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  • Morrus's Avatar
    Yesterday, 08:54 PM
    And the usual suspects show up instantly like bad pennies. That’s two of the trifecta. One to go. @jimmifett and @Derren, don’t post again in this thread, please. Jimmifett, it would be nice if you posted about something else sometimes, but since as far as I can make out the only reason you post in this community is to decry any hint of inclusiveness, it's time for you to leave.
    27 replies | 273 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 06:44 PM
    Following an online backlash regarding the content of their recent publications, White Wolf Publishing has just announced some big changes, including the suspension of the Vampire 5th Edition Camarilla and Anarch books, and a restructuring of management. White Wolf's Shams Jorjani made the following announcement about an hour ago: "Hello everyone, My name is Shams Jorjani, VP of...
    27 replies | 2056 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 08:01 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 682 view(s)
  • Morrus's Avatar
    Thursday, 15th November, 2018, 05:12 PM
    WOIN's "W-Series" of adventures/settings continues with Santiago: A Myth of the Far Future, based on the novel by Mike Resnick. Can a group of bounty hunters track down the most notorious bandit in the galaxy before their rivals do? Catch the most wanted criminal in the galaxy! Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His...
    3 replies | 84 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 15th November, 2018, 11:10 AM
    For the next two weeks, we''re going to try something new. This is an experiment, and there is a reasonable chance that it might not work out. For the next two weeks you may put your promotional/publisher posts in the relevant game forum. So if you have a Kickstarter for a new D&D 5E book, you may put it in the 5E forum instead (that's instead, not as-well-as). If the forums end up being...
    0 replies | 198 view(s)
    5 XP
  • steeldragons's Avatar
    Wednesday, 14th November, 2018, 06:40 PM
    "Insight?" Not per se. My guess would be (and personal rationale has always been) because Clerics are the "dealing with other planes" guys, in general. Their whole magic shtick is about contacting/receiving power from other (generally, the "higher" or "lower") planes. Makes sense Clerics get plane shift a little earlier. And, as you noted, the arcane "teleport" is a 5th level spell. So...
    9 replies | 1304 view(s)
    0 XP
  • Morrus's Avatar
    Wednesday, 14th November, 2018, 05:32 PM
    Morrus and Peter are joined this week for an epic-length episode by Rodney Thompson, designer on Star Wars SAGA Edition, Dungeons & Dragons 5th Edition, Lords of Waterdeep, Destiny 2, Dusk City Outlaws, and currently on Kickstarter: Spectaculars. In the news, we have the release of Waterdeep: Dungeon of the Mad Mage and Guildmaster’s Guide to Ravnica, financial troubles at John Wick Presents,...
    0 replies | 656 view(s)
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:56 PM
    Oh, I see! What we in the hobby like to call "dice"! :D
    5 replies | 229 view(s)
    0 XP
  • the Jester's Avatar
    Tuesday, 13th November, 2018, 06:49 PM
    Because if I see a cool spell, it would be nice if something in the description told me whether I could cast it, based on my class. Flipping pages is a minor inconvenience that could be easily alleviated. It's like the stupid decision someone made to have the entries in the index include a lot of "see x" instead of just putting the damn page number in it.
    62 replies | 2196 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:53 PM
    I'd say "official" is nothing, but "default" is Forgotten Realms, if I were to distinguish between the two terms.
    9 replies | 451 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:15 PM
    What is "RNG"? I"m not familiar with that terminology.
    5 replies | 229 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 02:05 PM
    Presumable every action she takes deletes somebody from the perspective of a time traveller.
    174 replies | 4585 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 12:07 PM
    Doesn't solidify until experienced? I've not heard that one.
    174 replies | 4585 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 13th November, 2018, 11:27 AM
    Yeah. They used to get around that with the "fixed point in time" technobabble but they don't do that any more. But all of it's the past for the Doctor, so every alien stopped is altering history.
    174 replies | 4585 view(s)
    0 XP
  • darjr's Avatar
    Tuesday, 13th November, 2018, 04:58 AM
    darjr replied to 4e PDF bundles?
    Here is an easy link for you. The rules compendium is awesome. It's my affiliate link, FYI. https://www.dmsguild.com/browse.php?filters=0_0_0_0_0_45349_0_0&affiliate_id=182934
    4 replies | 222 view(s)
    0 XP
  • the Jester's Avatar
    Tuesday, 13th November, 2018, 03:50 AM
    Subclasses either cast from a given class' list (e.g. eldritch knight casts from the wizard list), use the list of their parent class (e.g. wizard subclasses) or offer access to a few extra spells that are listed in the subclass itself (e.g. cleric domain spells), so I don't really know what you think is going to happen here. Labeling the classes that, by default, have access to a given spell is...
    62 replies | 2196 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 07:00 PM
    They're definitely doing the "teaching history" part of Doctor Who, aren't they? I agree that the Doctor was just a bystander in this episode. All they did is witness events.
    174 replies | 4585 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:16 PM
    Last month EN5ider, the 5E Patreon, introduced the Geomancer class. In this week's article, Josh Gentry provides you with three new geomancer orders - Order of the Apothecary (mystical healers), Order of the Architect (builders and protectors), and Order of the Rune Knight (wielders of elements in war). Illustrated by Julio Rocha and Tan Ho Sim. Recently on EN5ider: #239....
    3 replies | 855 view(s)
  • Morrus's Avatar
    Monday, 12th November, 2018, 12:33 AM
    By "before" you mean in a different system. I guess if you value your gut reaction over actual play experience, there's not really much to debate, is there? You're right - you the way you feel about this game you haven't played yet is how you feel. :)
    127 replies | 4580 view(s)
    3 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:47 PM
    In don’t think you as a publisher is the target audience of the book. It’s you as a gamer.
    130 replies | 3939 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:44 PM
    For me it was flight, until I realised that flight without an accompanying invulnerability was a death sentence. One mistake...
    55 replies | 1180 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 09:10 PM
    Takes 6 blunt damage. Second question, takes 11 blunt and 1 fire damage.
    4 replies | 199 view(s)
    0 XP
  • the Jester's Avatar
    Sunday, 11th November, 2018, 07:41 PM
    In my campaign, all pcs start at first level. Period. It doesn't matter what level the group is; new pcs start at level 1. This is a playstyle choice that is fully supported by both 5e as a system and my dming style. Now, this isn't how I ran it in 3e or 4e, because both of those systems had built the math to make that extremely untenable. But 5e has gone back to bounded accuracy,...
    19 replies | 425 view(s)
    2 XP
  • darjr's Avatar
    Sunday, 11th November, 2018, 06:28 PM
    Hmmmm it's almost like a clue of some sort. Why would WotC do that?
    9 replies | 839 view(s)
    1 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 06:08 PM
    99% of the time the damage type won't matter, so you can deduct the SOAK from the total. The STR bonus applies to his base damage, not to the exploit, so it goes to the bunt damage should that info be needed. The times it will matter are if the target has SOAK to only blunt or only fire, in which case it could only reduce those portions of the total.
    4 replies | 199 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 04:46 PM
    I'd agree with everybody else that I'd play the game before trying to adjust it. You can very rarely get a good feel for a game until you've played it.
    127 replies | 4580 view(s)
    2 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:26 PM
    Because it occurs to me, as an ironically curious consequence of that, that if WotC’s goal was hypothetically to sell books to you specifically, opening the DMsG has therefore lost them sales rather than gained them.
    130 replies | 3939 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 03:06 PM
    Did you buy D&D books before DMs Guild existed?
    130 replies | 3939 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:48 PM
    Generally speaking, SOAK (and immunities etc.) have to apply to all damage types. The non-SOAKing of armour is slightly awkwardly phrased, though, I'll admit! Basically, if you have *been* poisoned (gas, food, atmosphere, etc.), armour isn't going to help you. If the poison is on a weapon, then sure, armor will help. It's all about the delivery system.
    2 replies | 167 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:43 PM
    Merged the two threads for you.
    21 replies | 651 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:24 PM
    Just 4 days left for nominations.
    71 replies | 1312 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 11th November, 2018, 12:19 AM
    I’ve seen you randomly bring up your personal politics in the form of MRAs in two threads (that I’ve noticed) in the last couple of days. Not sure why. Please don’t do that. This isn’t the place.
    155 replies | 4494 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 08:13 PM
    Both it and Iron Fist were cancelled last month.
    55 replies | 1180 view(s)
    1 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 05:36 PM
    Wow! That's quite impressive! Are the career paths completely random generated?
    2 replies | 177 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 10th November, 2018, 01:20 PM
    That is going to be awesome. Batwoman, Superman, Lois Lane...
    55 replies | 1180 view(s)
    1 XP
  • the Jester's Avatar
    Friday, 9th November, 2018, 06:53 PM
    The "at higher levels" thing makes it overpowered, in my opinion. On top of that, I don't see a need to make this change. The efficaciousness of shield against magic missile is a longstanding tradition, as is its lack of effect against force damage in general. I don't see how rewriting shield in this way improves the game, it just gives a free powerup to wizards and others with access to...
    14 replies | 635 view(s)
    0 XP
  • the Jester's Avatar
    Friday, 9th November, 2018, 06:25 PM
    First, let me say that adding psionic subclasses to existing classes is my preferred method of introducing psionics into 5e, and I have a number of such subclasses brewed up for my own game already- albeit not one for the sorcerer. That said: A quibble, but- this needs a better name, in my opinion. I don't have a suggestion, though.
    1 replies | 154 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 12:08 PM
    Moved to the Kickstarter promotions forum for you.
    1 replies | 182 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:50 AM
    D&D books are a lot like buses. You wait ages for one, and then suddenly two are released on the same day! Anyway, today's the day that Guildmaster's Guide to Ravnica and Waterdeep: Dungeon of the Mad Mage hit game stores, so this is your reminder to head on down to your friendly (or not so friendly) local (or not so local) game store and grab your copies! They'll hit Amazon and other stores on...
    30 replies | 2558 view(s)
  • Morrus's Avatar
    Friday, 9th November, 2018, 11:38 AM
    In this week's episode, Morrus and Peter are joined by guests Grant Howitt and Chris Taylor to talk about their roleplaying game Spire and the sourcebook currently on Kickstarter, Strata. In the news, we have more previews of Dungeon of the Mad Mage, more details on RPGSports, a statement from Wizards of the Coast’s president on the state of Dungeons & Dragons, a tease of a new setting, a new...
    1 replies | 706 view(s)
  • the Jester's Avatar
    Thursday, 8th November, 2018, 07:06 PM
    "Should" might be too strong of a word here, but- I'd buy a good ultra-deadly adventure for 5e in a red-hot second.
    51 replies | 1311 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 06:44 PM
    Rodney Thompson. You may remember him from such games as Star Wars Saga Edition, Lords of Waterdeep, Dungeons & Dragon 5th Edition, and Dusk City Outlaws (to name just a few). He's back with a new superhero RPG, Spectaculars, and he's been kind enough to send me along an exclusive preview of the game! I backed Dusk City Outlaws on Kickstarter, and was super-pleased when it arrived....
    11 replies | 1724 view(s)
  • the Jester's Avatar
    Thursday, 8th November, 2018, 05:49 PM
    It matters more the more persistent your setting is, and also the more you use downtime. Since 5e dropped, almost seven years have passed in game in my campaign. Much of that was via downtime, which gives time for adventure sites to 'reset' so you can reuse them; for the political situation to evolve; for pcs to start families, knowing that there's actually a chance that some of them might...
    39 replies | 1142 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 03:08 PM
    Moved to the Kickstarter promotions forum for you! :)
    2 replies | 207 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 02:45 PM
    D&D is a very high magic genre.
    31 replies | 1137 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 8th November, 2018, 01:12 PM
    Instructions are in first post. :)
    71 replies | 1312 view(s)
    0 XP
  • the Jester's Avatar
    Thursday, 8th November, 2018, 01:19 AM
    Why wouldn't he? The general rule is yes, and there's no rule otherwise that applies in this case.
    8 replies | 372 view(s)
    0 XP
  • qstor's Avatar
    Wednesday, 7th November, 2018, 08:23 PM
    I love Kalamar and wrote a scenario for the 3.x living campaign. I was hoping they'd do a 5e book for it.
    12 replies | 1510 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 7th November, 2018, 02:48 AM
    Yes, there are precedents for things like this, but not from 5e. 1e had a cleric spell called combine in the book Unearthed Arcana that allowed multiple casters to use it together and then have one of their number cast extra powerful spells. 2e had a supplement called Tome of Magic, which had spells that used multiple casters to create extra powerful effects. (It also had combine in its...
    11 replies | 356 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 10:25 PM
    I make that 14 DEFENSE. 3d6 is 11. 4d6 is 14. SOAK and DEFENCE are two different things. DEFENCE is how hard it is to hit you. SOAK is how much damage your armour lets you ignore.
    2 replies | 162 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 09:07 PM
    The theme of the campaign is industry vs magic. I feel that removing either of those things pretty much guts the campaign.
    10 replies | 357 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 02:53 PM
    Mearls answered this question on Twitter, describing at length how the D&D 4th edition he wanted to make differed from the one which was actually published back in 2008. "Hard to answer, because the 4e I wanted to do and the 4e we ended up publishing were different on a fundamental level. I wanted classes to have different power acquisition schedules, and more thematic ties between...
    904 replies | 7175 view(s)
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 02:41 PM
    A couple of years ago, John Wick's 7th Sea 2nd Edition smashed tabletop RPG Kickstarter records by raising a phenomenal $1.3M - a record which has only been surpassed once since, by Matt Colville's $2.1M Strongholds & Streaming. Unfortunately, it seems that the company is running into financial difficulties. The company had some sad news to share in a Kickstarter update to backers...
    34 replies | 5409 view(s)
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 02:31 PM
    It should be on DTRPG and RPGNow soon too!
    6 replies | 453 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 01:57 PM
    A couple of years ago, John Wick's 7th Sea 2nd Edition smashed tabletop RPG Kickstarter records by raising a phenomenal $1.3M - a record which has only been surpassed once since, by Matt Colville's $2.1M Strongholds & Streaming. Unfortunately, it seems that the company is running into financial difficulties. The company had some sad news to share in a Kickstarter update to backers...
    34 replies | 985 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 12:50 PM
    At 150m households worldwide, I don’t think Netflix counts as a limited audience any more. In the last few years it’s grown into one of the most watched media outlets on the planet. Give it another few years, I reckon it will dwarf even the largest regular networks.
    21 replies | 845 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 6th November, 2018, 10:52 AM
    As the release of Waterdeep: Dungeon of the Mad Mage closes in (Friday!), here's a quick roundup of all the previews which have snuck out of WotC HQ over the last few weeks! Take a peek at these images from Waterdeep: Dungeon of the Mad Mage, as featured on Fantasy Grounds. There is the start of level 19 from Waterdeep: DotMM. It involves a crashed Spelljammer, where the crew is...
    39 replies | 2305 view(s)
  • Morrus's Avatar
    Monday, 5th November, 2018, 11:51 PM
    Even if you were supposed to roll it, how did you manage to roll 48 on 6d6?
    4 replies | 198 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 11:17 PM
    Yikes. No, you don't roll it. Your SPEED is 6: 3(d6) + 2(d6) + 1(d6). it's the *size* of your dice pool, not a roll of your dice pool. Your CLIMB is 3 (half your SPEED without the running added on, rounded up).
    4 replies | 198 view(s)
    0 XP
  • the Jester's Avatar
    Monday, 5th November, 2018, 09:08 PM
    How about a duration of "Instantaneous"? In general, an instantaneous spell's effects all take effect at the same time. You don't, for instance, get to cast a spell that targets two creatures, choose one, then move, then choose the other. This isn't like using the Attack action, where you have multiple attacks happening in sequence. It's one spell, creating multiple beams.
    118 replies | 3861 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 08:19 PM
    That shouldn't be there. It's an old mechanic which didn't make it into the final version of the WOIN rules. I'll note it as errata.
    4 replies | 225 view(s)
    0 XP
  • the Jester's Avatar
    Monday, 5th November, 2018, 05:40 PM
    No, I don't think so. Concentration is one of the core balance mechanics in 5e. I don't think it's a good idea to allow such an easy workaround for it. What does doing so break? The balance of wizards vs. every other class. While I am okay with having a few in game options for breaking the normal concentration rule, they should be costly- a very rare or legendary magic item, an 8th...
    60 replies | 1733 view(s)
    1 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 05:34 PM
    It means write it down, yep. The exploit itself will tell you about any usage restrictions, if there are any. Hmm. Where does it say that? That looks like a minor errata.
    4 replies | 225 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 01:18 PM
    I wasn’t a fan of this episode. The monster reminded me of the Slitheen, and the self destruct unit you can just pick up and chuck out the window seemed rather pointless. It was basically ... serviceable filler, I guess.
    174 replies | 4585 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 5th November, 2018, 12:35 PM
    The conspiracy continues in Flint's dark underbelly. Now at the king’s command it is time for the Royal Homeland Constabulary to rip this threat from its shadowy womb beneath the haunted mountain named Cauldron Hill and thrust it into the light of day. While they pursue that mission, two other forces are at work in Flint: a cult of dwarven assassins who want to disrupt a peace summit,...
    4 replies | 711 view(s)
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About Piratecat

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Saturday, 12th May, 2018


Thursday, 18th January, 2018

  • 05:39 PM - Gradine mentioned Piratecat in post Capers – A Super-Powered Game of 1920s Gangsters
    I'm not gonna lie, this sounds pretty damn awesome. The artwork in particular seems super evocative. And having read/watched some of the Dread adventures Piratecat has done, I'm all the more interested in a product he's put some work into.

Wednesday, 22nd November, 2017


Wednesday, 8th November, 2017

  • 04:49 PM - Joshua Randall mentioned Piratecat in post Secret GM Notes
    Due credit to Piratecat for this one: In his 3e adventure Of Sound Mind, there's a section where the characters each have scary dreams caused by the big bad. The advice is to hand each player a paper with their character's dream on it, give them 30-60 seconds to read it, and then take the paper away -- to simulate how hard it is to remember dreams when you wake up. I did this and the players' minds were BLOWN. Some of them attempted to recount their characters' dreams (with hilarious, to me, mistakes) while one player utterly refused to discuss his dream because he / his character was so disturbed. Great technique and one I highly recommend as a one-off. (You really can't use it more than once.) = = = = = Different group. High level (17th level) 3e party traveling the Astral Plane en route to plot location. They come across a mind flayer and his (strong) group of thralls and (wisely) don't immediately attack. I (the DM) have the mind flayer begin bantering with the PCs, inquiring where th...

Tuesday, 10th October, 2017


Thursday, 4th May, 2017

  • 04:19 AM - Henry mentioned Piratecat in post Traveling The Black Seas of Infinity With The Call Of Cthulhu RPG
    Ditto to trystero 's remarks - i own CoC 4th through 7th editions, and with a few minor exceptions they are 90% the same in rules content. The core mechanic hasn't really changed, even less so than D&D, and Piratecat who used to frequent these forums said once that CoC was a game so simple he actually ran games of it before he even read a copy of the rules. :) As for 7th edition, I have yet to have a chance to run it, but I look forward to, it has a number of new neat rules (the chase rules, the pushing mechanic, minor changes to combat options, the advantage mechanic, etc.) that I think will only add to the fun.

Saturday, 31st December, 2016


Thursday, 29th December, 2016

  • 08:07 AM - Knightfall mentioned Piratecat in post Hexographer Map for P'Cat's Spira
    I had an inch to create something new using Hexographer and this map i what came out. A while ago, Piratecat sent me four parts of a map that was entitled Gauntian Map. I had asked him if he had such maps, as he used for Defenders of Daybreak. I ended up creating a Campaign Cartographer 2 map using those maps and a couple of others he sent me, but I was never really happy with the result. This map turned out a lot better, IMO. I've tried to stay true to his vision but I did add a few ideas of my own, especially for the regions of the map that were filled with nothing but wide-open expanses. (For example, I assumed the lands south of the Godshelf are supposed to be mainly desert.) I'm sure there are parts I got wrong, but was a fun little project nonetheless. Cheers! KF p.s. The reason the bottom of the map is blank is because the maps I had only reached so far when enlarged as underlays in Hexographer. In the free version, I can't remove rows or columns. Now, if Pcat wants to give me some ideas to help fill in that region, I'm up for it. I'm already assuming that he'll have som...

Wednesday, 2nd November, 2016

  • 02:42 PM - Mercule mentioned Piratecat in post Dragonborn reproduction - eggs or live young?
    OK. I was going to pop in and say "marsupials" but Piratecat beat me to it. So, I'll give an honest answer. Note: This is all me not caring about canon and just going with what works, for me. Dragonborn are of the humanoid type, but biologically* of the dragon class (much like lizardfolk are humanoids of the reptile class). The dragon class doesn't exist on Earth, but is a peer of mammal, reptile, etc. and combines traits of both mammals and reptiles. Notable characteristics include warm-bloodedness, egg-laying, and having both hair and scales. Though there may be outliers, they do not nurse their young or have mammaries or mammary-like structures. * Note: I'm not a biology expert. I don't actually care about getting the details right, just close enough to move on with playing a game.

Saturday, 8th October, 2016

  • 02:16 AM - Imhotepthewise mentioned Piratecat in post Iron DM 2016 (The Complete Game Thread!)
    ... honored to be found worthy of moving forward out of the first round. GuardianLurker is a tough opponent. I feel lucky to have inched ahead of him. As you say, the 750 word count is brutal. I cite that as the reason some of the sentences in my entry are not quite all there. Hizzhonor the judge Iron Sky zoomed right in on the sentence I found to be the weakest in the writeup. I delight in finding reasons to use real world places for adventures. I have known about the Kentucky Bend for some time now, and am glad this entry gave me a chance to work with it. The percentages of back story to adventure is something I have been criticized hard for in previous entries. I fought hard to avoid a railroad adventure. Like GuardianLurker, I could have used more word space to flesh out the backstory so I could make a better adventure. As to the adventure, I wanted to offer the PCs choices. I started DMing in 1979 as a “No!” DM running very linear adventures. Today, thanks to Piratecat and Dungeon World, I am a “Yes!” and a “what do you do?” gamemaster, letting the characters lead the story. As to the ingredients (I am soooo happy I did not draw the Pink Socks!): Hungry Darkness is Belle, who I saw as a not so powerful vampire as very smart and crafty. She’s in it for the long haul, not seeing an easy way out the fix she is in. Not so interested in making a meal of Preacher, because it is too much effort to take down a holy man when there was easier prey around. Doomsayer is Preacher, who I saw as a con artist trying to survive in a bad spot. Not a spellcaster, holy man, or even physically threatening, he took on a persona he knew would make him interesting as food. The holy book, chosen for its looks not its content (any one see city street preachers and their well worn bibles?) is only part of his costume. Belle doesn’t bother to check its potency, and the lesser vampires assume since she doesn’t attack him they sho...

Saturday, 1st October, 2016

  • 04:34 PM - Rune mentioned Piratecat in post IRON DM 2016! (Sign-up and Scheduling)
    I know it's a long-shot, but I'm going to shout out to some heavy-hitters from days of yore: el-remmen, Wulf Ratbane, seasong, incognito, Enkhidu, Quickbeam, ajanders, Pour, Plane Sailing, Piratecat One more slot to compete in IRON DM 2016! Step right up!

Saturday, 30th April, 2016


Saturday, 2nd January, 2016


Friday, 11th December, 2015

  • 10:16 PM - Janx mentioned Piratecat in post Failing Forward
    ...GM shouldn't let there be a hat shop" and a "yes he should let there be a hat shop" reason. That's pretty much a road block. The GM needs to answer the question of "is there a hat shop" or not, so in the presence of two conflicting arguments of relatively equal merit, he still has to make a decision for which those reasons don't resolve it for him one way or the other. If the GM has truly mapped the entire town, he can simply defer to the map. It's not his decision at all, other than the choice he made earlier during the map making process to put one in there or not. But then, that might have been an oversight, as he made a mistake and didn't think of hat shops as a possibility. So now we're second guessing his prior decision making skills, which might have been a random town generator that simply lacked the option for a hat shop, in which case, no town in his world has a hat shop, despite it being a reasonable possibility. I would say this, from what I can tell online, Piratecat is a famously excellent GM who improvises a lot. Thus the quote "You want there to be a haberdasher, which means you have something awesome in mind, so there's totally a haberdasher there for you." would not be a violation of his duty, because it is exactly what his players should expect from him to make his game excellent (for those who enjoy his style of game).* Thus, a value judgement of "saying Yes to enable awesome is Wrong" as per your examples can be invalidated as being subjective, based on the kind of GM/game style being run. I do think that "being fair" is generally valued across all players, so the argument for saying "no" with the intention to always block the players is generally a bad thing because it violates the fairness (and thus Trust) guideline. So what's GM to do? I suspect the guidance for a GM to the question of "Is there a haberdasher nearby" is to answer Maybe, or Yes in most cases. Yes is for GMs who favor an Improv style where there rule in imp...

Tuesday, 8th December, 2015

  • 11:31 PM - Umbran mentioned Piratecat in post Why Aren't Designers Using The GUMSHOE System?
    Piratecat is about to put out Timewatch. So, there's one designer using it. I think, however, that you overestimate how many games are really published at all. By my count there are already 7 GUMSHOE games out there, and Timewatch will make 8. How many more systems do you really expect there to be using one system core? To answer the question, we should note that GUMSHOE is really designed to handle mystery/investigation/procedural style games. It is at its best when you have a "problem/mystery of the week" kind of adventure design. It doesn't do dungeon crawling well, for example, and isn't designed for particularly rules-detail-heavy combat. All in all, it is a system that does what it does pretty well (I'm about to use Ashen Stars for a campaign for my group), but what it does isn't necessarily what everyone wants to do. And that's okay.

Friday, 13th November, 2015

  • 03:36 PM - Umbran mentioned Piratecat in post Prophecy and Visions
    I have all kinds of ideas about that with alt-history/time travel/prophecy stuff... Imagine if a time traveler went back to show Adolph Hitler & his parents the consequences of his future actions and how he is remembered, a la "A Christmas Carol". Does the vision of the future- assuming they believe what they have witnessed- change anything? Ask Piratecat, author of Timewatch. :)

Wednesday, 16th September, 2015


Saturday, 12th September, 2015


Saturday, 1st August, 2015


Saturday, 27th June, 2015


Thursday, 20th December, 2012

  • 08:35 AM - Knightfall mentioned Piratecat in post Which of my continents do you want more information about?
    This blog post is for Piratecat and Psion... Voted! FYI... I've been doing some revising of the continent map for Janardûn. I think I'm nearly finished revising rivers and tweaking terrain. Once it's finalized, I will upload the revised map to the campaign group and link it to the wiki. But, if you want something relatively new regarding then read this snippet that I posted over on The Piazza back in August. Janardûn has always been a challenge for me to move forward with. Trying to come up with a solid premise for such an isolated land that is dominated by psionics has always seemed to allude me. There is very written about it that isn't already on my (old) wikipage or on the old EN World thread. And some of the info on that thread is a bit out of date, especially the deity information. The concept of psionic knights is an important one for the continent. In some ways, the Insightful Order of the Republic is to Janardûn what Jedi Knights are to the Star Wars universe. But that is rough comparison, at be...


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Friday, 30th March, 2018

  • 03:23 AM - quoted Piratecat in post Game Mechanics And Player Agency
    Part of the secret is buy-in. Games like The Dying Earth or Skulduggery are based around the idea of convincing people to stuff they wouldn't want, and there's a huge amount of laughter that comes from that. You have to know how it works going in, though. I think these are the two most important takeaways from all this discussion. If players come into a game knowing how it runs, they're going to know that sometimes they'll be on the receiving end. But knowing how it runs also means sometimes you'll be on the dealing side. As long as you're willing to role with the rolls then there really isn't a problem. And frankly, most of the time when an NPC is trying to convince you to do something, what's really going on is the DM is trying to move the game forward. I for one like to be a good little fishy and bite all the hooks.

Wednesday, 13th September, 2017

  • 05:52 PM - Tony Vargas quoted Piratecat in post What are your rules for classic swords and sorcery?
    is slow sorcery just plain incompatible with fun in a RPG when you tie player characters into it? I see a risk of "You guys go adventure. We'll be sprinking powders and chanting for the next few days." that I think everyone would want to avoid. For any clearly un-fun thing that an RPG might offer, there's somebody who thinks it'd be fun. ;) Something that's slow is a question of logistics. Is there time to do the ritual? OK, we do the ritual, if there's no problems, after that we continue on. Sure, if there's a ritual that needs to be done while something more exciting is going on, or a ritual that needs to be stopped by doing something exciting, the hero (and thus, generally, the PCs) should be doing the exciting bits. OTOH, if the ritual culminates in some excitement, like the quasi-resurrection in Conan the Barbarian, or if the everyone participates in the ritual and you just move to the next thing, that's fine. I also think it's fine to have background magical powers that are e...
  • 02:20 PM - Dioltach quoted Piratecat in post What are your rules for classic swords and sorcery?
    A related question, to Johnny3D3D above: is slow sorcery just plain incompatible with fun in a RPG when you tie player characters into it? I see a risk of "You guys go adventure. We'll be sprinking powders and chanting for the next few days." that I think everyone would want to avoid. I think that issue is tied to the fact that in classic S&S magic is used mostly by the bad guys, or for non-combat healing. I seem to recall the Grey Mouser casting some spells, but only using charms and scrolls, am I right?

Tuesday, 12th September, 2017

  • 11:33 PM - Tony Vargas quoted Piratecat in post What are your rules for classic swords and sorcery?
    I'm currently writing a new Fafhrd-and-the-Gray-Mouser-style sword and sorcery game My initial though on reading the thread title was "why use Gumshoe for S&S?" After reading this far, it's "Oh, duh, of course..." ;) That sound like it could be just awesome. , and in doing so I've written up my core tenets of "this is what I want sword and sorcery to be." I'm really curious, though. When you think back to Conan, Elric, etc... what defines swords and sorcery for you?Well, there's a hero who uses a sword, and a villain that uses sorcery, and at the end, there's a hero who uses a sword. ;P

Tuesday, 11th July, 2017

  • 02:50 AM - Manbearcat quoted Piratecat in post Congratulations to the 2017 ENnie Award Nominees!
    A quick glance at the website shows that it didn't start shipping until about mid-May. Products had to have been published by April 30th, 2017 to be eligible. Blades in the Dark is eligible for next year, should they choose to submit it. Figured that was the case (right on the cusp of eligibility). Thank you. Much appreciated. I sure hope he does; it's superb. Absolutely!

Friday, 7th July, 2017


Wednesday, 28th June, 2017

  • 10:53 AM - Silver Moon quoted Piratecat in post Where are all the great spy RPGs?
    Night's Black Agents is an astonishingly good spy game. Toss the supernatural aspect if it isn't to your taste; either way, I find it ridiculously fun in a way that Spycraft just couldn't reach for me. I will have to try that one. Big fan of spy stories, but most don't work well for RPG's for reasons already stated (largely individual vs. team play). I played Top Secret back in the late 80's and early 90's and found it clunky. I found that D20 Modern seemed to work pretty well as a game system for spy stories.

Sunday, 25th June, 2017

  • 10:15 PM - Egg Embry quoted Piratecat in post Owlbears, Comic Sans, and Goblins in Space: A Look At Free RPG Day Offerings
    ...of TimeWatch to play this mission. You’ll also need a pencil and a d6 for each player, and some poker chips (or coins, or glass beads) for use as action points. Six fast-start TimeWatch Agents customized to the mission are included, or you can easily use Agents that your players create themselves. ---- And here are the correct Investigative abilities for the PCs: OCHOA: All bolded abilities are rank 1. QUILL: All bolded abilities are rank 1 except for Research (rank 2). Hacking (rank 2), Notice (rank 2), and Science! (rank 3). COL. THOMAS BLOOD: All bolded abilities are rank 1 except for Charm (rank 2) and Streetwise (rank 2). JULIE D'AUBIGNY: All bolded abilities are rank 1 except for Military Tactics (rank 2), Charm (rank 3), and High Society (rank 2). ROGO: All bolded abilities are rank 1 except for Military Tactics (rank 2), Timecraft (rank 2), Intimidation (rank 3), and Taunt (rank 2). HEELER: All bolded abilities are rank 1 except for Medical Expertise which is rank 3. PirateCat- Thank you for the quick response and errata. The introduction you shared gives a good sense of the adventure and what to expect. I appreciate you taking the time to provide it here. :) Thanks Egg Embry, Wanna-lancer Check out EN World Gaming at the Kids’ Table posts to read reviews of The FirstFable RPG, Monster Slayers, and Mouse Tails

Sunday, 4th June, 2017

  • 02:56 PM - aramis erak quoted Piratecat in post Who's the king of licenses?
    I feel so ignorant around licenses. Does anyone have an idea of what a license might cost, in round numbers? And I know it varies tremendously by license, but I'm definitely curious. Varies widely, but I'm aware the star wars license is in the 6-7 figure range upfront cost. Some are way less - in the low 4 figures for some. Those were licenses of game A to game B, where Game A was not a big seller, but had a fanbase. Further, most have had a profit share component in addition.

Tuesday, 30th May, 2017

  • 08:21 PM - Morrus quoted Piratecat in post Who's the king of licenses?
    I feel so ignorant around licenses. Does anyone have an idea of what a license might cost, in round numbers? And I know it varies tremendously by license, but I'm definitely curious. Definitely varies. Usually a royalty rate with an advance/guarantee (often annually) against those royalties for a fixed period, often about 3 years-ish.

Tuesday, 17th January, 2017

  • 09:20 PM - Jer quoted Piratecat in post Do magic missiles automatically hit
    I once repackaged a beholder as nearly a dozen dead wizards necromantically sewn together into a single levitating arcane golem's body, heads and arms sprouting off the torso at weird angles, each with wands or a hand to cast with. Completely freaked them out. To be fair, I'm just reading it in a forum post and it has ME freaked out...

Tuesday, 29th December, 2015

  • 12:22 AM - KlumsyK quoted Piratecat in post Use Magic Device for rogues
    Hey Curt, what if you're a rogue with the "use magical ability" feature (that I'm sure I'm totally misremembering the correct name of)? Hey I found a thread that answers this question specifically! unfortunately i cant post in the link because Im a new user. this is what is said: An exception to the rule is the Use Magic Device feature of the 13th-level or higher Thief (Roguish Archetype): "You ignore all class, race, and level requirements on the use of magic items." D&D 5e designer Jeremy Crawford clarified, "The intent is that Use Magic Device does allow a rogue to try to use a scroll."

Wednesday, 22nd July, 2015

  • 11:42 PM - Random221B quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    Hey, this thread is eight years old! And I STILL love this game. Want to see me run it? I filmed a time travel-themed horror game for the website Gamers With Jobs, running Dread for 5 exceptional players. Here's part one: http://www.gamerswithjobs.com/node/120154 Just watched this whole thing, and I really enjoyed it. All the players were great, but Jason and Dr. Clark were both particularly killing me. "I've never been in space before, do whatever it is you do. Space darts, f-ing space poison, I don't give a $#!+." :lol: The confessional was particularly interesting. I know you've mentioned it in this thread before, but I can't remember the specifics, and don't have the time or mental fortitude to go back through the whole thread looking, so do you mind if I ask about it? From what I could tell, people could make a reality-show-style "confession" in place of making a pull. but are there any limitations on when or how often they can do that? I realize good players aren't goi...

Thursday, 28th May, 2015

  • 06:23 PM - TarionzCousin quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    Hey, this thread is eight years old! And I STILL love this game. Upon seeing this thread pop up again, my first thought was "Spam has necromanced another old thread." But then I remembered that people periodically post their Dread game experiences here. Now I have hours (three hours?) of gaming to watch. http://www.circvsmaximvs.com/forum/images/smilies/curses.gif
  • 11:20 AM - Nytmare quoted Piratecat in post Array v 4d6: Punishment? Or overlooked data
    Last time my wife's dice acted up, she lined them up and drilled through one of them with a power drill while the others watched. Sometimes you have to set an example. It worked. When I was in college, one of the players in our circle of friends (*sigh* a math major) made a habit of "storing" all of his dice out on his desk, according to what game they were meant to be played in, and what task they were meant to be used for, with the number he wanted to roll face down towards the table. His argument was that statistically speaking, since each side had the same probability of ending up face up, he was "using up" all the low rolls by keeping them out this way. Oddly enough he changed majors during his sophomore year. Unfortunately, he became a medical doctor.

Wednesday, 13th May, 2015

  • 07:11 PM - I'm A Banana quoted Piratecat in post So, you're hit by a graveyard...
    Oh, that's so much better than the half-assed version I cobbled together last night! We still had a great time, but I'll be saving this for use later. I love it. Ah! Sorry I missed the deadline, boss, but if you've got another project for me, I'll do better next time. ;) Glad it was awesome, that's obviously the key. :)
  • 02:14 PM - I'm A Banana quoted Piratecat in post So, you're hit by a graveyard...
    Corpse gatherer -- that's the one! Time to convert that bad boy... Conversion of the Corpse Gatherer you say? --->YOU RANG?!<--- http://media.tumblr.com/ff763c2c24005d8cd21f60832a5a3b21/tumblr_inline_mm7y8y0e151qz4rgp.gif (that's a link to a pdf containing a conversion, BTW).

Tuesday, 12th May, 2015

  • 08:16 PM - FormerlyHemlock quoted Piratecat in post So, you're hit by a graveyard...
    There was a great undead 3e monster that was effectively an ambulatory graveyard -- gravestones sticking out of it, barfing out skeletons, that sort of thing. Anyone remember which monster that was, and (more importantly) know of a 5e conversion of it? Thanks! This isn't a 3E monster, so not what you're looking for, but check out AD&D's Living Wall. (Ravenloft.) http://scibbe.com/?p=468 Oh, as far as conversion goes, that's easy: just give it the same stats as all the creatures inside of it. If it's 30 orcs and a beholder hive queen, that means 30 melee attacks and a bunch of random eye powers--and the sum of all their HP. The monster is mostly horrific background fluff, not crunch.

Saturday, 2nd May, 2015

  • 07:54 PM - Middle Snu quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    Hey, this thread is eight years old! And I STILL love this game. Want to see me run it? I filmed a time travel-themed horror game for the website Gamers With Jobs, running Dread for 5 exceptional players. Here's part one: http://www.gamerswithjobs.com/node/120154 Maybe this is the sort of message that should be reserved for a private message, but I just wanted to share: That recording is AWESOME. Seriously, you did an amazing job (and had a great bunch of players!). Watching it was just a darn good use of two hours (so far - still waiting on part 3.) Before I watched the video, I don't think I ever 'got' Dread - how can you have a game where any action is discretionary? Where there are only one mechanic? Maybe I was just too set in the "D&D" style of roleplaying. Anyway, I'm eagerly awaiting Part 3 - and running my own Dread game!

Friday, 1st May, 2015

  • 08:38 AM - mythago quoted Piratecat in post [Dread] Jenga beat up my dice! My results from the indie horror RPG.
    I love Dead Man walking. I once used it in a game where the PCs were down in Mexico, being hunted around an island resort by a madman. Some of the PCs were huddled around a tiki torch for light, when something rolled in out of the darkness. "What is it?" asked one player, whose PC was up at the cabins. "IT'S YOUR HEAD," I said. She'd completely forgotten that she'd knocked down the tower earlier, and it freaked everyone out wonderfully. I beg to differ, sir! It is you who are most vexingly located on the opposite coast! Eunomiac, I love when players do that. I think my favorite in the 'pure atmosphere' category was the player who, in response to "You wish you could go back and apologize for what you did; why can’t you?" replied with Well, they're all dead now, aren't they. Er. Also, a Dread book recommendation: Bait. It's a little uneven as a book, but I was sick that I hadn't thought of the book's premise as a Dread game: A group of heroin addicts, none of whom know each other, wake up on ...


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