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Saturday, 18th May, 2019


Friday, 17th May, 2019


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Sunday, 21st April, 2019


Saturday, 20th April, 2019


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Friday, 17th May, 2019

  • 08:31 AM - Hussar mentioned Henry in post Is RPGing a *literary* endeavour?
    If the player is talking in character, it is performative, though. Stepping into the character first person is you performing what the character is saying. Talking about what the character says in third person would not be. Third person is not talking in character. It's just descriptive. But, even in third person, it can still be performative. "Grgur walks cautiously down the hallway, looking carefully to see if there is anything out of place" is perfomative - you have desciptors like "cautiously" and "carefully". Compared to "Grgur strides down the hall." Both are third person, but, both are using language specifically chosen to evoke a particular scene. A non-descriptive would simply be, "Grgur moves down the hall". That's content without performance. Henry, I SO am stealing that line for my next D&D session. :D A perfect example of a dungeon that is pure content without any literary elements would be the dungeon I attached to this post. Would anyone say that this is what a module looks like?

Friday, 5th April, 2019

  • 04:43 PM - CleverNickName mentioned Henry in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Thanks to the #CritterPush during last night's broadcast, the Kickstarter blew through their final stretch goal (of $8.8M) and then another $111K before it slowed back down. mortwatcher barely got to spend any time at all in the limelight, before Henry took the lead. Last night's event really blew up my spreadsheet too, which depends on a smooth U-shaped graph and wasn't designed to handle spikes like this. I'm now predicting Morrus to win...but let's be honest, nobody knows anymore. Critters are crazy. (For those not in the know, the #CritterPush event was coordinated in the Kickstarter comment section by a handful of pledges who thought it would be hilarious if they broke their final stretch goal live during their regular broadcast. So they coordinated tens of thousands of donors over social media, asking everyone to increase their pledges by just $5 to accomplish that task. It worked better than they had hoped, because like I said: Critters are crazy.)

Sunday, 10th March, 2019

  • 08:48 AM - CleverNickName mentioned Henry in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...3,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 16th February, 2019

  • 02:08 PM - TaranTheWanderer mentioned Henry in post How do I fake my character's death?
    ...e you are visiting the lair of an archmage or demi-god and you get imprisoned. Your body disintegrates in front of everyone. They think you are dead (disintegrated). They can't divine you and they don't see the tiny ruby lying among the ashes. A year later, a group of low level adventurers are in the same dungeon looking for scraps (it's not as dangerous now since you guys looted it) and find the gem.... Make up whatever story you want after that. The nice thing about Imprisonment, is you can make ANY condition that releases you from it. So, maybe you are trapped in a gem for a year and a day and then released...like a prison sentence for tresspassing. Or maybe it's when you enter a temple of Pelor or when the person carrying you does a heroic deed. So, maybe the PCs find you on a dead bandit and, in trying to find out how to release you are carrying you around and you, randomly (maybe even during a battle!!!!) appear outside the prison to help save the party! 3. Like Henry said: You get killed for real and choose not to be brought back. Later, a high level cleric communes with your spirit and convinces you that you need to be rezz'd. Maybe to help save your friends, or convince them to do a special quest. Hell, maybe the cleric had good intentions and then you get captured by some bad guy and they find you in chains. Note: You will probably have to tell your friends that you don't want to play the character anymore. More specifically, tell them you want to play a new character. They'll pretty much accept that and the PCs won't try to raise you. Raise dead etc...always fail if the spirit doesn't want to come back.

Thursday, 29th November, 2018

  • 06:56 PM - MechaTarrasque mentioned Henry in post Wizard Feats
    How about: Spell Sense: If you see or hear a spell being cast, you can use your bonus action to determine the level of the spell. Good for all the counterspell/dispel users. You would still need to use an action to make an arcana check if you want to determine what the spell is, but you can "feel" the power level being used. Edit: Henry's comment made me think this would be better as Spell Sense: +1 wis If you see or hear a spell being cast, you can use your bonus action to determine the level of the spell. +1 wisdom to help with the passive perception so you are better at noticing that a spell is being cast.

Thursday, 18th October, 2018

  • 11:58 PM - pming mentioned Henry in post DnD Sports Changes Name To RPG Sports
    Hiya! Actually...I feel MUCH better about the whole thing now. Before, with D&D in the name, I figured it had to have been given at least the nod of approval from WotC (who would then be taking a sizable chunk of the change for it). But now knowing it is just one company trying to pull it off, and, ahem, "expanding" it to all/other RPG's...makes me breath easier. That said...I'll never watch or support Roll20. To explain my reasons would get me kicked off these forums, so I'll leave it at "I'm not keen on many of the behind-the-scenes reasons and attitudes of Nolan in regards to some of his customers". I'll stick with Fantasy Grounds II. It's easier, prettier, and nicer to use over longer games...imho, of course. Lastly: Watching tabletop Wargamming...oh yeah! THAT I would watch...well, I'd watch on my own time anyway (wouldn't 'tune in' to watch it, so to speak). And, as Henry pointed out...watching most of several groups of players tackle the same Tournament Adventure Module (like Tomb of Horrors, Slave Pits of the Undercity, Hidden Shrine of Tamoachan, etc) and finding out which group of players played the best. That, again, I'd watch. But a "battle royal PvP, kill other PC's in an arena" type thing? Er...no interest what so ever. I'm actually so against that idea that I hope it fails...and transforms into something I would support (like the above mentioned "Party v. Module" thing). ^_^ Paul L. Ming

Tuesday, 8th May, 2018

  • 07:32 AM - Coroc mentioned Henry in post Xanathar's Elven Accuracy
    Henry Yup, that style of rogue/pally might work rp wise, but not many else. You and Arial Black have thus convinced me so far and i will send Aragorn the dual wield drow ninja turtle Hobbit pirate to the rescue of the unjustly incarcerated Sir Pureheart, so he might earn enough XP to take a dip in light cleric so he can self heal between double backstabs :P

Wednesday, 22nd November, 2017

  • 08:11 PM - Rune mentioned Henry in post Hidden

Tuesday, 10th October, 2017

  • 04:31 AM - Rune mentioned Henry in post Hidden

Sunday, 23rd April, 2017

  • 04:18 PM - Ancalagon mentioned Henry in post Back Up Character / Help Me Choose - Poll
    If you want to be a wizard, and if you like the notion of being "in the fight" as noted by Henry, why not a bladesinger wizard? (I know very little about the class, just that they are, presumably good in a fight). Another alternative would be a mountain dwarf wizard with abjuration specialty (*very tough*, medium armor, axes)... you wouldn't be an expert meleeist per say, but you would be doing fine on the front lines. Seems like the way to go to get best of both worlds.

Thursday, 13th April, 2017

  • 01:44 AM - TheCosmicKid mentioned Henry in post Anyone else think the Bard concept is just silly?
    Magic in D&D is still pseudo-Vancian. This isn't 4E, where you can just re-fluff spells however you want and it doesn't matter because nothing means anything. When a bard cast Cure Wounds, they are doing so by following the rules of magic, which has a scientifically predictable effect depending on the spell slot they spend. Regardless of what you try to re-fluff the bard into, it is and always will be the mechanical representation of Elan.Uh... there's nothing in the rules of magic that says it doesn't work the way Henry described. The verbal component in cure wounds is not specified to be an Elanesque silly ditty.

Tuesday, 4th April, 2017

  • 01:28 PM - Dualazi mentioned Henry in post Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning
    Henry I strongly agree, which is one of many reasons I hated the Theurge. Wizards already have huge spell lists that are evidently set to get bigger, they don't need to invade other class' turf as well. Lanliss While I do like the warlock class conceptually and mechanically, I feel it has strayed pretty far from the theme of classical witches and the like. I'd definitely say that it's easier to create that archetypal character through the wizard/druid/alchemist currently.

Thursday, 3rd November, 2016

  • 10:28 PM - Balfore mentioned Henry in post D&D Modules and Campaigns
    All really good points! Henry, I find that making a Word document, with 2 columns works for me. First I format the Word doc with 2 columns. Then I search online for stat blocks for the monsters I need. Then I use the Google snipping tool, and paste the entire block into a column. Then, at the bottom, I make numbered lines that look like this: 1. AC 15, HP 45_______________ 2. AC 15, HP 45_______________ and so on (however many there are of that monster). That allows me to keep track of HP as we go. I continue that process for the entire section. Then I email the doc to my job and print it in black and white (no need to waste ink at home, lol). Sent from my SM-N910V using Tapatalk

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Henry in post Warlord Name Poll
    ...; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; ...

Saturday, 19th September, 2015

  • 07:28 PM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    ...e, the DMG adjusted experience seems to produce easier encounters than these definitions). In my experience, the point of actual 50%-chance-of-death-in-the-absence-of-really-smart-tactical-play comes when there are an equal number of N level PCs and CR N monsters, which works out at approximately 4x the official Deadly threshold. That's just at the raw mechanical level and there are a number of factors that can tilt the balance toward either side to make Deadly come sooner (e.g. exploit 120' drow darkvision and poison against a melee-centric party) or to make 10x Deadly encounters survivable (Necromancer undead skeleton archers), but as a general guideline I find that Quadruple-Deadly fights make you have to think hard about how you'll survive while anything less is a straightforward "kill the enemy and take their stuff." Awesome, thanks for putting some hard numbers to it. So you're saying 400% of the DMG Deadly threshold is ACTUALLY DEADLY? This contrasts noticeably with Henry's suggestion of 120% of the Deadly threshold is DEADLY. I wonder why such a large discrepancy.
  • 06:57 AM - Quickleaf mentioned Henry in post DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
    Cleric cast bless and that tipped things in the PCs favor. But otherwise dice rolls were mostly balanced. Thanks for the +20% estimate Henry. Is the +20% across the board for all encounter difficulties, or just deadly ones?

Saturday, 12th September, 2015

  • 11:12 PM - Rune mentioned Henry in post Hidden

Saturday, 1st August, 2015

  • 10:03 PM - Rune mentioned Henry in post Hidden

Tuesday, 28th July, 2015

  • 11:24 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Oh, I get you now Henry. ;) Thanks. I kind of agree with you. I guess I divided them up initially, as I was not sure how some of the ones that messed with 'what was there' or added complicated systems would be accepted, so I thought I would make that clear. Maybe not worrying about separating them at all would have been best ;) Not sure I would go with separate weapon charts - even more confusing (and what about weapons with new qualities from different 'categories'?) I do know what you mean now though, and yes, perhaps this should have just been a list of qualities with a statement at the start. In any case the weapons are really just a few examples I took from my expanded weapon charts. I was trying to write in a style more to encourage the GM to come up with their own extra weapons and use the qualities to distinguish them from other similar weapons. Thanks for you thoughts though Henry. Would love to hear whether you incorporate any of the qualities.
  • 07:01 AM - Connorsrpg mentioned Henry in post EN5ider #29: As Good As His Blade: A Dozen New Weapon Properties
    Thanks Henry, but I am not sure I follow your idea. Is it a layout issue, or the ordering of the info? ilsundal. Thanks for the kind words. I know people don't like following links here much on ENWorld ;), but if you are interested in seeing how this relates to the weapons in the PHB AND a whole bunch more, you can check out our Equipment Page here: http://connorscampaigns.wikidot.com/d-d-equipment (NB: I may have to adjust some of the names myself, as some weapon property names changed several times through the editing process - especially Readied, which I still have labelled as 'Set for Charge' on the website).


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Sunday, 21st April, 2019

  • 05:22 AM - doctorbadwolf quoted Henry in post The Washington Post Weighs In On D&D!
    Mike Mearls keeps pushing his “no bonus actions” idea here and there, but I’m worried it will leave WAAY too many corner-cases if it were to happen. Redesigning down to “move and action” only would mean a serious redesign task, I think. As it is, bonus action limits and the “manipulate” freebies give you just enough wiggle room to not need a laundry list of adjudications. He actually recognized that his actual problem was two weapon fighting, not the Bonus Action itself.

Thursday, 4th April, 2019


Monday, 1st April, 2019

  • 01:50 AM - Iry quoted Henry in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    I would have to say that this points to an interesting parallel. Though Vecna may well be more powerful than Larloch, Larloch is definitely wiser. Vecna makes all these cunning, yet aggressive, complex plans for domination, and though he frequently comes close, he always gets derailed or stopped. Larloch works through powerful intermediaries, keeps a low profile, and actuated his plans very carefully, subtly so that adventurers and meddling do-gooders don’t try to stop the, because they probably don’t even know it’s happening. Vecna craves worship and power, but Larloch craves his will to be done, and doesn’t care how it happens.I certainly agree. Vecna has more in common with a Sorcerer than a Wizard (I feel like Xykon draws a lot of inspiration from Vecna). He is strong willed, ambitious, and willing to make incredibly bold moves... but he never comes off as especially intelligent. At least not moreso than a reasonably intelligent player. He certainly makes for a great and memorable villai...

Monday, 25th March, 2019

  • 07:02 PM - Satyrn quoted Henry in post Dwarves are the best spellcasters?
    ...Insert joke about politicians here... It's the greatest feeling in the world to get a set-up so perfect that you simply can't fail no matter how you deliver the punchline. I'm so jealous.

Sunday, 24th March, 2019


Saturday, 23rd March, 2019

  • 02:30 PM - robus quoted Henry in post How serious is your d&d?
    This may sound funny, but a Critical Role episode plays about like one of my groups’ normal D&D games - at times serious, mixed with a bit of humor, foul language, and totally inappropriate humor. :) The occasional epic role-playing moment manages to find its way in there as well. This is why I find forced attempts at humor in published adventures unnecessary. Most groups will find humor coming organically from the game, sometimes to break the tension, sometimes due to the absurdity of the situation (or a silly character name.) The adventures themselves should play as straight as possible, the players bring the zany (if that’s what they want).

Thursday, 21st March, 2019


Monday, 11th March, 2019

  • 06:12 PM - Haffrung quoted Henry in post WotC Considering NPC Stat Format Change
    Thing is, there are millions of people actively playing D&D currently (something like 12 to 15 million last surveys) - I really doubt the majority are just reading and not playing the released material. back when it was more like 3 to 4 million active players about 15 to 20 years ago, i could see a bunch of DMs just reading and shelving the stuff. I can't speak to Storm King's Thunder -- Out of the Abyss was pretty good, actually, as we Curse of Strahd and Tomb of Annihilation, and I'm running Dragon Heist just fine right now -- admittedly, i'm putting my own spin on it, but that's how it's meant to be run. Years ago I recall Erik Mona on the Paizo boards commenting that they know half the people who buy an Adventure Path chapter are buying it just to read, and they write the material accordingly. I don't see any reason to believe the market is any different for D&D. If I had to guess a breakdown of uses of an adventure campaign book like Storm King's Thunder, I'd say it looks somethin...
  • 05:39 AM - MerricB quoted Henry in post WotC Considering NPC Stat Format Change
    I really doubt the majority are just reading and not playing the released material. I think the majority of players are not running any individual campaign from Wizards. I'm doubtful that most games are using official D&D adventures. However, I do think that the number of people using official Wizards adventures is much higher than it's been in the past. Cheers!

Sunday, 10th March, 2019

  • 09:59 PM - Reynard quoted Henry in post WotC Considering NPC Stat Format Change
    I'm running Dragon Heist just fine right now -- admittedly, i'm putting my own spin on it, but that's how it's meant to be run. Don't get me wrong, we are having a great time with Dragonheist, but my version does not look anything like the book version. I appreciate the springboard it provides and I use a lot of the material within, but the adventure itself is just not something I think works and so I discard it. No big deal. i do not regret the purchase at all. Storm King's Thunder was a littler different because I was running it on Fantasy grounds and due to certain limitations in the medium, I have a harder time improvising on FG, so the weaknesses of STK seemed to glare a lot more brightly. I also understand that I am just not a prepared module type DM. I much prefer, say, Savage Worlds plot point campaigns, which are much less detailed in presentation. I am an improvisational GM at my core so what i am really looking for in modules is material to build something unique on -- espe...
  • 04:27 PM - Jester David quoted Henry in post WotC Considering NPC Stat Format Change
    Much appreciated; I'm also looking for @guachi 's input, because like him, I'm also one who finds trying to flip through three or four books while playing at the table WAAAY more trouble than it's worth, and have to go through the inconvenient step of extracting stat blocks when making prep notes for play, and wished the adventures that are sold were more ready for prep work than just one bolded word, even if additional adventure content were sacrificed, or a higher price tag were required. I'm in the minority, I know, but I like good tips to speed up table play when I can find them. A lot of the prep aids such as D&D Beyond haven't helped much (at least from the limited demos I've tried) and I always enjoy more. A tablet helps. the SRD ( http://dnd.wizards.com/articles/features/systems-reference-document-srd ) is useful. But copying the text can be annoying as the formatting doesn't transfer when you cut-and-paste. Both D&D Beyond and Roll20 have the SRD monsters online: https://www.dn...
  • 05:44 AM - Reynard quoted Henry in post WotC Considering NPC Stat Format Change
    Is this really still true, though? I know back when they were putting out a hardcover and a bunch of soft covers every month, this was actually true; however, with so few releases per year and all the focus on mainly adventure content, I think more people are actually PLAYING with this material, than just consuming for pleasure reading. I'm no expert but I found Storm King's Thunder completely opaque and had a terrible time trying to run it. Dragonheist isn't much better, but that's mostly because it is a bad module.
  • 03:35 AM - Jester David quoted Henry in post WotC Considering NPC Stat Format Change
    guachi DID say, “his conversion”, not his 1e prep notes. If it is a 5e conversion, i’d Be interested in seeing one of his more complex liner notes for monsters (in a spoiler block if anyone is concerned with spoilers).Take and cropping screenshots from my MM, I can fit all six statblocks into a page-and-a-half. I could probably cut-and-paste from the SRD as easily and shrink down the font to get them all on one page. That's an easy module, with so few critters.

Saturday, 9th March, 2019

  • 08:31 AM - R_Chance quoted Henry in post WotC Considering NPC Stat Format Change
    Is this really still true, though? I know back when they were putting out a hardcover and a bunch of soft covers every month, this was actually true; however, with so few releases per year and all the focus on mainly adventure content, I think more people are actually PLAYING with this material, than just consuming for pleasure reading. I’m really not one for “one true wayisms” at all, but to buy an adventure with no plan to ever use it, just read and stick on a shelf, especially when the hobby is more popular than ever in history, and the D&D stigma is at an all time low, that’s kind of like buying a Dodge Viper only so you can sit in it in your garage and play the radio. 😀 I have a shelf full of 5E adventures (all of them except Ravnica -- no interest in that one), and haven't run any of them. I've read them though. As for cars, I saw a 2007 Shelby GT500 for sale at a local dealership 4 years ago (iirc). It had less than 30,000 miles on it. I think they drove it out and listene...

Friday, 8th March, 2019

  • 06:17 PM - jmucchiello quoted Henry in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Oh, God, they're doomed -- they're only taking in $300,000.00 a day, now! How will they make enough stretch goals to fund a series that goes all the way through to the Vecna fight at the end of the campaign, now?? ;) Well, yeah. :) But seriously, most of this talk is about will they get to $20m to be the top KS ever, I think. I doubt they'll get full Vecna funding (before talking about thorny "who owns Vecna?" questions), but it seems plausible that the Chroma Conclave sorry arc might get funded at this rate. The full Chroma Conclave is 3 times longer than the Briarwood Arc. It's in three sections, each as long as the Briarwood arc: The assault on Emon and kill the white dragon, find the vestiges of divergence and work on Keylith's aramente, and finally Thordak and Raishen. There's a trip to the city of brass in there too. And Vasselheim. Vecna is about as long as the Briarwood arc. And the name would not be a problem. They would use whatever was used in the Tal'dorei Campaign...
  • 05:35 PM - Parmandur quoted Henry in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Oh, God, they're doomed -- they're only taking in $300,000.00 a day, now! How will they make enough stretch goals to fund a series that goes all the way through to the Vecna fight at the end of the campaign, now?? ;) I doubt they'll get full Vecna funding (before talking about thorny "who owns Vecna?" questions), but it seems plausible that the Chroma Conclave sorry arc might get funded at this rate.

Wednesday, 6th March, 2019

  • 04:30 PM - Ralif Redhammer quoted Henry in post Comic-book Author Jim Zub On D&D's Surge In Recent Years
    I loved Skullkickers. Reading it, he clearly understood what made D&D so much fun, and this list pretty much codifies that. Jim is also original writer for Skullkickers years ago, as well as the very first round of Pathfinder comic books back in 2012. The guy’s on his way to becoming a comics legend in his own right.

Tuesday, 5th March, 2019

  • 03:02 PM - Celebrim quoted Henry in post Momo is Still Not Real (But Memes Are)
    First of all, I think there’s a misunderstanding of sympathy and empathy going on in the thread: https://www.diffen.com/difference/Empathy_vs_Sympathy I can’t have empathy for people... While I'm normally on board with providing increasingly precise definitions of words, and while I agree that there are subtle differences between empathy and sympathy, I'm going to have to rebel against your explanation. It does not require that I have experienced exactly the same experiences for me to have empathy for someone else. If that were the case, no empathy would be possible. But the perfect is not the enemy of the good. Our empathy may always be necessarily imperfect, but we all have imaginations and we can place ourselves in the shoes of others. I don't have to have lost a child to imagine the pain, trauma, and suffering of that. My empathy may be imperfect and perhaps it would never be as complete as if I'd had the same experience, but even if I had, it would still be incomplete bec...

Thursday, 28th February, 2019

  • 01:55 PM - dave2008 quoted Henry in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    I use an iPad for my viewing mainly, and in both Firefox and Chrome, the left-hand side of the right pane is cut off; plus, that font is ENORMOUS. I have to scroll right in a column of text (like the editorial in the front) to read the first few characters on the left. In a PDF, I don’t have that problem; on every web page I regularly visit, I don’t have that problem. The only other place I see problems like it is Google Sites, when the panes are not dynamically resized, but fixed widths and heights. I even tried switching between mobile site and desktop site, and it doesn’t change it. Interesting, the only thing I can suggest is following Enevhar Aldarion's suggestion and fill out the survey - hopefully they will get it corrected.
  • 12:23 PM - dave2008 quoted Henry in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    This looks like some fantastic content, if only it weren’t presented in such a damned annoying fashion. In the app, the text is either oversized or too small, and in the on-screen viewing in the browser, the page doesn’t quite fit on the screen due to the overlap with the two vertical navigation lanes on the left that I can’t see any way to turn off! I REALLY don’t want to scroll to the right a quarter-inch just to read the first few letters of the left-hand side of the page! Honestly, WHO is in charge of the magazine UI, and why is this such a spastic design? I take in content from dozens of news sites and gaming sites in a day, from sites like CNN, Washington Post, CNET, and various gaming blogs, and I NEVER have problems the way I do with the Dragon+ content?! They finally start producing content that’s interesting reading, something I’d happily pay for instead of being produced for free, and they still choose this crazy interface? I don’t get it. Interesting, I'm not thrilled with th...


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