View Profile: Darrius_Adler - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
No Recent Activity
About Darrius_Adler

Basic Information

Age
41
About Darrius_Adler
Location:
Dallas, TX
Sex:
Male
Age Group:
31-40

Statistics


Total Posts
Total Posts
72
Posts Per Day
0.01
Last Post
Two New Settings For D&D This Year Tuesday, 5th June, 2018 01:17 AM

Currency

Gold Pieces
19
General Information
Last Activity
Yesterday 12:56 PM
Join Date
Tuesday, 13th April, 2004
Home Page
http://cd.provinggroundsrpgchats.com/
Product Reviews & Ratings
Reviews Written
0
No results to show...

Tuesday, 2nd September, 2014


No results to display...
Page 1 of 2 12 LastLast

Tuesday, 1st November, 2016


Saturday, 16th January, 2016

  • 03:53 PM - neobolts quoted Darrius_Adler in post New Gothic D&D Storyline To Be Announced On Monday
    There has been a direct crossover before. Castle Spulzeer is part 1 and happens in Forgotten Realms: http://www.amazon.com/Spulzeer-Fantasy-Roleplaying-Forgotten-Ravenloft/dp/0786906693 The Forgotten Terror is part 2 happenes in Ravenloft: http://www.amazon.com/Forgotten-Terror-Fantasy-Roleplaying-Ravenloft/dp/0786906995/ref=pd_sim_14_1?ie=UTF8&dpID=51RNS90XFRL&dpSrc=sims&preST=_AC_UL160_SR121%2C160_&refRID=1E3RTW829T7VZKDDSAP7 Pre-WotC FR/Ravenloft crossover cannon!? They'd be crazy NOT to build on this. It sticks with their FR cross-platform branding and has nostalgia cred.

Thursday, 9th April, 2015

  • 06:37 PM - redrick quoted Darrius_Adler in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    I missed seeing the Ultimate Subscription listing though in general I am not a fan of subscription based software. I prefer to own something because in the end you tend to pay far more for something that is a subscription than if you just purchase the item outright. I am not a subscriber on roll20. If you plan on using the software at least once a month for 16 different months, than $150 is a fair price for a piece of software that provides you utility for that long, especially considering that $110 of that price tag is so that you can let your friends use it for free. I am a subscriber to Roll20, and I pay $10/month so that other people can use it for free. I like the extra features, but, at the end of the day, I appreciate that there is a zero-cost entry point because it guarantees me the broadest possible pool for finding other people to play in my games. On the other hand, if I had a group lined up and wanted to use Fantasy Grounds to play, I would have no qualms whatsoever telling the...
  • 05:47 PM - redrick quoted Darrius_Adler in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    So... $200 to be able to be able to actually play with friends (so they do not need to all buy $40 licenses or subscribe to a service just to play in one game) and actually have the 5e rule set? At that price tag I think the old fashion pencil and paper works just fine, or putting text based sheets into roll20. I can't tell if the DM owning the 5e rule set allows all the players for his game to use it for character creation or if they all have to buy the ruleset as well. No. $10/month for the DM to subscribe and gift a subscriptions to friends. $50 if the DM wants the complete monster pack. If the DM isn't sure about staying with the system, probably makes more sense to buy a few a la carte packages. Players can each pay $4 to buy their respective class packs. Think of it like buying a new miniature when you switch from a halfling rogue to a tiefling warlock. Or chipping in for beer for the table. That's $60 for the first month, and then $10/month from there on out. If you know yo...
  • 05:42 PM - smiteworks quoted Darrius_Adler in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    So... $200 to be able to be able to actually play with friends (so they do not need to all buy $40 licenses or subscribe to a service just to play in one game) and actually have the 5e rule set? At that price tag I think the old fashion pencil and paper works just fine, or putting text based sheets into roll20. I can't tell if the DM owning the 5e rule set allows all the players for his game to use it for character creation or if they all have to buy the ruleset as well. This was just answered a few posts above, but the DM can share purchased content with players who connect to their game. If they want it while offline from the DM, they need to purchase it as well. The 5E ruleset is included with all licenses -- but it has zero data pre-loaded, much like what you would get with any other VTT, or with FG before the D&D license was acquired. There is a sub option for $9.99 that let's the DM's group play for free if that works better. It should line up with the Mentor level sub for Roll20. On...

Wednesday, 17th December, 2014

  • 07:43 AM - Inchoroi quoted Darrius_Adler in post Dagger Master Feat
    Heh, not going that route actually. I am going Way of the Open Hand, better fits the character as he was in 3.5. Had him has Swashbuckler/Fighter/Invisible Blade. Much more a nimble thug that likes knives than hiding or sneak attack. That works too, I suppose. The monk for 5e is a lot of fun. Get the mobile feat, if you can, for extra shenanigans.

Tuesday, 16th December, 2014

  • 06:57 AM - Inchoroi quoted Darrius_Adler in post Dagger Master Feat
    Been starting to think that maybe the real solution here is to just go Monk, I had wanted to do a fighter style with a feat, but in the end dagger as far as I can tell is a Monk weapon, which means you can substitute your unarmed damage for the weapon when you hit, thus eventually making daggers eventually deal d8s and d10s. And monk would fit most of the other Invisible Blade stuff with the no armor, etc. Plus the Way of the Shadow shenanigans.

Sunday, 14th December, 2014

  • 11:33 PM - Inchoroi quoted Darrius_Adler in post Dagger Master Feat
    Maybe I am going about this all the wrong way, maybe this needs to be a fighter subclass: Invisible Blade. Inchoroi, if you have access to it, look at the Invisible Blade prestige class for 3.5 D&D, its in Complete Warrior page 45. That is the inspiration for all of this along with trying to make daggers a weapon worth using in combat. Yeah, I dug it out about an hour ago. Took half an hour just to find the book...haven't looked at them in years. I don't think the Bleeding wound thing is going to be viable, not because it'd be broken (it wouldn't) but because it might be easily forgettable. I'd probably allow it (or, alternatively, add it to the Assassin archetype for rogue) but make sure that the player keeps track of it, so I don't have to. I also think it kind of violates the spirit of 5e, since things like that are supposed to be giving advantage/disadvantage, rather than static bonuses. However, if I were to do something like that, I'd do it like this: Dagger Master version 2: ...
  • 09:52 PM - Quartz quoted Darrius_Adler in post Dagger Master Feat
    As to a reskin of Sharpshooter, far as I can tell you can already use Sharpshooter with Daggers making you more Master Thrower than Invisible Blade. Sharpshooter only applies to ranged attacks. You'd need to reskin it to restrict it to small, finesseable, weapons to balance it for HTH combat. You might have to restrict it further, too.
  • 04:32 AM - Jester David quoted Darrius_Adler in post Dagger Master Feat
    You deal 2d4 damage with daggers rather than the normal 1d4. It's a big spike in damage. 2.5 points on average. That's better than the average of 1 from going to a 1d6. Really, 2d4 is better than 1d8. You do not suffer disadvantage for long range dagger throws A good idea. Changing the range might also work. You gain a +1 to AC when fighting with a dagger in each hand Overlaps a bit much with the existing two-weapon fighting feat, which will already be desirable if pairing daggers. A different bonus might be preferable.
  • 01:22 AM - was quoted Darrius_Adler in post Dagger Master Feat
    .You deal 2d4 damage with daggers rather than the normal 1d4. .You do not suffer disadvantage for long range dagger throws .You gain a +1 to AC when fighting with a dagger in each hand ...Given that the last two are adopted from existing feats, there's really not much of a problem there. ...I don't know about the first part of it. It appears that you are essentially trying to use a feat to double the normal weapon damage for the dagger. Adding the dexterity bonus to damage already does a great deal to improve the damage of twf. That's in addition to the second attack. ...It just seems a bit too much. Take a 5th level fighter with twf style and this feat. Now you are looking a 3 attacks per round at 2d4 base damage + dex. bonus on all three attacks. It seems a bit unbalanced. ...Maybe you could balance it by taking the fighter spec or feat benefit of adding the dex. bonus to both attacks. Or the reduction in cover benefits for ranged attacks.

Monday, 24th November, 2014

  • 02:17 PM - Celtavian quoted Darrius_Adler in post Arcane Trickster and Sneak Attack
    Ok, so a recent debate on this has left me wondering... do you add sneak attack on to spells that require an attack roll? The wording of Sneak Attack states "The attack must use a finesse or ranged weapon." I have been assuming that yes as long as you make an attack roll with the spell it counts as a weapon for Sneak Attack but I am not so sure now that I re-read Sneak Attack. I asked about Sharpshooter which uses similar language. Jeremy Crawford responded that Sharpshooter only works with ranged weapons. Spells don't count as ranged weapons even if they use attack rolls. I'm assuming Sneak Attack is the same. Seems they intend magic to do very limited damage and combine with very little.

Saturday, 1st November, 2014

  • 12:17 AM - agentc13 quoted Darrius_Adler in post [UPDATED] DMG - Villainous Classes Preview
    Love the preview... is there a clear image of the second page that isn't missing the top paragraphs? I'd also like to see the top of the second page of this leak. Its missing it seems one whole ability of the cleric and at least part of the Paladin's https://www.facebook.com/dungeonsanddragons/photos/a.98724281070.125189.73340321070/10152774106171071/?type=1&permPage=1
  • 12:01 AM - BRKNdevil quoted Darrius_Adler in post [UPDATED] DMG - Villainous Classes Preview
    Love the preview... is there a clear image of the second page that isn't missing the top paragraphs? I'd also like to see the top of the second page of this leak. Its missing it seems one whole ability of the cleric and at least part of the Paladin's

Sunday, 12th October, 2014

  • 11:52 AM - FaerieGodfather quoted Darrius_Adler in post 5e Dragon Shaman Conversion
    Hmmm, possibly but the concern there is that technically the breath weapon is an unlimited use item that can hit multiple targets and the damage is far above what you can deal with a weapon or even several attacks more than likely. though Extra Attacks might not be bad fillers for the final two slots. That way at high level you have 3 weapon attacks when your breath weapon is waiting to recharge. Only Fighters get Extra Attack (2) and (3). Barbarians, Monks, Paladins and Rangers do not. The only way that I would give the Dragon Shaman three attacks is if they got Multiattack, and that's not really a part of the original class. edit: I should note that I like the way you handled the Auras, which I had trouble with in my own efforts-- partly because I was trying to work as a subclass, and partly because I just wasn't sure how they'd transfer over to the new system.

Monday, 6th October, 2014

  • 02:47 PM - KarinsDad quoted Darrius_Adler in post 5e XP Chart Progression Question
    Ok, so I am not normally heavy into picking apart the math of a system but I was working on an xp breakdown and discovered something really odd. It looks like it is actually easier to go up in levels past level 11. That feels a little off to me. Kinda posting this up here so someone can double check my math and make sure I am not way off. The difference in number of encounters to level between going from level 10 to 11 and from 11 to 12 seems a little nuts. Why the sudden downward dip in the xp required to level? I am basing the number of encounters off the xp awards for the medium column on the Basic DMG PDF. Nope. Your math is basically correct. I did an Excel spreadsheet for this same thing and came to the same conclusion that Iosue did. Players are meant to spend a long time at levels 3 to 10, the intended sweat spot. 5E did not really take away things like Meteor Swarm, etc. High level play has mostly the same issues that it always has, just watered down some (especially ...
  • 06:32 AM - GMforPowergamers quoted Darrius_Adler in post 5e XP Chart Progression Question
    Ok, well at least I am seeing what is intended. That isn't really going to work for my purposes so I will have to adjust the base xp chart and that easy to do, it just ends up making the xp required for levels to not be a nice even number. I wonder what you have in mind... i too have been tinkering with starting at 3rd level but at 0xp thenaround level 7 or 8 up the xp cost and go back to a more 3e style chart from there
  • 03:09 AM - Iosue quoted Darrius_Adler in post 5e XP Chart Progression Question
    Ok, so I am not normally heavy into picking apart the math of a system but I was working on an xp breakdown and discovered something really odd. It looks like it is actually easier to go up in levels past level 11. That feels a little off to me. Kinda posting this up here so someone can double check my math and make sure I am not way off. The difference in number of encounters to level between going from level 10 to 11 and from 11 to 12 seems a little nuts. Why the sudden downward dip in the xp required to level? I am basing the number of encounters off the xp awards for the medium column on the Basic DMG PDF. That is the intended curve. Basically, they want the majority of playing time in the sweet spot of 3rd to 10th levels. They've found that this is where the majority of people play. If Levels 11-20 take as long as 1-10, or even longer, people burn out and campaigns falter. The idea is a quick ramp to 3rd level, a long time spent from 3rd to 10th as the meat of the game, and then re...

Friday, 26th September, 2014

  • 02:02 AM - RhaezDaevan quoted Darrius_Adler in post 5e Dragon Shaman Conversion
    Alright, the class seems to be almost complete, just need some suggestions on the Power Aura. Gave the Brass Dragon Dunewalker as was suggested and filled in the final missing ability as the commune power the class had back in 3.5 Power aura could be 1d4 to melee damage to start but all the +1d4 auras could become +1d6 at higher levels.

Monday, 8th September, 2014

  • 06:47 PM - jadrax quoted Darrius_Adler in post 5e Eberron dragonmarks?
    Another potential idea could be that Dragonmark spells are always cast at maximum possible effect based on level, so count them as being cast through the highest level slot allowed for your level based on the wizard or cleric spell table. Have you considered using the same Slot Level table as Warlocks, which caps at 5th level spell slots at level 9?


Page 1 of 2 12 LastLast

0 Badges

Darrius_Adler's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites