View Profile: Henry - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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  • Morrus's Avatar
    Today, 12:13 AM
    It’s a spambot. Report them so we can nuke them from orbit. You can spot them by the random links they include. But don’t reply to them as that means the link they were propagating has been successfully preserved and propagated into another post (i.e. yours). You just did exactly what the the spambot designer planned you to do, as did a thousand people on a thousand other forums the bot just...
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  • Morrus's Avatar
    Yesterday, 11:25 PM
    Maybe they’re satisfied! Maybe they’re not! There’s only one way to find out.
    13 replies | 108 view(s)
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  • Morrus's Avatar
    Yesterday, 11:13 PM
    Perhaps listen, and alleviate that internal struggle?
    13 replies | 108 view(s)
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  • Morrus's Avatar
    Yesterday, 10:35 PM
    I think that’s fairly common. I’ve not yet met a group who doesn’t!
    29 replies | 551 view(s)
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  • Morrus's Avatar
    Yesterday, 10:17 PM
    Yes, it was a third party hack for vbulletin 3.3. We are on 3.4 these days, and have been for many years. The modification is not compatible with this version of the software.
    6 replies | 121 view(s)
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  • Morrus's Avatar
    Yesterday, 03:20 PM
    I'd be inclined to use the monster rules, and just give them two or more of the martial art's career exploits, depending on how competent they are.
    1 replies | 77 view(s)
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  • Morrus's Avatar
    Yesterday, 06:42 AM
    In today’s episode of the podcast, Morrus and Peter wonder what the greatest D&D video game of all time is! We also cover the latest RPG news including Warhammer 40K: Wrath & Glory, a BioWare developer’s new Dungeons & Dragons setting, Joe Manganiello’s new D&D clothing line, more Pathfinder playtest news, and more, plus play our favourite game in all the world and listen in as the Monster...
    13 replies | 911 view(s)
  • Morrus's Avatar
    Thursday, 19th July, 2018, 11:25 AM
    I don’t know what the laws of Barovia are, but presumably he’s both.
    29 replies | 551 view(s)
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  • Henry's Avatar
    Thursday, 19th July, 2018, 03:42 AM
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail — or is utterly beaten and needs to come to terms with their failure. To me that’s more engaging than just “running away” or “failing to attack due to said fear.” I’m still not seeing how voluntary disadvantage...
    94 replies | 2472 view(s)
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  • Henry's Avatar
    Thursday, 19th July, 2018, 03:27 AM
    5ekyu makes a great point here that I did not consider - if the player has full control of attacking or doing nothing or running away, attacking with disadvantage would not give them anything they did not already possess, and it also makes for a more engaging story. I was listening to a recent episode of the Glass Cannon Podcast (those guys are the “Critical Role” of Pathfinder, I highly...
    94 replies | 2472 view(s)
    1 XP
  • Henry's Avatar
    Wednesday, 18th July, 2018, 07:55 PM
    Yeah, agreed that frequent death would cause a lack of attachment to characters; however, one or two per campaign is about the right speed to remind people that all is not without risk to our happy-go-lucky Nein. :) I can handle characters dying in TV and movies - that's not what put me off from Game of Thrones; it was the OTT violence and the Rape, Child Murder & Incest Fest that has peppered...
    94 replies | 2472 view(s)
    1 XP
  • Henry's Avatar
    Wednesday, 18th July, 2018, 07:47 PM
    I'm of two minds on it -- if the player wants to do it, and no one at the table voices objection, then I would roll with it; everyone understands the impact, they are not new players, so I'm fine with it. However, it still feels a bit like watching someone play 5 finger fillet while their friends cheer them on, despite it being completely voluntary. Matt has said he started offering it when...
    94 replies | 2472 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 18th July, 2018, 07:33 PM
    Based on the reactions I was seeing on the streams, I think having at least one character death is a good thing. There were so many "NNOOOOO!!!" and "Bring Molly back or I quit watching!!" reactions, and even a couple of insults thrown Matt Mercer's way, it actually kind of surprised me. I get having beloved or favorite characters, but PC death is sometimes a part of a D&D encounter, and it's...
    94 replies | 2472 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 18th July, 2018, 10:43 AM
    It's a sad day, because today is the last of our six previews of the Pathfinder 2nd Edition iconic pregenerated characters. But the full playtest is out very soon! Anyhow, today we have Ezren, the human wizard. Amusing factoid -- although Ezren looks old he's only 42, which makes him younger than may people who have played him. Paizo's Mark Seifter says "Ezren’s magic missile is just as...
    45 replies | 7799 view(s)
  • Morrus's Avatar
    Wednesday, 18th July, 2018, 10:30 AM
    You still can't have more than two attack actions (speed flurry is one attack action), so you'd have to use the third action for something else. Dual wielding is the specific exception to that.
    5 replies | 245 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 09:58 PM
    New to 5E.
    3 replies | 109 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 08:16 PM
    Baldur’s Gate 2 and Planeacape: Torment were both as good, if not better. Tastes vary of course, and there have been dozens of D&D video games since then. I loved NWN1, probably more than the BG games.
    55 replies | 2178 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 10:40 AM
    The AGE system isn't a d20 system.
    12 replies | 380 view(s)
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  • Morrus's Avatar
    Tuesday, 17th July, 2018, 10:16 AM
    Merisiel, the elf rogue, is the subject of our 5th Pathfinder 2nd Edition pregenerated character reveal! Check out the sneak attacks, and nimble dodges! Paizo's Mark Seifter says "Merisiel ... is all about sneaking, skills, and high damage sneak attacks, especially if it’s also a critical hit with her deadly rapier: 4d6+1d8+8, ouch! Merisiel has more skill feats than anyone else, and more...
    21 replies | 9094 view(s)
  • Morrus's Avatar
    Monday, 16th July, 2018, 11:53 AM
    Morrus replied to LUCK question
    I tend to go with daring/plucky types of careers.
    7 replies | 346 view(s)
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  • Morrus's Avatar
    Monday, 16th July, 2018, 11:12 AM
    It's time for the 4th of our six reveals of the Pathfinder 2nd Edition pregenerated playtest characters. Today, we'll be looking at Seelah, the human paladin. This sheet covers some of the shield mechanics we saw in Valeros' sheet, along with various paladin powers such as Lay on Hands, Hospice Knight, Warded Touch, and Retributive Strike. "Seelah has a few things on her sheet that might...
    66 replies | 7659 view(s)
  • Morrus's Avatar
    Monday, 16th July, 2018, 11:04 AM
    Morrus replied to LUCK question
    I'm not too sure I understand the first question, but for the second it's actual extra dice.
    7 replies | 346 view(s)
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  • Henry's Avatar
    Monday, 16th July, 2018, 04:25 AM
    A good idea for any collaboration (gaming or other) is expectations management. (In business, the equivalent is like a job description or Statement of Work). It’s a good idea to remind people, at the first session (or perhaps even at a “session 0” at character creation) that while Crit. Role is awesome, it is also a public production and managed as such, and includes professional stage actors and...
    21 replies | 977 view(s)
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  • Henry's Avatar
    Monday, 16th July, 2018, 12:19 AM
    DICE, I SWEAR! On the plus side, I can train them to roll 20s easily in exchange for treats. On the down side, I have to replace my dice every three years...
    28 replies | 1316 view(s)
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  • Henry's Avatar
    Sunday, 15th July, 2018, 03:40 PM
    In my opinion, “game involving people with shorts from around the world and a plastic ball” is not in the same ballpark as “bipedal hippos with muskets on open-deck wooden space galleons” on the silliness meter... :) Darn it, I am THIIIS CLOSE to proposing a Spelljammer game to my game group... it’s making my dice itch!
    28 replies | 1316 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:34 PM
    Pretty sure the bug is called “Google”.
    95 replies | 13983 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:32 PM
    I’d argue that says more about your tactics than it does about the game rules.
    94 replies | 2021 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 09:07 PM
    That’s an awesome example of glass half empty! :) It looks like you will want to minimise attacks because attacking directly reduces the amount of movement you get. So combat looks to be a very dynamic affair with everybody running around until they accidentally run into a foe. In other words, both are true. You can do either. It’s what you choose to make of it.
    94 replies | 2021 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 08:46 PM
    Twitter would be good (#woinrpg). Streams are super good; there’s a couple out there. Reviews are great especially if not just on RPGNow. Fan sites and fan content is awesome. Articles are awesome.
    10 replies | 474 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 08:12 PM
    Yeah, the price is what’s holding me off. That’s one expensive PDF!
    8 replies | 499 view(s)
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  • Morrus's Avatar
    Saturday, 14th July, 2018, 04:45 PM
    Because the way OBS PoD works you’d then have to pay full price for both, whereas most publishers offer the pdf free with the PoD copy.
    8 replies | 499 view(s)
    2 XP
  • Henry's Avatar
    Saturday, 14th July, 2018, 11:12 AM
    The primitive bombs probably didn’t have the appropriate DC or damage that the designer wanted for the creature entry, so they beefed it up. The primitive bombs are DC 12 and 3d6, so maybe not that they were looking for. I suppose they could have called them “Giff Bombs” or some such and just used the same statistics?... I must admit that the image of a hippo-man guffawing as he tosses a...
    28 replies | 1316 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 14th July, 2018, 10:51 AM
    It's another day, and you know what that means? It's time for the third of our six reveals of the Pathfinder 2nd Edition pregenerated playtest characters, courtesy the awesome folks over at Paizo. Today it's the turn of Valeros, the human fighter. A little more straightforward than the previous alchemist and cleric sheets, in this one you can see the shield mechanics which have been mentioned a...
    94 replies | 14479 view(s)
  • Henry's Avatar
    Saturday, 14th July, 2018, 04:59 AM
    Actually, they didn’t - in one of the Paizocon seminars, either Erik Mona or Jason Buhlman said it had been in active development for about two to two and a half years.
    340 replies | 11237 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 08:54 PM
    Morrus replied to Defense Options
    Ah yes, Here it is: https://www.patreon.com/posts/5801814
    8 replies | 270 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 08:31 PM
    Morrus replied to Defense Options
    There’s an article on EONS which covers the idea of various stances. I can’t remember it’s name offhand though!
    8 replies | 270 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 05:46 PM
    Technology marches on. People stream instead these days.
    46 replies | 30452 view(s)
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  • Morrus's Avatar
    Friday, 13th July, 2018, 04:41 PM
    The Warhammer Fantasy Roleplay 4E previews are continuing to roll in prior to the game's release next month, and this time Cubicle 7 talks a little about the points you can spend to "save your bacon in tricky situations." Fortune, which you gain each day, represents destiny and luck. It can be used for rerolls, bonuses to rolls, and jumping the initiative queue. Fate, which is...
    7 replies | 1880 view(s)
  • Morrus's Avatar
    Friday, 13th July, 2018, 01:23 PM
    James Ohlen was one of the architects of the 1990s' Baldur's Gate and Baldur's Gate II video games, along with other classic CRPGs. He has been working for BioWare for over 22 years, but now he's leaving to publish D&D adventures with his new company, Arcanum Worlds and their first hardcover sourcebook, the Ancient Greek themed Odyssey of the Dragonlords. He's not alone, either. He's...
    55 replies | 6264 view(s)
  • Morrus's Avatar
    Friday, 13th July, 2018, 10:34 AM
    It's time for the second of the six Pathfinder 2nd Edition pregenerated characters I'll be sharing with you over the next few days. Thanks to Paizo, I have here Kyra, the human cleric! I was asked what order I was doing these in -- I'm going through them alphabetically (alchemist, cleric, fighter, etc...) Enjoy! Here's what Paizo's Mark Seifter has to say about Kyra: "Kyra ... has a bunch...
    37 replies | 10445 view(s)
  • Henry's Avatar
    Thursday, 12th July, 2018, 09:08 PM
    Albeit a thread necro, I'd say one of three things should fix it, given the 3.5 or Pathfinder versions: -Remove Disease -Heal -Greater Restoration If I were GM, I'd go with "heal" could do it. Basically, as others said back in the day, if a cleric can cast 6th level spells, they're in "raise the dead" territory, so why not? Besides, it's not like "Cancer" has ever been statted out in...
    70 replies | 7037 view(s)
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  • Henry's Avatar
    Thursday, 12th July, 2018, 08:48 PM
    In our home games, we tend to downplay both gender and sexuality, though we do acknowledge it. Some players have played gay or lesbian characters, have even sparked relationships with NPCs, but we don't go into great detail (other than the occasional "blue" humor.)
    16 replies | 541 view(s)
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  • Henry's Avatar
    Thursday, 12th July, 2018, 08:34 PM
    What a difference ten years makes. So many of the changes that 4e made have similarities in changes to PF2 (skill ranks by level instead of points; attacks, AC, and saves driven by level instead of charts; much tighter math for both PCs and monster creation rules) as have some ideas that we saw in 5e (such as a version of the "Groovian" magic system) . A large number of Pathfinder players are...
    340 replies | 11237 view(s)
    5 XP
  • Morrus's Avatar
    Thursday, 12th July, 2018, 07:25 PM
    Aww. And he speaks so highly of you.
    62 replies | 1237 view(s)
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  • Henry's Avatar
    Thursday, 12th July, 2018, 04:24 PM
    Interestingly enough, there was a "Taking20" Youtube vlog just yesterday about this very topic, with the most egregious complaints from this thread making the same top 5 list from the video: https://youtu.be/C4yXwO0_J7k
    252 replies | 24298 view(s)
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  • Morrus's Avatar
    Thursday, 12th July, 2018, 10:43 AM
    If you've been following along with the Pathfinder 2nd Edition playtest news, you're in for a treat over the coming days. Paizo has very kindly sent me the character sheets of all six of the playtest characters, and I'll be sharing them with you one at a time over the next week or so! We'll start today with Fumbus the goblin alchemist. But first, before we delve into the first character,...
    62 replies | 14963 view(s)
  • Morrus's Avatar
    Wednesday, 11th July, 2018, 11:12 PM
    3xp.
    1 replies | 156 view(s)
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  • Morrus's Avatar
    Wednesday, 11th July, 2018, 04:14 PM
    In this episode we cover the latest RPG news including The Witcher, The Expanse, Warhammer Fantasy Roleplay 4E's careers, Pathfinder 2nd Edition's new ranger, and more. We also play our favourite game in all the world, and discuss licensed RPGs and how they work. Plus a monster psychiatrist deals with an orc with anger issues. Subscribe on iTunes | Google Play | YouTube | TuneIn | Stitcher...
    1 replies | 1183 view(s)
  • Morrus's Avatar
    Wednesday, 11th July, 2018, 12:31 PM
    Today's the day! The 2018 ENnies voting booth is NOW OPEN! You have until July 21 at 11:59 EDT to vote for this year's Gen Con EN World RPG Award winners, which will be announced live at the ENNies 2018 Ceremony at the Union Station, Indianapolis, Indiana, on August 3rd at 8:00 PM EDT.
    7 replies | 1090 view(s)
  • Morrus's Avatar
    Wednesday, 11th July, 2018, 08:52 AM
    Autocorrect. Should be critical.
    8 replies | 303 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 11:02 PM
    Blimey. Hmmm. Let me think. I don't quite grok what that core mechanic is, so it's a little tricky, but it's a point system which at certain levels limits your die rolls? In that case, maybe it reduces your max dice pool? Say every time you criticise when spell casting, your max dice pool goes down by 1d6. I assume there's some kind of recovery mechanic for that in 7th Sea?
    8 replies | 303 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 10:21 PM
    Monte Cook Games has built a very successful publishing company out a a regular series of very successful, smoothly run Kickstarter campaigns. Right on cue, their next one has just been announced... but this time it's not a game. It's a book giving you advice on how to game! Robin D Laws might be the godfather of gaming advice books. Mike Shea (aka Sly Flourish) has also made a name...
    19 replies | 2811 view(s)
  • Morrus's Avatar
    Tuesday, 10th July, 2018, 08:42 PM
    Morrus replied to 6e? Why?
    So important, you had to say it twice!
    144 replies | 7356 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 10th July, 2018, 06:35 PM
    Today's article reminds be that WH40K: Wrath & Glory is coming out too. That's an exciting one!
    6 replies | 245 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 04:36 PM
    Morrus started a thread Some fun stats!
    Since installing Google Analytics a few years ago my site has had over 150M views by over 21M people. Those numbers stagger me. Well over half a million individual readers each month contributing millions of monthly pageviews. I don't know where they all come from! So far this year we've posted 552 total articles by 37 authors. I myself wrote only 155 of those articles. The columnists are...
    1 replies | 163 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 02:31 PM
    Gen Con approaches! Here's some of the "big" stuff that (may be) coming out! In no particular order... Warhammer Fantasy Roleplay 4 The Witcher The Expanse Pathfinder 2nd Edition Playtest Anything else big you're excited about slated for a Gen Con release this year?
    6 replies | 245 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 12:16 PM
    That's weird. I definitely answered this this morning, and my reply has vanished. Anyway, here goes again... Deity portfolios only tell you what secrets you are allowed to choose - they don't give them to you for free. I'm not familiar with 7th Sea magic, but from what you're describing they sound like they would be careers like the Firemage, Necromancer, etc. There aren't any rules for...
    8 replies | 303 view(s)
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  • Morrus's Avatar
    Tuesday, 10th July, 2018, 10:11 AM
    Today's preview of the upcoming Pathfinder 2nd Edition is the sorcerer! The sorcerer has had a major redesign, with bloodline becoming even more important than it was in 1st Edition. Now, it determines which of four spell lists you get to use! Bloodlines are chosen at 1st level. Your bloodline then determines whether you use arcane, divine, primal, or occult spells. The demonic...
    57 replies | 2819 view(s)
  • Henry's Avatar
    Tuesday, 10th July, 2018, 04:25 AM
    Henry replied to 6e? Why?
    ...And the sad thing is, they can’t even have a proper gunfight to resolve it because their stats and combat rules don’t mesh, so they just keep arguing back and forth. ;-) As long as D&D keeps having “best year evers”, and the “new player acquisition engine stays running”, to recall a phrase from Mike Mearls at a round table, then I don’t see a 6e or 5e on the horizon for years at least.
    144 replies | 7356 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 10:21 PM
    Fair to whom? Anyway, Aragorn’s magical abilities were because he’s a magic king, not because he’s a ranger. I say Aragorn because I mean a wilderness strider, not a divine Dunedain king. I agree he has the latter in his makeup but I was referring to his chosen profession, a ranger.
    29 replies | 781 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 09:34 PM
    I don't quite understand what you mean. Perhaps if you posted the exploits, it might help? Sounds like it would need a bit of playtesting. I'd be curious to hear what you thought.
    14 replies | 417 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 09:03 PM
    For me, it was probably Strahd, so not super-high. Just wondering how high folks tend to go?
    29 replies | 929 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 08:49 PM
    It’s pretty much Aragorn.
    29 replies | 781 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 08:27 PM
    I think that’s similar to what I said? You spend an exploit, and your minion gains a dice. But it can’t have as many as you.
    14 replies | 417 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 07:56 PM
    I don't know what that means?
    14 replies | 417 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 05:26 PM
    No. But I reckon an exploit could be used to grade up a creature by one dice pool, as long as it always has a lower MDP than you do.
    14 replies | 417 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 11:58 AM
    The journey between Gate Pass and distant Lyceum is dangerous; along the way lies a forest, that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of longsuffering fey who possess a powerful weapon for the coming war. Can the heroes traverse...
    6 replies | 995 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 11:20 AM
    1. I'd base it on the rules for familiars or maybe animal companions in O.L.D., I think. 2. They're totally cromulent. For example, in Judge Dredd & The Worlds of 2000 AD, the Senior Judge career has a prerequisite of REP 10+.
    14 replies | 417 view(s)
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  • Morrus's Avatar
    Monday, 9th July, 2018, 10:58 AM
    Rangers in D&D and Pathfinder have a varied history, and range from mysterious wilderness travellers to dual-wielding magical beings; many have a preference on that spectrum, and mine falls towards the "Aragorn" end of the scale. It seems that Paizo feels similarly, because the ranger in Pathfinder 2nd Edition is magic-free (although still quite dual-wieldy). They describe the ranger...
    29 replies | 2781 view(s)
  • Morrus's Avatar
    Monday, 9th July, 2018, 10:21 AM
    Over on EN5ider, the 5th Edition Patreon, writer Christopher Ripple brings you 8 new enchanted trinket, this time suited to apprentice wizards, whether to help wit their studies or to play pranks on fellow students. These trinkets include the box of bees, library scarf, chime of muffled chanting, candle of the surreptitious scholar, listening quills, inkpot of the thrifty apprentice, tome of the...
    0 replies | 606 view(s)
  • Morrus's Avatar
    Sunday, 8th July, 2018, 10:59 PM
    I’m British.
    20 replies | 638 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 07:04 PM
    While I’m admittedly the world’s leading expert in WOIN, I don’t know anything about Mass Effect. Which makes me kinda useless here, I guess!
    14 replies | 417 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:46 PM
    Got this email!
    1 replies | 276 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:30 PM
    Did you get an email a couple of days ago? If not, you didn’t.
    51 replies | 1534 view(s)
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  • Morrus's Avatar
    Sunday, 8th July, 2018, 06:05 PM
    *Is* a hair stylist with excellent hair, not was. (I can confirm because I hung out with him in London a year or so ago.)
    26 replies | 1092 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 7th July, 2018, 06:53 PM
    Morrus replied to 6e? Why?
    Honestly, I have better things to do with my time.
    144 replies | 7356 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 06:21 PM
    This is a Patreon campaign. You can get the adventures at the link in above post. :)
    6 replies | 149 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 05:45 PM
    You know this thread is 14 years old? Odd one to seek out! But anyway. It’s a made-up D&D race of black-skinned magical elves who live in the Underdark. Etymology has nothing to do with it.
    165 replies | 22506 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 04:24 PM
    You have it all.
    14 replies | 791 view(s)
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  • Morrus's Avatar
    Saturday, 7th July, 2018, 02:08 PM
    Morrus replied to 6e? Why?
    Nope.
    144 replies | 7356 view(s)
    12 XP
  • Henry's Avatar
    Saturday, 7th July, 2018, 03:01 AM
    Close enough! :) Even 1st ed AD&D never had costs for them in the books - it was actually a separate Dragon Magazine article turned in by a fan which came up with costs for components. My 12-year old self LOVED that article. My 40-year-old self finds that concept as fun as April 15th now. ;) (Income tax day for non-U.S. folks)
    21 replies | 1104 view(s)
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  • Morrus's Avatar
    Friday, 6th July, 2018, 09:53 PM
    Yep, that’s how it’s supposed to work.
    5 replies | 253 view(s)
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  • Morrus's Avatar
    Friday, 6th July, 2018, 06:45 PM
    Starfinder sounds like a strong choice.
    20 replies | 638 view(s)
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  • Morrus's Avatar
    Thursday, 5th July, 2018, 10:52 PM
    1) That's a clever bit of rule lawyering! I'm impressed! I'd let the GM decide on that one. 2) Just the actual amount; it doesn't scale. But, again, if the GM wanted to do that, I don't think it would break anything.
    5 replies | 253 view(s)
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  • Morrus's Avatar
    Thursday, 5th July, 2018, 09:32 PM
    Finished it. I liked it much more than s1. Its main problem is that the title character is the least interesting thing in the show - he’s kinda bland. But everyone else is awesome.
    33 replies | 903 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 5th July, 2018, 08:47 PM
    Cubicle 7 has posted a preview of the careers available in Warhammer Fantasy Roleplaying 4th Edition! There are 8 classes of careers, each with 8 careers, each of which has 4 levels. So here are the careers, listed in their 8 classes:
    28 replies | 2652 view(s)
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Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.

Sunday, 12th April, 2015



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Thursday, 19th July, 2018

  • 02:12 PM - Psikerlord# quoted Henry in post Critical Role Episode #26 - spoilers!
    Based on the reactions I was seeing on the streams, I think having at least one character death is a good thing. There were so many "NNOOOOO!!!" and "Bring Molly back or I quit watching!!" reactions, and even a couple of insults thrown Matt Mercer's way, it actually kind of surprised me. I get having beloved or favorite characters, but PC death is sometimes a part of a D&D encounter, and it's good to show it, and good to show players reacting maturely to its occurrence. I hope that they get to schedule Talesin a personal camera moment at the start of episode 27, so as to say, "I appreciate everyone's concern, I'm a little sad, too, but I'm fine, and it's all part of playing the game" or similar. Cr has always been more show than game. If you're watching for the show, you might get upset when you fav char gets killed off. And if you're watching for the gameplay, well, you wouldnt be watching CR. You'd be playing.
  • 11:27 AM - 5ekyu quoted Henry in post Critical Role Episode #26 - spoilers!
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail — or is utterly beaten and needs to come to terms with their failure. To me that’s more engaging than just “running away” or “failing to attack due to said fear.” I’m still not seeing how voluntary disadvantage leads to “players seeking to avoid penalties for portraying their characters in certain ways.” It’s not DM usurpation, it’s DM collaboration, it’s basically an extension of the “saying yes” technique. I won’t argue against inspiration, carrots always tend to work better than sticks - but if you have players already so engaged they’re playing their flaws consistently, the carrots aren’t as useful. Might as well just start everyone out with inspiration each session if they’re that good. Sadly, we aren’t all as skillful as the CR cast at making awesome characters. ;)A couple observations. First, yes,...
  • 04:18 AM - robus quoted Henry in post Critical Role Episode #26 - spoilers!
    5ekyu makes a great point here that I did not consider - if the player has full control of attacking or doing nothing or running away, attacking with disadvantage would not give them anything they did not already possess, and it also makes for a more engaging story. I was listening to a recent episode of the Glass Cannon Podcast (those guys are the “Critical Role” of Pathfinder, I highly recommend them!) and one player gave his character the shaken condition for several rounds because of a story-related reason involving his past coming back to haunt him in the middle of a combat. It surprised me, but also was perfectly within the bounds of the story at that moment. The same case was made there. Hmm, but what about the other foot? What would you say if a player said “because of XYZ i’m going to have advantage on attacks and skill checks for the duration?” If it’s OK in the one case is it OK in the other?
  • 04:11 AM - Bawylie quoted Henry in post Critical Role Episode #26 - spoilers!
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail — or is utterly beaten and needs to come to terms with their failure. To me that’s more engaging than just “running away” or “failing to attack due to said fear.” I’m still not seeing how voluntary disadvantage leads to “players seeking to avoid penalties for portraying their characters in certain ways.” It’s not DM usurpation, it’s DM collaboration, it’s basically an extension of the “saying yes” technique. I won’t argue against inspiration, carrots always tend to work better than sticks - but if you have players already so engaged they’re playing their flaws consistently, the carrots aren’t as useful. Might as well just start everyone out with inspiration each session if they’re that good. Sadly, we aren’t all as skillful as the CR cast at making awesome characters. ;) Seems like a character asked a...
  • 03:49 AM - iserith quoted Henry in post Critical Role Episode #26 - spoilers!
    I think it makes it pretty engaging that a character, despite the tremor in their hands and the feeling of falling in their gut, faced by their most fearsome foe, still manages to prevail — or is utterly beaten and needs to come to terms with their failure. I would find that engaging as well. That's the stuff of legends! But it doesn't require a character to be at a mechanical disadvantage to get at that story. I’m still not seeing how voluntary disadvantage leads to “players seeking to avoid penalties for portraying their characters in certain ways.” It’s not DM usurpation, it’s DM collaboration, it’s basically an extension of the “saying yes” technique. A character having disadvantage on attack rolls due to giving into an established flaw (say) is effectively getting a disincentive. "If you act THIS way, you get a mechanical penalty." Contrast that with "If you act THIS way, you get a useful resource you can use now or later." As is the case with Inspiration. My money's always go...
  • 03:34 AM - iserith quoted Henry in post Critical Role Episode #26 - spoilers!
    @5ekyu makes a great point here that I did not consider - if the player has full control of attacking or doing nothing or running away, attacking with disadvantage would not give them anything they did not already possess, and it also makes for a more engaging story. I can't see the posts you refer to as that poster has me blocked, but I would say a couple of things about the above. What the player gains in the latter case is the ability to make DM calls, at least in this case, which isn't desirable to someone like me who prefers players and DMs stay in their prescribed roles. As well, I don't see why the mechanic necessarily makes for a more engaging story. It seems reasonable that an engaging story can be achieved without the mechanical penalty. To add to that, I would say it could make for less engaging stories over time (edit: by your standard) as players seek to avoid penalties for portraying their characters in certain ways. An incentive like Inspiration is in my experience a much mo...

Wednesday, 18th July, 2018

  • 09:35 PM - Charlaquin quoted Henry in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    My thoughts, also; because they're keeping the concept of item charges and X/day on some things, it still doesn't solve what it set out to solve, which I think is going to be the biggest grievance. Out of any of the playtest rules, resonance is the one which, if I were a betting man, I would say will not survive unscathed. I agree. I'm hoping that item charges is the thing to give, but I'm expecting the opposite will be the case.
  • 08:22 PM - iserith quoted Henry in post Critical Role Episode #26 - spoilers!
    I'm of two minds on it -- if the player wants to do it, and no one at the table voices objection, then I would roll with it; everyone understands the impact, they are not new players, so I'm fine with it. However, it still feels a bit like watching someone play 5 finger fillet while their friends cheer them on, despite it being completely voluntary. Yeah, to me it's a bit more cut and dry as it goes to defined roles. I won't describe what a player's character does and he or she doesn't get to narrate the result. At the table, I'd certainly explain my ruling as I've done in this thread (especially as it relates to how the player should be incentivized, not disincentivized for playing to established characteristics) and then move forward. A related, but more common version of this is when players in my pickup games less familiar with my approach think they need to roll for an action they've stated. I have to tell them they don't because there's no uncertainty and/or meaningful consequence of...
  • 07:40 PM - robus quoted Henry in post Critical Role Episode #26 - spoilers!
    Based on the reactions I was seeing on the streams, I think having at least one character death is a good thing. There were so many "NNOOOOO!!!" and "Bring Molly back or I quit watching!!" reactions, and even a couple of insults thrown Matt Mercer's way, it actually kind of surprised me. I get having beloved or favorite characters, but PC death is sometimes a part of a D&D encounter, and it's good to show it, and good to show players reacting maturely to its occurrence. I hope that they get to schedule Talesin a personal camera moment at the start of episode 27, so as to say, "I appreciate everyone's concern, I'm a little sad, too, but I'm fine, and it's all part of playing the game" or similar. Yeah - it was a bold move and something kind of new in this streaming world where the viewers expect characters to make it all the way to the end. It's quite refreshing and definitely made the combat feel quite real. Mercer is a master at narration after all. :) But compared to TV shows where all ...

Monday, 16th July, 2018


Sunday, 15th July, 2018


Friday, 13th July, 2018

  • 05:08 AM - Charlaquin quoted Henry in post The roots of 4e exposed?
    What a difference ten years makes. So many of the changes that 4e made have similarities in changes to PF2 (skill ranks by level instead of points; attacks, AC, and saves driven by level instead of charts; much tighter math for both PCs and monster creation rules) as have some ideas that we saw in 5e (such as a version of the "Groovian" magic system) . A large number of Pathfinder players are pretty happy with these changes (I'm not going to say "most", because I can't say with certainty). O do know that in addition to a lot of people online, that my home group is pretty stoked about all they've read so far. I think it proved, if anything, that a lot of people just weren't ready for a change back then, and the way the change was handled was more of the problem than the changes themselves. So true. As a 4e fan, PF2 is really feeling like a lot of the ideas I loved from that game are getting a second chance. I really hope it catches on. I think it would be delightfully ironic if PF2 beca...

Thursday, 12th July, 2018

  • 10:44 PM - Charlaquin quoted Henry in post Pathfinder 2's Sorcerer Goes "All In" On Bloodlines
    The main reasons they said they did this was: 1) In testing the Sorcerer was VASTLY more powerful than wizards when given unlimited heightening; That makes sense, I’m not surprised that would be too much versatility in a classic Vancian system. 2) They noted much higher "analysis paralysis" from testers playing sorcerers who could heighten lots of spells. Weird. 5e allows what amounts to spontaneous heightening for all classes, and I don’t see it causing “analysis paralysis” there. But, no matter. For me, reason 1 is reason enough not to let Sorcerers heighten as much as they want. So, as a compromise, they struck on the "two spells each day" that they settled on. The idea of a feat to heighten ONE additional spell that was stuck as one choice (a 'signature spell' if you will) was floated in the forums, so we don't know if that will appear, or maybe later, or maybe not at all. I know I'd like to see more heightenable, perhaps with a class feat choice. Still seems a little weird...

Monday, 9th July, 2018

  • 01:36 AM - eryndel quoted Henry in post Two New Settings For D&D This Year
    Some thoughts: —WHERE have I seen that fist-scepter design before? It’s SERIOUSLY triggering a memory for me in an old TSR product, but where? Don't know if you got an answer to this, but it looks to me like it's either a wand that can cast the various Bigby's Hand spells... Or a +2 Backscratcher. Not sure which...

Sunday, 1st July, 2018

  • 06:34 PM - kevin_video quoted Henry in post Fire Mountain Games - 5 years since funding - communication thread
    Also note it can be a case of how a post is worded, too; I never saw the original, but if it had anything extremely defamatory or libelous in it, Paizo might have removed it for other reasons than just saying, “he defrauded a bunch of people on Kickstarter.” I have no connection either to Paizo, FMG, or Kickstarter (or ENWorld any more for that matter) — just giving Paizo the benefit of the doubt due to past experience. What I'm noting is this is your first time responding in the thread and this specific post is the one you quote and reply to, as well as noting that you have no connection to the companies. Note that at the top of this page (5) I already mentioned what you said. That Paizo has issues with defamation. And yes, it was more than just saying that. Here's the link to the exact quote. http://www.enworld.org/forum/showthread.php?328688-Fire-Mountain-Games-Throne-of-Night/page2&p=7447104&viewfull=1#post7447104 It was copied and pasted to every FMG product page. I'll agree with...

Monday, 4th June, 2018

  • 12:06 PM - Morrus quoted Henry in post So I Played Pathfinder 2nd Edition! Plus UKGE Back To #3!
    Thanks for the report, man! I think the most impact thing anyone can do lately is give their actual play impressions; in one sense, the preview rule snippets are starting to hurt Paizo rather than help, because some things are getting miscommunicated (like the agile weapon penalty in one noted example), and also people are starting to extrapolate on some of the maths (quite incorrectly) and making all kinds of speculations that turn out to be flat wrong. At this point I’m getting tired of preview tidbits and am about to crack while waiting to get the darned thing in 8 weeks!!! C'mon August!

Thursday, 24th May, 2018

  • 12:52 PM - Yaarel quoted Henry in post Core+1
    Funny enough, my Pathfinder group has implemented a rule very similar to it in our home games - each player gets the Pathfinder CRB + APG + UM, plus one “vanity book” to dip options from for their character. This was done after we realized the same thing, that throwing all the floodgates open was folly because there were just too many broken spells, feat combos, etc. that interacted with one another. It along with our other house rules made it much easier for the GM to challenge us as a group instead of watching the best minmaxers shine. In your case, suppose the there is a player who wants − for the sake of concept − a specific option from a second vanity book. If the option seems innocuous, would the DM vet it and allow it as an exception?


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