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    Friday, 22nd March, 2019, 03:05 PM
    Quick additional thoughts on non-rage "rage": In Green Lantern comics, rage is part of the "emotional spectrum" and powers the Red Lanterns. What about alternate barbarians fueled by the other colors/emotions? Avarice, Fear, Willpower, Hope, Compassion, Love.
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  • JPL's Avatar
    Friday, 22nd March, 2019, 03:00 PM
    Thank you. I intend to use that class ability on Intelligence (History) checks, so my PC can think so hard that he injures himself. Maybe a nosebleed?
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    Thursday, 21st March, 2019, 02:18 PM
    Can anyone tell me a bit more about this new barbarian path? I understand it's a barbarian that runs on adrenaline rather than rage, which intrigues me. "Xanathar's Lost Notes to Everything Else" has a "Path of the Courageous Heart" barbarian, which supposedly runs on reckless courage rather than rage, but the actual mechanics --- revolving around unarmed attacks and improvised weapons ---...
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Morgrave Miscellany Question --- Path of the Extreme Explorer? Friday, 22nd March, 2019 03:05 PM

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Sunday, 17th March, 2019


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Friday, 1st March, 2019


Saturday, 16th December, 2017

  • 10:48 PM - pukunui mentioned JPL in post Meat Grinder Mode?
    JPL: Most of that is just for AL play. The only part that's actually in the book is the death saves are harder bit.

Friday, 7th July, 2017

  • 10:44 PM - oneshot mentioned JPL in post Star Trek Adventures: Core Rulebook Released in PDF!
    @JPL, Not officially. It's mostly called "DSC" or "DIS" to correspond with the other three-letter abbreviations: TOS, TAS, TNG, DS9, VOY, ENT. The default is producing the command staff of a starship, though you can create officers of various ranks and levels of real world experience. The game doesn't level from zero to hero, however, so PCs start out at about the same level of competence, whether they are the captain or an ensign. Yes, there's a sidebar in the chargen chapter about how to create enlisted officers.

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Friday, 22nd March, 2019

  • 02:32 PM - Cap'n Kobold quoted JPL in post Morgrave Miscellany Question --- Path of the Extreme Explorer?
    Can anyone tell me a bit more about this new barbarian path? I understand it's a barbarian that runs on adrenaline rather than rage, which intrigues me. In short, its a barbarian, with all the base class features, but the subclass is less about raw combat damage, and more about skills, survivability, and the Exploration pillar of the game. Most of its class abilities revolve around spending hit dice to get a bonus on a roll, but taking damage based on the result as well.

Wednesday, 20th March, 2019

  • 04:04 PM - DEFCON 1 quoted JPL in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    So a College of Keys bard is . . . a lock whisperer? Hmm. I guess gnomes might do something like that? In Eberron, its the dwarves of House Kundarak that would really go into that one. Bankers Guild gotta have them Sneakers to try and get past their security. ;)

Friday, 15th March, 2019

  • 10:05 AM - pemerton quoted JPL in post Bree-Land Region Guide: A Review
    I've been hip-deep in the Pendragon system for the past month or so, and I think maybe that has some of the same problems. A bit OT but I would strongly recommend Prince Valiant. I know Greg Stafford thought of Pendragon as his masterpiece, but personally I think Prince Valiant has all the virtues of Pendragon (ie Arthurian themes, jousts, courtship, etc) but a better system. It could probably work for Middle Earth also, now I think about it.
  • 02:09 AM - zedturtle quoted JPL in post Bree-Land Region Guide: A Review
    And that's part of my larger point that I have a hard time wrapping my head around a successful AIME game. Like a lot of RPGs, I really appreciate what they're going for . . . I just can't imagine a group of people getting together to play the whole Darkening of the Mirkwood campaign, four hours a week for two years, y'know? It's not quite at the level you're talking about (since it's Wilderland Adventures and not the Mirkwood Campaign) but Arvan Eleron's got 41 days of (streamed) play under his belt: https://www.youtube.com/playlist?list=PLTBKdAD6ibG9JC409TN1B2zrPgZmIfs3L And, one of his players has started a new stream (https://www.twitch.tv/videos/394950299) with a new group, which seem to be enjoying themselves (https://twitter.com/FrostFrmFire/status/1106000835681636358).

Thursday, 14th March, 2019

  • 10:49 PM - Elfcrusher quoted JPL in post Bree-Land Region Guide: A Review
    Having detailed rules for "walking" and "asking for help" is source-appropriate... I was perplexed at what rules you were referring to, until I realized you must be referring to the sub-systems for journeys and social encounters. That's a little like calling combat "detailed rules for 'arguing'". For un-initiated readers, NO you don't have detailed rules for walking across a room. Nor are there detailed rules for asking a question. If, however, you want to make a multi-day journey, or approach a suspicious stranger and ask for something they might be unwilling to give, then...yes...it's more involved than making a single Survival or Persuade roll. It's funny that so many threads bemoan the fact that social and exploration pillars are never as interesting as combat. Along comes a game that tries to address that, and people complain.
  • 04:14 PM - lyle.spade quoted JPL in post Bree-Land Region Guide: A Review
    I have a number of products for this game, both original and d20 flavor, and I honestly don't know how anyone plays it "right." The source material seems to demand a stately, elegiac tone, which I have never seen a group of gamers maintain. Having detailed rules for "walking" and "asking for help" is source-appropriate, but it's a strange fit if you're used to the typical D&D adventure. The selection of character options and adversaries and STUFF seems extremely narrow. And most importantly, like a lot of licensed properties . . . there's a Chosen One, and you ain't him. Agreed. I ran this last summer for several sessions, in an attempt to get the Mirkwood campaign going, and it did not work for me or my group. We tried to establish the right vibe, as we saw it (and we're all fans, with knowledge to varying degrees, including one player with a tattoo of something elven on her wrist), and it just never worked. Dreary, plodding, and sparse: that's how the Wilderland Adventures felt, and...

Monday, 14th January, 2019

  • 06:57 PM - Yunru quoted JPL in post Would you be okay with class abilities that explicitly addressed multi-classing?
    Not really the same thing, I guess, but I'd sure like to see some more builds that benefit from a non-standard ability score distribution. For instance . . . a high Charisma fighter, or a high Wisdom rogue, or a high Strength monk. All of which would lend itself toward future multiclassing, of course.Problem is, if thry did, thrn it wouldn't be non-standard any more.

Thursday, 10th January, 2019

  • 07:19 PM - SkidAce quoted JPL in post Upcoming products will "touch on cultures that don't usually get exposure."
    Missed opportunity, sir. The correct response is "Gnome on the Range." I will grant you that my reference was the more obscure re: Paladin. https://en.wikipedia.org/wiki/Have_Gun_%E2%80%93_Will_Travel Well played.
  • 04:10 PM - SkidAce quoted JPL in post Upcoming products will "touch on cultures that don't usually get exposure."
    Or does it mean EXTREMELY Western settings, and the whole continent of Katashaka is nothing but cowboys, but like, elf cowboys? Western Gnome Paladins. Have gnome, will travel.
  • 03:21 PM - Aebir-Toril quoted JPL in post Upcoming products will "touch on cultures that don't usually get exposure."
    Yeah, it's not clear if they mean "Haven't done in 5E yet" (in which case Kara-Tur, Al-Quadim, and Maztica are the most likely candidates) vs. "Haven't done in D&D ever" (in which case you gotta think harder and speculate more). I would think that "don't usually" refers to archaic non-western settings, such as Kara-Tur and Al-Qadim, but I could be wrong.
  • 06:56 AM - Ancalagon quoted JPL in post Upcoming products will "touch on cultures that don't usually get exposure."
    WotC's Kate Welch and Nathan Stewart talked on the Spoilers & Swag streamed chat. They mentioned that in 2020, there will be a couple of products that will touch on cultures that don't usually get exposure in D&D. Just going on record that a psionics book in a Realms-based analogue of Tibet / Nepal / India would get the job done real nicely. Runner up would be Dungeons & Tikis. Polynesia. Moana meets Mordenkainen.Yoon Suin is the best d&d setting I've purchased in 25 years of gaming, it is set in a pseudo India/Tibet area.

Wednesday, 9th January, 2019

  • 05:09 PM - Ralif Redhammer quoted JPL in post Upcoming products will "touch on cultures that don't usually get exposure."
    As an aficionado of tiki drinks, I would heartily approve! If this is paired or a part of the ships-related release, I think Maztica seems increasingly likely. And really, considering the colonialism of its original introduction, a re-do wouldn't be a bad idea. Runner up would be Dungeons & Tikis. Polynesia. Moana meets Mordenkainen.
  • 03:30 PM - Bitbrain quoted JPL in post Upcoming products will "touch on cultures that don't usually get exposure."
    As I recently pointed out on another thread --- there are whole continents of the Forgotten Realms that are little more than rumor, so plenty of room for this stuff, and the new book about ships implies the need for some new places to travel. Makes sense to me. Volo's can be thought of as a kinda-sorta companion piece to Storm King's Thunder. Mordenkainen's is similar, at least with regards to Waterdeep: Dungeon of the Mad Mage. I expect the ship-themed product will be followed by an adventure path where seafaring plays a major role.

Tuesday, 8th January, 2019

  • 10:31 PM - Sword of Spirit quoted JPL in post Spring's D&D Release Will Be Ship-Themed
    https://www.google.com/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwiPmIWP6NvfAhVQI6wKHX1sCwcQjRx6BAgBEAU&url=http%3A%2F%2Fforum.candlekeep.com%2Ftopic.asp%3FTOPIC_ID%3D17199&psig=AOvVaw2QLZSkrytrw6ZP_84kV8X_&ust=1546955408565844 There are whole continents that are little more than rumor. Fair enough. I thought you were focusing on Faerun, but like most D&D settings, they do still have continents they haven't and probably never will do anything with.
  • 05:20 PM - Gradine quoted JPL in post Spring's D&D Release Will Be Ship-Themed
    He's not your buddy, friend. I'm not your friend, guy.

Monday, 7th January, 2019

  • 06:57 PM - WaterRabbit quoted JPL in post Spring's D&D Release Will Be Ship-Themed
    I thought it was a missed opportunity in that "Black Panther" gave Afrocentric nerdery a big shot in the arm in 2018, and I was hoping for something more like the Forgotten Realms equivalent of Wakanda. I would prefer a bit more verisimilitude in my fantasy. Wakanda cannot exist for basic economic reasons -- an isolationist country with an autocratic government and a rare resource. That country exist in the real world -- Venezuela.
  • 03:26 PM - Bitbrain quoted JPL in post Spring's D&D Release Will Be Ship-Themed
    Splitting the difference and making the PCs privateers . . . licensed pirates, more or less . . . is probably a good angle. Another good angle would be to clearly set up a major naval power as Lawful Evil (Zhents on a boat?), in order to accommodate Chaotic Good / Chaotic Neutral PCs. Amn might work better than the Zhentarim. Reading through Sword Coast Adventurer's Guide, Amn seems (to me anyway) to have a kind of "Spanish Empire" feel, which would make them a perfect LE/LN opponent on the high seas.

Sunday, 6th January, 2019

  • 09:03 AM - Paul Farquhar quoted JPL in post Spring's D&D Release Will Be Ship-Themed
    As a big Jack Aubrey fan, I hope they give ample attention to the actual nuts and bolts of running a ship. This is perhaps an overlooked point. "Ships" doesn't have to mean "Pirates". Their is a whole sub-genre of navel adventure stories set during the age of sail which can serve as inspiration for a more serious* nautical campaign. *Pirates, although the reality was grim, have long been associated with light-hearted adventure, since long before Jack Sparrow came along. See Treasure Island (1883) and Peter Pan (1904).
  • 03:29 AM - Sword of Spirit quoted JPL in post Spring's D&D Release Will Be Ship-Themed
    If there is a return of Kara-tur we should see again old classes as the martial adepts (3.5 Tome of Battle: Book of nine Swords), the ninja, the samurai or the sohei. Al-Qadim? Maybe after the comingsoon action-live version of Disney's Aladdin. But we already have a subclass literally named "Samurai", and the Way of Shadow Monk subclass explicitly says it represents "ninjas". Making alternate versions would just be confusing and annoying. I'd hope to see something Faerun-based. After all these years, there are still VAST uncharted areas on the map. What map are you looking at? :confused: My read on it was that they had waited for feedback to see if they wanted to move forward with another full setting book, and now that they know they want to do it Stewart is hesitant to commit to a 2019 release. But, you might be right or he might have been imprecise (which is the danger of off-the-cuff hedge-y spoilers). If their next planned setting book is Eberron, making sure ever...

Friday, 4th January, 2019

  • 08:23 PM - Satyrn quoted JPL in post Inspiration from Lego video games?
    So me and the kids got a X Box One and Lego Marvel Super Heroes 2 from Santa, and it occurs to me that a little bit of this gaming style would be a nice addition to D&D. Specifically . . . 1. Puzzles / problem solving. Beat the traps and overcome the obstacles through player ingenuity, not mere brute force or ability checks Yeah, this is exactly what I aim for with puzzles and traps. Although I don't remember there being any real ingenuity involved in the Lego games; it's just a matter of having unlocked the right character. And just like with the Lego games, I use them to access those extra bonuses, like the red bricks or mail boxes ( the newest Lego game I've played was the original Indiana Jones one), not as barriers to the plot or railroad.


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