View Profile: David Howery - Morrus' Unofficial Tabletop RPG News
  • grodog's Avatar
    Saturday, 18th May, 2019, 06:59 PM
    Le bump! Allan.
    1612 replies | 408816 view(s)
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  • David Howery's Avatar
    Friday, 17th May, 2019, 12:28 AM
    GH's 'do it yourself' design isn't limited to just the Flanaess… it extends to the whole world... especially for those of us who started gaming when the Folio was around. Want a counterpart to Africa? Do it yourself. Native America? India? The same. I ended up doing a lot of that way back in the day. IIRC, EGG did eventually show us a map of the entire world of Oerth but I found it not all...
    67 replies | 2413 view(s)
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  • David Howery's Avatar
    Friday, 17th May, 2019, 12:19 AM
    David Howery replied to Firearms
    another side affect would be the smell... in my younger days, I had fun blasting away with some replica muzzle-loading firearms I have. That 'rotten egg' sulfer smell permeates everything!
    143 replies | 3916 view(s)
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  • David Howery's Avatar
    Thursday, 16th May, 2019, 01:02 AM
    David Howery replied to Firearms
    IIRC, that rate of fire was for unaimed volley fire, not accurate shooting. But I don't want to get too technical in the game, so for 1E/2E, 'load and fire once a round' is reasonable. In 5E? Not all that familiar with it, but 'spend one full round loading' seems like it would work. I wouldn't want to bog the rules down with too much detail...
    143 replies | 3916 view(s)
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  • David Howery's Avatar
    Tuesday, 14th May, 2019, 07:32 PM
    it's been said several times here, but it's an important point... GH is very much a 'DM does a lot of the work' kind of setting. There are a lot of short nation/city notes, quite a few adventure hooks scattered among various supplements, but most of the detail work is left to the DM...
    67 replies | 2413 view(s)
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  • David Howery's Avatar
    Saturday, 11th May, 2019, 07:29 PM
    David Howery replied to Firearms
    The only time I ever used firearms was in a 2E campaign, where the PCs ended up with some wheellock pistols after a sojourn into Realmspace. I had them pretty simple... 1D4 damage, ignore armor at close range, 1 shot per round (considering that a 2E round was a full minute, reloading inside that space was reasonable). Just to simplify things, I had the PCs buy 'cartridges' (those paper/linen...
    143 replies | 3916 view(s)
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  • David Howery's Avatar
    Thursday, 9th May, 2019, 07:02 PM
    okay. I have to admit, I always preferred the older versions of GH, everything before the Wars (I like to pretend they didn't happen). Mainly because GH was a very 'build it yourself' world that the PCs could actually have an affect on. FR was amazingly detailed, but there was always a lot of stuff going on that the PCs couldn't affect... which is one of the reasons I didn't like the whole GH...
    37 replies | 2456 view(s)
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  • David Howery's Avatar
    Thursday, 9th May, 2019, 06:36 PM
    I haven't followed anything about GH or FR since 2E days, so a question... has GH ever been officially updated since the days of Living Greyhawk? I know it gets mentioned a lot in the later editions, but has anyone actually updated it?
    37 replies | 2456 view(s)
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  • David Howery's Avatar
    Saturday, 4th May, 2019, 06:24 PM
    If you can find it.... "Into the Fire" in Dungeon #1. A really great red dragon lair... there's a whole friggin' ship in it!
    16 replies | 615 view(s)
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  • David Howery's Avatar
    Tuesday, 30th April, 2019, 07:48 PM
    the feast/throne room full of giants in G1. It's old school now, but back then, opening a door and seeing 29 giants, 8 ogres, and a friggin' cave bear, who all saw us too, was a rather panic-inducing moment...
    19 replies | 648 view(s)
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  • grodog's Avatar
    Thursday, 25th April, 2019, 06:03 AM
    Le bump! Allan.
    1612 replies | 408816 view(s)
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  • David Howery's Avatar
    Sunday, 21st April, 2019, 06:36 PM
    pack them onto ships super-tight; they don't need food, air, water, etc. And then add a scene from Dracula... have the ships steer themselves across the ocean and dock themselves silently at the unsuspecting port town...
    40 replies | 1411 view(s)
    2 XP
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Wednesday, 15th May, 2019

  • 07:07 PM - Beleriphon quoted David Howery in post Firearms
    The only time I ever used firearms was in a 2E campaign, where the PCs ended up with some wheellock pistols after a sojourn into Realmspace. I had them pretty simple... 1D4 damage, ignore armor at close range, 1 shot per round (considering that a 2E round was a full minute, reloading inside that space was reasonable). Just to simplify things, I had the PCs buy 'cartridges' (those paper/linen things they used back in the day) just like buying arrows or bolts, sold in packs of 20 just like them. Not incredibly accurate, but it did the job. Of course, different D&D systems will have to change it around (IIRC, a 5E round is 6 seconds, which is incredibly fast for reloading)… Well drilled infantry could fire four to five times per minute, for the sake of game play once every six seconds isn't crazy.

Monday, 13th May, 2019

  • 05:29 PM - togashi_joe quoted David Howery in post Greyhawk is the official setting for Ghosts of Saltmarsh
    I haven't followed anything about GH or FR since 2E days, so a question... has GH ever been officially updated since the days of Living Greyhawk? I know it gets mentioned a lot in the later editions, but has anyone actually updated it? Yes, actually, you can find more info here. Some northeast conventions run a lot of Greyhawk Reborn (Living Greyhawk 5e) and they'll be at Origins as well: http://greyhawkreborn.net/documents/ It's a lot less limiting than Adventurer's League as well in my opinion and a better-run, cohesive campaign.

Thursday, 9th May, 2019

  • 07:32 PM - Telvin quoted David Howery in post Greyhawk is the official setting for Ghosts of Saltmarsh
    okay. I have to admit, I always preferred the older versions of GH, everything before the Wars (I like to pretend they didn't happen). Mainly because GH was a very 'build it yourself' world that the PCs could actually have an affect on. FR was amazingly detailed, but there was always a lot of stuff going on that the PCs couldn't affect... which is one of the reasons I didn't like the whole GH Wars thing.... I totally agree with you on this. I ignored the wars as well. What I did do though, was when my party failed at saving The City of Greyhawk while I was running Age of Worms (part 6 I believe), I left it like that. The city is now known as The City of the Dead. Nothing like leaving their mark on the world, whether it was through success or failure.
  • 07:28 PM - lkj quoted David Howery in post Greyhawk is the official setting for Ghosts of Saltmarsh
    okay. I have to admit, I always preferred the older versions of GH, everything before the Wars (I like to pretend they didn't happen). Mainly because GH was a very 'build it yourself' world that the PCs could actually have an affect on. FR was amazingly detailed, but there was always a lot of stuff going on that the PCs couldn't affect... which is one of the reasons I didn't like the whole GH Wars thing.... Mike Mearls shares your preference, based on an interview awhile back. What that means for the setting when they release it in some form? Who knows. AD
  • 06:50 PM - Parmandur quoted David Howery in post Greyhawk is the official setting for Ghosts of Saltmarsh
    I haven't followed anything about GH or FR since 2E days, so a question... has GH ever been officially updated since the days of Living Greyhawk? I know it gets mentioned a lot in the later editions, but has anyone actually updated it? Not really: other than Living Greyhawk stuff, it was just used for flavor text in 3.x books and Dungeon/Dragon magazine stuff.

Friday, 19th April, 2019

  • 01:47 AM - MoonSong quoted David Howery in post Grogbards, Tell Me Stories of Greyhawk
    me too. Sadly, the "From the Ashes" boxed set is all I have left of my GH stuff... I had the folio and the first boxed set once upon a time, but both of them underwent deterioration from sheer overuse, to the point where I just couldn't use it anymore, ended up losing both of them during a move... They are available from DMs Guild. I have a bunch of the stuff, I've even remade the map from the folio to have a nice file I could print -I'm thinking I could have it printed on canvas or another textile-. It is huge, the thing is nearly 4'2"x3'3", even at 150dpi the file is over ten megs. I'd love to share it, but I'm not sure how kosher sharing it is. I mean I started from scratch and took some liberties with the outlines so each area matches an hex exactly -And the thing is unlabeled yet, and some rivers are north or south of a given city where they were the other way around... -.

Wednesday, 3rd April, 2019

  • 04:52 PM - jasper quoted David Howery in post Keep On The Borderline
    B2 shows mainly how the 'state of the art' has advanced. It was literally one of the first modules published, when rpgs were new and most of the players were new. It's pretty typical of the 'bare bones' style back then; the DM has to fill in a huge amount of detail. Way back when I was a brand new GM (in the days when most people not named Gygax were pretty new at it), it was a lot of fun. I had a blast filling up the map (overfilling the map, actually) with wilderness encounters and having the party trek their way to it. Realism? Nobody cared. Nowadays, GMs and players are generally a lot more experienced with both D&D and RPGs in general, so more is expected... Bare bones. Bravo SiR. Part of the fun of the early modules was not spending the 8 hours running it. But the 8 hours of stocking, naming, and thinking about what if. Today, I know every room is an encounter and room 3 has meepo the name kobold. Who may have a story. Or Room 4 has a named mage called Selly Braum the unproducable by...

Tuesday, 21st November, 2017

  • 04:11 PM - abe ray quoted David Howery in post Wand of steam cleaning
    for the PC who really doesn't want to go into those nasty and dirty dungeons, but wants to start his own dry cleaning business? Maybe,maybe not Sent from my iPhone using EN World mobile app

Saturday, 14th October, 2017

  • 04:49 PM - Shin Okada quoted David Howery in post Greyhawk : Ancient Suel, cultural model?
    the main thing I remember about the Suel in 1E GH was that they were xenophobic to the max, and had a really ingrained sense of superiority to all the other peoples. Not really sure just who that matches up with in our history... AFAIK Scarlet Brotherhood is a bunch of xenophobias which consider whiter-kind skins and blonde hair are the evidence of "pure" suel descendants. So some were calling them as Kung-fu Nazis. Maybe they are largely influenced by Hydra and Red Skull from Captain America indeed. That is why I thought the ancient suelise might be like some descendants of Aryans (by the definition of Nazis). But I may be wrong as Ancient Suel Empire was much older (some thousands ago?).

Saturday, 1st July, 2017

  • 03:44 PM - Ilbranteloth quoted David Howery in post Poleaxe?
    one of the crueler things you could do as a DM back in 1E/2E days was to give an NPC a +4 version of some weird polearm like a voulge or glaive/guisarme. Sure, you just gave the party a +4 weapon, but how many players are going to give their characters proficiency with a glaive-guisarme? I tended to group types of weapon an armor in rough historical context, and assign them to different cultures in the campaign. So one region (where mounted knights are rare if not unknown), there isn't a lot of plate armor. So the limit of the polearms are spears, since the need for more specialized polearms isn't present. Axes are common in heavily forested regions, since the tool version is in heavy use already. That sort of thing. Also, I've always used groups of weapons, since they are wielded similarly. So if you grow up in a given region, you're likely to find weapons and armor you can use. Of course, in ancient tombs it's different, but it still ties into the culture of the region when the tomb was made. ...

Saturday, 25th February, 2017

  • 04:33 AM - TBeholder quoted David Howery in post Vault of the Drow and Erelhei-Cinlu
    I always thought that was half the fun of DMing those D modules way back in the day... all those poorly-described or complete lack of descriptions of all those areas on the maps, areas you could fill up with your own twisted imagination. Of course, if you are pressed for time/don't have time, the other suggestions here are worthwhile... Or as an example, to get the style right and not miss something obvious in hindsight.

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