View Profile: Henry - Morrus' Unofficial Tabletop RPG News
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  • Morrus's Avatar
    Today, 11:20 AM
    In that case you currently have two accounts on each store, as thereís actually only one store. Both logins will work, whichever you go to.
    21 replies | 246 view(s)
    0 XP
  • Morrus's Avatar
    Today, 11:19 AM
    Itís just how they brand/market the two skins. Same store though.
    21 replies | 246 view(s)
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  • Henry's Avatar
    Yesterday, 08:50 PM
    That is phenomenal to hear. I love that there were almost equal numbers of male and female interested - it really is a different world for RPGs these days, for the better. The DMing is likely to be your biggest problem, it always is -- more Marines than Master Chiefs. :)
    8 replies | 270 view(s)
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  • Morrus's Avatar
    Yesterday, 07:10 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    10 replies | 1315 view(s)
  • Morrus's Avatar
    Yesterday, 07:00 PM
    It's time to start voting for your 10 Most Anticipated Tabletop RPGs for 2019! Nominations were taken earlier this month, resulting in a list of nearly 60 games, and voting will remain open until Tuesday, December 4th. You may vote for more than one game. To qualify, a game must be a standalone RPG, NOT a supplement, setting, adventure, sourcebook, expansion, or accessory, it must be currently...
    10 replies | 337 view(s)
    0 XP
  • Henry's Avatar
    Yesterday, 06:13 PM
    I've been eyeing the Eberron guide for a while now, but the 20 bucks was just outside the range I was comfortable paying for an impulse buy (my chances of running Eberron in the next six months are very slim). In the same vein, I have been eyeing a number of the Artificer class takes to bundle with the Eberron stuff - All the ratings for them are pretty much the same, and I'm hard pressed to buy...
    3 replies | 175 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 05:58 PM
    I often think it's too easy to get into the TARDIS. A TARDIS is supposed to be the most advanced type of ship in the universe, so teleporting onto it shouldn't be easy. I wonder if she gave Kerblam! permissions or something?
    187 replies | 4924 view(s)
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  • Henry's Avatar
    Yesterday, 05:44 PM
    Awww, darnit... Here I was thinking I was going to escape Black Friday unscathed...
    3 replies | 175 view(s)
    1 XP
  • Henry's Avatar
    Yesterday, 04:13 PM
    This one, plus Holy Diver by Ronnie James Dio. Basically, anything Dio did. :-)
    40 replies | 932 view(s)
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  • Morrus's Avatar
    Yesterday, 01:36 PM
    Great list! I agree with you on Forgetful and Spendthrift. You can use skills with any attribute as long as the GM agrees, so intimidation and Disfigured would be a good combo for a strong character. A STR (intimidation) check with the disfigured trait would be a good combo.
    3 replies | 108 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 01:19 PM
    Ravnica is joining Forgotten Realms, Eberron, and Ravenloft, as a setting available for creators on the Dungeon Master's Guild from today, November 20th. WotC made the following brief announcement last night: "Intrepid DM's Guild creators! Ravnica will be added as a setting on Dungeon Masters Guild tomorrow Nov 20th! (We will be coordinating day-of updates of the Ravnica setting...
    22 replies | 1115 view(s)
  • Morrus's Avatar
    Yesterday, 01:04 PM
    As you may know, RPGNow and DriveThruRPG (and, indeed, all the community content sites like DM's Guild) are the exact same website owned by One Bookshelf (OBS), simply viewed through a different skin. The front page of each highlights different products, but the stores are the same store. Now, the "RPGNow" version of the store is being retired. OBS sent out the following email earlier...
    21 replies | 1820 view(s)
  • Morrus's Avatar
    Yesterday, 12:15 PM
    There's another new class over on EN5ider, the 5th Edition Patreon, this week! Bloodweavers use the primal power coursing through their veins to enhance their own abilities, heal or bolster allies, and debilitate or kill their foes. Many fear them for their control over the substance of life but those that can see past this superstitious dread often find powerful allies. Recently on...
    9 replies | 262 view(s)
  • Morrus's Avatar
    Yesterday, 12:28 AM
    Any setup is fine, as long as the participants buy in to it.
    29 replies | 705 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 11:52 PM
    People play for different reasons, of course. For some itís the social activity, and the game is just the conduit for that.
    43 replies | 1210 view(s)
    8 XP
  • Morrus's Avatar
    Monday, 19th November, 2018, 08:32 PM
    Social interaction isnít *that* hard. Iím afraid there isnít a rulebook.
    214 replies | 3941 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 08:35 PM
    Quite enjoyed todayís episode. Felt a lot more old school. Workers disappearing, a little less sombre than some episodes have been this year. Nothing new, just a traditional Who episode ó weíve seen cheery polite killer robots like those dozens of times before, but thatís OK.
    187 replies | 4924 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 18th November, 2018, 04:12 PM
    Calm down, please folks. The last thing I expected to see on this site was people shouting at each other about how iTunes works.
    124 replies | 3594 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 17th November, 2018, 08:24 PM
    10% waiting for the late guy 25% getting ready to play 15% waiting for somebody to come back from a cigarette break 15% random interruptions while somebody tells an unrelated anecdote 20% combat 15% misc gaming
    6 replies | 209 view(s)
    1 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 09:30 PM
    Under most circumstances I'd agree, but since we're talking about a random encounter that (if I remember the Martek portion correctly) just pops out of the ground/glass and starts snacking, it should probably be modded in some fashion to avoid a no-win kill-a-character-or-three moment. Now, if it's modded as a "cutscene instance" like Quartz describes, where only major stupidity would get them...
    54 replies | 1422 view(s)
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  • Morrus's Avatar
    Friday, 16th November, 2018, 08:54 PM
    And the usual suspects show up instantly like bad pennies. Thatís two of the trifecta. One to go. @jimmifett and @Derren, donít post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    214 replies | 3941 view(s)
    3 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 08:01 PM
    Plus, multiple tabs (one open to each section you are flipping between) or "previous view", or "split window view." Not to denigrate good old reliable paper (try playing D&D in a power outage with a tablet at 20% power and no battery!) but there are plenty of flippin' tools. (term used non-ironically :))
    124 replies | 3594 view(s)
    1 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 07:52 PM
    Cocaine. Mountains and Mountains of Cocaine, which the party has to use climbing gear and tons of willpower to cross. ;-)
    13 replies | 408 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 16th November, 2018, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    214 replies | 7447 view(s)
  • Henry's Avatar
    Friday, 16th November, 2018, 05:03 PM
    Is the Purple Worm in this an important encounter plot-wise, or is it a random encounter? I love Desert of Desolation, but I can't remember specifically right now. If it's a random encounter, I might skip it or substitute a smaller version (maybe a 'baby' purple worm or variant species with a -2 to attacks, about 1 dice less damage, (about 3 dice less for the poison tail) and about 125 hp or so?...
    54 replies | 1422 view(s)
    0 XP
  • Henry's Avatar
    Friday, 16th November, 2018, 04:57 PM
    There's a creature in Mordenkainen's Tome of Foes called the Venom Troll that is a CR7 critter that can be DEVASTATING to even higher-level parties if a particular party is very melee-heavy and not ranged-attack-heavy. Every time the thing is hit with damage, acidic pustules pop and damage all creatures within 5 feet of it with poison damage. A party in melee with it is potentially damaging...
    50 replies | 2109 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 1112 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 130 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    2 replies | 426 view(s)
    5 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:31 PM
    Yeah, what got me thinking about it is, "what's the difference between, 'never understood what you are saying,' and 'never heard you say it in the first place?' " Recognition of the command sounds like it's key to the magic of the spell.
    7 replies | 245 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:27 PM
    Those are some of my favorite moments as a player - when you and another player are in on the dynamic and it just works. I once met another player at Gencon, first time we had ever spoken, where I played the Greyhawk character Robilar and she played Quij, Robilar's *ahem* faithful orc manservant. I gave her no end of crap, making Quij take trapfinding detail, ordering him into danger first, etc....
    11 replies | 366 view(s)
    2 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 10:09 PM
    RAW: Sounds like it wouldn't matter. They are affected by the Geas, they take the damage. RAI: Reading the spell more carefully, note that if a creature "does not understand" the spellcaster (know their language), the spell has no effect. This sounds like the target needs to KNOW that they are disobeying the caster. Their very disobedience is what triggers the spell - reinforced by the fact...
    7 replies | 245 view(s)
    1 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 09:52 PM
    I don't know if this is in similar vein or not, but I used to play with a guy who for some reason, consciously or not, decided to "one-up" every PC I played by playing a PC with the same party role, but with lots of rules-tweaking to make the PC better. It was kind of obvious after a while: (1) I would create a PC, (2) he would get tired of the PC he was playing and retire them, and (3) a new PC...
    11 replies | 366 view(s)
    0 XP
  • Henry's Avatar
    Wednesday, 14th November, 2018, 09:39 PM
    Like many other things, dodge is situationally the right call. It is to me most often used when you don't have any effective recourse against a foe for a given round, either because that foe is unattackable for some reason or you are in a terrible position and need to get into better position. The two examples in a game I can think of were: 1) Our party had to cross a hall in a keep in which...
    60 replies | 1496 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 14th November, 2018, 05:32 PM
    Morrus and Peter are joined this week for an epic-length episode by Rodney Thompson, designer on Star Wars SAGA Edition, Dungeons & Dragons 5th Edition, Lords of Waterdeep, Destiny 2, Dusk City Outlaws, and currently on Kickstarter: Spectaculars. In the news, we have the release of Waterdeep: Dungeon of the Mad Mage and Guildmasterís Guide to Ravnica, financial troubles at John Wick Presents,...
    0 replies | 932 view(s)
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:56 PM
    Oh, I see! What we in the hobby like to call "dice"! :D
    5 replies | 302 view(s)
    0 XP
  • Henry's Avatar
    Tuesday, 13th November, 2018, 06:26 PM
    Add to that Equestrian, Auto Mechanic (roughly Tech Level 7 in GURPS speak), and Certified Lunatic Wartime Driver. ;-)
    57 replies | 1927 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:53 PM
    I'd say "official" is nothing, but "default" is Forgotten Realms, if I were to distinguish between the two terms.
    9 replies | 476 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:15 PM
    What is "RNG"? I"m not familiar with that terminology.
    5 replies | 302 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:05 PM
    Presumable every action she takes deletes somebody from the perspective of a time traveller.
    187 replies | 4924 view(s)
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  • Morrus's Avatar
    Tuesday, 13th November, 2018, 12:07 PM
    Doesn't solidify until experienced? I've not heard that one.
    187 replies | 4924 view(s)
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  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:27 AM
    Yeah. They used to get around that with the "fixed point in time" technobabble but they don't do that any more. But all of it's the past for the Doctor, so every alien stopped is altering history.
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 07:00 PM
    They're definitely doing the "teaching history" part of Doctor Who, aren't they? I agree that the Doctor was just a bystander in this episode. All they did is witness events.
    187 replies | 4924 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:16 PM
    Last month EN5ider, the 5E Patreon, introduced the Geomancer class. In this week's article, Josh Gentry provides you with three new geomancer orders - Order of the Apothecary (mystical healers), Order of the Architect (builders and protectors), and Order of the Rune Knight (wielders of elements in war). Illustrated by Julio Rocha and Tan Ho Sim. Recently on EN5ider: #239....
    3 replies | 1017 view(s)
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:33 AM
    By "before" you mean in a different system. I guess if you value your gut reaction over actual play experience, there's not really much to debate, is there? You're right - you the way you feel about this game you haven't played yet is how you feel. :)
    137 replies | 5516 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:47 PM
    In donít think you as a publisher is the target audience of the book. Itís you as a gamer.
    147 replies | 4751 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:44 PM
    For me it was flight, until I realised that flight without an accompanying invulnerability was a death sentence. One mistake...
    55 replies | 1240 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:10 PM
    Takes 6 blunt damage. Second question, takes 11 blunt and 1 fire damage.
    4 replies | 226 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 06:08 PM
    99% of the time the damage type won't matter, so you can deduct the SOAK from the total. The STR bonus applies to his base damage, not to the exploit, so it goes to the bunt damage should that info be needed. The times it will matter are if the target has SOAK to only blunt or only fire, in which case it could only reduce those portions of the total.
    4 replies | 226 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 04:46 PM
    I'd agree with everybody else that I'd play the game before trying to adjust it. You can very rarely get a good feel for a game until you've played it.
    137 replies | 5516 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:26 PM
    Because it occurs to me, as an ironically curious consequence of that, that if WotCís goal was hypothetically to sell books to you specifically, opening the DMsG has therefore lost them sales rather than gained them.
    147 replies | 4751 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:06 PM
    Did you buy D&D books before DMs Guild existed?
    147 replies | 4751 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:48 PM
    Generally speaking, SOAK (and immunities etc.) have to apply to all damage types. The non-SOAKing of armour is slightly awkwardly phrased, though, I'll admit! Basically, if you have *been* poisoned (gas, food, atmosphere, etc.), armour isn't going to help you. If the poison is on a weapon, then sure, armor will help. It's all about the delivery system.
    2 replies | 191 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:43 PM
    Merged the two threads for you.
    22 replies | 746 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:24 PM
    Just 4 days left for nominations.
    74 replies | 1540 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:19 AM
    Iíve seen you randomly bring up your personal politics in the form of MRAs in two threads (that Iíve noticed) in the last couple of days. Not sure why. Please donít do that. This isnít the place.
    155 replies | 4567 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 08:13 PM
    Both it and Iron Fist were cancelled last month.
    55 replies | 1240 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 05:36 PM
    Wow! That's quite impressive! Are the career paths completely random generated?
    2 replies | 204 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 01:20 PM
    That is going to be awesome. Batwoman, Superman, Lois Lane...
    55 replies | 1240 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 12:08 PM
    Moved to the Kickstarter promotions forum for you.
    1 replies | 198 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:50 AM
    D&D books are a lot like buses. You wait ages for one, and then suddenly two are released on the same day! Anyway, today's the day that Guildmaster's Guide to Ravnica and Waterdeep: Dungeon of the Mad Mage hit game stores, so this is your reminder to head on down to your friendly (or not so friendly) local (or not so local) game store and grab your copies! They'll hit Amazon and other stores on...
    30 replies | 2748 view(s)
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:38 AM
    In this week's episode, Morrus and Peter are joined by guests Grant Howitt and Chris Taylor to talk about their roleplaying game Spire and the sourcebook currently on Kickstarter, Strata. In the news, we have more previews of Dungeon of the Mad Mage, more details on RPGSports, a statement from Wizards of the Coastís president on the state of Dungeons & Dragons, a tease of a new setting, a new...
    1 replies | 776 view(s)
  • Morrus's Avatar
    Thursday, 8th November, 2018, 06:44 PM
    Rodney Thompson. You may remember him from such games as Star Wars Saga Edition, Lords of Waterdeep, Dungeons & Dragon 5th Edition, and Dusk City Outlaws (to name just a few). He's back with a new superhero RPG, Spectaculars, and he's been kind enough to send me along an exclusive preview of the game! I backed Dusk City Outlaws on Kickstarter, and was super-pleased when it arrived....
    12 replies | 1823 view(s)
  • Morrus's Avatar
    Thursday, 8th November, 2018, 03:08 PM
    Moved to the Kickstarter promotions forum for you! :)
    2 replies | 223 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 02:45 PM
    D&D is a very high magic genre.
    31 replies | 1166 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 01:12 PM
    Instructions are in first post. :)
    74 replies | 1540 view(s)
    0 XP
  • qstor's Avatar
    Wednesday, 7th November, 2018, 08:23 PM
    I love Kalamar and wrote a scenario for the 3.x living campaign. I was hoping they'd do a 5e book for it.
    12 replies | 1520 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 10:25 PM
    I make that 14 DEFENSE. 3d6 is 11. 4d6 is 14. SOAK and DEFENCE are two different things. DEFENCE is how hard it is to hit you. SOAK is how much damage your armour lets you ignore.
    2 replies | 187 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 09:07 PM
    The theme of the campaign is industry vs magic. I feel that removing either of those things pretty much guts the campaign.
    13 replies | 434 view(s)
    0 XP
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Thursday, 18th October, 2018

  • 11:58 PM - pming mentioned Henry in post DnD Sports Changes Name To RPG Sports
    Hiya! Actually...I feel MUCH better about the whole thing now. Before, with D&D in the name, I figured it had to have been given at least the nod of approval from WotC (who would then be taking a sizable chunk of the change for it). But now knowing it is just one company trying to pull it off, and, ahem, "expanding" it to all/other RPG's...makes me breath easier. That said...I'll never watch or support Roll20. To explain my reasons would get me kicked off these forums, so I'll leave it at "I'm not keen on many of the behind-the-scenes reasons and attitudes of Nolan in regards to some of his customers". I'll stick with Fantasy Grounds II. It's easier, prettier, and nicer to use over longer games...imho, of course. Lastly: Watching tabletop Wargamming...oh yeah! THAT I would watch...well, I'd watch on my own time anyway (wouldn't 'tune in' to watch it, so to speak). And, as Henry pointed out...watching most of several groups of players tackle the same Tournament Adventure Module (like Tomb of Horrors, Slave Pits of the Undercity, Hidden Shrine of Tamoachan, etc) and finding out which group of players played the best. That, again, I'd watch. But a "battle royal PvP, kill other PC's in an arena" type thing? Er...no interest what so ever. I'm actually so against that idea that I hope it fails...and transforms into something I would support (like the above mentioned "Party v. Module" thing). ^_^ Paul L. Ming

Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).

Thursday, 23rd July, 2015

  • 01:49 AM - pukunui mentioned Henry in post Hireling Costs
    Henry: OK. My PCs are at 6th level - and although there are five of them, this player says her character "isn't stupid enough" to risk getting captured by the duergar again without backup. Of course, she was willing to send her PC off alone on a 20-day round trip journey through the wilderness to their base town, but I pointed out there's a closer town known to cater to adventurers, so the others have agreed to head that way with her PC to look at hiring some reinforcements. Do you reckon I should just limit them to the low end of the scale: eg. acolyte, bandit, guard, scout, tribe member?

Thursday, 11th June, 2015

  • 03:13 AM - Morrus mentioned Henry in post Wherein we ask each other dialect questions we don't quite understand
    A few years ago, when visiting Sweden for work, I spent time with my Swedish and English coworkers. I taught them the meaning of "riding shotgun" and "calling shotgun." Do our non-Americans here know why "knock up" is funny to Americans? Do you know the terms Shag and shotgun? Do our non-Southerners here know the Shag? (I bet few Southerners even know the Shag, nowadays.) We know - and use - the shotgun terminology. While American in origin, it's not at all obscure. The 'knock-up' anecdote is one I've bizarrely heard from every American I've ever spoken to about dialects. I've never used or heard the term in any way except the "get pregnant" meaning, though I am aware of the alternate meaning. I only know about the Shag because Henry gave me a book about it at my first Gen Con. As you know, it means something very different over hear. If anyone says to you "fancy a shag?" they are not asking you to engage in a traditional Southern US dance. :)

Wednesday, 27th May, 2015

  • 11:22 PM - TornadoCreator mentioned Henry in post Player Flavour, Skills, & Money Sinks
    Henry Yeah, as I've said, at higher levels it may become unbalanced; I concede that. My main thinking though is once you get high enough that 7th level spells are commonplace is a jump in skills that big of an issue? Rogues & Bards already have Expertise available to them, so it's already part of the system; and Mastery is designed to be rare as I said. It could well require an adventure in it's own right to achieve. So really, this rule is going to manifest in play more often, as a way to pick up that extra proficiency or gain expertise in a skill or tool that defines your character. Mastery is, if anything, a high end goal and should be powerful. The whole "my bonus is higher than your D20 score" is intentional. It's to represent say, an archmages knowledge of the arcane, a top class assassin's ability to use stealth, a world famous bards ability to use performance etc. this isn't just a bonus you get, it should express the direction of the entire character and represent weeks of act...

Thursday, 7th May, 2015

  • 02:03 PM - Morrus mentioned Henry in post AMA Russ Morrissey (Morrus) (EN World, EN Publishing, ENnies, WOIN)
    You have done this for a long time and through going to conventions, running the ENnies, and in general being around people in the industry you must have some real good memories of time spent gaming or talking games with a few giants in the industry, can you tell us about a couple of those times? I know Gary Gygax was a poster here and did a couple AMA type things, did you ever get to just hang out with him? I can tell you about the time I FAILED to game with Gary Gygax! A few years back, Gary ran a game for the EN World moderators. It was on Wednesday night at Gen Con. As has happened every single year I've ever been, flight delays and immigration made me completely miss what was happening on Wednesday night (that's included a WotC D&D press dinner when 4E was announced, an event with Trapdoor Tech last year, and, og course, a friggin' game with Gary Gygax!) All I have to remind me of it are the gloating jeers of the likes of Piratecat, Henry, Rel, etc. Damn them. But no, I never got to actually game with him.

Sunday, 12th April, 2015



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Tuesday, 20th November, 2018

  • 04:47 PM - Jester David quoted Henry in post Big Changes At White Wolf Following Controversy
    This thought is kind of funny since most of the original White Wolf staff, according to Lisa Stevens, were die-hard D&D gamers in addition to being the "young turks" of White Wolf. She said (in more than one of her "Auntie Lisa's Story Hour" seminars) that one of their crowning moments was when they were threatened by a couple of people from TSR after winning an award (Origins 1991, I think?) It just goes to show how cannibalistic the industry used to be compared to now. Everyone seems to be on board nowadays with the "rising tide floats all boats" theory. I love the Auntie Lisa Story Hour seminars. Okay... once you've one or two you've pretty much heard them all as the first 45 minutes of the hour long seminar are largely the same. But still very enjoyable.

Monday, 19th November, 2018

  • 09:49 PM - schneeland quoted Henry in post What's the Best Holiday to Game?
    It's funny, but for the past decade or so, the big holidays are for my groups the WORST time to game, because those are the occasions that everyone schedules to spend extra time with family in most of our cases, being largely 40-somethings with kids or extended families. Our typical schedule is that our last game of the year is usually around mid-December, and the next game is about three or four weeks later usually on the second week of January (after New Years' has passed.) Yep. Even without kids, holiday time is typically family time (it's basically the only time of the year where I see my parents for more than a weekend). Thus holidays are typically board game/card game time, and RPG activity goes into hibernation and wakes up only a few days or weeks after that.
  • 12:50 AM - D1Tremere quoted Henry in post More Details About RPGSports Emerge
    And yet, here we are, "No True Scotsman"-ing our way through this very circumstance, people playing an RPG in a way different from what others think it SHOULD be played, because "it can't be done and still be called that thing." People used to play the old RPGA for points, and still roleplayed just fine through it, and people still currently play in organized play like Pathfinder Society. Although there are plenty of people in the "Stop talking to my experience points" crowd (as the Happy Jack's podcasters call them), there are plenty who aren't, as well. Rather than saying it's impossible to do so, I'm more interested in seeing what can be done with the medium. As I said before, eleven years ago people said that the concept of RPG Actual Play streams or recordings were pointless or would never garner any interest - and there's a burgeoning movement of that very concept today, brought by the innovations of streaming services and nerd culture, the former being unfeasible fifteen years ago, a...

Saturday, 17th November, 2018

  • 02:34 AM - OverlordOcelot quoted Henry in post 5th level characters vs a purple worm
    Under most circumstances I'd agree, but since we're talking about a random encounter that (if I remember the Martek portion correctly) just pops out of the ground/glass and starts snacking, it should probably be modded in some fashion to avoid a no-win kill-a-character-or-three moment. The literal text of the encounter is "The ground beneath the party begins to shake when suddenly, breaking from beneath the ash, rises a Purple Worm" followed by its stats. That to me is pretty clearly intended to describe a combat encounter, especially since there are 'you see a thing in the distance' encounters in all three modules that have much more visual descriptions. Because we have limited game time, any random encounter that 50/50 could be a TPK I avoid, because it would feel like a chump move, if a moment's tactical mistake or bad roll causes hours worth of reset while we either roll new characters or start a new campaign. I try to aim for more Firefly or Seven Samurai and less Walking Dead/...
  • 02:24 AM - Cergorach quoted Henry in post Big Changes At White Wolf Following Controversy
    That must have been some serious fallout on the product mentioned. I don't follow World of Darkness any more (haven't since the early 2000s, truthfully) and I did catch wind of some potentially poor-taste stuff during the playtest phases through this site, but this recent business sounds like Paradox felt the need to come down on them HARD. Truthfully, sounds like the REAL end of White Wolf. "Brand Management only?" Ouch. First: White Wolf was always edgy and going over the 'line' (HOL anyone?), anyone expecting a political correct RPG is just smoking some stuff that might not even be legal in Amsterdam... Second: Paradox is a computer game company first and doesn't want to alienate their US customers due to controversy. I suspect that WW would never have cared about this storm in a glass water. These guys handled topics like Auschwitz, etc. Third: Onyx Path Publishing has been doing great products in the Old World of Darkness for years! Personally: I (and many with me) were a...

Friday, 16th November, 2018

  • 10:05 PM - Jester David quoted Henry in post 5th level characters vs a purple worm
    Under most circumstances I'd agree, but since we're talking about a random encounter that (if I remember the Martek portion correctly) just pops out of the ground/glass and starts snacking, it should probably be modded in some fashion to avoid a no-win kill-a-character-or-three moment. Now, if it's modded as a "cutscene instance" like Quartz describes, where only major stupidity would get them killed, that's not too bad, and gives them the idea of the danger level if caution is not observed. Speaking to my own DMing style, I don't like to set up encounters where my players have to use all their resources to survive unless it's part of the main mission they're on. Because we have limited game time, any random encounter that 50/50 could be a TPK I avoid, because it would feel like a chump move, if a moment's tactical mistake or bad roll causes hours worth of reset while we either roll new characters or start a new campaign. I try to aim for more Firefly or Seven Samurai and less Walking De...
  • 05:37 PM - OverlordOcelot quoted Henry in post 5th level characters vs a purple worm
    Is the Purple Worm in this an important encounter plot-wise, or is it a random encounter? I love Desert of Desolation, but I can't remember specifically right now. If it's a random encounter, I might skip it or substitute a smaller version (maybe a 'baby' purple worm or variant species with a -2 to attacks, about 1 dice less damage, (about 3 dice less for the poison tail) and about 125 hp or so? That might make it a little more survivable for a 5th or 6th level group. Once they are about level 10 or 11, they probably could take on a purple worm with difficulty (and only one PC death :)) It's a random outdoor encounter in all 3 modules, nothing to do with the plot at all. That's part of what makes it stick out to me, if it was a climactic encounter that's one thing, but this is just a 'you might encounter this in the desert on your way to the meat of the adventure'. That's what I was thinking, a less capable version wouldn't take away from the module at all but wouldn't be 'welp, unimporta...
  • 02:30 PM - Ralif Redhammer quoted Henry in post Have you ever let your ego creep into your character? Did it turn ugly, or did you manage to check yourself?
    Sounds awesome! At cons, most of the time, my twin brother and I are both at the table, so we're generally pretty in-sync with each other, but it's hella awesome when that sort of RP synergy connects with a stranger. It's part of what makes gaming so great. Those are some of my favorite moments as a player - when you and another player are in on the dynamic and it just works. I once met another player at Gencon, first time we had ever spoken, where I played the Greyhawk character Robilar and she played Quij, Robilar's *ahem* faithful orc manservant. I gave her no end of crap, making Quij take trapfinding detail, ordering him into danger first, etc. and she played along perfectly, at times even interpreting Robilar's orders in a way that gave him an eye twitch. :) She was a fantastic player, sorry to say I don't think I ever met her at any other conventions, since at the time I rarely got to play RPGA at the time.

Thursday, 15th November, 2018

  • 01:10 AM - TaranTheWanderer quoted Henry in post Geas + Modify Memory = Do you know your Geas condition?
    Yeah, what got me thinking about it is, "what's the difference between, 'never understood what you are saying,' and 'never heard you say it in the first place?' " Recognition of the command sounds like it's key to the magic of the spell. I like to look at the mythology around the spell and I'm not sure intent drives the spell. Heroes who inadvertently break their Geas do so to their determinant and/or doom. See Cķchulainn. I haven't read those old Epics in a long, long time and I know Cķchulainn isn't the best example because he was forced to choose between conflicting Taboos, but Wikipedia states that traditionally a Geas can be broken by accident... So, if I were to keep it close to the original Mythology, I'd say that Modify Memory doesn't protect you if, at the time the Geas was placed, you understood it. If you forget about it later and inadvertently break it, then you suffer the consequences.
  • 12:21 AM - Azzy quoted Henry in post Geas + Modify Memory = Do you know your Geas condition?
    RAW: Sounds like it wouldn't matter. They are affected by the Geas, they take the damage. RAI: Reading the spell more carefully, note that if a creature "does not understand" the spellcaster (know their language), the spell has no effect. This sounds like the target needs to KNOW that they are disobeying the caster. Their very disobedience is what triggers the spell - reinforced by the fact that this is psychic damage, not any other type of damage. I think the intent is, if there is no way to understand that you're disobeying the caster, then the spell does not trigger until the caster somehow again makes them aware of their wishes in regards to original commands. RAF: That's a heck of a way to open a campaign, that every time you try to do a certain thing, you get a near-fatal brain aneurysm and have to be saved from death's door by others in the party. Better for campaigns that are starting near 5th level or so, such that it wont kill someone outright. As a DM, you could give the ...

Wednesday, 14th November, 2018

  • 10:48 PM - 5ekyu quoted Henry in post On the Dodge Action
    Like many other things, dodge is situationally the right call. It is to me most often used when you don't have any effective recourse against a foe for a given round, either because that foe is unattackable for some reason or you are in a terrible position and need to get into better position. The two examples in a game I can think of were: 1) Our party had to cross a hall in a keep in which we discovered multiple murder holes existed with archers peppering anyone who came down the hall. We dodged to run the gauntlet to get to the door at the end where we could get out of danger and find the actual ingress to the rooms where said guards were located. SIDE NOTE: Our DM tried that trick many levels later, when I was a 13th level Druid. I smiled, turned the walls of the murder-hall to mud and we finished off the guards then and there. :) 2) Our group once faced off against an invisible foe who would attack from invisibility, go back invisible next round, and attack from hiding again. O...
  • 10:25 PM - TaranTheWanderer quoted Henry in post Geas + Modify Memory = Do you know your Geas condition?
    RAW: Sounds like it wouldn't matter. They are affected by the Geas, they take the damage. RAI: Reading the spell more carefully, note that if a creature "does not understand" the spellcaster (know their language), the spell has no effect. This sounds like the target needs to KNOW that they are disobeying the caster. Their very disobedience is what triggers the spell - reinforced by the fact that this is psychic damage, not any other type of damage. I think the intent is, if there is no way to understand that you're disobeying the caster, then the spell does not trigger until the caster somehow again makes them aware of their wishes in regards to original commands. RAF: That's a heck of a way to open a campaign, that every time you try to do a certain thing, you get a near-fatal brain aneurysm and have to be saved from death's door by others in the party. Better for campaigns that are starting near 5th level or so, such that it wont kill someone outright. Interesting. If we go by how...

Friday, 2nd November, 2018

  • 02:33 AM - Quickleaf quoted Henry in post Sages
    Quickleaf I like what you have done. Perhaps what might be needed is a Lesser and Greater NPC-types just for overall completeness. Thanks! Many NPCs don't need stats (as others noted), but it's really hard to predict when a particular NPC's stats/mechanics will become important for any given gaming group. Having some creative stats at least gives a DM something to base his or her own homebrew on. This would also be handy for a conversion of UK4 When a Star Falls. Thanks! Cheers! If I yoink this, I'd drop the spellcasting completely and lower the hit die to 3. That is to say, I really like the Sage Specialty and the Read Magic bit is cool, and still lets the Sage cast any spell . . . if I give him the scroll. So, uh *yoink* Thank you. Absolutely. I am trying to encompass many archetypes into one stat block without making it balloon into something unwieldy. I am not sure why you need any specific rules for what a sage can do to be honest. To me, the question "...

Wednesday, 31st October, 2018

  • 10:06 PM - squibbles quoted Henry in post [Forgotten Realms] The Wall of the Faithless
    https://en.wikipedia.org/wiki/Alatrism Gods are not worshipped, because of various reasons (not considered worthy, won't affect anything, etc.) In the FR, this point of view would be more sensible than atheism, but only if its consequences were unknown. https://en.wikipedia.org/wiki/Misotheism "Direct Hatred of the gods." This seems like a belief an FR person might plausibly hold as a result of misfortunate life events. It seems like the only way, apart from ignorance, that anybody would get into the wall of the faithless. But I think almost everybody in the setting would be some flavor of https://en.wikipedia.org/wiki/Henotheism

Friday, 26th October, 2018

  • 11:22 PM - Jay Verkuilen quoted Henry in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    Co-operation - i can do without this one, because of many contrary examples (Paranoia being just one.) I think cooperation in Paranoia is kind of meta. Players know that the goal of a game like that is for the characters to die in a glorious and memorable manner and, of course, serve the Computer. This breaks the fourth wall, though. Presumably the characters themselves don't think that but are instead trying to survive, advance, etc. The cool aspect of Paranoia (a game I like only in very small doses) is that it plays with the usual conceits of RPGs.
  • 11:14 PM - doctheweasel quoted Henry in post Dungeon of the Mad Mage Level 15: The Obstacle Course
    Sheer Freakin' Genius: "...as well as add a magical, mean-spirited announcer that taunts visitors as they blunder from one room to another." My players would kill me. :-) I'm tempted to add another voice whom the announcer will occasionally talk to and that may only speak in some arcane language. "Wow, they're really burning through that healing. It may sustain them now, but they could be setting themselves up for failure later. How do you think that strategy is going to play out for them, Glorb?" "Dughk Raam ien tkthu. Choar fooch tuk Mauag dorfre jka jka oop shallak. Ungk toor fuul khror malack." "That's right, they are. They gotta hope there are no creatures with petrification down the line. Now back to the action ..."

Wednesday, 24th October, 2018

  • 08:51 PM - Ralif Redhammer quoted Henry in post Dungeon of the Mad Mage Delayed By One Week!
    There's a saying that you only get one chance to make a first impression. As much as I'm curious to see Undermountain's return, a week extra won't bother me. This is why QA exists, and good on them (WotC)! While it's not ideal to miss a deadline, it's far less ideal to rush it anyway and be plagued by customer complaints and replacements. (I wish software and hardware manufacturers learned that lesson more often, but most of the time there are no sufficient penalties to get them to change behavior...)

Saturday, 20th October, 2018

  • 12:02 AM - TreChriron quoted Henry in post The New Savage Worlds Is Storming Kickstarter
    Does anyone know what are the biggest differences between this and the Explorerís Edition? Here's a good summary --> https://www.reddit.com/r/rpg/comments/9pesth/anyone_actually_got_a_clue_what_changes_are_in/

Friday, 19th October, 2018

  • 12:29 AM - Rygar quoted Henry in post DnD Sports Changes Name To RPG Sports
    I don't get the surprise that 'competitive D&D' would have an audience. Has anyone taken stock of the amount of theorycrafting that goes on in various online media platforms? Or has taken note of the popularity of things like Draft Kings for even people who don't actually participate for prize money? While I seriously doubt that this is going to become the next Fortnite, the idea of it having popularity is not a big surprise. Competitive D&D does have a history, it does have a draw, and if the setup was interesting enough, I'd probably watch it myself. I've said before that I know I'd be interested in seeing a tournament style even televised, but with good editing instead of watching every little inventory adjustment, as much to see how different teams handled different interesting challenges - almost like a "run four teams through white plume mountain, see who dies where" kind of thing. Can YOU handle the Frictionless Room and the Super-Tetanus without dying?* * P.S. Please don't tell me...

Thursday, 18th October, 2018

  • 09:43 PM - Flexor the Mighty! quoted Henry in post DnD Sports Changes Name To RPG Sports
    I don't get the surprise that 'competitive D&D' would have an audience. Has anyone taken stock of the amount of theorycrafting that goes on in various online media platforms? Or has taken note of the popularity of things like Draft Kings for even people who don't actually participate for prize money? While I seriously doubt that this is going to become the next Fortnite, the idea of it having popularity is not a big surprise. Competitive D&D does have a history, it does have a draw, and if the setup was interesting enough, I'd probably watch it myself. I've said before that I know I'd be interested in seeing a tournament style even televised, but with good editing instead of watching every little inventory adjustment, as much to see how different teams handled different interesting challenges - almost like a "run four teams through white plume mountain, see who dies where" kind of thing. Can YOU handle the Frictionless Room and the Super-Tetanus without dying?* * P.S. Please don't tel...


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