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Monday, 13th August, 2018


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Monday, 30th July, 2018



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Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.

Sunday, 12th April, 2015



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Monday, 6th August, 2018

  • 01:11 PM - houser2112 quoted Henry in post The playtest is here!!
    Paizo does seem to be getting crucified by some on the Paizo forums as if this playtest IS 2nd Edition Pathfinder, final product, cradle and all; however, given the level of detractions, I do feel like there are some major changes in store. As well they should, if people are sincere in what they don't like. This playtest is Paizo telling us what the current state of PF2 is. Presumably, if no one raised any issues, the playtest will become PF2. So some crucifiction is necessary and justified if people don't like the playtest, or else those major changes are not likely to happen.

Wednesday, 1st August, 2018

  • 05:32 AM - Demetrios1453 quoted Henry in post What's the future of the Forgotten Realms?
    Indeed, the last FR game I ran for 5e I set in DR 1372, because thereís just not enough info out there for the realms at large post-4e time jump, whereas for the 3e FR book, I know rulers, I know current threats, I know NPCs, etc. the Sword coast guide only gives me this for a fraction of what the FRCS did. I know tons about the sword coast, but if I want to run in, say waterdeep, or the dalelands, or hillsfar, iím Out of luck, so back to 1372 I go! Well, we'll be getting Waterdeep updated in a few weeks at least. And I wouldn't be surprised to see if they start ranging further and further away from the Sword Coast as time goes by. Both Lantan and Cormyr were mentioned in recent Lore You Should Know segments, so it wouldn't be surprising to see them featured in the relatively near future. It would make sense for Cormyr especially, as it's always been one of the core adventuring areas for the setting...

Sunday, 29th July, 2018

  • 07:28 PM - Satyrn quoted Henry in post Advantage vs. bonus?
    Actually, instead of giving advantage or bonuses, are there OTHER ways in which one could model ďbeing good at acrobatics?Ē It would depend on what one was trying to model. Perhaps eliminating the need for a check to balance on surfaces greater than 2 inches wide; stand from prone with 5 ft of movement instead of half (a la drunken masters); even not being prone from falls 30 feet or less, etc. Might be useful to tackle the benefit from other ways than straight bonuses, which is what we often see in WotC designs. This is definitely a good approach to consider. Done right, it can be far more memorable when it comes up in game, and thus make the character appear special when it comes to being acrobatic. (Although I would totally recommend against doing that first example, but that's because I dislike features tgat presuppose a DM is even gonna call for a check in a specific situation)

Thursday, 26th July, 2018

  • 07:16 PM - Satyrn quoted Henry in post Why I feel so abysmally let down by the "Ravnica" news...
    Star Wars is classified as Sci-Fi by many people ó it doesnít make them right. As a fan of Star Wars, it usually has me yelling for no sane reason, ďITíS SCIENCE FANTASY!!!Ē Err, I think you mean Space Opera! ;) I call it Space Fantasy. Genre labelling is really futile.
  • 04:42 AM - robus quoted Henry in post Why I feel so abysmally let down by the "Ravnica" news...
    Star Wars is classified as Sci-Fi by many people ó it doesnít make them right. As a fan of Star Wars, it usually has me yelling for no sane reason, ďITíS SCIENCE FANTASY!!!Ē Err, I think you mean Space Opera! ;)

Wednesday, 25th July, 2018

  • 06:38 PM - Flexor the Mighty! quoted Henry in post D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports
    This kind of my take, as well. A1 through A4, C1 through C3, all of these were tournament modules - the A ďslaversĒ series even had point values based on your actions within the areas of the scenario, and the team who got the most points won the tournament. Itís not the ďstandardĒ for D&D today, but I could see an event strictly timed in this way, cameras focused on multiple tables, cutting with deft editing to the funniest or most high-energy moments or moments where someone messed up royally, all within a two hour program plus commercials (for video games and the new WotC Adventure Path that season, of course!) ...but thatís my pipe dream version of it, of course. That is D&D TV I'd watch now and then. Real meat grinder dungeons that annihilate the foolish and laud the clever with eternal D&D glory! Hire this man Hasbro!

Monday, 23rd July, 2018

  • 04:12 AM - ad_hoc quoted Henry in post So I ran a 6-8 encounter day...
    Your table finds it believable to have constant time pressure on characters in every scenario, mine doesnít. Thatís fine. I know during Princes of the Apocalypse, we had a ticking clock that kept us from resting only once, but Iíve also only played the one AP (the rest of our games have been homebrew or conversions from earlier modules or APs) so I canít gauge what WotC has done recently. i have played Hoard of the Dragon Queen, Out of the Abyss, Curse of Strahd, and some of Tales From the Yawning Portal. Those are all structured this way. Each chapter is basically: 1) PCs show up and start the ball rolling 2) PCs stay ahead of the ball or fail the objective. (Failing the objective means different things - sometimes it's party death, sometimes it's campaign failure, but usually it is just that the party will have a more difficult time with something else, usually the finale.) I suppose PoA could be the outlier here, can anyone else corroborate? Maybe that is just how you played ...
  • 02:11 AM - ad_hoc quoted Henry in post So I ran a 6-8 encounter day...
    Iím not sure I understand what ďdowntimeĒ you are referring to? Are you talking about days with less than 6 encounters? Iím referring to having a time pressure behind the PCs all the time - Iím saying thatís implausible to keep up. I disagree. In times when there isn't pressure on the PCs we just move on to the next point in time where there will be. Whether that is a day, months, or years, it doesn't matter. We don't spend table time on mundane matters. It's also not necessary to have exactly 6 encounters for every adventuring day. It is important to feel like there could be. If there isn't sufficient tension in the adventure it is best to play a better one. You say it is 'implausible to keep up' and yet my table does it, others do it, and the WotC adventures are designed around it.

Sunday, 22nd July, 2018

  • 08:55 PM - ad_hoc quoted Henry in post So I ran a 6-8 encounter day...
    While true from a cinematic perspective, it strains credulity for both players and GM in my experience to have wall-to-wall encounters like this. The TV show 24 was critically acclaimed and beloved by many people... until the second and third seasons, because having non-stop hour-by-hour action begins to look extremely implausible. Thatís my biggest problem with frequent days with 3 or more encounters, because it almost never happens outside of a war zone or battlefield. To me, if it becomes the rule rather than the exception, then the exciting becomes commonplace, and thatís no fun either. In most cases, thereís not a time pressure, and if there isnít, then the GM has no control over when the PCs rest or not, leaving them to be as break-neck or as scenic as they want to be. All of that time is covered in 'downtime'. If it isn't interesting don't play it out. Why are you playing 'adventures' with no pressure?

Saturday, 21st July, 2018


Thursday, 19th July, 2018

  • 02:12 PM - Psikerlord# quoted Henry in post Critical Role Episode #26 - spoilers!
    Based on the reactions I was seeing on the streams, I think having at least one character death is a good thing. There were so many "NNOOOOO!!!" and "Bring Molly back or I quit watching!!" reactions, and even a couple of insults thrown Matt Mercer's way, it actually kind of surprised me. I get having beloved or favorite characters, but PC death is sometimes a part of a D&D encounter, and it's good to show it, and good to show players reacting maturely to its occurrence. I hope that they get to schedule Talesin a personal camera moment at the start of episode 27, so as to say, "I appreciate everyone's concern, I'm a little sad, too, but I'm fine, and it's all part of playing the game" or similar. Cr has always been more show than game. If you're watching for the show, you might get upset when you fav char gets killed off. And if you're watching for the gameplay, well, you wouldnt be watching CR. You'd be playing.
  • 11:27 AM - 5ekyu quoted Henry in post Critical Role Episode #26 - spoilers!
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail ó or is utterly beaten and needs to come to terms with their failure. To me thatís more engaging than just ďrunning awayĒ or ďfailing to attack due to said fear.Ē Iím still not seeing how voluntary disadvantage leads to ďplayers seeking to avoid penalties for portraying their characters in certain ways.Ē Itís not DM usurpation, itís DM collaboration, itís basically an extension of the ďsaying yesĒ technique. I wonít argue against inspiration, carrots always tend to work better than sticks - but if you have players already so engaged theyíre playing their flaws consistently, the carrots arenít as useful. Might as well just start everyone out with inspiration each session if theyíre that good. Sadly, we arenít all as skillful as the CR cast at making awesome characters. ;)A couple observations. First, yes,...
  • 04:18 AM - robus quoted Henry in post Critical Role Episode #26 - spoilers!
    5ekyu makes a great point here that I did not consider - if the player has full control of attacking or doing nothing or running away, attacking with disadvantage would not give them anything they did not already possess, and it also makes for a more engaging story. I was listening to a recent episode of the Glass Cannon Podcast (those guys are the ďCritical RoleĒ of Pathfinder, I highly recommend them!) and one player gave his character the shaken condition for several rounds because of a story-related reason involving his past coming back to haunt him in the middle of a combat. It surprised me, but also was perfectly within the bounds of the story at that moment. The same case was made there. Hmm, but what about the other foot? What would you say if a player said ďbecause of XYZ iím going to have advantage on attacks and skill checks for the duration?Ē If itís OK in the one case is it OK in the other?
  • 04:11 AM - Bawylie quoted Henry in post Critical Role Episode #26 - spoilers!
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail ó or is utterly beaten and needs to come to terms with their failure. To me thatís more engaging than just ďrunning awayĒ or ďfailing to attack due to said fear.Ē Iím still not seeing how voluntary disadvantage leads to ďplayers seeking to avoid penalties for portraying their characters in certain ways.Ē Itís not DM usurpation, itís DM collaboration, itís basically an extension of the ďsaying yesĒ technique. I wonít argue against inspiration, carrots always tend to work better than sticks - but if you have players already so engaged theyíre playing their flaws consistently, the carrots arenít as useful. Might as well just start everyone out with inspiration each session if theyíre that good. Sadly, we arenít all as skillful as the CR cast at making awesome characters. ;) Seems like a character asked a...
  • 03:49 AM - iserith quoted Henry in post Critical Role Episode #26 - spoilers!
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail ó or is utterly beaten and needs to come to terms with their failure. I would find that engaging as well. That's the stuff of legends! But it doesn't require a character to be at a mechanical disadvantage to get at that story. Iím still not seeing how voluntary disadvantage leads to ďplayers seeking to avoid penalties for portraying their characters in certain ways.Ē Itís not DM usurpation, itís DM collaboration, itís basically an extension of the ďsaying yesĒ technique. A character having disadvantage on attack rolls due to giving into an established flaw (say) is effectively getting a disincentive. "If you act THIS way, you get a mechanical penalty." Contrast that with "If you act THIS way, you get a useful resource you can use now or later." As is the case with Inspiration. My money's always go...
  • 03:34 AM - iserith quoted Henry in post Critical Role Episode #26 - spoilers!
    @5ekyu makes a great point here that I did not consider - if the player has full control of attacking or doing nothing or running away, attacking with disadvantage would not give them anything they did not already possess, and it also makes for a more engaging story. I can't see the posts you refer to as that poster has me blocked, but I would say a couple of things about the above. What the player gains in the latter case is the ability to make DM calls, at least in this case, which isn't desirable to someone like me who prefers players and DMs stay in their prescribed roles. As well, I don't see why the mechanic necessarily makes for a more engaging story. It seems reasonable that an engaging story can be achieved without the mechanical penalty. To add to that, I would say it could make for less engaging stories over time (edit: by your standard) as players seek to avoid penalties for portraying their characters in certain ways. An incentive like Inspiration is in my experience a much mo...

Wednesday, 18th July, 2018

  • 09:35 PM - Charlaquin quoted Henry in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    My thoughts, also; because they're keeping the concept of item charges and X/day on some things, it still doesn't solve what it set out to solve, which I think is going to be the biggest grievance. Out of any of the playtest rules, resonance is the one which, if I were a betting man, I would say will not survive unscathed. I agree. I'm hoping that item charges is the thing to give, but I'm expecting the opposite will be the case.
  • 08:22 PM - iserith quoted Henry in post Critical Role Episode #26 - spoilers!
    I'm of two minds on it -- if the player wants to do it, and no one at the table voices objection, then I would roll with it; everyone understands the impact, they are not new players, so I'm fine with it. However, it still feels a bit like watching someone play 5 finger fillet while their friends cheer them on, despite it being completely voluntary. Yeah, to me it's a bit more cut and dry as it goes to defined roles. I won't describe what a player's character does and he or she doesn't get to narrate the result. At the table, I'd certainly explain my ruling as I've done in this thread (especially as it relates to how the player should be incentivized, not disincentivized for playing to established characteristics) and then move forward. A related, but more common version of this is when players in my pickup games less familiar with my approach think they need to roll for an action they've stated. I have to tell them they don't because there's no uncertainty and/or meaningful consequence of...
  • 07:40 PM - robus quoted Henry in post Critical Role Episode #26 - spoilers!
    Based on the reactions I was seeing on the streams, I think having at least one character death is a good thing. There were so many "NNOOOOO!!!" and "Bring Molly back or I quit watching!!" reactions, and even a couple of insults thrown Matt Mercer's way, it actually kind of surprised me. I get having beloved or favorite characters, but PC death is sometimes a part of a D&D encounter, and it's good to show it, and good to show players reacting maturely to its occurrence. I hope that they get to schedule Talesin a personal camera moment at the start of episode 27, so as to say, "I appreciate everyone's concern, I'm a little sad, too, but I'm fine, and it's all part of playing the game" or similar. Yeah - it was a bold move and something kind of new in this streaming world where the viewers expect characters to make it all the way to the end. It's quite refreshing and definitely made the combat feel quite real. Mercer is a master at narration after all. :) But compared to TV shows where all ...

Monday, 16th July, 2018

  • 03:54 AM - Charlaquin quoted Henry in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    No, I think I see what mellored is saying - why would it not block 5 damage and take no dents if itís hardness is 5? Because that's what the rule says? If itís hardness is 4, I could understand it, but a hardness 5 thing takes no damage if it takes 5 damage... Good news, I have a solution for you. Take a pen. Cross out the number 5 on the sheet. Write a small number 6 above it.


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