View Profile: PieAndDragon - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • PieAndDragon's Avatar
    Thursday, 12th July, 2018, 04:06 PM
    Hi Jennifer We have a monthly D&D group and a weekly one that is Savage Worlds (Deadlands) moving on to Warhammer Fantasy Roleplay soon. I'll likely do something with the Pathfinder Playtest too! I'll probably have a space around November (or earlier) but that's 4 months away! I'll send a Direct Message with my contact details Thanks Duncan
    46 replies | 6143 view(s)
    0 XP
No More Results
About PieAndDragon

Basic Information

About PieAndDragon
Introduction:
Group of 20s and 30s gamers meet once a week and play in 3month to 1 year long campaigns in various
Location:
Exeter
Disable sharing sidebar?:
Yes
Sex:
Male
Age Group:
31-40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Twitter:
chaosgenerators
My Game Details

Details of games currently playing and games being sought.

Town:
Exeter
State:
Devon
Country:
United Kingdom
More information:
https://jegev.obsidianportal.com/

Signature


Statistics


Total Posts
Total Posts
566
Posts Per Day
0.11
Last Post
Players wanted for DnD 5th edition in Exeter, UK Thursday, 12th July, 2018 04:06 PM

Currency

Gold Pieces
26
General Information
Last Activity
Yesterday 08:54 AM
Join Date
Tuesday, 6th April, 2004
Home Page
http://www.pieanddragon.net
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Exeter
State:
Devon
Country:
United Kingdom
More information:
https://jegev.obsidianportal.com/
No results to show...
No results to display...
No results to display...
Page 1 of 2 12 LastLast

Tuesday, 3rd April, 2018

  • 05:46 AM - Ancalagon quoted PieAndDragon in post How old were you when your first GMed an RPG?
    I was 11 or 12 and it was Dungeoneer (from the Fighting Fantasy books). Same! We were 12-13 and we used that system - aah, good old advanced fighting fantasy, I sometimes wish I could just fix the issues in that system and use that... ah well. After a year or perhaps 2 of that, we switched to 2nd ed. Looking back, some of my adventures were... pretty horrid :/

Sunday, 4th March, 2018

  • 04:45 PM - jwalter quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    So looking at the Poll top 5 are 1) Encounters 2) A few NPCs 3) Local Rumours 4) Name Lists 5) Simple Quests And then possibilities are 6) An Unusual Location 7) Treasure 8) A Simple Dungeon 9) Settlement Description 10) A Villain I'll look at putting together a prototype! Any updates to this? Sounds awesome!

Thursday, 15th February, 2018

  • 05:07 PM - Ovinomancer quoted PieAndDragon in post First attempt at a Settlement Description generator
    I'm looking for feedback at my first attempt at a settlement generator using OGRE, the Quick Fantasy Settlement. I'm attempting to keep the generator description-based (so it can be plugged into other generators) but give enough detail so that a GM has enough information to use it. I've started off with tables from the D&D 5E DMG already in OGRE from Jinashi's Settlements generator Example settlement is.. 94210 - What else would you like to see in a settlement description? - What would you change? The thing that stuck out to me is that a small town has both a monarch and is a major trade center. Neither of those things really match up. Perhaps limit the 'known fors' to generated size, so you don't end up with small villages having both a king and being a major trade center. You maybe could build it so that the categories are more generic with a sub-selection in that category that calls back to the determined size? Like "Hereditary Leader" would be generated and point to a new...
  • 11:58 AM - cthulhu42 quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    I've tried to run with a laptop only when I have a pdf adventure (or on Roll20!) but I wonder if any research has been done on what proportion of people use a tablet or laptop when running a game at the table... I've used this calendar tool at http://e2ogame.net/homepages/antti/rpg/gmtool.html before which has several things you can customise I can tell you that DMing with a laptop has revolutionized my gaming. I'm so much more organized, so much more prepared now. Even just the ease and neatness of a word processor was a huge leap forward. Add to that the ability to use donjon generators, dice rollers, and access to the internet for quick rules clarifications and it made the whole process so much smoother, quicker, and best of all, enjoyable. I used to dread prep time, but now I kind of look forward to it. I will definitely check out the calendar. Thanks!

Friday, 9th February, 2018

  • 12:47 PM - cthulhu42 quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    Not really, that could be another generator though. I want to give some elements which GMs often need during a game session which would be useful to have in many situations and can create easily in one place. They might need something to fill a gap in an adventure, use a few things to spice up a journey, describe part of a city or have enough to run a short ad-hoc adventure for that game day. I'm not focusing on trying to build an adventure. I see. I misunderstood then. I DM from a laptop behind a DM's screen. It would be nice to have all the info from the screen on my laptop, in addition to weapon/armor tables, magic items lists, etc. Other things I'd love to have quick access to... A calendar that's customization. You could enter the number of months in a year, the number or days in a month, and a place to name each month and add notes. A place to enter the PC stats into quick blocks so you could keep track of them easier. A way to generate monster stats with the optio...

Thursday, 8th February, 2018

  • 02:31 PM - sim-h quoted PieAndDragon in post Anything extra recommended to run Tomb of Annihilation?
    If you've run (or read thoroughly) Tomb of Annihilation, are there any extra bits you would recommend preparing? So any changes you would make, thing you felt were missing or extra content you added to enhance the adventure? Read everthing in advance twice - as you never know where the players will go. I have mocked up a spreadsheet marking days showing weather/rainfall with each day split into three sections, and also randomly generating the encounters. I've included how many gallons a raincatcher can harvest in each day section, too. Cutting down on the exploration admin like that I see a good idea. I started with the standard death curse hook and the teleport at level one and the players are loving it. I see no reason to change it. They haven't asked about the specific time limit yet, so are not aware of the deadline although I will start to push this after a few days. I intend to say the curse has been ongoing for 20 days and Syndra feels "maybe 75-80% of her old self". That should ...
  • 12:34 AM - Quickleaf quoted PieAndDragon in post Anything extra recommended to run Tomb of Annihilation?
    If you've run (or read thoroughly) Tomb of Annihilation, are there any extra bits you would recommend preparing? So any changes you would make, thing you felt were missing or extra content you added to enhance the adventure? Have read it pretty thoroughly, have not run it. There's a lot of "wandering the jungle" filler...or at least it will come off as filler for a more mission-oriented group OR a group with PCs suffering the Death Curse as written. But a lot of it this "filler" is really well written and seems like it would be a blast in play. I'd probably start PCs at 4th level, then roughly follow this outline: Levels 4-5: Port Nyanzaru Level 5-7: Jungle “finding and getting to the Lost City” Level 6-8: PC chosen waypoint, like Kir Sabaal or Mezro or a DM’s Guild location Level 7-9: Lost City of Omu (“exploring, dealing with yuan-ti, getting key”) Levels 9-11: Tomb of the Nine Gods I'd consider toning down the Death Curse and making it reduce Hit Dice (instead of hit points) at...

Wednesday, 7th February, 2018

  • 11:28 PM - CapnZapp quoted PieAndDragon in post Anything extra recommended to run Tomb of Annihilation?
    If you've run (or read thoroughly) Tomb of Annihilation, are there any extra bits you would recommend preparing? So any changes you would make, thing you felt were missing or extra content you added to enhance the adventure? Don't start the death curse unless you want the party to ignore everything that's wonderful about exploring the Chult map. Even 4th level is probably too soon, especially if the PCs haven't made any progress in finding Omu.

Friday, 2nd February, 2018

  • 01:22 PM - cthulhu42 quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    If there was a single one-click generator to help out 5E DMs with game/session prep, what should it include? This would most likely for a time when you have nothing/little prepared, have players who go off on random tangents or have an idea and just want to run with it.... If I'm reading your original post correctly, you want to be able to generate the bones of an adventure with a single click. For that, you'd need... A setting (dungeon, village, forest area, mountain side, etc.) A plot/hook/reason to engage. An enemy. Maybe allies and/or friendly NPC's, preferably named. Ideally you'd be able to enter party level, or maybe CR of the adventure, plus choose the setting. Maybe it would figure out XP for you. I can think of lots of things I'd love to see in a DM organizational tool kit, but that doesn't sound like what you're making.

Monday, 29th January, 2018

  • 07:34 PM - Quickleaf quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    Also a good question, and it may be that you're not the target if you already make heavy use of lots of different generator sites (do you ever use fantasynamegenerators.com?) I very well may not be your target. But having gone through lots of generators, I may have observations that could be valuable for you. Yes, I think fantasynamegenerators.com is decent, but typically I go right to name lists for the culture I have in mind – that saves me from having to sort through lots of generated "chaff" to find the actual good names. What I'm hoping will be useful is A generator that unites the most useful content in one place and with one click. It will provide enough to run a session with nothing prepared or provide enough to improv when players go on random tangents. Generators focused on content for 5E. I'd use O.G.R.E and reuse (or repurpose) several of the generators already available on the EN World Description-based summaries, giving content as a passage of text instead of a ...

Friday, 26th January, 2018

  • 07:02 PM - Quickleaf quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    If there was a single one-click generator to help out 5E DMs with game/session prep, what should it include? This would most likely for a time when you have nothing/little prepared, have players who go off on random tangents or have an idea and just want to run with it.... Interesting question. Thing is, there are already plenty of generators for names, NPCs (some of which can be used to make adventuring parties), encounters, treasure, weather, simple dungeons and inns/taverns (see Donjon), quests (Donjon), settlements (see DMMuse & Myth-weavers), villains (1-dot-encounter-planner), rumors (Inkwell Ideas & ENWorld), festivals (see Chaotic Shiny), even unusual locations (springhole.net). Honestly, it's rare that I need to use many generators besides the ones on Donjon. So my question is how is what you want to do different?
  • 05:42 PM - 77IM quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    Are you after a list of traps and puzzles, monsters combined with traps or something a bit more elaborate and detailed? I guess I am looking for fully-specced-out adventure locations, with monsters, traps, treasure, and XP values, and 1-4 hours of play time. Since this is a game-prep aid, I especially want things that I can "drop in" to an ongoing campaign without needing a lot of set-up or back-story. Examples: Kobold lair. It's a half dozen dungeon rooms filled with kobolds, their traps, etc. It would be designed so that I can decide whether it's a portion of a larger dungeon or a stand-alone dungeon on the surface. Magic shop. It's got vaults in the basement where the "good stuff" is kept, with lots of traps and magical guardians. It would come with 3-4 short hooks that might explain why the PCs are raiding a magic shop. Border fort. It's full of "enemy" soldiers. Each encounter has three possible enemy groups: humans, hobgoblins, or orcs. The rooms themselves might vary slightly ...

Tuesday, 23rd January, 2018

  • 04:52 PM - ART! quoted PieAndDragon in post What should be in a 5E Game Prep generator? [Poll]
    The encounter generator at donjon might be what you are after. It has inputs for number and level of PCs, terrain type and encounter difficulty Thanks - I know most of the things I listed already exist out there in the wonderful webs, but I was just answering PieandDragon's question about what should be in a 5E Game Prep thingamagig.
  • 11:21 AM - Afrodactyl quoted PieAndDragon in post Suggest different wild surge results
    I think the Net Libram of Random Magic Effects is what is being referred to. I think the effects were originally written for 2nd Ed (from a reference to 18/00 strength) That's the one. Fortunately the results aren't difficult to switch to a 5e equivalent.

Saturday, 20th January, 2018

  • 02:00 PM - DM Dave1 quoted PieAndDragon in post Suggest different wild surge results
    I've created a Expanded Wild Surges generator with some of the suggestions from here at http://www.enworld.org/forum/dnd_view_block.php?id=2200 It's still in the test stage at the moment. Nice work! The giant duck effect would be a hit at our table. One nitpicky comment for the Astral Plane effect: the sorcerer’s body would not disapappear from the Material plane if this is a typical trip to the Astral Plane. So “upon return”, the sorcerer would simple regain consciousness, not really appear within 10’ of where they stood previously.

Sunday, 19th November, 2017

  • 03:35 PM - pemerton quoted PieAndDragon in post How do your PCs meet or know each other?
    what memorable ways have your PCs met (or that you would like to use)?By coincidence, in another recent thread I talked about starting sessions I've run in recent years: Whether players write long or short backstories isn't that important to me. What I care about is that (i) the player's PC has some clear drive or hook for me to respond to, and (ii) that when I do respond, the player engages in some fashion. This post, from the concurrent "living world" thread, gives some actual play examples from some of my first sessions over the past few years: I thought I gave some examles upthread that answer the last question (maybe in some othe recent thread?). But anyway, here are four First example, from my first BW session: The rogue wizard, Jobe, had a relationship with his brother and rival. The ranger-assassin, Halika, had a relationship, also hostile with her mentor, and the player decided that was because it turned out she was being prepared by him to be sacrificed to a demon. It see...

Sunday, 24th September, 2017


Monday, 7th August, 2017

  • 11:39 PM - Ratskinner quoted PieAndDragon in post Generating Better Character Names
    Got a Link? :) Yes. And I found the upgraded version: https://drive.google.com/file/d/0B7IXSGArMEY5U2U2eU1xME5SQ28/view?usp=sharing Also, the instructions in the file don't mention it, but you don't need to restrict yourself to single letters. You can generate some last names by adding " son,burg,erton,ins;" to the end of the text that shows up by default.
  • 11:34 PM - Ratskinner quoted PieAndDragon in post Generating Better Character Names
    Got a Link? :) So, I go to get it...and it looks like I killed the most recent version in a recent cleanup. Which stinks because I had added some features like "Capitalize First Letter". However, I do have an earlier version that I used to generate almost strictly words and word roots for fantasy languages. Copy and paste the code below into a text browser and save it as an HTML file. Open the file in a browser and you should be good to go. (check for viruses first, if your the careful sort.) <!DOCTYPE html> <html> <head> <script> function generateWords() { skillString=document.getElementById("symbolList").value; symbolLists = skillString.split("; "); outputString = ""; for (i=0;i<100;i++){ word = ""; for (j=0;j<symbolLists.length;j++){ var characters = symbolLists[j].split(","); x=Math.floor(Math.random()*(characters.length)); word = word + characters[x].trim(); } if (i<99) { word = word + ", "; } ...

Wednesday, 5th July, 2017

  • 08:27 PM - Quickleaf quoted PieAndDragon in post Help needed for 5E Mountain Random Encounter Generator
    I've put up a first version of a 5E Random Encounter Generator using O.G.R.E., with filters for Low (1-4), Mid (5-10) and High (11+) Level. The encounters are trying to provide more detail than just the number of creatures. Eventually I want to add all terrain types (and maybe planar encounters) but the moment I'm looking for - General feedback - Ideas for why an encounter might be where it is (on patrol, on a journey, looking for food) - Ideas for current activity / state of the encounter (drunk, resting, playing a game) - Ideas for making the encounter distinctive such as pets, unusual items being carried or something memorable about of of the creatures. - Other details you would find useful to see for an encounter. Thanks! Reaction Tables? I forget where I found this particular take on reaction tables, but I know my friends and I built on the idea when we were playing an Underdark sandbox-ish game. 2d6 Reaction (the DM can add up to +/-4 based on the type of monster or cir...


Page 1 of 2 12 LastLast

1 Badges

Fan Badges
EN World EN5ider
Item purchased at Saturday, 9th April, 2016 03:57 PM
EN World EN5ider
Item purchased at Saturday, 9th April, 2016 03:57 PM

PieAndDragon's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites