View Profile: Piratecat - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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  • the Jester's Avatar
    Today, 04:49 PM
    Without a thorough review, no way. With a thorough review, probably even less way. Not all classes put the same amount of their mechanical oomph in their subclasses. In many cases, giving an ASI instead might be overpowered; in many others, it might be underpowered. There isn't a simple "subclass features are worth x" equation to use in deciding whether a feat or ASI is more or less...
    11 replies | 169 view(s)
    0 XP
  • Morrus's Avatar
    Today, 03:34 PM
    Yes, the vehicle rules work with the mechs found in N.E.W.
    3 replies | 60 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:53 PM
    In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten your freedom and lives, and even the world itself. This critically-acclaimed adventure path is back, revised and update for your 5th Edition games! Released...
    2 replies | 207 view(s)
  • Morrus's Avatar
    Today, 11:44 AM
    Vehicle rules (which is what the mechs use) are detailed in N.O.W., Modern Equipment, and Modern Core, and are also compiled for convenience in Pimp My Ride. https://www.drivethrurpg.com/product/233057/WOIN-WOIN-Vehicles-Pimp-My-Ride?
    3 replies | 60 view(s)
    0 XP
  • Morrus's Avatar
    Today, 11:35 AM
    This iconic sidearm is issued to every Judge in Mega-City One. Take a look at how the Lawgiver works in the upcoming Judge Dredd & The Worlds of 2000 AD roleplaying game!
    0 replies | 146 view(s)
  • the Jester's Avatar
    Yesterday, 02:21 AM
    Sounds like a minor item quirk to me. Are you the DM or a player? If you're the DM, just make such an item. It really is that simple. If you're a player in a game with pc driven magic item creation (e.g. 3e D&D), then talk to your DM about how to build such an item. If you're a player in a game without significant pc driven magic item creation (e.g. 1e or 5e D&D), then talk to your...
    4 replies | 152 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 22nd May, 2018, 11:15 AM
    Different people like different things.
    127 replies | 4622 view(s)
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  • Morrus's Avatar
    Tuesday, 22nd May, 2018, 09:41 AM
    Me neither. Iíve been a third party publisher for D&D for nearly 20 years.
    127 replies | 4622 view(s)
    1 XP
  • the Jester's Avatar
    Tuesday, 22nd May, 2018, 02:48 AM
    I don't have the mounted combat rules in front of me, but a high level mounted paladin is in my campaign. So, as best I recall: Yes. But mounting takes half the character's movement. Since you share movement with your mount, the mount only has half its movement available. However, see my answer to 3, below. AFAIK, just because your mount doesn't provoke doesn't mean that you don't.
    5 replies | 217 view(s)
    1 XP
  • the Jester's Avatar
    Monday, 21st May, 2018, 06:39 PM
    As you say, it's a matter of playstyle, but in my preferred style, the DM owns the game and the setting. I know all about this modern shared ownership/shared authorship movement; that's great for some groups, but it's not how I roll or how I prefer DMs I play under to roll.
    94 replies | 2583 view(s)
    2 XP
  • the Jester's Avatar
    Monday, 21st May, 2018, 06:36 PM
    Hmm.
    42 replies | 2380 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 21st May, 2018, 01:25 PM
    Iím back up in Bristol again for a few days and will be out of commission again for a bit. Arranging the funeral.
    26 replies | 843 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 21st May, 2018, 09:26 AM
    New on EN5ider, the 5E Patreon. Gemini are warriors that evade, confound, and attack by creating dangerous magical multiples of themselves or copying a foe's techniques. A brand new character class for your 5th Edition games! By Mike Myler; illustrated by Indi Martin.
    9 replies | 556 view(s)
  • Morrus's Avatar
    Sunday, 20th May, 2018, 06:17 PM
    We have a thread already on this. Closing this one. Feel free to repost in the existing thread.
    2 replies | 256 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 20th May, 2018, 06:16 PM
    I donít agree with the inane, semantic argument that tolerance means we have to tolerate intolerance. I even put that in the site rules. Donít post in this thread again, please.
    1329 replies | 49055 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 20th May, 2018, 04:58 PM
    Itís not an officialness ranking system. WotC sells books to the customer. Sometimes a third party will also sell books to the customer. There isnít really a first or second party in common parlance; a third party publisher is a third party to the relationship between IP owner and customer. Itís just a colloquialism.
    127 replies | 4622 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 19th May, 2018, 06:16 PM
    My fictional gravity shield stops your fictional gravity beam. Turns out itís not hard to conceive. ;)
    71 replies | 1724 view(s)
    0 XP
  • the Jester's Avatar
    Saturday, 19th May, 2018, 03:17 AM
    Well, pcs usually see it as the Great Wheel, but is that the true arrangement? Who knows, and how can you know? In 4e, we used the World Axis cosmology, but the setting is the same as my 3e (and 2e) campaign. Were the planes different, or was it just that planar theory had taken a turn in a different direction? From a behind the curtain perspective, who cares how they're actually arranged,...
    68 replies | 1703 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 19th May, 2018, 01:01 AM
    They have to stay within the area. This isn't clear enough in the current book, but the v1.2 update will make it clearer with double cost for lasting effects outside the area. A MAG score of 16 is epic enough to allow an all-day invisibility.
    1 replies | 159 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 19th May, 2018, 12:47 AM
    He's Hans Gruber, rather than the Joker.
    128 replies | 3544 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 19th May, 2018, 12:36 AM
    It's abilities aren't related to its goals. It's an anti-dragon gauntlet with no anti-dragon abilities. It's a suicide gauntlet.
    15 replies | 324 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 19th May, 2018, 12:30 AM
    I don't know what that means. I watched a film. I didn't expect anything, and I haven't read the comics.
    128 replies | 3544 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 18th May, 2018, 10:12 PM
    Weíre not missing it. The movie is. Thatís not a thing in this film.
    128 replies | 3544 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 18th May, 2018, 09:59 PM
    Agreed. Heís not portrayed as mad, or called ďthe mad TitanĒ. I donít know the comics, but the movie does not display an irrational protagonist (and he is this movieís protagonist).
    128 replies | 3544 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 18th May, 2018, 05:59 PM
    The iconic bike of the Judges, the Lawmaster motorbike is a formidable piece of equipment. Armed with the Cyclops Laser and bike cannon it provides a Judge with enough firepower to deal with almost any situation. The bikeís computer allows it to run independently, so it can be used as a decoy or even to tackle perps head on while its rider can concentrate on other tasks. Check out this preview...
    0 replies | 587 view(s)
  • Morrus's Avatar
    Friday, 18th May, 2018, 11:31 AM
    Attacks arenít automatic successes against unaware targets, only helpless ones. If the target is not willing, an attack roll is required in all four cases.
    2 replies | 180 view(s)
    0 XP
  • the Jester's Avatar
    Wednesday, 16th May, 2018, 01:42 AM
    I'm against anything that makes 5e's math less flat.
    43 replies | 1303 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 16th May, 2018, 12:12 AM
    Thanks guys. My flying visit home is over ó heading back up there again. Iíll be away for a bit. Donít break anything!
    26 replies | 843 view(s)
    0 XP
  • the Jester's Avatar
    Tuesday, 15th May, 2018, 09:11 PM
    My campaign's timeline is very complicated and extends over billions of years, but to most people, the relevant stuff starts with the ignition of the Sun approximately a million years ago. The ensuing epochs are largely only known in the vaguest of terms, until you get to the last few tens of thousands of years.
    22 replies | 548 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 15th May, 2018, 08:11 PM
    There are both devil and demon archfiends in the book.
    233 replies | 19422 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 15th May, 2018, 05:18 PM
    Yeah, so you try to equal the MDP total without having any individual foes more than two MDP higher. So for your party, throw 25 MDP at them is a fairly easy encounter, as long as you don't have any single foes which will stomp them. A leader 2 MDP higher can work. So a leader at 7 MDP and four others at 5 MDP.
    4 replies | 452 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 11:27 PM
    Give people time to read the thing! :D
    3 replies | 283 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 10:35 PM
    Over the weekend, Paizo posted two new Pathfinder 2nd Edition blogs. The first looks at backgrounds, with three examples (Blacksmith, Street Urchin, Pathfinder Hopeful); and the second looks at monsters and the way they are built in the new edition of the game. Monsters! The Bestiary has over 250 monsters. New signature abilities to differentiate things like bear owls and tigers. Tiger now...
    15 replies | 2420 view(s)
  • Morrus's Avatar
    Monday, 14th May, 2018, 10:08 PM
    Earlier today I answered ten questions about Mordenkainen's Tome of Foes. I have some spare time right now -- so I'll answer another ten questions. First ten questions, one question each, don't ask me to list reams of content or locate a single keyword in a 250-page book I just got, and remember this isn't an essay assignment. Below is a handy-dandy summary of the answers to the previous set of...
    35 replies | 3844 view(s)
  • Morrus's Avatar
    Monday, 14th May, 2018, 09:58 PM
    Yep, OLD will have the same system as NEW in its 1.2 update. You can freely use the NEW system now, as it will be the same.
    2 replies | 211 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 07:25 PM
    1. Hang on for the 1.2 update of OLD -- there's some minor tweaks coming. 2. Anyone who moves to attack you; doesn't require the exploit be used.
    1 replies | 193 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 05:21 PM
    A many of you know, I am only back in town for a day from my leave of absence, so I'm doing a big flurry of catch-up work. I found the below waiting for me when I got home today. I will answer 10 questions about the book (for now at least) as my time is *very* limited right now. Pick your questions wisely! Maybe more later, depending on a lot of things. Ask your questions in the...
    89 replies | 4346 view(s)
  • Morrus's Avatar
    Monday, 14th May, 2018, 05:11 PM
    That's 3 questions. I don't have much longer! :)
    89 replies | 3116 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 05:00 PM
    They don't mention physical appearance, no.
    89 replies | 3116 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 04:58 PM
    There's a bunch of Tielfing subraces, each linked to a Lord of the Nine Hells. And discussion on diabolical cults, personality traits/ideals/bonds/flaws. The whole first 30 pages or so deals with demons, devils, etc. I'm not immediately seeing Aasimar anywhere, but that doesn't mean they're not mentioned.
    89 replies | 3116 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 04:37 PM
    This is what I see as I page though (bear in mind I've literally just got the book, so might miss something): Elf subraces -- eladrin, sea elf, shadar kai Dwarf subraces -- duergar Gith race, plus subraces -- githyanki, githzerai Gnome subraces -- deep gnome Tiefling subraces -- Asmodeus, Baalzebul, Dispater, Fierna, Glasya, Levistus, Mammon, Mephitopheloes, Zariel Deep Gnome feat --...
    89 replies | 3116 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 04:14 PM
    A many of you know, I am only back in town for a day from my leave of absence, so I'm doing a big flurry of catch-up work. I found the below waiting for me when I got home today. I will answer 10 questions about the book (for now at least) as my time is *very* limited right now. Pick your questions wisely! Maybe more later, depending on a lot of things. Ask your questions in the...
    89 replies | 3116 view(s)
    2 XP
  • Morrus's Avatar
    Monday, 14th May, 2018, 02:56 PM
    Thank you, guys. That's very kind. I'm back home for one day, so I'll try to catch up on as much work as I can before heading back up to Bristol.
    26 replies | 843 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 12th May, 2018, 10:58 AM
    Hi guys, So a quick update. I wonít be around for a while. My mum died suddenly on Thursday morning, and Iím up in Bristol with my dad and brothers. If you have anything which needs dealing with, Umbran and Danny are about for forum moderation stuff, darjr for tech stuff, Angus for publishing stuff, Chris Helton for articles stuff. (edit Iím adding those contact details to the first...
    26 replies | 843 view(s)
    3 XP
  • the Jester's Avatar
    Saturday, 12th May, 2018, 12:22 AM
    So far, the only place I've disliked doing away with the fiddly modifiers vs. just using dis/advantage is when running an army-scale combat using the playtest rules from Unearthed Arcana. Also, I dislike the lack of a combat bonus for high ground. But overall, the dis/advantage system is awesome and far superior, at least for my taste.
    37 replies | 1220 view(s)
    0 XP
  • the Jester's Avatar
    Saturday, 12th May, 2018, 12:02 AM
    Couldn't vote in your poll. My answer is "Whatever makes sense for the character." My 5e wizard with a 13 Int bumped his Con first, because he's a personal fitness endurance trainer.
    59 replies | 1781 view(s)
    4 XP
  • the Jester's Avatar
    Friday, 11th May, 2018, 11:43 PM
    Oh yeah, I always forget about the readying rules for spells. I handwaved the "lose your spell slot no matter what" clause away because I don't want to disincentivize readying a spell so much. I agree about Dodge- I always suggest it when someone can't make up their mind what their character is going to do.
    52 replies | 1520 view(s)
    1 XP
  • the Jester's Avatar
    Friday, 11th May, 2018, 11:40 PM
    It's absolutely the moderation. ENWorld has had periods of greater and lesser civility, and the mods work hard, very very hard, to keep it within reasonable limits. Just because much of the work is invisible to us doesn't mean it isn't happening.
    29 replies | 1020 view(s)
    2 XP
  • the Jester's Avatar
    Friday, 11th May, 2018, 05:36 PM
    I see it all the time- at least once per session pretty much every session. A few recent examples: *"Chomper moves next to the door and readies an attack for the first enemy to come through the threshold." (Party is retreating around a corner, trying to break off combat; Chomper is a rogue dire squirrel who is already hidden.) *Ready an attack with my bow for the first orc to attack one of...
    52 replies | 1520 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 10th May, 2018, 10:33 PM
    Morrus started a thread Morrus currently absent
    I will be out of commission for a bit. Please be patient, as I will be unable to deal with anything for a while. No ETA on my return, but I hope it isnít too long. I wonít be able to respond to messages or emails for now. If you have anything which needs dealing with, Umbran and Dannyalcatraz are about for forum moderation stuff, darjr for tech stuff, AngusA for publishing stuff, Christopher...
    26 replies | 843 view(s)
    1 XP
  • steeldragons's Avatar
    Thursday, 10th May, 2018, 03:00 PM
    It may or may not be appropriate...but there's a degree to which one must put up their hands and say "let the players, be players." Does it make sense to have a "mystic" archetype of the god of war, whose abilities grant weapon proficiencies and weapon attack/damage bonuses? No. Probably not. But if that's what the archetype says and a player still says, "I wanna be a mystic of the war god!...
    17 replies | 546 view(s)
    2 XP
  • Morrus's Avatar
    Thursday, 10th May, 2018, 01:02 PM
    Morrus replied to Purchased Gold
    Sorry, 97mg! I wasn't actively monitoring this thread. I only saw this comment because somebody kindly messaged me. If you need my attention, it helps to tag me. Could you resend your email? I can't find one which references gold or gp in the last few weeks. Thanks!
    6 replies | 365 view(s)
    0 XP
  • darjr's Avatar
    Thursday, 10th May, 2018, 02:56 AM
    There may be some out there but item farming is frowned upon.
    3 replies | 222 view(s)
    0 XP
  • the Jester's Avatar
    Wednesday, 9th May, 2018, 05:27 PM
    The forcecage disintegrates. What is it that you think puts this in question?
    13 replies | 537 view(s)
    4 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 05:24 PM
    I published a supplement about Trappist. Each planet populated, all developing within sight of one another (although not reach).
    71 replies | 1724 view(s)
    0 XP
  • steeldragons's Avatar
    Wednesday, 9th May, 2018, 05:17 PM
    Oh, yeah. I know. I'm just questioning whether it may be a more useful feature if it were a more "immediate" kind of shadow walk...and/or the potential to grab/take unwilling targets (save vs spell dc, of course) to incapacitate them or trap them in the shadow plane....it has shades of DC's Raven or Marvel's Nightcrawler, when they "teleport" someone and they suffer cold damage or end up stunned...
    11 replies | 399 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 05:15 PM
    In any group activity, it's everybody's equal responsibility to ensure everybody else is having fun. Nobody's an employee in this situation. I'd certainly agree that people have responsibility for themselves, too. To an extent, that responsibility is not so much "ensure everybody is having fun" but more "ensure you are not ruining anybody's fun". "Equal" doesn't mean "a lot" or "a burden";...
    39 replies | 1239 view(s)
    5 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 04:50 PM
    I'm not sure an individual review would have much effect on anything anyway - most people who read reviews read *lots* of reviews (though it depends on the product -- for an electronic product such as a TV or a laptop, people research them in great detail; for a book, not so much). Only an avalanche of bad reviews would really have a notable effect. Each review contributes to the overall buzz,...
    19 replies | 587 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 04:43 PM
    I took that and ran with it. This is all the *named* stars (I decided that would be my filter - if it had been given an actual name, I'd include it). Ignore the setting specific info on top of it, but the stars are all accurate.
    71 replies | 1724 view(s)
    1 XP
  • steeldragons's Avatar
    Wednesday, 9th May, 2018, 04:26 PM
    Hmmm. Quite the challenge...<stretches atrophied editorial muscles> Lemme take a swing... Ok. Well, first, as closely hewn to the 1e spell as it may be, it's way waaaay too complicated and finicky for a subclass feature. Distance traveled...time in hours and days...skill checks...you leave the shadow plane (you're traveling through the shadow plane, call it "Near Shadow" or whatever is kind...
    11 replies | 399 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 04:01 PM
    There's the opposite line of thinking, though. If you start a conversation with some friends about X, and the conversation naturally drifts to Y, rebuking them and demanding they stay on topic is unusual behaviour. That's just how conversations work; people don't own them. The idea of the + threads is that CapnZapp wants to be able to change that dynamic and say "I own this conversation, and I...
    19 replies | 542 view(s)
    1 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 12:08 PM
    As I indicated, I do not feel the same way. That's certainly how one typically rolls for initiative. :)
    125 replies | 4064 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 10:55 AM
    Any game. For example, I really like the Numenera sheet -- I'm a sucker for an arty sheet.
    0 replies | 237 view(s)
    0 XP
  • steeldragons's Avatar
    Wednesday, 9th May, 2018, 03:26 AM
    I'm not sure on the implementation, but I love the concept! This is what could/should have been the Cleric's breakdown from the get go...and let it be the precedent setter for why/how other classes could have the same structure (as opposed to Warlocks just being this odd anomaly). You pick a domain at 1st, then an archetype("subclass": Crusader, Mystic, etc...) at 3rd. Warlocks: Pick...
    17 replies | 546 view(s)
    0 XP
  • darjr's Avatar
    Wednesday, 9th May, 2018, 01:12 AM
    Several stores in my area are running this. Iím running the weekend after motherís day weekend. Itís a ton of combat but with such cool adversaries.
    2 replies | 381 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 9th May, 2018, 12:03 AM
    Sure. There are always exceptions to everything, and I'm sure a game could be so bad that there's no point playing it. But it stands as a generally good guideline.
    19 replies | 587 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 09:19 PM
    Superpowers (or mutations) can be found in NOW, and 2000 AD also has mutants.
    2 replies | 85 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 04:58 PM
    Reviewing is difficult; I can't do it well (which is one reason why I don't write reviews) and to really review something a reviewer needs to spend time with it. That makes reviewing quite a time-sink -- especially if you have to spend time with something you don't like. That's why a lot of reviews tend to be 'recommendations' -- it's a lot easier to spend time with something you like than with...
    19 replies | 587 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 02:14 PM
    That sort of thing is quite hard to come by. Fantasy maps are super common, but modern and future ones not so much. I've been buying all the Starfinder flip-mats. They're not perfect for portraying Mega-City One, but they're the best option I can find right now. I'm keeping my eyes open though. Also, some of the Heroclix maps are quite useful. Warlord Games has the license for 2000 AD...
    5 replies | 169 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 02:11 PM
    They're not really a thing (yet) as only one person uses them; they could potential organically turn into the "semi-official" (i.e. polite) option of people used them, but that wouldn't be a "rule" as such.
    19 replies | 542 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 10:39 AM
    It was a long bank holiday weekend here in the UK, and I sent most of it in the (rare) sun eating BBQ; there were two big Pathfinder 2 blog posts which went up in the meantime. The first dealt with armour and shields; the other was our first look at the new Paladin class! Armor now affects Touch AC; each has a different bonus for AD and TAC.
    322 replies | 4234 view(s)
  • Morrus's Avatar
    Tuesday, 8th May, 2018, 12:04 AM
    We've got a big preview of the upcoming Judge Dredd & The Worlds of 2000 AD tabletop roleplaying game today! Take a look at the official character sheet! The core rulebook will contain versions for Judges and for other characters. This is the Judge sheet; the sheet for Perps and Civilians is slightly different. SaveSave
    2 replies | 1120 view(s)
  • Morrus's Avatar
    Monday, 7th May, 2018, 11:13 PM
    New on EN5ider, the 5th Edition Patreon! Ezekial is a minotaur gifted (or maybe cursed) with intelligence and cunning beyond that of most of his kin. Ezekial is the leader of a small band of thieves who are on a crime spree stealing priceless artifacts and rare tomes of knowledge. This article describes Ezekial, his goals and personality, a description of his band of thieves, and lists possible...
    0 replies | 594 view(s)
  • Morrus's Avatar
    Monday, 7th May, 2018, 09:07 PM
    Indeed. A healthy skepticism of important things. Applying that energy to something as inconsequential as this is the opposite of ďimportantĒ.
    155 replies | 5322 view(s)
    1 XP
  • the Jester's Avatar
    Monday, 7th May, 2018, 08:30 PM
    We had an evoker for a while, starting just after 5e released, until he moved out of the area. He had acid splash, so he got some use out of it. I don't recall him ever complaining about it, and he felt plenty potent overall. That said, I have a ton of custom spells in my game, which often can affect a character's ability to play their chosen role as a caster. He got several spells that were...
    58 replies | 1891 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 7th May, 2018, 05:49 PM
    It doesnít say theyíre free. It says theyíre on the path to it. While it is a highly contentious and topical subject, an individualís user data has very little value to a non-criminal. Like a fraction of a fraction of a fraction of a cent. Itís pretty close to free! This stuff only has real value when itís in enormous quantities.
    53 replies | 1659 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 7th May, 2018, 05:09 PM
    Morrus replied to Making a camp
    We finished that campaign. This is more inspired by it.
    17 replies | 499 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 7th May, 2018, 02:14 PM
    Morrus replied to Making a camp
    Equipment, or lack thereof, could give advantage or disadvantage. Iím not sure how youíd determine whether a party was adequately equipped without getting micro-managey about gear. And if the gear is easy to come by, then they would have advantage all the time. I guess gear would be the norm, no average or disadvantage. No gear for disadvantage, superbly equipped for advantage.
    17 replies | 499 view(s)
    0 XP
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About Piratecat

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May 10
About Piratecat
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EN World admin, writer and game designer.
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Saturday, 12th May, 2018


Thursday, 18th January, 2018

  • 05:39 PM - Gradine mentioned Piratecat in post Capers Ė A Super-Powered Game of 1920s Gangsters
    I'm not gonna lie, this sounds pretty damn awesome. The artwork in particular seems super evocative. And having read/watched some of the Dread adventures Piratecat has done, I'm all the more interested in a product he's put some work into.

Wednesday, 22nd November, 2017


Wednesday, 8th November, 2017

  • 04:49 PM - Joshua Randall mentioned Piratecat in post Secret GM Notes
    Due credit to Piratecat for this one: In his 3e adventure Of Sound Mind, there's a section where the characters each have scary dreams caused by the big bad. The advice is to hand each player a paper with their character's dream on it, give them 30-60 seconds to read it, and then take the paper away -- to simulate how hard it is to remember dreams when you wake up. I did this and the players' minds were BLOWN. Some of them attempted to recount their characters' dreams (with hilarious, to me, mistakes) while one player utterly refused to discuss his dream because he / his character was so disturbed. Great technique and one I highly recommend as a one-off. (You really can't use it more than once.) = = = = = Different group. High level (17th level) 3e party traveling the Astral Plane en route to plot location. They come across a mind flayer and his (strong) group of thralls and (wisely) don't immediately attack. I (the DM) have the mind flayer begin bantering with the PCs, inquiring where th...

Tuesday, 10th October, 2017


Thursday, 4th May, 2017

  • 04:19 AM - Henry mentioned Piratecat in post Traveling The Black Seas of Infinity With The Call Of Cthulhu RPG
    Ditto to trystero 's remarks - i own CoC 4th through 7th editions, and with a few minor exceptions they are 90% the same in rules content. The core mechanic hasn't really changed, even less so than D&D, and Piratecat who used to frequent these forums said once that CoC was a game so simple he actually ran games of it before he even read a copy of the rules. :) As for 7th edition, I have yet to have a chance to run it, but I look forward to, it has a number of new neat rules (the chase rules, the pushing mechanic, minor changes to combat options, the advantage mechanic, etc.) that I think will only add to the fun.

Saturday, 31st December, 2016


Thursday, 29th December, 2016

  • 08:07 AM - Knightfall mentioned Piratecat in post Hexographer Map for P'Cat's Spira
    I had an inch to create something new using Hexographer and this map i what came out. A while ago, Piratecat sent me four parts of a map that was entitled Gauntian Map. I had asked him if he had such maps, as he used for Defenders of Daybreak. I ended up creating a Campaign Cartographer 2 map using those maps and a couple of others he sent me, but I was never really happy with the result. This map turned out a lot better, IMO. I've tried to stay true to his vision but I did add a few ideas of my own, especially for the regions of the map that were filled with nothing but wide-open expanses. (For example, I assumed the lands south of the Godshelf are supposed to be mainly desert.) I'm sure there are parts I got wrong, but was a fun little project nonetheless. Cheers! KF p.s. The reason the bottom of the map is blank is because the maps I had only reached so far when enlarged as underlays in Hexographer. In the free version, I can't remove rows or columns. Now, if Pcat wants to give me some ideas to help fill in that region, I'm up for it. I'm already assuming that he'll have som...

Wednesday, 2nd November, 2016

  • 02:42 PM - Mercule mentioned Piratecat in post Dragonborn reproduction - eggs or live young?
    OK. I was going to pop in and say "marsupials" but Piratecat beat me to it. So, I'll give an honest answer. Note: This is all me not caring about canon and just going with what works, for me. Dragonborn are of the humanoid type, but biologically* of the dragon class (much like lizardfolk are humanoids of the reptile class). The dragon class doesn't exist on Earth, but is a peer of mammal, reptile, etc. and combines traits of both mammals and reptiles. Notable characteristics include warm-bloodedness, egg-laying, and having both hair and scales. Though there may be outliers, they do not nurse their young or have mammaries or mammary-like structures. * Note: I'm not a biology expert. I don't actually care about getting the details right, just close enough to move on with playing a game.

Saturday, 8th October, 2016

  • 02:16 AM - Imhotepthewise mentioned Piratecat in post Iron DM 2016 (The Complete Game Thread!)
    ... honored to be found worthy of moving forward out of the first round. GuardianLurker is a tough opponent. I feel lucky to have inched ahead of him. As you say, the 750 word count is brutal. I cite that as the reason some of the sentences in my entry are not quite all there. Hizzhonor the judge Iron Sky zoomed right in on the sentence I found to be the weakest in the writeup. I delight in finding reasons to use real world places for adventures. I have known about the Kentucky Bend for some time now, and am glad this entry gave me a chance to work with it. The percentages of back story to adventure is something I have been criticized hard for in previous entries. I fought hard to avoid a railroad adventure. Like GuardianLurker, I could have used more word space to flesh out the backstory so I could make a better adventure. As to the adventure, I wanted to offer the PCs choices. I started DMing in 1979 as a “No!” DM running very linear adventures. Today, thanks to Piratecat and Dungeon World, I am a “Yes!” and a “what do you do?” gamemaster, letting the characters lead the story. As to the ingredients (I am soooo happy I did not draw the Pink Socks!): Hungry Darkness is Belle, who I saw as a not so powerful vampire as very smart and crafty. She’s in it for the long haul, not seeing an easy way out the fix she is in. Not so interested in making a meal of Preacher, because it is too much effort to take down a holy man when there was easier prey around. Doomsayer is Preacher, who I saw as a con artist trying to survive in a bad spot. Not a spellcaster, holy man, or even physically threatening, he took on a persona he knew would make him interesting as food. The holy book, chosen for its looks not its content (any one see city street preachers and their well worn bibles?) is only part of his costume. Belle doesn’t bother to check its potency, and the lesser vampires assume since she doesn’t attack him they sho...

Saturday, 1st October, 2016

  • 04:34 PM - Rune mentioned Piratecat in post IRON DM 2016! (Sign-up and Scheduling)
    I know it's a long-shot, but I'm going to shout out to some heavy-hitters from days of yore: el-remmen, Wulf Ratbane, seasong, incognito, Enkhidu, Quickbeam, ajanders, Pour, Plane Sailing, Piratecat One more slot to compete in IRON DM 2016! Step right up!

Saturday, 30th April, 2016


Saturday, 2nd January, 2016


Friday, 11th December, 2015

  • 10:16 PM - Janx mentioned Piratecat in post Failing Forward
    ...GM shouldn't let there be a hat shop" and a "yes he should let there be a hat shop" reason. That's pretty much a road block. The GM needs to answer the question of "is there a hat shop" or not, so in the presence of two conflicting arguments of relatively equal merit, he still has to make a decision for which those reasons don't resolve it for him one way or the other. If the GM has truly mapped the entire town, he can simply defer to the map. It's not his decision at all, other than the choice he made earlier during the map making process to put one in there or not. But then, that might have been an oversight, as he made a mistake and didn't think of hat shops as a possibility. So now we're second guessing his prior decision making skills, which might have been a random town generator that simply lacked the option for a hat shop, in which case, no town in his world has a hat shop, despite it being a reasonable possibility. I would say this, from what I can tell online, Piratecat is a famously excellent GM who improvises a lot. Thus the quote "You want there to be a haberdasher, which means you have something awesome in mind, so there's totally a haberdasher there for you." would not be a violation of his duty, because it is exactly what his players should expect from him to make his game excellent (for those who enjoy his style of game).* Thus, a value judgement of "saying Yes to enable awesome is Wrong" as per your examples can be invalidated as being subjective, based on the kind of GM/game style being run. I do think that "being fair" is generally valued across all players, so the argument for saying "no" with the intention to always block the players is generally a bad thing because it violates the fairness (and thus Trust) guideline. So what's GM to do? I suspect the guidance for a GM to the question of "Is there a haberdasher nearby" is to answer Maybe, or Yes in most cases. Yes is for GMs who favor an Improv style where there rule in imp...

Tuesday, 8th December, 2015

  • 11:31 PM - Umbran mentioned Piratecat in post Why Aren't Designers Using The GUMSHOE System?
    Piratecat is about to put out Timewatch. So, there's one designer using it. I think, however, that you overestimate how many games are really published at all. By my count there are already 7 GUMSHOE games out there, and Timewatch will make 8. How many more systems do you really expect there to be using one system core? To answer the question, we should note that GUMSHOE is really designed to handle mystery/investigation/procedural style games. It is at its best when you have a "problem/mystery of the week" kind of adventure design. It doesn't do dungeon crawling well, for example, and isn't designed for particularly rules-detail-heavy combat. All in all, it is a system that does what it does pretty well (I'm about to use Ashen Stars for a campaign for my group), but what it does isn't necessarily what everyone wants to do. And that's okay.

Friday, 13th November, 2015

  • 03:36 PM - Umbran mentioned Piratecat in post Prophecy and Visions
    I have all kinds of ideas about that with alt-history/time travel/prophecy stuff... Imagine if a time traveler went back to show Adolph Hitler & his parents the consequences of his future actions and how he is remembered, a la "A Christmas Carol". Does the vision of the future- assuming they believe what they have witnessed- change anything? Ask Piratecat, author of Timewatch. :)

Wednesday, 16th September, 2015


Saturday, 12th September, 2015


Saturday, 1st August, 2015


Saturday, 27th June, 2015


Thursday, 20th December, 2012

  • 08:35 AM - Knightfall mentioned Piratecat in post Which of my continents do you want more information about?
    This blog post is for Piratecat and Psion... Voted! FYI... I've been doing some revising of the continent map for JanardŻn. I think I'm nearly finished revising rivers and tweaking terrain. Once it's finalized, I will upload the revised map to the campaign group and link it to the wiki. But, if you want something relatively new regarding then read this snippet that I posted over on The Piazza back in August. JanardŻn has always been a challenge for me to move forward with. Trying to come up with a solid premise for such an isolated land that is dominated by psionics has always seemed to allude me. There is very written about it that isn't already on my (old) wikipage or on the old EN World thread. And some of the info on that thread is a bit out of date, especially the deity information. The concept of psionic knights is an important one for the continent. In some ways, the Insightful Order of the Republic is to JanardŻn what Jedi Knights are to the Star Wars universe. But that is rough comparison, at be...


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Friday, 30th March, 2018

  • 03:23 AM - shidaku quoted Piratecat in post Game Mechanics And Player Agency
    Part of the secret is buy-in. Games like The Dying Earth or Skulduggery are based around the idea of convincing people to stuff they wouldn't want, and there's a huge amount of laughter that comes from that. You have to know how it works going in, though. I think these are the two most important takeaways from all this discussion. If players come into a game knowing how it runs, they're going to know that sometimes they'll be on the receiving end. But knowing how it runs also means sometimes you'll be on the dealing side. As long as you're willing to role with the rolls then there really isn't a problem. And frankly, most of the time when an NPC is trying to convince you to do something, what's really going on is the DM is trying to move the game forward. I for one like to be a good little fishy and bite all the hooks.

Wednesday, 13th September, 2017

  • 05:52 PM - Tony Vargas quoted Piratecat in post What are your rules for classic swords and sorcery?
    is slow sorcery just plain incompatible with fun in a RPG when you tie player characters into it? I see a risk of "You guys go adventure. We'll be sprinking powders and chanting for the next few days." that I think everyone would want to avoid. For any clearly un-fun thing that an RPG might offer, there's somebody who thinks it'd be fun. ;) Something that's slow is a question of logistics. Is there time to do the ritual? OK, we do the ritual, if there's no problems, after that we continue on. Sure, if there's a ritual that needs to be done while something more exciting is going on, or a ritual that needs to be stopped by doing something exciting, the hero (and thus, generally, the PCs) should be doing the exciting bits. OTOH, if the ritual culminates in some excitement, like the quasi-resurrection in Conan the Barbarian, or if the everyone participates in the ritual and you just move to the next thing, that's fine. I also think it's fine to have background magical powers that are e...
  • 02:20 PM - Dioltach quoted Piratecat in post What are your rules for classic swords and sorcery?
    A related question, to Johnny3D3D above: is slow sorcery just plain incompatible with fun in a RPG when you tie player characters into it? I see a risk of "You guys go adventure. We'll be sprinking powders and chanting for the next few days." that I think everyone would want to avoid. I think that issue is tied to the fact that in classic S&S magic is used mostly by the bad guys, or for non-combat healing. I seem to recall the Grey Mouser casting some spells, but only using charms and scrolls, am I right?

Tuesday, 12th September, 2017

  • 11:33 PM - Tony Vargas quoted Piratecat in post What are your rules for classic swords and sorcery?
    I'm currently writing a new Fafhrd-and-the-Gray-Mouser-style sword and sorcery game My initial though on reading the thread title was "why use Gumshoe for S&S?" After reading this far, it's "Oh, duh, of course..." ;) That sound like it could be just awesome. , and in doing so I've written up my core tenets of "this is what I want sword and sorcery to be." I'm really curious, though. When you think back to Conan, Elric, etc... what defines swords and sorcery for you?Well, there's a hero who uses a sword, and a villain that uses sorcery, and at the end, there's a hero who uses a sword. ;P

Tuesday, 11th July, 2017

  • 02:50 AM - Manbearcat quoted Piratecat in post Congratulations to the 2017 ENnie Award Nominees!
    A quick glance at the website shows that it didn't start shipping until about mid-May. Products had to have been published by April 30th, 2017 to be eligible. Blades in the Dark is eligible for next year, should they choose to submit it. Figured that was the case (right on the cusp of eligibility). Thank you. Much appreciated. I sure hope he does; it's superb. Absolutely!

Friday, 7th July, 2017


Wednesday, 28th June, 2017

  • 10:53 AM - Silver Moon quoted Piratecat in post Where are all the great spy RPGs?
    Night's Black Agents is an astonishingly good spy game. Toss the supernatural aspect if it isn't to your taste; either way, I find it ridiculously fun in a way that Spycraft just couldn't reach for me. I will have to try that one. Big fan of spy stories, but most don't work well for RPG's for reasons already stated (largely individual vs. team play). I played Top Secret back in the late 80's and early 90's and found it clunky. I found that D20 Modern seemed to work pretty well as a game system for spy stories.

Sunday, 25th June, 2017

  • 10:15 PM - Egg Embry quoted Piratecat in post Owlbears, Comic Sans, and Goblins in Space: A Look At Free RPG Day Offerings
    ...of TimeWatch to play this mission. Youíll also need a pencil and a d6 for each player, and some poker chips (or coins, or glass beads) for use as action points. Six fast-start TimeWatch Agents customized to the mission are included, or you can easily use Agents that your players create themselves. ---- And here are the correct Investigative abilities for the PCs: OCHOA: All bolded abilities are rank 1. QUILL: All bolded abilities are rank 1 except for Research (rank 2). Hacking (rank 2), Notice (rank 2), and Science! (rank 3). COL. THOMAS BLOOD: All bolded abilities are rank 1 except for Charm (rank 2) and Streetwise (rank 2). JULIE D'AUBIGNY: All bolded abilities are rank 1 except for Military Tactics (rank 2), Charm (rank 3), and High Society (rank 2). ROGO: All bolded abilities are rank 1 except for Military Tactics (rank 2), Timecraft (rank 2), Intimidation (rank 3), and Taunt (rank 2). HEELER: All bolded abilities are rank 1 except for Medical Expertise which is rank 3. PirateCat- Thank you for the quick response and errata. The introduction you shared gives a good sense of the adventure and what to expect. I appreciate you taking the time to provide it here. :) Thanks Egg Embry, Wanna-lancer Check out EN World Gaming at the Kidsí Table posts to read reviews of The FirstFable RPG, Monster Slayers, and Mouse Tails

Sunday, 4th June, 2017

  • 02:56 PM - aramis erak quoted Piratecat in post Who's the king of licenses?
    I feel so ignorant around licenses. Does anyone have an idea of what a license might cost, in round numbers? And I know it varies tremendously by license, but I'm definitely curious. Varies widely, but I'm aware the star wars license is in the 6-7 figure range upfront cost. Some are way less - in the low 4 figures for some. Those were licenses of game A to game B, where Game A was not a big seller, but had a fanbase. Further, most have had a profit share component in addition.

Tuesday, 30th May, 2017

  • 08:21 PM - Morrus quoted Piratecat in post Who's the king of licenses?
    I feel so ignorant around licenses. Does anyone have an idea of what a license might cost, in round numbers? And I know it varies tremendously by license, but I'm definitely curious. Definitely varies. Usually a royalty rate with an advance/guarantee (often annually) against those royalties for a fixed period, often about 3 years-ish.

Tuesday, 17th January, 2017

  • 09:20 PM - Jer quoted Piratecat in post Do magic missiles automatically hit
    I once repackaged a beholder as nearly a dozen dead wizards necromantically sewn together into a single levitating arcane golem's body, heads and arms sprouting off the torso at weird angles, each with wands or a hand to cast with. Completely freaked them out. To be fair, I'm just reading it in a forum post and it has ME freaked out...

Tuesday, 29th December, 2015

  • 12:22 AM - KlumsyK quoted Piratecat in post Use Magic Device for rogues
    Hey Curt, what if you're a rogue with the "use magical ability" feature (that I'm sure I'm totally misremembering the correct name of)? Hey I found a thread that answers this question specifically! unfortunately i cant post in the link because Im a new user. this is what is said: An exception to the rule is the Use Magic Device feature of the 13th-level or higher Thief (Roguish Archetype): "You ignore all class, race, and level requirements on the use of magic items." D&D 5e designer Jeremy Crawford clarified, "The intent is that Use Magic Device does allow a rogue to try to use a scroll."

Wednesday, 22nd July, 2015

  • 11:42 PM - Random221B quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    Hey, this thread is eight years old! And I STILL love this game. Want to see me run it? I filmed a time travel-themed horror game for the website Gamers With Jobs, running Dread for 5 exceptional players. Here's part one: http://www.gamerswithjobs.com/node/120154 Just watched this whole thing, and I really enjoyed it. All the players were great, but Jason and Dr. Clark were both particularly killing me. "I've never been in space before, do whatever it is you do. Space darts, f-ing space poison, I don't give a $#!+." :lol: The confessional was particularly interesting. I know you've mentioned it in this thread before, but I can't remember the specifics, and don't have the time or mental fortitude to go back through the whole thread looking, so do you mind if I ask about it? From what I could tell, people could make a reality-show-style "confession" in place of making a pull. but are there any limitations on when or how often they can do that? I realize good players aren't goi...

Thursday, 28th May, 2015

  • 06:23 PM - TarionzCousin quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    Hey, this thread is eight years old! And I STILL love this game. Upon seeing this thread pop up again, my first thought was "Spam has necromanced another old thread." But then I remembered that people periodically post their Dread game experiences here. Now I have hours (three hours?) of gaming to watch. http://www.circvsmaximvs.com/forum/images/smilies/curses.gif
  • 11:20 AM - Nytmare quoted Piratecat in post Array v 4d6: Punishment? Or overlooked data
    Last time my wife's dice acted up, she lined them up and drilled through one of them with a power drill while the others watched. Sometimes you have to set an example. It worked. When I was in college, one of the players in our circle of friends (*sigh* a math major) made a habit of "storing" all of his dice out on his desk, according to what game they were meant to be played in, and what task they were meant to be used for, with the number he wanted to roll face down towards the table. His argument was that statistically speaking, since each side had the same probability of ending up face up, he was "using up" all the low rolls by keeping them out this way. Oddly enough he changed majors during his sophomore year. Unfortunately, he became a medical doctor.

Wednesday, 13th May, 2015

  • 07:11 PM - I'm A Banana quoted Piratecat in post So, you're hit by a graveyard...
    Oh, that's so much better than the half-assed version I cobbled together last night! We still had a great time, but I'll be saving this for use later. I love it. Ah! Sorry I missed the deadline, boss, but if you've got another project for me, I'll do better next time. ;) Glad it was awesome, that's obviously the key. :)
  • 02:14 PM - I'm A Banana quoted Piratecat in post So, you're hit by a graveyard...
    Corpse gatherer -- that's the one! Time to convert that bad boy... Conversion of the Corpse Gatherer you say? --->YOU RANG?!<--- http://media.tumblr.com/ff763c2c24005d8cd21f60832a5a3b21/tumblr_inline_mm7y8y0e151qz4rgp.gif (that's a link to a pdf containing a conversion, BTW).

Tuesday, 12th May, 2015

  • 08:16 PM - FormerlyHemlock quoted Piratecat in post So, you're hit by a graveyard...
    There was a great undead 3e monster that was effectively an ambulatory graveyard -- gravestones sticking out of it, barfing out skeletons, that sort of thing. Anyone remember which monster that was, and (more importantly) know of a 5e conversion of it? Thanks! This isn't a 3E monster, so not what you're looking for, but check out AD&D's Living Wall. (Ravenloft.) http://scibbe.com/?p=468 Oh, as far as conversion goes, that's easy: just give it the same stats as all the creatures inside of it. If it's 30 orcs and a beholder hive queen, that means 30 melee attacks and a bunch of random eye powers--and the sum of all their HP. The monster is mostly horrific background fluff, not crunch.

Saturday, 2nd May, 2015

  • 07:54 PM - Middle Snu quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    Hey, this thread is eight years old! And I STILL love this game. Want to see me run it? I filmed a time travel-themed horror game for the website Gamers With Jobs, running Dread for 5 exceptional players. Here's part one: http://www.gamerswithjobs.com/node/120154 Maybe this is the sort of message that should be reserved for a private message, but I just wanted to share: That recording is AWESOME. Seriously, you did an amazing job (and had a great bunch of players!). Watching it was just a darn good use of two hours (so far - still waiting on part 3.) Before I watched the video, I don't think I ever 'got' Dread - how can you have a game where any action is discretionary? Where there are only one mechanic? Maybe I was just too set in the "D&D" style of roleplaying. Anyway, I'm eagerly awaiting Part 3 - and running my own Dread game!

Friday, 1st May, 2015

  • 08:38 AM - mythago quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    I love Dead Man walking. I once used it in a game where the PCs were down in Mexico, being hunted around an island resort by a madman. Some of the PCs were huddled around a tiki torch for light, when something rolled in out of the darkness. "What is it?" asked one player, whose PC was up at the cabins. "IT'S YOUR HEAD," I said. She'd completely forgotten that she'd knocked down the tower earlier, and it freaked everyone out wonderfully. I beg to differ, sir! It is you who are most vexingly located on the opposite coast! Eunomiac, I love when players do that. I think my favorite in the 'pure atmosphere' category was the player who, in response to "You wish you could go back and apologize for what you did; why canít you?" replied with Well, they're all dead now, aren't they. Er. Also, a Dread book recommendation: Bait. It's a little uneven as a book, but I was sick that I hadn't thought of the book's premise as a Dread game: A group of heroin addicts, none of whom know each other, wake up on ...


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