View Profile: Knightfall - EN World: RPG News & Reviews


  • Mark CMG's Avatar
    Today, 03:26 AM
    I've always thought that any game run near GM's Day, before or after, is when someone should celebrate the holiday as a group. Much like any holiday that falls on a particular day but isn't necessarily when a family or group of friends might hold their celebration. :)
    10 replies | 1332 view(s)
  • freyar's Avatar
    Today, 01:09 AM
    Those 4 domains will be fine. Before we get to the long lists of spells, shall we tackle this?
    787 replies | 29601 view(s)
  • Knightfall's Avatar
    Yesterday, 10:53 PM
    The door opens outward without any difficulty. It fact, it looks like it could come off its hinges without too much effort. Beyond is a 1-1/2 foot space with another wooden door. This one is closed tight. It looks like it is locked and the mechanism looks very corroded.
    389 replies | 15969 view(s)
  • Knightfall's Avatar
    Yesterday, 10:49 PM
    No, but you faced the challenge, regardless. The XP is the same.
    497 replies | 17845 view(s)
  • steeldragons's Avatar
    Yesterday, 10:17 PM
    Well, yes. And 2e was the edition of a Thousand Kits. But they were acknowledged as being specific...specifications/specializations of a particular type of class or for a particular creature. Called out as completely optional/additive, as I recall, and modifications to existing classes...not classes in/of themselves. But yes, in 1e there was a new class to be found in various non-PHB or guidebook sources every day. Our group bitd came up with our fair share of homebrew classes. But I would not say, for example, our homebrewed shapeshifting ranger-type guys based on the Visionaries 80's cartoon ("Knights of the Magical Light", y'all) ought to be its own class in 5e...cuz...well, they were a ranger or druid or paladin subtype ...at best. Whereas the 3e model says: Hexblade, Soulknife, Spellthief, Duskblade, Beguiler, Binder, Warlock, Shadowcaster, etc..etc.. ad nauseum all warrant their own classes...or "prestige" tier classes. It was more a comment on mindset and expectations...
    147 replies | 3958 view(s)
  • steeldragons's Avatar
    Yesterday, 09:33 PM
    My problem with this is that Warlocks, practically by definition, are dealing in pacts with non-divine beings. A "Celestial Pact" Warlock (though straining plausibility, for me/my game world) fits. A "Divine Pact" Warlock is just that one step, flavor wise, too far...or maybe "too close" to Cleric for my liking. As for the Sorcerer option...this just falls under the "family ancestry" we have been given in the Draconic Sorcerer. We don't acutally need Elemental Ancestry, Genie Ancestry, Divine Ancestry all as separate sub-classes...Just take the dragon sorcerer and swap out other powers of similar potency at the appropriate levels that, flavorwise, fit whatever your ancestry of choice is. We have the "Innate Magic/Powers from Ancestry" sorcerer already. Then we have the "Innate Magic/Powers from the Random/Raw/Chaos of Magic"...still a fluke of birth, but with a different angle than "Grandpa got down with <insert magical being here>." If we see a new sorcerer, I suspect/would...
    19 replies | 425 view(s)
  • steeldragons's Avatar
    Yesterday, 09:02 PM
    25. "Secret of the Shoal Spirit" The PCs come to a small coastal town whose only claim to fame is a prominent temple to the sea goddess. They also purport to be "protected" by an emissary of the sea goddess herself, "the Shoal Spirit" (a sea elf sorceress who has taken a liking to these respect simple folk who revere the sea and its treasures. She possesses no actual connection to the sea goddess, though her people do worship her by a different name). Agents of evil have taken a sacred black pearl from the temple and the PCs have to get it back by daring the voyage and threats of an offshore island where dark and mysterious goings-on have been noted by the fishermen recently.
    35 replies | 1100 view(s)
  • steeldragons's Avatar
    Yesterday, 08:52 PM
    24. A small village is quickly becoming a bustling town as a new road from city X to castle Y has moved through. Town/city folk travelers are clashing with the rural/commoner locals as the village goes through growing pains and convergences of new races, nations, religions, and of course those seeking to carve out their own little niche or take advantage of "opportunities", move in and/or through. In the course of a year, this sleepy farming hamlet is now beset with a steadily increasing slew of crimes, back room deals, and/or larger mysteries. Who can you trust? Who should you help? Which merchant/temple/official should you take a job from? What can you do to make your own way in this burgeoning, but still somewhat new and wild, economy and borderland large-village-turning-small-town "At the Edge of Greymurk Swamp"?
    35 replies | 1100 view(s)
  • Mark CMG's Avatar
    Yesterday, 08:50 PM
    (On a side note, this makes for useful premise fodder - http://www222.pair.com/sjohn/blueroom/plots.htm )
    35 replies | 1100 view(s)
  • steeldragons's Avatar
    Yesterday, 08:44 PM
    23. "In the Shadow of the Divine." A band of cloud giants (maybe with a couple titans or a storm giant) has styled themselves as new "gods" in a secluded realm, where the local mortal races do worship them as such. Word has finally gotten beyond their secluded realm and, as does happen, the disenfranchised, the desperate and the wishful, pilgrims of various races, have begun to flock to this place to see the "New Gods" who actually appear and work their divine power before your very eyes. The established churches are...not happy to say the least and the PCs have been commissioned by one of the established deity's temples to go check them out...and in the event they are charlatan demonic cultist powers, as undoubtedly they must be, eliminate them. The giants are sincerely trying to regain/retrieve their legendary titanic origins, and truly believe themselves to be new divinities and will act, and react on the part of their worshippers, as such. Now, if they are puppets of some...
    35 replies | 1100 view(s)
  • Knightfall's Avatar
    Yesterday, 08:36 PM
    XP for Each Character Battle vs. Rooks: 280 XP Battle vs. undead archers: 263 XP
    497 replies | 17845 view(s)
  • Knightfall's Avatar
    Yesterday, 08:20 PM
    The group continues up the stairs cautiously, wary for more danger. Before long, you see a wooden door set into the side of the wall along the stairway. The door is slightly ajar. The stone stairs continue up past the door.
    389 replies | 15969 view(s)
  • Knightfall's Avatar
    Yesterday, 08:19 PM
    No more bolts fire out at the group as Aureus finally makes her way up the stairs.
    389 replies | 15969 view(s)
  • Hand of Evil's Avatar
    Yesterday, 08:17 PM
    Other - if I come away from an encounter having had fun and I enjoyed it, I don't care if it was challenging. No all encounters are about lose of life and death.
    20 replies | 408 view(s)
  • steeldragons's Avatar
    Yesterday, 07:48 PM
    Is, perhaps, the Artificer best served as a Sorcerer subclass? Add in a light armor prof. (they can take feats for more) or simple weapons. We have the half-breed sorcerer, the infused with chaos magic sorcerer...the "imbuing innate magic into items instead of themselves" sorcerer? "Spellcasting" is simply flavored as infusions instead...which could easily be done from a Bard perspective as well. No one is picking Bard in a vacuum. If you want to be an artificer, and that's where the subclass is, you know that. Reflavor your spellcasting, inspiration and "Song of Rest" as coming form infusions instead of words/music...or, ya know, you hum or whistle a repetitive ditty while you're working on your potions/items. My issue there, for sorcerer or bard, becomes fluff and the spellcasting abilitiy. I think everyone will agree that an artificer is about Intelligence. And, it seems to me, once you are saying "Spellcasting ability is X" you are defining what class they need to be...
    147 replies | 3958 view(s)
  • Mark CMG's Avatar
    Yesterday, 07:47 PM
    Let's pause to remember Gary on this day. Ernest Gary Gygax (July 27, 1938 – March 4, 2008) - Born in Chicago, IL, was best known for co-creating the role-playing game Dungeons & Dragons (D&D) with Dave Arneson in 1974. Gary is known to many as the father of the roleplaying game, D&D, and the fantasy setting of Greyhawk. Gary co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan in 1967. His interest particularly in the Medieval period prompted Gary to publish Chainmail in 1971, a miniatures wargame that simulated medieval-era tactical combat, originally written with hobby-shop owner Jeff Perren. His love of the fantasy fiction genre helped lead to his pioneering the new form of gaming, the D&D RPG. Aside from his work in RPGs, Gary wrote many fantasy fiction works including the Greyhawk Adventures series featuring Gord the Rogue as well as Artifact of Evil. Gary also worked on other RPGs like Dangerous Journeys and Lejendary Adventures. ...
    17 replies | 707 view(s)
  • Mark CMG's Avatar
    Yesterday, 07:35 PM
    It hardly does him justice but I tried to hit the major points that would be important to the fans both of Gary and this website. And thanks to Odhanan for some ideas on what to include!
    17 replies | 200 view(s)
  • Mark CMG's Avatar
    2 replies | 147 view(s)
  • Hand of Evil's Avatar
    Yesterday, 05:58 PM
    Side Sofa Tables work well. Over Bed Table. TV Tray.
    14 replies | 309 view(s)
  • freyar's Avatar
    Yesterday, 05:37 PM
    Well, the question should be who controls the teleporting ability. Since it's an intelligent sword, shouldn't the sword decide? And, if the person in possession of the sword has crushed its ego, shouldn't the sword obey that person rather than the General?
    1504 replies | 57852 view(s)
  • freyar's Avatar
    Yesterday, 05:26 PM
    Mystaran Amber Dragon is ok, though I like copal since it's not fossilized and the dragon has a melting breath weapon. OK, OK, that's a weak link, but still. Shall we pull up the jade's disease breath as a starting point?
    1004 replies | 38493 view(s)
  • freyar's Avatar
    Yesterday, 05:20 PM
    This is really a mess, honestly, and I'd like to simplify it somehow. What if instantaneous or ray light spells do an additional 1d4 damage/spell level and continuous sources of illumination (continual flame, daylight, etc) do 1d3/round/spell level?
    711 replies | 21667 view(s)
  • steeldragons's Avatar
    Yesterday, 04:20 PM
    Truthfully, re: Artificer as Bard, how "clunky" is the story, really? The "College of Artifice". More of a merchandising/vocational guild, than "college", really. But the premise is the same. Practically a "sub-school/division" of the College of Lore. The artificers go to these vocational centers to learn their secret/guarded/unique lore & craft and then wander/explore the adventuring world in pursuit of expanding their knowledge, understanding and power of that lore & craft. As a Bard subclass, I think it fits quite well. Plus granting folks the added armor and weapon stuff without having to rewrite/add in things to the wizard , the access to tools and skills is easy enough to do (if, say, you feel Thieves' Tools are essential to the artificer archetype). I keep forgetting about this. But it really does sound like the best fit for Artificer users/fans. If it's not a Wizard subclass, it should be a Bard one. I will continue to believe that, as a setting-specific class and...
    147 replies | 3958 view(s)
  • steeldragons's Avatar
    Yesterday, 04:06 PM
    Agreed. The thing here, Klaus, is...I'm reminded of that Star Trek quote, "Just because we can do a thing doesn't mean we should." I suppose we have 3e to "thank" for showing that pretty much any/every concept any/everyone can some up with can be turned into/"deserves" a class, no matter how minor/meaningless the distinction. And, as we all know, that way lies bloated madness. CAN the artificer (or a "Pet Class", as another discussion here is pursuing) be a stand alone class with various minor tweaks to flavor and ability making its own subclasses? Sure. Should it be? ...Looking at it through my understanding and interpretation of the 5e design space, the answer there is "No."
    147 replies | 3958 view(s)
  • freyar's Avatar
    Yesterday, 03:55 PM
    Casting and commanding cats isn't all that much in the way of extra abilities. It's just like saying they're always 3rd level (or higher) druids plus can command cats and transmit lycanthropy. And the MCA2 version doesn't say that the panther lord is originally a panther. But anyway, let's just start on the basic one first.
    962 replies | 38101 view(s)
  • Mark CMG's Avatar
    Yesterday, 03:44 PM
    And now you also have The Empty Throne to consume. :) http://en.wikipedia.org/wiki/Bernard_Cornwell_bibliography#The_Saxon_Stories
    4 replies | 131 view(s)
  • Mark CMG's Avatar
    Yesterday, 02:51 PM
    Make sure to use it for good, and possibly evil but the less said about that the better.
    230 replies | 63812 view(s)
  • Mark CMG's Avatar
    Yesterday, 01:50 PM
    Let's pause to remember Gary on this day. Ernest Gary Gygax (July 27, 1938 – March 4, 2008) - Born in Chicago, IL, was best known for co-creating the role-playing game Dungeons & Dragons (D&D) with Dave Arneson in 1974. Gary is known to many as the father of the roleplaying game, D&D, and the fantasy setting of Greyhawk. Gary co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan in 1967. His interest particularly in the Medieval period prompted Gary to publish Chainmail in 1971, a miniatures wargame that simulated medieval-era tactical combat, originally written with hobby-shop owner Jeff Perren. His love of the fantasy fiction genre helped lead to his pioneering the new form of gaming, the D&D RPG. Aside from his work in RPGs, Gary wrote many fantasy fiction works including the Greyhawk Adventures series featuring Gord the Rogue as well as Artifact of Evil. Gary also worked on other RPGs like Dangerous Journeys and Lejendary Adventures. ...
    17 replies | 200 view(s)
  • Mark CMG's Avatar
    Yesterday, 01:05 PM
    Everyone is welcome to use this logo. Have a great GM's Day! :)
    230 replies | 63812 view(s)
  • freyar's Avatar
    Yesterday, 05:40 AM
    EDIT: stupid double post. Server seems to have some troubles tonight.
    882 replies | 32195 view(s)
  • freyar's Avatar
    Yesterday, 04:58 AM
    OK, then, the Tabernacle of the Ram. Stores empowerment points for 1 month? 2? 1d4?
    882 replies | 32195 view(s)
  • freyar's Avatar
    Yesterday, 02:53 AM
    Yes and no. We have learned a lot about what physical theories are even possible from string theory. Particle physicist (not string theorist) Matt Strassler wrote a really lovely series of blog posts about this (nine in all, I think), starting here. Well worth reading all of those. String theory as a theory of everything is guilty as charged. However, it seems people -- scientists, as well as non-scientist EN World members and the rest of society -- are genuinely interested in understanding what a complete theory of quantum gravity might be like. Every charge you levy against string theory is just as true for any theory of quantum gravity (or theory of everything) for exactly the same reasons --- the energy scales needed to make such tests are beyond human technology for the foreseeable future. And, by and large, the indirect tests people come up with for any other theory of quantum gravity look a lot like the tests for string theory. String theory has what is both the...
    22 replies | 455 view(s)
  • freyar's Avatar
    Yesterday, 02:10 AM
    Not sure what you mean by "universes parallel to the 'live' universe," I'm afraid. And it's very hard to say who has what client, since we don't have a (mathematical) definition of what that would really mean in quantum physics. There may in fact be subtle experimental differences between the orthodox interpretation of quantum mechanics and the "many worlds" interpretation (I do know of some pretty reputable people working on the subject, though not many), but it's never that two observers would disagree at any point. And there's no global "host computer" resolving things. In many worlds quantum mechanics, everything happens through usual interactions --- normal quantum physics. Those two events have past-future ordering relative to me. But because of that there is no way to change observers to reverse the ordering, according to the math. It just can't be done. So they have past-future ordering according to everyone. As Umbran says, relativity is a lot about how what...
    22 replies | 455 view(s)
  • steeldragons's Avatar
    Yesterday, 02:09 AM
    Right. When you want to have it Help, you use your action to have it Help. Then it will help...until told to do something else (Dash, Disengage, etc). If you mean make it so that the "Attack" command includes the Help command at the same time...I guess that would be fine...I probably would be reticent to do that, however. It could open a can of worms for other animals/companions that might have implications I am not fluent/savy enough to foresee.
    147 replies | 3958 view(s)
  • Shemeska's Avatar
    Yesterday, 01:59 AM
    I wouldn't hold my breath for seeing any in-depth books on FR, which is unfortunate. While the Realms was seriously hyped leading into 5e, to quote Brian James from over on Candlekeep: "Many of you may recall that James Wyatt invited many of us Realms lorelords to a design summit roughly three years ago. Sadly, the meeting was little more than a PR stunt to get us "old guard" on board with the Sundering. No such meeting has been held since, so it comes as no surprise to us that the realmslore that trickled out thus far has been sparse and underwhelming."
    126 replies | 3208 view(s)
  • freyar's Avatar
    Yesterday, 01:58 AM
    Yeah, good point!
    22 replies | 455 view(s)
  • steeldragons's Avatar
    Yesterday, 01:20 AM
    <bolding mine> Assuming this is directed at me, I'll just say at any point that your "critiques and analysis" do not support/define "the realms of only munchkin powergamers", I am more than happy to discuss anything you like. As far as I can tell, that has yet to happen.
    147 replies | 3958 view(s)
  • Mouseferatu's Avatar
    Yesterday, 12:48 AM
    Presented without comment. :lol::lol::lol:
    122 replies | 3472 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 11:16 PM
    Huzzah! And don't forget to Like and Share the Facebook Page here - https://www.facebook.com/GMSDAY And the CMG offerings on sale are here - http://rpg.drivethrustuff.com/browse/pub/457/Creative-Mountain-Games
    10 replies | 1332 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 11:15 PM
    That seems to be the only thing people are concerned about, amount of DPR and all that. One would think.
    147 replies | 3958 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 11:12 PM
    Tomorrow we roll! :)
    230 replies | 63812 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 08:56 PM
    Yes, let's reduce Dex to 11 and increase NA to +13. That sound ok?
    1161 replies | 40208 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 08:21 PM
    Might as well start with skills. Concentration is a must, as are Spellcraft and Know (arcana). Maybe we can drop one of the Craft skills and put in Know (the planes) instead.
    273 replies | 13920 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 08:01 PM
    PS: I absoTIVely concur with whoever said upthread that the "base ranger features" should have been the "Hunter" and the archetypes, then, as "Beastmaster" and "Magic-heavy/Spell-ranger guy". Would have made things 100% better for everybody's flavor tastes, I think.
    147 replies | 3958 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 07:56 PM
    What is the "significant" loss? How much damage-per-round difference is "significant"? And why does what the hunter ranger does matter at all? You're not a hunter ranger, you're beast ranger. Does using your beast or not using your beast "significantly" effect what you're doing "per round"? What is the hunter ranger doing that is so much "better", and what makes that/who says it's "better"?
    147 replies | 3958 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 07:25 PM
    If I had a nickel for every time someone has called me out of the blue, emailed, or even walked into my office with an analogy or similarly vague idea about physics, I'd be a rich man. So, yes. Not that I would discourage anyone from thinking about this sort of big question and what analogies might be helpful for understanding something, but please also don't underestimate the amount of work that goes into developing a physical model or theory. This is (mostly) true, but I think it's fair to add that part of the scientific process to build on previous knowledge in areas that are for technological reasons currently untestable. String theory does that in a highly mathematically consistent way which other theories of quantum gravity do not. And, in principle, it can make predictions, though string theory is an awfully complicated framework, so it's hard to know what the likely predictions are. So it's rather unfair to dismiss string theory as unscientific, like some people do...
    22 replies | 455 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 07:21 PM
    You know...there is also the, granted fairly liberal, reading of the Beastmaster that states you have to use your action to direct the beast...and then could just leave it. That is, for one round, you don't attack, but direct your beast to Attack. Done. Until you want it to move elsewhere, Dash, Disengage, Dodge or Help...the beast is "in Attack mode" . When what you want the creature to do changes, then you need to use your action to change what the beast is doing...but until that time, the beast's rounds are "Attack" on your initiative. Not a strict reading of the rule...but if you squint a little and tilt your head just so...it's plausible. Also, to be fair, in a previous post I indicated that all (or most) beast companions could...and it seems that was an error.
    147 replies | 3958 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 07:07 PM
    To add to Umbran's very nice explanation, I'd mention that you can't say one particle has property x and the other has property -x but no one knows which until measured. Really, neither particle has either definite property at all until it is measured!
    22 replies | 455 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 06:51 PM
    You have, no doubt, noticed that the you or your animal "do nothing" until 5th level...when you get Extra Attack...then you can do both no problem. But it seems to many, including yourself, that's not ok or "fun" enough? EDIT to add: And the Beast Companion isn't even coming into the picture until 3rd! You have all of 3rd and 4th level to "suffer" until you and your beast can both act. Also, telling it where to go doesn't require an action at all. So, for 2 levels, you can tell it where to go without taking anything "away" from you. But it can't attack "for" you without you taking a round to tell it to. After that, you have a second "Attack action" which you can use to direct your beast. I'm not saying it's perfect. I'm not saying it is how I would necessarily have designed it. But for the 2 quickie/minor levels this matters, it seems to have garnered a HUGE amount of complaint. And those complaints, are fairly consistent. If what you're worried about, and define unilaterally, is...
    147 replies | 3958 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 06:14 PM
    I always get that confused with The Slathered Plates of Butterworth http://www.enworld.org/forum/showthread.php?191913-The-Slathered-Plates-of-Butterworth
    5 replies | 398 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 05:55 PM
    I'll start by mentioning that I agree with Umbran's answers to your questions, but I'll throw in my 2 cents as well. There are a couple of levels of scientific theory here, and I think it's important to clarify in this case. What we call the "theory of relativity" (whether you're talking about special relativity or general relativity) and "quantum mechanics" are basically mathematical frameworks that underlie more specific theories. So, when I go teach quantum mechanics, I am teaching a set of axioms and mathematical tools and how they are used in specific theories. For example, the framework quantum mechanics is used in, for example, the BCS theory of superconductivity or models of atomic & molecular physics or beyond. Similarly, the basic framework of general relativity can be used in Einstein's general relativity but also carries over to many slightly modified formulations of gravity. We tend to use the word "law" (as in "law of physics") for a specific concept or rule in...
    22 replies | 455 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 04:49 AM
    Definitely a blast. Hopefully, you can make it next year.
    8 replies | 371 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 02:46 AM
    Well let me see if I can help with that much, at least. Because the ranger class was based on the character of Aragorn from the Lord of the Rings books. Second best analouge would be Robin Hood. Both of whom, inarguably, are "the good guy" fighting against evil. That what the class was created be. In fact they are...or were. Pre-3e, there was no "rogue" class. Until 2e, all "rogues" were actually a THIEF. In 2e the term "Rogue" was used for a class group. Both Thieves and Bards were Rogue classes...and, I believe bards were stipulated as having to be neutral (but I think could be lawful neutral if they wanted...memory fails me). So, in fact, YES they were all thieves...if not actively "breaking the law" at the moment, were certainly not against the idea. Saying they were prohibited from being "lawful" made all the sense in the world.
    4 replies | 154 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 02:04 AM
    All that said, I am thrilled they're taking a look at the Ranger and maybe we'll get a spell-less archetype option out of the deal. That's what I'd love to see.
    147 replies | 3958 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 02:01 AM
    Once you understand and accept that the only way for it to be "right" for everyone is to houserule it, you might enjoy any/all editions of D&D more, I think.
    147 replies | 3958 view(s)
  • steeldragons's Avatar
    Tuesday, 3rd March, 2015, 01:50 AM
    QFT. The entirety of the "problem" with the Beastmaster seems to be people up in arms that you "lose" your action to direct the animal to attack instead. You're not "losing" anything. You are using your action to do something else. That one round you can't do something else. Ergo, it is said, two-weapon fighting is "ruined" because you can't make your second attack. No. Your beast companion that you chose to have will instead be taking a multiattack. How dare they not let me do both! Or you can't cast a spell. Or you can't whatever else that would mean your Ranger PC is getting extra attack actions, every round, which obviously would put the class' balance askew from almost every other class. But still, the Beastmaster is "wrong" because it isn't giving people what they want...which is ultimately, if not solely, "powergamey enough" options...like their <insert video game/edition X/game system Y/whatever "proof"/justification they choose to use> "gives" them...so obviously 5e...
    147 replies | 3958 view(s)
  • Mouseferatu's Avatar
    Tuesday, 3rd March, 2015, 01:02 AM
    The monk's flurry of blows states, "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action." That sounds like the timing is pretty strictly defined, right? But you don't actually have to take the attack "immediately." They've confirmed, via Twitter, that you can move before or between those two unarmed strikes, if you have movement remaining. It's not the exact same phrasing as GWF, but I think it's fair to argue the gist and spirit are the same.
    15 replies | 928 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 11:09 PM
    Good point. Shall we just take the air elemental feat progression? It's not too different than fire's anyway. Other than Flyby Attack (which the vacuum should have), I think the only difference is what order a few feats come in.
    1445 replies | 54940 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 09:54 PM
    What could possibly go wrong here?
    15 replies | 615 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 09:32 PM
    We schedule to play every week but wind up playing 2 out of every 5 or 2 out of 6 weeks because of one person or another's scheduling conflict (a job might come up for someone), weather, sudden commitment (wedding or funeral out of town), or illness. All of us are fine holding off to make sure the whole group can play unless there is to be an extended absence then we manage with a smaller group until folks return. On the unscheduled conflicts, we play boardgames mostly but sometimes cancel outright, like if there is a blizzard. Games are usually four to five hours but sometimes as long as seven.
    46 replies | 800 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 09:12 PM
    Well, taht all seems good to me. Should we work out his additional spells?
    273 replies | 13920 view(s)
  • steeldragons's Avatar
    Monday, 2nd March, 2015, 08:17 PM
    I'm going to combine the last two posts...as a world-building geek..but I advise starting SMALL. Make a village, a single valley, a starting point. Maybe half a dozen persons of interest who can be both potential allies or impediments to the PCs. Prepare to have 3 up to 5 or 6 possible adventure scenarios. There's weird fairy lights/sounds/tracks have been noticed in the south woods, farmer Joe's lost three cows in the past month, bandits are harassing merchants along the East Ridge road to Neighboring Bigtown, a strange/ancient/rare/valuable artifact/weapon/magic thingy/coin was found near the burial mound in the ancient grove, no one's seen the village's most popular widow/priest/smith/tavern wench in 3 days. Have an, at least, "sketchy" idea of general details. Who do the locals worship, if anyone? What is the village's general or major (and possible minor or two) business/economy/sustenance? Is there a local deity/temple for easy (or expensive) healing?...
    10 replies | 387 view(s)
  • steeldragons's Avatar
    Monday, 2nd March, 2015, 07:48 PM
    Once again, "domesticating" animals is not the same as "training" or "taming" them.
    16 replies | 443 view(s)
  • steeldragons's Avatar
    Monday, 2nd March, 2015, 07:34 PM
    I don't understand why Animal Friendship isn't the obvious answer for a druid PC. You want "an animal companion" who you can have scout for you with spell cast on them? Find the animal you want, cast animal friendship on it. As long as you don't abuse it, keep it fed and safe, don't put it in obvious/outrageous harm (e.g. "Go scout out that bubbling lava cavern with the random bursts of flaming poisoned gas") it should be happy to hang out n' be buddies with your druid. What's the problem? Just have the animal continue to hang out with the druid. DMPC it so that it sticks around, is loyal and helpful. A fox, rabbit, ferret or squirrel, a falcon, raven, blue jay or woodpecker? No big. If it's not going to be a fight for/with me kind of creature, who cares? If you want it to "attack" as in create a minor distraction for a round or two if the druid is being beaten on/in an emergency situation, I don't think anybody's going to care o its presence is going to create any kind of...
    16 replies | 443 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 07:13 PM
    Yeah, I have to agree. It seems like these were done not long after 3.5e came out, so maybe there was some leftover 3.0 math?
    93 replies | 5686 view(s)
  • steeldragons's Avatar
    Monday, 2nd March, 2015, 07:07 PM
    In D&D, that's called a Tuesday. ;P
    229 replies | 10743 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 05:46 PM
    The first point is that we should really separate relativity (both Einstein's theories, special and general) from quantum mechanics. Then there's the combination of the two, or quantum gravity. We should probably think about each type of physics separately. I'll start just by saying: fun question! First off, special and general relativity: I'd say thinking about host and client systems as you describe isn't very reflective of relativity as Einstein presented it (or the math, really). Every observer agrees on what physical events happen. So, both observers see one player get hit, and they see it happen at the same "point of space-time," meaning if I get hit at the corner of the building when the clock at that spot shows 12 noon (or whatever), everyone agrees on that. But if you (at rest according to me) get hit two blocks away when your wristwatch reads 12 noon, different observers will disagree on which of us gets hit first and how many meters apart we are. Certain events...
    22 replies | 455 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 05:34 PM
    Oh, he's so cruising for a C&D! :p Love the title! :D
    126 replies | 3208 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 05:00 PM
    Some thoughts for the RPG Blog Carnival: Best GM Ever - http://tinyurl.com/m3qxgor
    120 replies | 3594 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 04:55 PM
    Got an opinion on the Best GM ever? Add your ideas here or there and everywhere as we celebrate GMs of all stripes! RPG Blog Carnival: Best GM Ever - http://tinyurl.com/m3qxgor
    230 replies | 63812 view(s)
  • the Jester's Avatar
    Monday, 2nd March, 2015, 08:18 AM
    And it's over. :) I'll post a much more detailed write up in a few days, but we concluded the game tonight after a marathon 10-hour session that saw the final showdown with Fray, the return of Orcus and a massive battle, pitting the pcs and as much of their army as they could manage against Fray, her personal guard, her lackys and a demon prince. Holy cow was that awesome!
    29 replies | 1948 view(s)
  • Hand of Evil's Avatar
    Monday, 2nd March, 2015, 05:27 AM
    Around-the-World: 'Fifty Shades' Approaches $500 Million Worldwide by Ray Subers
    1 replies | 129 view(s)
  • Hand of Evil's Avatar
    Monday, 2nd March, 2015, 05:25 AM
    Weekend Report: 'Focus' Pulls Off Minor Heist at the Box Office
    1 replies | 129 view(s)
  • steeldragons's Avatar
    Monday, 2nd March, 2015, 03:09 AM
    Yes.
    120 replies | 3594 view(s)
  • Mouseferatu's Avatar
    Monday, 2nd March, 2015, 01:29 AM
    "Nothing to do"? :erm: Not to be snide, but there's more than enough in just the three core books for multiple long-term campaigns before one has even begun to exhaust the possibilities. Support materials would be welcome, but the idea that they're necessary to play the game--especially when it hasn't been out that long--strikes me as a bit silly.
    82 replies | 2273 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 12:49 AM
    Huzzah!! We can rest the thread unless there's something pressing here for one of our sets of 10. Though, if the CC stays down, the batches don't matter much...
    1639 replies | 58066 view(s)
  • steeldragons's Avatar
    Sunday, 1st March, 2015, 09:38 PM
    I will add that I tend to use the old school "norm" when figuring out just how many levels folks have, doing the whole "divided by 2 with each new level." I round down and then tally up "leftover" odd/stray levels I tend to throw in on the top end. So, to expand on the example of the trade-port city above: population 10,000. Saying 1 in 100, that's 100 classed individuals. Taking half to begin with gives you: 50 folks at 1st level. 25 @ 2nd level. 12 @ 3rd (1 person unused/leftover) 6 @ 4th 3 @ 5th 1 @ 6th (.5 leftover...I should probably just throw this back in at the bottom, giving me 51 1st levels...but the idea of an 8th level sounds like something I can do more with...so, extra NPC at the top end it is :)
    10 replies | 281 view(s)
  • steeldragons's Avatar
    Sunday, 1st March, 2015, 08:33 PM
    There's really no "worldwide norm" to apply here...in my world. It depends on where you are. You could visit a town of 500 people that has an abbey or monastery with a half dozen (mostly low level) clerics, a village "wisewoman/apothecary" who has a couple levels as a wizard, a would-be thief looking to make his move to the "big time", and 2 guys with Fighter levels serving as the Mayor and Constable. You could go to a town of 5,000 and have fewer classed individuals than that. A large trade-hub port city with people coming and going from all points on a globe, and requiring the goods and services to do so, not to mention need for mercenaries to accompany delivers hither and yon, the city guard, a couple of feuding thieves guilds, half a dozen temples and a wizarding academy (not to mention the few private master/apprentice mages not affiliated with the academy who are around), throw in an order or two of paladin knights, a ranger's guild/lodge that operates primarily...
    10 replies | 281 view(s)
  • the Jester's Avatar
    Sunday, 1st March, 2015, 08:02 PM
    Well then! We played last night, and are playing again today. This should be it. Last night's game ended after the completion of the ritual to resurrect Orcus, with the pronouncement of the Final Word slaying hundreds of cultists and followers of Fray. Now the pcs are rushing in at the corpse of Tenebrous on their spelljammer, hoping to stop Fray from taking over the power of Coila before she adjusts to her new powers. I'll give a much deeper, more complete write up before long- in a day or so- but yeah, today the pcs confront Fray, Orcus and their remaining lackeys. We're supposed to assemble in an hour or two. :cool: CAN'T WAIT.
    29 replies | 1948 view(s)
  • steeldragons's Avatar
    Sunday, 1st March, 2015, 07:21 PM
    And what better topic for a snowy Sunday! Possible Adversaries, besides the actual weather conditions which I would make a daily roll/concern with fast moving weather changes/blizzards a regular...maybe 1/week unless there is some known "stormy season" when it would be more than that...but besides fighting the weather and temperatures (freezing winds and deep negative temp's can be just as, if not more, deadly than actual blizzards or icy/sleet storms). But some encouter/monster options: The Obvious/Givens: White Dragons, Winter Wolves, Frost Giants, Remorhaz , Ice Mephits, White Ancestry Dragonborn &/or Half-dragons, Silver Ancestry (but more if there are mountains around) Dragonborn &/or Half-dragons...undead don't care about the cold, skeletons and zombies aplenty, wights, ghouls, will-o-wisps. Reskins/fluffs: Arctic/Polar Owlbears, "Frost Orcs", "Snow Elves" (make them a snow-based Wood elf variant instead of a High elf type). -Ice Trolls: an actual monster from the...
    23 replies | 809 view(s)
  • steeldragons's Avatar
    Sunday, 1st March, 2015, 06:16 PM
    Let's see if I can get stuff (roughly) in order of levels... 1-3, B2 Keep on the Borderlands 1-3, B4 The Lost City 1-3, B8, Journey to the Rock 1-3, MSOL, Blizzard Pass 1-3, T1 Village of Hommlet 1-3, N1 Against the Cult of the Reptile God 1-3, U1, The Sinister Secret of Saltmarsh 1-4, U2, Danger at Dunwater
    17 replies | 404 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 04:24 PM
    De nada, Mazmorra Maestro Miguel. :) That's where this came from (though I had it from my v0.1 first and now had to check if v0.2 has the same text). http://dnd.wizards.com/articles/features/basicrules http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2_PrintFriendly.pdf
    64 replies | 3441 view(s)
  • steeldragons's Avatar
    Sunday, 1st March, 2015, 03:20 PM
    Not venom at all. Making a statement based on observed fact and experience is not "venom." I said what I would do to make a "low magic" setting/game. I think at least some of that post (I would like to think "most") might be useful suggestions for the OP or others reading the thread/interested in the topic/idea. After I did my sailing over without a "by-your-leave" I went on to say...Well, since you seem to like using out-of-content or partial post quotes to defend/"prove" your point, here's what I actually posted after saying I would remove them: So, again, looking at the whole actual post, I did acknowledge what the OP said and after stating what I thought they should do, I presented an "I don't want to ban classes" option to use them but making it feel/seem appropriate to a "low magic" game.
    48 replies | 1330 view(s)
  • Mouseferatu's Avatar
    Sunday, 1st March, 2015, 09:47 AM
    Guys, it's really only ambiguous if you ignore this. It says "whenever." It specifically says "whenever." Whatever else is phrased poorly, "whenever" has a very clear meaning in the English language when used in a context like this. "Whenever I'm outside in the rain, I get wet." "Whenever I see Morena Baccarin on TV, I feel funny." It doesn't mean "sometimes." It doesn't mean "on occasion." It doesn't mean "under these other circumstances." It means any and every time. Don't like it? By all means, house rule it. I very well might. But I'm sorry; while the game does have some unclear wording, this really isn't one of those instances.
    122 replies | 3472 view(s)
  • Shemeska's Avatar
    Sunday, 1st March, 2015, 06:05 AM
    You'll notice to an extent that those outsider races that were created for Pathfinder because their prior versions from D&D were closed content (and thus had to be replaced with new races created from the ground up) exhibit more cohesion around a central concept versus those outsider races that incorporate legacy D&D material via the OGL. Paizo's creatives (and its freelancers like myself) went out of their way to make the new races cohesive. As for some that you don't think have an overarching aesthetic: Daemons are reflections of the various ways in which mortals die. Death by old age - the skeletal temerdaemons. Death by starvation - the meladaemons that look like starving desert jackals. Death by plague - leukodaemons that are surrounded by black flies as if from bloated rotting corpses, with black vultures wings like carrion eaters feeding on the dead. I had a hand in creating a majority of the extant daemons, so at least the ones that I've worked on, I tried to link their...
    4 replies | 148 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 12:24 AM
    Druids. It's always the Druids. They're the killjoy Paladins of the Neutral sections of any setting. :p
    9 replies | 461 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 12:22 AM
    Section in bold.
    64 replies | 3441 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 12:09 AM
    I was born in the early 60s and have been a gamer (of all stripes) since the early 70s, yet I do not find this to be true. I'd have to also say that advancements in technology have made things easier by far: wrangling games, creating setting elements, running games, etc. I have more time now but in any given hour of time I can get hugely more done in regard to learning games, running them, and creating stuff for RPGs. I agree with this though, in and of itself. But I've mostly been a core rules guy who used almost no house rules ever, and I have never found any system all that tough to run. I've almost always used my own setting since (O)D&D and I guess it is easier now to do so than ever because 40 years of work has already gone into it.
    36 replies | 2153 view(s)
  • Mark CMG's Avatar
    Saturday, 28th February, 2015, 10:29 PM
    I find this to be one of the most interesting innovations in the game (wherever it comes from). It certainly can speed up gameplay tremendously. That it swings beyond +5 either way doesn't trouble me much but I GM mostly so I have plenty more creatures where the dying ones came from and the players have plenty of healing resources. It can be as dangerous as various critical hit house rules though less permanent.
    64 replies | 3441 view(s)
  • Mark CMG's Avatar
    Saturday, 28th February, 2015, 10:16 PM
    When I have gamed with Ernie in his megadungeon, it has certainly been run as a sandbox and the group could go where they pleased. Of dangers great and small, there were rumors and warnings from NPCs, if we bothered to discover such information, or sometimes signs were there for anyone to find. Players were always free to ignore the information and do as they desired. Ernie runs games pretty much as his father ran them. https://www.youtube.com/watch?v=XcxKIJTb3Hg
    1503 replies | 50833 view(s)
More Activity
About Knightfall

Basic Information

Date of Birth
July 18, 1972 (42)
About Knightfall
Introduction:
Edmonton Gamer!
About Me:
I'm a gamer... anything else you want to know will have to be through Telepathy or my Website.
Location:
Edmonton, Alberta
Sex:
Male
Age Group:
31-40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Twitter:
Knightfall1972
Facebook:
robert.blezard
My Game Details

Details of games currently playing and games being sought.

Town:
Edmonton
State:
Alberta
Country:
Canada
Games I Enjoy:
OD&D, AD&D (1E), AD&D (2E), D&D (3E), Castles & Crusades, d20 Modern, Savage Worlds, Traveller, Pathfinder

Signature


Robert Blezard

Statistics


Total Posts
Total Posts
10,925
Posts Per Day
2.28
Last Post
Knightfall's Aerie of the Crow God [Kulan/v3.5] (IC) Yesterday 10:53 PM
Albums
Total Albums
1
Total Photos
20

Currency

Gold Pieces
18
General Information
Last Activity
Today 07:48 AM
Join Date
Saturday, 26th January, 2002
Product Reviews & Ratings
Reviews Written
0

37 Friends

  1. A'koss A'koss is offline

    Registered User

    A'koss
  2. Aeson Aeson is offline

    Registered User

    Aeson
  3. Aries_Omega Aries_Omega is offline

    Registered User

    Aries_Omega
  4. Ashy Ashy is offline

    Registered User

    Ashy
  5. Big Mac Big Mac is offline

    Registered User

    Big Mac
  6. BOZ BOZ is offline

    Creature Cataloguer

    • Send a message via AIM to BOZ
    • Send a message via Yahoo to BOZ
    BOZ
  7. Brutorz Bill Brutorz Bill is offline

    Registered User

    Brutorz Bill
  8. Croesus Croesus is offline

    Registered User

    Croesus
  9. Darrin Drader Darrin Drader is offline

    Registered User

    Darrin Drader
  10. Dog Moon Dog Moon is offline

    Registered User

    Dog Moon
  11. dulsi dulsi is offline

    Registered User

    dulsi
  12. Edena_of_Neith Edena_of_Neith is offline

    Registered User

    Edena_of_Neith
  13. Erevanden Erevanden is offline

    Community Supporter

    Erevanden
  14. freyar freyar is offline

    Member

    freyar
  15. Galeros Galeros is offline

    Registered User

    Galeros
  16. Goddess FallenAngel Goddess FallenAngel is offline

    Registered User

    Goddess FallenAngel
  17. Goldmoon Goldmoon is offline

    Registered User

    Goldmoon
  18. Hand of Evil Hand of Evil is offline

    (Trace)

    Hand of Evil
  19. havard havard is offline

    Registered User

    havard
  20. InVinoVeritas InVinoVeritas is offline

    Registered User

    InVinoVeritas
  21. jdrakeh jdrakeh is offline

    Registered User

    • Send a message via MSN to jdrakeh
    jdrakeh
  22. JohnnFour JohnnFour is offline

    Registered User

    JohnnFour
  23. jonesy jonesy is offline

    Registered User

    jonesy
  24. Lord Metal-Demon Lord Metal-Demon is offline

    Registered User

    Lord Metal-Demon
  25. Lynda Lawless Lynda Lawless is offline

    Registered User

    Lynda Lawless
  26. Mark CMG Mark CMG is offline

    Registered User

    Mark CMG
  27. Matthew L. Martin Matthew L. Martin is offline

    Registered User

    • Send a message via AIM to Matthew L. Martin
    Matthew L. Martin
  28. megamania megamania is offline

    Registered User

    megamania
  29. Mouseferatu Mouseferatu is offline

    Registered User

    Mouseferatu
  30. Shade Shade is offline

    Monster Junkie

    Shade
  31. Shades of Eternity Shades of Eternity is offline

    Registered User

    Shades of Eternity
  32. Shemeska Shemeska is offline

    Registered User

    Shemeska
  33. Simon Atavax Simon Atavax is offline

    Registered User

    Simon Atavax
  34. steeldragons steeldragons is offline

    Steeliest of the dragons

    steeldragons
  35. Tetsubo Tetsubo is offline

    Registered User

    Tetsubo
  36. the Jester the Jester is offline

    Registered User

    the Jester
  37. ValhallaGH ValhallaGH is offline

    Registered User

    ValhallaGH
Showing Friends 1 to 37 of 37
My Game Details
Town:
Edmonton
State:
Alberta
Country:
Canada
Games I Enjoy:
OD&D, AD&D (1E), AD&D (2E), D&D (3E), Castles & Crusades, d20 Modern, Savage Worlds, Traveller, Pathfinder
View Knightfall's Blog

Recent Entries

Which of my continents do you want more information about?

by Knightfall on Thursday, 20th December, 2012 at 08:35 AM
This blog post is for @Piratecat and @Psion...

Quote Originally Posted by Knightfall View Post
Quote Originally Posted by Piratecat View Post
Voted!
FYI... I've been doing some revising of the continent map for Janardϋn. I think I'm nearly finished revising rivers and tweaking terrain.

Read More

Categories
World of Kulan

World of Kulan Campaign Wiki Start Page

by Knightfall on Tuesday, 18th December, 2012 at 09:13 AM
Here is the start page for my new World of Kulan campaign-group wiki.

Quote Originally Posted by Knightfall View Post
(Checks under Recent Comments and Recent Blog Posts.)

Cool, my old blog

Read More

World of Kulan Wiki?

by Knightfall on Friday, 14th December, 2012 at 06:33 AM
I'm curious about this...
Quote Originally Posted by Knightfall View Post
Is it actually possible for me to create a wiki for my World of Kulan campaign? I would be using it as a replacement for what I have on my old Walk the Road wikispaces page, which has become a huge pain to use.

Read More

Updated Tuesday, 18th December, 2012 at 09:14 AM by Knightfall

Categories
World of Kulan , EN World Feature

A Fresh Start

by Knightfall on Friday, 14th December, 2012 at 06:24 AM
Well, the Great Hack has sundered my old blog posts. So, The Crossroads has a chance to start fresh. I'm not sure what I'll put here or how often I'll update it, but I'm going to try to see where it goes. (I do have another blog out on the Internet;

Read More

Categories
Uncategorized

World of Kulan: An Obsession I Share Online

by Knightfall on Thursday, 22nd July, 2010 at 07:50 PM
It will come as no surprise that I'm obsessed with D&D v.3.5 and continue to update and add to my homebrewed v.3.5 campaign world.

I have several longstanding Kulan threads here on EN World as well as a World of Kulan Social Group

Read More

Updated Tuesday, 18th December, 2012 at 09:15 AM by Knightfall

Categories
World of Kulan

Saturday, 27th September, 2014


Monday, 17th February, 2014


Monday, 17th December, 2012


No results to display...
Page 1 of 4 1234 LastLast

Friday, 13th February, 2015


Thursday, 29th January, 2015


Thursday, 22nd January, 2015


Tuesday, 23rd December, 2014


Monday, 15th December, 2014


Friday, 5th December, 2014


Tuesday, 28th October, 2014


Wednesday, 22nd October, 2014


Monday, 20th October, 2014


Saturday, 11th October, 2014


Thursday, 2nd October, 2014


Thursday, 25th September, 2014


Wednesday, 24th September, 2014


Tuesday, 23rd September, 2014


Friday, 19th September, 2014


Thursday, 11th September, 2014



Page 1 of 4 1234 LastLast

0 Badges

Knightfall's Downloads

  Filename Total Downloads Rating Files Last Updated
Knightfall's World of Kulan: Monster Compilations
You all remember my old monster threads -- of course you do. Well, the attached document, below, shows the end result of a lot of work compiling and updating many of my World of Kulan monsters into one document.

Below is the alphabetical listing f...
171 0 1 Thursday, 21st November, 2013, 04:18 PM
Templates from the Internet (v.3.5)
Hi all, just figured I'd post this revised edition of my compiled Templates from the Internet file. The document details 8 templates by several EN World Monster Masters - Anime Freak, Kitsunekaboom, Krishnath, and myself, Knightfall1972.

Chaos-tou...
120 0 1 Thursday, 21st November, 2013, 02:49 PM

Tuesday, 10th February, 2015


Sunday, 8th February, 2015


Most Recent Favorite Generators/Tables

View All Favorites