View Profile: Stereofm - Morrus' Unofficial Tabletop RPG News
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About Stereofm

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Date of Birth
March 20, 1972 (46)
About Stereofm
Introduction:
I DM Pathfinder, and am a long time D&D gamer before that. Not really looking for players atm, but I wanted to test the system
About Me:
long time D&D fan
Location:
Paris, France
Age Group:
31-40

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RPG Crowdfunding News 124: Art of De Architecturart, Folio Quarterly, Dragon d20 Dice, Emberwind, Mythic Mania 2, Adrift in the Dark, Uninvited Guests, and Adventure Omnibus Wednesday, 5th December, 2018 08:55 PM

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Friday, 7th December, 2018 09:32 PM
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Tuesday, 9th March, 2004
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Sunday, 8th February, 2015

  • 08:43 PM - CleverNickName mentioned Stereofm in post Starting Serpent's Skull AP -- Any advice?
    Thank you for the input, Crothian. It's nice to have another DM's input on the AP and how it played. I like the idea of emphasizing the survival aspects of the first adventure, instead of just handwaving it as a minor inconvenience. There is more to surviving a shipwreck than just finding a way home, in my opinion. Stereofm, what about the end of Book Three did you have the biggest problem with? Any advice on how to avoid pitfalls and boredom? We rolled up some characters last night; it looks like the party is going to consist of: - a dwarf cleric - a half-elf barbarian (plans to multiclass with druid) - a half-elf rouge (plans to multiclass with ranger) - a human alchemist - an elf magus The barbarian/druid would like to focus on the wild shape ability, augmenting it with rage abilities. The rogue/ranger would like to be more of an outdoorsy, tracker-scout type character instead of the typical urban cutpurse. The cleric is going to be a kind of battlefield medic who uses Dodge, Mobility, sanctuary, etc. to move through melee to heal his allies. The magus was the logical choice for the player who wanted a fighter/wizard but didn't want to multiclass. And the alchemist is your garden-variety mad scientist, very intelligent and very chaotic, who just wants to mix things up. *rimshot* I...

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Thursday, 6th September, 2018


Saturday, 2nd June, 2018


Wednesday, 18th April, 2018

  • 07:52 PM - houser2112 quoted Stereofm in post PF2: Spells!
    I am dubious about this new system. While this seems a good idea on paper, I see a lot of potential for abuse. I also really dislike the four lists I think the idea of the four lists is elegant, at least in theory (I think it should be even more granular). Doing it this way makes the system more extensible in the future, especially for 3rd party content. I've run into this when compiling all of the 3E psionic content and trying to port it into PF. Porting powers created when there were only 3 manifesting classes into a system where there are more is problematic. You either have to accept that Psions, Wilders and Psychic Warriors have huge power lists compared to Cryptics and Dreads, or you have to individually evaluate every power to determine which class power lists it's appropriate on. I see this new way as a good way to mitigate the problem.

Sunday, 28th January, 2018

  • 09:09 PM - paintphob quoted Stereofm in post It's Time To Pre-Order Your Copy Of Into The Borderlands
    how do you get to 384 then ? One of the best things from modules of that time is that a lot was left unsaid, or only alluded to. It does not seem to respect them to stretch it that much. Assuming this is in reply to me, all the other stuff. The update to 5th, the additional encounters, the new magic items, spell, and monsters, the section on henchmen and hirelings. I was only pointing out that the original prints were not 16 pages. And with the correct page count, the reprint section of the book lines up closer to the expected page count. As for the send half of your reply, I am not sure we can infer anything from the page count. There is no mention of a detailed guide to the Kingdom, nothing about the true power(s) behind the Cult, no details on the fate of Rogahn and Zelligar, nothing. The same things may still be alluded to, with even more hooks put in place with only brief mention.

Friday, 27th October, 2017

  • 05:17 PM - chaochou quoted Stereofm in post What Makes a Game Great?
    What game is the picture from ? Empires in Arms, a 7-player, 150+ hour boardgame covering the Napoleonic Wars from 1805 to 1815. It was published by Avalon Hill and Australia Design Group in 1983 and is long, long out of print.

Friday, 15th September, 2017


Monday, 11th September, 2017

  • 07:31 PM - fantasmamore quoted Stereofm in post Starfinder's Sutter Leaves Paizo; Butler Joins (In A Different Role)
    [...] nostalgia [...] That's why they will have extra sales from non players. Well, these non-players tend to back the majority of kickstarter projects which are 5e compatible. Some of them buy the content from FG (all 5e products are "best-sellers") or roll20 (look at the "most-popular" modules). Sometimes they pre-order massively from amazon and some of them buy the books from the FLGS from all over the world (I buy the books from my local store in Athens, Greece). All of these "stores" (kickstarter, virtual tabletops,amazon, FLGS) have one thing in common; 5e is in the first place. It's a very successful system and that's good for the entire industry.
  • 06:38 PM - Morrus quoted Stereofm in post Starfinder's Sutter Leaves Paizo; Butler Joins (In A Different Role)
    I have yet to meet anyone playing 5e around here, even though I know they exist. None of this has value beyond anecdotical evidence. Interestingly, I have yet to meet any Americans around here. Anecdotally, I've heard they exist.

Monday, 11th April, 2016


Friday, 15th May, 2015

  • 08:00 AM - Evenglare quoted Stereofm in post New OCCULT ADVENTURES Preview Looks At Auras
    I think it is an awful idea at every level. Made out purely for those who do not want thee hassle of thinking and roleplaying. I'm not quite sure why you are so annoyed with this. The paladin has been detecting evil for decades, this is essentially the same thing just with different classes. /shrug I do have to admit when I read this though it takes me back to times when I played everquest and the enemies had little rings around them to identify how "hard" the enemy was...

Thursday, 19th March, 2015


Sunday, 1st March, 2015

  • 06:20 PM - Jester David quoted Stereofm in post Sneak Peak of Realm Works on the Web!
    That looks actually good, if somewhat expensive. The link says 49.99 $ ... for six months ? And then do I have to pay for the Freeport / Razor Coast modules as well ? Can someone clarify for me ? $50 for the program with the bonus of six months of cloud service.

Friday, 27th February, 2015

  • 11:44 PM - LucasC quoted Stereofm in post The City of Brass comes to Kickstarter in 7 days
    So, why should I take this over Hero Lab ? Well, I think you should use the product that you like the best and that best suits your needs. Let me tell you a little more about The City of Brass. TCoB is web-based and works equally well on any device. You don't need to install any software, you don't even need an app, all you need is an active Internet connection and a web browser. TCoB is designed to be system-agnostic. It doesn't matter if your favorite game in D&D, Pathfinder, Fate Core, whatever, chances are you'll be able to use TCoB. We build customized sheets for some games, but they're not required to make use of all the great features. We have built in support for House Rules. Everything is fairly free-form, allowing you to enter house rules that interact with your character and/or monsters. The more you use TCoB, the better it becomes. Your account includes a rules library that you will fill up as you play. For some games, such as Pathfinder or WOIN, we'll be able to provide...

Tuesday, 10th February, 2015

  • 09:04 PM - mrm1138 quoted Stereofm in post By Crom! Modiphius is Making a New CONAN RPG
    Well, I hope they have better art than that, because it is not really motivating me right now What the--??? How dare you, sir! Cary Nord's work on the Dark Horse's Conan comic is brilliant! I like it even more than the Barry Windsor-Smith stuff of yore!

Friday, 19th September, 2014

  • 11:04 PM - Dog Moon quoted Stereofm in post Razor Coast Sadness
    I don't know how you usually run campaigns, but my plan is to start at level one, with PCs leaving the continent of Golarion, at Cheliax. I'll ask them a short background explaining their motives for leaving the main continent and going on the high seas. I'll start with a 3.0 module called "maiden voyage" where they will end up with a ship, and that will take them to Freeport. Then I will ghave them play through the original Freeport trilogy, and that should get them to level 5, and then, on to the Razor Coast. I actually just started the group at level 4. Normally Razor Coast starts at 5, but with six players, I figured I should start a level earlier. Our group tends to prefer starting a level or two higher than level 1 and they definitely wanted to start at level 4 rather than level 1. Which worked fine for me because I wanted to get into the Razor Coast ASAP!

Saturday, 21st June, 2014

  • 04:16 PM - GMforPowergamers quoted Stereofm in post Collectors series miniatures
    AAAAAAAAA ! The price hurts. It does my precious. now I must admit that I am tempted still, despite my dislike of WOTC. Bones kickstarter ruined me for buying minis... I bought 2 complete sets of bones 1 (still don't have even 1 set fully painted) and am getting ready to recive the bones 2 in a few months... so I can't justify buying even good priced ones...

Thursday, 5th September, 2013

  • 03:36 PM - BoxCrayonTales quoted Stereofm in post Consolidating monster types further
    Because I don't think this adds anything : it makes less options for customization for your creature IMO. Plus : Giants used to be their own type, and it was fine by me, even if somewhat crappy. Now they are humanoids, and all matter of lousy spells like charm person can get them. It makes them even less powerful than they were to begin with.Under consolidation the extra types are changed into subtypes of existing types that retain their old traits, retaining customization. Concerns about charm person can be assuaged by specifically adding immunities to such spells. The divide between, say, humanoid and monstrous humanoid is quite arbitrary. Races like ratfolk and gnolls are humanoids, but humbaba, which would make sense as giants, are monstrous humanoids. Aside from immunity to certain low-level mind-affecting spells, monstrous humanoids only differ from humanoids by having roughly 2 more skill points per HD, one more hit point per HD and a quarter more BAB per HD, which (if by making it a h...

Sunday, 1st September, 2013

  • 10:29 AM - RichGreen quoted Stereofm in post Parsantium City Sourcebook - now on sale!
    I love the Cover. Glad you like it! We're deep into editing the text – all 93,000 words of it! – so there probably won't be much in the way of updates on the book for a while, although I will try and preview some more art on the blog when I have it. I'm also looking at providing some guidance on using Parsantium with 13th Age when it is published, including icons for the setting. We've been playing the game and have really enjoyed it – we're thinking of using it for our next Parsantium campaign when the current one ends. Cheers Rich
  • 01:56 AM - BoxCrayonTales quoted Stereofm in post Consolidating monster types further
    I don't agree at all.Can you explain why, beyond "because it's traditional"? Here's the dragon subtype. Most existing dragons are magical beasts with the dragon subtype, while half-dragons retain their type but gain the dragon subtype. They don't need all their saves, skill points and HD to be interesting. Dragon Subtype: A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. Dragons have darkvision 60 feet, low-light vision, immunity to magic sleep effects and paralysis effects, and treat Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device as class skills. The vermin subtype is likewise simple and easy to implement. The "downside" is that vermin now have good reflex saves, but I don't find that much of a problem (since many bugs give you trouble squashing them). Vermin Subtype: This animal subtype includes insects, arachnids, other ar...


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