TRS-80 from a connected cassette recorder.

Saturday, 15th September, 2018

  • 11:42 PM - DMMike quoted Henry in post New Survey
    Why donít you take the survey yourself and find out? Sounds like you have some pretty strong opinions about the managementís motivations and their current M.O., so why not go through and tell Ďem what you think? Sounds like it's a pretty long survey. I don't need to contribute to the success of the Starbucks of RPGs. But let me know when WOIN has a survey. I'll take it.

Thursday, 13th September, 2018

  • 11:06 PM - GlassJaw quoted Henry in post Too Angry to Die: Building a Tanky Barbarian
    The scariest Barbarian Iíve yet seen in combat in 5e... ...was a halfling. :) He was a nasty little bear totem guy (weíd call him a bear-bearian) who had high Dex and Con, hard as heck to hit, and because of his halfling luck racial trait and bear totem had no fear of reckless attack. He didnít do quite as much damage due to slightly lower Strength, but if he was raging, he Would. Not. Go. Down. When he split off into Fighter Champion for four levels, it only got better. I played a healer and used to joke that spending my cure spells on him was like getting a ďbuy one get one freeĒ coupon, thanks to his bear totem. :) So glad someone mentioned this! One of the most fun characters I've played - 5E or otherwise - was a halfling barbarian. His personality was over the top but in addition, he fulfilled the role exactly what I intended: to always be the last one standing, or better yet, give his companions the opportunity to survive. Breaking down the build a bit more: Be...

Sunday, 9th September, 2018

  • 08:14 PM - Sadras quoted Henry in post X & O For More Fun
    Actually, yes - if the people causing others to use the X card take notice to what they are saying at that moment, and if itís necessary to say for everyoneís enjoyment. If people aren't taking notice of what people are saying at the table then you have bigger problems than the tapping of X cards.

Wednesday, 5th September, 2018

  • 08:03 PM - pukunui quoted Henry in post How many of these Yawning Portal denizens from Waterdeep: Dragonheist can you identify?
    Actually, I'm thinking the dude (#6) hanging with Elminster (#10) may well be Mordenkainen, because of the black robes and diamond-shaped red gem: https://goo.gl/images/zV79pKGood thinking, cos Khelben is supposed to be dead. #12 is likely Storm Silverhand: https://goo.gl/images/utsuPjIsnít she supposed to be dead as well? That said, if it is her, that means that 13 is likely another of the Seven Sisters. Did any of them play the harp? EDIT: That could be Calliope, because 66 is Joppa the fisherman.

Friday, 31st August, 2018

  • 02:57 PM - Kobold Boots quoted Henry in post Resolutions for the Fantasy Hero
    Interesting idea; having a hero ďdonítĒ list. Heroes do end up in some goofball situations, usually not just through plot, but their own stupidity, sometimes. I do, however, have one counterpoint to the above list: Quite a bit of it sounds just like the ďvillainsĒ list. Back in the 1990s, Iron Age comic book anti-heroes were big examples of following such a list - and they were unlikable sad sacks who werenít that far different from the heroes, in my eyes. The classic ďstupid goodĒ heroes are likable because of their idealism, not in spite of it. Killing off villains because itís convenient, spurning redemption because of practicality ó these donít make for people you root for, because taken to the extreme, you donít end up with Captain America or classic Superman, you end up with Watchmen ó or Zack Snyderís Superman. :) Should D&D characters be held to this standard? If theyíre good, then yes - but then, D&D has had a long tradition of its PCs being ironic murder-hoboes. On the Captain...

Thursday, 30th August, 2018

  • 10:20 PM - TerraDave quoted Henry in post What makes D&D, D&D?
    Is that like the theory that there cannot be good without evil, cool with suck, and awesome without terrible? Are you trying to say that the Paladin is just in there to make us thankful for the rest of D&D? Uh no. I didn't include him for two reasons: (1) The thief wasn't as inferred in the original quote as the fighter, cleric, and wizard were (the person 'holding the line' sounded more like a fighter to me, but fair enough, it could have been a rogue) (2) Prior to the white box D&D having Supplement I come out, it was still D&D. It was, in fact the argument could be made, the MOST Dungeons and Dragons of all Dungeons and Dragons. :) Or maybe just the oldest version of it. ;)
  • 04:09 PM - TerraDave quoted Henry in post What makes D&D, D&D?
    Original White Box D&D didn't start out with a thief/rogue... ;) I think you have to include Supplement I, as it had key things like differentiated damage dice (ie d8 for a longsword), the thief, and the PALADIN. Cannot be D&D without the paladin.
  • 03:41 PM - lowkey13 quoted Henry in post What makes D&D, D&D?
    Original White Box D&D didn't start out with a thief/rogue... ;) Well, true, but I'd say that the thief, or "thief concept" (not the fighter, magic user, or F/MU (aka, Cleric) is one of the four cores. :)
  • 02:59 PM - lowkey13 quoted Henry in post What makes D&D, D&D?
    -wizards, fighters, and clerics No thief? Um ... rogue?

Tuesday, 28th August, 2018

  • 01:00 PM - zztong quoted Henry in post biggest issue with PF2 playtest
    If you have multiple pages of house rules, to me that's kind of the opposite to "I Like PF1 as-is." :) If I see house rules, I typically conclude that the DM has found the system worthy and is just tailoring things to the needs of their game, but I can see where saying "as-is" would be confusing.

Monday, 27th August, 2018

  • 09:34 PM - BryonD quoted Henry in post biggest issue with PF2 playtest
    If you have multiple pages of house rules, to me that's kind of the opposite to "I Like PF1 as-is." :) It also sounds like for your personal journey you did try at least one other system before coming back, and as you note below it feels like time for a change. Meh, I don't know. Do you think swapping regeneration is a hit against the system? I really like engine and the chassis, I just like to redecorate. I mean, I probably hate the idea of Diablo "runes" more than I dislike the +level. But it is a no-brainer to me that you could swap that out in a heartbeat. I can also instantly fix +level to skills. I'm sure I'd have just as many house rules for PF2 on Day 1 as I do now for PF1. That's just me. I am eager for a change based on length of stay. I don't need it, but I would enjoy it. Absolutely understandable - however, what you've described definitely fits in the category of someone who would move on from PF1 in a heartbeat if you found an alternative that scratched the sa...
  • 08:40 PM - BryonD quoted Henry in post biggest issue with PF2 playtest
    I think the most important questions are: Do your players still like PF1 a lot as-is? Does your group have a lot of house rules to alter or restrict the current PF1 rules? Has there been frequent burn-out over current campaigns and restarts, or any expressed desire to swap temporarily to different game systems? If the answers above are "yes", "no", and "no" respectively, then PF2 might not be right for them. For our group, it's been a slow 5-year downhill slide from being absolutely in love with the PF1 rules, to having 6 and 7 pages of house rule adjustments, frequently ending campaigns after about 10th level, and outright banning certain classes, feats, spells and even entire option books at the table. For about the first 6 or 7 years, the majority of the group was in love and had no desire to change to anything else; but every since about two years ago, there has been obvious discontent in our group expressed enough to discuss hopping systems or at the least taking a scalpel to th...

Tuesday, 21st August, 2018

  • 09:29 AM - Starfox quoted Henry in post Let's talk about Doomsday Dawn
    Playing through it as written however is going to provide the most benefit... Perhaps for Paizo. I'm concerned mainly with my gaming group and their opinions. If the introduction to the system is overly deadly, it will color everyone's impression. Several posts on the Paizo forum express this has happened in other groups. What I will do is express my concerns to the group and let them choose. I might also make my own character to support the group - likely a divine sorcerer just to see if they work at all. The other three character is an elven bard, a half-elven rogue, and a gnome barbarian. Not exactly the pinnacle of optimization.
  • 12:19 AM - Lanefan quoted Henry in post Pathfinder 2 Detect Magic & Item ID ?
    While true, it also can slow down play dramatically - instead of focusing on the objective at hand, in practice Iíve seen players basically treating a dungeon like an antiques roadshow. :) Itís one place where realism can sometimes sacrifice fun at the table for players besides the wizard. It actually got bad enough in our home games that we instituted our own house rules nerfing detect magic into a 1st level spell, just to keep people from doing it every 15 feet. As a result, this change wound up setting very well with us.Detect Magic just shows something is magical. What I'd do instead is do away with auto-identification of an item's properties by a simple Arcana check, and instead make it that an item's properties can only be determined through actual field-testing (e.g. to test for water-walking you step into a puddle and see if you sink in or not) or repeated in-combat use in the case of weapon, armour, and shield. The fall-back could be ye olde Identify spell, which 1e D&D did a nice...

Monday, 20th August, 2018

  • 11:56 PM - Lanefan quoted Henry in post Pathfinder 2 Detect Magic & Item ID ?
    I think the goal is to keep people from stopping the game at inopportune times (like in the middle of exploring a dangerous area) trying to figure out item specifics, and shifting this to downtime. I have seen players before monopolize table time insisting on ID'ing every thing magic they find at the time they find it, which slows down the game a bit. Realistically, though, isn't this what adventurers would do if they had the chance? These items they're finding might be useful right now for the current mission...or might be cursed; better to trigger the curse now, if possible, in a more controlled situation than to have the curse suddenly manifest in mid-combat. What this does is merely change what the table time is spent on: instead of being spent on field-testing items known to be magical it'll be spent in trying to determine whether things are magical at all.
  • 09:58 PM - Charlaquin quoted Henry in post Let's talk about Doomsday Dawn
    I can completely understand that for a new group not used to Pathfinder, however. Building enthusiasm for the game is more important that the playtest goals in that case. For our group (we've been playing PF for quite a while) D.D. was a big draw because we were enthused about the system, and looking forward to trying many different classes. Yeah, that makes a lot of sense. For folks familiar with Pathfinder, Iím sure the opportunity to make lots of different characters and get a feel for lots of levels of play is perfect. Sadly, Iím the only one in my group who has played anything outside of 5e, so we would need a much more gradual introduction to the new system than D.D. provides. Ahh, well. Hopefully the game will be even better once itís out and then I can ease them into it at a pace that works better for them. Assuming it still looks like something they and I would enjoy when it comes out.

Monday, 6th August, 2018

  • 01:11 PM - houser2112 quoted Henry in post The playtest is here!!
    Paizo does seem to be getting crucified by some on the Paizo forums as if this playtest IS 2nd Edition Pathfinder, final product, cradle and all; however, given the level of detractions, I do feel like there are some major changes in store. As well they should, if people are sincere in what they don't like. This playtest is Paizo telling us what the current state of PF2 is. Presumably, if no one raised any issues, the playtest will become PF2. So some crucifiction is necessary and justified if people don't like the playtest, or else those major changes are not likely to happen.

Wednesday, 1st August, 2018

  • 05:32 AM - Demetrios1453 quoted Henry in post What's the future of the Forgotten Realms?
    Indeed, the last FR game I ran for 5e I set in DR 1372, because thereís just not enough info out there for the realms at large post-4e time jump, whereas for the 3e FR book, I know rulers, I know current threats, I know NPCs, etc. the Sword coast guide only gives me this for a fraction of what the FRCS did. I know tons about the sword coast, but if I want to run in, say waterdeep, or the dalelands, or hillsfar, iím Out of luck, so back to 1372 I go! Well, we'll be getting Waterdeep updated in a few weeks at least. And I wouldn't be surprised to see if they start ranging further and further away from the Sword Coast as time goes by. Both Lantan and Cormyr were mentioned in recent Lore You Should Know segments, so it wouldn't be surprising to see them featured in the relatively near future. It would make sense for Cormyr especially, as it's always been one of the core adventuring areas for the setting...


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