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  • Morrus's Avatar
    Today, 01:02 AM
    We’re working on an upgrade to a new platform. It’s a big job. No ETA.
    7 replies | 243 view(s)
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  • Morrus's Avatar
    Today, 12:59 AM
    I’m sure it is! I have a great home game on Thursday nights and a local club on Wednesday nights. Another evening a week would be difficult! :)
    10 replies | 116 view(s)
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  • Morrus's Avatar
    Yesterday, 11:53 PM
    I have no idea how to use Roll20! Never even seen it!
    10 replies | 116 view(s)
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  • Morrus's Avatar
    Yesterday, 11:49 PM
    I think they’re all playing D&D!
    10 replies | 116 view(s)
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  • Umbran's Avatar
    Yesterday, 09:15 PM
    https://en.wikipedia.org/wiki/The_Eye_of_Argon https://ansible.uk/misc/eyeargon.html
    14 replies | 3178 view(s)
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  • Umbran's Avatar
    Yesterday, 08:34 PM
    Yeah. Exactly how important should it be that he describe in detail functionality that had been removed, compared to the other stuff that goes on around here? Given that it took over a year and a half to make the comment... it doesn't seem like it was really all that important at all.
    16 replies | 1708 view(s)
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  • Morrus's Avatar
    Yesterday, 01:47 AM
    Well, you just don’t use shields. :)
    3 replies | 108 view(s)
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  • Morrus's Avatar
    Yesterday, 01:24 AM
    I saw that yesterday. Great review! Thank you — I’m so glad you liked it.
    1 replies | 111 view(s)
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  • Morrus's Avatar
    Yesterday, 12:36 AM
    There aren't, but I figure the NEW starship combat rules would work perfectly (they're very "Star Trek naval" style). You could reskin all the weapons easily enough.
    3 replies | 108 view(s)
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  • Morrus's Avatar
    Sunday, 24th March, 2019, 10:45 PM
    That’s because that’s not what forums are designed for.
    67 replies | 2439 view(s)
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  • Morrus's Avatar
    Sunday, 24th March, 2019, 09:10 PM
    That last one is easy — the amount you charge for it is irrelevant. $1M or $0, the price has nothing to do with its legality. Though it might factor into the amount of damages, if you get sued.
    42 replies | 918 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 11:35 PM
    You could explain that away as being due to his illness, though.
    31 replies | 1224 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 10:35 PM
    It wasn’t an exhaustive list. :) Coupling came after Friends, though. Steven “Doctor Who” Moffat, IIRC.
    324 replies | 11674 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 09:32 PM
    Well, in the past you also exported Star Trek and The West Wing and The Sopranos. So don’t feel bad! :)
    324 replies | 11674 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 09:16 PM
    .... and The Orville.
    324 replies | 11674 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 12:17 AM
    Do you get any British TV from the last 30 years?
    324 replies | 11674 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 12:14 AM
    That's an early Black Mirror episode.
    324 replies | 11674 view(s)
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  • Morrus's Avatar
    Saturday, 23rd March, 2019, 12:13 AM
    They should have totally had him look again at the phone and see that photo there. Paradox fun for all the family!
    324 replies | 11674 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 22nd March, 2019, 11:55 PM
    Nah, you haven’t actually uploaded the file. :)
    5 replies | 185 view(s)
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  • Morrus's Avatar
    Friday, 22nd March, 2019, 03:15 PM
    Various DMsG authors can be found in the credits of recent hardcovers. DotMM contains several, for example.
    67 replies | 2439 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 22nd March, 2019, 03:10 PM
    Yup. Especially if you’re paying writers, artists etc. a fair wage. Per book, the printing cost is very low.
    42 replies | 918 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 22nd March, 2019, 03:05 PM
    An event might take place in round 4. Maybe a new wave of IRC’s arrives or the bridge collapses.
    4 replies | 190 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 22nd March, 2019, 10:17 AM
    I think I’d make it more than that. Speed 32 is really fast.
    6 replies | 165 view(s)
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  • Umbran's Avatar
    Thursday, 21st March, 2019, 09:55 PM
    Yes, now, are you going to claim that someone actually took the MLB rulebook, and specifically cut that down to the game your 5-year-old plays? Because I would be dubious of that proposition. If not, then this example is not really relevant. I submit that the rules of baseball in general are pretty simple, and that the MLB has branched from that and produces Advanced Edition Baseball for...
    171 replies | 7102 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 21st March, 2019, 08:04 PM
    This is 5e. Alignment is not a game mechanical concept. It is presented as a suggestion/guideline for play, and nothing more.
    24 replies | 617 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 21st March, 2019, 07:58 PM
    Insofar as we don't actually have the data, and no realistic way to gather it properly, no. We actually have rulebooks that don't depend on gathering data from statistically relevant samples of people. Define "mass published". I think saying *EVERY* one has *THOUSANDS* of pages of material is nowhere near accurate - either a poorly considered statement, or unreasonable levels of...
    171 replies | 7102 view(s)
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  • Umbran's Avatar
    Thursday, 21st March, 2019, 02:46 PM
    I think uphread I did get into the difference between complicated and complex. A mechanical watch has dozens of very specifically formed moving parts - it is complicated. What it does is tell the time, which is not complex. Three bodies moving under their mutual gravitational attraction is super-easy to specify. It is not a complicated system. Their resulting orbits, however area complex and...
    171 replies | 7102 view(s)
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  • Umbran's Avatar
    Thursday, 21st March, 2019, 02:29 PM
    That isn't the best. Many years ago now, Jason Carter (who played the ranger, Marcus) once, rather drunk on the dance floor at a convention referred to a woman on the dance floor as a "dominatrix" (intending it as a compliment). Dr. Demento was the DJ, and he just happened to start Tom Lehrer's "Masochism Tango" at that moment. It was a little surreal.
    324 replies | 11674 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 21st March, 2019, 01:06 PM
    Just another couple pf days before this goes away, folks. I see we have 101 downloads now. Looking forward to the other 98 folks' comments! :)
    16 replies | 392 view(s)
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  • Morrus's Avatar
    Thursday, 21st March, 2019, 12:47 PM
    Until Game of Thrones returns, this and Gotham are the two shows I really look forward to. I watch Discovery at the very first opportunity every Friday. I appreciate shorter seasons as there’s less filler, but sometimes I wish a show could be longer.
    14 replies | 248 view(s)
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  • Morrus's Avatar
    Thursday, 21st March, 2019, 07:26 AM
    Inspired by some stuff Cam Banks was tweeting last night. Just for fun, how would you make each of the Dragonlance heroes (a) at the start of the Chronicles and (b) at the peak of their powers? Here’s what Cam suggested: https://twitter.com/boymonster/status/1108514046565703680?s=20 I’d make them all 5th level to start with. You _could_ start the classic War of the Lance story with 1st...
    31 replies | 1224 view(s)
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  • Morrus's Avatar
    Thursday, 21st March, 2019, 07:16 AM
    If you were a Hollywood producer and gig had access to D&D’s entire catalogue of novels and adventures since 1974, and you had to pick one novel (or novel series) or adventure (or adventure path) to get the movie treatment... ... what do you pick?
    54 replies | 1399 view(s)
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  • Umbran's Avatar
    Thursday, 21st March, 2019, 01:39 AM
    The OP opened the question more broadly than that: "Also note that it doesn't matter if the PCs start at 3rd or 13th. " I'm noting that it may matter what the levels and level ranges are, for some rewards. In some cases you may be handing them less of a reward, and more of a plot complication, depending on the situation.
    36 replies | 824 view(s)
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  • Umbran's Avatar
    Thursday, 21st March, 2019, 01:23 AM
    Emergent behavior emerges. It is the the whole having behavior not found in any of the particular parts. The thing that emerges is not necessarily complicated or simple - so long as it is unexpected from just looking at the individual parts.
    171 replies | 7102 view(s)
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  • Umbran's Avatar
    Thursday, 21st March, 2019, 01:19 AM
    Well, if you take it that way, we fundamentally cannot measure the complexity of a game except for a particular table, and then only after the entire campaign is completed, and we know what rules did get used, both official and house-rules. At that point, there's not much more to say, because this isn't practical or constructive. Moreoever, I don't buy it. It seems perfectly fair to me to...
    171 replies | 7102 view(s)
    1 XP
  • Umbran's Avatar
    Thursday, 21st March, 2019, 01:10 AM
    There isn't anywhere to watch Blake's 7, though, which stinks. I have several times been tempted to buy the DVD set.
    324 replies | 11674 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 11:24 PM
    Why would you have any faith absent any information about the director, actors, plot, or anything else? There’s nothing to have faith in yet.
    116 replies | 2872 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 10:07 PM
    I still find it quicker to refer to a book I know well than to use an app or PDF.
    44 replies | 1358 view(s)
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  • Umbran's Avatar
    Wednesday, 20th March, 2019, 09:55 PM
    And, in addition, please don't insult people.
    15 replies | 756 view(s)
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  • Umbran's Avatar
    Wednesday, 20th March, 2019, 07:56 PM
    More malleable? Dude, I can take a sheet of paper, and write anything I want on it, in any way. How is an electronic form going to be more malleable than that? I don't know how many players are *introduced* to the game through electronic tools, and I would like to know how you come to that assessment. What evidence do you have for this?
    44 replies | 1358 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 20th March, 2019, 07:49 PM
    Well, they can't be *completely* dead. Section 31 first appears in DS9. So, they survive in some sense at least long enough to try to recruit Dr. Bashir.
    14 replies | 248 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 06:58 PM
    According to Screenrant, Paramount's (Summer 2021) Dungeons & Dragons movie is about to begin casting. There's a few tidbits to be gleaned from the article: Paramount is looking at A-listers for the male lead The new draft of the script is by Michael Gillio
    116 replies | 3589 view(s)
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 06:52 PM
    I've only heard of about half of those...
    324 replies | 11674 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 06:50 PM
    SOTH NEVER WENT TO RAVENLOFT! I will maintain that until my dying day (though I will admit Lowder's books were a fun read... but in my head-canon it never happened!)
    26 replies | 1558 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 06:42 PM
    Loke Battlemats just tweeted a couple of pictures of their Giant Book of Battlemaps combined with the Judge Dredd & The Worlds of 2000 AD token set.
    6 replies | 572 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 04:27 PM
    And Anson Mount starring Pike Enterprise with Spock aboard. It would be so good! Basically it would be TOS, but with modern filming. Yeah, I would absolutely pay money for that.
    14 replies | 248 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 04:24 PM
    Ah yes; please ignore Page XX references. Those are placeholders awaiting the final final edit (even minor edits can change page numbers).
    16 replies | 392 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 04:11 PM
    Important question: when will Spock shave off his beard? Since Anson Mount is only contracted for one year, I'm guessing Pike leaves at the end of this season. That'll be a shame, as I really like him. He's more Kirk than Kirk! What are your current prevailing theories? What's (who is) the Red Angel? Is Section 31 dead now? Their HQ is basically a tomb. I assume they have a few ships out...
    14 replies | 248 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 04:06 PM
    I've started a thread for those who want to talk about what's happening in the show. http://www.enworld.org/forum/showthread.php?658029-Star-Trek-Discovery-(Fan)-Thread&p=7581224#post7581224
    209 replies | 6691 view(s)
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  • Umbran's Avatar
    Wednesday, 20th March, 2019, 04:04 PM
    You seem to forget that a major issue with complexity is the time it takes to resolve actions. Even if I am not the one initiating a grapple, any time anything in the game grapples, I have to sit around waiting for the grapple to be resolved. In this way, a player's game experience is linked to the complexity of all rules used at the table, not just the ones they personally use.
    171 replies | 7102 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 04:03 PM
    This is designated a thread, so you can use the other thread to talk about how much you hate Discovery. This thread is for fans who want to take about what's happening in the show.
    14 replies | 248 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 04:01 PM
    These things are the few occasions I wish I had Excel! OpenOffice always seems to struggle with dynamic Excel sheets and the like.
    3 replies | 145 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 20th March, 2019, 03:59 PM
    Remember that, in 1e, how strongholds came only as the character got significant amounts of game-mechanical power? Trying to take their power was a risk, because they were powerful enough to personally clean the clocks of people who tried to take it away from them. And, typically, characters who were kings and rulers were high level NPCs, not schlubs. As a GM, you can have a low-level...
    36 replies | 824 view(s)
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  • Umbran's Avatar
    Wednesday, 20th March, 2019, 02:58 PM
    This is not broadly answerable. Each player has their own desires, and not everyone will feel engaged by the same set of rewards. YOu need to ask or otherwise know your players to really answer the question for your table. But, let us liken this to... giving gifts to adults. Adults are not usually in a state where they actually need (or even have room in their homes) for a lot of *stuff*. ...
    36 replies | 824 view(s)
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  • Morrus's Avatar
    Wednesday, 20th March, 2019, 02:57 PM
    Pathfinder designer F. Wesley Schneider has just started a new job as an editor for Dungeons & Dragons! He worked at Paizo from 2003, starting as assistant editor on Dragon magazine, became editor-in Chief, and left in 2017. Schneider announced his new position on Twitter, and lists "Editor for Dungeons & Dragons" in his Twitter bio.
    67 replies | 3174 view(s)
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 01:06 PM
    Oh, god, here we go again. Does it ever stop? I’m think I’m just going to bow out of discussing this show and enjoy it quietly.
    209 replies | 6691 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 20th March, 2019, 01:00 PM
    Have you checked out the stronghold building section of OLD?
    7 replies | 232 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 19th March, 2019, 07:56 PM
    The death of print may have been exaggerated. While big box bookstores are in a decline, independent bookstores have grown about 35% in the past decade, and traditional ebook sales have slacked off some 10%+ in the past couple of years. There's a mixture of reasons for both, but we are left with the fact that the expected ordained death of print... just hasn't materialized. Sure, I do most...
    44 replies | 1358 view(s)
    3 XP
  • Morrus's Avatar
    Tuesday, 19th March, 2019, 06:07 PM
    There’s plenty of money to be made selling print products. On their scale, that’s a LOT of money. Just look how many of the things they’re still shifting years into the edition.
    44 replies | 1358 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 19th March, 2019, 05:09 PM
    I don't really know what they were pushing hard prior to its release. DIdn't see much promotion. Sorry; not much help!
    209 replies | 6691 view(s)
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  • Morrus's Avatar
    Tuesday, 19th March, 2019, 04:08 PM
    I don't know what "traditional Star Trek" is? every show has bene very different. I love Discovery, and my favourite Star Trek is the TOS movies II-IV trilogy, if that helps. The main problem with the show is avoiding the hatewatchers.
    209 replies | 6691 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 19th March, 2019, 01:16 PM
    Well that was weird.
    39 replies | 1995 view(s)
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  • Morrus's Avatar
    Tuesday, 19th March, 2019, 01:02 PM
    None of those things affect me. Like I said, “as far as I’m concerned”. :)
    39 replies | 1995 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 19th March, 2019, 12:12 PM
    I’m gonna miss Pike next year.
    209 replies | 6691 view(s)
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  • Morrus's Avatar
    Tuesday, 19th March, 2019, 11:10 AM
    It’s not a question of just flipping a switch. PoD needs different files to the onscreen PDF. It’s actually quite a bit of extra work and reformatting, followed by an approval process at DTFPG’s end, and then ordering and paying for a proof. If they plan to change it at all, they’d have to do that all over again each time.
    39 replies | 1995 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th March, 2019, 10:02 PM
    If Keith Baker wrote it, it’s official as far as I’m concerned.
    39 replies | 1995 view(s)
    12 XP
  • Morrus's Avatar
    Monday, 18th March, 2019, 06:43 PM
    There's a range of different campaign management tools available; some free, some not so. RPG Encounters is a free web app designed to work with and sync between all your devices. I hadn't heard of it before, but the creator sent me a hand-written letter to tell me about it, so I could hardly not take a look! The app currently works with four game systems: D&D 5E, Savage Worlds, Stars...
    30 replies | 2970 view(s)
  • Morrus's Avatar
    Monday, 18th March, 2019, 06:33 PM
    You can, yes.
    2 replies | 129 view(s)
    0 XP
  • Umbran's Avatar
    Monday, 18th March, 2019, 03:23 PM
    True, though I expect you'll find there's some aspects that are, while not ubiquitous, are very common. There are styles that exist through large swaths of the gaming community that most of us an recognize. The argument arises because media consumption sets expectations. And if you have your expectations set by behavior that actually has different goals than the folks at your table, that's a...
    92 replies | 3566 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th March, 2019, 02:18 PM
    Keith Baker, Eberron's original creator, and other authors have teamed up for a new 164-page PDF Eberron supplement, following up on last year's Wayfarer's Guide to Eberron. It's available for $14.95 on the DM's Guild. Along with Eberron's creator Keith Baker, this supplement features writers Ruty Rutenberg, Greg Marks, Shawn Merwin, and Derek Nekritz, It contains new archetypes...
    39 replies | 3529 view(s)
  • Morrus's Avatar
    Monday, 18th March, 2019, 02:10 PM
    Keith Baker, Eberron's original creator, and other authors have teamed up for a new 164-page PDF Eberron supplement, following up on last year's Wayfarer's Guide to Eberron. It's available for $14.95 on the DM's Guild. Along with Eberron's creator Keith Baker, this supplement features writers Ruty Rutenberg, Greg Marks, Shawn Merwin, and Derek Nekritz, It contains new archetypes...
    39 replies | 1995 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th March, 2019, 02:01 PM
    Thanks Steven! Super useful - exactly what I was hoping for. :)
    16 replies | 392 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 18th March, 2019, 11:49 AM
    Forbes has done a few D&D articles over the last few years. If you google “Forbes D&D” you’ll find loads of them. This hobby is mainstream now!
    345 replies | 16641 view(s)
    3 XP
  • Morrus's Avatar
    Monday, 18th March, 2019, 12:47 AM
    It’s almost like he said that...
    5 replies | 134 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 11:55 PM
    Folks, you can decide what you like, but don’t accept work at 1c/w.
    7 replies | 243 view(s)
    0 XP
  • Umbran's Avatar
    Sunday, 17th March, 2019, 10:44 PM
    There was a time, way back when, that the group I played with did declarations. But, that was back in 1e, and quite frankly, too many times for both PC and NPC that led to nonsensical dud actions. Most games these days don't have declaration like that as part of their design these days.
    48 replies | 1460 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 10:13 PM
    It’s a different game, but my WOIN system allows for REP (reputation) to be awarded as a reward.
    36 replies | 824 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 09:59 PM
    I would not advise any new writer to accept less than 3c/w. And that’s really basement rate pay. Accepting less than that normalises it. Editing is a separate job, paid similarly per word. And yes, payment upon acceptance is appropriate. Good call on that! :)
    7 replies | 243 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 09:02 PM
    Just build a large starship without engines?
    7 replies | 232 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 17th March, 2019, 06:57 PM
    After a long illness, Larry DiTillio passed on March 16th at the age of 76. There's a good chance that DiTillio was a part of your childhood or your later geeky years and not even know it. While gamers will remember him as the writer for the Origins award-winning Masks of Nyarlathotep or T&T's The Isle of Darksmoke, he also wrote for Fat Albert, two He-Man shows, She-Ra (which he created), Beast...
    14 replies | 1801 view(s)
  • Morrus's Avatar
    Sunday, 17th March, 2019, 06:51 PM
    Well that’s for you to decide. I can tell you what I did — I supported the d20 STL and the GSL for about 15 years give or take, but I went with the plain OGL this time around. Third time lucky. But what’s right for me isn’t necessarily what’s right for anybody else. Also, I use tools like Kickstarter and Patreon.
    5 replies | 134 view(s)
    2 XP
  • Umbran's Avatar
    Sunday, 17th March, 2019, 06:02 PM
    No, I think there are some techniques and acting practices that these professionals have and use that do not exist at most tables. Saying there's no fundamental difference here is kind of like saying that there's no fundamental difference between what comes out of a good restaurant kitchen, and what comes out of the kitchen of a bachelor grad student. Different ingredients, different...
    92 replies | 3566 view(s)
    2 XP
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Wednesday, 20th March, 2019


Friday, 15th March, 2019

  • 10:36 AM - pemerton mentioned Umbran in post Stop and See the Sights - Campaign Advice
    I'm wondering if I should save my campaign by 1) killing the kidBased on what you've posted, I would very strongly advise against this. The players' main goal seems to be to save the kid. GM-fiatting that they fail would look like "rocks fall" to me - ie killing, not saving, the campaign. Numerous plot threads are left dangling. Work is going unused. <snip> I introduce factions that offer to help the group if the party agrees to do a simple mission for them. Their response is "we don't have time-we have to find the boy!"From my perspective, this looks like your problem. The players want to save the boy, but you are trying to get them to ignore that element and go on fetch quests instead. I'd suggest presenting situations that actually involve their attempt to rescue the boy. Whether you do that in the pre-planned way that Umbran suggests (I seem to recall that Umbran GMs a lot of GUMSHOE) or the improv way that I personally would approach it seems secondary. The primary thing is to actually engage your players with the thing they care about. You may be able to do that using one/both of your cities, or not - but again that seems secondary from the point of view of saving your campaign.

Wednesday, 13th March, 2019

  • 04:35 PM - DMMike mentioned Umbran in post Who Wants A Labyrinth RPG?
    "Smell bad!" Umbran - I hear you on the Gloomhaven. As long as the price point is significantly lower though, I'd love to try a few games of this.

Saturday, 9th March, 2019

  • 02:19 AM - pemerton mentioned Umbran in post Do orcs in gaming display parallels to colonialist propaganda?
    ...s reading those 'teen' magazines - with vastly more explicit sexual content than even the most lurid of pulps, never mind the 1e DMG! I think that what we dads are comfy with is more the issue.I think it's not just comfort of dads. There are things to be said about teen magazines (is it still Dolly?), but they're different from the harlot table. Is it humorous to distignuish Saucy Tarts from Wanton Wenches from Brazen Strumpets from Slovenly Trolls? And who's in on the joke, and who's being made fun of? This goes back to my comment up thread about romance and sex in games - I've got nothing against it, but does it have to involve primarily, or even exclusively, harlots and evil clerics with specially modified plate mail? I assert that that is a somewhat distorted presentation of the issue, particularly oriented to cater to a certain male fantasy (I'll say tentatively along the lines of "they want it, but they won't give it to us, but we'll take it from them" - I'm going to flag Umbran for this because he may want to moderate it for board rules reasons). I'm sure they are worse. I just doubt the harlot table will do any harm, other than embarrass her dad.For me it's not so much about harm - although internatlisation of certain self-conceptions is a real thing - but about what it suggests about the work and those who enjoy/expound it. (Which I guess is what you are calling embarrassment.) It suggest the work is puerile and prurient pandering to the male fantasy I've just described.

Monday, 4th March, 2019


Thursday, 28th February, 2019

  • 02:57 PM - lowkey13 mentioned Umbran in post Do you want Greyhawk updated to 5e?
    Quickleaf Mort SkidAce My apologies! This hasn't happened to me before (um .... that never sounds right). As y'all know, I can't alter the settings after the poll has been posted. :( ( Umbran is it possible for you to make it public? ) Here are the results so far: Yes! Greyhawk should be updated to the current edition. 105 57.69% No! That sounds like a terrible idea. 44 24.18% I refuse to answer polls that value my opinion. 9 4.95% Other (will explain the comments why I can't answer yes or no to a yes or no question) 24 13.19% I will update the first page post in a few days with the results.

Monday, 25th February, 2019

  • 04:33 AM - Henry mentioned Umbran in post Sneak attacking undead and constructs seems wrong
    Umbran; makes a great point - even in cases of things like Elementals, a non magic weapon should have NO chance of damaging a wave of sentient water, and yet it does (albeit reduced damage); the metagame reason is that it’s needed for the class, but there are ways to flavor it as vulnerable to a specific moment or opportunity.

Wednesday, 20th February, 2019


Thursday, 14th February, 2019

  • 05:48 AM - Hussar mentioned Umbran in post Generation Ships--- Can we build one now?
    Ok, couple of points. 1. The Moral Issue People have made points that because some people are born into repressive regimes, it's okay that others are born into repressive societies. I'm not quite sure I agree with that, but, that's not the real issue. Umbran, your folks fled the Soviet Union. Ok, now, did they choose to go back? And, if they did choose to go back (for whatever the reason) could it possibly be morally justifiable that they would decide that the next thirty generations of their offspring would continue to live in the Soviet Union, accepting Communism as the only possible way to live? Of course not. And that's the issue here. Sure, the first generation chooses to go on the ship. Fair enough. But, it's morally reprehensible to think that that decision is acceptable for the next twenty to thirty generations. And that's what you are condemning the later generations to. That one decision made by your great, great, great, great ... great grandfather is still dictating how you live your life. ----------- But, there is the larger issue here as well. In order to create a generation ship, you need the technology to create a self sustaining biosphere in a closed system. Note, the Earth is NOT a closed system - we...

Wednesday, 13th February, 2019


Monday, 11th February, 2019

  • 08:07 AM - Hussar mentioned Umbran in post Generation Ships--- Can we build one now?
    ...education she is allowed. Because it would be a waste of resources to train her for anything else and the ship cannot afford to waste resources. Which, of course, brings up another elephant in the room. Exactly when does Bob the Engineer die? Once he is too old to work, does he get to take a long walk out an airlock? How exactly do we care for our elderly and infirm in a system with tight population caps and virtually no extra resources? It's not like we have space for those who cannot contribute to the function of the ship. So, are we recycling Bob on his 65th birthday? When would retirement age be anyway? Can I retire early? Oh, right, I can't quit. Somehow I'm not a slave, but, I cannot choose my job and I can never, ever quit my job. But, I'm not a slave, apparently. Because you cannot have institutional slavery apparently. Slaves must be owned by someone to be a slave. :uhoh: So, @ Shasarak, how do you deal with people who want to change vocations? And, Umbran (sorry about the errr... slip of the keyboard there. Little frustration boiled through. Won't happen again.) you talked about innovation. What innovation? You are in a closed system with little spare resources and no outside information coming in. How, exactly, are you going to innovate? You cannot afford experimentation.

Tuesday, 15th January, 2019

  • 04:17 AM - Ovinomancer mentioned Umbran in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    ...omplish the same. It's a weird thing, 4e, and people still argue about how it should be played. I think, because of this, it was a hard system to grasp because there were all these elements that could go either way -- that and it was a pretty big departure from 3.x in terms of core mechanical implementations. I liked 4e, and played it more OS style (although I'd do that differently if I picked it up today, at least in large parts), but I have no desire to return to it. System does impact playstyle, though. D&D, in general, is prep heavy -- monsters have a specific math they have to have to challenge the abilities of parties (or overwhelm them). That means that it doesn't lend itself well to NS style play. 4e did this better through fixed maths at level, but other editions have too much variance in party capability to function this way without lots of GM system mastery. This, in general, means D&D lends itself to OS play tropes much more than NS. However, as I noted (and did Umbran and others), OS/NS is across a range, with multiple sliders. 5e adds some NS elements (background abilities, inspiration, traits, etc.) but it's core is still a DM presented, atomic action resolution system, with a focus on exploring a built world. You can step further away from this with 5e than any edition after OD&D(1973) (h/t diaglo), but it's not well designed for much of NS play. I think that it's enough designed for NS play that 1980's TSR purists are put off of it, but it's much closer to their play than 1980's TSR is to FATE or BitD. I think it's also important to note that a game can be mostly one style or the other but you can still dislike how it does things. I dislike 3.x/Pathfinder because I don't like the rule codification, but that dislike doesn't make it OS or NS -- I just don't like that aspect of it. It still does thing pretty much like 1e, 2e, or 5e just with a slightly different way of doing it. Compared to how FATE does things, these are are largely si...

Thursday, 10th January, 2019

  • 01:45 AM - darkbard mentioned Umbran in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    ...inevitably be more thinly distributed between 35 than it would be for 5. And you do so in a manner that seems to aggrandize or artificially exaggerate the scope of the story for the former. So I still think that this notion that in OS gaming "the story is bigger than the characters" should be dropped in favor of more satisfactory and accurate explanations. And you seem to approach offering such an explanation: there is on average a higher PC turnover rate. If that is true, then examining that phenomenon would likely be more fruitful. [...] It seems like one of the "story-now crew," such as pemerton, Campbell, or darkbard would be better equipped to elucidate clarification on such matters then, if you are so inclined. Okay, I have read up through Aldarc's post 112 but haven't had time to get any further yet, so please excuse me if I repeat what comes hereafter. And in truth, I have little of consequence to add to what has already been sufficiently developed here by Aldarc, Umbran, hawkeyefan, and others (even where these folks don't always see eye-to-eye): the original distinctions of the OP are laughingly meaningless, and so the debate it has engendered is loose and amorphous. But what I can add is some evidential weight that the distinction between OS as centered on party and NS as centered on individual character is as spurious as they come, almost as spurious as the claim that in NS games characters face no true risks unless they want to. I offer the following chapter lead-in from Blades in the Dark, Chapter 3: The Crew, PG. 91, as New-Schooly a NS game as there is, or, in more meaningful and crisper terminology, a Story Now game: Regardless of how a crew comes to be formed, they all have one thing in common: they exist to create a legacy that will last beyond the founding members. When you start a crew with your partners, you intend to build something that (hopefully) will live on past the scope of your own criminal careers. This is why we have a ...

Wednesday, 9th January, 2019

  • 04:53 PM - Aldarc mentioned Umbran in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    ...you find out who did it, but now your Trouble changes to reflect that you want vengeance against them. (3) It's easy to play Fate points in ways that don't force the player to drop out of character, even for behavioral situations. The GM looks at the player with the Trouble, "Manners of a Goat," and asks them, "Bronan the Barbarian. How are you feeling right now? These negotations have dragged on, and the priest clearly is being dismissive of you, refusing to talk to you in favor of your companions. Are you getting irritated at this point in the negotiations with this priest of the tribe?" Bronan the Barbarian: "You know what? Yes, I am." And then Bronan the Barbarian insults the head priest during negotiations. The GM slips Bronan's player a Fate point. OR Bronan the Barbarian: "No. I know the negotiation is too important for the region. I remain silent but bredugingly grit my teeth and curse under my breath." And Bronan's PC slips the GM a Fate point. It is much as I believe Umbran once said in another conversation on the subject. The more experience you have with the system, the more that this becomes second nature and you seemlessly remain in the headspace of your character while engaging the Fate point mechanic. Familiarity breeds ease of use. What breakes RP immersion for one person will not necessarily break immersion for another.

Saturday, 5th January, 2019

  • 05:35 PM - Aldarc mentioned Umbran in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Can't you see the glaring contradiction in your post? BTW, I haven't read all the comments in this thread. VSIs this some sort of "Gotcha Game"? If Umbran has somehow failed, perhaps it would be helpful to discussion if you at least let this conversation "Fail Forward" through actually introducing the discursive complication that has resulted from his "failure" rather than let it dangle? Those folks are all actors. Their tears while on camera cannot be trusted. This is something that's been discussed elsewhere, but bears a reminder here - Critical Role is not just a bunch of folks sitting down and playing a game. It is a bunch of professional actors sitting down to make a show that is supposed to earn money. While it is a common referent, it isn't an outstanding example of how games do/should work at our tables. Or, we can say that CR is not Old School or New School gaming. It is Media Gaming - gaming for an external audience's benefit, rather than for the player's. There's also out there now an idea of Sport Gaming - competitive play for an outside audience. Their dynamics should be different from what happens at our ta...

Tuesday, 11th December, 2018

  • 04:37 AM - Maxperson mentioned Umbran in post Do you believe we are alone in the universe?
    I think the issue here is a fundamental misunderstanding of the amount of work that goes into serious science, and a frankly insulting trivialization of that work into soundbytes like "magic particles" and implications that scientists just “make stuff up”. It's the traditional weapons of the psuedoscientist and the anti-science campaigners. I understand that a lot of work and match goes into these theories. And I'm certainly not an anti-science person. However, at the root of these theories are ideas that are put forth to explain things that we don't understand, and even with all that work, are often wrong. I love reading about science. Especially astronomy. Dark matter/energy just doesn't seem to me to be any less of a "hack"(To use Umbran's term) than the theory that negative matter is being created. I'm sure work went into that theory as well.

Sunday, 2nd December, 2018

  • 06:10 PM - Henry mentioned Umbran in post Do We Really Need Half-Elves and Half-Orcs?
    Umbran explained my thoughts better than I could, so ditto. 🙂 Just because the themes those races represent feel old doesn’t mean they’re still not a relevant thing, and not well-represented by those races. A while back I was on a kick of tossing out all the “non-standard” races too, (no Dragonborn, tieflings, etc.) and eventually stopped caring and just let people play what they want to play, and worked it into my campaign justification, having their race choices play a larger part in the story than I originally planned.

Wednesday, 21st November, 2018

  • 09:06 PM - Ovinomancer mentioned Umbran in post Big Changes At White Wolf Following Controversy
    ... doesn't involve fictionalizing a currently-unfolding tragedy, but instead involves issues of blasphemy. Different things are different. And controversial things can be controversial for different reasons.Ah, I'm off the blocked list. I disagree. Sure, there are differences, but in degree, not kind. Frex, the Nazi's have been portrayed in many fictional ways, including around the genocide of Jews, to tell sometimes outlandishly fictional stories. There's a current movie where Nazi's experiment on prisoners to develop a zombie formula, fercrissakes. In contrast, Lolita touches directly on child sex crimes as it both humanizes and demonizes it's main character throughout for his lusts and behavior. Reading Lolita would be more traumatizing for a survivor of child sex abuse than the WW Chechya section to un-impacted LGBQ persons. Hiwever, @Ubran posits a simple test for the WW issue based on the reactions of thise same un-impacted LGBQ persons. If the "simple" test advocated by Umbran was actually simple, he wouldn't have needed to erect a lack of Scotsmen to discuss Lolita. By his test, Lolita is unethical. It might help to recall that Lolita faced far more outrage from a broader swath of the populance than WW for it's highly offensive nature. Lolita humanizes a child rapist, after all. WW monsterized Chechyan genocide. Was what WW did tasteful? No, and neither is Lolita, Catcher, or Satanic Verses. Potter was just commercial. But to claim a simple test that bars WW while ignoring the others because the WW case justifies other biases is just a bad argument. Personally, I dislike what WW chose to do here, and I also dislike the reaction of it's owners. I don't think there was a "good" choice here, and I'm certainly not going to pretend any of it is simple.

Tuesday, 20th November, 2018

  • 08:43 PM - lowkey13 mentioned Umbran in post Big Changes At White Wolf Following Controversy
    ...n general is struggling with figuring out how to assess, no one really seems to know how to guage things yet. Especially with the added complexity of bot networks, astroturfing, and other shennagins. So if we want to discuss this topic, I think we need to do a lot of research. Internet and Word of Mouth are very complex topics today. It's not very complex at all. When my ox is being gored, then it's faux outrage by officious busybodies acting out of spite and partisan motivation who were never customers and probably couldn't spell cat if you provided them the "c" and the "a." When someone else's ox is being gored, then it's a genuine and heartfelt boycott by people that are personally affected by the terrible decision and deeply hurt because they had previously trusted the entity that they are now forced to boycott due to deeply held and universal principles. ...pretty sure this is true, not just for this, but for all things. OTOH, given the general tenor and intelligence of @Umbran and his posts, I do have admire the chutzpah behind a post that is the equivalent of, "Sit down and edumacate yourself before you post on the internet."

Wednesday, 14th November, 2018



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Tuesday, 26th March, 2019

  • 03:03 AM - Dannyalcatraz quoted Umbran in post My hat of d02 know no limit
    https://en.wikipedia.org/wiki/The_Eye_of_Argon https://ansible.uk/misc/eyeargon.html I’ve never heard of that, but having seen this quote: many fauceted scarlet emerald I may have to track it down.

Monday, 25th March, 2019

  • 09:55 PM - Ralif Redhammer quoted Umbran in post My hat of d02 know no limit
    Yes! Not going to lie, I bought a copy of the complete version for my Kindle. Worth every penny. https://en.wikipedia.org/wiki/The_Eye_of_Argon https://ansible.uk/misc/eyeargon.html

Friday, 22nd March, 2019

  • 04:56 PM - Celebrim quoted Umbran in post Why the hate for complexity?
    Yes, now, are you going to claim that someone actually took the MLB rulebook, and specifically cut that down to the game your 5-year-old plays? Because I would be dubious of that proposition. If not, then this example is not really relevant. I submit that the rules of baseball in general are pretty simple, and that the MLB has branched from that and produces Advanced Edition Baseball for Professional League Play, that they have added lots of rules to. The argument you present here is like claiming OD&D is complicated, using the 3.5e rules as evidence. I'm not hugely familiar with the rules of baseball, but if they are anything like the laws of soccer, the official rules spend far more time discussing the conditions of play than they do how to play. For example, in the laws of soccer, the rules describing what is proper footwear to wear when playing soccer are the longest section of the rules, and the rules describing uniforms (including shoes) are longer than all the rest of th...
  • 02:36 AM - Ratskinner quoted Umbran in post Why the hate for complexity?
    Grappling is complicated. So, none of us initiate grapples. Complicated rules. Simple resulting behavior. I'll set aside for the moment the idea that playing/using the rest of the 3e rules is "simple". I'm not sure I buy your line of thinking here. 1) If no one ever casts Fireball is the game simpler than if we do? I'm not sure that it is. I don't think American Football is more or less simple because people rarely use the "dropkick" rules anymore. (Thank you, Doug Flutie.) 2) If the behavior is the result of ignoring the rules, is that really "emergent" from the rules? I tend not to think so. (Flocking behavior is the result of boids/birds following simple navigation rules. Their grooming or mating habits are not.) 3) There is also the "what game are we playing/discussing here" bugaboo.

Thursday, 21st March, 2019

  • 11:23 PM - Deset Gled quoted Umbran in post Why the hate for complexity?
    I submit that the rules of baseball in general are pretty simple, and that the MLB has branched from that and produces Advanced Edition Baseball for Professional League Play, that they have added lots of rules to. I agree. The game as written by the foremost authority is complicated, but in the majority of play, it turns out not to be complicated. The argument you present here is like claiming OD&D is complicated, using the 3.5e rules as evidence. OD&D is complicated. Have you ever compared THAC0 to the d20 mechanic in 3.5e? :)
  • 10:23 PM - nswanson27 quoted Umbran in post Question on alignment
    This is 5e. Alignment is not a game mechanical concept. It is presented as a suggestion/guideline for play, and nothing more. What about things like Talisman of Pure Good?
  • 08:54 PM - Deset Gled quoted Umbran in post Why the hate for complexity?
    I don't think, "the game as written is complicated, but in the majority of play, it turns out not to be complicated," is a real scenario. This is the part where we don't agree, but I can say that your summary here is an accurate description of my POV. Lots of things feel like this to me, not just TTRPGs. 7 Wonders, Small World, Flash Point. Card games like pinochle and euchre. Video games like Castles and Dwarf Fortress. My 5 year old plays baseball but the MLB rule book is 170 pages.
  • 04:56 PM - Deset Gled quoted Umbran in post Why the hate for complexity?
    Well, if you take it that way, we fundamentally cannot measure the complexity of a game except for a particular table, and then only after the entire campaign is completed, and we know what rules did get used, both official and house-rules. At that point, there's not much more to say, because this isn't practical or constructive. Moreoever, I don't buy it. It seems perfectly fair to me to take the rules as written, and use them as a guideline. If the game, as written and intended is complex, and we have to start eliminating parts for convenience so that individuals don't experience them... well, that pretty much tells us those parts were not useful complexity, and when we consider the game, we should consider that as a bit of a flaw, no? It really isn't a great critique of the design to say, "Well, it isn't that complicated in practice, because we throw out large chunks of it!" We are taking the experience of gaming many times and many tables. After we know what rules got used, bot...
  • 02:46 AM - Ratskinner quoted Umbran in post Why the hate for complexity?
    Emergent behavior emerges. It is the the whole having behavior not found in any of the particular parts. The thing that emerges is not necessarily complicated or simple - so long as it is unexpected from just looking at the individual parts. Depends on who you ask (see long discussion in Wikipedia article on emergent phenomenon). I tend to fall into the camp of thinking along the lines of "a thousand things doing something is inherently more complex than one of them doing something." Although, thinking about it too much rapidly devolves into the "What does complex mean?" discussion, IME. Either way. I don't see how any sort of "simple" gameplay experience in a TTRPG could emerge or derive from "complex" rules. Although certainly computer rpgs can pull it off for their human players, TTRPG rules are being "run" within the minds of the human participants, who can't avoid any complexity.
  • 02:24 AM - Aeson quoted Umbran in post The Orville Season Two - Thoughts?
    There isn't anywhere to watch Blake's 7, though, which stinks. I have several times been tempted to buy the DVD set. Don't know how you feel about it, but have you tried Youtube? Might find what you're looking for.
  • 02:01 AM - TaranTheWanderer quoted Umbran in post Awards other than XP
    The OP opened the question more broadly than that: "Also note that it doesn't matter if the PCs start at 3rd or 13th. " I'm noting that it may matter what the levels and level ranges are, for some rewards. In some cases you may be handing them less of a reward, and more of a plot complication, depending on the situation. Yup, I agree. I did miss that part about 3-13.
  • 01:28 AM - Ryujin quoted Umbran in post The Orville Season Two - Thoughts?
    There isn't anywhere to watch Blake's 7, though, which stinks. I have several times been tempted to buy the DVD set. I'm currently working my way through "Fringe" which never made it to syndication and the Blu-Ray collection finally came down to a price that I was willing to pay. The "Blake's 7" collection DVDs are double that price :(

Wednesday, 20th March, 2019

  • 09:47 PM - OB1 quoted Umbran in post Will 5e be the last edition to emphasize print products?
    More malleable? Dude, I can take a sheet of paper, and write anything I want on it, in any way. How is an electronic form going to be more malleable than that? I don't know how many players are *introduced* to the game through electronic tools, and I would like to know how you come to that assessment. What evidence do you have for this? Electronic forms are more malleable than a printed book, as they can be patched and updated at any time and those changes get distributed instantly to everyone using them. See the updated rules for the Beastmaster Ranger. If you’re on D&DB the next time you pull up your character, the change is there integrated with everything else. I’ll admit I’m doing a bit of logical deduction for the *introduced* assessment. The popularity of D&DB and Crit Roll, combined with the fact that for the last year or so, every player I’ve introduced to the game has been through the platform via linking them to my DM account (I know, I know, anecdotal evidence). Some buy...
  • 08:18 PM - Deset Gled quoted Umbran in post Why the hate for complexity?
    You seem to forget that a major issue with complexity is the time it takes to resolve actions. Even if I am not the one initiating a grapple, any time anything in the game grapples, I have to sit around waiting for the grapple to be resolved. In this way, a player's game experience is linked to the complexity of all rules used at the table, not just the ones they personally use. I'm not forgetting it, I'm just minimizing it. Time to resolve actions is only one measure of the complexity of a system (and is also dependent on things other than complexity) My claim here is that we don't measure complexity of an entire game by the most complex rules; the overall complexity of a game can be less than the sum of all the parts. Even in your example, the game would be slowest if all characters grappled all the time. If it's one character only grappling occasionally, then the overall game is still faster (and simpler) than if the entire game were judged by just the time spent grappling. ...
  • 08:06 PM - MarkB quoted Umbran in post [+] Star Trek Discovery (Fan) Thread
    What are your current prevailing theories? What's (who is) the Red Angel? I have a feeling it'll turn out to be Tilly, but I'm not sure why I think that. It could also be Stamets. They established his ability to perceive non-linear time, which could be a very useful talent for the Angel. Is Section 31 dead now? Their HQ is basically a tomb. I assume they have a few ships out there, but I don't get the impression they have a fleet or anything.Well, they can't be *completely* dead. Section 31 first appears in DS9. So, they survive in some sense at least long enough to try to recruit Dr. Bashir. Logically, it would make sense for them to be working through how Section 31 went from being a legitimate, if unconventional, arm of Starfleet in this era to the nigh-mythical entirely-covert entity it had become by DS9. Current events seem like a perfectly reasonable stepping stone along that path.
  • 07:52 PM - TaranTheWanderer quoted Umbran in post Awards other than XP
    As a GM, you can have a low-level character owning major property. But in a game where individuals can have sufficient personal power to take down an army of low-level warriors, you do have to consider *how* these low-level characters maintain their position. How do they keep the loyalty of the high-level characters that protect them? Yeah, but if the OP is restricting levels to 4-7th, it means elite guards hired by Kings or wizards are all going to be about that level so you won't have that typical high-level discrepancy. You can have a small army of 2nd level fighters and it will be protection enough against an adventuring group.

Monday, 18th March, 2019

  • 06:26 PM - jgsugden quoted Umbran in post Do you Critical Role?
    True, though I expect you'll find there's some aspects that are, while not ubiquitous, are very common. There are styles that exist through large swaths of the gaming community that most of us an recognize.Well, of course. For example, most of us use dice rather than dice apps. People tend to play barbarians as melee builds. However, for the topics discussed here, I do not find there to be meaningful play styles that are consistent over a majority of the games unless you speak very vaguely. DMs run very different games. The argument arises because media consumption sets expectations. And if you have your expectations set by behavior that actually has different goals than the folks at your table, that's a recipe for confusion and disappointment.If your recipe doesn't turn out, ask if you followed the entire recipe. Critical Role sets expectations for new players - which DMs need to address for these new players to let them know how they run games - and the players need to advise the...

Friday, 15th March, 2019

  • 11:01 PM - BoxCrayonTales quoted Umbran in post Mind if I pedantically complain that monster manuals butcher myth/folklore/fairytale?
    D&D is a game about killing monsters, so if the monsters don't already to conform to that role, then they either need to be changed to fit or omitted from the game. Other games are not about killing monsters, so if you really want to give the creatures a fair shake, then you'd be better off dealing with them there. If you really want an accurate take on the wendigo (for example), then you shouldn't look for it in a game that assumes every problem can be fixed with a sword.I’ve always been frustrated by the inordinate focus on violence in RPGs. Plenty of fantasy stories resolved encounters with non-violent solutions. I’m not suggesting adding mental/social hit points or using a genuinely universal task resolution mechanic a la Risus, but I wish the rules had offered XP for any method of conflict resolution. Well, if we're going to be pedants here, no, it is not creatively bankrupt to re-imagine monsters as something different from their lore. However, taking my pedant hat off and lo...

Thursday, 14th March, 2019

  • 08:45 PM - Morrus quoted Umbran in post Could Critical Role launch their own RPG?
    I don't partake of Critical Role. I know it is very popular, but I don't really feel compelled to watch other people playing games. And I'm a big fan of Star Trek and Wars, but I don't buy their RPGs just 'cause they are associated with a property I like. I look at what you said there and think... you don't know who writes it, or what genre it is in, or what kind of rules they use - all you have is, essentially, a marketing connection to Critical Role, and that will bring you to buy it? I don't buy any game on so little information, so I don't understand the enthusiasm. Man, I’d buy an RPG if *you* wrote one with even less information! I mean, maybe I’m too much of a sucker for marketing. Certainly possible. But I *do* buy RPGs because they’re associated with a property I like. I have multiple Star Wars and Star Trek RPGs! I don’t know if that’s common or unusual. From my experience selling the Judge Dredd game, Dredd is the draw, not the system or me.
  • 07:32 PM - Morrus quoted Umbran in post Could Critical Role launch their own RPG?
    Then, who is "they"? The people sitting at the table during the shows? Do they have particular chops in game design? If it isn't them, in person, then it is more like, "Can Critical Role glom onto some game designer(s), and promote a purpose-built game for the show?" I don’t know the answer to any of those questions. I know they made a campaign setting, so they have some design chops. Whether that would translate to a full game, I don’t know. They have a great relationship with Green Ronin and various designers who published the campaign setting. I don’t even know if they’d *want* to do something like that. All I really know for sure is that if they did, I’d buy it.


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