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  • Morrus's Avatar
    Today, 03:43 PM
    I like to give REP rewards at the end of adventures.
    12 replies | 276 view(s)
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  • Morrus's Avatar
    Today, 03:24 PM
    You're getting a percentage of the points needed to get to your next grade. You could ignore the point totals altogether and just say "one-tenth of a new grade". Everybody is essentially receiving the exact same amount - an equal fraction towards their next grade. If you base it off an average party grade (which is fine, if you prefer that), then people aren't getting the same effective gain...
    12 replies | 276 view(s)
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  • Morrus's Avatar
    Today, 12:58 AM
    Well, I’ll watch it. You won’t. That’s fine.
    29 replies | 617 view(s)
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  • Henry's Avatar
    Yesterday, 05:48 PM
    I’m fine with them remaining separate - mainly because one can be good at one and suck at the other. I can be quite persuasive, partly just by being polite and disrespectful, but I can’t scare anyone for crap if my life depended on it. I could even see a case for persuasion and deception, but P/I have very different approaches. Many other skills might have the case made to break them up...
    15 replies | 473 view(s)
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  • Morrus's Avatar
    Yesterday, 01:09 PM
    At least it’s a stronger password than the self destruct code on the Enterprise. 000 Destruct 0
    66 replies | 1844 view(s)
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  • Morrus's Avatar
    Yesterday, 11:40 AM
    Renowned artist Tony DiTerlizzi took to Twitter to look back at some of his original Planescape sketches and art. Each image below is a link to a single tweet containing 3-4 images. Click on each to see them all! "It’s hard to believe D&D’s “Planescape” is 25 years old. I don’t have many preliminary sketches as the tight deadlines had me going straight to final art. It was an exhilarating...
    13 replies | 1115 view(s)
  • Morrus's Avatar
    Yesterday, 11:14 AM
    That’s how they made a lot of the first film.
    29 replies | 617 view(s)
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  • Morrus's Avatar
    Friday, 18th January, 2019, 08:36 PM
    You don’t have to watch them. It’s not like Hollywood doesn’t churn out hundreds of original films every year too.
    29 replies | 617 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 18th January, 2019, 07:02 PM
    I prefer it when they lay off the jokes and just pretend to be Star Trek. When it gets into the fart jokes and the like it takes me out of it.
    66 replies | 1844 view(s)
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  • Morrus's Avatar
    Friday, 18th January, 2019, 05:26 PM
    I felt Pike was a better Kirk than Chris Pine.
    9 replies | 259 view(s)
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  • Henry's Avatar
    Friday, 18th January, 2019, 04:46 PM
    Funny thing -- our groups have been using Milestones for close to twenty years now, back when 3e unified the XP tables, well before it made an appearance by that name in 4e.
    45 replies | 1419 view(s)
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  • Morrus's Avatar
    Friday, 18th January, 2019, 04:20 PM
    I enjoyed the new episode immensely. Pike was perfectly cast, the Enterprise was gorgeous (shame we won’t see much of it) and the plot has me hooked already.
    9 replies | 259 view(s)
    1 XP
  • Orius's Avatar
    Friday, 18th January, 2019, 04:15 AM
    Pretty good episode tonight. It was a pretty good take on the Enemy Mine plot. The Space Orcs were an interesting element too. And the B plot with Gordon was handled well too, I'd say maybe even better than Trek usually does.
    66 replies | 1844 view(s)
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  • Henry's Avatar
    Thursday, 17th January, 2019, 09:40 PM
    Using the standard array and the "default" equipment given for each class and background, you can make a 5e level 1 character in approximately 10 minutes. I can't think of getting any faster while still maintaining a sense of meaningful choice about your character. For some, the existing character options, even including multiclassing and feats, are still too small. Personally, I'd really love to...
    99 replies | 2431 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 17th January, 2019, 04:19 PM
    While I’m not one of those who insist the original team reform (one’s dead, and have you *seen* how old Bill Murray is now?) I’m also not keen on the teenagers approach.
    29 replies | 617 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 17th January, 2019, 12:45 PM
    I just really like (as in love to hate) the Empire. The aesthetics, the sounds, the styles, Palpatine and Vader, stormtroopers, Star Destroyers, the architecture, even the mouse droids, the whole package ... it’s just *got* something that the bad guys in other eras lack. And the balance of “David v Goliath” is exactly right. So I enjoy stuff set in that era.
    18 replies | 657 view(s)
    1 XP
  • Orius's Avatar
    Thursday, 17th January, 2019, 05:20 AM
    I liked it. Don't really know why people don't like it besides petty nitpicking.
    18 replies | 657 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 17th January, 2019, 12:48 AM
    At the link in the first post.
    34 replies | 8939 view(s)
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  • Morrus's Avatar
    Wednesday, 16th January, 2019, 08:09 PM
    James Ohlen, Arcanum Worlds. Producing Odyssey of the Dragonlords. http://www.enworld.org/forum/content.php?5412-Baldur-s-Gate-Designer-Leaves-Bioware-To-Form-D-D-Publishing-Company
    15 replies | 538 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 16th January, 2019, 07:42 PM
    Only if time travel is involved.
    15 replies | 538 view(s)
    0 XP
  • Orius's Avatar
    Wednesday, 16th January, 2019, 07:03 AM
    I'd rule you learn the base spell and that's it.
    6 replies | 283 view(s)
    0 XP
  • Orius's Avatar
    Wednesday, 16th January, 2019, 07:00 AM
    Hello, thread necromancy!
    172 replies | 11304 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 15th January, 2019, 08:00 PM
    I really liked it. And Batman!
    12 replies | 324 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 15th January, 2019, 12:31 PM
    Morrus replied to Judges campaign
    I ran The Robot Wars as a Judge campaign, and then some of the short adventures in The Robot Wars.
    3 replies | 206 view(s)
    0 XP
  • Henry's Avatar
    Monday, 14th January, 2019, 10:45 PM
    If you want an example of a world without an open gaming license, look back historically to TSR (owner of D&D prior to Wizards of the Coast) and their positions on D&D compatible content in the early and mid-1990s -- it was an environment where they insisted that anything that included even terminology now common in the genre (such as phrases like "hit points" or "armor class") became property of...
    18 replies | 781 view(s)
    3 XP
  • Morrus's Avatar
    Monday, 14th January, 2019, 09:13 PM
    The OGL isn't the "3E" OGL or the "5E" OGL. There's just the OGL. And it hasn't been dumped, because it's non-rescindable. Both 3E and 5E have had some (but not all) of their content released under it, as have many other games. One of the main purposes of the OGL, as Ryan Dancey - its architect - said: it means that D&D is here to stay. Nothing can make it go away, not even the whims of a...
    18 replies | 781 view(s)
    6 XP
  • Morrus's Avatar
    Monday, 14th January, 2019, 07:39 PM
    I enjoyed it in the cinema, but find it kinda forgettable.
    18 replies | 657 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th January, 2019, 01:29 PM
    Calling people names because you disagree with them is not appropriate. Both of you, do not respond to one another again in this thread.
    110 replies | 3073 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 12th January, 2019, 09:41 PM
    Is that your official opinion?
    109 replies | 4428 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 12th January, 2019, 08:12 PM
    How do you “officially” thank somebody? (Officially posted by me)
    109 replies | 4428 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 12th January, 2019, 02:30 PM
    It got promoted to an article.
    109 replies | 4428 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 12th January, 2019, 12:49 PM
    He doesn’t want to be associated with that body any more, I guess. So he’s resigning.
    14 replies | 640 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 12th January, 2019, 12:47 PM
    There is definitely room in the market for a crunchier generic fantasy game than D&D. That’s Pathfinder’s role. It would be terrible if that went away.
    83 replies | 1963 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 11th January, 2019, 09:06 PM
    Yeah. It's a wonderful trilogy, with real character arcs which span it. It's the equivalent of Star Wars IV-VI for me, and the best Trek has ever been.
    39 replies | 932 view(s)
    1 XP
  • Henry's Avatar
    Friday, 11th January, 2019, 03:57 PM
    I can't say I've ever seen a player use an action surge outside of combat, either, but Mistwell's example of getting one last try to catch someone from falling would be a compelling instance. It's just that for anyone who has action surge, it's not often remembered in out of combat situations - it's like a bard starting with regaining bardic inspiration on a long rest, and then four levels later...
    50 replies | 1667 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 11th January, 2019, 11:44 AM
    Morrus replied to 5e Living Blade
    Here you go.
    2 replies | 202 view(s)
    0 XP
  • Orius's Avatar
    Friday, 11th January, 2019, 04:39 AM
    Robert Picardo and John Billingsley as guest stars in the same episode? Sure, why not! Pretty good episode too, particularly the dream sequence and the gift.
    66 replies | 1844 view(s)
    1 XP
  • Henry's Avatar
    Thursday, 10th January, 2019, 10:20 PM
    I'm not clear from where you're getting the reasoning of "they add but don't subtract," because I'm missing it from the PH. Instead, it says Illusion spells "...deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there..." "miss things that are there" is pretty clearly "subtracting" to me. Even then, you seem to be taking the...
    73 replies | 1710 view(s)
    1 XP
  • Henry's Avatar
    Thursday, 10th January, 2019, 09:32 PM
    A lot of the reasoning for extremely limited illusion school spells I first saw back in the AD&D days, when due to lack of clearly defined boundaries, illusions ran roughshod over DMs' games because players would argue all sorts of insane abilities for illusions. The backlash seems to be a reaction out of concern that illusions can duplicate other more powerful spells, but to me, unreasonably so....
    73 replies | 1710 view(s)
    1 XP
  • Henry's Avatar
    Thursday, 10th January, 2019, 08:16 PM
    It depends on whether you were using that very abusive Unearthed Arcana system, where you rolled 9d6 (keep the best three) for your INT, etc. Most of the time, our groups used the ones from the DMG, most often either 3d6 12 times (keep best six scores) or 4d6 for each score, drop lowest.
    1204 replies | 257452 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 10th January, 2019, 08:14 PM
    I have to agree -- in 1e, sleep was keyed to hit dice (which never change) instead of to hit points (which constantly change), meaning in D&D5 you can whittle a foe into sleep territory. Get them down to their last 20 or 30 hit points, and you can end the fight early. Not to mention, darts were quite frankly crap in the 1e days, 3 attacks or not. A whopping average of 3 to 5 damage or so --...
    1204 replies | 257452 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 10th January, 2019, 03:19 PM
    Do you remember all the status conditions of slumber? Sleep was puttin' 'em down like pretenders While chasing elf werewolves away Our spells were casting And duration of spells were long-lasting As we fought in the night Remember how our swords stole their lives away Hey hey hey Ba de ya, say do you remember Ba de ya, castin' sleep spells in September
    7 replies | 333 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 10th January, 2019, 01:21 PM
    You can include movies and series. My list: Wrath of Khan The Voyage Home TNG The Search for Spock First Contact TOS Discovery The Motion Picture
    13 replies | 410 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 10th January, 2019, 01:04 PM
    They have to order a new soul from Amazon’s frozen foods section.
    17 replies | 464 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 11:58 PM
    Lucky I’ve got you physicists around! :)
    16 replies | 463 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 10:09 PM
    One's accelerating; the other is not.
    16 replies | 463 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 10:08 PM
    We definitely need a non-American thread about Discovery etc. at some point, because they're always mainly about American streaming packages. Makes it tough to actually discuss the show online.
    39 replies | 932 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 9th January, 2019, 09:58 PM
    Rules as Written, they should be able to be charmed; Elementals don't require sleep, but there's nothing that says they are immune to being charmed, nor are they undead; therefore, the magical sleep of the sleep spell would not be ignored. Also, same with Lycanthropes; unless they are undead, or called out as being immune to charm, OR called out as being immune to magical sleep, they're...
    7 replies | 333 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 09:58 PM
    Fantasy Grounds has sent me over some graphs showing the top games played on its virtual tabletop platform throughout the whole of 2018. Unsurprisingly, the top three are D&D 5th Edition (67%), Pathfinder (12%), and Savage Worlds (5%). These are followed by Starfinder, D&D 3.5, Call of Cthulhu, D&D 4E, Star Wars, then Pathfinder 2. The figures are much the same as we've seen previously, with an...
    83 replies | 4059 view(s)
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 06:55 PM
    I'll just get it on Netflix! I really enjoyed Discovery. Can't wait for S2. It looks awesome. PIKE! SPOCK! THE ENTERPRISE! :)
    39 replies | 932 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 06:01 PM
    We hit 150 patrons last night, and so here is the latest One Page Adventure! THE HAUNTING OF CALROW RUINS is a straightforward site-based adventure features ghouls, skeletons, wraiths, and more... can the PCs clear CALROW RUINS and end the haunting? Or will they join the ghouls wandering the castle grounds? Thank you all for your support! The next One Page Adventure, when we reach 175...
    1 replies | 1417 view(s)
  • Henry's Avatar
    Wednesday, 9th January, 2019, 03:57 PM
    I prefer their newer flavors -- Manana, Fizzbitch, and Gun.
    223 replies | 7817 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 9th January, 2019, 03:47 PM
    I would agree with Ovinomancer except for #1: an illusion would HAVE to block light in order for it to work at all. Not necessarily reflect it or create it, but block it absolutely, otherwise EVERY illusion would "appear faint" as the description for having made a successful Investigation check against the effect. However, that corridor Alice is standing in would have to be no bigger than 5...
    73 replies | 1710 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 9th January, 2019, 03:34 PM
    Chaos Sorcerer, for sure. I fortunately do play, but sometimes there are concepts that don't fit the campaign a DM has planned, and this is one of them. I want to explore it, but either the campaign's not right, or I am still a bit afraid of the lack of versatility with the class. But a Human Chaos Sorcerer, with the Lucky feat, is a character I'd like to play around whom reality seems to warp...
    27 replies | 744 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 11:29 AM
    Yes, it is the right place. I will look into it.
    3 replies | 182 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th January, 2019, 11:06 AM
    Yep! Next week’s episode!
    34 replies | 8939 view(s)
    1 XP
  • Henry's Avatar
    Tuesday, 8th January, 2019, 10:24 PM
    I'm not sure, but your title has me suddenly thinking about a D&D Speak 'n Spell. "The Barbarian goes 'RAAAARH!'" "The Bard goes 'Tra-la-la!'" "The Wizard goes 'FWOOOOSH!BOOM!'" I can't say as I've had any problems with the 5e barbarian, but it sounds like you've never seen a version of the class that you think feels iconic or archetypical?
    19 replies | 653 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th January, 2019, 07:44 PM
    Dunno. Just playing around. It's basically a chat room with a bunch of extra features. Don't feel obligated to join or anything.
    4 replies | 176 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 8th January, 2019, 03:33 PM
    Effervescent Newts
    22 replies | 789 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th January, 2019, 03:27 PM
    I'm just trying something. Feel free to pop along and chat. It's a Discord server for EN World. https://discord.gg/pwpqzBy It might be useful for hosting "events" and stuff.
    4 replies | 176 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th January, 2019, 02:54 PM
    Wow, I didn't realise this thing was 85 pages!
    2 replies | 191 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th January, 2019, 02:45 PM
    I am just 7 patrons away from releasing my next One Page Adventure! If you like these, things, please become a patron for as little as a dollar. There are four One Page Adventures available so far, and I can't wait to release the next, THE HAUNTING OF CALROW RUINS. These are for D&D 5E, one single side of paper, designed for a single session of play. A real exercise in concise writing! ...
    0 replies | 110 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th January, 2019, 12:21 PM
    Are "special looks" what they're calling "trailers" now? :)
    8 replies | 288 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 7th January, 2019, 02:18 PM
    Blimey. I didn't notice this one. No matter how strongly you disagree with somebody, please do not use my messageboard for namecalling.
    223 replies | 7817 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 7th January, 2019, 12:57 PM
    It's our 250th article over on EN5ider! That's a heck of a milestone! Thank you all for your support over the last couple of years. Today's article adds two new aptitudes for the Savant class introduced last month: the medically proficient Chirurgeon, and the knowledge-wielding Coordinator. By Jeremiah McCoy; illustrated by Matthew Berger. Recently on EN5ider:
    4 replies | 872 view(s)
  • Henry's Avatar
    Monday, 7th January, 2019, 08:14 AM
    By that definition, Diaglo would have been one of the few to qualify, as he called that stuff from 1978 “new-fangled”. I do miss him around here....
    223 replies | 7817 view(s)
    2 XP
  • Henry's Avatar
    Monday, 7th January, 2019, 08:05 AM
    ...and likely not even that; given their current timetable, they’re going to be done with their shipfaring before the ship based supplement even hits the market (they’re close to resolving that storyline probably within the next month or so). The players drive the campaign direction, not Matt, and they decided back in September or so to head south to avoid a major war coming. They had plot hooks...
    223 replies | 7817 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 7th January, 2019, 12:19 AM
    Industry veteran Michael A Stackpole has posted an open letter of resignation to the Game Manufacturers Association, citing various examples of why the board is “broken”. To the GAMA Board, It is my great pleasure to have been part of the gaming industry since 1972 when I first discovered it. In 1977 I sold my first article, in 1978 I sold my first game design and in 1979 began...
    14 replies | 3944 view(s)
  • Morrus's Avatar
    Sunday, 6th January, 2019, 11:35 PM
    Why do you have to suffer it? Why can't you just not watch it?
    223 replies | 7817 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 6th January, 2019, 11:28 PM
    Nearly 100 podcasts were nominated over a period of two weeks... and now it's time to vote! From now until Tuesday, January 8th, 2019, you can vote for your favourite podcasts of 2018. You may vote for multiple podcasts. The Top 10 will be, appropriately, announced on Morrus' Unofficial Tabletop RPG Talk Podcast in January. If you forget to nominate your favourite podcast during the...
    34 replies | 17732 view(s)
  • Morrus's Avatar
    Saturday, 5th January, 2019, 04:13 PM
    I can’t make head nor tails of that!
    223 replies | 7817 view(s)
    4 XP
  • Morrus's Avatar
    Friday, 4th January, 2019, 11:34 PM
    Morrus replied to Luther is back!
    Wow. Well, that's the series over on a bombshell. I don't know if permanently (Elba is a busy man, and it's a 3 year gap since the last series of Luther). Of the two plots, I liked the gangster plot more than the serial killer plot.
    6 replies | 247 view(s)
    0 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 10:01 PM
    The whole thrust of D&D5 is not explicitly spelling out every rule; the majority of its players don't even both with thinking about it that hard. If we're the type to frequent forums, tweets, and facebook posts for clarifications, (and trust me, I am too), chances are we're not among the other 80% who play and gloss over this kind of stuff.
    57 replies | 10602 view(s)
    0 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 09:53 PM
    The best of the Hand-picked news, I'm sure!
    320 replies | 14926 view(s)
    2 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 09:49 PM
    For someone named "Vecna," you sure spill a lot of secrets... ;-) Thanks for the heads up, BTW!
    320 replies | 14926 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 4th January, 2019, 08:11 PM
    Along with buying online goes playing online. VTTs are big these days, and getting bigger. A physically local group is no longer necessary.
    44 replies | 940 view(s)
    1 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 07:32 PM
    Tim, I don't know if it's slipped my mind to say this until now, but thank you for this fantastic contribution to the community. Both you and Dyson Logos are phenomenal for the work you do, and I apologize for not noticing it sooner. Thank you again.
    28 replies | 1303 view(s)
    1 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 07:27 PM
    Thinking back: Campaign I ran for a year to 11th level: 1 character out of 5. Campaign I played in for a year, to 13th level: 2 characters out of 4. Campaign I'm playing in now: 0 people. Campaign I'm running soon: 1st level, still too early to tell. It's all over the map, really. Considering that I'm thinking about it in my campaign I'm playing in now, that would be 1. It's never a...
    99 replies | 3102 view(s)
    0 XP
  • Henry's Avatar
    Friday, 4th January, 2019, 04:43 PM
    NECROMANCY! :) In the Pathfinder Playtest, they went this same route, except that they made quarterstaves 1d4 one-handed and 1d8 two-handed. You could do that and model the Gandalf clip a bit better. Due to the lack of strong grip, you can still beat people with it, but you'll do very little damage that way. You also close them gap between them and clubs. Remember that if you give...
    51 replies | 8391 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 4th January, 2019, 12:36 PM
    It’s just a video sparking off a conversation. If you’re not interested, there are plenty of other threads.
    98 replies | 3035 view(s)
    1 XP
  • Orius's Avatar
    Friday, 4th January, 2019, 04:30 AM
    Well, tonight's episode was fairly twisted. Moclans just keep getting weirder and weirder. Maybe it's just me, but there's something about Bortas and Klyden arguing in their deep monotone voices whenever they have marital problems that I find unintentionally hilarious. And I knew as soon as that pizza turned into goop there was a porn virus lurking about. And when the episode wasn't...
    66 replies | 1844 view(s)
    0 XP
  • Henry's Avatar
    Thursday, 3rd January, 2019, 10:10 PM
    I don't know if Rope Trick heals, but reading this thread is giving me 1 level of exhaustion. :) :rimshot:
    296 replies | 7243 view(s)
    1 XP
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Thursday, 29th November, 2018

  • 06:56 PM - MechaTarrasque mentioned Henry in post Wizard Feats
    How about: Spell Sense: If you see or hear a spell being cast, you can use your bonus action to determine the level of the spell. Good for all the counterspell/dispel users. You would still need to use an action to make an arcana check if you want to determine what the spell is, but you can "feel" the power level being used. Edit: Henry's comment made me think this would be better as Spell Sense: +1 wis If you see or hear a spell being cast, you can use your bonus action to determine the level of the spell. +1 wisdom to help with the passive perception so you are better at noticing that a spell is being cast.

Thursday, 18th October, 2018

  • 11:58 PM - pming mentioned Henry in post DnD Sports Changes Name To RPG Sports
    Hiya! Actually...I feel MUCH better about the whole thing now. Before, with D&D in the name, I figured it had to have been given at least the nod of approval from WotC (who would then be taking a sizable chunk of the change for it). But now knowing it is just one company trying to pull it off, and, ahem, "expanding" it to all/other RPG's...makes me breath easier. That said...I'll never watch or support Roll20. To explain my reasons would get me kicked off these forums, so I'll leave it at "I'm not keen on many of the behind-the-scenes reasons and attitudes of Nolan in regards to some of his customers". I'll stick with Fantasy Grounds II. It's easier, prettier, and nicer to use over longer games...imho, of course. Lastly: Watching tabletop Wargamming...oh yeah! THAT I would watch...well, I'd watch on my own time anyway (wouldn't 'tune in' to watch it, so to speak). And, as Henry pointed out...watching most of several groups of players tackle the same Tournament Adventure Module (like Tomb of Horrors, Slave Pits of the Undercity, Hidden Shrine of Tamoachan, etc) and finding out which group of players played the best. That, again, I'd watch. But a "battle royal PvP, kill other PC's in an arena" type thing? Er...no interest what so ever. I'm actually so against that idea that I hope it fails...and transforms into something I would support (like the above mentioned "Party v. Module" thing). ^_^ Paul L. Ming

Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.


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Thursday, 17th January, 2019

  • 09:52 PM - FrogReaver quoted Henry in post I want faster character creation. Also, I’m a monster.
    Using the standard array and the "default" equipment given for each class and background, you can make a 5e level 1 character in approximately 10 minutes. I can't think of getting any faster while still maintaining a sense of meaningful choice about your character. For some, the existing character options, even including multiclassing and feats, are still too small. Personally, I'd really love to see a good optional skill system that allowed a bit more tweaking of numbers, or even more mechanical options for what you can do with a trained skill. The slow part comes from comparing multiple variations of the classes I’m interested in playing with each other. This gets even worse with feats and multiclassing options. Maybe not everyone character builds that way but I do and I don’t think I’m alone. So once I’ve actually went through the mental gymnastics of comparing my various options which can take a long time then I can actually write up my character in about 10 minutes.

Tuesday, 15th January, 2019

  • 08:08 PM - dave2008 quoted Henry in post Spring's D&D Release Will Be Ship-Themed
    Crazier than serial killers killing whole towns But wasn't that because the show was ending and they just decided to kill of all the characters to end the show? I least that is the story i heard.

Friday, 11th January, 2019

  • 08:36 PM - Alzrius quoted Henry in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    In fact, one of the most famous stories involving the Tomb of Horrors was how Robilar was the sole survivor who conquered it: "...When he found the tomb of [Acererak] Robilar scooped all the magical treasures he could into his bag of holding and ran off leaving [Acererak] hanging..." ...as well as all his henchman and anyone else accompanying him, it sounds like. Not really a "focus on the success of the group" kind of thing.:p That's not really the best example. Not only has Gary himself told us that all of Robilar's henchmen (a grand total of five orcs) died at the beginning of the Tomb (one killed by Robilar himself when he didn't want to proceed any further), but more notably Rob Kuntz has said that he played through the Tomb as part of a playtest, making it sound as though he was the only player at the time. So in other words, there wasn't anyone else accompanying him; it was a one-on-one session.
  • 07:31 PM - Satyrn quoted Henry in post Out Of Combat Action Surge Uses
    I can't say I've ever seen a player use an action surge outside of combat, either, but Mistwell's example of getting one last try to catch someone from falling would be a compelling instance. It's just that for anyone who has action surge, it's not often remembered in out of combat situations - it's like a bard starting with regaining bardic inspiration on a long rest, and then four levels later they start getting it back on short OR long rest - it can be easy to forget until you get used to it. Mistwell mentioned my experience in the OP. I was playing a dual weilding gnome (short swords). When I first got action surge, I was all eager to use it in combat, but when the moment came, I was as deflated as a Tom Brady Football. One extra attack when I was already getting 2 was as underwhelming as seeing George Costanza after a dip in the pool. I was actively, constantly, looking for ways to use it out of combat after that.
  • 05:57 PM - CleverNickName quoted Henry in post Out Of Combat Action Surge Uses
    I can't say I've ever seen a player use an action surge outside of combat, either, but Mistwell's example of getting one last try to catch someone from falling would be a compelling instance. It's just that for anyone who has action surge, it's not often remembered in out of combat situations - it's like a bard starting with regaining bardic inspiration on a long rest, and then four levels later they start getting it back on short OR long rest - it can be easy to forget until you get used to it."Did you know a sword can also be used as a mirror to look around corners, or to reflect sunlight as a signal?" "Honestly no. I usually just stab things with it."
  • 01:12 AM - Ovinomancer quoted Henry in post Illusions, lighting, and reflectance
    I'm not clear from where you're getting the reasoning of "they add but don't subtract," because I'm missing it from the PH. Instead, it says Illusion spells "...deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there..." "miss things that are there" is pretty clearly "subtracting" to me. Even then, you seem to be taking the descriptions and extrapolating rules from them when they're in contradiction with the rules that are really there. This is disingenuous, as the discussion is on the image spells. I've already been explicit that spells that remove things are specifically called out, like invisibility, which is in the illusion school. But, when discussing spells that can create objects that may or may not block light (depending on you argument), that's limited to a very specific set of spells that have uniform language about creating and image. Here's minor image: You create a sound or an image of an object within rang...

Thursday, 10th January, 2019

  • 09:50 PM - Ovinomancer quoted Henry in post Illusions, lighting, and reflectance
    A lot of the reasoning for extremely limited illusion school spells I first saw back in the AD&D days, when due to lack of clearly defined boundaries, illusions ran roughshod over DMs' games because players would argue all sorts of insane abilities for illusions. The backlash seems to be a reaction out of concern that illusions can duplicate other more powerful spells, but to me, unreasonably so. All of these things (duplicating darkness or blindness, etc.) don't stand up to scrutiny, (HA!) when just physically interacting with the illusion pretty much breaks it. For Minor Image, putting an "illusion cardboard box on someone" means they step five feet right and break it immediately. Putting an "illusory cardboard box on yourself" gives you 'heavily obscured" -- ONCE. It then clues them in that you are using illusion magic, and the jig is up anyway. It's a poor man's 5 foot obscuring mist that uses your action, and which one person can dispel immediately without so much as a spell. Then, i...

Wednesday, 9th January, 2019

  • 05:37 PM - Morrus quoted Henry in post Quickstarting: On Your Mark, Get Set, Fund!
    Absolutely, because one thing that affects crowdfunding (for me, at least) is payday. My mad money is tied to my paydays, and if I have a little left over after the regular bills and savings, I'll decide whether that goes into, say, an extra minis pack, or a kickstarter or other thing. But if a campaign is started and over by the time payday gets here, or worse, starts the day AFTER payday and wraps before the next payday, then that kickstarter is SOL as far as I'm concerned. Yeah, how long it runs doesn't affect payday; it's just the end date that does, as that's the day your card gets charged. Starting 15 days before your payday and ending 15 days after presumable doesn't help, either.
  • 04:46 PM - Ovinomancer quoted Henry in post Illusions, lighting, and reflectance
    I would agree with Ovinomancer except for #1: an illusion would HAVE to block light in order for it to work at all. Not necessarily reflect it or create it, but block it absolutely, otherwise EVERY illusion would "appear faint" as the description for having made a successful Investigation check against the effect. However, that corridor Alice is standing in would have to be no bigger than 5 ft x 5ft or light would go past the 5 ft cube. In the case of mirrors and the like, it would have to have a reflection based on what the caster made the reflection look like, meaning it may have a "reflection", but it would not be dynamic.Magic. Illusions always add to a scene, they never subtract (unless specific, as with invisibility). This doesn't mean they can't conceal things, just that they can't remove things. Illusions cannot remove existing light. If the crafted illusion attempts to it's flawed and more easily detectable. I give the benefit of the doubt that illusions are created in wa...

Monday, 7th January, 2019

  • 09:30 PM - Mistwell quoted Henry in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    By that definition, Diaglo would have been one of the few to qualify, as he called that stuff from 1978 “new-fangled”. I do miss him around here.... @diaglo should still be around? Huh...I will ping him on the facebooks....
  • 04:56 PM - 5atbu quoted Henry in post Modiphius Takes Over Vampire: The Masquerade
    If the alternative is the death of World of Darkness as an RPG (which is what it was looking like a month ago) it's still good news. Modiphius seems to be a pretty good company with gamers' interests at heart, so I hope they do well and more importantly don't cause any more public relations meltdowns...It'll also give the line a British flavour, which will be nice for a change. Not that I am complaining at all about US focused games at all!!!!
  • 12:30 PM - Doc_Klueless quoted Henry in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    ...and likely not even that.I very much agree. Which is why I said that "If I had to come up with a conspiracy theory between WotC and CR." I was just playing the "WotC and Streamers are in Cahoots!" game. Personally? I think the two are quite separate and distinct. Naval D&D is something that just happens.
  • 11:37 AM - 5ekyu quoted Henry in post tail wags dog: streamers want to say 'aaargh' so we are getting a pirate adventure
    ...and likely not even that; given their current timetable, they’re going to be done with their shipfaring before the ship based supplement even hits the market (they’re close to resolving that storyline probably within the next month or so). The players drive the campaign direction, not Matt, and they decided back in September or so to head south to avoid a major war coming. They had plot hooks pointing that way, but they chose it, not the other way around. I really don’t see the level of collusion that others are seeing, but I follow the show as well as the discussion show, and he’s made it clear that he runs fairly sandbox on their choices.Nope - you are Nott taking this back enough, since we saw sailor shipwreck sinking background element as far back as the first couple of episodes which means it pre-dsted the airing when Trsvis took the background path and Patton choice he did. So, really, the power driving the WotC-Hasbro-Gaming-Media-Complex is TRAVIS, the point man for a secretive c...

Sunday, 6th January, 2019


Saturday, 5th January, 2019

  • 05:35 PM - Jay Verkuilen quoted Henry in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    I like Lew's articles specifically because they generate lively debate, not of the ever-present "Sharpshooter Feat is overpowered / Class X is underpowered" variety. Exactly! Nonetheless, he's got a point in that newer RPGs are designed to minimize TPKs as much as possible; The odds of a TPK are (totally imaginary numbers here) like a 1 in 20 versus AD&D's 1 in 5. The odds of outright "save or die" is almost nil for any one character in D&D5 - only very rare amounts of damage in one shot. There is no save or die for any spell, no save or die for any poison, no dying immediately at 0 hit points. For letting characters continue play despite setbacks, this is awesome; but for someone whose first experiences were under a system with those as distinct possibilities, it doesn't evoke the same environment; kind of like Lord of the Rings versus Game of Thrones. (If I were playing an actual Game of Thrones-style D&D game, I'd probably use something like AD&D, too.) :) I don't think it's very ha...
  • 01:48 PM - Ilbranteloth quoted Henry in post Using a quarterstaff one handed?
    NECROMANCY! :) In the Pathfinder Playtest, they went this same route, except that they made quarterstaves 1d4 one-handed and 1d8 two-handed. You could do that and model the Gandalf clip a bit better. Due to the lack of strong grip, you can still beat people with it, but you'll do very little damage that way. You also close them gap between them and clubs. Remember that if you give quarterstaves the two-handed quality, you have the knock-on effect of denying monks from using them as monk weapons ("At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.") https://www.5esrd.com/classes/monk/ Good point on the monk weapons, although adding a bo stick or similar weapon back in the game can address that (they were even in 1e). Of course, if you make a bo stick that works like a quarterstaff, and a quarterstaff that is two-...
  • 06:15 AM - Rils quoted Henry in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    There's been a lot of discussion of Critical Role and other streaming shows as contributing to the popularity of D&D lately (past 3 years or so). I wonder what their fans' opinions would have been had they LOST their final fight with Vecna's Ascended Avatar at the campaign's end? There are a lot of new fans in the hobby who do want story more than game, or at least want the story aspects to be predominant - would they have been turned off by this? Are there a lot of new players in the hobby who assume you can't 'lose' in D&D because their favorite streamers haven't 'lost' yet? Funnily enough, that was a no-win situation, and one that I think many people missed. Spoilers: At the end of the battle, the avatar was trying to gate out. The bard used his last spell slot, a 9-th level, to counterspell the gate. This kept the avatar in the battle, and allowed his team to kill it. However - story-wise, it WAS a loss. Later we find out he'd been saving that spell slot the whole battle to use for...

Friday, 4th January, 2019

  • 10:13 PM - Alzrius quoted Henry in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    There's been a lot of discussion of Critical Role and other streaming shows as contributing to the popularity of D&D lately (past 3 years or so). I wonder what their fans' opinions would have been had they LOST their final fight with Vecna's Ascended Avatar at the campaign's end? On a related note (I forgot to mention this before), remember how Matt Mercer issued a public apology after a character on Critical Role permanently died during the course of the campaign? Critical Role fans have been left shocked, upset, angered, or a combination of all three following recent events in the series. The Dungeons & Dragons show, hosted by DM Matthew Mercer, recently featured a shocking twist during one of its episodes, where a long-term member of its party met their demise. [...] “I love my players, deeply. I am constantly checking in with them,” [Mercer] continued. “Our trust is endless and mutual, and is the nature of the game, not all ends are written. If you found this one, singular m...
  • 10:03 PM - Umbran quoted Henry in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    That's not apples to apples, because Hodor/Joffrey/Ned/Khal/Walder/Oberyn/Ramsay/TooManytoList weren't nameless orc minions, either; they were often fleshed-out characters. How many of those, other than Hodor and Ned, would be categorized as protagonists?
  • 09:51 PM - vecna00 quoted Henry in post Spring's D&D Release Will Be Ship-Themed
    For someone named "Vecna," you sure spill a lot of secrets... ;-) Thanks for the heads up, BTW! I just like to pass on what I hear...I mean watch!


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